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Developers Discussion => Mods => Topic started by: Editor321 on June 29, 2007, 12:26:40 AM

Title: Heart of Evil: Napalm Edition
Post by: Editor321 on June 29, 2007, 12:26:40 AM
Team Members:
SaxonSwine
Editor321
Wonrz
Nova Rain
Minuit
Toadie is giving us a hand too YAY!

Concept: Graphical and audio update to the Mod Heart of Evil (http://hosted.planethalflife.gamespy.com/heartofevil/default.asp)


http://hoe.half-lifecreations.com/
http://mods.moddb.com/9800/heart-of-evil-enhancement-pack/

Heart of Evil: Enhancement Pack (HOE EP) is a pack, or essentially an updated version of the original Heart of Evil. Heart of Evil was an enjoyable Single Player modification that truly gave the player something different.

"Heart of Evil is a Single Player Half-Life mod that accurately and sensitively depicts the American 'experience' in Vietnam, right down to the laces on the zombies boots.”

The HOE EP Team hopes to help you relive that experience, or for those of you who haven't played it, a chance to try something new. They put a lot of work into the original concept and we want to it endure. For that reason we are updating the mod as best we can. The source code was released publicly February 1, 2007. Shortly after, we started development. By shortly, we mean months.

HOE EP aims to do a number of things:
-Update Models, skins and animations
-Update Maps with new effects and visual improvements
-Update some code
-Modify some weapon behaviours
-Update NPC's and other models to higher end models for today's PC's
-Fully compatible with Steam and WON
-Cooperative Play (COOP)

This is not a complete list and will change over time.

This is a community project. That means it’s not for profit. All work will be properly credited to its respective owners. This is not a Source project/port.

We are always looking for fresh faces to give us a hand from time to time. If you're interested in being involved, drop us a line!
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: MrOHai on June 29, 2007, 11:38:54 AM
Brilliant. Fucking brilliant. I cannot offer any help as I fail at all things mod related but good luck to you guys
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: jack-wonrz on June 29, 2007, 08:55:09 PM
I'd love to help if some skinning is needed for my favoritue HL mod. I guess I'm best at clothes and fabrics, but I can do other things if I'm desperate :)
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: SaxonSwine on June 30, 2007, 12:44:10 PM
We could really use someone to skin the NVAs if you'd like to do that - for which the DOD Wehrmacht model would be a good base.

Also we (ideally) need someone who can do work on monster skins; especially the wierd kophyaeger and gorilla
The Peasant model needs doing too
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: DekklinOfDeath on June 30, 2007, 07:07:49 PM
Cool.
What happened to Invasion Redux? Just curious...
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Anton on June 30, 2007, 09:45:39 PM
I wonder that too... Will you have detail textures made for some of the nam textures too?
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Editor321 on July 01, 2007, 01:35:24 AM
I wonder that too... Will you have detail textures made for some of the nam textures too?

No texture replacement is planned at this time. As for Invasion Redux, its been put on indefinate hold due to lack of community interest.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Natividade on July 01, 2007, 02:15:37 AM
No texture replacement is planned at this time. As for Invasion Redux, its been put on indefinate hold due to lack of community interest.
"Due to lack of community interest"? What a hipocrate line.
Anyway, its good to see a project for such a nice mod. But you better not miss HoE's cartoonish look. ;)
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: James on July 01, 2007, 02:31:29 AM
"Due to lack of community interest"? What a hipocrate line.

What...The hell?
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Editor321 on July 01, 2007, 03:45:27 AM
"Due to lack of community interest"? What a hipocrate line.
Anyway, its good to see a project for such a nice mod. But you better not miss HoE's cartoonish look. ;)

Well I'm guessing you don't even know what one is, since you can't spell it

It's Hypocrite

As for the cartoonish look, not quite sure I follow.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Natividade on July 01, 2007, 12:35:38 PM
Well I'm guessing you don't even know what one is, since you can't spell it

It's Hypocrite

As for the cartoonish look, not quite sure I follow.
You couldnt wait less from me. I am young and spanish native.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: SaxonSwine on July 02, 2007, 05:43:00 PM
Picture update: I've now ported the model to the old LD animations - unfortunately the animations still suck and still cause horrible clipping problems.

I've done the Zombie Barney too, as you can see from the picture. It might need some more blood ;)  I thought I'd gone far enough when I carved a pentagram onto his forehead, but the helmet seems to obscure that

I think these models are pretty much done for now: onto the Mikeforce next...

[File not found]
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Besli on July 02, 2007, 05:56:20 PM
Yes, looks much better now!
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: MrOHai on July 02, 2007, 06:50:56 PM
That barney is schweet! Really captures the feel of a US soldier in Vietnam. Well fucking done mate!
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: hydeph on July 02, 2007, 06:58:48 PM
I think the helmet texture is a little too vibrant, it looks like a fresh marijuana plant.

I'd try to make the green a little more pale, like the OD green of the American military.

(http://i33.photobucket.com/albums/d76/rancid375/Helmet1.jpg)

(http://www.ac-hs.org/MClark.jpg)

Just a thought. Barney looks killer with the flak jacket or whatever it is. Nice work.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Tony_Freeman on July 02, 2007, 07:53:18 PM
Looks really awesome, just make his helmet a bit less melon-shaped and the textures a bit more pale.
As for the zombie barney, i think he should have his helmet removed for further realism and detail. I know that it could mean extra modelling, but it would be really awesome. More blood could be cool aswell.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: DekklinOfDeath on July 03, 2007, 05:40:44 AM
Please, you did so much with the mod so far, why are you giving up (or putting it on hold... whatever)? It's not that we're not interested, it's that we have patience and aren't pestering you about it with "when will it be released".
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: MrOHai on July 03, 2007, 05:25:14 PM
What the fuck are you on about?
You totally merked Minuit's post and missed the point completely
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Besli on July 04, 2007, 12:02:26 AM
(http://i33.photobucket.com/albums/d76/rancid375/Helmet1.jpg)

@hydeph: Nice helmet!

I have a great idea!
The regular Barney could have a helmet with "Born to Kill",
and the zombie Barney could have a helmet with "Born to Kill Die" on it.

What do you think about that?
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Editor321 on July 04, 2007, 12:31:49 AM
Progress Update:

Hands are nearly complete
Pistol is in final stages of tweaking
More in next update, hopefully images to accompany.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: SaxonSwine on July 04, 2007, 10:14:38 PM
@ Besli - I very much liked the idea... so much so that I've followed your suggestion, albeit with some more blood on the zombie helmet :D
Cheers for the suggestion!
The helmet texture is also non-symmetrical, and has a stitch pattern going down the centre (based upon a photo reference, but for purposes of skinning was quite convenient)

As Editor321 says, more pictures to come - Wonrz has does some incredible stuff, but I'll keep quiet until screenshots are ready

[File not found]
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: hydeph on July 04, 2007, 10:17:04 PM
That's definitely an improvement.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: jack-wonrz on July 04, 2007, 11:45:20 PM
The helmet looks awesome CptVonGonzo, although the screens are a bit dark.

Promised update, new hands :)
Textures by me and CaptainVonGonzo

(http://img231.imageshack.us/img231/5246/handsjw9.jpg)
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Morpheus on July 05, 2007, 03:14:37 AM
Spec freakin' tacular!
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Biohaz@rd on July 05, 2007, 12:26:00 PM
Superb job dudes :o
Are you going to make new animations? That would be totally awesome 8) although I imagine that you won't due to the difficult of doing such thing.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: toadie on July 05, 2007, 12:35:24 PM
Short answer, yes.
How EXACTLY is animating hard? TBH it really isn't. REally isn't. Doing it well takes practise and experience, yes, but so do most things.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Biohaz@rd on July 05, 2007, 12:40:50 PM
Well, it's difficult depending on the program you're using. For example, I find difficult to animate in milkshape, not because the process but the program itself. It's way too limited. That doesn't mean that it's possible to create great anims with it. But it's harder just because the lack of more specialised tools (for example inverse kinematics, which would be GREAT in MS3D).

And I also said that because most people here doesn't know how to animate or they think that it's way too dificult to even try and gain experience.
Anyway, I know that here are some good animators :P
I'm glad to hear that there will be new animations 8)
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Besli on July 05, 2007, 06:04:53 PM
@CaptainVonGonzo: Wow, that looks really awesome! :o
Well done!!

The tigerstripe camo now looks like a jungle tigerstripe.
The old one looked more like a desert tigerstripe. :P
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: James on July 05, 2007, 06:13:46 PM
The arms are absolutely stunning. However, smoothing errors lolol.

Select each finger's vertices, one by one, and then weld them together. Weld one finger at a time. Assign them to smoothing group 1.

Then select the vertices on the gloves. Weld them together. One glove at a time. Assign them to smoothing group 2.
Then select the vertices in the wrists. Weld them together. One wrist at a time. Assign them to smoothing group 3.
Then select the vertices in the sleeves. "       "        " . One sleeve at a time. Assign them to smoothing group 4.

Then go to face > smooth all and all your smoothing error woes will be washed away.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: ruM on July 05, 2007, 06:19:15 PM
Quality arms! But yeah, smoothing on the hands need to be fixed. Still, nice arms nonetheless!
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: SaxonSwine on July 05, 2007, 10:10:59 PM
I'm working on the Mikeforce now.  Would people like the Mikes to have Jungle Tiger Stripe Camo, or Grey Tiger Stripe like the defaults?  Also my heads for them look quite clean at the moment, I'm tempted to give most of them stubble, and dirt on their faces.

Also another thought of mine, since HOE is rather infamous for stupidly hard puzzles, I would like to know which puzzles did people find really hard (and why?) also which maps did you get you lost in (or worse lose barney)
I'm thinking we could fix a few of the maps up to improve the flow of the gameplay

I'm not planning to add any graphical updates to the maps ATM, though it would be nice
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: The-Ice-Man on July 06, 2007, 03:53:34 PM
It's been a while since I played, just installed it again yesterday. I don't remember any puzzles being too hard though. I remember them mocking the kind of puzzles in Resident Evil games, which I found really funny. Losing Barney is a thing though, but it always was in Half-Life, it's more the fault of Barney's follow AI than the maps. But from what little I've played recently, Barney gets lost easily in the dark caves shortly after you escape the trap you walk into at the begining.

"You idiot sir, you walked right into it"

I'd love to see this pack finished, it's a toss up between HoE and They Hunger as my favourite singleplayer mod.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: MrOHai on July 06, 2007, 03:54:00 PM
I would prefer the Grey Tiger Stripe camo on the Mike Force guys. In my mind I have vietcongs excellent Tigerstripe camo and I think that would look awesome.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: The-Ice-Man on July 06, 2007, 04:29:43 PM
I say jungle camo. Just so long as it's not too dark. It makes more sense since it's in the jungle most of the time. You could always include the grey as an alteranate texture for those who want it.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Coozins on July 06, 2007, 05:06:06 PM
Damn, those arms are nice! The original Heart of Evil models absolutely revolted me, so I'm really looking forward to this.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: The-Ice-Man on July 06, 2007, 06:17:10 PM
I certainly agree for the enemy models. But I think the weapon models were good, especially for back when it was released.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Teflon on July 06, 2007, 07:51:08 PM
I certainly agree for the enemy models. But I think the weapon models were good, especially for back when it was released.

Key word: Back then. Today, they looks like absolute ass. Compare Millenia's M16A1 with the one in HOE, for example.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: The-Ice-Man on July 06, 2007, 08:40:18 PM
Well that's very nice. Will that one be used then?

Been playing a bit more and have been reminded why I really do like this mod. When you get to a locked gate, instead of using the two different keys lying around nearby, you have to use a flare to call in a helicopter to knock the gate over with a big crate. :D

Also, a thought, the laser trip mines should probably be changed to claymore mines instead. The laser beam sprite could easily be changed to resemble a wire. Like they did in Platoon for Duke 3D.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Teflon on July 06, 2007, 08:52:46 PM
Well that's very nice. Will that one be used then?

No, I was just making an example. I don't think Mill's style would fit HoE.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Editor321 on July 07, 2007, 01:37:02 AM
Also, a thought, the laser trip mines should probably be changed to claymore mines instead. The laser beam sprite could easily be changed to resemble a wire. Like they did in Platoon for Duke 3D.

I will have to think about that, good idea.

As for Mill and Havocs, M16A1, we find it fits in quite well :)

There should be some updates to follow soon.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: -Rusty- on July 07, 2007, 01:48:20 AM
meh here is a pic of that old barney i put together.

it uses a few textures from that hl1 vietnam mod including the helmet model.

(http://usera.imagecave.com/-Rusty-/VietBarn.jpg)
(http://usera.imagecave.com/-Rusty-/VietBarney.JPG)
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Morpheus on July 07, 2007, 04:15:17 AM
I must see your other work.

Pwnage.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Biohaz@rd on July 07, 2007, 11:33:07 AM
meh here is a pic of that old barney i put together.

it uses a few textures from that hl1 vietnam mod including the helmet model.

(http://usera.imagecave.com/-Rusty-/VietBarn.jpg)
(http://usera.imagecave.com/-Rusty-/VietBarney.JPG)
Dude, that's a damn good barney!
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: jack-wonrz on July 07, 2007, 01:37:25 PM
I saw its release thread sometime ago, wasn't the download link removed because of the retail content?
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Besli on July 07, 2007, 02:59:43 PM
As for Mill and Havocs, M16A1, we find it fits in quite well :)

It does, there is no better M16A1 out there!
I converted it a long time ago (with original HoE hands).

I saw its release thread sometime ago, wasn't the download link removed because of the retail content?

I don't think that this was released.

[File not found]
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: jack-wonrz on July 07, 2007, 03:39:26 PM
Yes, you're right, the Barney I thought of was also by Captain Vongonzo, and not -Rusty-
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Besli on July 07, 2007, 06:30:39 PM
I never liked the monsters/aliens in HoE! The gorilla was okay, and the zombies too, but the other monsters/aliens!?
Tour of Duty was a nice vietnam mod, but only multiplayer!

I would like to see a new singleplayer Vietnam Mod.

Also the Training Map, I would like to see a Boot Camp styled Training Map.
(Like the one in OpFor.)
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: The-Ice-Man on July 07, 2007, 08:34:15 PM
I think the biggest problem was the bullsquid. It just doesn't fit, much like it doesn't in They Hunger. They should've just left them out. Remember the giant bullsquid in They Hunger? That was silly. If you guys were thinking of making changes to the maps, taking out the bullsquids would be a good idea I think. Don't know how many times you see them, can't be that many. But if this pack is a straight up model replacement, then they need to be replaced with something that looks completely different, as opposed to a bullsquid painted green like they are now. Come to think of it, the random chum toads dotted about are out of place too. But I do love chum toads. Maybe make them normal toads? In fact I've just looked through the pak file, and remembered there are slaves with blue eyes in too. Again these should either be cut or replaced with something very different, the question is what though? Something hideous and mutant like perhaps.

This is a great example I think of getting round an issue of a monster not really fitting in, from the WIP They Hunger pack. It reminds me of that scene in The Thing where that man's head comes off and grows legs:

[File not found]
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Teflon on July 07, 2007, 09:46:58 PM
In fact I've just looked through the pak file, and remembered there are slaves with blue eyes in too. Again these should either be cut or replaced with something very different, the question is what though? Something hideous and mutant like perhaps

They sorta make sense, since they appeared in the (retarded) spaceship in the last hub before the final level.

Hell, if you guys are changing maps, just ditch the entire end maps (including the spaceship) and make it so that an evil artifact was making the zombies and controlling Kurtz or something. All the player has to do is destroy it after fighting a few waves of creatures and he wins! That's a lot better than the shitty ending that was made by kids that liked a zombie apocalypse a bit too much.

BTW, I said that Mill's M16A1 was shitty because I didn't want you guys to think I was insinuating what I think would be a good replacement.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: The-Ice-Man on July 07, 2007, 10:14:37 PM
Yeah I vaguely remember the spaceshipy bit, wasn't it supposed to be what Half-Life 2 could be like? Or was that another mod? I definitely remember something along those lines, and I can't think of any other mods that would do that kind of thing. I'll have to play to the end again, I've forgotton how it ends. I remember cutting Kurtz's head off with the machete, but nothing after that.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Teflon on July 07, 2007, 10:45:25 PM
Yeah I vaguely remember the spaceshipy bit, wasn't it supposed to be what Half-Life 2 could be like? Or was that another mod? I definitely remember something along those lines, and I can't think of any other mods that would do that kind of thing. I'll have to play to the end again, I've forgotton how it ends. I remember cutting Kurtz's head off with the machete, but nothing after that.

You get on the spaceship, get captured and thrown into a cage. Inside the cage is an arcade system with Half-Life 2 (the authour's interpretation, not the one Valve made). Once you get to the end the cage's door will open. You'll find Barney's head, which you then attach to his body. His reanimated body will break a machine which allows you highjump to a ledge and get a machette. Once you get it, the way to Kurtz will be open, allowing you to decapitate him. After that, a shitload of soliders will pour in, along with two helicopters. Destroy the helicopters and the game will end with the zombies taking over. Basically, everything you did was for naught and to top it off, the entire end sequence has nothing to do with what happened previously, outside of Kurtz popping up. Hell, even the so-called Vietnam ruins looks more like Aztec ruins than anything.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: The-Ice-Man on July 07, 2007, 11:20:32 PM
That's right, I remember now. I don't mind reattaching Barney's head, that was ok. The rest could be redone. Get captured sure, that happens a lot in Half-Life games. But escape some other way and make it to killing Kurtz. Then the zombie soldiers can show up and you have to run to an evac chopper to get away. End with zombie Barney piloting you to safety.

I had an idea about the Bullsquid if the maps and code don't get touched, and all the models have to be replaced. How about for the bullsquid, since they're quite low to the ground... zombies on all fours like in Land of the Dead: Road to Fiddler's Green? In LOTD some of the zombies can crawl at you really fast and swipe at you with their hands, as well as spit toxic vomit at you from a distance. Much like... a bullsquid. The same idea could be used to replace Bullsquids in They Hunger.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: jack-wonrz on July 08, 2007, 01:11:18 AM
The Mikeforce model I'm working on. The mesh for the base body is probably final, currently skinning. I'm drawing all the details on separate overlays, so changing the camo to white should be just a matter of some tweaking, rather than reskinning the whole thing. I'll release the psd's after we're done with the pack, if someone wants to make a white reskin.

[File not found]
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Editor321 on July 08, 2007, 01:33:04 AM
Unless we get a mapper that wants to do that, don't plan on it. Our focus is models, skins, animations and sounds, oh and sprites for the time being.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: hydeph on July 08, 2007, 05:49:43 AM
So this one time in 2005, hydeph decided to re-create the barracks from Full Metal Jacket..

(http://www.dvdbeaver.com/film/DVDCompare9/fmj/full_metal_jacket_r4MyGun01.jpg)

(http://img.photobucket.com/albums/v472/hydeph/barracks0000.jpg)
(http://img.photobucket.com/albums/v472/hydeph/barracks0001.jpg)
(http://img.photobucket.com/albums/v472/hydeph/barracks0002.jpg)

okay, the lights aren't in the same direction..
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Besli on July 08, 2007, 11:04:25 AM
The Mikeforce model I'm working on. The mesh for the base body is probably final, currently skinning. I'm drawing all the details on separate overlays, so changing the camo to white should be just a matter of some tweaking, rather than reskinning the whole thing. I'll release the psd's after we're done with the pack, if someone wants to make a white reskin.

Wow, that's really awesome! :o

So this one time in 2005, hydeph decided to re-create the barracks from Full Metal Jacket..

Hey that's not bad! 8)
The floor should have a shiny overlay.

Allways reminds me on this great model:
(http://www.btinternet.com/~chunglist2/Images/Portfolio-Additional-Pics/FMJ-Render.jpg) (http://andyh.cgsociety.org/gallery/388347/)
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: The-Ice-Man on July 08, 2007, 01:26:28 PM
So if the bullsquids have to be replaced, what do people think to my zombie on all fours idea? Would it be possible? Couldn't find a better pic, but you get the idea.

Mikeforce looks great.

[File not found]
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: jack-wonrz on July 08, 2007, 02:44:42 PM
So if the bullsquids have to be replaced, what do people think to my zombie on all fours idea? Would it be possible? Couldn't find a better pic, but you get the idea.

Mikeforce looks great.

Thanks, I'm working hard on it :)

As for the bullsquid, you've given me an idea ;) . I'll draw up a concept sketch, and see how it turns out.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Gravewrecker on July 08, 2007, 04:24:03 PM
I never played HoE but it looks like it's worth playing especially after the enhancement pack. Now I love the Full Metal Jacket barracks, they remind me of this great movie! My criticism is that the floor is much too red, it should be more brownish, like on the photo.
Oh and, this Gy Sgt Hartman model, where can I get that, would be awesome if someone could provide it.

Plus, I have an Idea for the bullsquid. Make it a zombified dog, or other big animal (Tiger for example) Imagine how this would scare you. I mean I have BIG respect of big Dogs and I would have panic of Zombies, so combine this stuff together.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Besli on July 08, 2007, 05:19:08 PM
Oh and, this Gy Sgt Hartman model, where can I get that, would be awesome if someone could provide it.

You can't get it! I asked the maker of the model a long time ago, but he will not give it away.

If there is need for a Drill Sergeant, it also could be made out of the Dead Barney model, to look like on the pic above! ;)

I can't wait to see a remade version of Sgt. Killgore!
(http://img507.imageshack.us/img507/8316/sargeqi9.th.png) (http://img507.imageshack.us/my.php?image=sargeqi9.png)
I hope you can give him a M16 and a pose like he had in Apocalypse Now:
(http://www.avclub.com/content/files/images/Apocalypse-Now.jpg)
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: The-Ice-Man on July 08, 2007, 08:32:32 PM
Anyone else think it's brilliant that the helicopter has giant speakers on the side?

"You have inserted the mystical purple gem of virility into the sacred slot of chastity."

 :D

Sorry, just did that again. It's nice to play old things after a long time.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: DekklinOfDeath on July 10, 2007, 05:15:43 PM
The bullsquids were actually supposed to be zombie crocodiles, I believe. In Day of the Dead (George Romero, 1985), you see a zombie croc crawling down the road with a wave of zombies. So that's what you should remodel the green bullsquid as (just suggesting)
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Biohaz@rd on July 10, 2007, 10:59:42 PM
Then I suggest you to use the gunman chronicles crocodile model and zombify it.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Editor321 on July 11, 2007, 01:43:22 AM
That croc wasnt a zombie, just to clarify.

We have something else in the works for the bullsquid.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: The-Ice-Man on July 11, 2007, 07:38:32 AM
I look forward to seeing a concept design.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Editor321 on July 11, 2007, 05:13:04 PM
Posting these on behalf of the Capt, the Mike Force heads!

Pardon the quickly thrown together promo image.

Some tweaking may happen before the final release.

[File not found]
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Besli on July 11, 2007, 05:27:49 PM
Some tweaking may happen before the final release.

Textures are looking nice, but the head gears could be better!
Especially the boonie, the beret and the cap!
The bandana looks okay.

(http://www.marlowwhite.com/images/faq/how-to-wear-the-black-beret.jpg)
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: The-Ice-Man on July 11, 2007, 05:30:06 PM
Boomshakalaka. (That means I like them) Bottom left is my favourite, the expression is just right, others could do to look a bit meaner.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: D3ads on July 11, 2007, 09:58:59 PM
Looks good, HOE has always been one of my favourite HL-SP mods :D
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: halflifedave on July 11, 2007, 11:42:22 PM
Loving all this high quality work.  ;D
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Greaser on July 12, 2007, 04:26:42 PM
Looking quite good now, I'm curious about more updates. I hope the face textures aren't made from photos, I hate when someone does that.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: ruM on July 12, 2007, 04:35:59 PM
Looking good! Keep it up!

Whats your plan on the High Definition Sgt.Kilgore? Will you be basing his look on Robert Duvall from Apocalypse Now?
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: DekklinOfDeath on July 13, 2007, 12:05:30 AM
Kilgore in Apocalypse Now was Duvall? Wow... never realized, but ur rite... Damn he looks different. He's ancient!
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Editor321 on July 13, 2007, 04:11:31 AM
Looking good! Keep it up!

Whats your plan on the High Definition Sgt.Kilgore? Will you be basing his look on Robert Duvall from Apocalypse Now?

Yes we are :) I bought the movie on DVD today to get some screen captures for us to use. We are going all out.

Should have some updates by the weekend.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: The-Ice-Man on July 13, 2007, 07:01:40 PM
How bout the two officers at the beginning? They're unnamed, so could they be modeled on people from other Vietnam films perhaps? Like William Dafoe, Tom Berrenger, Christopher Walken, R. Lee Ermey, to name a few. Ooh, how bout Robin Williams? Imagine Robin Williams sending you off to kill Marlon Brando. I'm kidding with that one.  :D
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Morpheus on July 13, 2007, 08:18:15 PM
I have the two officer models that someone made, the topic is long buried in the crusty orifices of HIT but the DL still works.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: The-Ice-Man on July 13, 2007, 08:49:31 PM
Here it is:

http://www.hl-improvement.com/forums/index.php?topic=2740.0

But I get the feeling they're not HD enough for this pack. Certainly better than the originals though.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: SaxonSwine on July 13, 2007, 08:54:55 PM
I'm working on Officer models ATM, they aren't really based on anyone in particular, though I'm tempted to make one look like Snake Plisskin by giving him an eyepatch, broad jaw and mullet :P

The officer on the right needs a good deal of work done to it - he's vaguely based on an Officer from Full Metal Jacket (part 2, in Vietnam).  I'm unsure of how to make him look like an Officer when he's in field gear, given the weariness of officers (as noted in Forrest Gump)
I'm keen to keep the officer on the left a proper tubber, like the default HOE model

[File not found]
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Tony_Freeman on July 13, 2007, 10:28:41 PM
As long as the regular troops wear the same type of field gear, the officer's fine. Just give him some kind of shoulderpatches or something alike that makes him stand out. Some badass sunglasses or indeed an eyepatch would be cool aswell.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: The-Ice-Man on July 14, 2007, 05:31:19 AM
That's good, he actually looks like a fat man now, as opposed to a man who's been inflated with a bicycle pump. Like before.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: ruM on July 14, 2007, 10:40:05 PM
Yes we are :) I bought the movie on DVD today to get some screen captures for us to use. We are going all out.

Should have some updates by the weekend.

Sounds good!
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: The-Ice-Man on July 15, 2007, 01:30:18 AM
Just found this, quite randomly, I think the thinner officer should look more like this. An eyepatch on him wouldn't go amiss.

[File not found]
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Editor321 on July 15, 2007, 01:38:40 AM
I disagree. Looks too, almost Russian, not American. The cut of the suit doesnt seem to fit with the hat.

I think we will keep going in the direction we were initially heading in for those models.

Should have an update tomorrow.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: jack-wonrz on July 15, 2007, 01:35:44 PM
Update on the MikeForce:

Suspenders modelled by CaptainVonGonzo

[File not found]
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Cpl. Slider101 on July 15, 2007, 01:50:29 PM
Update on the MikeForce:

 :o Holy crap. That's awesome!
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Coozins on July 15, 2007, 04:35:05 PM
:o Holy crap. That's awesome!

Indeed it is. It doesn't resemble any existing models, which is good. To the modellers working in this pack -- Please try to make the models look as least like any PS2 Half-Life models as possible, I beg of you.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: ruM on July 15, 2007, 04:41:31 PM
Good work wonrz!
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Editor321 on July 16, 2007, 12:38:00 AM
Please try to make the models look as least like any PS2 Half-Life models as possible, I beg of you.

??

Whats that supposed to mean?
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: hydeph on July 16, 2007, 12:41:12 AM
Good work wonrz!

lookin' fresh.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Barney Calhoun on July 16, 2007, 12:42:52 AM
I think that this is going somewhere, cool, that looks great!!!!

Heart of Evil never had the best models, nice to see you guys are making new great looking models for it.

It deserves it, because its a great mod..
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Morpheus on July 16, 2007, 04:43:30 AM
I gotta say, after watching the ending it was pretty craptacular.

Personally, I'd like to see a few more cutscenes, like zombies in moscow, DC, england, all over, for the whole "apocalypse" feeling.

WIP so far looks great though!
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Besli on July 16, 2007, 11:11:22 AM
I think the HL Paranoia Officer would be a nice base:
(http://moddb.com/images/cache/mods/49/4961/gallery/water_30148.jpg)
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: jack-wonrz on July 16, 2007, 12:14:26 PM
Yeah, but it hasn't been released yet :P


Whats that supposed to mean?

It means that we should avoid using recolored textures and meshes from the PS2 models, like most sd hacks do.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: SaxonSwine on July 16, 2007, 01:54:09 PM
I think the HL Paranoia Officer would be a nice base:

Looks like he's using Liquidator's Gman mesh, which I'm using too anyway
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: SaxonSwine on July 17, 2007, 07:11:27 PM
Working on Sargeant Killgore now, and have updated Officer2's head

[File not found]
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Biohaz@rd on July 17, 2007, 07:55:26 PM
Wow, nice work dude. But the second head doesn't have the "right" shape of a human head IMO. It looks as if the head and the neck of this guy formed a cilinder instead of being two separate parts of the body. But maybe it's because of the perspective.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Morpheus on July 18, 2007, 01:41:22 AM
Looks great, only two things to say,

First head- Looks awesome, maybe some more definition on the hat, it looks a bit wierd, and for some reason, it looks like he has tears running down from his eyes O_o

Second head- Only thing that looks off is the skull and bones on the eyepatch.

That sall, but keep up the great work!
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: The-Ice-Man on July 18, 2007, 01:56:43 AM
Yeah, I was going to mention that, I thought maybe they were supposed to be scars. I've not seen the film but I don't think Robert Duvall had scars like that in it. At least he doesn't appear to in the pictures I've seen. Course I could be totally wrong, or it could just be an artistic decision, and since it's not a recreation of the film, he's not really the Killgore, who's actually a Lieutenant Colonel if I'm right, not Sergeant like people have being saying. As for the other officer, some people have thick necks, it's not so bad if he's one of them.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Tony_Freeman on July 18, 2007, 02:15:32 AM
Hmm, great detail on killgore's head, but he seems totally different now. I kinda liked how he was pale and skinny, kinda scary and all... But bleh, i should watch the movie first.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: ruM on July 18, 2007, 08:45:17 PM
I think the hat is still WIP. There isn't any major detail you can do for a black hat anyway. You can only add the smaller details like below:

(http://img158.imageshack.us/img158/1300/1761401020ars1.th.jpg) (http://img158.imageshack.us/my.php?image=1761401020ars1.jpg)

I kinda liked how he was pale and skinny, kinda scary and all... But bleh, i should watch the movie first.

In all seriousness, why would any soldier want to be under a skinny pale stick man like that. Definitely watch Apocalypse Now. Robert Duvall is great in that movie.  :)
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Besli on July 18, 2007, 08:51:10 PM
Looks great, only two things to say,

First head- Looks awesome, maybe some more definition on the hat, it looks a bit wierd, and for some reason, it looks like he has tears running down from his eyes O_o

Second head- Only thing that looks off is the skull and bones on the eyepatch.

That sall, but keep up the great work!

Yes, the heads look great!
Like Morpheus said, Sgt. Killgore's hat could need more work.
And it really looks like there are running tears down from his eyes.

(http://tbn0.google.com/images?q=tbn:PmzcefRGaO99vM:http://www.gonemovies.com/WWW/MyWebFilms/Oorlog/ApocalypseKilgore1.jpg) (http://www.gonemovies.com/WWW/MyWebFilms/Oorlog/ApocalypseKilgore1.jpg)

I like the skull and bones on the Officer's eyepatch, looks really scary!
It is easy to remove (edit the texture) for those people who don't like it!
But I'm not sure about the patch on his beret.
Looks like you could need a better one.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Barnz on July 18, 2007, 08:58:29 PM
I think the HL Paranoia Officer would be a nice base:
(http://moddb.com/images/cache/mods/49/4961/gallery/water_30148.jpg)

Hitman shoes, again?
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Besli on July 18, 2007, 09:10:38 PM
Hitman shoes, again?

