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Community Projects => HL:S:HD => Topic started by: Frraksurred on September 10, 2009, 10:10:25 PM

Title: A Very UN-Official Release
Post by: Frraksurred on September 10, 2009, 10:10:25 PM
(http://img127.imageshack.us/img127/6914/hlwwann5.jpg) (http://www.filefront.com/14506579/HLSHD%20BETA.02.rar)

Since leaving the Project in late 2007 I have kept tabs on it and occasionally dropped in to say "hey" to the Team.  Unfortunately, for a variety of reasons, work on the pack gradually seems to have come to a halt.  Team member's lives just moved in other directions.  So, I had brought up the idea of releasing what we have done on a couple of occasions with varied interest from the team.  We always noted we'd "discuss it", but then that never seemed to happen.  These last several months I've seen no activity at all.  This is disappointing for me having been a part of it for a couple years; I'm sure it is equally as disappointing to the rest of the Team.  I have absolutely nothing against the Team, they have done a lot of work and I hope they will harbor me no ill will for what I am about to do...

I have rounded up all the HL:S:HD 2.0 beta files from my hard drives that I could.  I have updated the Readme as best I could remember and I've uploaded it for you to download.  Many of you have waited a very long time and I feel it is the least we could do, if this project is going to die, to give you what we have.  This is not a completed pack, there are still a few remaining bugs (minor, but seemingly unfixable) and a couple missing models that were causing problems (noted in readme) but beyond that, there is a lot more content then version 1.0 had.  Call this 1.5, lol.  Whatever it is, I am uploading on my own accord, this is not an HL:S:HD "Official" release.  The Team has had no input into this decision.  It is released AS IS and is NOT SUPPORTED in any way.  The Readme was pulled from a very old build, so I'm not sure how up to date the information in it is.  I updated as much as I could remember, but if you notice something I missed please let me know so I can fix it.  A lot of work by a lot of people has gone into this and I want to make sure everyone is credited accurately.

Without further ado here is the link.  There is no telling how long it will stay up, so get it while you can.  You may redistribute as you wish so long as proper credit is given to this Team.

http://www.gamefront.com/files/21759617/HLSHD_BETA_02_rar

If you manage to fix one of the bugs, please post it here so everyone else can benefit.  Thanks for your patience and God bless.

EDIT: updated with working link 5-27-12




(http://img214.imageshack.us/img214/7997/barneyflipsignxj9.th.jpg) (http://img214.imageshack.us/i/barneyflipsignxj9.jpg/) (http://img40.imageshack.us/img40/6425/pals5vw.th.jpg) (http://img40.imageshack.us/i/pals5vw.jpg/) (http://img163.imageshack.us/img163/5982/islave28xp.th.jpg) (http://img163.imageshack.us/i/islave28xp.jpg/) (http://img193.imageshack.us/img193/1860/sdstgn0sb.th.jpg) (http://img193.imageshack.us/i/sdstgn0sb.jpg/) (http://img239.imageshack.us/img239/584/haha8wq.th.jpg) (http://img239.imageshack.us/i/haha8wq.jpg/) (http://img180.imageshack.us/img180/4830/collage1qh.th.jpg) (http://img180.imageshack.us/i/collage1qh.jpg/) (http://img239.imageshack.us/img239/1249/collage20mg.th.jpg) (http://img239.imageshack.us/i/collage20mg.jpg/)
Some of these shots are old.  You'll notice the Scientist's glasses are transparent in-game for instance.

(http://img30.imageshack.us/img30/6195/garg1024.jpg)
Title: Re: A Very UN-Official Release
Post by: Frraksurred on September 12, 2009, 01:12:42 AM
Updated with pics.
Title: Re: A Very UN-Official Release
Post by: Rakoen on October 04, 2009, 09:04:55 AM
Awasome! I love it!
Thank you so much!

*Some things i have to say:
-Put it in an installer or in a .7z file.
-Make the security acces scanner thing like this: http://images1.wikia.nocookie.net/half-life/en/images/thumb/f/fa/Guard_scanner.jpg/120px-Guard_scanner.jpg
Title: Re: A Very UN-Official Release
Post by: Captain Scarlet on October 04, 2009, 06:23:31 PM
Why does it need to be 7z, 7zip users can open RAR's and both 7z and rar are very close when it comes to compression of files (Although obviously rar and 7z are better with some files than the other format)
Title: Re: A Very UN-Official Release
Post by: Frraksurred on October 16, 2009, 06:12:22 PM
Awasome! I love it!
Thank you so much!

*Some things i have to say:
-Put it in an installer or in a .7z file.
-Make the security acces scanner thing like this: http://images1.wikia.nocookie.net/half-life/en/images/thumb/f/fa/Guard_scanner.jpg/120px-Guard_scanner.jpg

You are welcome, glad you enjoy it.

So far as an installer, etc... perhaps you miss the "project is dead" part?  We will not be adding or adapting anything with these files, but you are welcome to do so yourself so long as we are credited for our work.
Title: Re: A Very UN-Official Release
Post by: Markovsky on November 06, 2009, 11:48:53 AM
You are welcome, glad you enjoy it.

