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(Moderators:
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Recb_streets2
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Topic: Recb_streets2 (Read 874 times)
-l0d1z-
Das Überstein
Vortigaunt
Offline
Posts: 104
:.:::.:::.:::.::.::..::
Recb_streets2
«
on:
April 05, 2006, 03:09:56 PM »
Okey so now I have begun planning for a street map..
have drawn in pice of paper the map, it'll be my guide
so now I know what to do.
>--------------------------------------------------------------------
Update: the map is progressing smoothly,
hopefully I will be ablie to release the first version
by the end of this week...
>--------------------------------------------------------------------
2nd Update: I have almost done all of the exteriors
but things irl is getting in the way of mapping so
I can't complete the map this weekend, sorry.
Although there are a few nice events planned for
this map, and it's kind of a prequel for recb_tunnel.
>--------------------------------------------------------------------
Location: Raccon city, downtown
Story:
We were going to escape, but how?. After hours of discussing
we reached a decision we are going to escape through the road
tunnel system, but first we must find a working car, and if needed
refuel it, and then we are ready to go. Just one thing we are locked
inside a parkinglot and we need to open the gate, weapons we got
out of the S.W.A.T. van, now we need to survive.
1.Open the parkinglot gate.
2.Open the door to the Gasstation.
3.Find fuel for the car.
4.Open café backdoor.
5.Refuel the car and escape.
«
Last Edit: April 10, 2006, 04:57:07 AM by -l0d1z-
»
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Dudeman418
Alien Grunt
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Posts: 311
Re: Recb_streets2
«
Reply #1 on:
April 05, 2006, 04:05:08 PM »
Sounds great...are you planning to add respawning zombies to the map?
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BiscuitDude
Biscuit Fanatic
Vortigaunt
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Posts: 147
A victory isn't complete without biscuits.
Re: Recb_streets2
«
Reply #2 on:
April 05, 2006, 04:20:21 PM »
I always like your maps l0d1z, and I'm probably going to have the same attitude towards this map.
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-l0d1z-
Das Überstein
Vortigaunt
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Posts: 104
:.:::.:::.:::.::.::..::
Re: Recb_streets2
«
Reply #3 on:
April 05, 2006, 07:52:29 PM »
well I don't know about respawning zombies... but I will most likely add them if I can.... and I am going to try and make this a big map aswell...
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Mischief
Sound Engineer
Gargantua
Offline
Posts: 813
ZUN + Beer~
Re: Recb_streets2
«
Reply #4 on:
April 05, 2006, 08:07:55 PM »
Respawning zombies is easy. monstermaker or squadmaker.
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Quote from: Minuit on July 01, 2006, 01:00:09 AM
Someone really needs to get their shut the fuck up in here for some serious shut the fuck up action.
-l0d1z-
Das Überstein
Vortigaunt
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Posts: 104
:.:::.:::.:::.::.::..::
Re: Recb_streets2
«
Reply #5 on:
April 05, 2006, 08:47:16 PM »
It was'nt a question on how it easy it was/are, becuse I know how to do it.... the question was more like if would have respawning zombies in the map...
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BiscuitDude
Biscuit Fanatic
Vortigaunt
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Posts: 147
A victory isn't complete without biscuits.
Re: Recb_streets2
«
Reply #6 on:
April 05, 2006, 08:48:47 PM »
Maybe in areas the player won't expect them...
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Dudeman418
Alien Grunt
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Posts: 311
Re: Recb_streets2
«
Reply #7 on:
April 06, 2006, 02:56:42 AM »
If u plan to add respawning zombies, then they should respawn in the streets(the bigger part of the map)..and not in houses or shops.
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Shoot_me
RECB -MAPPER-
RECB Team
Houndeye
Offline
Posts: 81
Mapping some more
Re: Recb_streets2
«
Reply #8 on:
April 06, 2006, 05:02:18 AM »
Any screenshots?
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-l0d1z-
Das Überstein
Vortigaunt
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Posts: 104
:.:::.:::.:::.::.::..::
Re: Recb_streets2
«
Reply #9 on:
April 06, 2006, 06:52:34 PM »
no screenshots yet sorry...
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