Yes. :P
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Barnz on July 18, 2007, 09:23:55 PM
Weren't you the first person who used Hitman shoes in your G-Man model? :P
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: SaxonSwine on July 18, 2007, 09:54:57 PM
Glad people seem to like the heads!  I've removed the "tears" (they were supposed to be wrinkles, but they aren't necessary I suppose), thanks for the ref pics Rum & Besli I'll try to make sarge look a bit more like Duvall (thinner lips, but I don't fancy totally reworking the skin now)
The hat is DEFINITELY still WIP, I just did some smudgy lines in photoshop for the texture - fine for a quick placeholder, but it will be reworked, and I'll try to add some of the stuff seen on Duvall's hat (but not the colonel insignia)

Anyway, worked in an easter egg for RE fans given its "inspiration" to HOE

As for the piratey eye patch: it's HOE! Its meant to be crazy! :D Heh heh :P  I'll sort out the thick neck
The patch on the beret is one of the actual Mikeforce insignias - maybe I'll dull its colour so it doesn't seem so vibrant, add some shadow...
Thanks for all the feedback guys, it really helps me along!
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Besli on July 18, 2007, 10:47:46 PM
Weren't you the first person who used Hitman shoes in your G-Man model? :P

Yes. ;D

Glad people seem to like the heads!  I've removed the "tears" (they were supposed to be wrinkles, but they aren't necessary I suppose), thanks for the ref pics Rum & Besli I'll try to make sarge look a bit more like Duvall (thinner lips, but I don't fancy totally reworking the skin now)
The hat is DEFINITELY still WIP, I just did some smudgy lines in photoshop for the texture - fine for a quick placeholder, but it will be reworked, and I'll try to add some of the stuff seen on Duvall's hat (but not the colonel insignia)

Anyway, worked in an easter egg for RE fans given its "inspiration" to HOE

As for the piratey eye patch: it's HOE! Its meant to be crazy! :D Heh heh :P  I'll sort out the thick neck
The patch on the beret is one of the actual Mikeforce insignias - maybe I'll dull its colour so it doesn't seem so vibrant, add some shadow...
Thanks for all the feedback guys, it really helps me along!

No Problem! ;)
I also don't like the "Colonel" insignia, I more like the hat on the pic I posted, with only the "Cavalary" insignia.
The patch on the beret should be replaced with a patch from the "5th Special Force".

Oh and the chevron on the Barney should be changed to "Corporal" or "Sergeant" chevrons.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: hydeph on July 18, 2007, 11:44:40 PM
I think his eye patch is a little too small, but that may be nitpicking.

The heads look swell :) Good work.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Coozins on July 19, 2007, 12:43:40 AM
??

Whats that supposed to mean?

I was just saying that a lot of replacements people make are clearly original PS2 Half-Life model hacks. I'm not saying anything against you.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Sergeant Kelly on July 19, 2007, 02:04:19 AM
The heads look very nice! Especially the new Killgore! :)
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: iceman on July 19, 2007, 02:44:48 AM
Yay finally a HOE pack,killgore looks damn cool,great job.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Barnz on July 19, 2007, 07:59:13 AM
I was just saying that a lot of replacements people make are clearly original PS2 Half-Life model hacks. I'm not saying anything against you.

Actually, most of them are based on AI and Romka's modified PS2 models.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: *SWATGuY[Viva La Raza]* on July 19, 2007, 09:05:46 AM
Just saw this & it looks awesome, keep up the good work guys!
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: D3ads on July 19, 2007, 12:50:32 PM
Update on the MikeForce:

Suspenders modelled by CaptainVonGonzo

Lose the belt on the actual body skin, it looks a bit odd. Other than that, it looks fantastic :)
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: The-Ice-Man on July 19, 2007, 04:04:18 PM
It looks like a parachute harness. Not out of place on a paratrooper, but the Americans didn't use paratroopers much in the Vietnam war, the troops were mainly transported by helicopter. Like you are in the begining of HOE.

"How about a little light music while we fly?"
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Editor321 on July 19, 2007, 05:28:00 PM
We will see, I like the belt.

Here is another screeny for you guys. It features our Nade WIP (Created by End of Days and Hawk) and an ingame pic of the Mike Force.

I am aware that the nade isn't quite positioned right and clips a tiny bit, its a WIP  ;)

[File not found]
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Cpl. Slider101 on July 19, 2007, 05:48:19 PM
We will see, I like the belt.

Here is another screeny for you guys. It features our Nade WIP (Created by End of Days and Hawk) and an ingame pic of the Mike Force.

I am aware that the nade isn't quite positioned right and clips a tiny bit, its a WIP  ;)

Great, but what is with:
The Animation of the Mike Force
The Blue marks on the grenade?
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Besli on July 19, 2007, 06:02:36 PM
"How about a little light music while we fly?"

There is music while you fly in HoE!

We will see, I like the belt.

I like it too! But it would be nice to see what the model looks like with only the modelled belt (only one belt).
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Editor321 on July 19, 2007, 06:13:51 PM
Great, but what is with:
The Animation of the Mike Force
The Blue marks on the grenade?

Default HoE animations
Artisitic Licence, ask Hawk.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: jack-wonrz on July 19, 2007, 06:30:48 PM
About the belt, it stays :P. At least until I force myself to remake the skin.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Cpl. Slider101 on July 19, 2007, 06:46:08 PM
Are you going to actually remake some of the Animations?
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Editor321 on July 19, 2007, 06:56:58 PM
For the NPC's currently no re-animation is planned.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: The-Ice-Man on July 19, 2007, 07:28:58 PM
There is music while you fly in HoE!

I know, Ride of the Valkyries. I was quoting Kilgore.

Ba baba, ba baaa, ba baba, ba baaa, ba baba, ba baaaa, ba baba baaaaaaaaaaaaaa!!! (They're the little known words to the piece don't you know.) :D
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Greaser on July 20, 2007, 03:16:19 PM
For the NPC's currently no re-animation is planned.
It should be changed. If not everything, just few things like Mike Force standing and running anims.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Editor321 on July 21, 2007, 01:05:23 AM
It should be changed. If not everything, just few things like Mike Force standing and running anims.

Stuff like this depends if we have/find an animator with the free time and want to do it.

More progress shots soon.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: ruM on July 21, 2007, 02:02:00 AM
Everything is looking great so far. To be honest, the Mikeforce really don't need new animations. Its not worth doing. A quality model like that can outweigh what it lacks in animation. The only set of animations that really need to be changed are the v_model animations because those were just really bad.

The PS2 grenade animations, is that final? :)
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Memobot on July 21, 2007, 02:49:02 PM
I know, Ride of the Valkyries. I was quoting Kilgore.

Ba baba, ba baaa, ba baba, ba baaa, ba baba, ba baaaa, ba baba baaaaaaaaaaaaaa!!! (They're the little known words to the piece don't you know.) :D

I'm sure that was in a Vietnam war film. Full Metal Jacket? Has anyone else seen it?
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: The-Ice-Man on July 21, 2007, 03:51:51 PM
I'm sure that was in a Vietnam war film. Full Metal Jacket? Has anyone else seen it?

Um, it's in Apocolypse Now, that's why it's in Heart of Evil.

[File not found]
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Aydin on July 22, 2007, 04:52:39 AM
Awesome pack there, looks great  :)
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Jeanice on July 23, 2007, 02:27:57 AM
Sweet!!! Keek it up guys!
But, Editor321, you said HL:I was discontinued, so how about release what have been done?
I like that HEV suit displayed on moddb.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Editor321 on July 23, 2007, 02:37:04 AM
Sweet!!! Keek it up guys!
But, Editor321, you said HL:I was discontinued, so how about release what have been done?
I like that HEV suit displayed on moddb.

Some things that were made for Invasion Redex are actually being worked into this current project, but I will check into it.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Napoleon on July 23, 2007, 12:31:56 PM
Sweet!!! Keek it up guys!
But, Editor321, you said HL:I was discontinued, so how about release what have been done?
I like that HEV suit displayed on moddb.

Yeah! It will be cool. Please release them.. please...
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: jack-wonrz on July 24, 2007, 10:27:12 PM
More MikeForce stuff. Apart from some details and default weapons, it's probably final. Some ingames should follow soon.

[File not found]
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: hydeph on July 24, 2007, 10:37:18 PM
skeet skeet! zomg that's fresh.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: The-Ice-Man on July 24, 2007, 11:28:11 PM
They look great, even with the default weapons.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Besli on July 25, 2007, 12:02:59 AM
Wow, they are really nice!! Can't wait to use them ingame!
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Morpheus on July 25, 2007, 02:34:32 AM
Something does not look right with the leg on the top left model, and by his side with that pocket thing. ???

I'm not to sure about the green hat on the top right one, but thats just me. Overall, they're fantastic! really quality work you've done so far.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Editor321 on July 25, 2007, 02:39:49 AM
Something does not look right with the leg on the top left model, and by his side with that pocket thing. ???

I'm not to sure about the green hat on the top right one, but thats just me. Overall, they're fantastic! really quality work you've done so far.

Leg: Looks like two mis-assigned vertices or the animations. I'm going to go with the simplistic skeleton.

By his side: Might be how it was rendered.

Top Right one: Thats a Bandana.

Hope that helps, thanks for the support!

Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: iceman on July 25, 2007, 04:12:17 AM
You guys are doing a great job.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Morpheus on July 25, 2007, 04:28:57 AM
Leg: Looks like two mis-assigned vertices or the animations. I'm going to go with the simplistic skeleton.

By his side: Might be how it was rendered.

Top Right one: Thats a Bandana.

Hope that helps, thanks for the support!



Ahh, ok, that makes sense now, couldnt see the back where its tied.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: MrOHai on July 26, 2007, 04:37:57 PM
Those mikeforce look incredible. Such detail on the textures. Wow.
The only thing I am concerned about with this pack is like..how to put it, a difference between the quality of the models made.
For example the mikeforce models and skins look incredibly good but the remake of the two officers definatly (in my opinion) do not look anywhere near as good detail wise.
Hope that makes sense.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: SaxonSwine on July 26, 2007, 04:54:18 PM
The officer models have been finished since those WIP pictures; they only appear in the game for about 30 seconds anyway so you probably won't notice if they're more/less detailed.
As for other models... you'll have to see.  We might get some other previews up here shortly
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: ruM on July 26, 2007, 08:58:25 PM
Even with the original animations and the LD weapons, the Mikeforce look great!
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Tony_Freeman on July 26, 2007, 09:45:41 PM
The bandana looks a tad bland. I'd suggest a seperate texture for it.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Greaser on July 27, 2007, 02:22:49 PM
Mike force models look really great, but standing animation is too ugly. I'm curious about general Kurtz model.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: jack-wonrz on July 29, 2007, 04:54:04 PM
We haven't starded any work on Kurtz yet... well, at least I haven't :P

In the meantime, the namgrunts:

[File not found]
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: halflifedave on July 29, 2007, 05:49:16 PM
Great stuff! Are the weapons gonna get any upgrades (both v_models and npc version) ???
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Cpl. Slider101 on July 29, 2007, 06:00:56 PM
Friggin' Sweet! Looking great... keep up the good work.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Besli on July 29, 2007, 07:11:30 PM
They are really awesome!! Only the helmet isa little bit to green/dark.
Could you adjust the color to make it look a bit more like the nam camo?
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: ruM on July 29, 2007, 07:51:02 PM
Quality work. The detailed boots do it justice.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: jack-wonrz on July 29, 2007, 08:47:18 PM
Great stuff! Are the weapons gonna get any upgrades (both v_models and npc version) ???

Certainly :D . The current ld defaults are only holding the places for now.

Quality work. The detailed boots do it justice.

Thank you.
The boots are hacked off of the Op4 Redux Grunts, so the credit should go to their original skinner, I only recolored them.



Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: -Rusty- on July 29, 2007, 09:34:15 PM
We haven't starded any work on Kurtz yet... well, at least I haven't :P

In the meantime, the namgrunts:

those are fucking awsome, although there are some things i don't like about them.

i do realize that these are still wips and are far from finished.

-those eyebrows...(you know which ones i'm talking about)
-the helmets, they look too much like the op4 mp helmets..
-the covers on the grunts heads are too high up above the head.

hope you don't mind me posting some reference shots up here. maybe these can help?
(http://www.mcaroy.com/camo/UtesPi2.jpg)
(http://members.aol.com/rtoartilleryfo/M1helmet.jpg)
(http://www.operation-helmet.org/images/helmets/1980sM1.jpg)
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: ruM on July 29, 2007, 09:36:09 PM
The boots are hacked off of the Op4 Redux Grunts, so the credit should go to their original skinner, I only recolored them.

You've done a good job because I didn't recognise them! At first glance it looked like original work. :)
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: SaxonSwine on July 29, 2007, 09:52:33 PM
those are fucking awsome, although there are some things i don't like about them.

i do realize that these are still wips and are far from finished.

-those eyebrows...(you know which ones i'm talking about)
-the helmets, they look too much like the op4 mp helmets..
-the covers on the grunts heads are too high up above the head.

OP4? The helmets are hacked off of a DOD model, and I reskinned them using the Helmet picture you posted there (lol!)  I guess colour saturation could be reduced on the helmet though

Covers on the grunts heads? What do you mean?

As for the eyebrows, I suppose they can be changed if people dislike them, but to be honest, no one's going to notice in game!
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: -Rusty- on July 29, 2007, 11:10:45 PM
OP4? The helmets are hacked off of a DOD model, and I reskinned them using the Helmet picture you posted there (lol!)  I guess colour saturation could be reduced on the helmet though

Covers on the grunts heads? What do you mean?

As for the eyebrows, I suppose they can be changed if people dislike them, but to be honest, no one's going to notice in game!

lol ah ok didn't know you used the same picture, but i just don't like the look of the helmet for some reason.

a military "hat or cap" is known as "cover" in the military(sry used to calling it that) this is what i ment, they were to high up of where they should be.

(http://usera.imagecave.com/-Rusty-/CoversHelmet.JPG)
(http://usera.imagecave.com/-Rusty-/VietbarnHelm.JPG)
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Jeanice on July 29, 2007, 11:35:22 PM
I totally agree with Rusty. But I've to point out that these bad looking stretchs, the model has, is caused by incorrect bone attachments. Hope you can fix that, because I love them!
By the way, avoid mirroring textures. That really takes down the faces and helmet.

Just one more thing: Any plans for a new HUD?
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Besli on July 30, 2007, 12:05:54 AM
Here are also some good refs:
http://www.diggerhistory.info/pages-uniforms/allied.htm
http://www.diggerhistory.info/pages-uniforms/american-usmc.htm
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: jack-wonrz on July 30, 2007, 12:21:26 AM
Thanks for the pointers Rusty, I'll be sure to fix the errors.

I totally agree with Rusty. But I've to point out that these bad looking stretchs, the model has, is caused by incorrect bone attachments. Hope you can fix that, because I love them!
By the way, avoid mirroring textures. That really takes down the faces and helmet.

Just one more thing: Any plans for a new HUD?

Unless there's something I'm forgetting (lol, low concentration), there are no plans for new hud for now.

The models are rigged properly, it's the animations that cause stretching errors. They were originally created for models that were very low-poly, the polygons were spared even on properly linking arms to the torso. That gave the animator more freedom and ease; when arms aren't linked with the body, he doesn't have to worry about correct deformations of that section.
So unless we can find someone who can remake all the animations (and there's A LOT of them), there's nothing else we can do about the stretching.

edit: thans for the links Besli, they will surely come in handy ;)
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Editor321 on July 30, 2007, 01:33:16 AM
lol ah ok didn't know you used the same picture, but i just don't like the look of the helmet for some reason.

a military "hat or cap" is known as "cover" in the military(sry used to calling it that) this is what i ment, they were to high up of where they should be.

Only the Marines call it a cover.

As for the hats being too high or too low, keep in mind that the Vietnam war was not a professional war, fought by professionals.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: -Rusty- on July 30, 2007, 02:55:42 AM
Only the Marines call it a cover.

As for the hats being too high or too low, keep in mind that the Vietnam war was not a professional war, fought by professionals.

meh, i'm a navy corpsman and we also call it a cover. :/

well i was just saying it looks funny to be so high up... anyways this is a pc game not the real deal.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Jeanice on July 30, 2007, 03:04:42 AM
Remake animations? :\
Trust me, there are many vertices which are not properly linked.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Editor321 on July 30, 2007, 03:16:12 AM
Remake animations? :\
Trust me, there are many vertices which are not properly linked.

Have you looked at how primitive the models and bones are on the default HoE models? And no offense to you, but I think you are jumping to conclusions that its some easily fixed problem and since I don't really know you well at all, I am skeptical on your background and experience. Again, please don't take offense.

When you put a high poly model on a skeleton designed on a lower polygon budget, shit goes wrong. Happens a lot with LD animations. Not much can be helped. We will do our best to minimize the problem.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Greaser on July 30, 2007, 08:37:04 AM
I love these grunts, carry on! But yes, helmet needs some change of color.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Besli on July 30, 2007, 06:50:31 PM
edit: thans for the links Besli, they will surely come in handy ;)

No problem! ;)
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: SaxonSwine on July 30, 2007, 08:50:48 PM
I totally agree with Rusty. But I've to point out that these bad looking stretchs, the model has, is caused by incorrect bone attachments. Hope you can fix that, because I love them!
By the way, avoid mirroring textures. That really takes down the faces and helmet.

Just one more thing: Any plans for a new HUD?

The helmet doesn't have mirrored textures, but the head models do - simply because the textures seam better, and the mesh I used for them is higher poly - unfortunately there aren't any completely unwrapped head meshes we can legally use

If you're looking for a new HUD check this out http://www.hl-improvement.com/forums/index.php?topic=2832.0
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: The-Ice-Man on July 30, 2007, 09:59:28 PM
Yeah I'm using that. Maybe include it in the pack with ruM's permission?
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Jeanice on July 31, 2007, 02:10:14 AM
Hey, thanks for the link! I'm new to forums, so I sure missed a lot of good stuff.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: KylerAdams on July 31, 2007, 04:13:26 AM
Just one more thing: Any plans for a new HUD?

I'll see what I can do. ^_^
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Editor321 on July 31, 2007, 04:19:01 AM
I'll see what I can do. ^_^

Cool :P
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: KylerAdams on July 31, 2007, 05:29:44 AM
Mm..

how's this?

(http://img521.imageshack.us/img521/9929/640hud7mg5.png)
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Editor321 on July 31, 2007, 06:07:29 AM
Mm..

how's this?

(http://img521.imageshack.us/img521/9929/640hud7mg5.png)

I think it would be neat to see stencil #'s and for the flashlight have a Angle (L Flashlight)
http://www.surplusandadventure.com/ishop/images/800/5151.jpg

I'm liking the body armour for the "Suit"
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: NovaRain on July 31, 2007, 08:03:30 PM
Here's the AK-47 replacement model, actually it's an AKM, because I like it better than old AK-47. Anims by Toadie.

[File not found]
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: The-Ice-Man on July 31, 2007, 08:15:16 PM
That is so very nice, I lack the words to express. Is that just the p/w model or the v model without hands?

As for the HUD, I really like ruM's, it would just need the sprite for the tripmine and snark changing if they were changed to more Vietnam type weapons, like the claymore I suggested, and... well I don't know what the snark could be. Trained jungle iguanas?

Hmmm.... Iguanas you could train to kill....
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: James on July 31, 2007, 08:39:10 PM
Snakes would be cool to replace Snarks, but you'd have to pick up them up before they bit and poisoned you.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: halflifedave on July 31, 2007, 08:45:04 PM
Any chance of getting some previews of the animations  ???
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Nige111 on August 01, 2007, 10:30:23 PM
Snakes would be cool to replace Snarks, but you'd have to pick up them up before they bit and poisoned you.
Box of snakes! Come with elastic bands over the mouths, simply remove the band, throw, and run like hell! :D
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: The-Ice-Man on August 02, 2007, 12:39:17 AM
That'll do! But what snake? Rattlers or Cobras?

Although, snakes don't jump and bounce around like snarks do.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: jack-wonrz on August 02, 2007, 01:56:53 AM
I see no problem with snakes jumping. They can be mutant zombie deamon snakes, like everything else in HOE :P
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: SaxonSwine on August 02, 2007, 11:27:51 AM
Do snarks even appear in HOE?  I don't remember getting them whenever I've played it
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Nige111 on August 02, 2007, 03:37:08 PM
I made my own little pack of weapons using CS and CSS compiles, I got no idea who did any of the models so I won't make a release, but if you want it here it is. I did every GUN (that shoots bullets) and the machete, but I used the CZ:DS machete so it's not included here. ;)

Oh and mods, if there's anything in here that shouldn't be in here, tell me and I'll remove the link, just don't go anal on me. D:

Download it here! (http://www.plunder.com/a-download-75745.htm)
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: The-Ice-Man on August 02, 2007, 04:18:31 PM
You get snarks if you use impulse 101, but you don't get satchels. Which makes me believe you can find snarks somewhere in HoE. Although admittedly I don't remember where.

Some interesting weapons Nige111, I like the M21. Of course they need the new arms putting on.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Sergeant Kelly on August 02, 2007, 06:23:06 PM
There are snarks in the game, about 25 in total. You find them in freezers and stoves of all places. :P
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: The-Ice-Man on August 02, 2007, 06:49:22 PM
Yes. I remember now. Snakes in a freezer then?
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: jack-wonrz on August 02, 2007, 11:09:26 PM
Zombie snakes stored in a freezer so they don't decompose too fast :P

edit: wip body for the NVA:

[File not found]
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Editor321 on August 04, 2007, 01:04:31 AM
Very heavy wip of the shotgun:


Things to be fixed are the hands and the size of the front of the shotgun.

[File not found]
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: The-Ice-Man on August 04, 2007, 03:53:19 AM
NVA looks good. It might be nice to change the origin of the shotgun a bit so you can see some of the stock.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: SaxonSwine on August 04, 2007, 09:53:00 AM
The stock shouldn't be seen because IRL you wouldn't see it; certainly it would be a bad idea to change the origins for that - it would be much better to apply perspective correction on the vertices.

Preview of the NVA heads:

[File not found]
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: ruM on August 04, 2007, 02:20:16 PM
Excellent work from everyone!
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Biohaz@rd on August 04, 2007, 02:55:27 PM
Wow, this pack is looking very very good. Excellent work guys, keep it up :o
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Editor321 on August 04, 2007, 03:52:54 PM
That shotgun is out of date since last night, when I get home I will post a more up to date screen shot.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Besli on August 04, 2007, 07:54:51 PM
Wow, the NVA body is great! And the heads are great too!

(http://www.ecamo.co.uk/images/vietnam-helmet.jpg)
(http://www.modellbau-universe.de/uploadfiles/original/it_806079.jpg)
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Editor321 on August 05, 2007, 04:04:37 PM
While you guys are waiting for the new shotgun screen shot (Well some of you anyway), here is a video showing off a very early concept, new rain.

http://www.half-lifecreations.com/Editor321/Rain%20Test.rar

Enjoy!
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: The-Ice-Man on August 05, 2007, 04:22:23 PM
That's some nice rain.

Hmmm... what an odd sentence.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: ruM on August 05, 2007, 04:29:07 PM
While you guys are waiting for the new shotgun screen shot (Well some of you anyway), here is a video showing off a very early concept, new rain.

I have those rain effects. They were posted on here a while back but I cant remember who originally made them. They're amazing. Its a good decision using them in your mod.  ;D
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: halflifedave on August 05, 2007, 10:05:04 PM
Yea I remeber those rain effects. I never tested them out, but this video does a good job showing the improvement. Am I seeing detail textures as well?
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Memobot on August 05, 2007, 11:01:09 PM
I also have that rain, but never used it as it apparently made the game lag heavily. But that was back when I had a slow computer, so now..  8)
This pack looks like it's coming along nicely, good job!
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Editor321 on August 09, 2007, 09:46:37 PM
Moar screenies of the Mike Force and NamGrunts. I dont recall if we gave you too much on the Grunts:

Sorry about the darkness of the dead grunt pic, will get some better ones soon. Also got to get a new shotgun pic up I know.

Should have some more news on the NVA soonish. No promises  ;D

[File not found]
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Barney Calhoun on August 09, 2007, 09:48:40 PM
That looks great, I can model, but what you guys did is way beyond me.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Red Slug on August 09, 2007, 09:52:02 PM
This looks so 'wow'! The game's architecture should really get a facelife, too. But I know that's impossible.(http://www.abcwebworx.com/smilies/emotions/emotions95.gif)
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: jack-wonrz on August 09, 2007, 11:24:58 PM
A little progress on the NVA's; New canteen - a shitty little detail that took me most of the evening to skin, some pouchees added on the sides and the grenade-holding-thingies (I don't know a proper name for it, sue me :P)

[File not found]
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Sergeant Kelly on August 10, 2007, 02:05:26 AM
Looking good. :)
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: DekklinOfDeath on August 10, 2007, 08:21:15 AM
The pistol you have in the first screenshot on this page is not a Colt M1911. You have, in fact, modelled a Browning Hi-Power 9mm pistol.
You modelled this: http://world.guns.ru/handguns/hg17-e.htm (http://world.guns.ru/handguns/hg17-e.htm)
when you should have modelled this: http://world.guns.ru/handguns/hg04-e.htm (http://world.guns.ru/handguns/hg04-e.htm)

Notice the entire slide on the front narrows a bit, like in the Browning Hi-Power. It shouldnt do that.

Just pointing it out is all.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: SaxonSwine on August 10, 2007, 10:00:54 AM
Yeah we know Dekklin, it was deliberate!  Personally I like the Browning

@ Red Slug - not impossible, WAD textures may be replaced; if theres time maps will get some slight visual enhancement (currently only thinking with props right now, anything more ambitious would require a total remake of the maps)
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Biohaz@rd on August 10, 2007, 10:28:54 AM
That rain is nice! How did you create that? Because I don't think you have coded it  :P
About the maps, you can replace the textures by replacing the wads, but I think you can't scale the textures (for example changing a 128*128 texture with a 512*512 texture) because the brush face scaling gets screwed. But anyway I suppose it's possible to enhance the maps a little by replacing textures even if they're as "small" as the old ones.
There's any planned release date? Or is it just "when it's done"?
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: SaxonSwine on August 10, 2007, 12:20:07 PM
The rain is a new model by Wonrz, the defaults were models too but low poly models, and they didn't use transparency (or at least I don't think so)

Yeah the textures have to stay the same size in WADs, but external detail textures can be used.
As for release... "when its done" I think at the moment, but hopefully as soon as is possible.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Cpl. Slider101 on August 10, 2007, 02:05:00 PM
A little progress on the NVA's; New canteen - a shitty little detail that took me most of the evening to skin, some pouchees added on the sides and the grenade-holding-thingies (I don't know a proper name for it, sue me :P)

 :o Dude, are you god? That can't be a game... that's a photo... But i know it's for a game...  :o
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: The-Ice-Man on August 10, 2007, 05:39:51 PM
I like the Browning model, it's a great model of a Browning. Just not sure about it replacing the colt. If the change is reflected in the HUD then ok. We'll just have to pretend they made a special .45 version.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Barney Calhoun on August 11, 2007, 11:04:24 PM
I think you guys should also add a coop mode to HOE,

I made it coop, but the maps arent linked together,

then again the changemap command works just as good...

Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Editor321 on August 12, 2007, 01:32:46 AM
I think you guys should also add a coop mode to HOE,

Again, if we get the staff needed to do such a thing, we might consider it. Although HOE isn't really meant for a COOP kind of gameplay.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Barney Calhoun on August 12, 2007, 05:45:05 AM
oh.. did someone already mention coop


yeah, i guess your right
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: SaxonSwine on August 12, 2007, 10:22:23 AM
HOE would really lag servers because the R_Speeds on maps are so high, coupled with there being loads of entities connected between maps (the would probably cause a server crash too)

You could try porting suitable HOE maps to Sven co-op, but you would need to remove/alter a lot of entities, and fix up the brushes on maps with R_Speeds above 1500 so that you get better VIS portals. 
In short you would need to know a lot about map optimisation (and I suck at that!)
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: hydeph on August 12, 2007, 01:58:35 PM
The pistol you have in the first screenshot on this page is not a Colt M1911. You have, in fact, modelled a Browning Hi-Power 9mm pistol.
You modelled this: http://world.guns.ru/handguns/hg17-e.htm (http://world.guns.ru/handguns/hg17-e.htm)
when you should have modelled this: http://world.guns.ru/handguns/hg04-e.htm (http://world.guns.ru/handguns/hg04-e.htm)

Notice the entire slide on the front narrows a bit, like in the Browning Hi-Power. It shouldnt do that.

Just pointing it out is all.

The BHP was used during Vietnam. I think they know it's a Browning.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Editor321 on August 15, 2007, 04:10:06 AM
Sorry for the lack of updates being posted lately, some of us here hit a busy season.

But worry not, Alex(Capt) will be posting some shots of the new M21 hopefully soon.

Keep watching this space and thanks to all for the continued support.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: SaxonSwine on August 15, 2007, 11:35:00 AM
Heres the new M21 on a new testmap I hustled up :P  The lighting angles aren't right, but it gives an impression of how maps might look
Plus a sniping pic of the NVAs (cos its hard to get close to them)

[File not found]
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Boon on August 15, 2007, 01:01:09 PM
I never played Heart of Evil.
I'm sure I will with the enhancement pack.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Cpl. Slider101 on August 15, 2007, 01:30:41 PM
Heres the new M21 on a new testmap I hustled up :P  The lighting angles aren't right, but it gives an impression of how maps might look
Plus a sniping pic of the NVAs (cos its hard to get close to them)

Two words: Holy Shit . That's the best enhancement pack EVER! Nice job everyone!
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: The-Ice-Man on August 15, 2007, 06:06:33 PM
Excellent sniper. Do you think you'll make the zoom view display multiple sprites that make up a proper scope view, like the snipers in Counterstrike for example, instead of the single crosshair sprite? Or is that unlikely coz it's coding?
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: ruM on August 15, 2007, 07:39:16 PM
Looking good! Thats a nice test map. Looks better than some of the original HoE maps. :)
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: slayersarge on August 15, 2007, 08:06:24 PM
 :o this enhancement pack looks awesome, I want, I want :'(, I can't wait for it to come out ;D
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Gravewrecker on August 15, 2007, 08:16:48 PM
It's getting better each day! Go on!
The new M21 looks Great, the only downside is the cross hair when zoomed in IMO, this looks horrible, maybe something smaller and less colourful  would help.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: SaxonSwine on August 15, 2007, 08:51:37 PM
The crosshair is the default, it's something I too would like changed (not least because the wierd shape makes sniping hard)
We'll see how things go, but at the very least it should be remade as a more traditional black cross; but if we can we'll see if we can get a better scope in  :)

Theres more stuff been done weapons wise since then, we'll try to get a promo up on YouTube to show them off  ;D
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Trilkin on August 17, 2007, 12:16:05 AM
Please forgive the messiness of my post. My thoughts kind of mashed themselves together.

Are you going to address non-humans? I forgot if you were or not.

Just in case you are, I hope the Giant Geckos(?) keep their overall appearance . They weren't too bad to begin with and their look was pretty. Similarly, what of those strange blue hanging bodies near the end ('Them' is what I think they're called. I can't tell what they really are. They look almost human except for the skin and pincers.)?
Is anything going to be changed there?

And is the green bullsquid supposed to actually be a bullsquid or some kind of crazy mutant crocodile? Sorry, that probably isn't appropriate here.
 
You know, 'cause I totally have the right to call any shots.

Anyhow, I was curious.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Besli on August 17, 2007, 03:10:45 AM
Two words: Holy Shit.

I can't say it better! ;)
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Editor321 on August 17, 2007, 03:28:23 AM
Well I will let one cat out of the bag. We are looking into some non-human character fixing, but as to how deep we shove our hand into that, we can't really say at this time.

But with the weapons pilling up in the done bin and the human characters looking taken care of, our attention will be focused on the non-human characters and the models that make small appearances.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: The-Ice-Man on August 17, 2007, 04:00:01 AM
I'm interested in the non humans too. A few were discussed earlier in the thread but no decisions were made. It's nice to know they are being looked into, and I'd love to hear any details.

There's quite a few non human models that would need to be replaced though. The barnacle, bullsquid, gorilla, islave, kophadult and kophyaeger (the gecko things), spx_baby (headcrabs), spx_crossbreed (zombies), spx_mature, snarks, and them.

I suggested that the Bullsquid be replaced with a zombie on all fours. Which apparently gave Wonrz an idea for a concept sketch, which I'd still love to see if done. It's a popular thought though that the Bullsquid is supposed to be a crocodile.

It's been suggested the snarks are replaced with snakes, which I think is a good enough idea. But I guess Sproily's snark on the new hands will do if no snark replacement is planned.

I strongly believe the islave should be replaced with something different though. I think it was a real cop out using recolours of the Xen aliens in HOE. Something like the Swamp Thing comes to my mind since they appear in the sewers.