So far as an installer, etc... perhaps you miss the "project is dead" part?  We will not be adding or adapting anything with these files, but you are welcome to do so yourself so long as we are credited for our work.

But, but.... why it's dead? Don't tell me that is because of Half-Life Enhanced!!!
Title: Re: A Very UN-Official Release
Post by: KylerAdams on November 06, 2009, 07:48:55 PM
Goddamnit, no it's not.

HL:E is an Enhancement of Half-Life. HLS:HD is a SDification of HL:S. Different projects with different goals.
Title: Re: A Very UN-Official Release
Post by: Markovsky on November 06, 2009, 08:32:10 PM
Goddamnit, no it's not.

HL:E is an Enhancement of Half-Life. HLS:HD is a SDification of HL:S. Different projects with different goals.
And diferent teams working on them, right?
Title: Re: A Very UN-Official Release
Post by: KylerAdams on November 06, 2009, 10:42:10 PM
Uh, yes?

Frakksured and some other people are working on HL:S:HD.
Matt is working on HL:E solo, to my knowledge.
Title: Re: A Very UN-Official Release
Post by: Markovsky on November 06, 2009, 11:17:20 PM
Uh, yes?

Frakksured and some other people are working on HL:S:HD.
Matt is working on HL:E solo, to my knowledge.

But, I say "NO ITS NOT DEAD"!! Check my post "If you dont do, I DO!"
Title: Re: A Very UN-Official Release
Post by: KylerAdams on November 07, 2009, 04:23:45 AM
... Right.

Why are you blaming HL:E then?
Title: Re: A Very UN-Official Release
Post by: Markovsky on November 07, 2009, 02:36:54 PM
... Right.

Why are you blaming HL:E then?
Because I thought you were so concerned about the HL: Enhanced that even went so far as to cancel projects just because of HL E. Sorry to thought that :(
Title: Re: A Very UN-Official Release
Post by: KylerAdams on November 07, 2009, 10:03:34 PM
Most people don't even check the HLE forum anymore, I think. I don't, anyways. HLE lurks in the background until it has something important to say/show, then it does it with flare and style. Currently it's lurking while Matt is working on it.

It was cancelled due to lack of developer interest and time.
Title: Re: A Very UN-Official Release
Post by: Markovsky on November 08, 2009, 11:54:50 AM
Most people don't even check the HLE forum anymore, I think. I don't, anyways. HLE lurks in the background until it has something important to say/show, then it does it with flare and style. Currently it's lurking while Matt is working on it.

It was cancelled due to lack of developer interest and time.

Ok, buddy. Thanks!
Title: Re: A Very UN-Official Release
Post by: Shotgunguy on November 10, 2009, 11:34:05 PM
But, I say "NO ITS NOT DEAD"!! Check my post "If you dont do, I DO!"

HL:S HD is dead to them.
Only me and a couple of Facepunchers are keeping it alive.
Title: Re: A Very UN-Official Release
Post by: Greer on November 11, 2009, 03:24:30 AM
HL:S HD is dead to them.
Only me and a couple of Facepunchers are keeping it alive.
If not that HL:S was pretty much useless, i would be trying to keep it alive too.I prefer to be in HL1.If you need help with alphas, i can freely help.
Title: Re: A Very UN-Official Release
Post by: Markovsky on November 11, 2009, 07:33:52 AM
HL:S HD is dead to them.
Only me and a couple of Facepunchers are keeping it alive.
And me too, right? It was I who post here in the forums the link to your SVN...
Title: Re: A Very UN-Official Release
Post by: Markovsky on November 11, 2009, 07:34:55 AM
If not that HL:S was pretty much useless, i would be trying to keep it alive too.I prefer to be in HL1.If you need help with alphas, i can freely help.

Thanks, men! Your help is very welcome here!!
Title: Re: A Very UN-Official Release
Post by: Shotgunguy on November 11, 2009, 08:59:16 PM
If not that HL:S was pretty much useless, i would be trying to keep it alive too.I prefer to be in HL1.If you need help with alphas, i can freely help.

Alphas? It's on an SVN.
If something new comes out, it gets put on the SVN.
Title: Re: A Very UN-Official Release
Post by: Barnz on November 11, 2009, 09:06:49 PM
who the hell are you
Title: Re: A Very UN-Official Release
Post by: KylerAdams on November 11, 2009, 09:21:37 PM
Some Facepuncher?
Title: Re: A Very UN-Official Release
Post by: Markovsky on November 11, 2009, 09:34:36 PM
Some Facepuncher?

If you are talking about ShotgunGuy, he is the creator of the HLSHD SVN. If you are talking about me, I'm a member who wants to keep alive this project.
Just so.
Title: Re: A Very UN-Official Release
Post by: Shotgunguy on November 11, 2009, 10:38:17 PM
who the hell are you

I'm the guy keeping this alive. I made an SVN for all of the HL:S HD content. and I've been porting models over myself.

