He is the model's author, and I have given you all we have on that model... so I don't know what to tell you. You may have to hunt for a different model.
oh ok Frraksurred
Thanks again for the help.
i want to know something.
the player model you give me only work on HLS ?
Here is the dm_gordon that i convert in source engine Half-Life DeathMatch Source mod
i hope you guys help me with this animation problem.
if youtube video not allowed here then i removed it.
let me know.
http://www.youtube.com/watch?v=L20CVl2Y4oEi dindt check yut on hls but want to know from you.
do you know any code for bonecontroller using in source engine ?
because i think there is a code for that but when we decompile the model the bonecontroll code removed from the qc file.
like if we put a rotate 90 on model sequence and compile it after model done then decompile it you will see the rotate 90 code removed from qc file.
if you dont know can you ask to your team memeber's
$controller can used for compile but its actualy not using in game.
$poseparameter is there a way to used this cammand like $controller do for bones.
but XR not using in $poseparameter ( i get error when i used it ) when i compile the model i get error
$poseparameter 0 "Bip01 Spine" XR -50.00 45.00
$poseparameter 1 "Bip01 Spine1" XR -50.00 45.00
$poseparameter 2 "Bip01 Spine2" XR -50.00 45.00
$poseparameter 3 "Bip01 Spine3" XR -50.00 45.00
any one know how to used it ?
or i have to make a post in source model section ?
How to used $poseparameter like $controller do.