I doubt the barnacle will be replaced since there's nothing that springs to mind that it could be replaced with. I mean how many things are there that stick to ceilings and dangle down huge tongues which pull things up to be eaten with it's large teeth?

The other models are all fine they just need a bit of a HD spruce up. That could in some cases just mean re-skinning.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: jack-wonrz on August 17, 2007, 12:57:30 PM
The bullsquid concept, yeah. The drawing's been done for some time now, but i didn't want to post it until there was a chance it's going to be made. And after such chance arose, I simply forgot to post the concept, sorry.

(http://tn3-2.deviantart.com/fs18/300W/f/2007/190/2/a/Bullsquid_concept_by_wonrz.jpg) (http://wonrz.deviantart.com/art/Bullsquid-concept-59410096)
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: MrOHai on August 17, 2007, 05:36:10 PM
Thats vile!
Good work  :D
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: The-Ice-Man on August 17, 2007, 06:14:37 PM
Wow, that's fantastic. Course I didn't think about the original skeleton. I just thought a new one would have to be made. That's a great way to get round it. And when it spins round it'll hit you with it's head. Groovy.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: ruM on August 17, 2007, 08:30:17 PM
Excellent concept wonrz! Go for it!  :o
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Blood Surfer on August 17, 2007, 08:32:01 PM
Marvellous idea and nice concept
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Editor321 on August 18, 2007, 12:44:34 AM
Got some updates for you guys this evening:

I got around to taking a pic of the up to date Shotgun.

As well we have some new decals, which are the combined effort of CaptainVonGonzo and Gaming Lord. A big thanks to Gaming Lord for giving us his unfinished decal pack to use.

Watch this space for more updates  ;D

[File not found]
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: D3ads on August 18, 2007, 02:41:17 AM
Looking good guys, especially wonrz's concept, that's so awesome!

How did you get that blood to look so red?
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Morpheus on August 18, 2007, 04:47:19 AM
Shotty is great, the blood is a great step forward. But it looks, almost cartoonish. Perhaps you could model something like this.

(http://farm1.static.flickr.com/133/337203808_c0b82db194.jpg?v=0)

Any plans on bullet hole replacements?
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: SaxonSwine on August 18, 2007, 11:37:51 AM
Sick!  Unfortunately blood decals in HL are really hard to get looking right since they effectively only use one colour, so they never look quite as good in game as they do in the WAD file.

Ehneyway, heres the M79

I'm reworking the HL2 level now, I understand most people despise that bit - what would people like me to do with it?  Were there any particular sections which made no sense, or which bits looked REALLY ass to you and you would like to see redesigned?
ATM its getting reworked as part of downtown City17 (with HL2 style monsters); so far I've done the entry area.

[File not found]
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: D3ads on August 18, 2007, 03:21:19 PM
If you're looking for decent blood splats, might I suggest these beauties over at cgtextures.com:

http://www.cgtextures.com/textures.php?t=browse&q=10252

I love that site so much, amazing resource for all your 2D art needs :)

Sick!  Unfortunately blood decals in HL are really hard to get looking right since they effectively only use one colour, so they never look quite as good in game as they do in the WAD file.

Well you can have them coloured but you have to have the background blue (transparent) and you lose the opacity.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Gravewrecker on August 18, 2007, 06:43:16 PM
This is just so BEAUTIFUL ! I can barely wait for this thing to come out. Does the Package include Bloom? In the M79 Pic it looks like it.
Has anyone thought of making a Detail overlay for HoE ? If not, I would like to try and make some work with it.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: The-Ice-Man on August 18, 2007, 07:02:12 PM
Real nice M79. I was gonna say myself, is there a glow effect going on there? I've only seen glow effect for HL1 in Science and Industry. It looks OK on 1 pass, but any more and it's too much. Detail textures would of course be good but the models are more important. As for the HL2 section, the whole thing sucked ass in my opinion. I'd be happy to cut it off at the knees and just have a puzzle of sorts in the cell to blow the doors off to escape. Then expand on the end. But if it has to stay then making it like the real HL2 is much better than it is now.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: ruM on August 18, 2007, 10:01:00 PM
The M79 looks great! I can tell just by looking at the screenshot that you applied the left arm to the bone of the left hand. I did that too because it looked better and the arm doesn't clip through the screen either. ;D
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Editor321 on August 19, 2007, 12:27:13 AM
Does the Package include Bloom?

Yes. This bloom is coded in so no worries about being banned by VAC.

More updates to come soon.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Morpheus on August 19, 2007, 01:26:26 AM
I like the M79 very much.

As for HL2, Perhaps you could make Gordon go back to black mesa after it's destroyed, looking for something like, a laser that can destroy Combine ships in a deep, deep lab. After all, black mesa was a missile silo at start, and with its massive size, some parts of the facility had to be intact.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: The-Ice-Man on August 19, 2007, 01:45:23 AM
Make Gordon go back? You mean Percy right? You play Percy Freeman in HOE, Gordon Freeman's uncle. (Not really)
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: jack-wonrz on August 19, 2007, 02:00:04 AM
A skinning-in-progress combat vest we plan to use for our medics (and quite possibly for some onther human npcs). Based on Fat_al's USMC 3.0 Op4 pack.

[File not found]
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: KylerAdams on August 19, 2007, 04:15:50 AM
Mm.. looks sexi. The shotgun looks a bit odd at the end, mainly the barrel NOT being flared at the end, thus being perspective-fucked-over. >:( Also, the thumb looks too small from the distance..

Lovin the bullsquid too. :D
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: SaxonSwine on August 19, 2007, 11:16:16 AM
The M79 looks great! I can tell just by looking at the screenshot that you applied the left arm to the bone of the left hand. I did that too because it looked better and the arm doesn't clip through the screen either. ;D

Heh, yeah.  The hand just twisted round in a wierd way otherwise

@ IceMan, well I suppose your playing as Percy Freeman who plays as Gordon Freeman :P
I'm currently thinking to remake the base as a rebel outpost (sort of like the one where you briefly see Mossman in) but out in the woods.  Gameplay might be made more linear, as opposed to what was a pretty random series of button pushing; but the general layout will remain sort of the same (though I PROMISE to get rid of the slanty room)
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: The-Ice-Man on August 19, 2007, 06:54:38 PM
IceMan, well I suppose your playing as Percy Freeman who plays as Gordon Freeman :P

Damn.  :P

About the Bloom... is that what Science and Industry uses? And also, is it compatable with WON? Coz I use two separate installations of Half-Life; WON for singleplayer mods, Steam for multiplayer mods.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: DekklinOfDeath on August 20, 2007, 01:45:16 AM
Bloom can get banned by VAC? These days i'm so paranoid about VAC, what doesnt get VAC'ed? I'm not worried about hacks and stuff, I dont even touch them, but lately i've heard that other things can get you banned, even if you aren't cheating...
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Editor321 on August 20, 2007, 02:50:36 AM
Its compatable.

Capt runs a WON install I believe and has no reported problems with it. Also no problems have been reported on our team of testers so far.

I know I keep saying this, but more updates to come soon!

Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Morpheus on August 21, 2007, 06:07:17 AM
Make Gordon go back? You mean Percy right? You play Percy Freeman in HOE, Gordon Freeman's uncle. (Not really)

I was thinking of making i gordon.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Gravewrecker on August 25, 2007, 12:06:24 PM
I did some work on the detail textures and I can say, this stuff could look great. Sadly only some of the textures have a working overlay, if someone could help me I would be glad.

[File not found]
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Editor321 on August 25, 2007, 04:02:28 PM
Looking cool, I responded to your email and hope to hear from you soon ;D
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: jack-wonrz on August 25, 2007, 06:44:38 PM
New medic, this green is the evil one, the ally medics will likely have just different colored clothes.

[File not found]
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: The-Ice-Man on August 25, 2007, 07:17:57 PM
Medic's great. But hang on, is that a spiffy looking Colt I see there now? Have you guys changed your minds about the Browning?
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: jack-wonrz on August 25, 2007, 10:11:57 PM
Yep, that's Iono's 1911 there, be we haven't decided yet which one we'll use.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: The-Ice-Man on August 25, 2007, 10:50:38 PM
I vote for the 1911. Or if you can't decide, include the Browning as an alternate for people to swap out.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: KylerAdams on August 26, 2007, 12:34:52 AM
I vote for the 1911. Or if you can't decide, include the Browning as an alternate for people to swap out.

Seconded.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Editor321 on August 26, 2007, 01:43:09 AM
Sounds like a plan. We will include both flavours. To be honest the Browning was more of a place holder that grew on us. ;)

Soon we have some ground breaking stuff to show you folks. So keep the comments and suggestions coming. Your input is valuable.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Aydin on August 26, 2007, 01:59:59 AM
Nice, loving the whole project, any guage of precentage? great work guys
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: BigBoss7556 on August 26, 2007, 03:36:28 AM
Yeah this is all looking very good.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Gravewrecker on August 29, 2007, 06:51:00 PM
Detail textures are working better now; ca. 85% in-game textures have an overlay now.
Here another picture of how HoE can look.

[File not found]
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Cpl. Slider101 on August 29, 2007, 07:32:56 PM
Detail textures are working better now; ca. 85% in-game textures have an overlay now.
Here another picture of how HoE can look.

I don't wanna be an idiot, but that looks kind of fuzzy.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: The-Ice-Man on August 29, 2007, 08:17:17 PM
The left hand side does, but it's supposed to. It's a side by side comparison.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Morpheus on August 30, 2007, 02:02:05 AM
It's an improvement, but still looks low def. The wood and corrugated aluminum need work, and the window looks like an afterthought.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Gravewrecker on August 30, 2007, 11:18:34 AM
The left hand side does, but it's supposed to. It's a side by side comparison.
You're right, the left side is without overlay ,sorry I didn't mark that properly.

It's an improvement, but still looks low def. The wood and corrugated aluminum need work, and the window looks like an afterthought.
The Textures themselves still ARE low-def, I didn't change them at all.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Morpheus on August 31, 2007, 02:11:39 AM
Ahh, ok. Any chance they'd be updated? Or is there just too much to edit that it wouldn't fit together unless you did it all?
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Gravewrecker on August 31, 2007, 11:12:41 AM
Too replace the textures you'd simply had to replace the .wad file which is used.
This wouldn't be too cool, since the texture size will stay the same. If you want different, bigger, better Textures, one had to remake
every map and alling new Textures. Since that is a huge effort, I rather do it with detail textures.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Morpheus on September 01, 2007, 01:13:04 AM
Alright, better than nothing though. I do like the bloom though.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Barney Calhoun on September 01, 2007, 01:53:14 AM
LOOKING GOOD GUYS!!
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: jack-wonrz on September 02, 2007, 01:45:17 PM
New Barney. Awesome render by Minuit :)

(http://img178.imageshack.us/img178/3816/barneyrenderjr2.jpg)
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Cpl. Slider101 on September 02, 2007, 01:51:43 PM
New Barney. Awesome render by Minuit :)

(http://img521.imageshack.us/img521/8291/barneyrenderwq2.jpg)

Sorry but: Holy mother of god! That's the best model in the whole enhancement pack  :o
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: jack-wonrz on September 02, 2007, 02:28:31 PM
Lol, you quoted the old render 20 seconds before i posted the edited one :D

edit: some ingames

[File not found]
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Barney Calhoun on September 02, 2007, 03:34:05 PM
Freakin awsome!!!
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: KylerAdams on September 02, 2007, 07:28:38 PM
Highly epic, excluding the M16's stock clipping into the soldier's shoulder. :)
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: End Of Days on September 03, 2007, 03:36:51 AM
Lookin good guys. Models are look real spiffy. Definatly defines the word "enhancement".

Keep it up :D.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Morpheus on September 03, 2007, 06:12:28 PM
What do you guys have planned for the chainsaw?
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Barney Calhoun on September 03, 2007, 07:25:24 PM
Make it look like the re4 chainsaw!!!
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: The-Ice-Man on September 03, 2007, 07:34:15 PM
So long as it's a chainsaw, I'm happy. Nice Barney by the way.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: SaxonSwine on September 03, 2007, 09:13:57 PM
The chainsaw's been done... it's just a chainsaw I'm afraid nothing too fancy!  The model we're using is based on the "killsaw" model someone made, with the skin tweaked for HOE goodness; also features new animations.  The code for the chainsaw's been fixed up a bit too :D

[File not found]
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Nige111 on September 03, 2007, 09:19:49 PM
Hmm... Those arm models... are hawt. would they be compatible with half life arms?
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: SaxonSwine on September 03, 2007, 09:23:32 PM
Yeah - depends if we release the source files or not :P  But the chainsaw uses the regular HD/SD bones
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: hydeph on September 03, 2007, 10:06:55 PM
The chainsaw's been done... it's just a chainsaw I'm afraid nothing too fancy!  The model we're using is based on the "killsaw" model someone made, with the skin tweaked for HOE goodness; also features new animations.  The code for the chainsaw's been fixed up a bit too :D

Dav0r
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: The-Ice-Man on September 03, 2007, 10:54:52 PM
Great chainsaw. What more could you want?
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Morpheus on September 04, 2007, 01:04:24 AM
I like it, hated the old Clinton chainsaw they modeled it after.

One thing I would like to see fixed is the sound when you rev up the chainsaw for an attack. It abruptly stops when you let go of the fire button. Maybe you could make it play in one long loop.

One other thing, will the chain revolve around the bar faster than the old one?
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Editor321 on September 04, 2007, 01:26:05 AM
Well since we release a pic of the chainsaw, take a look at this:


http://hoe.half-lifecreations.com/media/Argghhhhhh!.rar (http://hoe.half-lifecreations.com/media/Argghhhhhh!.rar)

James having fun up there. Yes the engine/motor of the saw smokes.

This is also a good as any to announce our website and Mod Db profile   which can be found below respectively.

http://hoe.half-lifecreations.com/
http://mods.moddb.com/9800/heart-of-evil-enhancement-pack/

I will update the main post with these links and the full info for newcomers reading up on HOE EP. Priority updates will always be posted on HIT first, for you guys are the best  ;D
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Anton on September 04, 2007, 06:25:52 PM
Wasn't there supposed to fly sticky gibs when chainsawing? And didn't they always stand on their edge when spraying all over? Are they still in? and are they fixed?

Soooo many questionmarks..
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Morpheus on September 05, 2007, 02:16:49 AM
Chainsaw=epic.

I wanna see a cahinsaw for smod someday...
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: ruM on September 05, 2007, 03:44:55 PM
Looking good. :)
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Cpl. Slider101 on September 05, 2007, 08:12:16 PM
I've got a suggestion.
Can you make the barney/soldier helmets look more like the camouflage of their clothes? The helmet doesn't fit very good.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: D3ads on September 06, 2007, 05:15:23 PM
Loving that Barney :o Are you guys going to update all the creatures/people in HOE (even 'Them' aliens?)
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: SaxonSwine on September 06, 2007, 08:01:15 PM
Yeah thats the plan!  We're working mostly on soldiers ATM because we've got a base model to work from as a template, we'll start work on the remaining NPCs then the monsters.
As for aliens, I was thinking of replacing them with some monsters from Vietnamese mythology (should it exist!!) do people like that idea?  Because as I mentioned very very earlier on, I'm going to completely get rid of the spaceship since it doesn't seem to fit with the occult theme set earlier in the game.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Cpl. Slider101 on September 06, 2007, 08:04:45 PM
Yeah thats the plan!  We're working mostly on soldiers ATM because we've got a base model to work from as a template, we'll start work on the remaining NPCs then the monsters.
As for aliens, I was thinking of replacing them with some monsters from Vietnamese mythology (should it exist!!) do people like that idea?  Because as I mentioned very very earlier on, I'm going to completely get rid of the spaceship since it doesn't seem to fit with the occult theme set earlier in the game.

Yeah! Awesome idea! Gonna be fun to kill some strange monsters from myths.  ;D
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Greaser on September 06, 2007, 08:14:12 PM
Yes, I also agree, but I would leave there a bit of original spirit.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Memobot on September 06, 2007, 09:27:57 PM
That's got to be one of the best parts of the whole game. ;D  Entering a clearing to see a spaceship crash site!
Like the idea, as perhaps the aliens had been here before, and the locals though they were demons or something ::)
I look forward to see what you come up with!
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: MrOHai on September 06, 2007, 10:08:57 PM
Noooooooo
'llow the spaceship. It doesnt fit in with the cool creepy occult feel of the game as SaxonSwine has already mentioned.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Tony_Freeman on September 06, 2007, 10:52:50 PM
Well that's gotta be no Enhancement pack anymore, it's a full fledged remake.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: The-Ice-Man on September 07, 2007, 01:58:20 AM
It's a mod of a mod. Who said that?  ::)
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Aydin on September 07, 2007, 07:29:01 AM
Getting rid of the space ship and adding a vietnamese myth occult theme would be very Apocalypse now reminiscent, An awesome Idea.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Editor321 on September 10, 2007, 06:34:41 PM
We just added some exclusive shots to Mod Db, feel free to check those out and add our mod to your Watch List if you're a registered member!

http://mods.moddb.com/9800/heart-of-evil-enhancement-pack/

Help us get the word out. ;D
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Worldcraft Dude on September 10, 2007, 11:20:30 PM
I don't want my chainsaw animations in this pack. You never asked me if you could use them and/or modify them. Please make some from scratch.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: James on September 11, 2007, 12:39:04 AM
Weren't you leaving or something?

But yeah, anyway, it's no bother to us, we'll just make our own, it's not like chainsaw animations are particularly hard to do or complex. To be quite frank, we only used your animations because they were there on the model.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: MrOHai on September 11, 2007, 03:41:04 PM
I don't want my chainsaw animations in this pack. You never asked me if you could use them and/or modify them. Please make some from scratch.

You're such a petty little creature you really are.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Teflon on September 12, 2007, 12:29:29 AM
You're such a petty little creature you really are.

Dude, you need to criticize his work! We're all a bunch of pussies here!
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Aydin on September 12, 2007, 10:10:14 AM
You're such a petty little creature you really are.

Dont be daft, if he made the animations, he has every right to request them not to be used.

I agree it is a shame, so Im sure the team will credit him and some negotiations could be made.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Editor321 on September 12, 2007, 12:51:46 PM
This has been dealt with, please stay on topic  ;D
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Anton on September 12, 2007, 10:14:30 PM
Could we have new explosions, maybe? Please?

 :'(
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Aydin on September 13, 2007, 07:15:53 AM
The public demand more media releases of whats actually going on, or possibly a nice demo video
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: D3ads on September 13, 2007, 05:07:43 PM
I actually quite liked the spaceship, despite the fact that it made no sense whatsoever and those annoying invisible snipers were a pain in the arse.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: jack-wonrz on September 13, 2007, 06:26:52 PM
Annoying? I found this to be the most intense part of the game, when you have to be constantly aware of whats happening around you, and I loved it :P

They are actually quite easy to defeat - they only shoot when they are visible, and they usually materialize when you turn your back on them, so if you walk carefully, and make quick turns, you can pick them out one by one.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Morpheus on September 14, 2007, 03:59:15 AM
I liked the ship thing actually, maybe the Vietnamese myth can be included as an alternate ending?
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Aydin on September 14, 2007, 09:00:29 AM
nonono, Ditch the ship, it was senseless and kinda threw me off the mod my first playthrough.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: The-Ice-Man on September 14, 2007, 01:24:53 PM
Ditch the ship.

Seconded. And thirded. And fourthed. And fifthed. And sixthed. You get the idea.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Sergeant Kelly on September 15, 2007, 10:25:36 PM
I say keep the ship. It was an interesting part of the story and the cloaked snipers were an enjoyable challenge.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Trilkin on September 16, 2007, 02:11:51 AM
I always thought the ship was a good touch and easily explainable. It takes a personal filling in of the proverbial blanks, but it's not like personal theories are anything new to Half-Life.

-----
Well, it's more of a series of possibilities rather than a full-blown theory.

My personal perceptions are as follows(as if anyone actually cares, but please hear me out anyway :D).
...
I always perceived that the ship was the real origin of the Creatures. Perhaps the ship was part of an alien exploration force (I'm tempted to say "colonist" force, but that's a bit of a stretch), perhaps part of a small fleet of ships.

The hellcrabs and the creatures resulting from them seem to only obey more articulate, intelligent creatures. At least with Kurtz and other human commanders (if any), control was gained with a bit of persuasion (in Kurtz's case, an injection).

Perhaps the islaves were the leaders of the fleet and originally kept the creatures under control in their own way (their collars/guantlets?). The hellcrabs served as living weapons of sorts. As for other creatures (ie the bullsquid, barnacle, etc), group of animals from the aliens' homeworld may have brought on their journey for several reasons including for food or protection).  However after the ship crashed and was discovered, control was shifted from the aliens to human forces.

The hold the islaves had on the creatures may have been suppressing or limited by forcing them to stay in the ship. The ship could have been surrounded by soldiers to keep them from escaping. Being outmatched by the humans' weapons and numbers could have discouraged them from rebeling.

Subsequently, the hellcrabs could have be captured and extensively studied. At some point, injections were synthesized from organic matter from the creatures. The soldiers were injected with certain lots of the chemical were injected into the Black Ops soldiers, enhancing their abilities. Other injections would allow control of the creatures; it can be assumed Kurtz was one of those injected. If the current commander is killed, the killer assumes control automatically.

Once he had control of the creatures, Kurtz may have realized how much power he actually had. He then turned on his supperiors and killed all other commanders in control of the creatures (if there were any others). With such a force under his control, holding a hidden base in the jungle and protecting it from enemies, as well as launching assaults on his former allies wouldn't be hard (especially since most of the military was unaware of the creatures and their use; those who were wouldn't be able to sufficient quell such large and relentless attacks).

----

PS: "Hellcrab" is just my name for the headcrab-type creatures. Appropriate, I thought. What say you?

Sorry. I'm sure my post is messy and muddled, but I didn't think it would hurt to just throw these out there.

I'm sure my spelling and grammar is shit, too. Forgive me for that as well.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Aydin on September 16, 2007, 02:27:05 AM
What do I say, excellent theory,

but saxonswine, had a better idea for something more occult with vietnamese mythology.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Editor321 on September 16, 2007, 03:30:29 AM
Wow thats a pretty decent theory. I know that Nathan never quiet planned it that in depth, or at least not to my knowledge.

I know that the ship question, as to have it or not seems to be a hot topic. I don't wanna say anything right now about what we have planned.


I promise an update quite soon :)
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Aydin on September 16, 2007, 03:46:21 AM
Todai pls  :), Ive been a good boi.

Have yous decided to rework the zombies?, and plans to change the music played in the flight of the valkyries
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Editor321 on September 16, 2007, 04:03:48 AM
Won't be todai, but soon.

We haven't had a chance to look at the zombies yet, but I think its quite probable that they will get an overhaul.

Btw, we are looking for a few mappers, anyone interested, read this blurb Saxon posted on Mod Db:

Quote
We need a mapper to help improve the aesthetic appearance of the HOE maps, so that maps are of a higher standard.
For this mapper(s) would be working to improve geometry, use higher resolution textures;
Add appropriate props (models) such as trees, grass, interior props, vehicles, etc;
Make gameplay of the default maps more fluid, and the puzzles intuitive (particularly with regards to keys / items that need to be picked up)

All the default maps can be downloaded from the old HOE website here http://hosted.planethalflife.gamespy.com/h...f%20Format).zip

I am currently working on maps myself, but with less time to myself, I need someone to help lighten my workload.
We would preferably be seeking a mapper with past experience / a portfolio, who could demonstrate that they can map at a high quality.

Please get in touch with us if you're interested, and we'll see about recruiting you to the team!

With that note, if you want to help, you don't need an invite, just get in touch with me on what you'd like to help us with.


Again, update soon  ;D
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Morpheus on September 16, 2007, 04:23:17 AM
Perhaps change the helicopter music to Paint it Black by The Rolling Stones?
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Red Slug on September 16, 2007, 11:22:36 AM
Perhaps change the helicopter music to Paint it Black by The Rolling Stones?

That's exactly what I thought yesterday when I watched the credits of Full Metal Jacket.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: SaxonSwine on September 17, 2007, 09:07:03 PM
I think the plan is for more music to appear - I wouldn't mind hearing the F-UC K-ED A-GA-IN :P

Update on the HL2 section, mapping's coming along nicely :D 
Heres an early picture, no props yet but the archways should have modelled railings like in HL2

[File not found]
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: D3ads on September 17, 2007, 09:14:57 PM
Half-Life 2 section..?  ???
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: SaxonSwine on September 17, 2007, 09:25:13 PM
Part of HOE was supposedly "Half Life 2". 

Since HOE was released WAY before HL2, it wasn't anything like HL2, nor did it look anything like it.  That in mind I've been reworking it.  Combine, Zombine... they'll be there!
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: The-Ice-Man on September 17, 2007, 11:52:34 PM
Nice. Although those wall textures look better than anything in original HOE. It may stand out as the best looking bit. I suppose the detail texture overlay will help with the rest of it though.

Edit: Actually, after looking again, I'm not sure. Are those actually original HL textures with a detail overlay, or new ones more detailed than original HL ones?
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Trilkin on September 18, 2007, 01:02:54 AM
Will the giant geckoes still be there?

Not trying to bother you or chip at your work (looks totally kickass, by the way). I just felt the geckos were a fairly unique element. They're one the few monsters that still manage to creep me out.

...

Erm yeah, I'll step off my box now.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: SaxonSwine on September 18, 2007, 03:15:46 PM
Nice. Although those wall textures look better than anything in original HOE. It may stand out as the best looking bit. I suppose the detail texture overlay will help with the rest of it though.

Edit: Actually, after looking again, I'm not sure. Are those actually original HL textures with a detail overlay, or new ones more detailed than original HL ones?

Heh yeah I guess this map will probably look better than those in the main game!  Hopefully detail textures will liven things up for the other maps, as will props - decent lighting might do wonders too.  As for the textures, I borrowed a few from Poke646 (which you can do if you give them credit - see their website) some are HL textures, but I'm trying to keep HL textures to a minimum in this for obvious reasons.

@ Trilkin: I'm not planning to keep the reptiles myself, I'm thinking of replacing them with fast_headcrabs and other monsters.  They were ok, but they pissed me off because they were so small and hard to hit

Oh and BTW the Tram ride is gone! This canal section is replacing that.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Anton on September 19, 2007, 10:41:56 PM
Just dont waste too much of your macho talent on that little section (Which I thought actually was kind of good in the original HOE)
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Greaser on September 20, 2007, 01:59:44 PM
Oh and BTW the Tram ride is gone! This canal section is replacing that.
Tram ride? Do you mean the car with which you always go? The one driven by Barney.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: SaxonSwine on September 20, 2007, 05:45:22 PM
By tram ride I meant the one at the beginning of the HL2 section - the truck sections might have to be cut for the purposes of COOP gameplay, so far I haven't thought of a suitable alternative to them.

Yeah I am concious that I'm putting more effort into this section than any other ATM, I may ply similar expenditure to the entire Jungle episode if I have the time.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Anton on September 21, 2007, 11:18:41 AM
How about you add a trigger that shows a messagebox that everyone will have to press "accept" in before the doors shut and barney starts driving?
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: D3ads on September 21, 2007, 01:41:51 PM
I can't help but think you guys are getting a tad too ambitious with this project, with plans to change remove and add new sections, it's almost as if you're remaking the mod! I can't help but feel it's a bit OTT, starting off with a simple models replacement pack and turning into a bigger project. This is of course is my opinion and with that said, I'm flattered you asked for my help and I will be happy to contribute whatever I can for your project.

You guys have any idea on a release date yet? :P
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Editor321 on September 21, 2007, 05:27:35 PM
I can't help but think you guys are getting a tad too ambitious with this project, with plans to change remove and add new sections, it's almost as if you're remaking the mod! I can't help but feel it's a bit OTT, starting off with a simple models replacement pack and turning into a bigger project. This is of course is my opinion and with that said, I'm flattered you asked for my help and I will be happy to contribute whatever I can for your project.

You guys have any idea on a release date yet? :P

Well in comparison to what it started off as, it could be seen as over the top, but inside the dev area, we are meeting all objectives and additions that we wanted to make, save map wise. Most of the code and gameplay is nearing completion, leaving the maps, hence why we are looking for them because we know its going to take the longest. As SaxonSwine suggested, another mapper or two would be a good idea.

As for a release date, we are loosely-valve-time-line thinking Q1-Q2 of 2008.

If you want to be involved, msn me or email me and we can talk :)

As for updates, hopefully there will be some images of the new SOG coming around the corner.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: hydeph on September 21, 2007, 09:36:35 PM
I can't help but think you guys are getting a tad too ambitious with this project, with plans to change remove and add new sections, it's almost as if you're remaking the mod! I can't help but feel it's a bit OTT, starting off with a simple models replacement pack and turning into a bigger project. This is of course is my opinion and with that said, I'm flattered you asked for my help and I will be happy to contribute whatever I can for your project.

You guys have any idea on a release date yet? :P

When I get a new motherboard, I'd like to see your jungle map for some inspiration :)
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Trilkin on September 22, 2007, 04:05:21 AM
Another thing I'm curious about...

Have there been any thoughts on making a few areas open-ended/have more than one solution?

I'm not talking Deus Ex or anything, of course; just wondering if it's been considered.

...

Huh. Someone has probably asked this already. Oh well...
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: SaxonSwine on September 22, 2007, 11:11:08 AM
The essential game design will remain unchanged on the maps - it would be too much time for me to change them all.
As for different endings, no there won't be.  There will just be the one ending, since adding any more would create a raft of problems
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Editor321 on September 22, 2007, 03:53:48 PM
New media as promised!

See it on the website at http://hoe.half-lifecreations.com/media.php?album=21%20Sept/

It features the new SOG, the first M16 compile with Toadie's animations and a neat picture of the lights on the alien craft.

Enjoy and as always, more to come later  ;D
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Greaser on September 22, 2007, 04:08:12 PM
Oh, great! Now the elite soldiers look profi! And I really like the effect of shining light in a spaceship.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: MrOHai on September 22, 2007, 05:59:14 PM
Are you 100% sure that night vision goggles were available during the Vietnam war? I had heard of simple night vision rifle scopes but never actual goggles. I could well be wrong though.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: The-Ice-Man on September 22, 2007, 07:42:09 PM
Hard to say, there were night vision scopes introduced to help snipers around World War II. Early goggles may have been made by the time the Vietnam war started.

Since there are now changes to HOE's maps and code, I guess an installer may be in order. If that's the case then maybe there should be an option in it for those who like the maps and code the way they are to just install the HD models, sprites, decals etc.

If it's just a .rar file though then I guess people can just choose not to use the map replacements and new .dlls or whatever.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: SaxonSwine on September 22, 2007, 08:43:27 PM
The project has reached such a size that we will be releasing it as a standalone release.
In this day and age of fast net speeds, most people probably won't mind; but for those of you who want a small release, we might put out a model pack

As for IR goggles, there were some. Apparently they caused cancer :( not that zombie SOGs care :P
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Trilkin on September 22, 2007, 10:38:38 PM
The essential game design will remain unchanged on the maps - it would be too much time for me to change them all.
As for different endings, no there won't be.  There will just be the one ending, since adding any more would create a raft of problems


I wasn't really asking about new endings (that's a pretty steep demand, HA!), I meant alternate paths within certain maps. Like to get in a building you could something other that blow a wall off, you could...oh, say...clamber through a window (this is on a clumsy example of course).

While the pathfinding on characters be improved at all (ie: on the lift up to General Dhong's office, I had a Mike Force trooper tail me, but he is incapable of following me off onto the upper floor, despite the distance from surface to surface being less than a foot WTF. Also, I'm able to gather nearing all the troops in the Bau Rau Bong Nui fighter base [spelling?], but it can be real chore. Sure helps to have such number in Hangar B, though.)?

Oh, one other thing--in a few areas (case in point, Revolution of the Dead), people hanging around (haha, hanging around) are immortal. Not that big a deal, I guess, but I personally found it to be pissy.  For the condemned 'enemies of the Revolution' in particular. Seeing the 'bullsquid' hawking it expectorate on them was awesome touch an all, but never having the people die kind of defeats the shock value (is this the right word?). Are there any plans to change this at all?

I don't have any complaints about Them being indestructible though, in fact I'd say it's a must. Ropes could do with some tweaking, too...

No huge deal, just was asking.

----
By the way, the coronas on the starship's lights look great.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Editor321 on September 23, 2007, 03:17:26 AM
Since there are now changes to HOE's maps and code, I guess an installer may be in order. If that's the case then maybe there should be an option in it for those who like the maps and code the way they are to just install the HD models, sprites, decals etc.

