HIT Forums

Developers Discussion => Mapping => Topic started by: Captain B.O on September 10, 2010, 10:49:12 AM

Title: Choppy lighting
Post by: Captain B.O on September 10, 2010, 10:49:12 AM
I'm making a bit of a map have an unlit area but the problem I'm having is the lighting makes this "banding" effect, here's a screenshot to show you what I mean:
(http://captainbo.info/images/crappylighting.jpg)

At first I thought it must be my quick and dirty RAD options, but I set it to -extra -bounce 8 -chop 32 -sparse -dscale 2 and it makes no difference :-\.

HL is definitley running in 32 bit colour mode.
Title: Re: Choppy lighting
Post by: Kruk on September 18, 2010, 01:21:52 PM
I think its just the old tehnology problem ;p
Title: Re: Choppy lighting
Post by: twitch on April 29, 2011, 04:07:21 AM
Are you using the basic compiling tools or an updated zhlt, shlt, or somehting else.
Here are the best tools to use (http://www.svencoop.com/forums/showthread.php?t=38059&page=5#edit463614). Custom version of ZHLT by vluzacn.  These tools have solved all my problems and enabled me to do things not before possible.