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Developers Discussion => Mapping => Gold Source RELEASES => Topic started by: Skaarj on May 27, 2006, 07:25:50 AM

Title: [CS16] DE_Arkanos[Final]
Post by: Skaarj on May 27, 2006, 07:25:50 AM
My last map for CS16...

Screens:
http://balticom-141-143.balticom.lv/maps/cs16/DE_Arkanos[final]/de_arkanos[final]0000.jpg
http://balticom-141-143.balticom.lv/maps/cs16/DE_Arkanos[final]/de_arkanos[final]0001.jpg
http://balticom-141-143.balticom.lv/maps/cs16/DE_Arkanos[final]/de_arkanos[final]0002.jpg
http://balticom-141-143.balticom.lv/maps/cs16/DE_Arkanos[final]/de_arkanos[final]0003.jpg

Map: 8,551,089 (bytes)
http://balticom-141-143.balticom.lv/maps/cs16/DE_Arkanos[final]/DE_Arkanos[final].zip

And unfinished project for CS16...

Screens:
http://balticom-141-143.balticom.lv/maps/untitled/02.jpg
http://balticom-141-143.balticom.lv/maps/untitled/04.jpg
http://balticom-141-143.balticom.lv/maps/untitled/05.jpg
http://balticom-141-143.balticom.lv/maps/untitled/06.jpg
http://balticom-141-143.balticom.lv/maps/untitled/07.jpg
http://balticom-141-143.balticom.lv/maps/untitled/08.jpg
http://balticom-141-143.balticom.lv/maps/untitled/09.jpg

Map: 10,538,550 (bytes)
http://balticom-141-143.balticom.lv/maps/untitled/map.rar
Title: Re: [CS16] DE_Arkanos[Final]
Post by: scrama on May 27, 2006, 07:33:56 AM
MEGARESPECT!
Title: Re: [CS16] DE_Arkanos[Final]
Post by: Barnz on May 27, 2006, 08:03:27 AM
Wow map looks amazingly detailed. :o

#claps#
Title: Re: [CS16] DE_Arkanos[Final]
Post by: benky on May 27, 2006, 10:58:08 AM
omfg  :o ! this map rock dude ! you have my respect  :P

(are you frenchy ?)
Title: Re: [CS16] DE_Arkanos[Final]
Post by: biomech on May 27, 2006, 12:24:12 PM
Amazing! Aversome!
Skaa, you are the GOD in the mapping... :o :o :o :o :o :o
Title: Re: [CS16] DE_Arkanos[Final]
Post by: Aydin on May 27, 2006, 02:45:57 PM
You put everyone to shame, You rock, rock the pilalrs of time itself i say
Title: Re: [CS16] DE_Arkanos[Final]
Post by: Jeebus McChrist on May 27, 2006, 03:18:45 PM
Holy gods. I dislike CS 1.6 but I think I might install it on my computer just to play this one map. I looked at one screenie and thought it was from HL2.

Very, very nice. Fantastic work.
Title: Re: [CS16] DE_Arkanos[Final]
Post by: James on May 27, 2006, 05:42:07 PM
Possibly one of the best maps I have ever seen on the Goldsource engine.
Title: Re: [CS16] DE_Arkanos[Final]
Post by: LEDHED on May 27, 2006, 06:42:15 PM
god i loved that map when it was in the community bonus pack in ut2004, such a fun map especially with 32+ people, I wonder how it plays in 1.6? Great job on the 1.6 remake, looks brilliant even on the goldsource engine
Title: Re: [CS16] DE_Arkanos[Final]
Post by: Red Slug on May 27, 2006, 10:21:10 PM
Possibly one of the best maps I have ever seen on the Goldsource engine.

You're right! Awesome work. Just awesome.
Title: Re: [CS16] DE_Arkanos[Final]
Post by: Kruk on May 28, 2006, 01:05:48 AM
Damn right 0_0 those maps look P-R-O
btw did you made the models textures frome 0 ?
Title: Re: [CS16] DE_Arkanos[Final]
Post by: Kain the Wolf on May 28, 2006, 04:39:48 AM
Holy crap you must have spent a long time on the architecture...
What did you make it in?
Title: Re: [CS16] DE_Arkanos[Final]
Post by: hydeph on May 28, 2006, 05:06:18 AM
I'm impressed. Reminds me of Dungeon Siege or something similar.

I'm not too familiar on the subject of RPG's :~  :-[
Title: Re: [CS16] DE_Arkanos[Final]
Post by: Cabbage Man on May 28, 2006, 10:08:24 AM
This map looks like HL2. You win at mapping x 1000.