If it's just a .rar file though then I guess people can just choose not to use the map replacements and new .dlls or whatever.

It it will be a stand alone exe installer. As for the option for adding code or maps, I dont think there will be one. You either play the whole pack or the original. If you want to mod the files and models to work with HOE original, that will be something left up to the end user. The reason for this is that the models and code are heavily intertwined.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Aydin on September 23, 2007, 03:25:32 AM
Would it be hard to code in say, Some nice gore effects, making gibbing more realisitc with blood spraying. plus a bit chunkier realistic meat. The blood and gibbing with new sounds kinda like jaykin bacon source.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: The-Ice-Man on September 24, 2007, 02:27:44 AM
The BrainBread gore system is good. Blowing chunks out of heads, blowing people in half. That would be an awesome system to implement. Not saying you guys should, I realise how much time it would take, making submodels of every enemy with no head, half a head, missing limbs etc. Just saying it would be awesome.

Since maps are now being redone, will the Xen aliens that aren't being replaced with more appropriate models (like the barnacle and slaves for example) be removed or left in?

I know some people think the Space Ship should be left in and if that's the case it's an excuse for the Xen aliens to be there, but I think it's a real cop out for Xen aliens to be in the mod. I always did. Other aliens perhaps fine, but not Xen aliens. Leave those to Gordon and friends I say.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Editor321 on September 24, 2007, 12:56:40 PM
We sent some stuff off to Planet Phillip and gave them 4 exclusive images of the COOP mode.

If you are interested, you can view them here:

http://www.planetphillip.com/posts/heart-of-evil-enhancement-pack-half-life/
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Anton on October 07, 2007, 04:46:03 PM
Looking really good! I hope you get a mapper to help vongonzo out!
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: SaxonSwine on October 18, 2007, 10:03:56 PM
Right, its been a while since we last had an update.  A more comprehensive overhaul of the HOE maps has begun, here are some pictures of progress on Map1.  Expect to see a larger Media update on the HOE website soon... :)

If anyone has any thoughts on how to make the downstairs foyer of the Special Forces barracks look less sparse, I'd be glad to hear

[File not found]
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Coozins on October 18, 2007, 10:22:33 PM
I just thought of something. Please make sure UV maps of models are fixed for the release of this, as there were quite a few misaligned textures in Opposing Force: Redux. Other than that, everything looks good so far.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Memobot on October 18, 2007, 10:29:52 PM
Is that first screenshot of a completely new map? It doesn't look too familiar, unlike the second which looks I'm assuming just has better textures.
Good job either way! :)
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Editor321 on October 18, 2007, 10:44:45 PM
The first screenshot is the first map, the hallway you walk down towards the staircase to leave to go to command.

Make sense?
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Darth Marsden on October 29, 2007, 06:43:30 PM
Call this a horrendus bump, but looking at the thread title (the 'working title' bit, anyway) I had a stunningly obvious realization and felt I should throw it into the ring.

How about calling this whole thing Heart of Evil Redux?

Eh? Eh?

Also, I might as well throw in the almost obligatory request for an update on how this is going.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: SaxonSwine on October 29, 2007, 07:53:31 PM
Theres already been "OP4 Redux", and this project is going in a different direction to that, in the sense that we're not just doing weapon/NPC replacements, we're recoding it, improving the maps, etc.  Besides, the present title is pretty self explanatory.

There are things going on behind the scenes, progress is slow though due to our worldly commitments (Uni/work/school/etc)
Personally I'm reluctant to post updates too often, because I don't want to spoil the new things we're doing prior to release, I hope that people will enjoy things then and there.
Unfortunately I've been lumbered with several Uni projects myself, so I the previously mentioned media update won't be as soon as promised :(
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: spforce on October 29, 2007, 08:34:17 PM
is there is a release date for this project?
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: SaxonSwine on October 29, 2007, 09:09:29 PM
Before Duke Nukem Forever :P
We're aiming for a Q1/Q2 release 2008.  If it slips, it slips; we would rather do a good job than rush things.  Hopefully things should stay on track though :)
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Besli on October 29, 2007, 09:11:25 PM
Before Duke Nukem Forever :P

LOL! That was really good! :D
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Editor321 on October 29, 2007, 10:00:09 PM
The reason this isnt named Redux is because it isn't done by Team Redux, who btw are not the same people working on this project.  ;)

We might have some new stuff to show in a few days. We will see.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Darth Marsden on October 30, 2007, 08:09:47 AM
Fair enough. I just though, y'know, it was appropiate (http://en.wikipedia.org/wiki/Apocalypse_Now_Redux). But hey, it's your call.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Editor321 on December 04, 2007, 01:44:41 AM
Well guys,

We have an update coming. We just have been too busy to post progress. We have been working when we have had the free time, so the content has been piling up to be viewed.

-We have added some fine details to the Mike Force and Medics with the proper weapon models.
-Polishing the M16.
-Working on the ingame compile of the RPG.
-Jeep model. (not sure if thats new)
-Other "suprises" will come later.

So we will get aroun eventually to showing you some of this stuff, dunno when. This ins't a complete list as we like to keep some stuff in the rear. Perhaps we will released an up to date ingame video around Christmas once our exams are over.

Thats all for now.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Sergeant Kelly on December 04, 2007, 03:49:13 AM
New RPG? :)

The original was an RPG-7 right?
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: SaxonSwine on December 04, 2007, 10:01:18 AM
It still is an RPG7, [anonymous person] modelled and animated one for us from scratch, so our one is completely new  ;D
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: ruM on December 04, 2007, 02:06:02 PM
Aw no pics. Can't complain though, you guys have been doing an excellent job so far. Keep us posted! ;D
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: jack-wonrz on December 04, 2007, 09:08:28 PM
Some pics of tweaked mf medics and new npc guns, also started "superzombifying" the mikeforce.

[File not found]
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: DiamonD on December 04, 2007, 11:52:11 PM
wow! impressive I must say!

I am amazed at 2 things:

1. the detailed models

2. the gun goes down when pointed at an ally, just like HL2! ^^

Keep up the excellent work guys and gals.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: jack-wonrz on December 05, 2007, 12:00:14 AM
2. the gun goes down when pointed at an ally, just like HL2! ^^

Just a coincidence :P One of the idle anims features the gun being moved up and down, and it happened when I hit F5, that's all.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: DiamonD on December 05, 2007, 12:20:42 AM
Just a coincidence :P One of the idle anims features the gun being moved up and down, and it happened when I hit F5, that's all.

ahahaha thats funny :D
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: ruM on December 05, 2007, 02:03:03 PM
Are those GHOST Ops anims for the colt? If so did you add a melee attack to it too?  :o
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: jack-wonrz on December 05, 2007, 02:11:02 PM
I'm not sure if these are Ghost Ops, Editor sent me the compile one day, and I didn't ask about the credits :P But yes, the melee attack is there.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: SaxonSwine on December 05, 2007, 02:12:55 PM
I don't know who did the animations myself, but yes Minuit added a melee animation to it.
We've also coded the melee to happen sooner, so its now easier to run up to a zombie *thump* and run back.  In the old code, you had a slight delay before the melee occured.

More pics soon...
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: ruM on December 05, 2007, 05:03:28 PM
I don't know who did the animations myself, but yes Minuit added a melee animation to it.
We've also coded the melee to happen sooner, so its now easier to run up to a zombie *thump* and run back.  In the old code, you had a slight delay before the melee occured.

Nice! We should get a sneaky .avi of that.  ;)
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: D3ads on December 05, 2007, 06:55:23 PM
Nice work :D
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: KylerAdams on December 05, 2007, 07:05:28 PM
Nice! We should get a sneaky .avi of that.  ;)

Indeed.

:D

Also, by any chance, will the weapons be perspective-corrected? Just wondering..
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: SaxonSwine on December 05, 2007, 07:42:30 PM
I've done perspective correction on the M21, none of the other models have perspective correction, but then they don't really need it - they don't appear to have perspective distortion.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Besli on December 05, 2007, 10:20:23 PM
WOW, the zombie body skin is fantastic! You really can see some "bulletwholes" on it! ;)
The medic model is also really quality, and the enhanced weapons too!
I really love those models and can't wait to play HoE:EP!!

Shoudn't the Medic have a "medical cross" logo on the helmet too?
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: KylerAdams on December 05, 2007, 10:54:51 PM
I've done perspective correction on the M21, none of the other models have perspective correction, but then they don't really need it - they don't appear to have perspective distortion.

Ah, yay... most custom models that aren't based off the default (VALVe/Gearbox) models look really bad without it.... such as that "HD" M40A1 using the original texture floating around.. god that thing is horrible.. :s
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: SaxonSwine on December 05, 2007, 10:57:37 PM
Not seen that one... Sniper rifles are nearly always affected by perspective distortion, especially on the scope or on the barrel.
Glad you like the NPCs Besli!  I think the medics are OK without a cross on their helmet, they would look a bit incongrous with one
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: KylerAdams on December 05, 2007, 11:23:55 PM
(http://img212.imageshack.us/img212/6500/crappym40wf2.png)

This one. :S
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: SaxonSwine on December 06, 2007, 10:49:38 AM
Looks like the bullet would get jammed :P

There are already screenshots of the M21, but heres another one for you Kyler  ;)

[File not found]
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Besli on December 06, 2007, 10:53:18 AM
There are already screenshots of the M21, but heres another one for you Kyler  ;)

This M21 wins!! :D
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: spforce on December 06, 2007, 11:49:37 AM
(http://img212.imageshack.us/img212/6500/crappym40wf2.png)

This one. :S
offtopic: where can i get this sniper model?

ontopic: project looking really nice i give it 10/10! :D

i will go to the moddb entry now to check the % of this project
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: DiamonD on December 06, 2007, 05:39:35 PM
Looks like the bullet would get jammed :P

There are already screenshots of the M21, but heres another one for you Kyler  ;)

Thats fucking amazing... VERY nice model!

+
-wood textures
-scope :o
-arms ^^
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Editor321 on December 06, 2007, 06:26:07 PM
Arrrr Peee Geeee Seven!
by Toadie

Nothing you have seen before.

More to come later.

[File not found]
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Besli on December 06, 2007, 07:18:01 PM
Wow, the model looks very good, but the HUD is a bit hard visible on this ground!
(I don't know if you have noticed it yourself.)
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: SaxonSwine on December 06, 2007, 08:05:11 PM
Haha, lol thats just the Village level.  Its really good for testing the game since it has all the weapons and most of the NPCs, we haven't done anything to improve the graphics of that map though... I'm toying with the idea of inserting it into the main game, so it may yet recieve a makeover.
Personally I haven't had any issues with the HUD elsewhere during testing, though I tend to use desaturated textures.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: The-Ice-Man on December 06, 2007, 09:05:33 PM
The HUD's green there too, can't help but prefer yellow.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: James on December 06, 2007, 09:14:11 PM
Well, the original HUD was the exact same colour as Half-Life's, which sucked hard.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Editor321 on December 06, 2007, 09:41:52 PM
I'm not using the HUD that will be included in that pic anyway :)
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: KylerAdams on December 06, 2007, 10:42:05 PM
There are already screenshots of the M21, but heres another one for you Kyler  ;)

..

....

There is a god, and... his initials are SS.

xD

But yeah..

Nice work..

@ SPForce: it's the sniper model with the SC map Skylined, look it up at SCC..
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Besli on December 06, 2007, 11:06:18 PM
The HUD's green there too, can't help but prefer yellow.

No, yellow is not a good colour for the HoE HUD!
I would prefer green or white for the numbers, and maybe coloured items!
I also would prefer military style numbers!

The original main menu buttons of WON HoE are grey/white and with a regular font.
I have replaced it with a white version of the Op4 menu myself.

@SaxonSwine: Yes, I'm sure it is just in that erea of the map so hard to see! ;)
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: SaxonSwine on December 07, 2007, 10:32:23 PM
The HUD should be changed at a future date.  Anyhoo... something for you all to enjoy, a short promo put together by Editor321, in game footage recorded by Wonrz:

http://www.youtube.com/v/92ewECtMdLE&rel=1
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: technoblue on December 08, 2007, 08:28:05 AM
Why not make the HUD customizable? Like a configuration file that reads in values etc.

Its looks very nice thus far Editor321, I am looking forward to release.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: SaxonSwine on December 08, 2007, 10:50:40 AM
Hmm that sounds like a nightmare in coding.  Obviously the HUD is something which needs attention, so we will do something about it
Right now we're still focusing on NPCs and Mapping, but over Christmas ought to find time to do it
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Editor321 on December 08, 2007, 05:04:53 PM
You can also download it from File Front:
http://files.filefront.com/HOE+Enhancement+Pack+Video/;9216256;/fileinfo.html

And to top that off, you can also check out a short article about it on Planet Phillip:
http://www.planetphillip.com/
http://www.planetphillip.com/posts/heart-of-evil-enhancement-pack-half-life/#more-3375
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: jack-wonrz on December 08, 2007, 09:51:34 PM
A little bit of progress I made on the superzombie skin:


[File not found]
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Morpheus on December 08, 2007, 09:57:06 PM
Needs a bit more missing flesh :whut:
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Sergeant Kelly on December 09, 2007, 01:17:27 AM
Are there going to be multiple versions of the bodies? Maybe some with different wounds?
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Meneias87 on December 09, 2007, 01:40:39 AM
Where's this explosion sprite from? Looks really nice for HL; best by far I've ever seen!
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: KylerAdams on December 09, 2007, 02:17:26 AM
Everything is sexi, except for... the Remington. No offence, it's a good model + all... but the v model looks... eh.. flat.. like it needs the perspective correction...

as for the HUD: I think it looks good green... imo, should stay that way, and perhaps in a stenciled armyish font..
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: jack-wonrz on December 09, 2007, 10:11:51 AM
Needs a bit more missing flesh

Yes, there will be some flesh missing, but only as much as could be ripped out with bullets.


Are there going to be multiple versions of the bodies? Maybe some with different wounds?

Yes, the second torso submodel will likely have the chest open, like in the original concept.


Where's this explosion sprite from? Looks really nice for HL; best by far I've ever seen!

It's the explosion from Stalker, you should be able to find it on FpsBanana.


Everything is sexi, except for... the Remington. No offence, it's a good model + all... but the v model looks... eh.. flat.. like it needs the perspective correction...

You don't sound too sure :P Looks alright to me:

[File not found]
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: SaxonSwine on December 09, 2007, 10:36:18 AM
The shotgun seems fine to me too, I don't think it needs any perspective correction, which is lucky since perspective correcting a shotgun is pretty hard.  I mean, I guess we could perspective correct the stock, but then might look stumpy!
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Morpheus on December 09, 2007, 08:14:41 PM
Yes, there will be some flesh missing, but only as much as could be ripped out with bullets.


Yes, the second torso submodel will likely have the chest open, like in the original concept.


It's the explosion from Stalker, you should be able to find it on FpsBanana.


You don't sound too sure :P Looks alright to me:

The zombie grunts have been dead a while, maybe animals picked chunks off them?
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: KylerAdams on December 10, 2007, 04:06:53 AM
The shotgun seems fine to me too, I don't think it needs any perspective correction, which is lucky since perspective correcting a shotgun is pretty hard.  I mean, I guess we could perspective correct the stock, but then might look stumpy!

O.o

Imo.. it seems to disappear, like most rifles for CS/CSS.

Compare the edge of the top, on your side, and the bottom of that side... they're going toward eachother, which, unless I've forgotten what an 870 looks like (which I don't think I have), it doesn't.. it remains flat/even. 
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: jack-wonrz on December 20, 2007, 11:22:18 PM
Hoho, we got ourselves a new Huey for Christmas

[File not found]
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Memobot on December 20, 2007, 11:45:46 PM
Now that Huey is nice.
What a Christmas present!  :D
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Coozins on December 21, 2007, 03:07:43 AM
Yeah, that's pretty damn nice. You're quite the talented person, Wonrz.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: jack-wonrz on December 21, 2007, 09:40:23 AM
Nah, It's mostly photoskinned :P

[File not found]
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Memobot on December 21, 2007, 02:30:54 PM
If this high standard is kept up, that'll be an in-game screenshot  ;)
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Besli on December 21, 2007, 05:55:11 PM
The HoE EP Team wishes you all:
(http://www.diggerhistory.info/images/rar/xmas-huey.jpg)
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Coozins on December 21, 2007, 06:21:06 PM
Nah, It's mostly photoskinned :P

Oh, right. Well, it still looks good, anyway.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: D3ads on December 21, 2007, 10:30:03 PM
Just because it's a photo-skin doesn't mean it should be viewed with any less value than your painted character skins, wonrz, making a decent skin out of a photo like that is a pretty hard task, that's a great job right there!
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Coozins on December 22, 2007, 12:54:18 AM
May I make a suggestion?

What do people think of tigers being enemies in this? (No, the inspiration for this did not come from Black Hawk Down, I've only just thought of that.) Indochinese Tigers live in Vietnam. There could also be zombie versions of them.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: KylerAdams on December 22, 2007, 01:15:35 AM
May I make a suggestion?

What do people think of tigers being enemies in this? (No, the inspiration for this did not come from Black Hawk Down, I've only just thought of that.) Indochinese Tigers live in Vietnam. There could also be zombie versions of them.

That'd be a good replacement for the bullsquid, if it hasn't been modelled yet..
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: jack-wonrz on December 22, 2007, 11:18:01 AM
Nice idea, I think it wuold be better fitted to take place of the aliens though (vorts), after we cut the spaceship part.

Theres one problem though... Uhh... anybody have a good tiger model? :P
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: SaxonSwine on December 22, 2007, 12:48:32 PM
Yeah I thought a while ago it would be a good idea to have Tigers (I was thinking of Apoc Now Coozins!).  They might appear in some original maps... there are a number of new NPCs I would like to make for this.  We'll see how development goes.
But yeah if anyone has a Tiger model please let us know!
NPCs and monsters are something we are discussing at the moment - personally I was thinking of having an SPX monster (sort of like Psycho Mantis) which throws psychic energy balls at you. - that could replace the Vortigaunt.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Coozins on December 22, 2007, 03:11:22 PM
I quite like the idea of the Psycho Mantis thing. It would certainly be better than Vortigaunts who for some reason exist even though they have absolutely nothing to do with the Heart of Evil storyline.

I found some tigers on Turbosquid, but they cost money. There's a pretty good one for $70. (http://www.turbosquid.com/FullPreview/Index.cfm/ID/371028) It could be bought if people donate. I for one would be willing.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Sergeant Kelly on December 22, 2007, 10:30:08 PM
So what're you guys going to replace the spaceship part with? It was pretty important to the original storyline in my opinion.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: SaxonSwine on December 22, 2007, 10:42:24 PM
A temple.  As posted some time ago, I think a Temple would be more fitting with the overall occult theme of the game.  The spaceship seemed more like a last minute afterthought, and is definitely quite an anachronism.
I'll try and make it look like the temple from Apocalypse Now... its been proving quite hard to find out anything about Vietnamese Mythology, so Apocalypse Now is pretty much my source of reference for that!
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Greaser on December 22, 2007, 10:48:37 PM
There's a pretty good one for $70. (http://www.turbosquid.com/FullPreview/Index.cfm/ID/371028) It could be bought if people donate. I for one would be willing.
Haha, 70 dollars for a tiger model! These guys are nuts!!!
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: jack-wonrz on December 22, 2007, 11:02:14 PM
The vorts in Hoe came out of the crashed spaceship - so however silly and gameplaywise nearly pointless, they presence was justified.

@Saxon: The temple Kurtz and his followers inhabited was situated in Cambodia, maybe we'll be able to find some more references about their mythology.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: SaxonSwine on December 22, 2007, 11:08:03 PM
Oh of course (durrrr!)  Cambodian Mythology turns up a hell of a lot more.  Somewhat fittingly Wonrz, the mythology features snakes as a central theme... http://en.wikipedia.org/wiki/Naga_(mythology)
@ Lexi, as far as model prices go $70 isn't too bad.  3D models usually cost more than $300  :o
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Greaser on December 22, 2007, 11:13:36 PM
@ Lexi, as far as model prices go $70 isn't too bad.  3D models usually cost more than $300  :o
I know, but since some models here on HIT look better....and they cost nothing! I think we can find good tiger for free.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: KylerAdams on December 22, 2007, 11:14:42 PM
I know, but since some models here on HIT look better....and they cost nothing! I think we can find good tiger for free.

As well as being skinned, I might add.

:S
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Memobot on December 22, 2007, 11:21:47 PM
The vorts in Hoe came out of the crashed spaceship - so however silly and gameplaywise nearly pointless, they presence was justified.
I can't believe you're cutting out the spaceship! :o
It is one of the funniest and most amusing things I have ever see in any game, modification or retail. It fits perfectly with the feel of the game as well, such as level where you have to find the key to the door, only to find it just needed a shove.
Can you at least make an improved version of the spaceship map for those that want it? Please?  :(
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: SaxonSwine on December 22, 2007, 11:32:39 PM
I know, but since some models here on HIT look better....and they cost nothing! I think we can find good tiger for free.
Somewhat true!  I'm looking around for a free 3D Tiger model.  No luck yet, so I might seek out a monster modeller from Mapcore or HL2world.  I have found some Lion models, but there aren't Lions outside of Africa!  I guess I could use one as a base, then reskin it.
Turbosquid is a pretty good website, other 3D model sites hawk stuff off of CSNation / etc, which is downright taking the piss

@ Memobot... sorry I have no intention of doing that I'm afraid.  You will be able to use the default maps with this (if you really want to) I'll have a look to see which map it is
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: jack-wonrz on December 26, 2007, 05:17:18 PM
Compiled superzombies; moar heads will roll out soon

[File not found]
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Memobot on December 26, 2007, 10:47:05 PM
It all looks so good  ;D

SaxonSwine: Okay, just do a damn good job with the replacement maps  :)
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Meneias87 on December 27, 2007, 11:33:28 PM
r rpg7s this small?
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: D3ads on December 28, 2007, 12:03:14 AM
Are..ARE..ARE!!!!
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: The-Ice-Man on December 28, 2007, 03:15:10 AM
Yes they are, and the 870 and M60 have invisible foregrips. Didn't you know that? ::)
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Nige111 on December 28, 2007, 10:15:31 AM
I don't care about the guns, or the zombies or the maps, I just want the hands. :3
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: jack-wonrz on December 28, 2007, 12:37:55 PM
Yes they are, and the 870 and M60 have invisible foregrips. Didn't you know that? ::)

Why dont you join the team and create some all new, high quality animations for the zombies?
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: The-Ice-Man on December 28, 2007, 05:55:56 PM
That sarcasm wasn't directed at you, it was at the other guy for complaining about the size of the RPG.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Meneias87 on December 31, 2007, 09:19:12 PM
That sarcasm wasn't directed at you, it was at the other guy for complaining about the size of the RPG.
They still look small.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Editor321 on December 31, 2007, 09:42:36 PM
Quiet meat sack.

WIP
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Meneias87 on January 01, 2008, 09:46:12 PM
Quiet meat sack.

WIP
Is there a "quiet meat sack" being made, or don't you know where to place comas?
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: SaxonSwine on January 01, 2008, 10:23:17 PM
Look up gullible in a dictionary - did you know it's not there?

The RPG is the right scale, it isn't meant to be something like a Quake rocket launcher. There isn't a meat sack being made, but there is nice piece of roast beef already done.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: halflifedave on January 01, 2008, 10:24:32 PM
Is there a "quiet meat sack" being made, or don't you know where to place comas?

maybe you should fix your own typos before pointing out his
r rpg7s this small?

slap a "Look! A three headed-monkey!" dialog box, and Ill use it.  ;)

If so, to the hell with it!
But I dont think it's so. Anyway, all horror games/mods juts look silly for me.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: The-Ice-Man on January 02, 2008, 01:51:40 AM
The roast moose is done? Now that's something that needs a preview shot.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: SaxonSwine on January 02, 2008, 12:31:45 PM
I did this ages ago, but since you ask I thought "why not!", even if some people might be shocked and appalled "OMG its come to previewing a plate of food?!"
It's not meant to be seen so close up, which is why there are low res textures.  It is a prime example of poly wastage, being 720 polies :P

[File not found]
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Meneias87 on January 02, 2008, 03:53:04 PM
maybe you should fix your own typos before pointing out his
OMG, THE TYPOS!!!
Seriously, you've checked all my post just for this? GAL!
Besides, "r" and "Ill" are no typos and, more importantly, I wasn't pointing out a typo, but a genius, like you.  :D
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: D3ads on January 02, 2008, 03:54:55 PM
Jesus christ, now that's what I call 'super-definition' :O
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Meneias87 on January 02, 2008, 03:55:21 PM
WRONG BUTTON! DELETE THIS POST!
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: The-Ice-Man on January 02, 2008, 06:48:15 PM
Nice meat.

By the way you can't delete posts. Why not edit it to say something interesting instead?
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Morpheus on January 03, 2008, 01:29:20 AM
Moooooose...

(drool)
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: jack-wonrz on February 07, 2008, 08:45:55 PM
bump ;D

[File not found]
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Abyss 25 on February 07, 2008, 09:19:45 PM
That looks quake 4 quality. Keep up the good work.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: SaxonSwine on February 07, 2008, 09:27:48 PM
:D

More bumpage
+ Media update coming shortly...

[File not found]
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Greaser on February 07, 2008, 10:14:37 PM
As I watch that Kurtz, hard to find right words. Maybe something like "That should be made as player model too."
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Sergeant Kelly on February 08, 2008, 04:47:04 AM
What sections of the maps are those? They don't look familiar.

Good job on Kurts, by the way. Can't wait to slice off his head. :p
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Editor321 on February 08, 2008, 04:50:46 AM
Somewhere in Episode C  ;D
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Napoleon on February 08, 2008, 01:33:29 PM
I'm amazed... The mod will lock awesome...  :gotcod: :gordonbbq:
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: SaxonSwine on February 08, 2008, 02:40:21 PM
What sections of the maps are those? They don't look familiar.

Thats from the hospital or 'medical area'.  I've been busy reworking its visual style, since it seemed nothing like a hospital to me.  There are some changes to the layouts of maps, to improve appearance, and to make the maps easier to navigate.  Walking past keys/etc should now be a thing of the past; pointless keys have been cut out (eg the ruby key), as has the 'plank of wood' puzzle which is something no one would ever get without the help of an FAQ.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: DiamonD on February 08, 2008, 05:38:48 PM
I think I'm gonna' have to DL this mod :o

The only mod I know of very well is NS, but thats just me.

After seeing all the media, I think I'm gonna' take a look at the mod itself. :D

I anticipate the release of the pack. Nice work so far!
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Editor321 on February 08, 2008, 05:42:11 PM
(http://thorsten.springhart.de/wp-content/uploads/2006/12/hypnotoad.gif)

Hypno-Toad says you will all download it.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: gi777 on February 08, 2008, 05:51:25 PM
(http://thorsten.springhart.de/wp-content/uploads/2006/12/hypnotoad.gif)

Hypno-Toad says you will all download it.


No need for hypno toad for that


keep up the good work.

EDIT will you change the bullsquid model
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: jack-wonrz on February 08, 2008, 06:35:16 PM
If we find a modeller for the job, yes :-\
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: SaxonSwine on February 08, 2008, 06:36:42 PM
We certainly plan to!  Wonrz posted concept art for a replacement model early in this thread
We really need to get someone on board who can model monsters.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: D3ads on February 09, 2008, 02:55:52 PM
Good stuff, especially the kurtz model, you're an amazing artist wonrz!
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: jack-wonrz on February 09, 2008, 03:49:04 PM
Thanks, but you can't forget SaxonSwine, he made the face texture. And most of the credit goes to IoI, they're the ones who made the Hitman model ;)
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: gi777 on February 09, 2008, 04:32:44 PM
made some barnacle concept. ;D


mayby its some use for you guys.

[File not found]
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: DekklinOfDeath on February 12, 2008, 04:28:53 AM
Questions to the Devs: Will the bloom be VAC legal? Will you be interested in continuing to work on Invasion Redux when you're finished with HoE?

I know these questions were probably asked before, but I couldnt find them. Thanks you guys! Keep up the good work!
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Editor321 on February 12, 2008, 04:39:14 AM
Questions to the Devs: Will the bloom be VAC legal? Will you be interested in continuing to work on Invasion Redux when you're finished with HoE?

I know these questions were probably asked before, but I couldnt find them. Thanks you guys! Keep up the good work!

The bloom is properly coded into the mod like RECB and RA2 so there is no fear of VAC banning.

Invasion Redux was developed by a completely different team. The only thing the two teams have in common is myself. At this time I have no plans to continue work on IR.

Let me know if there any other questions.

PS@gi777: Nice concept  ;D
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: napam on February 12, 2008, 09:35:30 AM
This Pack contain the New Weapon?
Like the Makarov,M70 SniperRifle,.38cal Revolver.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: SaxonSwine on February 12, 2008, 10:04:39 AM
Not those weapons.  If we can, we'll add some other weapons - its down to what a coder can do (and I am not a coder).  Basically any new weapons we add would be different to the already existing weapons, there isn't much point in making 'clone' weapons.
ATM the only new weapon is a claymore, which replaces the tripmine.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: gi777 on February 12, 2008, 10:30:16 AM
PS@gi777: Nice concept  ;D

Thanks ,I have some questions too.
Are you going to use concept ?

Will you use ragdoll like animations?

will there be new sounds ?(i don't like the HoE barney voice and the knife sound)
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: SaxonSwine on February 12, 2008, 10:45:43 AM
There were a few new idle animations made, but otherwise NPCs haven't recieved any new animations.  HOE already uses a primitive ragdoll system,  but I don't think we have any plans to make new animations for the deaths - if there are any animators out there who could do that, please post in the thread :)

As for new sounds, yes we have been extensively working on new sounds for HOE.  We have Engineer from Insurgency making weapon sounds/etc for us, so everything sounds pretty realistic :D  The Barney dialogue is something which needs addressing, we'll see about what we can do

As for the Barnacle, Tom will no doubt have the say on that ;)  I hadn't otherwise thought about the Barnacle
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: [RiP]FER on February 12, 2008, 03:02:31 PM
Too bad Kurtz doesnt look like Marlon Brando anymore, still the model is kickass
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: SaxonSwine on February 12, 2008, 03:09:49 PM
The first head model I made was based on Marlon Brando (see attached. Yeah the eyebrows suck, its a beta model we don't need anymore).  Wonrz took the texture and applied it to a higher poly mesh, resulting in a better looking model.
Look out for Marlon Brando imagery throughout HOE... muhhahaha!

[File not found]
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: [RiP]FER on February 12, 2008, 03:25:59 PM
Would be really funny if kurtz ended overweight like Brando  ;D
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Editor321 on February 12, 2008, 06:50:39 PM
I think it would be pretty neat to have a guy gooed to the ceiling like in an Alien movie with his chest hanging open with "something" hanging out to snag people and pull them up.

Oh, if you guys havent noticed there are some new pics on the website, and a few on Mod Db. Be sure to watch our mod if you have an account.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: DiamonD on February 13, 2008, 01:19:21 AM
We will Editor. The hypno toad has us under his command :o :o :o
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: SaxonSwine on February 17, 2008, 01:42:13 PM
I've modelled a new Thumb and Finger ;D  It might seem like a minor thing in the grand scheme of the mod, but its nice not to be staring at sausage fingers :P

I haven't checked, but these might be higher poly than the CSS ones; I even took the time to model fingernails!!

[File not found]
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Nige111 on February 17, 2008, 01:55:00 PM
but its nice not to be staring at sausage fingers :P
Fuck yeah, I hate the fingers/thumbs on the LD/AI op4 hands.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: DiamonD on February 17, 2008, 09:31:55 PM
I've modelled a new Thumb and Finger ;D  It might seem like a minor thing in the grand scheme of the mod, but its nice not to be staring at sausage fingers :P

I haven't checked, but these might be higher poly than the CSS ones; I even took the time to model fingernails!!

All I care is that it wont be extremely hi-polied. Just looking at the finger, I'd say 200 polys, more or less?

I just don't want to lag my ass off when I see the dude's fingers :P
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: SaxonSwine on February 17, 2008, 10:25:33 PM
Well I'm trying to optimise the stuff I'm working on, though I am working on a high end machine so I probably won't feel the strain of some lower end machines.  Hopefully if your PC can run HL2 it should be fine with HOE:EP, although if you have trouble rendering Alyx... our NPCs are ALL pretty much the same poly count as her!
Hopefully most people should be able to handle that.  Otherwise, I'm sure someone could hack together an MD pack after we release this, for people who find it laggy.