Are you J. Barnes?
Title: Re: A Very UN-Official Release
Post by: Markovsky on November 11, 2009, 10:51:40 PM
I'm the guy keeping this alive. I made an SVN for all of the HL:S HD content. and I've been porting models over myself.

Are you J. Barnes?

And I am keeping it alive too!!!!!!! >:(
And ShotgunGuy, how do you update your SVN?
If you update the SVN I have to redownload all the content?
Title: Re: A Very UN-Official Release
Post by: Shotgunguy on November 11, 2009, 10:56:24 PM
And ShotgunGuy, how do you update your SVN?
If you update the SVN I have to redownload all the content?

Right click and select "SVN Update" it will download and update files.
Title: Re: A Very UN-Official Release
Post by: Markovsky on November 11, 2009, 10:58:41 PM
Right click and select "SVN Update" it will download and update files.
Ok, men. Like I say, I will update this thread with the most recent links...
Keep watching!!! ;)
So ShotgunGuy, can you port the Gargantua Flames to HLS?
Title: Re: A Very UN-Official Release
Post by: sappy on November 12, 2009, 09:05:32 AM
You two have a very different idea for what you're modding and as far as I know you were never part of the HL:S:HD team. Now unless either one of you got permission and the files that had been accumulated up to v2 of HL:S:HD from Barnz or KylerAdams, I don't think you can go around this forum and proclaim domain.
Which is not to say you can't make what HL:S:HD set out to achieve but don't go around here parading about stuff and making self proclaimed announcements(http://hl-improvement.com/forums/hlshd/if-you-don't-do-i-do!/ (http://hl-improvement.com/forums/hlshd/if-you-don't-do-i-do!/)).
Title: Re: A Very UN-Official Release
Post by: Markovsky on November 12, 2009, 09:36:05 AM
You two have a very different idea for what you're modding and as far as I know you were never part of the HL:S:HD team. Now unless either one of you got permission and the files that had been accumulated up to v2 of HL:S:HD from Barnz or KylerAdams, I don't think you can go around this forum and proclaim domain.
Which is not to say you can't make what HL:S:HD set out to achieve but don't go around here parading about stuff and making self proclaimed announcements(http://hl-improvement.com/forums/hlshd/if-you-don't-do-i-do!/ (http://hl-improvement.com/forums/hlshd/if-you-don't-do-i-do!/)).

So, you have two choices:
You continue the project
or
Me, ShotgunGuy and the others that want continue the project.
sappy, you cancelled the project. So, I and the others will continue it. Just so. The project continue to be yours, but we offer a big help to continue the project.
So, we are the very very few people interested in HLSHD. If you want to help Franksurred and us, come on! Your help is very "helpful" :D.
But is strange, you thwart completely the project and now you show interest for it.....
In laymans terms: I WANT HLS:HD.

Title: Re: A Very UN-Official Release
Post by: Greer on November 12, 2009, 01:30:17 PM
@Shotgunguy

 :o i cant believe you DONT know what alpha's are..and i thought you were a decent compiler..
*facepalm*
Alpha is bit on texture of normal map that with certain shaders can show either reflection, or light, like Phong or refmaps.
So if you want help in that bit, im free to help.Enough explanation?

So, you have two choices:
You continue the project
or
Me, ShotgunGuy and the others that want continue the project.
sappy, you cancelled the project. So, I and the others will continue it. Just so. The project continue to be yours, but we offer a big help to continue the project.
So, we are the very very few people interested in HLSHD. If you want to help Franksurred and us, come on! Your help is very "helpful" :D.
But is strange, you thwart completely the project and now you show interest for it.....
In laymans terms: I WANT HLS:HD.



Also doesnt give you rights to continue their project with their name, sure you can do more work, under your own name with giving credits and saying that its just custom content, but you cant include THEIR without THEIR agreement.Noone stops you from working on custom stuff for game though.
Title: Re: A Very UN-Official Release
Post by: Markovsky on November 12, 2009, 07:58:47 PM
Ok, you're right. My bad. I just want to help. Sorry  :( :'(
But the problem is you don't make more for HLSHD. And I want the project alive.
But you probabily say: why you don't wait for BMS?
The anwser is: I don't have original HL2, so I can't get BMS.
Thats because I want HLSHD. Make HLS look good. Play Half-Life with most of the features of Source Engine and good models. And some extras, like good textures.
Thats because I post the links, to anyone have acess to them. To anyone have a chance to play HLS once more before BMS.
But you don't want to help, I see. Ok. Me and ShotgunGuy will continue it. But you will continue to be Administrators of this project I just want to left clear that The project is NOT dead. Do you understand?
Title: Re: A Very UN-Official Release
Post by: Shotgunguy on November 12, 2009, 08:40:43 PM
You two have a very different idea for what you're modding and as far as I know you were never part of the HL:S:HD team. Now unless either one of you got permission and the files that had been accumulated up to v2 of HL:S:HD from Barnz or KylerAdams, I don't think you can go around this forum and proclaim domain.
Which is not to say you can't make what HL:S:HD set out to achieve but don't go around here parading about stuff and making self proclaimed announcements(http://hl-improvement.com/forums/hlshd/if-you-don't-do-i-do!/ (http://hl-improvement.com/forums/hlshd/if-you-don't-do-i-do!/)).

