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Community Projects => Resident Evil: Cold Blood => Topic started by: James on March 12, 2006, 09:36:32 PM

Title: [FGD] Updated FGD 12 March
Post by: James on March 12, 2006, 09:36:32 PM
The .fgd has been updated. Enjoy



[File not found]
Title: Re: [FGD] Updated FGD 12 March
Post by: Shoot_me on March 13, 2006, 11:21:48 AM
 :o

.... *screams*


*starts recompiling qrk file.  ::) :P ;D
Title: Re: [FGD] Updated FGD 12 March
Post by: Jamesmarine on March 13, 2006, 07:59:20 PM
Please, when releasing a new .FGD file, please show the updates/changes/fixes..

I have not been motivated to download this, as there is no changelog..
Title: Re: [FGD] Updated FGD 12 March
Post by: James on March 13, 2006, 08:02:39 PM
And you think the fact that "you've not been motivated to download it" is going to make me post the changelog? If you paid attention to the other threads apart from yours, you'd know what the change was.
Title: Re: [FGD] Updated FGD 12 March
Post by: BiscuitDude on March 13, 2006, 08:03:57 PM
This .fgd changes some problems in entity spawning in map making. As it was me who complained about missing entities when testing a map in the mod.
Title: Re: [FGD] Updated FGD 12 March
Post by: Jamesmarine on March 13, 2006, 08:16:15 PM
I'm just saying, to ease confusion, you should of added a changelog.. It makes sense? And why are u flaming me all of a sudden? New people, like me, to this forum who may be mappers, would not know the current bugs/fixes.. You should cater the new comers to this forum, instead of the regulars.. Almost ALL mods offer the LOG after releasing something.. You have a LOT to learn if you want this mod to be great.. :P

Another thing.. Have you not stopped to think that I may have paid attention to the other threads (which i have), but not actually posted in them? You do not have to post in a forum, you can just read the comments.. Gaud..

Also, the download hits are pretty low, in comparison to the views of the thread.. Only 18 downloads, and over 100 views.. Also mappers would know what the fgd file actually means.. So in theory, it seems that not just me are lacking motivation for this download.. lots of others.

 ???
Title: Re: [FGD] Updated FGD 12 March
Post by: James on March 13, 2006, 08:55:19 PM
Oh right, well lucky I'm being taught from the best of the best when it comes to modding. You're trying to sound like you're some grand uber source of knowledge when it comes to modding. And no, it's not flaming. It's me getting irritated at the fact that you're trying to come across as some guiding light of wisdom.

PS: You don't need "motivation" to click "Download"...Jesus christ...
Title: Re: [FGD] Updated FGD 12 March
Post by: Jamesmarine on March 13, 2006, 09:21:08 PM
Afraid of a little competition? Anyway.. Atm my map sucks.. I can't fix it
Title: Re: [FGD] Updated FGD 12 March
Post by: iNDIANA on March 13, 2006, 09:24:46 PM
Well if it sucks. Don't play it. No one's making you.

Be more constructive with you're criticism.
Title: Re: [FGD] Updated FGD 12 March
Post by: James on March 13, 2006, 09:25:50 PM
Hmm, what's that I smell? Oh right, I think it's a ban! Tsk tsk, banned from the SC forums too. Maybe you should come back when your balls drop and mummy allows you on the computer after 6.
Title: Re: [FGD] Updated FGD 12 March
Post by: BiscuitDude on March 13, 2006, 09:27:52 PM
Afraid of a little competition? Anyway.. Atm my map sucks.. I can't fix it
Looks like my competition is disappearing.
Title: Re: [FGD] Updated FGD 12 March
Post by: Dudeman418 on March 14, 2006, 01:53:46 AM
There always seem to be fights when hes around...

Anyway, nice update.
Title: Re: [FGD] Updated FGD 12 March
Post by: -l0d1z- on March 14, 2006, 02:25:40 AM
bah! I think you people are a little too harsh..
I am not demanding a changelog, I just think it
would be nice too have one... that said I have
already downloaded it.. soo until next time have a nice day :D
Title: Re: [FGD] Updated FGD 12 March
Post by: Jamesmarine on March 14, 2006, 11:34:43 AM
My apoligies for yesterday's episode. I was a bad bad boy..! Let's forget it ever happened.

Long live Resident Evil Cold Blood!

Hope to release it for the mod exclusively, and maybe a stripped down version for svencoopers haha  ;D
Title: Re: [FGD] Updated FGD 12 March
Post by: Dudeman418 on March 14, 2006, 11:39:48 AM
Glad to hear it  :)
Title: Re: [FGD] Updated FGD 12 March
Post by: germ1770 on November 25, 2006, 03:57:17 AM
I dont know if a ban was necessary, but he did seem like kind of a prick. BUT! he did ask for something pretty simple which is what the change was. i guess his complete assholeish way asking was the reason?   ANYWAY! im glad to see you respond to community comments :)
Title: Re: [FGD] Updated FGD 12 March
Post by: nouwandi on January 01, 2008, 04:50:45 PM
i can use this .fgd for the RECB beta 2?
Title: Re: [FGD] Updated FGD 12 March
Post by: Coozins on January 01, 2008, 05:45:30 PM
Why don't you just use the FGD that came with Beta 2?
Title: Re: [FGD] Updated FGD 12 March
Post by: nouwandi on January 01, 2008, 06:10:42 PM
Why don't you just use the FGD that came with Beta 2?

in what folder is the fgd? i used the search but it can find it (WTF?)
Title: Re: [FGD] Updated FGD 12 March
Post by: User with the dancing badger on January 01, 2008, 07:20:38 PM
I could have swarn it was in the folder.

Anyway, a quote from README.DOC:
Quote from: README.DOC
5)   Can I make my own map for RE: CB?
Yes, of course! The FGD will be made available to the public very soon. Probably around New Year. The FGD will come with documentation on the new entities.
Title: Re: [FGD] Updated FGD 12 March
Post by: nouwandi on January 02, 2008, 10:57:59 AM
I could have swarn it was in the folder.

Anyway, a quote from README.DOC:

ok, no fgd available for now :/

well, i'lll use hl fgd to add func_walls and that stuff

thanks :)
Title: Re: [FGD] Updated FGD 12 March
Post by: User with the dancing badger on January 02, 2008, 08:53:03 PM
I'd suggest you base it off the Spirit of Half-Life FGD for now.
Title: Re: [FGD] Updated FGD 12 March
Post by: nouwandi on January 03, 2008, 12:26:23 PM
I'd suggest you base it off the Spirit of Half-Life FGD for now.

RECB is an spirit of hl based mod?

well, thanks for the info, i will use the spirit .fgd
Title: Re: [FGD] Updated FGD 12 March
Post by: User with the dancing badger on January 04, 2008, 05:59:27 PM
Yes it is unfortunatly. :P