As for the Thumb, its a mere 140 polies :D
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: KylerAdams on February 17, 2008, 10:33:09 PM
As for the Thumb, its a mere 140 polies :D

"Mere"?!

Gearbox Op4 thumbs have a total of SIXTEEN!

D=
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: hydeph on February 17, 2008, 10:57:17 PM
which is why they look so shitty...
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: KylerAdams on February 17, 2008, 10:58:07 PM
which is why they look so shitty...

Ah, I see you're one of the "omg low poly?! it suxx!11" people. ._.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Sergeant Kelly on February 18, 2008, 12:06:57 AM
No, compared to anything modern age, the Op4 fingers look like utter shit.

Which set looks nicer, Crysis hands or Op4 hands?


Nice work on the fingers, by the way. I think a couple turbosmooths should fix that low poly issue. :P
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: KylerAdams on February 18, 2008, 12:19:18 AM
No, compared to anything modern age, the Op4 fingers look like utter shit.

Which set looks nicer, Crysis hands or Op4 hands?

Crysis, clearly, as Crysis is on a newer engine with more shaders, effects + such. Convert them to HL + compare them, then tell me which looks better. (Most likely still Crysis, but I <3 the Op4 gloves too much)
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Aydin on February 18, 2008, 09:26:28 AM
mm no you love op4 because all your shit computer can handle is gold source. default models toooo.  :D
don't worry I just jest, your a good kid.

By the way guys that thumb isnt high poly at all, in fact you could go onto say its low-poly by todays standards.

Anyway anymore of those swanky youtube videos, I love the work, and do you have the .mp3 of that peculiar eminem remix, what do they call it, Ska is it?
it sounds terribly awesome

Ah, I see you're one of the "omg low poly?! it suxx!11" people. ._.

Buy a new rig or stop freedom fighting for a lack of polygons.  ;)
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: SaxonSwine on February 18, 2008, 10:41:05 AM
Glad you like the videos!  I guess we can put some more up, I might show off some of EPC after I do some compiles later on...
The Eminem mix is Eminem vs the Smiths 'without this charming man' which I got from here http://www.negcap.com/multimedia/without_this_charming_man.mp3
If you like that check out Dr Dre vs The White Stripes http://www.maxalbums.com/download-Dr._Dre_&_Eminem_Vs._The_White_Stripes-Hard_To_Forget_About_Dre-279536.mp3 which is the best mash up I've ever heard

Heh, yeah I guess that thumb would be low poly by modern standards!  I only work in MS3D, making everything from cylinders (lol) somehow I managed to make our webbing from cylinders
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: KylerAdams on February 18, 2008, 01:59:34 PM
mm no you love op4 because all your shit computer can handle is gold source. default models toooo.  :D

WELLL... this particular one.. Yes, that's all I'm daring to try. :3 (but it's my dad's laptop + I'm sure he wouldn't be happy if I filled the HD with games. :3)

don't worry I just jest, your a good kid.

Yay, I got a compliment from someone important..
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: SaxonSwine on February 18, 2008, 08:39:56 PM
New shots!  Just showing off new Fence and Jungle models... so yeah even MORE polies
Video will be up in a bit

[File not found]
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: KylerAdams on February 18, 2008, 08:49:41 PM
Oo.

That's hawt.

I might fap to it. If.. you know.

Yeah.

=D
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Aydin on February 19, 2008, 06:20:57 AM
Cheers thanks for the songs, If you's need help with a few textures here and there give me a holler
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Anton on February 19, 2008, 07:24:59 AM
Yay, I got a compliment from someone important..

Don't give Mr Tabag an erection now..

Oh, and the new stuff looks excellent as always, how about you lower those gargantuan walls on the fort a little, they seem strangely oversized to me..
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: DiamonD on February 19, 2008, 01:04:12 PM
New shots!  Just showing off new Fence and Jungle models... so yeah even MORE polies
Video will be up in a bit

wow Editor was right, bloom can make the game look good for once! :D

nice work guys. I can't wait for this to release!
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: SaxonSwine on February 19, 2008, 08:06:39 PM
New video up on YouTube and MODDB

http://www.youtube.com/watch?v=silMWTi7ShU
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Morpheus on February 20, 2008, 12:30:13 AM
Video + Commentary = Epic win.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Weavile on February 20, 2008, 12:49:25 AM
Never heard of the mod, but this is nice.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Aydin on February 20, 2008, 09:47:04 AM
Don't give Mr Tabag an erection now..

Oh, and the new stuff looks excellent as always, how about you lower those gargantuan walls on the fort a little, they seem strangely oversized to me..

Oh its making me hard.

Anywho, video looks great, the bloom effect really adds a tropical effect to the mod.
The heli explosion looks killer, I was wondering if the team had any ideas on paranoia's bump maps?
That with the bloom and some static hdr-look a like lighting would look grouse.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: DiamonD on February 20, 2008, 01:04:31 PM
What are you guys up to in terms of decals? GL's standard or something new?
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: SaxonSwine on February 20, 2008, 01:53:02 PM
:D

@ Diamond - We're still using GL's decals as a base - I modified the blood to look a bit more realistic (not that want to know what it would really look like) so its more sort of spattered now.
@ Aydin, I forgot to mention I made a new explosion sprite which I was trying to show off in the video ;)  I haven't really thought much about bump maps.  We don't have full time coder any longer, but if we can do it and it looks good, then it would be added (personally I'm more for gloss maps)

So if anyone here would like to help out with coding (or indeed anything else), please PM either Editor321, Wonrz or myself!
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Editor321 on February 20, 2008, 08:44:52 PM
If you are into FPSB:
http://www.fpsbanana.com/studios/1572

Be sure to show your support and vote or whatever it is you people do over there. ;D
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: DiamonD on February 20, 2008, 09:01:02 PM
If you are into FPSB:
http://www.fpsbanana.com/studios/1572

Be sure to show your support and vote or whatever it is you people do over there. ;D

*Snake's hiss*

grrrrrr fpsb ; angry DiamonDz :P
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Editor321 on February 20, 2008, 09:02:25 PM
Its about the exposure, Mod Db has really slipped with their latest downgrade leaving me to look elsewhere to help promote EP.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: hydeph on February 20, 2008, 10:27:13 PM
Oo.

That's hawt.

I might fap to it. If.. you know.

Yeah.

=D

you would really jerk off to computer bullshit? are you on drugs or just mentally handicapped?
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: KylerAdams on February 21, 2008, 12:32:16 AM
you would really jerk off to computer bullshit? are you on drugs or just mentally handicapped?

Key word being that I said "might".

In reality, I wouldn't. ._.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Cookie man on February 21, 2008, 02:55:24 PM
When will it be out?  ;D

I downloaded Heart Of Evil when i saw the Enhanced video  :D
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Editor321 on February 21, 2008, 04:49:45 PM
Either Q2 or Q3 of this year if all goes well.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Cookie man on February 22, 2008, 07:20:42 PM
I hope everything goes very well, good luck.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Aydin on February 23, 2008, 05:36:31 AM
Either Q2 or Q3 of this year if all goes well.

Ive always wondered what q1-4 or whatever meant?, it said that for clear sky too
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Editor321 on February 23, 2008, 05:43:34 AM
Quarter, as in the 1st 2nd 3rd or 4th quarter of the year. 12 months divide by 4 quarters leaves a area of 3 months in each quarter. ;)
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Aydin on February 23, 2008, 05:45:24 AM
aha, gotcha thanks
does anyone have that bloom mod? like the dll's, I love that intensity I want to put it in paranoia
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: SaxonSwine on February 23, 2008, 11:00:05 AM
The Bloom I used early in development was the Doom3 Bloom Mod which can be found here http://doom3.filefront.com/file/DOOM_3_Bloom;50594 extract it to your Half-Life folder and overwrite the existing files.

Since then, Minuit hard coded some much better Bloom straight into the game code (not external DLLs), as he did with RE:CB, Ragnarok and AoM:DC.  So I'm afraid it isn't a simple case of copy and paste...
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: D3ads on February 23, 2008, 03:39:46 PM
Great stuff, loving the enhancements made :)
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Cookie man on February 23, 2008, 06:19:15 PM
Is bloom mod VAC legal?
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: SaxonSwine on February 23, 2008, 06:24:00 PM
The Doom3 one isn't VAC legal, so don't use for MP games.  Its fine for SP games though :)
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: jack-wonrz on February 24, 2008, 12:49:53 AM
 :whut:

Guess I didnt need a modeller for the squid after all ;D

Also here's what we hope to do basing on "Mr. Friendly":

[File not found]
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: DiamonD on February 24, 2008, 04:51:24 PM
:whut:

Guess I didnt need a modeller for the squid after all ;D

Also here's what we hope to do basing on "Mr. Friendly":

LOL

nice work! Who modeled that squid??

lol @ sketch "Aye wus board lol"
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Weavile on February 24, 2008, 06:58:27 PM
The Doom3 one isn't VAC legal, so don't use for MP games.  Its fine for SP games though :)
Doom 3 style bloom?
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: SaxonSwine on February 24, 2008, 07:01:17 PM
Someone made a Bloom mod for Doom3.  Incredibly it seems to work in Half Life too, I have no idea why that should be the case (I'm not a coder)

@ Diamond, Wonrz made the model.  We're going for a consistent theme with the monsters in HOE:EP :)
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Greaser on February 24, 2008, 07:04:54 PM
These two new guys look so damn scary! I wonder how that can happen to human in HoE.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: DiamonD on February 24, 2008, 07:07:12 PM
wow Wonrz I'm very glad to see a new person in the modeling business :D

Great job, and keep up the great work!!
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Cookie man on February 24, 2008, 07:38:02 PM
Me too i wonder how can that happen to a human....

Like... Maybe half of his body got slashed off by a bull squid and the bull squid ate the body and it's DNA or something got mixed up and it turned into a Human Squid?

Creepy models. Nice.  ;D

[EDIT] I'm downloading Bloom mod now i hope my crappy Intel(R) video card can handle it, If it cant.... I dont know maybe ill get mad and smash the video card. >:(

Does this overwrite any HL files?

[EDIT#2] In which folder do i put the files in?

[EDIT#3] Grrr.... It didnt work with my vid card... Everything goes black when i activate it.  >:(

Anyways i replaced the bloom mod files with the original files again.  :)
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: jack-wonrz on February 24, 2008, 07:43:23 PM
wow Wonrz I'm very glad to see a new person in the modeling business :D

Great job, and keep up the great work!!

Thanks :)
I didnt model it though, what you see there is just a reshaped hd bullsquid, with some scrap parts from other models... pretty much how I work :P
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: DiamonD on February 24, 2008, 07:53:03 PM
[EDIT] I'm downloading Bloom mod now i hope my crappy Intel(R) video card can handle it, If it cant.... I dont know maybe ill get mad and smash the video card. >:(

Does this overwrite any HL files?

[EDIT#2] In which folder do i put the files in?

Careful Cook, Bloom Mods for HL generally get you VAC banned when used online. Save your original DLL files on a RAR and then install your bloom. Do not use it on online mode.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: jack-wonrz on February 29, 2008, 12:46:56 AM
I payed dearly to get this uv-mapped (it actually caused all my teeth to ache, but it's a long story :P), but at least I could start skinning it; done some basic lighgting and some Rambo muscles for now:

edit: the hands stand out because they are Barney's. They will get a new skin though.

[File not found]
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: DiamonD on February 29, 2008, 12:59:11 AM
I payed dearly to get this uv-mapped (it actually caused all my teeth to ache, but it's a long story :P), but at least I could start skinning it; done some basic lighgting and some Rambo muscles for now:

edit: the hands stand out because those are Barney's. They will get a new skin though.

looks nice! nice and naked ;D

This should be interesting. I have never seen you texture a organic texture before (I don't really qualify the garg as organic, more like a metal monster :P).

Looks great Wornz. Like I said, I'm glad to see a new modeler.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: jack-wonrz on February 29, 2008, 01:04:23 AM
Like I said, I didn't model it ;D

Thanks :)
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: DiamonD on February 29, 2008, 01:09:09 AM
Like I said, I didn't model it ;D

Well, you took parts from other models and put them together, placed missing faces, and UV mapped it.

So I call it modeling! :P

Also, I have a question about particle effects. Hows the HOE-EP going about fire, bullet deflects, or other effects? I find it that these effects really give that feel of realism (which I see is already a W.I.P. in the pack from what I see in the YouTbue clips).
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Editor321 on February 29, 2008, 05:01:37 AM
Also, I have a question about particle effects. Hows the HOE-EP going about fire, bullet deflects, or other effects? I find it that these effects really give that feel of realism (which I see is already a W.I.P. in the pack from what I see in the YouTbue clips).

Well, as the team is itching to answer, its a secret what we are up to at the moment. When things are rock solid and in the last stages of development, we will release more details.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Cookie man on February 29, 2008, 01:39:52 PM
Can I turn off the bloom effect when playing HoE: Enhanced? (My video card is too crappy to run bloom effect.  :( )

Anyways.. Is it an add-on to HoE or is it another mod?
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: SaxonSwine on February 29, 2008, 01:58:58 PM
The Bloom is coded into HOE, but you will be able to turn it off with r_glow 0 - this is the case with most mods.

@ Diamond, what I can say is that I've made new muzzleflashes - I tried going for a really realistic 'hot gas' look, though that didn't work, so I compromised and went for semi realistic bright gas (but not hollywood style explosions).  I also tried making 3D muzzleflashes, which looked awesome until I discovered they all pointed in one single direction, instead of pointing with the direction of the barrel :P

Also I've made new explosion sprites which if you watch the video are short flashes followed by smoke.

The 3D muzzleflashes might be released in a 'pork scratching'/cutoffs pack.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Editor321 on February 29, 2008, 05:07:13 PM
Anyways.. Is it an add-on to HoE or is it another mod?

It will be a stand alone mod.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: DiamonD on February 29, 2008, 10:47:43 PM
what I can say is that I've made new muzzleflashes - I tried going for a really realistic 'hot gas' look, though that didn't work, so I compromised and went for semi realistic bright gas (but not hollywood style explosions).  I also tried making 3D muzzleflashes, which looked awesome until I discovered they all pointed in one single direction, instead of pointing with the direction of the barrel :P

3d muzzleflashes? :o I've only seen 2d in HL! Plus, tbh, you really don't notice it in the first place. It's only really nice for a side effect. But I'm still glad you guys in the dev team are taking the time to work on these things. I believe that alot of small enhancements in the game really give that oomph :P

And wouldn't 3d muzzleflashes take quite a beating in coding too?
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Besli on March 01, 2008, 04:55:01 AM
3d muzzleflashes? :o I've only seen 2d in HL! Plus, tbh, you really don't notice it in the first place. It's only really nice for a side effect. But I'm still glad you guys in the dev team are taking the time to work on these things. I believe that alot of small enhancements in the game really give that oomph :P

And wouldn't 3d muzzleflashes take quite a beating in coding too?

I'm sure that 3D muzzleflashes could be made, but remember Quake2, the 3D muzzleflashes there wasn't that good!
I saw some (hires) 2D muzzleflashes for Quake2, that looked way better!

So better a good 2D muzzleflash than a bad 3D muzzleflash, that's my thought.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: technoblue on March 01, 2008, 06:30:51 AM
3D Muzzle flashes have been done before, e.g Day of Defeat and The Specialists.

Most of the code is already there, all that is required is some simple vector arithmetic and your done.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Cookie man on March 01, 2008, 10:20:19 AM
Oh cool, it's a stand alone mod, I can uninstall my HoE now to save disk space.  :D

Thanks Editor.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: SaxonSwine on March 01, 2008, 10:22:35 AM
The 3D muzzleflashes I made were modelled, like the ones used for the "MoveIn!" mod
They were brighter than I had intended them to be, they looked sort of like the muzzleflashes used in MOH:AA - which is to say not that bad. 
Unfortunately I don't really have a picture to show the effect, but this is what the shotgun blast looked like [you can vaguely see it pointing at the wrong angle].  The muzzleflashes don't render properly in HLMV so I can't really show you through that
Anyway, muzzleflashes aren't hard to make as 3D models.  The problem is knowing how to make them appear at the right angle in game!

Just to make it clear, we aren't using 3D muzzleflashes at the current time.
@ Technoblue, I think DOD and TS just rendered an extra sprite for their muzzleflashes

[File not found]
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Cookie man on March 01, 2008, 11:11:47 AM
It's still great, I cant see the muzzle flash pointing at the wrong way though..
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: DiamonD on March 01, 2008, 08:44:59 PM
The 3D muzzleflashes I made were modelled, like the ones used for the "MoveIn!" mod
They were brighter than I had intended them to be, they looked sort of like the muzzleflashes used in MOH:AA - which is to say not that bad. 
Unfortunately I don't really have a picture to show the effect, but this is what the shotgun blast looked like [you can vaguely see it pointing at the wrong angle].  The muzzleflashes don't render properly in HLMV so I can't really show you through that
Anyway, muzzleflashes aren't hard to make as 3D models.  The problem is knowing how to make them appear at the right angle in game!

Just to make it clear, we aren't using 3D muzzleflashes at the current time.
@ Technoblue, I think DOD and TS just rendered an extra sprite for their muzzleflashes

wow not bad :o

modelled muzzleflash, sounds kinda' funny, but it's new to me!
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: SaxonSwine on March 01, 2008, 09:22:24 PM
Sprites and models are interchangeable in the HL engine.  Hence why you can render a model with env_sprite.
Therefore, if you want to replace say a sprite-based bush, you could do so.  Just get a model of a bush and rename it to bush.spr, HL will render it as a model.

@ Cookie man, I didn't notice anything either for a while.  I was really annoyed when I noticed them pointing the wrong way!
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Nige111 on March 02, 2008, 09:55:44 AM
Sprites and models are interchangeable in the HL engine.  Hence why you can render a model with env_sprite.
Therefore, if you want to replace say a sprite-based bush, you could do so.  Just get a model of a bush and rename it to bush.spr, HL will render it as a model.

Holy fucking shit, 3d explosions? :3
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: SaxonSwine on March 02, 2008, 10:37:23 AM
In theory its possible... certainly Quake2 did it.  The only downside would be that you can't fade them out.  TBH the particle explosion effects seen in SOHL based mods look a lot better.

Also I'm not sure how the animation would work - I don't know if HL renders the explosion sprites by number of frames, or if it renders them by a specific amount of time.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Cookie man on March 02, 2008, 11:18:20 AM
3D EXLOSIONZ!!!!!  :o

That would be great!! Instead of those crappy explosion sprite things.  :P

[EDIT after 3 sec...] It will be so fun when killing stuff with the M79.  ;D
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Nige111 on March 02, 2008, 01:07:21 PM
I tried making 3d muzzle flashes using this method, but it does not work, and chances are there's no way to get it to work either.

This ultra lame screenshot gif file should explain why.

[File not found]
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Cookie man on March 02, 2008, 01:42:36 PM
LOL!!!!!!

Funny muzzle flash.... Looks like fire from a flamethrower from a PS1 game.  :P
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: SaxonSwine on March 02, 2008, 02:16:15 PM
@ Nige, thats basically why we can't do Muzzleflashes using that method either (as I tried to explain).  It would be possible to do 3D muzzleflashes as submodels in v_ models and NPCs, then they would all point the same way.  That would of course require coding. 
The alternative would be to make a ball shape, which isn't pointing in any particular direction, but that would rather defeat the point of a 3D muzzleflash :P

Also CookieMonster: just to be absolutely clear THERE WILL NOT BE ANY 3D EXPLOSIONS IN HOE:EP!  I don't want to model and animate something which would be a massive strain on engine resources, and wouldn't look too great in some insances anyway.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Cookie man on March 02, 2008, 05:05:42 PM
Aw, Oh well I guess those 3D explosions will make my crap PC lag anyway.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: D3ads on March 02, 2008, 06:38:43 PM
Holy shit, now there's a discovery and a half! Do you think 3D blood would be possible?
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Nige111 on March 02, 2008, 07:04:17 PM
Holy shit, now there's a discovery and a half! Do you think 3D blood would be possible?
most likely. wait... 3d... hud....?

edit: in theory, a 3d hud would be doable, but every single object would have to be done in a seperate .spr file, and could get quite messy.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: SaxonSwine on March 02, 2008, 07:11:21 PM
Holy shit, now there's a discovery and a half! Do you think 3D blood would be possible?

Now thats a good idea... I might look into that!  Nice thinking mate =D  I had been having trouble making additive blood sprites which render properly over {Solid textures

As for a 3D HUD, wow that would be getting messy!  Since the HUD seems to reference texture coordinates, it might = crash.  I'll leave that to you Nige if you want to have a look at it
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Nige111 on March 02, 2008, 07:17:15 PM
Ok, I'm gonna do a little test with the hud, just doing a sample letter. if it works, I will report back with picshars. I hope it doesn't rotate like the muzzleflash... I mean it shouldn't, since it's not actually in the scene... well it is.. but you know what I mean.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Cookie man on March 02, 2008, 07:20:58 PM
Lol Nige, think a rotating HUD.  ;D

It'll make you dizzy.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Nige111 on March 02, 2008, 07:32:19 PM
unfortunately, does not work. :f
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Cookie man on March 02, 2008, 07:41:13 PM
 :( Want a cookie? or a pieeee?
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Nige111 on March 02, 2008, 07:44:18 PM
how about some cubular blood? :P

[File not found]
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Cookie man on March 02, 2008, 07:47:11 PM
how about some cubular blood? :P

Lol!! Funny pic, Barney got cubes in his chest.

He likes to play uhhh... Tetris!

[EDIT] I'm off to bed cya.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: SaxonSwine on March 02, 2008, 09:43:33 PM
Thats interesting Nige - were the cubes rotating in game, or had you animated them to rotate?
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Nige111 on March 03, 2008, 06:02:20 AM
Thats interesting Nige - were the cubes rotating in game, or had you animated them to rotate?
I didn't animate them, they didn't rotate.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Aydin on March 03, 2008, 06:43:43 AM
How The hell you do that, I could make some awesome blood with that inmind
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Nige111 on March 03, 2008, 07:10:35 AM
compile a mdl, rename to a spr, replace bloodspray, blooddrop and blood.spr. :3
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Aydin on March 03, 2008, 09:57:35 AM
Of course, Does it work with additives, Ive got something really sweet planned
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Cookie man on March 03, 2008, 11:42:06 AM
I know, I know!!

3D blood!!!  :D
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: DiamonD on March 03, 2008, 05:43:01 PM
Damn SaxonSwine thats quite a huge discovery on my part! :o

I'm gonna have to check out and see if the agrunt.mdl is compatible for the agrunt01.spr!
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Nige111 on March 03, 2008, 05:48:42 PM
Of course, Does it work with additives, Ive got something really sweet planned

Of course. :P
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: SaxonSwine on March 03, 2008, 06:44:23 PM
Damn SaxonSwine thats quite a huge discovery on my part! :o

I'm gonna have to check out and see if the agrunt.mdl is compatible for the agrunt01.spr!

I realise things are going quite offtopic (nevermind we can steer it back in due course).  I always wondered what the agrunt.spr was for, I can't remember ever seeing it in game... thats a pretty wierd one.  There is quite a lot of unused content in the HL PAK/GCF

@ Nige, does the blood render properly if you use Additive/Transparent properties?  EG does HL not draw the stuff behind the model particles?  I'm trying to write 1000 words due in tomorrow [argh!] so I can't really test any of this stuff out for myself ATM
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Nige111 on March 03, 2008, 07:12:20 PM
it will render like any other additive texture.

also, what the hell is agrunt.spr used for...
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Cookie man on March 03, 2008, 07:41:44 PM
I guess it's the agrunt's hornet gun "muzzle flash".
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: SaxonSwine on March 03, 2008, 07:45:34 PM
No, thats one of the muz*.spr files. 
The Agrunt.spr is a low res sprite of an animated Alien Grunt.  A relic of DooM style monsters perhaps...? (lol seriously I doubt it)
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Cookie man on March 03, 2008, 08:00:45 PM
Oh i see, like ah... those 2D explosions?

But 2D agrunt... Weird, I never seen it in Half-Life.

[EDIT] I guess it's in Half-Life BETA.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Gravewrecker on March 03, 2008, 08:03:04 PM
It's used in the chapter "Engame". If you denie the Gmans offer you'll be teleported into a room of alien controlers and alien grunts.( off course you all know that :D) only about the first tow agrunts are modeled, the rest are sprites, which are very, very bad looking!!! Thanks for pointing me out that I can replace sprites with models, this stupid sprite has always annoyed me :D
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Cookie man on March 03, 2008, 08:07:29 PM
Oooooh so those are just sprites, I always choose to enter the portal when I'm at the end lol.  :P
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: DiamonD on March 04, 2008, 11:09:01 AM
also, what the hell is agrunt.spr used for...

At Half-Life, when you choose not to accept Gman's offer, he'd send you to "a battle you you have no chance of winning..."

There, you see 2 agrunt.mdls, and behind them are an army of sprite agrunt (non-animated). I was assuming that you could (from Saxon's discovery) replace the sprite with the model, making the representation on the agrunts more realistic.

Still haven't tried it yet  :-\ (school is alot of work)

I made one for version 5 of my Half Life pack, but yeah, not many ppl noticed apparently :P
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Gravewrecker on March 04, 2008, 11:28:52 AM
At Half-Life, when you choose not to accept Gman's offer, he'd send you to "a battle you you have no chance of winning..."

There, you see 2 agrunt.mdls, and behind them are an army of sprite agrunt (non-animated). I was assuming that you could (from Saxon's discovery) replace the sprite with the model, making the representation on the agrunts more realistic.
Exactly!!
Still haven't tried it yet  :-\ (school is alot of work)

I made one for version 5 of my Half Life pack, but yeah, not many ppl noticed apparently :P
I did... but It didn't look much better :-\
I tried it ingame and the result is... strange, they are rotated 90° and I noticed a heavy FPS drop. (In halflife!!! :o)
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: KylerAdams on March 04, 2008, 11:31:14 AM
Exactly!!I did... but It didn't look much better :-\
I tried it ingame and the result is... strange, they are rotated 90° and I noticed a heavy FPS drop. (In halflife!!! :o)

I'd imagine. SD Agrunts aren't exactly w_357, and there's alot of them. A simple image (a .spr) is much easier to render. I can see why they did it like that. Also been wondering what the hell AGrunt.spr was for. D:
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Gravewrecker on March 04, 2008, 11:35:06 AM
There are about 20(?) agrunt1.spr in that area. I replaced the sprite with the SD agrunt with 3k polies(or more), so even a good PC (like mine ;D) can't handle all the polys easily!
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: SaxonSwine on March 04, 2008, 12:42:32 PM
The wierd thing is, if you made a model with 20 duplicate AGrunt meshes, you probably wouldn't experience that same FPS drop.  For this reason I've been making set pieces of models for HOE:EP, aside from the fact that you get Max_Entity errors :P
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: DiamonD on March 04, 2008, 12:54:04 PM
SaxonSwine, are you considering using 3d blood for HOE-EP?

Please don't use blocks :P (obviously xP)
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: SaxonSwine on March 04, 2008, 01:10:24 PM
I'll experiment, and see how it goes.  The main blood hit I'll probably keep as a sprite for simplicity, whilst the particles I'm thinking of making models.  Unfortunately some parts of blood spray seem to be coded into the game using that shitty Quake blood effect... I'll badger to see if we can get that removed from code (particularly since it seems to pass right through buildings :()
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: SaxonSwine on March 04, 2008, 01:35:38 PM
There are about 20(?) agrunt1.spr in that area. I replaced the sprite with the SD agrunt with 3k polies(or more), so even a good PC (like mine ;D) can't handle all the polys easily!

I forgot to mention, you could edit the models so that they are rotated 90 degrees to face the player.  Then delete all polies which are not visible - you should be able to cut off at least 1/3 of the poly count.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Gravewrecker on March 04, 2008, 03:55:37 PM
Yeah, of course I can do that. (and I will) :D
The wierd thing is, if you made a model with 20 duplicate AGrunt meshes, you probably wouldn't experience that same FPS drop.  For this reason I've been making set pieces of models for HOE:EP, aside from the fact that you get Max_Entity errors :P
You mean, one 20k poly model will need less resources than twenty 1k poly models?Interesting, but why?

The Pics show the replacement of agrunt1.spr sprite with a model.

btw, where has the spell check gone??

[File not found]
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: DiamonD on March 04, 2008, 05:29:32 PM
Yeah, of course I can do that. (and I will) :DYou mean, one 20k poly model will need less resources than twenty 1k poly models?Interesting, but why?

The Pics show the replacement of agrunt1.spr sprite with a model.

btw, where has the spell check gone??

I can edit the agrunt to be facing the right way. It's not a big problem.

But I'm gonna stick with the agrunt sprite because of the insane poly count it would have :P

EDIT: ooo I spoke too soon! Saxon thats a great idea! I think you could cut alot of polies by removing triangles you don't see! Genius

Btw, we really need to get this thread ontopic ;D
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: jack-wonrz on March 04, 2008, 06:31:23 PM
Good idea ;D

The progress on the skin is rather slow, but it's about 50% done now:

[File not found]
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Cookie man on March 04, 2008, 07:26:02 PM
Very nice, it'll be the bull squid right?  ;D
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: hydeph on March 04, 2008, 10:25:15 PM
if you read any of the previous posts about it, yes, it's a bullsquid replacement  ::)
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: DiamonD on March 04, 2008, 10:31:51 PM
Good idea ;D

The progress on the skin is rather slow, but it's about 50% done now:

I really like it! Slap some blood on that bastard, and you got yourself a mate, mate. :P

I take it the hands are still a W.I.P.? Still Scientist hands from what I can tell.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Morpheus on March 04, 2008, 11:17:52 PM
The head looks wierd where it connects to the neck underneath. Will it be wearing a uniform still?
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Cookie man on March 05, 2008, 11:37:57 AM
A bloody torn apart uniform?  :P
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: SaxonSwine on March 05, 2008, 12:32:30 PM
The plan is to have the shredded remains of Uniform and Webbing on the monster.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Cookie man on March 05, 2008, 04:22:16 PM
It'll be scary...

By the way, the zombies are gonna have new models and skins right?

Don't forget the little alien things in the mysterious futuristic machine part.  :P

[EDIT] Those squids' will be kinda funny, it'll spit acid out of it's ass.  ;D
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Editor321 on March 05, 2008, 05:04:50 PM
Don't forget the little alien things in the mysterious futuristic machine part.  :P

The thing is, we are forgetting that ever happened, along with the alien monsters.

"Then what are you doing?11!one1" you may ask. Well I guess you will have to play the game when its finished.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: SaxonSwine on March 05, 2008, 05:41:33 PM
If you mean the HL2 section, I've given that a City17 makeover.  Have a look through the thread for earlier screenshots of it

Like Editor says, aliens have been thrown out the window, we're sticking to a more comprehensive theme now.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: jack-wonrz on March 06, 2008, 12:08:57 AM
The head looks wierd where it connects to the neck underneath. Will it be wearing a uniform still?

I havent really touched the head yet, it's taken straight off one of the superzombies;
Click on my sig, there's a concept art behind this model on my DA page, if you wanna see what I'm aiming for with this.

[File not found]
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Morpheus on March 06, 2008, 03:09:10 AM
 :wise:

One of the best original concepts I've ever seen
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: DiamonD on March 06, 2008, 11:20:37 AM
I havent really touched the head yet, it's taken straight off one of the superzombies;
Click on my sig, there's a concept art behind this model on my DA page, if you wanna see what I'm aiming for with this.

