Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email?
March 11, 2010, 06:44:24 PM
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Search:
Advanced search
Have some cake. And new stuff.
Radio is offline
HIT Forums
|
Developers Discussion
|
Models / Skins
|
Gold Source RELEASES
| Topic:
[Crowbar] Ol' Rusty
0 Members and 3 Guests are viewing this topic.
« previous
next »
Pages:
[
1
]
2
3
Author
Topic: [Crowbar] Ol' Rusty (Read 3129 times)
Comrade Tiki
Gonarch
Offline
Posts: 1384
For the common good.
[Crowbar] Ol' Rusty
«
on:
July 17, 2005, 09:38:42 PM »
Indeed, a sequel to the
Uberpoly Tri-layer patented technology chromasheen effect crowbar
. Based off of the late crowbar by Quad.
This has base texture, speckle, and a slight chrome gradient to reflect some light. The entire crowbar is 1672 polygons due to the triple layer on all included crowbar models. I don't spare polygons when it comes to P and W. They should be the same quality as the V. The hand options are HD, LD, and TFC. This item released under the Glorious People's License (GPL) by the community of Half-Life Improvement. Please inform me of any errors/glitches/etc.
Optional Half-Breed texture of Quad's skin and the rusty skin: (import onto model and save)
«
Last Edit: July 18, 2005, 12:08:24 AM by Comrade Tiki
»
Logged
End Of Days
3D Modeller
Gonarch
Offline
Posts: 2985
Re: [Crowbar] Ol' Rusty
«
Reply #1 on:
July 17, 2005, 10:03:52 PM »
Wow, looks like Barney there just saw a ghost or his mom naked.
Crowbar's nice. I'll stick with Quads though.
Logged
halflifedave
Converter
Gonarch
Offline
Posts: 1165
Greed
Re: [Crowbar] Ol' Rusty
«
Reply #2 on:
July 17, 2005, 10:18:08 PM »
OH an SD/LD barney
Right, the topic, good looking crowbar will DL for Op4
Logged
If you have attempted Alchemy by clapping your hands or by drawing an array, copy and paste this in your signature
Nelo Angelo
Fallen Angel
Banned
Gonarch
Offline
Posts: 1872
STARS......
Re: [Crowbar] Ol' Rusty
«
Reply #3 on:
July 17, 2005, 10:23:42 PM »
Quote from: End Of Days on July 17, 2005, 10:03:52 PM
Wow, looks like Barney there just saw a ghost or his mom naked.
Crowbar's nice. I'll stick with Quads though.
Same here.
Logged
Quote from: Minuit on October 08, 2005, 01:37:49 PM
Oh dear, another person who's ego is bigger than a whale's penis...
---------------------------------------------------
IM A UNCLE! Damien Beckley-born 10/23/05
I wonder if hes ever gonna ask why his uncle is white?
Lucas Bartore
Warned
Vortigaunt
Offline
Posts: 122
Warned
Re: [Crowbar] Ol' Rusty
«
Reply #4 on:
July 17, 2005, 10:29:46 PM »
I used your rusty skin as filter for Quad´s crowbar.
Ont:
Quote from: Comrade Tiki on July 17, 2005, 07:02:44 PM
It's ok, I shall defeat that crowbar once and for all. I have a large rusty one sitting right beside me at the moment for reference.
Failure...
«
Last Edit: July 17, 2005, 10:42:29 PM by Lucas Bartore
»
Logged
Warned
Comrade Tiki
Gonarch
Offline
Posts: 1384
For the common good.
Re: [Crowbar] Ol' Rusty
«
Reply #5 on:
July 17, 2005, 11:05:47 PM »
You should see the crowbar which I referenced it from. It's a rusty POS, but it's what you would expect in a facility such as Black Mesa.
It was in fact a success. It does look near the reference object. This crowbar would fit in perfectly with the industrial sections of Half-Life, you know. It's not logical for Gordon to go diving in sewage and come out with a mint condition crowbar as presented by Quad!
I wish I could use bumpmapping. Below is a picture of the rusted crowbar while it was soaking wet from rain.
The water makes it look blacker, but it is in fact a dim red when dry.
«
Last Edit: July 17, 2005, 11:10:14 PM by Comrade Tiki
»
Logged
ruM
Talented, but Lazy.
Gargantua
Offline
Posts: 930
"SHOOOOOSH!".
Re: [Crowbar] Ol' Rusty
«
Reply #6 on:
July 17, 2005, 11:09:29 PM »
I like it Tiki. Its a good alternative compared to Quads.
Logged
Ethyl
Vortigaunt
Offline
Posts: 182
boo.
Re: [Crowbar] Ol' Rusty
«
Reply #7 on:
July 17, 2005, 11:11:39 PM »
Some people might not be convinced that this is a good crowbar. I think this is a good alternative crowbar for people who like this kind of crowbar.
