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Community Projects => Half-Life: Enhanced => Suggestions => Topic started by: Sylvine on March 31, 2006, 07:54:48 PM

Title: More pre-accident maps
Post by: Sylvine on March 31, 2006, 07:54:48 PM
I know you dont have plan to had or change the original maps, but I think it would be cool if the part before the accident were longer than now. Maybe it's too dificult to add, or maybe it's a stupid suggestion, but I would like to see more of the normal Black Mesa without headcrabs, explosions and other stuff.
Title: Re: More pre-accident maps
Post by: Blood Surfer on March 31, 2006, 09:56:30 PM
it's not stupid it's a nice idea ^^
maybe a "going for a walk" part like in the training of AS  :P
Title: Re: More pre-accident maps
Post by: Volgin on April 01, 2006, 12:29:05 AM
Nah, I don't think so, what I would suggest is: have more map models, more stuff around.
Title: Re: More pre-accident maps
Post by: Anton on April 01, 2006, 12:55:25 PM
Volgin is always right! GO FO ET!
Title: Re: More pre-accident maps
Post by: Volgin on April 01, 2006, 09:10:02 PM
Volgin is always right! GO FO ET!
Hahahaha, riiight.
Title: Re: More pre-accident maps
Post by: OoPpEe on April 14, 2006, 09:18:30 PM
I like this idea, you could have the Tram let you off at other stops and you can explore. I know the tram maps are being remade, so the mapper could add these in.
Title: Re: More pre-accident maps
Post by: Grunt002 on April 14, 2006, 11:00:24 PM
You should be able to explore around before you get on the tram.

OR...

There'd be another map pack called "Before Incident" where you could explore most of Black Mesa.
Well, if anyone is planning on making one, or me, wait... could I?
Title: Re: More pre-accident maps
Post by: hellion102792 on April 17, 2006, 03:59:52 AM
Pre-disaster should be longer.  It would be cool to go around the whole BMRF and see like people working and stuff breaking down.  Even stuff like a headcrab being studied escaping from its containment thing and some emergency containment system being activated for it.  Or dead zombies and Vorts being studied like in the PS2 version.
Title: Re: More pre-accident maps
Post by: Volgin on April 17, 2006, 09:01:42 AM
Pre-disaster should be longer.  It would be cool to go around the whole BMRF and see like people working and stuff breaking down.  Even stuff like a headcrab being studied escaping from its containment thing and some emergency containment system being activated for it.  Or dead zombies and Vorts being studied like in the PS2 version.
That would be even longer. I think, HIT is not gonna do more maps, they are only improving the original maps, and, correct me if I'm wrong, but there's no biogical experience area where Gordon was sent, so, that won't be happening. As I said before, my suggestion is  more stuff around the rooms, we walk around seing scietists looking to walls and big corridors with just a few things around.
Title: Re: More pre-accident maps
Post by: hellion102792 on May 02, 2006, 11:10:57 PM
That would be even longer. I think, HIT is not gonna do more maps, they are only improving the original maps, and, correct me if I'm wrong, but there's no biogical experience area where Gordon was sent, so, that won't be happening. As I said before, my suggestion is  more stuff around the rooms, we walk around seing scietists looking to walls and big corridors with just a few things around.

What I meant to say and forgot to write was that you could board the tram and go to other sectors, but I guess that would put a shitload of work on the HLE team.
Title: Re: More pre-accident maps
Post by: Anton on May 03, 2006, 02:37:50 PM
Yes. It would, But I think I like some of those ideas.
Title: Re: More pre-accident maps
Post by: gtaiiilc on May 03, 2006, 05:42:06 PM
you could add a new chapter called "I'm Late!!!"
Title: Re: More pre-accident maps
Post by: Anton on May 03, 2006, 07:40:57 PM
Would feel kind of worthless if you can't interact with anything in any way. pulling levers and in any way using the inventions would seem odd since you're obviously not the prson meant to do it..
Title: Re: More pre-accident maps
Post by: Pyroclasm on July 24, 2006, 05:24:15 PM
Adding more pre-accident maps could be cool, but you would need to balance it, because too many maps with nothing happening would get boring.
Title: Re: More pre-accident maps
Post by: gtaiiilc on July 24, 2006, 07:23:38 PM
Adding more pre-accident maps could be cool, but you would need to balance it, because too many maps with nothing happening would get boring.
you could add a terrorist attack.
Title: Re: More pre-accident maps
Post by: Sergeant Kelly on July 24, 2006, 07:37:44 PM
That would be a plain rip-off of Azure Sheep.
Title: Re: More pre-accident maps
Post by: James on July 25, 2006, 01:02:41 AM
And a terrible idea to boot. =/
Title: Re: More pre-accident maps
Post by: Jeebus McChrist on July 26, 2006, 07:52:12 PM
you could add a terrorist attack.

Yeah. And then we could, like, totally add some rockin' awesome things from the thing, like, yeah, LOL.

Or not. I don't know how they could make it more interesting, but honestly, a terrorist attack is not a great way to go about that.
Title: Re: More pre-accident maps
Post by: Nathster on July 26, 2006, 11:41:29 PM
Cause;

A: Terrorists wtf? Only goons with Guns we see, is the HECU and they don't appear to Gordon Freeman until after the Anomalus Materials Lab starts to go BOOM

B: It ain't original

C: Terrorists shouldn't even know about a Top-Secret Goverment Facility, let alone be able enough to enter it.

D: Only thing I'm out for is the "Wow" factor that will make me think "Wow? This was made with the HL1 Engine? for example the "Volumetric Lighting" in the BlackOps Mod. That was beautiful even though I've played Next-Gen games.
Title: Re: More pre-accident maps
Post by: trit19 on November 18, 2006, 04:36:24 AM
There was a mod that was going to redo the whole BM into source. Unfortunly no one wanted to join and most left and it was abandoned.
Title: Re: More pre-accident maps
Post by: James on November 18, 2006, 12:33:54 PM
Pleeeease, don't bump very old topics.

Also, look at this: www.blackmesasource.com (http://www.blackmesasource.com)