I know I was never a part of the team. That doesn't mean I can't port models over to source for a similar project.
I never said anything about getting recognition around here.

@Shotgunguy

 :o i cant believe you DONT know what alpha's are..and i thought you were a decent compiler..
*facepalm*
Alpha is bit on texture of normal map that with certain shaders can show either reflection, or light, like Phong or refmaps.
So if you want help in that bit, im free to help.Enough explanation?

I already know how to texture.
Title: Re: A Very UN-Official Release
Post by: Markovsky on November 12, 2009, 08:53:18 PM
I know I was never a part of the team. That doesn't mean I can't port models over to source for a similar project.
I never said anything about getting recognition around here.

I already know how to texture.

You're the most sensat person I ever seen. I'm always and totally with you in everything you need. Count on me, man. ;)
Title: Re: A Very UN-Official Release
Post by: KylerAdams on November 12, 2009, 09:15:43 PM
You two have a very different idea for what you're modding and as far as I know you were never part of the HL:S:HD team. Now unless either one of you got permission and the files that had been accumulated up to v2 of HL:S:HD from Barnz or KylerAdams, I don't think you can go around this forum and proclaim domain.

/confused expression

I see myself mentioned, and I'm not sure exactly what you're saying, nor whether or not it was good. Either way, to make this 100% clear, I am in no way, shape or form involved with HLSHD. I don't even own (or want) HLS, and don't have any idea how I'd go about porting anything to Src in general.
Title: Re: A Very UN-Official Release
Post by: Markovsky on November 12, 2009, 09:20:58 PM
/confused expression

I see myself mentioned, and I'm not sure exactly what you're saying, nor whether or not it was good. Either way, to make this 100% clear, I am in no way, shape or form involved with HLSHD. I don't even own (or want) HLS, and don't have any idea how I'd go about porting anything to Src in general.

Hey, forget about it. Forget about the post you quoted.
Ok, so, you don't want to work in this project. Anyway, thanks for saying.
But I don't understand. I SIMPLY DON'T UNDERSTAND.
Why always the people prefer the GoldSrc engine, instead of the Source engine? WHY?
To be honest, I don't see any vantage in use GoldSrc. Tell me vantages in use GoldSrc.
Title: Re: A Very UN-Official Release
Post by: highvelocityraptor on November 12, 2009, 09:34:19 PM
My computer runs a maximum of 40 FPS on 640 x 480 x 32 in Sven Co-op (if anyone still plays that.) It may be vantage that GoldSrc plays fine on slower computer.
I do not want to know how fast it runs on Source.
Title: Re: A Very UN-Official Release
Post by: KylerAdams on November 12, 2009, 09:35:37 PM
Honestly, from a developer standpoint?

Nothing. It's by all means an inferior engine compared to Source. Source has all sorts of new effects coded in, a physics system, higher texture limits and various other things.

HL is simply nostalgic. It's not 'better', it's simply... what we've played. HL is in general an graphically "ugly" game, and it just feels better playing HL with low definition gfx. Or, relatively LD compared to top of the line CSS models, anyways. And sure, HLS -can- look prettier than HL. But since nobody really owns or plays it, and those that own and want to improve it don't really have the required experience to improve it.

It's like trying to add the new effects Src adds to Gold Source - far too much work for far too little payoff.

Just wait for BMS to come out or play with LD graphics, imo.
Title: Re: A Very UN-Official Release
Post by: Markovsky on November 12, 2009, 10:47:26 PM
Honestly, from a developer standpoint?

Nothing. It's by all means an inferior engine compared to Source. Source has all sorts of new effects coded in, a physics system, higher texture limits and various other things.

HL is simply nostalgic. It's not 'better', it's simply... what we've played. HL is in general an graphically "ugly" game, and it just feels better playing HL with low definition gfx. Or, relatively LD compared to top of the line CSS models, anyways. And sure, HLS -can- look prettier than HL. But since nobody really owns or plays it, and those that own and want to improve it don't really have the required experience to improve it.

It's like trying to add the new effects Src adds to Gold Source - far too much work for far too little payoff.

Just wait for BMS to come out or play with LD graphics, imo.

highvelocityraptor, you must have a veeeeeery slow computer... :D
KylerAdams, theres one wrong thing in your reply.
"HLS looks prettier than HL" now yes, is correct.
And why people don't buy HLS?
Title: Re: A Very UN-Official Release
Post by: highvelocityraptor on November 12, 2009, 10:51:49 PM
Actually, that's a good question. If HLS had as many mods as HL1 people would buy it. Unfortunately HLS alone uses 10 year old models, textures, and sound HL1 did, which sounds like an easy effort to make money off the name Half-Life. But who's going to improve HLS? If they won't, who will?
Title: Re: A Very UN-Official Release
Post by: Markovsky on November 12, 2009, 10:56:45 PM
Actually, that's a good question. If HLS had as many mods as HL1 people would buy it. Unfortunately HLS alone uses 10 year old models, textures, and sound HL1 did, which sounds like an easy effort to make money off the name Half-Life. But who's going to improve HLS? If they won't, who will?