I guess Quad's Crowbar might beat every Crowbar that will be released in the near future, unless someone beats Quad's
Logged
Worldcraft Dude
Vortigaunt
Offline
Posts: 199
Re: [Crowbar] Ol' Rusty
«
Reply #8 on:
July 17, 2005, 11:17:49 PM »
I'm using this for Redemption. the rust really fits well wih the gray theme.
Logged
OoPpEe
Custom-TFC
Vortigaunt
Offline
Posts: 118
Custom-TFC
Re: [Crowbar] Ol' Rusty
«
Reply #9 on:
July 17, 2005, 11:19:54 PM »
Looks great. The best skin (IMO) would be a half-way between this (old and rusty) and Quad's skin.
His tooks too "new", the amount of wear that is on his shows it maybe was used 10 times at the most. Since this is shared in DM maps, it should have a older look to it as the map implies that it has been used alot of times before and was dropped by a killed player.
This makes it look like it came from the 30's and somehow survived
So having this rust while still keeping a fair amount of paint on the crowbar implies it is somewhat new (few years) and has been used a fair amount of times.
Logged
Comrade Tiki
Gonarch
Offline
Posts: 1384
For the common good.
Re: [Crowbar] Ol' Rusty
«
Reply #10 on:
July 17, 2005, 11:22:20 PM »
I am going to experiment with merging the uber-new and uber-wear skins. If only to see if it would look good.
It's like dog breeding...but with crowbars.
Edit: It's a mutt! A beautiful gray cross-breed! Feel free to use this mix of old and new. It looks beautiful, even though if not entirely realistic. I am going to add it in to the first post for the heck of it.
«
Last Edit: July 17, 2005, 11:35:17 PM by Comrade Tiki
»
Logged
Sephiroth
Guest
Re: [Crowbar] Ol' Rusty
«
Reply #11 on:
July 17, 2005, 11:35:52 PM »
Still gonna be using Quads... but nice try
Logged
Matt
Administrator
Gonarch
Offline
Posts: 1637
Re: [Crowbar] Ol' Rusty
«
Reply #12 on:
July 17, 2005, 11:38:33 PM »
Im confused, why did you duplicate the model to give it a skin with a few dots on it? Surely it would make more sense to add the dots onto the original skin rather than increasing the polycount
Logged
Comrade Tiki
Gonarch
Offline
Posts: 1384
For the common good.
Re: [Crowbar] Ol' Rusty
«
Reply #13 on:
July 17, 2005, 11:40:28 PM »
Quote from: Matt on July 17, 2005, 11:38:33 PM
Im confused, why did you duplicate the model to give it a skin with a few dots on it? Surely it would make more sense to add the dots onto the original skin rather than increasing the polycount
Light catching, my friend.
But honestly, I originally added it to a low detail crowbar skin. I increased the texture much more for the specks to appear crisp, to give the illusion of higher detail. There may not be a ton of need for this, but it's not like it hurts. Only a few hundred polies. You'll never see a hundred crowbars in your gaming career (I hope).
Logged
OoPpEe
Custom-TFC
Vortigaunt
Offline
Posts: 118
Custom-TFC
Re: [Crowbar] Ol' Rusty
«
Reply #14 on:
July 17, 2005, 11:41:39 PM »
http://www.hl-improvement.com/forums/index.php?topic=982.60
Did a blend of the 2 skins.
As for the dots matt, they are additive so they will "glow" in brighter areas. I do agree not exactly the best effect to have since the end result with it isn't worth an extra 600 or so polygons.
Logged
Pages:
[
1
]
2
3
HIT Forums
|
Developers Discussion
|
Models / Skins
|
Gold Source RELEASES
| Topic:
[Crowbar] Ol' Rusty
« previous
next »
Jump to:
Please select a destination:
-----------------------------
Official
-----------------------------
=> News
===> Minor Updates
=> Rules and Announcements
-----------------------------
General
-----------------------------
=> Conversation
=====> Serious Convo. Archive
===> Help Desk
=====> Tutorials
=> Game News
=> Other Threads
-----------------------------
Developers Discussion
-----------------------------
=> General Chat
===> Spotlight
===> Source Tutorials
===> Gold Source Tutorials
=> Mapping
===> Source RELEASES
===> Gold Source RELEASES
===> Mapping Requests
=> Models / Skins
===> Source RELEASES
===> Gold Source RELEASES
===> Model/Skin Requests
=> Mods
===> Source RELEASES
===> Gold Source RELEASES
=> Textures / 2D Art & Audio
===> Texture/2D Art & Audio Requests
-----------------------------
Community Projects
-----------------------------
=> Half-Life: Enhanced
===> Suggestions
=> Resident Evil: Cold Blood
===> Suggestions
===> Custom Content
=> HL:S:HD
===> Requests
===> Bug reports
===> Submissions