HIT Forums

Developers Discussion => Mapping => Topic started by: MatroK on March 16, 2009, 08:37:29 PM

Title: [HL2W]hlw_citysweep
Post by: MatroK on March 16, 2009, 08:37:29 PM
I'd forgotten how much fun it was to map for HL2: Wars so I decided to get back into mapping. FYI It gets a little worse in each pic since I'm running out of ideas.

Spawn, where your 2 combine soldiers come running in :
(http://i44.tinypic.com/2dj71au.jpg)

One of the rebel areas, there was a rebel here but I already blew him to bits
(http://i44.tinypic.com/x1wqhi.jpg)

The other rebel area, I'm yet to get the rebel to use a turret here. But the turret is currently there waiting to be used (aside from the fact that I blew the cover up  8)):
(http://i44.tinypic.com/50rwqb.jpg)

One of the few scenic area's I'm going to put into the final map if I ever finish it. What happens is you have 2 combine and 2 rebels duking it out while you cap the fountain in the middle. They ignore you completely and the combine eventually win.:
(http://i40.tinypic.com/s67k3q.jpg)
Title: Re: [HL2W]hlw_citysweep
Post by: Juliz on March 16, 2009, 09:56:38 PM
That's pretty nice dude!  ;)
I liked the blasted wall :3
Title: Re: [HL2W]hlw_citysweep
Post by: Dede on March 16, 2009, 10:06:18 PM
I like it!
Can you post a link to Half life 2 Wars?
Title: Re: [HL2W]hlw_citysweep
Post by: MatroK on March 16, 2009, 10:07:24 PM
You'll probably facepalm.jpg at how obvious it is, but here's the link www.hl2wars.com
Thanks for the great comments guys, I need ideas on what to add to it though. I'm stumped.
Title: Re: [HL2W]hlw_citysweep
Post by: Juliz on March 16, 2009, 11:27:14 PM
Then try to take a screenshot that shows the whole map (or at least big part of it, doesn't matter :P) so we can see what's bad (nothing? xd) and what's good (all  ::) )


:P
Title: Re: [HL2W]hlw_citysweep
Post by: Nige111 on March 17, 2009, 05:37:25 PM
Looks dayumn fine, but yeah, like Juliz said, get a nice overview screenie.
Title: Re: [HL2W]hlw_citysweep
Post by: MatroK on March 17, 2009, 07:00:34 PM
New update coming along with an overhead screeny, so be prepared guys.
Does anyone know how to add new npc's in a source mod? I really need to make some custom npc's for this.
Title: Re: [HL2W]hlw_citysweep
Post by: MatroK on March 17, 2009, 08:24:44 PM
UPDATE!

Overhead view just like you asked:
(http://i44.tinypic.com/2d6o38.jpg)

The new, wasteland area where the transition from clean city to decimated plains starts:
(http://i41.tinypic.com/d9vg5.jpg)

The wall where you pass to the wastelands (I still need to improve on the wall and I've fixed the missing texture on the sand bag now):
(http://i43.tinypic.com/xpzf9l.jpg)
Title: Re: [HL2W]hlw_citysweep
Post by: Juliz on March 20, 2009, 09:47:39 PM
Well that's nice!  :D
I tought that was more bigger than that :o
Ok, so I think you should make the city more complex, like more streets, more houses, and stuff, and the wasteland part, you could make it also bigger, and add some "advanced combine posts" (not the model ones, you do it, so it would look more wasteland-ish xd)
Like for avoiding to someone getting in there, and add like Putrid water or something, with some Residues processor, and big draining pipes :P