Maybe me and ShotgunGuy??  ;)
Title: Re: A Very UN-Official Release
Post by: KylerAdams on November 13, 2009, 12:26:59 AM
"HLS looks prettier than HL" now yes, is correct.

HLS default is just HL's default models with advanced lighting or something, right?

And why people don't buy HLS?

It's an extra 10$ for Half-Life with physics and better lighting. What's the point in getting that?
Title: Re: A Very UN-Official Release
Post by: Markovsky on November 13, 2009, 12:36:10 AM
HLS default is just HL's default models with advanced lighting or something, right?

It's an extra 10$ for Half-Life with physics and better lighting. What's the point in getting that?

1- And what's HL? A game that has a engine from 1998?
2- In that aspect, you win.
Title: Re: A Very UN-Official Release
Post by: KylerAdams on November 13, 2009, 01:07:18 AM
1- And what's HL? A game that has a engine from 1998?

Yes.... it does have an engine from 1998. Because it's a game from 1998. HLS uses the Source 04 engine, I believe. Newer, yes, with capacity to be so much better, but... when you get down to it, it's Half-Life with better lightning and physics.
Title: Re: A Very UN-Official Release
Post by: Shotgunguy on November 13, 2009, 02:00:21 AM
Yes.... it does have an engine from 1998. Because it's a game from 1998. HLS uses the Source 04 engine, I believe. Newer, yes, with capacity to be so much better, but... when you get down to it, it's Half-Life with better lightning and physics.

I really do wish HL:S used the Orange Box engine, lack of phong shaders is killing me.
Also the fact there are no envmaps in the maps.  >:(

There would be much more mods for HL:S if VALVe released a HL:S SDK.
Title: Re: A Very UN-Official Release
Post by: Greer on November 13, 2009, 03:20:10 AM

I already know how to texture.
If you really did, why questioning what is "Alpha's"?Eh?Doesnt seem to match so please stop lieing.Its even worse when person tries to.

I really do wish HL:S used the Orange Box engine, lack of phong shaders is killing me.
Also the fact there are no envmaps in the maps.  >:(

There would be much more mods for HL:S if VALVe released a HL:S SDK.
OB engine doesnt give alot.What i seen on some of its models..not pretty.But EP1 engine would be far better.

Also, HL:S is essentialy HL1 port, so all you gotta make someone port it to EP1 at least, and you got all shaders.BUT i doubt someone will do all that crap.So you guys are pretty much hitting the thing here.HL:S is useless, if you want prettier game-get HL:FX demo OR try HL:R.HL:R is a decent mod by me and modding it would do much better job since it has released source code.
So, if you really wanna do something-map for HL:S.All i can say.Or try to map for it.Since its HL1 with options of hl2.That is all.i could do some work of my own on HL:S but..it would be useless crap.All.It would be far easier to mod HL1 to look pretty(look at Arrangement forums), then mod HL:S.Ye heer me?HL1 can have a damned bumpmaps module, vertex shading of models and all that kinda stuff.
Title: Re: A Very UN-Official Release
Post by: Markovsky on November 13, 2009, 08:05:30 AM
If you really did, why questioning what is "Alpha's"?Eh?Doesnt seem to match so please stop lieing.Its even worse when person tries to.
OB engine doesnt give alot.What i seen on some of its models..not pretty.But EP1 engine would be far better.

Also, HL:S is essentialy HL1 port, so all you gotta make someone port it to EP1 at least, and you got all shaders.BUT i doubt someone will do all that crap.So you guys are pretty much hitting the thing here.HL:S is useless, if you want prettier game-get HL:FX demo OR try HL:R.HL:R is a decent mod by me and modding it would do much better job since it has released source code.
So, if you really wanna do something-map for HL:S.All i can say.Or try to map for it.Since its HL1 with options of hl2.That is all.i could do some work of my own on HL:S but..it would be useless crap.All.It would be far easier to mod HL1 to look pretty(look at Arrangement forums), then mod HL:S.Ye heer me?HL1 can have a damned bumpmaps module, vertex shading of models and all that kinda stuff.

So, what I discover is that Modders and Players have diferrent opinions.
The players thinks HLS is better cuz have better graphics.
The Developers think HL1 is better because is a lot easier to modify.
But wait a moment: since the source code of the HL1 has been relezsed, if we convert it to Source, we have the Source code of HLS!
Title: Re: A Very UN-Official Release
Post by: Greer on November 13, 2009, 11:34:42 AM
So, what I discover is that Modders and Players have diferrent opinions.
The players thinks HLS is better cuz have better graphics.
The Developers think HL1 is better because is a lot easier to modify.
But wait a moment: since the source code of the HL1 has been relezsed, if we convert it to Source, we have the Source code of HLS!


