Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email?
July 29, 2010, 12:23:12 PM
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Search:
Advanced search
Don't click here.
Radio is offline
HIT Forums
|
Community Projects
|
Resident Evil: Cold Blood
|
Custom Content
(Moderators:
Ackart
,
James
) | Topic:
[WIP] Crimson Head partial reskin and remodel.
0 Members and 1 Guest are viewing this topic.
« previous
next »
Pages:
1
[
2
]
3
4
...
6
Author
Topic: [WIP] Crimson Head partial reskin and remodel. (Read 3377 times)
Gravewrecker
Gonarch
Offline
Posts: 1073
Re: [WIP] Crimson Head partial reskin and remodel.
«
Reply #15 on:
March 21, 2008, 08:48:34 AM »
Well, It's getting better! Looks very scary now...
As other people pointed out, there needs to be some structure or height in the Texture. You can use Dodge/Burn in Photoshop for this.
It's got potential so... use it!
Logged
Quote from: KylerAdams on November 14, 2009, 06:03:15 PM
...Maybe, maybe. I have yet to meet person that can outsmart internet.
tbox321
Madcap
Houndeye
Offline
Posts: 84
[WIP] Crimson Head partial reskin and remodel.
«
Reply #16 on:
March 22, 2008, 08:59:43 AM »
No words.
(Thank you everyone for your continued suggestions and support.)
«
Last Edit: March 22, 2008, 09:04:49 AM by tbox321
»
Logged
Cookie man
Want some cookies?
Gargantua
Offline
Posts: 708
:\
Re: [WIP] Crimson Head partial reskin and remodel.
«
Reply #17 on:
March 22, 2008, 10:03:34 AM »
Now thats better, redder and scarier.
Great work.
Logged
Lolwut.
Coozins
T-Virus carrier
Gonarch
Offline
Posts: 1885
What is this? What's going on here?
Re: [WIP] Crimson Head partial reskin and remodel.
«
Reply #18 on:
March 22, 2008, 04:30:17 PM »
It needs shadows and highlights and such. All it is at the moment is just solid skin.
Logged
It might be handy if you, the master of unlocking, take it with you.
Morpheus
=P
I can't upload no mores :(
Alien Grunt
Offline
Posts: 301
Heeehhh...
Re: [WIP] Crimson Head partial reskin and remodel.
«
Reply #19 on:
March 22, 2008, 10:56:54 PM »
The eyes teeth and fingernails need work too.
Logged
Abyss 25
Gonarch
Offline
Posts: 1203
Re: [WIP] Crimson Head partial reskin and remodel.
«
Reply #20 on:
March 23, 2008, 02:23:10 AM »
Use the dodge and burn tools to simulate light and shadow on the face of the model. Remember, this isn't the source engine. Gldsrc lacks all the sophisticated lighting effect that render dodge/burn useless, don't be afraid of the burn!
«
Last Edit: March 23, 2008, 02:26:50 AM by ABYSS 25
»
Logged
tbox321
Madcap
Houndeye
Offline
Posts: 84
Re: [WIP] Crimson Head partial reskin and remodel.
«
Reply #21 on:
March 23, 2008, 02:50:43 AM »
I'm confused, since I did add shadow to the most recent render. Could you please specify, if you mean in another place other than where I did, where I should add shadow?
Logged
Abyss 25
Gonarch
Offline
Posts: 1203
Re: [WIP] Crimson Head partial reskin and remodel.
«
Reply #22 on:
March 23, 2008, 02:56:48 AM »
Ok I did this really quickly and I exagerated it but here's an example of where the burn and dodge should be.
Logged
tbox321
Madcap
Houndeye
Offline
Posts: 84
[WIP] Crimson Head partial reskin and remodel.
«
Reply #23 on:
March 23, 2008, 08:09:36 AM »
Cre
epy
(Thank you, ABYSS 25, for the help. I plan on shadowing the hands as well.)
«
Last Edit: March 23, 2008, 08:16:41 AM by tbox321
»
Logged
Gravewrecker
Gonarch
Offline
Posts: 1073
Re: [WIP] Crimson Head partial reskin and remodel.
«
Reply #24 on:
March 23, 2008, 09:53:54 AM »
Yes, it's getting really plastic(?) now.!!! I assume you used the burn function more than the dodge? Because now, the face looks a bit dark!
Logged
Quote from: KylerAdams on November 14, 2009, 06:03:15 PM
...Maybe, maybe. I have yet to meet person that can outsmart internet.
Abyss 25
Gonarch
Offline
Posts: 1203
Re: [WIP] Crimson Head partial reskin and remodel.
«
Reply #25 on:
March 23, 2008, 12:11:16 PM »
I think it looks good. The exagerated darkness will actualy look good with the games focus on darkness. Good job.
Logged
DiamonD
Gonarch
Offline
Posts: 2549
Re: [WIP] Crimson Head partial reskin and remodel.
«
Reply #26 on:
March 23, 2008, 04:43:12 PM »
Nice work Tbox and all the ppl here advising him
I think the shadows really give that creepy, scary feel to the creature, whatever it is
Logged
tbox321
Madcap
Houndeye
Offline
Posts: 84
[WIP] Crimson Head partial reskin and remodel.
«
Reply #27 on:
March 23, 2008, 06:01:13 PM »
Thank you all.
Logged
Morpheus
=P
I can't upload no mores :(
Alien Grunt
Offline
Posts: 301
Heeehhh...
Re: [WIP] Crimson Head partial reskin and remodel.
«
Reply #28 on:
March 23, 2008, 10:36:30 PM »
I like it, its getting much better.
Logged
tbox321
Madcap
Houndeye
Offline
Posts: 84
[WIP] Crimson Head partial reskin and remodel.
«
Reply #29 on:
March 24, 2008, 06:01:53 AM »
It
continues...
(The crimson head's idle pose.)
«
Last Edit: March 24, 2008, 06:03:47 AM by tbox321
»
Logged
Pages:
1
[
2
]
3
4
...
6
HIT Forums
|
Community Projects
|
Resident Evil: Cold Blood
|
Custom Content
(Moderators:
Ackart
,
James
) | Topic:
[WIP] Crimson Head partial reskin and remodel.
« previous
next »
Jump to:
Please select a destination:
-----------------------------
Official
-----------------------------
=> News
===> Minor Updates
=> Rules and Announcements
-----------------------------
General
-----------------------------
=> Conversation
=====> Serious Convo. Archive
===> Help Desk
=====> Tutorials
=> Game News
=> Other Threads
-----------------------------
Developers Discussion
-----------------------------
=> General Chat
===> Spotlight
===> Source Tutorials
===> Gold Source Tutorials
=> Mapping
===> Source RELEASES
===> Gold Source RELEASES
===> Mapping Requests
=> Models / Skins
===> Source RELEASES
===> Gold Source RELEASES
===> Model/Skin Requests
=> Mods
===> Source RELEASES
===> Gold Source RELEASES
=> Textures / 2D Art & Audio
===> Texture/2D Art & Audio Requests
-----------------------------
Community Projects
-----------------------------
=> Half-Life: Enhanced
===> Suggestions
=> Resident Evil: Cold Blood
===> Suggestions
===> Custom Content
=> HL:S:HD
===> Requests
===> Bug reports
===> Submissions