Wonrz, you texturing skills amazes me! :o

I have no suggestions! It's really good as it is!
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Cookie man on March 06, 2008, 11:36:17 AM
Wow! Great bull squid replacement!!  :o

It looks like his body got cut into half and tentacles grew. Spooky...  ;D
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: GamingLord on March 07, 2008, 07:51:31 PM
It looks awesome! Though if I can make a suggestion? Any chance we can see a hint of spine sticking out somewhere?
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: gi777 on March 07, 2008, 08:28:19 PM
Are gone ad the headcrab thingy.btw the 3d sprite thing dous not work for my :-X can someone thake a look please

[File not found]
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Editor321 on March 07, 2008, 08:57:27 PM
Are gone ad the headcrab thingy.btw the 3d sprite thing dous not work for my :-X can someone thake a look please

The SPX creatures are still there. As for the 3d sprite stuff, perhaps somebody should start a different thread?
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: KylerAdams on March 08, 2008, 12:12:13 AM
Well, I know this is probably off topic, but you COULD do what Red Slug did with his MP5/grenade fire:

Edit the anim to display a flash, as part of the model. Might look a bit odd, only using 3 images, but at least the sprite's facing the right way. You can also use different ones for different weapons. :p
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: DiamonD on March 08, 2008, 12:28:40 AM
Well, I know this is probably off topic, but you COULD do what Red Slug did with his MP5/grenade fire:

Edit the anim to display a flash, as part of the model. Might look a bit odd, only using 3 images, but at least the sprite's facing the right way. You can also use different ones for different weapons. :p

COMPLETELY AGREE.

omg thats the #1 thing I loved about that gun. The grenade animation would bring up that nice flash, I loved that so much :o
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: SaxonSwine on March 08, 2008, 10:21:48 AM
Nah there isn't any point, it's only worth adding 3D muzzleflashes to NPCs - you won't really notice anything in first person.
Red's method would require adding bones, which nearly always fucks up animations.

I think I'm happy with the way things are ATM
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Gravewrecker on March 08, 2008, 12:24:00 PM
Well, I know this is probably off topic, but you COULD do what Red Slug did with his MP5/grenade fire:

Edit the anim to display a flash, as part of the model. Might look a bit odd, only using 3 images, but at least the sprite's facing the right way. You can also use different ones for different weapons. :p
Well, a muzzle flash for the grenade Launcher doesn't have to be modeled. You can edit the .qc file and use a normal (even induvidual) muzzleflash sprite for the Grenade Launcher!!
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: SaxonSwine on March 08, 2008, 05:31:44 PM
Grenade launchers don't have muzzleflashes

http://youtube.com/watch?v=L0z1Ir4vs50&feature=related
http://youtube.com/watch?v=iAhUOWxi5qM (this video has hillbilly music :()
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: KylerAdams on March 08, 2008, 06:28:44 PM
Grenade launchers don't have muzzleflashes

Neever said it did. Blame Red Slug. :p

Red's method would require adding bones, which nearly always fucks up animations.

Couldn't you just make it display on the end of the barrel bone?
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Editor321 on March 08, 2008, 06:35:55 PM
Not a modeled one like on Red Slug's.

That and there are other, larger things in the works....



MUAHAHAHAHAHAH
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: jack-wonrz on March 08, 2008, 09:32:35 PM
It looks awesome! Though if I can make a suggestion? Any chance we can see a hint of spine sticking out somewhere?

Yep, there will be a wound on the back, with visible spine, and the spx's tail wrapped around it. How's that sound? ;)

I made a compile to test out the scale and proportions, it came out a little too big tbh :P

[File not found]
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: DiamonD on March 09, 2008, 02:05:38 AM
Yep, there will be a wound on the back, with visible spine, and the spx's tail wrapped around it. How's that sound? ;)

I made a compile to test out the scale and proportions, it came out a little too big tbh :P

Wonrz I asked you before, but I didn't think you took me seriously.

Will you marry me? ;D

Nice compile Wonrz, it looks very good. I can't wait to beat the shit out of it (or vice-versa) when it's released.

I have another Q. I saw from the first post that this game will have co-op. Will the game be altered in a way so that when there is co-op, it will require teamwork in various areas to obtain certain objectives?

For example, have the teammate crouch in front of a hole in the wall thats too high up for a normal jump, so that the other player can walk over the crouched player to get through the hole.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Editor321 on March 09, 2008, 02:13:00 AM
To be perfectly honest with you DiamondD, if the next stage goes ahead and is successful, we might have to drop the COOP plan, but I assure if, if it is dropped from production, that what replaces it is just as awesome, if not more so.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: DiamonD on March 09, 2008, 02:14:14 AM
Yeah, not a problem. Co-op is a huge addon alone by itself, almost like a whole other mod!

HOE-EP will still pwn.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: jack-wonrz on March 09, 2008, 11:41:03 AM
Will you marry me? ;D

Sorry man, I already have a boyfriend :P
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Cookie man on March 09, 2008, 07:56:44 PM
Wow, that bull squid is GREAT!!

When HOE: Enhanced is released i wont go near those things, they're scary.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Editor321 on March 09, 2008, 09:17:29 PM
Wow, that bull squid is GREAT!!

When HOE: Enhanced is released i wont go near those things, they're scary.

They are also going to be a lot harder to kill and not be killed by them.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: DiamonD on March 09, 2008, 09:58:36 PM
Do they still spit? I take it they turn around and shoot crap out their bullsquid mouth / ass ;D
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: KylerAdams on March 09, 2008, 10:45:02 PM
Do they still spit? I take it they turn around and shoot crap out their bullsquid mouth / ass ;D

Scary.

They are also going to be a lot harder to kill and not be killed by them.

How many elephant shells are ya thinkin? :P
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: D3ads on March 09, 2008, 10:58:40 PM
Freakin awesome! Can't wait to see that thing finished.. also I can't believe I'm saying this but the bloom in HOE:E actually looks great
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Cookie man on March 10, 2008, 07:06:26 AM
I guess like 5 elephant shells.

It's just my guess.

The NVA and rogue US soldiers will say OMG it's the mutated human thing! Run and hide!
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Editor321 on March 13, 2008, 03:16:46 PM
New M21 compile. You can see this pic and a few new ones on the Website and Mod Db profle.


Enjoy and more to come! ;D

[File not found]
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Gravewrecker on March 13, 2008, 03:18:27 PM
This is just so cool!!!! I love everything on the v_model, perfect!!! :wise:

 :D@ the lady engravement!
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: KylerAdams on March 13, 2008, 04:36:18 PM
...

...

Wow.

That's fucking godlike.

you're SURE that isn't reall HOE:S? :D
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Cookie man on March 13, 2008, 05:41:14 PM
 :o That model is AWESOME!!

GODLIKE.

 :wise:

Yeah it looks like Source.

I love it, 100000000000000000000000000000000/10.  ;D

[EDIT] The hand is perfect too.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Nige111 on March 13, 2008, 09:03:11 PM
I can see some clipping in the front hand, but that's minor.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: DiamonD on March 13, 2008, 10:59:49 PM
Need some crosshairs? :P

Seems a tad small in my opinion.

Everything else looks very kickass. Especially that sexy Sniper Rifle.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: SaxonSwine on March 14, 2008, 08:07:42 AM
ATM there aren't any official crosshairs being used by the team.  Personally I would like to see CS type recoil, which would make any Sprite based crosshairs redundant.
However if you would like to make some crosshairs for us Diamond that would be awesome!  Something in the style of DOD 3.1 Iron Sights would look fantastic ;D
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: DiamonD on March 14, 2008, 11:30:31 AM
lol sure, but I don't have much experience in making crosshairs that are large, but I can make the good ol' small versions :P
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Anton on March 26, 2008, 02:05:22 AM
Wait, will you drop Co-op? Aw, I figured that would be kickass on a LAN party.

And by the way how is progress on the bullsquid?
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Editor321 on March 26, 2008, 02:42:40 AM
Wait, will you drop Co-op? Aw, I figured that would be kickass on a LAN party.

And by the way how is progress on the bullsquid?

Bullsquid is done. You will forgive me for wanting to drop COOP after you see some of our next updates.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Anton on March 26, 2008, 03:52:23 AM
Well that sure as hell sounds promising  ;D
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Aydin on March 29, 2008, 06:45:33 AM
Any updates as of recent?
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: DiamonD on March 29, 2008, 01:03:05 PM
Well, yeah, but I think Editor321 wants to keep it secretive for the time being.

Plus, he plays "Real Life."
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Aydin on March 30, 2008, 08:58:25 AM
heh dont we all...
Nah, I play call of duty.

By the way this will be one big installer and wont require the initial mod right?
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: SaxonSwine on March 30, 2008, 10:44:35 AM
Yeah it will be standalone!  There won't be much of anything left over from the original, this will be fully fledged remake.  That in mind, we're trying to come up with a better subtitle for this project, 'Enhancement Pack' or 'Enhanced Edition' seem somewhat minimalist descriptions now.

There should be new media at some point in the next two weeks.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: gi777 on March 30, 2008, 05:35:12 PM
Got a few titles:

HoE remake

HoE hd edition

HoE : Vietnam horror
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: [RiP]FER on March 30, 2008, 06:13:50 PM
how about HoE: Redux like the uncut version of the film Apocalypse Now?
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: SaxonSwine on March 30, 2008, 06:55:51 PM
Well the "Redux" title was previously used in OP4 redux.  I mean I suppose it could be usable.
HoE Remake sounds good... Vietnam [something] could be good too...  Vietnam Rearmed?

Just a few other subtitles on my mind:
Resurrection
New Flesh
Deluxe

Editor had suggested other titles... I've forgotten them though (lol).  I was previously thinking that Saturn Rising or Saturn Awakens might be a good title, the idea being that Kurtz fills the role of Saturn devouring his children, until Zeus (Freeman) defeats him.  Thats probably being too clever for my own good though.

On a lighter note... there could be SUPER Heart of Evil, or HoE Ultra Mega EXTREME Edition :P
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: DiamonD on March 30, 2008, 07:04:34 PM
How about HOE: Realism? :P

Simple and to the point.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: KylerAdams on March 30, 2008, 07:08:01 PM
Probably been suggested, but...

Heart of Evil Redux? :P

Nice + simple, and the acronym is Lolworthy. :P
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: DiamonD on March 30, 2008, 07:09:42 PM
Yeah, but the Redux Team isn't involved in the project.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: D3ads on March 30, 2008, 08:00:33 PM
Super Heart Of Evil Turbo.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Cookie man on March 30, 2008, 08:04:19 PM
Once Upon a Time in Vietnam, an Heart of Evil Remake.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Editor321 on March 30, 2008, 08:06:37 PM
I am personally drawn to titles such as Doom or Doom 2 for names as they have a large influence in development. For those that dont know, the subtitles were:

Doom: Knee deep in the Dead
Doom II: Hell on Earth

I was thinking something along those lines like, HoE: Hell Awakening or HoE: Hell Something...
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: DiamonD on March 30, 2008, 08:10:00 PM
Hell on Earth sounds sexy.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: D3ads on March 30, 2008, 08:10:52 PM
Doom never had a subtitle, Knee Deep In The Dead was just the name of the first episode.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Cookie man on March 30, 2008, 08:14:43 PM
I agree with DiamonD.  ;D

I thought of another title... Hell on Earth: Vietnam.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: SaxonSwine on March 30, 2008, 08:15:59 PM
That was the name of Doom2, so we can't really use that.

How about Paradise Lost
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Cookie man on March 30, 2008, 08:17:49 PM
Paradise Lost sounds good too.

How about ah.... *Thinking*

Paradise Lost: Vietnam
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: DiamonD on March 30, 2008, 10:19:24 PM
Paradise Lost gets me thinking about the book about angels and the devil :P

Why can't we use Hell on Earth?

EDIT: btw SaxonSwine, those sprites are VERY good, I'm just gonna' make some touches on them to make em' extra sexy.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: jack-wonrz on March 30, 2008, 10:33:07 PM
If not HoE Redux then maybe Hoe Durex

I finally started doing my part on the peasants; the polygons on the meshes SaxonSwine dug up are very well spent, the wrinkles on the clothes are actually modelled, which makes the skinning a lot easier, I just do the lighting accordingly and then I can easily elaborate some finer details, and still the models are decently low-poly.

[File not found]
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: [RiP]FER on March 30, 2008, 10:37:48 PM
Please by any means add a female peasant that has the line "me love you long time" ;D
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Editor321 on March 30, 2008, 11:54:01 PM
Please by any means add a female peasant that has the line "me love you long time" ;D

There are some in the original. Almost certain of it.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: D3ads on March 31, 2008, 12:22:29 AM
Yup there are, FMJ parodies abound in HOE.

My vote goes to Hell On Earth: Vietnam, because it's awesome.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Morpheus on March 31, 2008, 01:50:16 AM
How about,

Heart of Evil: Insurrection
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: [RiP]FER on March 31, 2008, 02:17:33 AM
Heart of Evil: Apocalypse
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: -Rusty- on March 31, 2008, 02:22:23 AM
If not HoE Redux then maybe Hoe Durex

I finally started doing my part on the peasants; the polygons on the meshes SaxonSwine dug up are very well spent, the wrinkles on the clothes are actually modelled, which makes the skinning a lot easier, I just do the lighting accordingly and then I can easily elaborate some finer details, and still the models are decently low-poly.

Retail model.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Editor321 on March 31, 2008, 02:32:33 AM
Retail model.

? From where ?

Care to elaborate or what.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: -Rusty- on March 31, 2008, 02:43:01 AM
The peasant model is a zombie from RE:Outbreak.

(http://usera.imagecave.com/-Rusty-/OutbreakZombie.jpg)
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Aydin on March 31, 2008, 03:10:24 AM
Who cares the final product will barely be noticeable, also for a name how about

Heart of evil: De Oppresso Liber

The green berets motto, to free the oppressed
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: [RiP]FER on March 31, 2008, 04:16:32 AM
Isn't that an illegal model or is it free for distribution?
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: KylerAdams on March 31, 2008, 12:07:45 PM
Heart of evil: De Oppresso Liber

The green berets motto, to free the oppressed

Free the oppressed LD users? :P
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: us3rnam3 on March 31, 2008, 12:51:03 PM
"Heart of Evil : Decaying Realms" ? Not sure really...

I've actually heard of this remake once before. It's looking awesome!
And the fact it supports Co-op really makes my day. I'm sure to have a lot of fun with it when it's released!
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Editor321 on March 31, 2008, 01:09:53 PM
"Heart of Evil : Decaying Realms" ? Not sure really...

I've actually heard of this remake once before. It's looking awesome!
And the fact it supports Co-op really makes my day. I'm sure to have a lot of fun with it when it's released!

Well, if you check back a few pages you will see we plan to drop that feature. Our reasons are many:

1) Too many entities on the maps as is for one player, let alone two, the level of detail would have to go down.
2) Only one mapper redoing the entire game.
3) A suprise, don't ask.

Thanks for your support, hope you can still enjoy it without COOP.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: SaxonSwine on March 31, 2008, 02:03:52 PM
If another mod team wanted to work on a COOP mod, under our supervision, I'm sure that would be fine

I quite like "Decaying Realms" and "Insurrection" myself :)  lol at HOE Durex :P
Oh and it seems Rusty is right, since he put up that pic  :'(
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: D3ads on March 31, 2008, 09:28:55 PM
Btw guys, if you'd like to make use of my jungle props then that's cool. The ones depicted in the Too Much Time Thead are going to be 'burned' to fit in with the horror theme for TF (a bright green jungle just isn't very scary), but I'll keep the originals for one side for any of you to use for models, all I ask is that I get credits in the readme :)
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Editor321 on March 31, 2008, 09:56:15 PM
Well hold on to them, we might use them one of these days, way down the road, you see:

Just recently a new build of the game was distributed by our coders to the team to playtest and report bugs and other findings. However, unknown to us all, a virus, which seems to stem off of code from the old TROJ_MUNGABUNGA, infected the computer of the coder and attached itself onto the archive that was uploaded and given out to the entire team. Before we realized we were all suffering from the same virus, the harddisks of five of our teams had been infected and with over 70% data loss, including core files such as maps, models and other valuable data for Heart of Evil: EP. At this stage of the game, we were so close to a release, that redoing all that hard work is unthinkable. Our team is that of the highest calibre, but even they cannot bring themselves to redo all their hard work that they have painstakingly completed over the last months of development.


http://hoe.half-lifecreations.com/

Sorry guys.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: D3ads on March 31, 2008, 09:59:32 PM
It's not quite the First of April here, but nice try ;)
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Besli on March 31, 2008, 10:02:24 PM
It's not quite the First of April here, but nice try ;)

As you said: It's not First of April, it's also not a Fool!
Or is it? :-X
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Sergeant Kelly on March 31, 2008, 10:04:27 PM
Well, in case it is true, you can get your files back quite easily. Data recovery programs are not scarce. :)

Though some of the good ones are pretty expensive.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Cookie man on March 31, 2008, 10:06:42 PM
Grrr... Stupid viruses.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Greaser on March 31, 2008, 10:12:24 PM
Oww, man!  :(
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: DiamonD on March 31, 2008, 10:23:16 PM
OH NO!!!!!!!!!!

:(

Awww man, Editor, I know you and your team are really upset now, including myself. If theres anything you need bud, please feel free to contact me.

Fucking Viruses!!

Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: SaxonSwine on March 31, 2008, 10:30:25 PM
Thanks for all your support guys, I was just as gutted to hear the news when Editor emailed me earlier, I've worked so hard on the game, so has everyone.. it's such a waste.  I wish I'd found out BEFORE I tried the new build.  :'(
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Morpheus on March 31, 2008, 10:55:06 PM
What files do you guys still have intact?
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Editor321 on March 31, 2008, 11:01:21 PM
Some models like our Mike Force and Barney, few weapons that were outsourced for development.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Abyss 25 on March 31, 2008, 11:06:57 PM
FUUUUUUUUUUUCK!!! God damn it! That's some awful news there guys. But maybe, just maybe you can recover enough files to make redoing some stuff worth it. I'm keeping my fingers crossed.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Morpheus on April 01, 2008, 12:46:12 AM
After you guys came so far, cant you salvage any data from the virus?
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Aydin on April 01, 2008, 01:30:45 AM
Ah thats a shame really is, I always make the point to backup on usb sticks and shit.
You guys aren't pulling an early fools joke right? I got me suspicions
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: KylerAdams on April 01, 2008, 01:37:39 AM
You guys aren't pulling an early fools joke right? I got me suspicions

That's what I was thinking, but Editor linked me to a pic of an AV scan showing a virus on one of the HOE files.

Sucks for everyone, really.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Aydin on April 01, 2008, 01:45:07 AM
Bitches they come, they go
Saturday through sunday monday
Monday through sunday yo
Maybe i'll love you one day
Maybe we'll someday grow
Till then just sit your drunk ass on that fuckin runway hoe

Eminem predicted this shit  :P
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: tbox321 on April 01, 2008, 02:08:40 AM
I feel so bad for you and your team.  I can't imagine that kind of thing happening to stuff I've worked on.  I was wondering, though, if you guys have tried to recover the files through some version/form of Linux.  It's amazing what Linux can recover and access that Windows can't (maybe Macs, too).  If this is a route you haven't already tried and you need more information, just ask me about it.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Greaser on April 01, 2008, 04:08:04 PM
I don't know if it doesn't sound bad, but you could still make it as model and sound replacement pack.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: gi777 on April 01, 2008, 05:07:45 PM
This was our only hope off an SD HoE :'(, i hope you have a good recovery program.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: SaxonSwine on April 01, 2008, 05:17:29 PM
I think April Fools day is over... so... oh I'll let our instigator explain things to you all.

Anyway, because I feel bad for my part in it, heres the REALLY old Barney model seen early on in this thread.  We have gone through a number of internal models, this wouldn't have seen the light of day otherwise, so here it is.  The shading sucks :P

Credits: SaxonSwine, Laca, Gearbox, the DOD team.

This isn't reflective of the quality of current content, nevertheless I hope you like it :)  If you use it in a release, please credit me.

[File not found]
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: KylerAdams on April 01, 2008, 05:38:13 PM
I think April Fools day is over... so... oh I'll let our instigator explain things to you all.

Anyway, because I feel bad for my part in it, heres the REALLY old Barney model seen early on in this thread.  We have gone through a number of internal models, this wouldn't have seen the light of day otherwise, so here it is.  The shading sucks :P

Credits: SaxonSwine, Laca, Gearbox, the DOD team.

This isn't reflective of the quality of current content, nevertheless I hope you like it :)  If you use it in a release, please credit me.

*snicker*

So, I was right. Or, at least, partially.

Cool model. Ya guys should release your old stuff more often. :p
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Greaser on April 01, 2008, 05:58:12 PM
Nice. I wish it had classic Barney anims.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Editor321 on April 01, 2008, 06:32:44 PM
Yeah, April Fools guys.

I do apologize for anyone that went nuts and put holes in your walls, but we though we should have a bit of fun. I hope you all take the joke lightly and we do appreciate your support. Look for a media update soon!


Cheers ;D
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Anton on April 01, 2008, 06:36:01 PM
That one was more harsh than they usually are.

The infinity one was similar but not as nasty.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: gi777 on April 01, 2008, 07:08:52 PM
Yeah, April Fools guys.

I do apologize for anyone that went nuts and put holes in your walls, but we though we should have a bit of fun. I hope you all take the joke lightly and we do appreciate your support. Look for a media update soon!

Cheers ;D

I was hoping this was only a cruel, sick and twisted joke, normally I like those kind of yokes. But this was exaggerated.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: DiamonD on April 01, 2008, 07:27:54 PM
I thought this was the best prank ever <3

H.I.T. forums has been the best forum experience I've ever had. Oh my god, I love you guys :D
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Anton on April 01, 2008, 07:37:48 PM
H.I.T. forums has been the best forum experience I've ever had. Oh my god, I love you guys :D

I will have to agree on that one. A fine amounth of members good reasons for bannings and warnings ETC and overall good forum.

I don't think it was the best joke though, and I am still thrilled for the incoming update.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: gi777 on April 01, 2008, 08:27:58 PM
Meh, live go's on. *looks forward to updates *
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Cookie man on April 01, 2008, 08:41:08 PM
So........ The virus thing is just an April fools joke?  :o
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: KylerAdams on April 01, 2008, 08:42:15 PM
So........ The virus thing is just an April fools joke?  :o

Ja, ja!
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Cookie man on April 01, 2008, 08:45:08 PM
I got fooled.  ;D

Anyways, great news.

I'm watching this thread for updates.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Greaser on April 01, 2008, 08:53:07 PM
Nice one! Funny to see all those reactions.  :)
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: SaxonSwine on April 01, 2008, 09:22:57 PM
Thanks for not crucifying us guys!  We do value your support, comments and feedback on this project :)

Back to more serious convo, I'm a bit stuck for ideas with Episode E in HOE.  To my mind that is the most confusing chapter in HOE, because the entire chapter is one massive maze, which is hard to navigate because so much of it takes place in non-descript corridors.  Thats another thing I dislike about the chapter, it happens to be just a load of corridors with random monsters - what would people like to see done with it?

Personally I'm all for making the Corridors sections linear, so that players can just breeze through those bits and move onto the meatier outdoor sections, which are the fun parts.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Greaser on April 01, 2008, 09:30:21 PM
I've also made up a new name for this project!

Heart of Evil: 1337!
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Abyss 25 on April 01, 2008, 09:33:26 PM
Thanks for not crucifying us guys!  We do value your support, comments and feedback on this project :)

Back to more serious convo, I'm a bit stuck for ideas with Episode E in HOE.  To my mind that is the most confusing chapter in HOE, because the entire chapter is one massive maze, which is hard to navigate because so much of it takes place in non-descript corridors.  Thats another thing I dislike about the chapter, it happens to be just a load of corridors with random monsters - what would people like to see done with it?

Personally I'm all for making the Corridors sections linear, so that players can just breeze through those bits and move onto the meatier outdoor sections, which are the fun parts.

How about this? I hated that section.

[File not found]
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: [RiP]FER on April 01, 2008, 09:34:38 PM
How about just one invincible (or just plain resistan to everything) monster chasing you trough the corridors?
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: SaxonSwine on April 01, 2008, 09:45:33 PM
I've also made up a new name for this project!

Heart of Evil: 1337!
LOL

How about this? I hated that section.
Haha!  Would people like me to cut that chapter down?  I mean I guess it would be cool if I could do something like DOD_HILL_CLASSIC if I can; but it be just as well to just get the player going through all the main buildings. 
IMHO from this chapter onwards the game becomes a bit flaccid.

How about just one invincible (or just plain resistan to everything) monster chasing you trough the corridors?
YES! When he catches you, you get a cutscene showing how the invisible monster only wants to be your friend.  Sadly he goes missing but you don't know where because he happens to be invisible.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Anton on April 01, 2008, 09:51:27 PM
Actually that drawing is quite acurrate. I mean you run back and forth all the god damn time. And yeah, sure I have nothing against backtracking, but if the areas for backtracking consists of nothing at all to identify and about 312529562519847204876982098498672098759843760348763049760928709328759287350697203975982398,38187635 loadings. Then it just gets frustrating.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: D3ads on April 01, 2008, 10:45:28 PM
You guys are fucking priceless, I even said it was an April Fools straight after Editor posted it, it's just too much of a coincidence :P
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Morpheus on April 01, 2008, 10:45:52 PM
Yeah, April Fools guys.

I do apologize for anyone that went nuts and put holes in your walls, but we though we should have a bit of fun. I hope you all take the joke lightly and we do appreciate your support. Look for a media update soon!


Cheers ;D

H8! (j/k)

Still, always backup your files!
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: [RiP]FER on April 01, 2008, 10:48:04 PM
So, if you make the corridor section linear, what could be in it?
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Aydin on April 01, 2008, 11:29:43 PM
I had a gut feeling but I guess, well fuck you guys that was awesome.
heh so does that mean we will be getting update soon?
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: SaxonSwine on April 02, 2008, 01:06:40 PM
always backup your files!
I did exactly that after Editor posted the *story*

So, if you make the corridor section linear, what could be in it?
Monsters?  Points of Cover?  Perhaps some extra adjoining corridors to allow players to flank monsters, like in FEAR/COD

I had a gut feeling but I guess, well fuck you guys that was awesome.
heh so does that mean we will be getting update soon?
Yup.  I'm keeping quiet for now, but it should be cool.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Anton on April 04, 2008, 06:51:38 PM
Well just make sure you don't make it even more boring, mm'kay?

Man am I looking forward to play this stuff!
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Weavile on April 10, 2008, 04:17:36 AM
Is that Bloom mod going to be released before the mod comes out? It's sick!
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Trilkin on April 10, 2008, 04:37:10 AM
I wouldn't think so. If I remember right, the Bloom results in a VAC Ban. I could be wrong, though.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: jack-wonrz on April 10, 2008, 07:59:05 AM
Like it's been stated several times already, we're not using a bloom mod; it's not a plugin, it's properly coded in the game and doesnt overwrite/update any of HL's dlls. So no, it won't be released before the mod (nor will playing HoE:EP with bloom turned on get you vacbanned).
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: DiamonD on April 11, 2008, 12:31:39 AM
Aye wus board, so I made some base files for some sprites :P

The numbers are the weapon selection number indications, the brown box is the nameplate, and the green is for the gun.

This sprite is a tad different than my other weapon selection sprites I worked on in the past, since I take advantage of how the additive compile makes the black transparent in-game.

Good? Bad? Yes? No? Maybe so? I don't know?

[File not found]
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Editor321 on April 11, 2008, 03:01:15 AM
Hmmmm not sure about the oval...
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: SaxonSwine on April 11, 2008, 03:52:40 PM
I like everything but the oval :P  A rectangle would look great though, you know like in the MGS HUD?  (http://www.ubergizmo.com/photos/2007/9/mgs-mobile.jpg)
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: DiamonD on April 11, 2008, 03:58:45 PM
OK very well, I did a oval b/c I thought it'd be something different, but I guess I'll use simpler geometry and use a rectangle.

I'll post progress afterschool.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: DiamonD on April 13, 2008, 03:35:29 PM
Ok, I'm back, and I think I got something visually appealing. Just tell me if theres anything I can do better and I'll look into it.

Also, on a side note, I have the assumption that I don't have all the models for the sprites. SaxonSwine gave me a list of nameplates, and there were some models that were not in the rar you sent.

These were the missing models:

M60 Machine Gun
M21 Sniper Rifle
RPG-7 Rocket Launcher

Isn't there a melee weapon in HOE EP? Is it the Machete? Correct me if I'm wrong.

Also, what weapon catagories are each weapon (1,2,3,4,5?)? Each of the sprites diplays a number when unselected.

[File not found]
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: SaxonSwine on April 13, 2008, 06:22:27 PM
Looking good :)  And yes the Melee weapon is a machete. 
Did I not send you sprites for the M60, RPG, M21, Machete?

Off the top of my head... the weapon categories go:
1: Machete, Chainsaw
2: 1911
3: M16, AK47, Shotgun
4: M60, Sniper Rifle, RPG, M79
5: Grenade, Claymore
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: DiamonD on April 13, 2008, 07:04:54 PM
Looking good :)  And yes the Melee weapon is a machete. 
Did I not send you sprites for the M60, RPG, M21, Machete?

Off the top of my head... the weapon categories go:
1: Machete, Chainsaw
2: 1911
3: M16, AK47, Shotgun
4: M60, Sniper Rifle, RPG, M79
5: Grenade, Claymore

Holy shit, chainsaw :O

Yeah, I got your sprites, but I wanted to make em' from scratch :P I hope you don't mind.

Thanks for the numbers, I'll get to work right away.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: SaxonSwine on April 16, 2008, 01:58:10 PM
Zombie WIPpage.  Bear in mind this is early in the design process, I'm going to veer away from the 'traditional' zombie look to come up with something unique, but I thought I'd share this with you guys in the mean time ;)

[File not found]
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Cpl. Slider101 on April 16, 2008, 06:12:37 PM
You. Rock. 'Nough said.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Morpheus on April 17, 2008, 02:01:57 AM
Very nice prototype!
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Weavile on April 17, 2008, 03:42:04 AM
Shouldn't the hair have bald spots and be verry messy?
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Cpl. Slider101 on April 17, 2008, 03:59:22 PM
You don't understand the word "WIP" right? He'll add little details later. I guess. Also, why do zombies have to look messed up? I mean, if I were a zombie, the first thing I wouldn't do is mess up my hair. It's awesome  :D
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Editor321 on April 17, 2008, 04:10:52 PM
I mean, if I were a zombie, the first thing I wouldn't do is mess up my hair. It's awesome  :D
(http://tn3-2.deviantart.com/300W/images3.deviantart.com/i/2004/145/6/b/Mr_Suave_a_k_a_Johnny_Bravo.jpg)
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Anton on April 17, 2008, 08:21:49 PM
Yeah, I'd say Johnny Bravo is the ultimate kind of zobie, you should make them look more like that. But really, since the face looks terribly molested by branches and fists maybe the hair should be aswell.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: SaxonSwine on April 17, 2008, 08:33:20 PM
You'll see why the face looks like that in due course ;)  It isn't like that for no reason...
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Cookie man on April 17, 2008, 08:40:23 PM
Lol, Johnny Bravo zombies.  :P

Great looking zombie Saxon, love it.

I guess the reason of the face thing is ah.... He went crazy and tried to tear his face off with his own finger nails?
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: SaxonSwine on April 17, 2008, 08:46:48 PM
Nope :P 
Like I said above, there is more to be done on this.  Once the model is finished, you'll see why there are those skin burns (hint: they are not lacerations).
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Besli on April 17, 2008, 08:51:51 PM
I really like the zombie head!
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Aydin on April 17, 2008, 11:45:46 PM
(http://tn3-2.deviantart.com/300W/images3.deviantart.com/i/2004/145/6/b/Mr_Suave_a_k_a_Johnny_Bravo.jpg)

hahaha, You fellas should chuck some easter eggs into HoE, it doesnt have enough :P
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: DiamonD on April 17, 2008, 11:46:56 PM
Believe me, this pack DOES have some very nice Eggs.

Btw, Editor321, completed the sprites. Check your PMs.

I would of made a screenshot, but I don't have the mod! :D
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: D3ads on April 19, 2008, 11:44:12 PM
Johnny Bravo on cartoon network was teh win.

Looks pretty cool, look forward to seeing that finished.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Editor321 on April 28, 2008, 02:03:33 AM
Hope Jack doesn't mind but this needs to be seen.

Modeled feet, less than 2,500 polygons.

[File not found]
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Anton on April 28, 2008, 07:56:25 AM
Oh shit man! That's fucking awesome!
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Aydin on April 28, 2008, 08:10:13 AM
The hivemind demands more canndy
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Anton on April 30, 2008, 02:00:28 AM
The hivemind demands more canndy

Now you people listen to the hivemind, mm'kay?
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: SaxonSwine on May 02, 2008, 02:13:18 PM
Mmkay... on to more serious stuff:  Me love you long time, sucky sucky!

[File not found]
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Cookie man on May 02, 2008, 03:58:02 PM
Me love you long time, sucky sucky!

Lolololol!

Ok, back to the topic. Wow, the model is great, realistic.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: gi777 on May 02, 2008, 04:05:53 PM
Cool, give her a straw hat.