Yes, and to top it all in better shape.BUT you can not release it.
Title: Re: A Very UN-Official Release
Post by: Markovsky on November 13, 2009, 11:52:41 AM
Yes, and to top it all in better shape.BUT you can not release it.

Someone can port the HL1 code to Source?
Title: Re: A Very UN-Official Release
Post by: Greer on November 13, 2009, 12:46:28 PM
Someone can port the HL1 code to Source?

Good coder with knowledge of source and GoldSource could i guess, thats how HeartOfEvil got ported with HL2 engine.
Title: Re: A Very UN-Official Release
Post by: Markovsky on November 13, 2009, 07:33:15 PM
Good coder with knowledge of source and GoldSource could i guess, thats how HeartOfEvil got ported with HL2 engine.

And who's the guy that ported the HOE mod to Source?
Title: Re: A Very UN-Official Release
Post by: Greer on November 14, 2009, 04:00:53 AM
And who's the guy that ported the HOE mod to Source?
How the heck should i know?Its not my trouble and i dont want to search.Look it up on ModDB.
Title: Re: A Very UN-Official Release
Post by: redx57 on November 14, 2009, 06:46:54 AM
Half-lifesource has alot of bugs to, but I still like it, the only thing I hate is some sounds don't play and, npc's don't talk to each other
Title: Re: A Very UN-Official Release
Post by: Markovsky on November 14, 2009, 10:02:17 AM
Half-lifesource has alot of bugs to, but I still like it, the only thing I hate is some sounds don't play and, npc's don't talk to each other

NPC's talk to each other!!
Must be your computer!
Title: Re: A Very UN-Official Release
Post by: flynia on November 15, 2009, 09:17:08 PM
Wow! You go away and get married and revisit an old forum and the whole world changes!
Good to see a release of sorts Frakk! Thank you mate!
To all those that helped the mod along the way Thank You!
Title: Re: A Very UN-Official Release
Post by: Markovsky on November 15, 2009, 09:36:49 PM
Wow! You go away and get married and revisit an old forum and the whole world changes!
Good to see a release of sorts Frakk! Thank you mate!
To all those that helped the mod along the way Thank You!

Are you talking to me?
Title: Re: A Very UN-Official Release
Post by: flynia on November 15, 2009, 09:40:19 PM
Are you talking to me?

Ahhhh more directed at the original team mate sorry!

You will know when I am talking to you because I will address the post towards you or message you ok! :) Eg. "Hi Markovsky"

Hope that clears it up ;)
Title: Re: A Very UN-Official Release
Post by: Markovsky on November 15, 2009, 09:43:16 PM
Ahhhh more directed at the original team mate sorry!

You will know when I am talking to you because I will address the post towards you or message you ok! :) Eg. "Hi Markovsky"

Hope that clears it up ;)

Ok.
I will post here picture about HLS:HD.
I already post one in that thread "Something I discover that may improve HLS".
Title: Re: A Very UN-Official Release
Post by: Markovsky on November 17, 2009, 11:10:59 PM
Ok.
I will post here picture about HLS:HD.
I already post one in that thread "Something I discover that may improve HLS".

Hey, I discover something.
The CSS sprites and new effects are compatible with HL2 and, consequentely, with HLS.
Now you have more variety of sprites!
Title: Re: A Very UN-Official Release
Post by: teh strelok on December 01, 2009, 07:16:49 AM
I`m enhancing half life source too.
Title: Re: A Very UN-Official Release
Post by: Frraksurred on December 15, 2009, 03:14:45 PM
Ok, I haven't been here in a while so a little clarification seems to be needed:

The pack I released on page one was worked on by Barnz, Sgt.Wilko, Flynia, Besli, Sappy, H4wk and myself... with a few guests along the way.  All that should be in the Readme.  These are the only ones who were part of HL:S:HD.

Since releasing the pack REHAN and Shotgunny have done additional work on our HL:S DM models to get them to work.  If there are additional people working on them I am unaware, so forgive me if I miss your name.  Regardless, these gentlemen are not part of HL:S:HD, but have done it a great service imo.

In the end, so long as everyone is properly credited, I don't think it matters who works on what.  I would however suggest any naming schemes are different enough not to create additional confusion.  For example, HL:S:HD was a project that took Ambient.Impact and Romka's work (among others) and converted it to Source.  We did not borrow their name however.  This might be where some of the confusion is coming in.  If you want to take this pack and progress it from here, then I would suggest a name that does not include HL:S:HD, but be sure credits go to us in the readme for the work we did.  That is all I would require.  The rest of the Team may have a say so as well.