10/10.
Title: Re: [CS16] DE_Arkanos[Final]
Post by: Flowers Of Naivety on May 28, 2006, 05:58:32 PM
Very nice work.
Title: Re: [CS16] DE_Arkanos[Final]
Post by: The Martyr Machine on June 03, 2006, 10:26:32 AM
Wowowow.... DE_Arkanos for the win... This is incredible

10/10
Title: Re: [CS16] DE_Arkanos[Final]
Post by: Biohaz@rd on June 08, 2006, 03:30:11 PM
Could someone upload some of those screens here or in imageshack or something like that? I want to check those, but I always get a 404 error. Thanks :D
Title: Re: [CS16] DE_Arkanos[Final]
Post by: VOX on June 28, 2006, 03:14:52 AM
How did you make those twisted pillars?
Title: Re: [CS16] DE_Arkanos[Final]
Post by: RabidMonkey on June 28, 2006, 11:29:44 AM
It does look quite good, yes, although the extremely high w_poly counts (http://ipa.buffalostate.edu/~rowleybob/de_arkanos0000.jpg) need to be taken into account to really consider this a playable map. This is really a project for Source where brush-based details can be used to a larger extent, as well as incorporating elements like the spines on the lamps and such rather easily in model format (those could be modeled in a matter of minutes and imported into the game fairly easily.) It's truly amazing that great work such as this is being created for the HL1 engine still (and at all, I don't think I've ever seen a HL1 map so detailed and ornate), but if you want to make maps that look like this and are still playable then I would suggest switching over to Source, learning to model, and utilizing static props and a new engine to a point where you can create things that are even more detailed. It's clear that you've the eye for such detail but sticking to HL1 really hampers your possibilities.
Title: Re: [CS16] DE_Arkanos[Final]
Post by: Lt.JC on June 30, 2006, 09:29:25 AM
Hmm I wouldn't wonder if he is/was an Unreal mapper because they all seem to be very talented mappers  :)

And to the map I can only say omg such detail wasn't in any HL1 map before but you dont need source to make models in the maps.

I mean I have no idea how exactly it works all with Hammer 3.5 beta and the models in the editor but you could try to make some prop models for HL1 and replace the overdetailed pillars and windows.
Title: Re: [CS16] DE_Arkanos[Final]
Post by: Boon on June 30, 2006, 03:13:14 PM
This is just too nice for CS.
All the models just look like shit compared to the detail of this map  ;D
Very nice!
Title: Re: [CS16] DE_Arkanos[Final]
Post by: Skaarj on June 16, 2007, 02:16:38 PM
Real screen, not photoshop.  ;)

[File not found]
Title: Re: [CS16] DE_Arkanos[Final]
Post by: Skaarj on June 16, 2007, 02:25:25 PM
Twisted pillars.  :)

[File not found]
Title: Re: [CS16] DE_Arkanos[Final]
Post by: James on June 16, 2007, 02:37:37 PM
That...Is the most amazing thing I have ever seen on the Gold Source engine. Much love to you.

How are the pillars done? With the vertex manipulation tool?
Title: Re: [CS16] DE_Arkanos[Final]
Post by: Gravewrecker on June 17, 2007, 01:51:38 PM
 :o THIS is not Goldsource; no it can't be. I can't believe this is the old crappy HL-Engine. It looks like UT 2004 to me. You should go into gaming industry right now! How can you make such maps on the GoldSRC engine? Oh, and I wonder how many hours you've spent into them, to take the maps to perfection. 
Title: Re: [CS16] DE_Arkanos[Final]
Post by: pooperoni_pizza on June 18, 2007, 02:21:27 AM
Those twisty pillars are absolutely stunning! :o
Title: Re: [CS16] DE_Arkanos[Final]
Post by: |Rayne| on June 18, 2007, 02:51:41 AM
I can't believe this is the old crappy HL-Engine.

Shut up.
Title: Re: [CS16] DE_Arkanos[Final]
Post by: Gravewrecker on June 18, 2007, 09:01:40 AM
Why? The hl-engine is just too old.
Title: Re: [CS16] DE_Arkanos[Final]
Post by: |Rayne| on June 18, 2007, 09:20:58 AM
Why? The hl-engine is just too old.

Continue showing your idiocy and lack of understanding, it amuses me greatly.
Title: Re: [CS16] DE_Arkanos[Final]
Post by: Gravewrecker on June 18, 2007, 04:31:27 PM
Alright, explain why the hl engine is good.
Title: Re: [CS16] DE_Arkanos[Final]
Post by: James on June 18, 2007, 05:34:02 PM
Because it's amazingly versatile, very stable, EXTREMELY moddable and has stood up to the test of time. Clearly you know nothing about it. Anyway, this topic is about Skaarj's map.
Title: Re: [CS16] DE_Arkanos[Final]
Post by: Greaser on June 18, 2007, 05:53:10 PM
I don't play CS, but map is not bad.

Gravewrecker: This makes me, old HL 1 engine lover, angry.
Title: Re: [CS16] DE_Arkanos[Final]
Post by: D3ads on June 18, 2007, 06:33:17 PM
Good grief.. that is just fantastic! Words almost fail me  :o
Title: Re: [CS16] DE_Arkanos[Final]
Post by: Gravewrecker on June 19, 2007, 08:51:03 AM
Ok I give up :P The hl-engine ic allright. I only wanted to say the graphics in hl are not so good. Now Skaarj proves me wrong by showing what you can do with the engine.
Title: Re: [CS16] DE_Arkanos[Final]
Post by: benky on July 05, 2011, 04:23:48 PM
Okay,
my apologies for bumping this 5 years old thread but I would like to ask a question; Do anyone here happen to have the second map Skaarj posted ?
I can't find it anywhere and Besli seems dead.

Thanks in advance.
Title: Re: [CS16] DE_Arkanos[Final]
Post by: Napoleon on October 20, 2011, 09:49:50 AM
Sorry for the bumb, here's a working link for those maps.

http://cs-mapping.com.ua/filestmp/skaarj/