(PS: Upload random pic's to please people. )
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: DiamonD on May 02, 2008, 05:46:42 PM
wow Saxon you're really good at modeling head meshes, which I find are the hardest to model :o
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: KylerAdams on May 02, 2008, 05:53:19 PM
Mmkay... on to more serious stuff:  Me love you long time, sucky sucky!

Dr Colette Green several years following the Black Mesa incident.

:3
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: SaxonSwine on May 02, 2008, 09:38:35 PM
Yeah its the Collette head mesh :P  If I could be bothered I would make one using ZBrush, but I'm lazy  ;D  so all this is just a 1024x1024 reskin with some mesh alteration.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: D3ads on May 02, 2008, 09:40:13 PM
That's awesome to the max.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: KylerAdams on May 02, 2008, 11:33:01 PM
Yeah its the Collette head mesh :P  If I could be bothered I would make one using ZBrush, but I'm lazy  ;D  so all this is just a 1024x1024 reskin with some mesh alteration.

..

XD

I'm good.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: DiamonD on May 03, 2008, 11:31:13 AM
Yeah its the Collette head mesh :P

OMG you had me deceived! :D

EDIT: wait a second... how did you place a 1024-1024 map on a HL1 goldsrc model? Is this a new feature in HoE, being able to use extreme res textures?
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: jack-wonrz on May 03, 2008, 11:54:56 AM
Lol, no, that's just dev resolution. Besides, technically It's not a goldsource model yet, while it's still only in Milkshape

Anyway, while the females are being made, the male vilagers are (almost) done!


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Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Gravewrecker on May 03, 2008, 12:20:39 PM
HOLY SHIT!!!! This is just AWESOME!!! :o
If I'd own a video game company, I'd hire you all!¨Fantastic work!!!
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: D3ads on May 03, 2008, 01:01:19 PM
HOLY SHIT!!!!
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: ruM on May 03, 2008, 01:23:11 PM
Quality. Absolute quality.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: DiamonD on May 03, 2008, 01:38:39 PM
wow, amazing... :O
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: jack-wonrz on May 04, 2008, 01:02:37 AM
More on the way :)

[File not found]
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: D3ads on May 04, 2008, 01:09:41 AM
Looking good, you're like a skinning machine wonrz, how do you do it? ;D
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: jack-wonrz on May 04, 2008, 01:17:23 AM
Looking good, you're like a skinning machine wonrz, how do you do it? ;D

Practice? I dunno :P

But those male peasants have been coming together for about two months (or longer :P), so there goes your skinning machine ;D
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Morpheus on May 04, 2008, 03:17:33 AM
Very impressive looking. I think the female peasant eyes look a bit too Caucasian, but I assume its still WIP.

Oh, will this pack replace the female voices from the generic scientist voices? I always found it weird that when you decided to club an innocent woman to death, she sounded like Walter.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Gravewrecker on May 04, 2008, 09:23:28 AM
Ermm, I think the lady to the left is the LD model :P
Ah wait you meant the HEAD.  ;D ...
Yeah, you got a point there. Could look more like a vietnamese.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Anton on May 04, 2008, 07:34:07 PM
you call Wonrz a skinning machine eh? Just wait until he gets to the animals.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: SaxonSwine on May 04, 2008, 10:12:01 PM
Very impressive looking. I think the female peasant eyes look a bit too Caucasian, but I assume its still WIP.

Oh, will this pack replace the female voices from the generic scientist voices? I always found it weird that when you decided to club an innocent woman to death, she sounded like Walter.

ATM we have some high pitched screams, since both male and female peasants use the same sound files.  On the plus side though they no longer sound like Scientists :P

I've been getting help on reworking the Female head to look more Vietnamese - the Vietnamese appearance is something I have found hard to get right.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Aydin on May 05, 2008, 09:00:54 AM
Just push the eylid's vertices closer together  :D
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: jack-wonrz on May 05, 2008, 05:19:09 PM
you call Wonrz a skinning machine eh? Just wait until he gets to the animals.

*Gone to safari*



[File not found]
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: DiamonD on May 05, 2008, 05:27:56 PM
I don't only want your skills Wonrz, I want you <3
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: D3ads on May 05, 2008, 11:57:06 PM
Do you paint these by hand then? or are they photosourced somewhat? Either way, they're so amazing :O

Btw, you guys should be getting some more Jungle props as I've made a few more for TF's burnt jungle section.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: jack-wonrz on May 12, 2008, 10:10:41 PM
Thanks! They are painted by hand, relatively by mouse :P

More of the pezuntz:

[File not found]
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: DiamonD on May 12, 2008, 10:12:10 PM
My mom wears that same skirt.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Gravewrecker on May 12, 2008, 10:27:17 PM
 ;D ;D ;D LOL'd
Quality as always, is just superb!!!
GO on an finish this pack!!!
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: D3ads on May 12, 2008, 10:59:47 PM
Quote from: DiamonD
My mom wears that same skirt.

The style is obviously inspired from when he was watching your mom through her bedroom window...
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: DiamonD on May 12, 2008, 11:55:13 PM
Yeah, QFT D3ads ;D

Aside from that coincidence, epoc skinning Wonrz. I really love you.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: D3ads on May 13, 2008, 03:23:26 PM
He loves your mom more ;)
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Aydin on May 14, 2008, 07:31:12 AM
I know HoE isnt really sand box but you's should ad say a feature you go up to a asian hooker "noted by large amounts of makeup and that classic nam' line" press e and pay her, screen fades, chuck in some moaning and you got an awesome minigame thing.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: DiamonD on May 14, 2008, 12:24:45 PM
May I ask why?
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: SaxonSwine on May 14, 2008, 02:26:33 PM
I know HoE isnt really sand box but you's should ad say a feature you go up to a asian hooker "noted by large amounts of makeup and that classic nam' line" press e and pay her, screen fades, chuck in some moaning and you got an awesome minigame thing.

LOL!  That could be done.  Hot Coffee anyone?

Update on the Civvie heads - a new mesh is being used for them, one which suposedly looks more "oriental".  I had to UV the thing from scratch  :-X ouch.

[File not found]
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: gi777 on May 14, 2008, 03:08:51 PM
Looks good saxson, but IMO the eyes look cartoony.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: D3ads on May 14, 2008, 03:21:55 PM
I know HoE isnt really sand box but you's should ad say a feature you go up to a asian hooker "noted by large amounts of makeup and that classic nam' line" press e and pay her, screen fades, chuck in some moaning and you got an awesome minigame thing.

You don't half come out with some shit.. :P

Looking good Saxon.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Aydin on May 14, 2008, 10:14:32 PM
You don't half come out with some shit.. :P

Looking good Saxon.

Lol wha, I dont get the engrish there, or at least the context your using it in, pls explains.
Also those heads are looking mighty asian there real quality work,
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: technoblue on May 24, 2008, 07:30:16 AM
Heart of Evil: Napalm Edition

They have undergone a name change  :o

When I first saw it on moddb I thought it was someone trying to rip them off, but it turns out they wanted to change the name for whatever reason, doesn't bother me  ;D

Quote
Yep, the website is going under some construction and a name change. After much interal debate and discussion with suggestions with regards to a name, we settled on one and moved on.

So thanks to our great mapper and texture artist, SaxonSwine, the website is undergoing the changes and hopefully a media update. We have been working hard on the NPC models in particular the Peasants and Zombies which go hand in hand. More work continues on the mapes and with summer on the way for most of the team, we hope for more frequent updates.

http://hoe.half-lifecreations.com/ (http://hoe.half-lifecreations.com/)
http://www.moddb.com/mods/9800/heart-of-evil-napalm-editon (http://www.moddb.com/mods/9800/heart-of-evil-napalm-editon)

Hope you don't mind me posting that here Editor.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Anton on May 24, 2008, 11:25:47 AM
Rawsome, Napalm edition.. Sounds tasty!
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: SaxonSwine on May 24, 2008, 01:44:01 PM
heh, I was wondering if people were going to notice the name change without us mentioning it!
Well the cats out of the bag now - Napalm Edition seems quite self explanatory ;) we also have a new logo to blair that out

We should have more media up soon enough, in fact I see we have a new shot on MODDB, be sure to take a look at that too ;)  I'm not going to say anything, its amusing to see people guess...
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Fredy on May 24, 2008, 08:46:45 PM
I know HoE isnt really sand box but you's should ad say a feature you go up to a asian hooker "noted by large amounts of makeup and that classic nam' line" press e and pay her, screen fades, chuck in some moaning and you got an awesome minigame thing.
...and what if the Perci Freeman is gay  ;) ?
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: SaxonSwine on May 24, 2008, 10:51:08 PM
I can say for certain that he isn't :P

Phew!  I read 'gay' and was worried you had prematurely outed one of the subcast of HOE...
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Fredy on May 25, 2008, 12:41:56 AM
UR a GAy naZy jewISH HOE lol u fEggET.

Sorry i had to do it  :-\
I had a look at the screen at MODDB and the guy look radical.
Awesome work.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Coozins on May 25, 2008, 01:24:39 AM
I know HoE isnt really sand box but you's should ad say a feature you go up to a asian hooker "noted by large amounts of makeup and that classic nam' line" press e and pay her, screen fades, chuck in some moaning and you got an awesome minigame thing.

No...
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: KylerAdams on May 25, 2008, 01:48:45 AM
No...

I'd lol. :D
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Aydin on May 25, 2008, 03:11:07 AM
Well hey it was worth a shot, god forbid a man to suggest an easter egg. Anyway new name is catchy, I think their needs to be more ricefields in hoe. like large open plains?
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: SaxonSwine on May 25, 2008, 11:33:58 AM
I think their needs to be more ricefields in hoe. like large open plains?

Sadly this is the wrong engine for that :/  Or at least if you were thinking say Farcry size. I guess you could do something like Delta Force fields if you worked the engine correctly, though I think I'll hold that thought for future modding.

Easter Eggs are going in to HOE NE, and those which were already in HOE are staying in.  My Easter Eggs won't be so obvious.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Anton on May 28, 2008, 03:55:25 PM
Is the new Truck i think I see in the pictures a model? If so, how does the travelling work?
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: SaxonSwine on May 28, 2008, 04:39:55 PM
Yes and no... the back of the truck, which the player travels in is a brush.  Everything else is a model.
Basically you don't see the modelled part when it's in motion - hope that doesn't spoil the illusion!
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Anton on May 28, 2008, 06:39:56 PM
Ah, thats a smart trick! I liked the way it was in HoE source thouh, with you riding front seated. Although I bet that would be impossible in the Goldsource Engine.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: KylerAdams on May 28, 2008, 08:12:38 PM
Ah, thats a smart trick! I liked the way it was in HoE source thouh, with you riding front seated. Although I bet that would be impossible in the Goldsource Engine.

I can't think of any reason why not. Just move the area Barney puts you into to the front seat instead of the bed.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: Nige111 on May 28, 2008, 08:45:46 PM
Is the new Truck i think I see in the pictures a model? If so, how does the travelling work?
Which pictures are you talking about?
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: SaxonSwine on May 28, 2008, 08:56:00 PM
I can't think of any reason why not. Just move the area Barney puts you into to the front seat instead of the bed.

It would probably gib the player HL1.  TBH I didn't play that far into the last version of HOE:S, it was pretty terrible + I'm just sick of testing my own maps!  I would be surprised if they pulled it off in HOE:S, since moving brushes tend to clip right through the player in source...

Anyway I haven't really improved the truck sections, they only last about 20 seconds, so it doesn't seem worth the bother.

@ Nige http://www.moddb.com/mods/9800/heart-of-evil-napalm-editon/images/80645/army-base#imagebox
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: KylerAdams on May 28, 2008, 09:01:22 PM
It would probably gib the player HL1.  TBH I didn't play that far into the last version of HOE:S, it was pretty terrible + I'm just sick of testing my own maps!  I would be surprised if they pulled it off in HOE:S, since moving brushes tend to clip right through the player in source...

And an invisible wall would be no use, I take it?

( Invisible wall that surrounds the player once the ride starts and disappears right after the truck stops )
Title: Re: Heart of Evil: Napalm Edition
Post by: SaxonSwine on May 28, 2008, 09:52:30 PM
That should all get handled automatically during the compile of a map.  They didn't really set source up for complex moving brushes, so if you've ever played a CSS map with a moving vehicle in, you're more than likely to have fallen out of it :P
Title: Re: Heart of Evil: Napalm Edition
Post by: KylerAdams on May 28, 2008, 10:36:23 PM
That should all get handled automatically during the compile of a map.  They didn't really set source up for complex moving brushes, so if you've ever played a CSS map with a moving vehicle in, you're more than likely to have fallen out of it :P

CSS:ZM with the Blackhawk. Yeah.
Title: Re: Heart of Evil: Napalm Edition
Post by: Anton on May 29, 2008, 12:14:29 AM
They made a pod attachment in the front seat I think, with a neat opening-door-and-enter-car cam-movement, hey attaching the viewcamera to a bone, is that possible in HL?
Title: Re: Heart of Evil: Napalm Edition
Post by: Morpheus on May 29, 2008, 02:26:34 AM
Have you gus kicked any ideas around for the floating creature, chumtoad and gorilla?
Title: Re: Heart of Evil: Napalm Edition
Post by: [RiP]FER on May 29, 2008, 02:32:44 AM
Chumtoads should be replaced with little monkeys, some of them having a grenade attached
Title: Re: Heart of Evil: Napalm Edition
Post by: SaxonSwine on May 29, 2008, 04:46:22 PM
Have you gus kicked any ideas around for the floating creature, chumtoad and gorilla?

For the floating creature yes there have been ideas, as for the Gorilla it just needs a high poly replacement & a better skin.
I haven't really given the chumtoad any thought, it isn't really a big feature in the game.  You guys may be pleased to hear you no longer need to follow chumtoad in Epizzle C

The idea of exploding monkeys is a good one.  I think that would be suitable exorcism in relation to monkeys for the bilge that was "Donkey Kong Country".
Title: Re: Heart of Evil: Napalm Edition
Post by: [RiP]FER on May 29, 2008, 08:06:15 PM
Good  :D, for some reason I hate monkeys with passion, I find them so disgusting and stupid.

Also because ive heard on TV long ago some soldiers trained monkeys to shoot guns ( :-\)
Title: Re: Heart of Evil: Napalm Edition
Post by: SaxonSwine on May 29, 2008, 08:11:37 PM
Also because ive heard on TV long ago some soldiers trained monkeys to shoot guns ( :-\)

Thats hilarious!  "No bubbles, NOOOHOOOO!"

Is it in Australia that killing monkeys is legally equivalent to killing a person?  Somewhere has a LOL law like that.
Title: Re: Heart of Evil: Napalm Edition
Post by: Coozins on May 30, 2008, 03:17:40 AM
I definitely prefer apes to monkeys. Maybe it's because humans are apes themselves? I dunno. I think apes such as chimps should be intergrated into society, like vortigaunts becoming part of society in Half-Life 2. They'd certainly be a better alternative to chavs.
Title: Re: Heart of Evil: Napalm Edition
Post by: [RiP]FER on May 30, 2008, 03:23:22 AM
Anyway, make sure gorillas can be beheaded with a strong enough shot, and please add small chimps so i can slice them in half with a machete  :)

Would be nice if you could eat things you kill (or gib) with a machete, even if its just a small amount of health
Title: Re: Heart of Evil: Napalm Edition
Post by: Coozins on May 30, 2008, 03:27:01 AM
Why would you eat severed heads and other limbs? Especially human, zombie and alien pieces?
Title: Re: Heart of Evil: Napalm Edition
Post by: [RiP]FER on May 30, 2008, 03:41:36 AM
Survival, what else? ;D

some soldiers ("contras", if the word actually means that) are trained to survive in every enviroment and adapt to it.
just think you are Arnold Schwarzenegger in Predator :P or Snake in MGS3 (he eats raw fish and snakes to regain health)

but yeah, cannibalism sounds stupid, restrict the eating system only to wild animals
Title: Re: Heart of Evil: Napalm Edition
Post by: SaxonSwine on May 30, 2008, 11:59:09 AM
Personally I want gibs taken out of HOE, they look ghey.  In fact gibs look crap in the Half Life engine full stop.
Sorry to burst your bubble FipFer, but eating animals would make the game too easy!
I would guess you're thinking of people like the Japanese soldiers who lived for 50 years in the jungle?  I don't think Special Forces would usually eat food from their environment since SF need to disguise their presence, and taking food might give them away (especially if it needs cooking).

I definitely prefer apes to monkeys. Maybe it's because humans are apes themselves? I dunno. I think apes such as chimps should be intergrated into society, like vortigaunts becoming part of society in Half-Life 2. They'd certainly be a better alternative to chavs.
Apes and Humans belong to the genus Hominidae, though Humans belong to the subgroup Homo Sapiens, Apes belong to their own subgroup (though it is related).  [insert joke about Robert Mugabe / George Bush here].
Did you know that smiling at a chimp is a bad idea?  They interpret that as a threatening behaviour!
Title: Re: Heart of Evil: Napalm Edition
Post by: [RiP]FER on May 30, 2008, 03:26:44 PM
was just an idea, nothing serious (i saw it like the soda machines in HL, recovering only 1hp)

Ye, default HL gibbing is very crappy
Title: Re: Heart of Evil: Napalm Edition
Post by: Morpheus on May 31, 2008, 02:15:04 AM
I thought the gibbing from HoE was rather interesting.
Title: Re: Heart of Evil: Napalm Edition
Post by: [RiP]FER on May 31, 2008, 03:04:58 AM
would be cool if after a shot, the enemies gut explodes releasing gibs, could be done with an extra submodel, an extra attachment and maybe some scripting i guess.

but i dont care at all about the gibs, as long as I can shot monkeys (memories of turok:rage wars playing monkey frag comes to my mind)
Title: Re: Heart of Evil: Napalm Edition
Post by: DiamonD on May 31, 2008, 06:04:26 PM
Why not use the Hgibs Gaming Lord and I worked on?

http://www.hl-improvement.com/forums/index.php?topic=8884.0
Title: Re: Heart of Evil: Napalm Edition
Post by: Aydin on June 01, 2008, 03:09:51 AM
Survival, what else? ;D

some soldiers ("contras", if the word actually means that) are trained to survive in every enviroment and adapt to it.
just think you are Arnold Schwarzenegger in Predator :P or Snake in MGS3 (he eats raw fish and snakes to regain health)

but yeah, cannibalism sounds stupid, restrict the eating system only to wild animals

I was going to say this isn't metal gear solid 3, I'd rather you'd be able to find various vietnamese dishes half eaten by soldiers, but even that would be stupid.
Title: Re: Heart of Evil: Napalm Edition
Post by: napam on June 01, 2008, 09:50:41 AM
Napalm Edition?!

yay, my edition! ;D
Title: Re: Heart of Evil: Napalm Edition
Post by: Aydin on June 01, 2008, 10:47:31 AM
Napalm Edition?!

yay, my edition! ;D

Your name says Napam  :D
Title: Re: Heart of Evil: Napalm Edition
Post by: Cookie man on June 01, 2008, 11:50:45 AM
Your name says Napam  :D

Win. :D
Title: Re: Heart of Evil: Napalm Edition
Post by: jack-wonrz on June 02, 2008, 07:27:49 PM
Just tossing some scraps out ;D; Also, some media on the zombies soon!

[File not found]
Title: Re: Heart of Evil: Napalm Edition
Post by: Coozins on June 02, 2008, 08:16:07 PM
Holy hell, the original looks like absolute shit that's been allowed to fester for weeks compared to this!
Is there some kind of HDR in this or something?
Title: Re: Heart of Evil: Napalm Edition
Post by: Cookie man on June 02, 2008, 08:21:42 PM
Beautiful, just beautiful. It's a lot better than the old ambush place.
Title: Re: Heart of Evil: Napalm Edition
Post by: Fredy on June 02, 2008, 10:58:59 PM
Kickass ;D
Title: Re: Heart of Evil: Napalm Edition
Post by: Morpheus on June 03, 2008, 01:50:27 AM
Greatness!

My only gripe is the trees in the background, it kinda kills it, maybe you might be able to put some tree models in front?
Title: Re: Heart of Evil: Napalm Edition
Post by: tbox321 on June 03, 2008, 02:38:28 AM
You could maybe make a tree line model instead of individual tree models, making it look 3D, but not be as many polygons.
Title: Re: Heart of Evil: Napalm Edition
Post by: Anton on June 03, 2008, 09:07:49 AM
Treeline is a good idea, also, Mod needs more smoke, whatever the place and whatever the reason.
Title: Re: Heart of Evil: Napalm Edition
Post by: jack-wonrz on June 03, 2008, 09:22:18 AM
Holy hell, the original looks like absolute shit that's been allowed to fester for weeks compared to this!
Is there some kind of HDR in this or something?

That's just the bloom, with r_glowblur factor set to 25 (hence the low framerate, but I'm running it on shitty FX5200, so yeah :P). You can test in ReIssues, it seems to be the same thing.
Title: Re: Heart of Evil: Napalm Edition
Post by: SaxonSwine on June 03, 2008, 12:17:48 PM
Holy hell, the original looks like absolute shit that's been allowed to fester for weeks compared to this!
Is there some kind of HDR in this or something?

LOL, you know your brother coded it in?  It is but humble bloom

You could maybe make a tree line model instead of individual tree models, making it look 3D, but not be as many polygons.
Already done that for later maps, it also keeps the entity count down. 

I haven't touched that map in a long time, but I will be editing it for better optimization.  I'm not sure if adding tree models will be a good idea, since the game already lags in that area... I'll experiment and see how things turn out.
Title: Re: Heart of Evil: Napalm Edition
Post by: Anton on June 03, 2008, 02:53:00 PM
Coozins has a brother on the forums?
WHAT?
Title: Re: Heart of Evil: Napalm Edition
Post by: D3ads on June 03, 2008, 03:09:31 PM
Coozins has a brother on the forums?
WHAT?

MIN-WEE yo.
Title: Re: Heart of Evil: Napalm Edition
Post by: Anton on June 03, 2008, 03:19:12 PM
Oh? I never figured Minuit had a brother even. Odd. Well, if you don't ask, you don't know. Hey, Coozins is my age. cool.

Wanna be best friends forever coozins? I know some pretty hot beaches! :winky:

Well, will there be any more smoke in HoE NE? I need smoke.
Title: Re: Heart of Evil: Napalm Edition
Post by: Coozins on June 03, 2008, 04:33:57 PM
Okay, Meazum. I'll hop on the first plane to Sweden.  ;)
That's some mighty fine bloom, there. Normally bloom looks nasty, but this is daym fahn, fo' sho!
Title: Re: Heart of Evil: Napalm Edition
Post by: gi777 on June 03, 2008, 04:40:08 PM
Just tossing some scraps out ;D; Also, some media on the zombies soon!

I demand more scraps  :P, btw i always hated it that barney only could use a pistol. please give him an other weapon.
Title: Re: Heart of Evil: Napalm Edition
Post by: Anton on June 03, 2008, 04:54:38 PM
Gi777 has a point which is really good, that I still didn't think about. What if barney gets a new weapon every chapter? shouldn't be too hard, or wait, he would need a completely new set of animations to use a two handed weapon..
Title: Re: Heart of Evil: Napalm Edition
Post by: Fredy on June 03, 2008, 04:55:13 PM
I demand more scraps  :P, btw i always hated it that barney only could use a pistol. please give him an other weapon.
Well maybe have him change his pistol for a m16 later on in the game like the zombie village.Though i don't mind having him only use a pistol.

Edit:Damn, beaten to it  :P
Title: Re: Heart of Evil: Napalm Edition
Post by: Anton on June 03, 2008, 05:10:08 PM
MOHA!

Awesome.
Title: Re: Heart of Evil: Napalm Edition
Post by: KylerAdams on June 03, 2008, 05:47:37 PM
MIN-WEE yo.

Min's human?

Cool.

:P

Gi777 has a point which is really good, that I still didn't think about. What if barney gets a new weapon every chapter? shouldn't be too hard, or wait, he would need a completely new set of animations to use a two handed weapon..

Toss in a Magnum somewhere later on + have him get to it first. :P
Title: Re: Heart of Evil: Napalm Edition
Post by: Editor321 on June 03, 2008, 05:49:44 PM
We will take the Barney idea under consideration, since we already had something like this in the works.
Title: Re: Heart of Evil: Napalm Edition
Post by: Anton on June 03, 2008, 06:24:52 PM
WAit, most of the animations barney uses are default half-life ones, so eeh, Kruk amde an mp5barney didn't he? Wouldn't that mean it would be kinda easy to just ask him for permission to use those animations with an m16 instead?
Title: Re: Heart of Evil: Napalm Edition
Post by: SaxonSwine on June 03, 2008, 06:30:52 PM
WAit, most of the animations barney uses are default half-life ones, so eeh, Kruk amde an mp5barney didn't he? Wouldn't that mean it would be kinda easy to just ask him for permission to use those animations with an m16 instead?

I know the model you mean, sadly HOE uses different sequences. However one of the guys on our team managed to rig up some rifle poses for Barney ;)
Barney is far less prominent in HOE now, so it really isn't an issue what weapon he has.  For the time being he will be keeping his 1911, but it is possible that he may appear with alt. weapons.
Title: Re: Heart of Evil: Napalm Edition
Post by: Coozins on June 03, 2008, 06:31:43 PM
Are there going to be new animations? Please say yes, as the default Heart of Evil animations were horrible.
Title: Re: Heart of Evil: Napalm Edition
Post by: SaxonSwine on June 03, 2008, 06:34:07 PM
There are some new Idle animations which Minuit made for the Mikeforce / HGrunts; and I made some new poses for Barney (combat idle, shooting, etc), but that was it as far as new animations for NPCs went.

I seem to remember you offering to animate early on in the thread Coozins, would you still be up for that?
Title: Re: Heart of Evil: Napalm Edition
Post by: Coozins on June 03, 2008, 06:42:51 PM
Yeah, okay then. I don't know how good they'll be, but I like to think that I'm okay at animating.
Title: Re: Heart of Evil: Napalm Edition
Post by: Anton on June 03, 2008, 07:00:05 PM
I don't think they sucked,  a little robotic, but at least they werent of the over ambigious robotic kind. Where people practically perform an electric bogie because they are doing such complex poses. The closest to that would be the whiskey drinking, but that's the worst one too.
Title: Re: Heart of Evil: Napalm Edition
Post by: Teflon on June 03, 2008, 11:30:21 PM
I know the model you mean, sadly HOE uses different sequences. However one of the guys on our team managed to rig up some rifle poses for Barney ;)
Barney is far less prominent in HOE now, so it really isn't an issue what weapon he has.  For the time being he will be keeping his 1911, but it is possible that he may appear with alt. weapons.

Thank god. I was getting sick of having to put his weak ass in a corner every time I started a new hub, then go back and fetch him when I got to the end.
Title: Re: Heart of Evil: Napalm Edition
Post by: Aydin on June 04, 2008, 10:22:20 AM
I know the model you mean, sadly HOE uses different sequences. However one of the guys on our team managed to rig up some rifle poses for Barney ;)
Barney is far less prominent in HOE now, so it really isn't an issue what weapon he has.  For the time being he will be keeping his 1911, but it is possible that he may appear with alt. weapons.

I just thought of a mad scene, your'e surrounded by VC, a chopper comes out of nowhere and Barney and like 6 mikeforces just jump and rip into them.
Title: Re: Heart of Evil: Napalm Edition
Post by: Anton on June 04, 2008, 11:08:50 AM
HoE inspires to so many mighty fine scenes, although it would be hard to put them all in I think. But if they're anyway going to redo big parts, why not redo the "look a three headed monkey!" rescue part, by barney and all that? like, you don't get put in a cell really, but you are put to a pole with your arms chained behind your back, and barney and the gang comes in a chopper to the rescue.

Although I don't know how roast moose would fit into that.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: beautychic on June 12, 2008, 03:40:18 PM
Yes, looks much better now!
yes! i agree
Title: Re: Heart of Evil: Napalm Edition
Post by: Sergeant Kelly on June 12, 2008, 04:47:55 PM
HoE inspires to so many mighty fine scenes, although it would be hard to put them all in I think. But if they're anyway going to redo big parts, why not redo the "look a three headed monkey!" rescue part, by barney and all that? like, you don't get put in a cell really, but you are put to a pole with your arms chained behind your back, and barney and the gang comes in a chopper to the rescue.

Although I don't know how roast moose would fit into that.
Barney came to save the roast moose, not Mr. Freeman.
Title: Re: Heart of Evil: Napalm Edition
Post by: spforce on June 12, 2008, 05:01:57 PM
Barney came to save the roast moose, not Mr. Freeman.

you from doom 3
Title: Re: Heart of Evil: Napalm Edition
Post by: D3ads on June 12, 2008, 05:10:15 PM
spforce: sharper than a freshly made katana...
Title: Re: Heart of Evil: Napalm Edition
Post by: SaxonSwine on June 12, 2008, 05:12:31 PM
spforce: sharper than a freshly made katana...

LOL

Barney came to save the roast moose, not Mr. Freeman.

LOL again, and ROFFLE ROFFLE!
When was there a 3 Headed Monkey?!
Title: Re: Heart of Evil: Napalm Edition
Post by: Tony_Freeman on June 12, 2008, 05:19:54 PM
How about giving Barney a nice weapon and have him kick ass? Sure, he hasn't the AI of Alyx, but he could help out clean the field anyway.
Title: Re: Heart of Evil: Napalm Edition
Post by: SaxonSwine on June 12, 2008, 05:27:47 PM
Barney has been largely cut out from the game now, since the original obviously suffered from serious AI issues with him.
His role in HOE is more akin to Alyx in HL2 as opposed to EP1, if that gives you some indication of what he will be like.
Title: Re: Heart of Evil: Napalm Edition
Post by: toadie on June 13, 2008, 06:35:58 PM
good, bastard was usless as Alyx in HL2, and about 6 times as cardboard. :p
Title: Re: Heart of Evil: Napalm Edition
Post by: Fredy on June 13, 2008, 06:44:28 PM
I have to confess i never finished HOE without cheating cause Barney was getting stuck every 3 minutes.I chopped his head off numerous times but got  told *Hey,fuck you and your logic you gotta keep this asshole alive!*
Title: Re: Heart of Evil: Napalm Edition
Post by: SaxonSwine on June 13, 2008, 07:10:09 PM
It isn't generally a good idea to add dependent NPCs to a mod or a game. 

Episode 1 is pretty much the only time I enjoyed having an NPC come along with me - think about how time they must have spent tweaking the game to get Alyx right in that?  You would have to get the levels exactly right... I remember when I played through the Car Park area in EP1 for the first time I thought "oh god I bet Alyx gets stuck on these stupid walkways".  I was AMAZED that she didn't ever get stuck!

With the HL1 engine a dependent NPC is always going to be extremely annoying, if they have code allowing them to attack, they will always rush up to a monster and start attacking it.  So the player then has to carefully aim their shots (not shooting at the "friendly" NPC) so as to keep the NPC alive.
Alternatively if you have an NPC like a Scientist, they're always running away from monsters.  Which means they either run into a death trap or you can't find them again.

Now don't worry guys I will be leaving the Mikeforce in, but I trust most of you will have the good sense not to worry if they get left behind / block each other / better yet just leave them behind altogether :P

At least HOE wasn't as bad as Azure Sheep.  Kate always got stuck behind doors which opened in corridors... let that be a lesson to all aspiring modders!

*Offtopic* thank god we no longer get games where you have to provide sniper cover to some dumbass NPC who runs head on at an enemy.  *Cough* GTA.

*Ontopic* just realized this thread should probably be in the Mods forum now... it ceased to be a model pack quite some time ago XD
Title: Re: Heart of Evil: Napalm Edition
Post by: Anton on June 13, 2008, 08:43:01 PM
Well, I see sven co-op has improved pathfinding and all that quite a bit, Is that very hard t0o do, I mean, totally revamp the node system might be a requirement and give them a sense of how rooms look and work, that cube thingy you can do in code that scans areas would be kinda cool. Might be laggy though.
Title: Re: Heart of Evil: Napalm Edition
Post by: Editor321 on June 14, 2008, 03:32:36 AM
Well, I see sven co-op has improved pathfinding and all that quite a bit, Is that very hard t0o do, I mean, totally revamp the node system might be a requirement and give them a sense of how rooms look and work, that cube thingy you can do in code that scans areas would be kinda cool. Might be laggy though.

I dont plan on getting any coder to put that kind of time or effort into something like that.
Title: Re: Heart of Evil: Napalm Edition
Post by: Cookie man on June 14, 2008, 04:36:00 PM
*Offtopic* thank god we no longer get games where you have to provide sniper cover to some dumbass NPC who runs head on at an enemy.  *Cough* GTA.