In any regard, I want to thank REHAN and Co. for their additional work and for posting it here for us to enjoy as well!  They have my appreciation as a HL:S fan.  :gordonbbq:
Title: Re: A Very UN-Official Release
Post by: Shotgunguy on December 15, 2009, 08:19:53 PM
Just to remind you Frrak, I'll be fixing up the world model issues for HLDM:S.
And if there are any other issues, let me know.
Title: Re: A Very UN-Official Release
Post by: HLDMS_MAPPER_REHAN on December 16, 2009, 09:07:46 AM
Ok, I haven't been here in a while so a little clarification seems to be needed:

The pack I released on page one was worked on by Barnz, Sgt.Wilko, Flynia, Besli, Sappy, H4wk and myself... with a few guests along the way.  All that should be in the Readme.  These are the only ones who were part of HL:S:HD.

Since releasing the pack REHAN and Shotgunny have done additional work on our HL:S DM models to get them to work.  If there are additional people working on them I am unaware, so forgive me if I miss your name.  Regardless, these gentlemen are not part of HL:S:HD, but have done it a great service imo.

In the end, so long as everyone is properly credited, I don't think it matters who works on what.  I would however suggest any naming schemes are different enough not to create additional confusion.  For example, HL:S:HD was a project that took Ambient.Impact and Romka's work (among others) and converted it to Source.  We did not borrow their name however.  This might be where some of the confusion is coming in.  If you want to take this pack and progress it from here, then I would suggest a name that does not include HL:S:HD, but be sure credits go to us in the readme for the work we did.  That is all I would require.  The rest of the Team may have a say so as well.

In any regard, I want to thank REHAN and Co. for their additional work and for posting it here for us to enjoy as well!  They have my appreciation as a HL:S fan.  :gordonbbq:

Thank You Frraksurred,

i only want othere's players who think there is nothing in hldms i want to changed there mind and tell them this mod is full of fun.

if we don't keep this mod alive then valve can put mod in trashed and i realy don't this.

this is why i start making maps for hldms since hls released and now models too.

i was thinking to make a customs player models with server plugins wich make them work on every source dedicated server.

it is ok to released it here?

and i also happy shotgunguy also intrested for player models.

Title: Re: A Very UN-Official Release
Post by: Shotgunguy on December 16, 2009, 09:07:01 PM
I agree with you there Rehan, but I really wish VALVe would release a HL:S SDK or something.
HL:S could have so much more potential if they gave us some modding tools.
Title: Re: A Very UN-Official Release
Post by: HLDMS_MAPPER_REHAN on December 17, 2009, 07:49:30 AM
I agree with you there Rehan, but I really wish VALVe would release a HL:S SDK or something.
HL:S could have so much more potential if they gave us some modding tools.

many people want this but i think they dont do bcaz of bms mod.

but some people said used hl1 sdk to creat hls mod.

but you also have to know about hl2 sdk too.
Title: Re: A Very UN-Official Release
Post by: bloodsurfer on December 17, 2009, 03:13:47 PM
Guys, Half-Life: Source do have an sdk, it's the source sdk (see what I did there ?)
Title: Re: A Very UN-Official Release
Post by: HLDMS_MAPPER_REHAN on December 17, 2009, 06:03:11 PM
Guys, Half-Life: Source do have an sdk, it's the source sdk (see what I did there ?)

Why you asking  >:(

Please tell us how you did ?

Title: Re: A Very UN-Official Release
Post by: bloodsurfer on December 17, 2009, 06:33:37 PM
Well half-life : SOURCE is a SOURCE engine based game (the same engine than half-life 2), so you can use the SOURCE sdk (the half life 2 sdk) if you want to mod for SOURCE you use the SOURCE sdk. If you want to modify half-life source itself, you modify it like any other source game/mod

edit: also yeah you can found it under the tool tab  in steam
Title: Re: A Very UN-Official Release
Post by: Nige111 on December 17, 2009, 08:33:47 PM
I agree with you there Rehan, but I really wish VALVe would release a HL:S SDK or something.
HL:S could have so much more potential if they gave us some modding tools.

Issue is, you could probably count the people who actually care about HL:S on one hand.
Title: Re: A Very UN-Official Release
Post by: Shotgunguy on December 17, 2009, 08:45:35 PM
Well half-life : SOURCE is a SOURCE engine based game (the same engine than half-life 2), so you can use the SOURCE sdk (the half life 2 sdk) if you want to mod for SOURCE you use the SOURCE sdk. If you want to modify half-life source itself, you modify it like any other source game/mod

edit: also yeah you can found it under the tool tab  in steam

But does the Source SDK have any HL:S support, no.
You have to manually extract everything, and I'm pretty sure there are still missing entities.
Title: Re: A Very UN-Official Release
Post by: bloodsurfer on December 18, 2009, 08:38:41 AM
But does the Source SDK have any HL:S support, no.
You have to manually extract everything, and I'm pretty sure there are still missing entities.
Yes it does, it just that valve don't really care about half-life source, if you want to see the HL:S in the source sdk list, you have to mess around with the HLS fdg file there are a few threads about that on on steam forum
Title: Re: A Very UN-Official Release
Post by: HLDMS_MAPPER_REHAN on December 18, 2009, 09:47:13 PM
What you guys think about this.

i add santa player model on my new map dms_santa_fort it will released on 20th dec 2009.

i replace gordon to santa model.

santa model  by slow.

model from garrymod.org

http://www.youtube.com/watch?v=WMGFpoPAnWk
Title: Re: A Very UN-Official Release
Post by: KylerAdams on December 19, 2009, 07:31:39 PM
Issue is, you could probably count the people who actually care about HL:S on one hand.

