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Software render mode and default_fov
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Topic: Software render mode and default_fov (Read 776 times)
Leeroy1337
Vortigaunt
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Posts: 108
Software render mode and default_fov
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on:
January 29, 2010, 02:59:40 PM »
When I set TFC to Software render mode (yes, i use it because it looks so old-school), I can't see the weapon models when I use default_fov higher than 90. Although when I set it to 90 the weapons work fine, but I'm used to 120. Any ideas how to fix it?
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gi777
/atheist
Alien Grunt
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Posts: 392
hardcore straight edger
Re: Software render mode and default_fov
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Reply #1 on:
January 29, 2010, 04:28:20 PM »
Use opengl, the won version has it, so does quake II, so there is nothing old school about horribly pixelated textures.
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Leeroy1337
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Posts: 108
Re: Software render mode and default_fov
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Reply #2 on:
January 29, 2010, 05:26:47 PM »
Yes, I'm using OpenGL all the time, but I got somehow bored of it. And I see Software mode funny.
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Nige111
Gonarch
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Posts: 2596
Metal Gea.. I mean.. Shagohod?!
Re: Software render mode and default_fov
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Reply #3 on:
January 29, 2010, 05:49:16 PM »
you can play with opengl and NOT have filtered textures you know, the name of the filter is GL_LINEAR_NEAREST or something and there's a console command to set it.
play around with the gl_ commands.
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Leeroy1337
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Re: Software render mode and default_fov
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Reply #4 on:
January 30, 2010, 08:15:03 AM »
Quote from: Nige111 on January 29, 2010, 05:49:16 PM
you can play with opengl and NOT have filtered textures you know, the name of the filter is GL_LINEAR_NEAREST or something and there's a console command to set it.
play around with the gl_ commands.
Yea, thanks.
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