Honestly yes.

It's like adding phong + effects to HL2 - too much work for too little payoff.
Title: Re: A Very UN-Official Release
Post by: Greer on December 20, 2009, 02:42:06 AM
Honestly yes.

It's like adding phong + effects to HL2 - too much work for too little payoff.
Except if im not wrong it doesnt take awhile.Just a few text edits(to move it to EP1).
Title: Re: A Very UN-Official Release
Post by: anthony_g4i on January 15, 2010, 03:47:41 PM
this pack work in the Half Life Source Deathmatch??

because i download others packs for half Life Source, but these dont worked correctly in HLS:DM (the weapons are showed in bad position with respect to models )
Title: Re: A Very UN-Official Release
Post by: anisebal on March 11, 2010, 06:38:24 AM
Since 2 weeks I am using the cheat code to complete the stages because in this my brother played before and he can't complete and said me that I have installed the cheat and saved it.
So I am playing this 2nd time and I think I will complete in 2 days due to I have already completed.
How's the second version for this?
Title: Re: A Very UN-Official Release
Post by: Pyro on July 28, 2010, 04:23:10 PM
What if I want the first version?
Title: Re: A Very UN-Official Release
Post by: flynia on November 16, 2011, 04:37:46 AM
Hi All,

Sorry to bump this topic but does anybody happen to have our original content for this mod (by original I refer to the pack that was uploaded on the front of this page). I would like to have a bit of a fiddle with some of the content more.

I have done a bit of a search but can't find anything.
Title: Re: A Very UN-Official Release
Post by: Shotgunguy on November 17, 2011, 07:12:28 PM
Here you go. (http://filesmelt.com/dl/HLSHD_BETA.02_.rar)
Title: Re: A Very UN-Official Release
Post by: Frraksurred on May 28, 2012, 01:10:56 AM
does anybody happen to have our original content for this mod (by original I refer to the pack that was uploaded on the front of this page).

Hey Flynia!  Good to hear from you!  I updated the original post with an updated and working link.  I also shipped you off an email just in case.

We have to do some catching up my friend, it has been TOOOO LOOONG! 
Title: Re: A Very UN-Official Release
Post by: Rakoen on May 28, 2012, 07:17:05 PM
I haven't been here for a very long time, but I want to say something.
Thank you for releasing this.

I have been following the process of various mods, mostly ending up as dead.
However, I've never seen a team-member releasing the work-in-progress files before.

So thank you for this, again. Actually, this pack, not completed, is perfect for me. It offers everything I missed in the original Half-Life and I really like the new models.

I don't know if anyone will ever read this, however, thanks for launching and keeping this project alive, even while it's dead :)
Title: Re: A Very UN-Official Release
Post by: Besli on May 29, 2012, 09:55:11 AM
Hi all! It's nice to see that there are still some people watching this Forum! ;-)
Because it's mostly dead too! :-D
Yes, it's a long time without an update. Sorry.
I'm still alive and working on some new stuff.

Visit this Forum:
http://www.half-lifecreations.com/forums/index.php
Title: Re: A Very UN-Official Release
Post by: Frraksurred on June 03, 2012, 02:07:55 AM
I haven't been here for a very long time, but I want to say something.
Thank you for releasing this.

I have been following the process of various mods, mostly ending up as dead.
However, I've never seen a team-member releasing the work-in-progress files before.

So thank you for this, again. Actually, this pack, not completed, is perfect for me. It offers everything I missed in the original Half-Life and I really like the new models.

I don't know if anyone will ever read this, however, thanks for launching and keeping this project alive, even while it's dead :)

Great to hear, thanks for taking the time to say so.  Much appreciated.
Title: Re: A Very UN-Official Release
Post by: Frraksurred on June 03, 2012, 02:08:54 AM
Hi all! It's nice to see that there are still some people watching this Forum! ;-)
Because it's mostly dead too! :-D
Yes, it's a long time without an update. Sorry.
I'm still alive and working on some new stuff.

Visit this Forum:
http://www.half-lifecreations.com/forums/index.php

Cool, what project are you working on there?
Title: Re: A Very UN-Official Release
Post by: Besli on June 05, 2012, 01:04:15 AM
Cool, what project are you working on there?

On a HD Model Pack: Redux. ;)
http://www.half-lifecreations.com/forums/index.php?topic=1588.0
Title: Re: A Very UN-Official Release
Post by: Nokiaman on July 21, 2015, 12:34:33 PM
Can someone reupload the file please?