GTA 3? The time you have to cover the guy while he plants the bomb on the ship.  :P EDIT: Ah, how do I close quotes.... I forgot.

EDIT: Fixed, thanks Gravewrecker.
Title: Re: Heart of Evil: Napalm Edition
Post by: Gravewrecker on June 14, 2008, 05:25:48 PM
*Offtopic* thank god we no longer get games where you have to provide sniper cover to some dumbass NPC who runs head on at an enemy.  *Cough* GTA.

GTA 3? The time you have to cover the guy while he plants the bomb on the ship.  :P EDIT: Ah, how do I close quotes.... I forgot.

with [/quote]

Title: Re: Heart of Evil: Napalm Edition
Post by: jack-wonrz on June 15, 2008, 11:36:58 PM
Bleh, some long ago promised zombie wips:

[File not found]
Title: Re: Heart of Evil: Napalm Edition
Post by: Coozins on June 15, 2008, 11:45:32 PM
Wonrz, will you marry me?
Title: Re: Heart of Evil: Napalm Edition
Post by: jack-wonrz on June 15, 2008, 11:51:37 PM
What's with all the faggotry lately? Besides, you're all making my boyfriend jelous.
Title: Re: Heart of Evil: Napalm Edition
Post by: Gravewrecker on June 15, 2008, 11:53:17 PM
Thats true love. I can understand that, Wonrz, this model is top notch. Looks absolutely realistic and horrifying. Good Job.
Title: Re: Heart of Evil: Napalm Edition
Post by: gi777 on June 16, 2008, 12:01:06 PM
You sir, WIN. Although the headcrab thingy needs some work.
Title: Re: Heart of Evil: Napalm Edition
Post by: DiamonD on June 16, 2008, 12:48:55 PM
Wonrz, will you marry me?

WTF I ASKED FIRST

<3
Title: Re: Heart of Evil: Napalm Edition
Post by: ruM on June 16, 2008, 06:14:31 PM
Speechless. Excellent work.
Title: Re: Heart of Evil: Napalm Edition
Post by: Coozins on June 16, 2008, 06:20:20 PM
Are the arms entirely remodelled, or do they have aspects of headcrab zombie arms?
Title: Re: Heart of Evil: Napalm Edition
Post by: jack-wonrz on June 16, 2008, 06:48:39 PM
They are reskinned hd zombie arms.
Title: Re: Heart of Evil: Napalm Edition
Post by: Editor321 on June 17, 2008, 01:39:10 AM
You sir, WIN. Although the headcrab thingy needs some work.

Take generic comments to the trash bin.

"needs some work" hardly helps at all.
Title: Re: Heart of Evil: Napalm Edition
Post by: Anton on June 17, 2008, 02:40:41 AM
Although the headcrab thingy needs additional high definition skinning, and a bit more clawlike arm-structure.
Title: Re: Heart of Evil: Napalm Edition
Post by: D3ads on June 17, 2008, 03:29:25 PM
Looks fucking amazing :O
Title: Re: Heart of Evil: Napalm Edition
Post by: jack-wonrz on June 20, 2008, 09:56:46 PM
More wip on zombies

Yep, those are tentacles. Because one of the members seems to have a special affinity for tentacles ;D And it's not me :P

[File not found]
Title: Re: Heart of Evil: Napalm Edition
Post by: Anton on June 20, 2008, 10:10:50 PM
Super Excellent awesome. although he could look a bit less tired and more manic.

Wait, you said, one of the "members" have something for "tentacles"?, here we go with the gay stuff again.
Title: Re: Heart of Evil: Napalm Edition
Post by: gi777 on June 21, 2008, 01:42:47 PM
The left arm looks a bit fucked up, the rest looks good, the tentacles remind me of Davey Jones  :P.
Title: Re: Heart of Evil: Napalm Edition
Post by: Shooter__Andy on June 21, 2008, 03:17:28 PM
Offtopic: Can anybody give me normal link to download all parts of HoE? I think I missed something.
Ontopic: wonrz marr... err... create models for me! :D Seriously, when you'll finish work with this project, I think you could create some hardest models, that I didn't thought would be in-game because nobody can do them.
Title: Re: Heart of Evil: Napalm Edition
Post by: ruM on June 21, 2008, 07:24:15 PM
Yep, those are tentacles. Because one of the members seems to have a special affinity for tentacles ;D And it's not me :P

Ooooo nice! Are they animated?  :o
Title: Re: Heart of Evil: Napalm Edition
Post by: Anton on June 21, 2008, 08:31:22 PM
As far as I understand they are not making new animations for the Monster_'s.
Title: Re: Heart of Evil: Napalm Edition
Post by: jack-wonrz on June 23, 2008, 03:40:20 AM
The left arm looks a bit fucked up, the rest looks good, the tentacles remind me of Davey Jones  :P.

The hand spins 180 degrees against the forearm in the attack animations (as seen in the screen), so that's the best it will look without vertex weight support. It only gets twisted for split seconds during the gameplay, so unless you happen to take a screen dump during the attack anim (like I did), you probably won't notice a thing wrong.

Ooooo nice! Are they animated?  :o

They aren't, and they will most likely remain so :(


Offtopic: Can anybody give me normal link to download all parts of HoE? I think I missed something.
Ontopic: wonrz marr... err... create models for me! :D Seriously, when you'll finish work with this project, I think you could create some hardest models, that I didn't thought would be in-game because nobody can do them.

I can't promise anything, but if you have any concepts, I'd love to take a look.
Title: Re: Heart of Evil: Napalm Edition
Post by: jack-wonrz on June 28, 2008, 01:56:24 AM
Some more media to keep the topic bumped ;D; a shot of another compiled zombie (the clothes colors may change), and a shopped concept of the next:

[File not found]
Title: Re: Heart of Evil: Napalm Edition
Post by: gi777 on June 28, 2008, 02:06:19 AM
Nice, although the arms need some more blood and i think some of the zombies need to be more mutated like the tentacle guy ;D
Title: Re: Heart of Evil: Napalm Edition
Post by: jack-wonrz on June 28, 2008, 02:12:39 AM
Some of them will be. Our idea for the creatures is that they grow tentacles where the host is missing some part of the body, like limbs or, like the tentacle-face, the jaw.
Title: Re: Heart of Evil: Napalm Edition
Post by: D3ads on June 28, 2008, 03:30:44 AM
Amazing stuff seriously, looks retail quality :D
Title: Re: Heart of Evil: Napalm Edition
Post by: Fredy on June 28, 2008, 04:11:57 AM
Tentacle obsessed nerds  ;D

Looks like source quality to me.How many pollies a zombie?
Title: Re: Heart of Evil: Napalm Edition
Post by: SaxonSwine on June 28, 2008, 05:59:09 AM
Tentacle obsessed nerds  ;D
???  You make it sound like a mental disorder

Looks like source quality to me.How many pollies a zombie?
About 2300 vertices I think...

Some of them will be. Our idea for the creatures is that they grow tentacles where the host is missing some part of the body, like limbs or, like the tentacle-face, the jaw.
Yeah we need more orifices spouting tentacles XD
Basically what you're seeing is the Flying SPX growing within the host body.  Eventually the host body is consumed by the parasite, some of these parasites are able to fly - the Flying SPX.  Those which had not consumed enough nutrients from their host simply die (idea - have some of these underdeveloped "fetus SPX" in the maps :D)
Title: Re: Heart of Evil: Napalm Edition
Post by: gi777 on June 28, 2008, 05:18:58 PM
I wonder how the kophadult will look like  ???, and will you include hoe: alamo ?

and @Fredy:Gabe lover :P


Title: Re: Heart of Evil: Napalm Edition
Post by: SaxonSwine on June 28, 2008, 06:14:24 PM
The Alamo may or may not be included, it depends on time constraints really.
Title: Re: Heart of Evil: Napalm Edition
Post by: Fredy on June 28, 2008, 10:32:43 PM
I wonder how the kophadult will look like  ???, and will you include hoe: alamo ?
and @Fredy:Gabe lover :P
@GI777:Gorillaz lover :P
Title: Re: Heart of Evil: Napalm Edition
Post by: gi777 on June 28, 2008, 10:38:20 PM
@GI777:Gorillaz lover :P
Shhh, before editor gets mad at us :P
Title: Re: Heart of Evil: Napalm Edition
Post by: Coozins on June 30, 2008, 02:50:44 AM
So damn good... Those zombie arms could be good on an LD-style zombie, too, seeing as they don't have weird green lumps and various mutations.
Title: Re: Heart of Evil: Napalm Edition
Post by: Anton on June 30, 2008, 07:58:18 AM
So damn good... Those zombie arms could be good on an LD-style zombie, too, seeing as they don't have weird green lumps and various mutations.

My exact thoughts there boy. I got into skinning because I wanted to get rid of the ugly ass blobs, but sadly that wasn't enough, there were still giant blisters just they were red. Not much better.

SO yeah, zombies are awesome, we love your work, we want your arms in us, Like in that Add N To X song "Robot Fingers In My Body"
Title: Re: Heart of Evil: Napalm Edition
Post by: Weavile on July 02, 2008, 12:49:39 AM
Kind of off topic, but does anybody know where the download link for that fancy HoE splash screen was? It had real life people... Could be used in this mod.

NVM, found it by searching something off topic. :-\
Title: Re: Heart of Evil: Napalm Edition
Post by: jack-wonrz on July 05, 2008, 02:31:26 PM
Another zombie nearing completion:

[File not found]
Title: Re: Heart of Evil: Napalm Edition
Post by: Cpl. Slider101 on July 05, 2008, 03:39:17 PM
Another zombie nearing completion:

Diaper changing statio- *blam*

Dude, sweet. Really nice.
Title: Re: Heart of Evil: Napalm Edition
Post by: Morpheus on July 05, 2008, 05:09:32 PM
Excellent! What's the plan for the facehugger/headcrab creature?
Title: Re: Heart of Evil: Napalm Edition
Post by: Coozins on July 05, 2008, 05:17:06 PM
Damn, I wish I could skin that well. Hell, I wish I could skin at all.
Title: Re: Heart of Evil: Napalm Edition
Post by: Gravewrecker on July 05, 2008, 05:26:25 PM
Damn, I wish I could skin that well. Hell, I wish I could skin at all.
Just start.  :)
I can provide you some tutorials/help if you want.
I'm not a very good skinner though :P
Title: Re: Heart of Evil: Napalm Edition
Post by: Trilkin on July 07, 2008, 01:21:03 AM
Excellent! What's the plan for the facehugger/headcrab creature?
The Hellcrab is still a key part of the mod and an important part of its story; in fact, it's role may have expanded. I'm on the team by the way, that's how I know. That's all I can really say for now, unless a more senior team member thinks different.
Title: Re: Heart of Evil: Napalm Edition
Post by: Weavile on July 07, 2008, 04:59:56 AM
Another zombie nearing completion:
The hair is too clean and well-kept. Other than that, very well executed.
Title: Re: Heart of Evil: Napalm Edition
Post by: Anton on July 07, 2008, 07:37:20 PM
With the hair that much in order you might just get the feeling "My god, what did you do with your shirt?" rather than "Arrrgh a Zombie!"

Not really, but if the hair would be a bit more ragged up it might just look better, and if he's supposed to have really short hair you can make it have bald spots, that would be even more freaky, I'd say.
Title: Re: Heart of Evil: Napalm Edition
Post by: jack-wonrz on July 07, 2008, 07:50:28 PM
Sounds like a good idea. I'll do that.
Title: Re: Heart of Evil: Napalm Edition
Post by: Napoleon on July 13, 2008, 11:55:57 AM
What's with all the faggotry lately? Besides, you're all making my boyfriend jelous.

I thought you are a boy...

anyway.. amazing skins... They look so.. real...
Title: Re: Heart of Evil: Napalm Edition
Post by: Weavile on July 13, 2008, 03:22:02 PM
I thought you are a boy...

anyway.. amazing skins... They look so.. real...
I think HE is joking or referring to his work on models everyone "wants" him for.

Or he's gay. No problem with that.

He posted a picture of himself: http://www.hl-improvement.com/forums/index.php?topic=64.msg142285#msg142285
Title: Re: Heart of Evil: Napalm Edition
Post by: KylerAdams on July 13, 2008, 06:35:03 PM
Yes, I would have thought he was joking. I wouldn't have thought that anyone wouldn't realise that. There really is no bloody hope for humanity, is there? I assume he's not gay, seeing as he described my comment as "faggotry".

I'm sure this'll be called "ass kissing" or "cock sucking" or some such crap, but w/e.

Tbh, what he said. I assumed it was obvious, and I consider myself of "average" intelligence. :s
Title: Re: Heart of Evil: Napalm Edition
Post by: KylerAdams on July 14, 2008, 07:04:07 PM
I saw a squirrel... he was doing like this *robot dance*

*cough*

I'd ask if there's anything new, but.... somehow I doubt there is. Otherwise, there'd be an update.
Title: Re: Heart of Evil: Napalm Edition
Post by: jack-wonrz on July 14, 2008, 07:46:35 PM
The news is that I just found out I'm "basically a faggot"... if that's any news that is...

But anyway, I've almost recovered from the deep depression caused by my new gfx card breaking after two days of using, so soon there will be some new female zombie concept and wip pics.
Title: Re: Heart of Evil: Napalm Edition
Post by: Anton on July 15, 2008, 05:02:22 AM
Hey I guessed you were gay all along. but this thread isn't about sexuality now, is it?

Female zombies? Ooh, I'm so hot for dead girls!
Title: Re: Heart of Evil: Napalm Edition
Post by: Nige111 on July 15, 2008, 08:35:22 AM
The news is that I just found out I'm "basically a faggot"... if that's any news that is...
This is news to me. :0

Hey I guessed you were gay all along. but this thread isn't about sexuality now, is it?

Even if it was, it wouldn't matter.
Title: Re: Heart of Evil: Napalm Edition
Post by: Weavile on July 31, 2008, 02:24:36 AM
The news is that I just found out I'm "basically a faggot"... if that's any news that is...

But anyway, I've almost recovered from the deep depression caused by my new gfx card breaking after two days of using, so soon there will be some new female zombie concept and wip pics.
Which card would that be?
Title: Re: Heart of Evil: Napalm Edition
Post by: Coozins on July 31, 2008, 02:40:37 AM
Does it really matter?
Title: Re: Heart of Evil: Napalm Edition
Post by: Aydin on July 31, 2008, 11:01:57 AM
Well if my 9800xt broke I'd be happy, but If I had an 8800GTX ultra and it broke, I'd probably take a noose out to the back shed.
Title: Re: Heart of Evil: Napalm Edition
Post by: jack-wonrz on July 31, 2008, 11:32:38 AM
Which card would that be?

A dead one, thanks for reminding.
Title: Re: Heart of Evil: Napalm Edition
Post by: Nige111 on July 31, 2008, 11:38:35 AM
Well if my 9800xt broke I'd be happy, but If I had an 8800GTX ultra and it broke, I'd probably take a noose out to the back shed.

I doubt you'd be happy, not even the slighest bit annoyed?
Title: Re: Heart of Evil: Napalm Edition
Post by: Aydin on July 31, 2008, 11:50:13 AM
Fuck no, It would be an excuse to dump it and get a new card on the weekend. Its not a dire emergency I havent used that pc since I finished stalker a month ago.
Title: Re: Heart of Evil: Napalm Edition
Post by: Nige111 on July 31, 2008, 12:14:47 PM
lol, ok.
Title: Re: Heart of Evil: Napalm Edition
Post by: jack-wonrz on August 10, 2008, 01:18:37 PM
lol, guess wat ;D

[File not found]
Title: Re: Heart of Evil: Napalm Edition
Post by: DiamonD on August 10, 2008, 03:10:15 PM
New zombie holy shit.

That screams sex.
Title: Re: Heart of Evil: Napalm Edition
Post by: CDblunderbuss on August 10, 2008, 03:32:20 PM
lol, guess wat ;D

Looks like one of those flying bastards. Damn nice too.
Title: Re: Heart of Evil: Napalm Edition
Post by: D3ads on August 10, 2008, 03:48:21 PM
Freaking awesome.
Title: Re: Heart of Evil: Napalm Edition
Post by: ruM on August 10, 2008, 05:06:15 PM
Looks great wonrz. Keep us up to date!
Title: Re: Heart of Evil: Napalm Edition
Post by: Coozins on August 10, 2008, 05:07:33 PM
lol, guess wat ;D

Wut? Wut is it?

You're awesome, Wonrz, I really can't wait for HOE:NE to come out.
Title: Re: Heart of Evil: Napalm Edition
Post by: gi777 on August 10, 2008, 05:08:48 PM
Although it looks a tad weird on the elbows, it's awesome
Title: Re: Heart of Evil: Napalm Edition
Post by: SaxonSwine on August 11, 2008, 07:06:40 PM
Hey guys, we've just put out a small media update.  I decided to go back to the early maps I edited and redo them... bla bla bla bla

The pictures in this update show a new LZ site, and a new ambush area.  More pictures of other maps will probably come along whenever.  Watch our MODDB or HLC website for updates!

Progress is continuing nicely on the mod, nearly all the NPCs are modelled now, and we have long completed the weapons.  The main things we need to finish now are coding and maps... both of which we hope will be done relatively soon.

Anyway, check out the updated screenshots over at http://hoe.half-lifecreations.com/media.php?album=Aug08%20Map%20Revision/
Title: Re: Heart of Evil: Napalm Edition
Post by: Cpl. Slider101 on August 11, 2008, 07:11:51 PM
I love it, especially the landed Huey.
Title: Re: Heart of Evil: Napalm Edition
Post by: Fredy on August 11, 2008, 07:18:28 PM
Holy shit.Now that's a remake.I barely recognized the areas at first.
Title: Re: Heart of Evil: Napalm Edition
Post by: Editor321 on August 11, 2008, 09:20:33 PM
You can over to Half-Life Creations Forums for some extra shots that didn't quite make it into the official media release. There are currently an extra four there with more to come later.
Title: Re: Heart of Evil: Napalm Edition
Post by: D3ads on August 11, 2008, 09:32:45 PM
God damn, that's looking so hot!
Title: Re: Heart of Evil: Napalm Edition
Post by: Anton on August 11, 2008, 11:14:42 PM
Man that's some nice shit, I feel comfortably namb!
Title: Re: Heart of Evil: Napalm Edition
Post by: Weavile on August 12, 2008, 12:55:24 AM
Good work on the maps. Only thing irking me is the buildings. They look too clean for a warsite, and the architecture is too Spanish-like rather than South Asia.
Title: Re: Heart of Evil: Napalm Edition
Post by: Aydin on August 12, 2008, 07:46:00 AM
totally awesome really feels like nam.
Title: Re: Heart of Evil: Napalm Edition
Post by: SaxonSwine on August 12, 2008, 10:49:34 AM
Good work on the maps. Only thing irking me is the buildings. They look too clean for a warsite, and the architecture is too Spanish-like rather than South Asia.

The architechture is meant to resemble French Colonial buildings.  Vietnam was a French colony (hence the initial French involvement with the war) which you can sort of see in some buildings.

(http://images.realtravel.com/media/lg/87/67/876743a3fdbef92b462301f805403604.jpg)

(http://i.pbase.com/v3/14/587514/2/48304891.PICT1385.jpg)

I hadn't really thought about making the buildings look dirty.  Lets just say the VC keep the area clean!   ;D  I think the bombed out buildings are more promenent in Episode D (which I haven't long been working on)


Thanks for the comments guys :)
Title: Re: Heart of Evil: Napalm Edition
Post by: iceman on August 12, 2008, 02:16:48 PM
Another reason to play HOE for the 100000th time, but this time in stye!  ;D


Looks really great guys.
Title: Re: Heart of Evil: Napalm Edition
Post by: Weavile on August 15, 2008, 01:33:55 AM
Yeah, but this is during the war, lots of the structures were damaged. Plus, aren't most buildings in HoE U.S. Military base? Excluding the town chapter with the shady character, minibus, and airplane.
Title: Re: Heart of Evil: Napalm Edition
Post by: SaxonSwine on August 15, 2008, 10:20:11 AM
Yeah, but this is during the war, lots of the structures were damaged. Plus, aren't most buildings in HoE U.S. Military base? Excluding the town chapter with the shady character, minibus, and airplane.

2 out of the 5 chapters are set in US Army bases.  The other chapters are set in Saigon, an unamed city, and the jungle.

From the pictures I've seen, not all buildings were damaged.  It really depended where you went.  Besides, I have no real intention to revisit the architechture on those maps :P
Title: Re: Heart of Evil: Napalm Edition
Post by: jack-wonrz on August 16, 2008, 12:44:54 PM
I posted a concept pic for a new monster model over at HLCreations - take a look & leave a word:
http://www.half-lifecreations.com/forums/index.php?topic=225.msg3340#msg3340
Title: Re: Heart of Evil: Napalm Edition
Post by: Anton on August 16, 2008, 12:49:56 PM
Looks Gross and good. You might consider putting it here aswell as otherwise everyone will have to register on Half-lifecreations.

Were you thinking transparentized hanging flesh there? Cause that would look really cool.
Title: Re: Heart of Evil: Napalm Edition
Post by: Gravewrecker on August 16, 2008, 12:51:00 PM
...You might consider putting it here aswell as otherwise everyone will have to register on Half-lifecreations....
Maybe that's the intention  ::)
C'mon everybody HLC needs members  :D
Title: Re: Heart of Evil: Napalm Edition
Post by: Anton on August 16, 2008, 01:25:08 PM
I joined.

SO yeah, now it has members.
Title: Re: Heart of Evil: Napalm Edition
Post by: jack-wonrz on August 17, 2008, 06:52:57 PM
I really dont know what ripped up human gut looks like and I have to improvise a little with this one, so if anyone is so kind to tear some flesh from their abdomen and send me a photgraph so I can use it as a reference, they'll be dying for a good cause :-*

[File not found]
Title: Re: Heart of Evil: Napalm Edition
Post by: DiamonD on August 17, 2008, 06:54:13 PM
That's pretty cool :O

Ew, but in a good way.
Title: Re: Heart of Evil: Napalm Edition
Post by: Anton on August 17, 2008, 06:59:36 PM
I collected some this and that, and sent to the baker as they have a better camera.

http://www.missyouso.com/img/flesh_breads001.jpg
Title: Re: Heart of Evil: Napalm Edition
Post by: Fredy on August 17, 2008, 07:09:41 PM
The fuck  ???
Title: Re: Heart of Evil: Napalm Edition
Post by: jack-wonrz on August 17, 2008, 07:10:14 PM
I collected some this and that, and sent to the baker as they have a better camera.

http://www.missyouso.com/img/flesh_breads001.jpg

Thank you sir, your sacrifice shall not be in vain ;D
Title: Re: Heart of Evil: Napalm Edition
Post by: Coozins on August 17, 2008, 07:12:58 PM
Ugh, that bread actually looks pretty realistic.
The monster looks good, Wonrz. It had better make some fucked-up noises when the mod is released.
Title: Re: Heart of Evil: Napalm Edition
Post by: Anton on August 17, 2008, 07:16:18 PM
Thank you sir, your sacrifice shall not be in vain ;D

Sacrifice indeed. Now half of my fridge is empty.
Title: Re: Heart of Evil: Napalm Edition
Post by: Cpl. Slider101 on August 17, 2008, 07:18:37 PM
I really dont know what ripped up human gut looks like and I have to improvise a little with this one, so if anyone is so kind to tear some flesh from their abdomen and send me a photgraph so I can use it as a reference, they'll be dying for a good cause :-*

Epic. Win. Very nice job there, Wonrz.
Title: Re: Heart of Evil: Napalm Edition
Post by: D3ads on August 20, 2008, 12:02:37 AM
Great work there, simply great :)
Title: Re: Heart of Evil: Napalm Edition
Post by: jack-wonrz on August 20, 2008, 12:09:51 AM
Thanks :) The model is finished btw, but this one more time you'll have to go to HLC to see the ingames http://www.half-lifecreations.com/forums/index.php?topic=225.msg3415#msg3415

In case anyone's wondering, I'm not abandoning HIT, just trying to get HLC more exposure with exclusive media, like you guys have noticed ;)
Title: Re: Heart of Evil: Napalm Edition
Post by: Anton on August 20, 2008, 01:24:59 AM
Yeah, Rad, next time I hope to see more of The Doors and less of all those "hate" bands..

Not really.
But yeah, it turned out really awesomely and I presume you used just one face for the webby skin in the armpit?
So that it will stretch nicely when he swings his arms around, yeah?
Title: Re: Heart of Evil: Napalm Edition
Post by: Coozins on August 20, 2008, 01:40:35 AM
Seriously, the graphics are so good they don't actually look like Half-Life. So much better than the clumsy models/maps from the original Heart of Evil.
Title: Re: Heart of Evil: Napalm Edition
Post by: Anton on September 16, 2008, 02:40:04 PM
Good thing you got more stuff up on MODDB, you have to keep them hungry.
Title: Re: Heart of Evil: Napalm Edition
Post by: DiamonD on September 16, 2008, 02:41:02 PM
There's more in Half-Life Creations ;)
Title: Re: Heart of Evil: Napalm Edition
Post by: Anton on September 16, 2008, 02:59:11 PM
Oh! yeah, I hadn't looked there for a while.
Title: Re: Heart of Evil: Napalm Edition
Post by: Aydin on September 18, 2008, 10:39:09 AM
I demand a progress report / more media.

well actually it'd be really nice fella's, something juicy, you know that will pitch a tent.
Title: Re: Heart of Evil: Napalm Edition
Post by: SaxonSwine on September 18, 2008, 11:16:58 AM
Well the coding is coming along nicely - we should be able to have a video up soon showing off some new effects.  The new code should also add cool new features like dynamic footstep sounds for NPCs, working fog, motion blur, an LOD system, and *hopefully* shaders.

Mapping is probably 3/4s complete.  I just need to iron out the bugs which appear, and for some episodes fix up the objectives.

SFX are all done.  We're still recording voices and such like though.

Modelling stuff: the Soldiers have been changed a little bit, in the sense that they no longer have camo uniform but just plain green uniform; the Civil Suspect is WIP; the SPX monsters are all finished.

We'll try and get some media out soon ;)
Title: Re: Heart of Evil: Napalm Edition
Post by: Nige111 on September 18, 2008, 04:01:12 PM
CUBEMAPS CUBEMAPS CUBEMAPS, also, if you get bumpmaps working on models, I will pronounce you the god of coding and awesome and give you one billion quid.
Title: Re: Heart of Evil: Napalm Edition
Post by: DiamonD on September 18, 2008, 04:02:28 PM
Holy shit Motion Blur?
Title: Re: Heart of Evil: Napalm Edition
Post by: Anton on September 18, 2008, 04:24:38 PM
Holy tit! Mosh in Bluro!

Shaders! qrrbrilblre! I mean, you guys are AWESOME!
Title: Re: Heart of Evil: Napalm Edition
Post by: SaxonSwine on September 18, 2008, 04:47:25 PM
CUBEMAPS CUBEMAPS CUBEMAPS, also, if you get bumpmaps working on models, I will pronounce you the god of coding and awesome and give you one billion quid.

Thank Highlander, SysOp and Minuit for all the coding awesomeness :)  Sadly I think you would need to have access to the HL engine to be able to do any post-processing on the models.  But you knew that anyway, there is no one billion squid is there :P

I don't know about cubemaps - HL2 compiles them into the BSP so I don't see how we could do that in HL1 ???  Unless if we used the skybox as a cheap sort of reference.

@ the other guys, the last internal build we had featured motion blur and it was awesome ;D  Sadly that code was too buggy to show, hence the lack of a video in a long while.  The next build seems to be much more stable and bug free :)
Title: Re: Heart of Evil: Napalm Edition
Post by: Nige111 on September 18, 2008, 05:52:47 PM
Well aren't paranoia's bumpmap reflections (forgot the name for a sec) compiled in the map too?
Title: Re: Heart of Evil: Napalm Edition
Post by: jack-wonrz on September 18, 2008, 07:40:13 PM
I think that would require the Paranoia Opengl dll file, and we're not using that

also: OOGABOOGA

[File not found]
Title: Re: Heart of Evil: Napalm Edition
Post by: Nige111 on September 18, 2008, 07:48:42 PM
Teh epicness
Title: Re: Heart of Evil: Napalm Edition
Post by: Besli on September 18, 2008, 08:07:07 PM
Wow, that's great! :o
Title: Re: Heart of Evil: Napalm Edition
Post by: jack-wonrz on September 18, 2008, 09:24:44 PM
Danke shon ;D

Dun su'more + mirrored and stopped here to celebrate the polycunt; Hail Satan!

[File not found]
Title: Re: Heart of Evil: Napalm Edition
Post by: SaxonSwine on September 18, 2008, 09:42:45 PM
Woah... you made that in MS3D?!  Thats amazing ;D  I really need to catch up with you on MSN.

Well aren't paranoia's bumpmap reflections (forgot the name for a sec) compiled in the map too?
No, it just used simple gloss maps which don't require cubemaps at all.  Basically the "shine" you see in Paranoia is actually a TGA texture which gets overlaid onto a regular WAD texture.  If you take a look in the assets you should see what I mean ;)

BTW Besli, thanks for all the props you gave me last year loads of those are really hand in Episode D!
Title: Re: Heart of Evil: Napalm Edition
Post by: Besli on September 18, 2008, 10:47:16 PM
Wow, that Gorilla looks superb so far!
Can't wait to see more.
Title: Re: Heart of Evil: Napalm Edition
Post by: Weavile on September 19, 2008, 12:22:33 AM
Danke shon ;D

Dun su'more + mirrored and stopped here to celebrate the polycunt; Hail Satan!
You know, if I were a single man, I might ask that monkey out. That's a good-looking monkey.
Title: Re: Heart of Evil: Napalm Edition
Post by: Aydin on September 19, 2008, 02:37:21 AM
Well the coding is coming along nicely - we should be able to have a video up soon showing off some new effects.  The new code should also add cool new features like dynamic footstep sounds for NPCs, working fog, motion blur, an LOD system, and *hopefully* shaders.

Mapping is probably 3/4s complete.  I just need to iron out the bugs which appear, and for some episodes fix up the objectives.

SFX are all done.  We're still recording voices and such like though.

Modelling stuff: the Soldiers have been changed a little bit, in the sense that they no longer have camo uniform but just plain green uniform; the Civil Suspect is WIP; the SPX monsters are all finished.

We'll try and get some media out soon ;)

Woah, holy cow.

A movie or I no believe you.
:P

sounds totally mad
Title: Re: Heart of Evil: Napalm Edition
Post by: SaxonSwine on September 19, 2008, 11:03:01 AM
;D

I forgot to mention "per vertex lighting", which I really hope we can get added in.  Basically this means the gourad shadowing on a model is based upon the lights in the environment.  Imagine how the models are effected by light in Source, this should be sort of like that ;)

But like I say, this is something which I can't absolutely confirm yet.
Title: Re: Heart of Evil: Napalm Edition
Post by: KylerAdams on September 19, 2008, 12:53:14 PM
I forgot to mention "per vertex lighting", which I really hope we can get added in.  Basically this means the gourad shadowing on a model is based upon the lights in the environment.  Imagine how the models are effected by light in Source, this should be sort of like that ;)

... whoa.

Hot.

:3
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: gi777 on September 19, 2008, 07:08:31 PM
I think the plan is for more music to appear - I wouldn't mind hearing the F-UC K-ED A-GA-IN :P

Update on the HL2 section, mapping's coming along nicely :D 
Heres an early picture, no props yet but the archways should have modelled railings like in HL2

Part of HOE was supposedly "Half Life 2". 

Since HOE was released WAY before HL2, it wasn't anything like HL2, nor did it look anything like it.  That in mind I've been reworking it.  Combine, Zombine... they'll be there!

OMG OMG OMG,you still plan to make a hl2 like part for the arcade machine  :o
also who edits the code for hoe:np, just wondering.
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: SaxonSwine on September 19, 2008, 07:17:05 PM
OMG OMG OMG,you still plan to make a hl2 like part for the arcade machine  :o
also who edits the code for hoe:np, just wondering.

The HL2 part has been cut.  It just wasn't fun, and it felt like a really clunky part of the game.  Kind of a shame because we had an awesome USP with new gloves.

The people doing the coding for our mod are SysOp and Highlander.  Minuit did coding last year, adding cool stuff like Bloom, fixing up the weapon code, adding select fire (seen in one of the old videos I think).
Title: Re: Heart of Evil: Napalm Edition
Post by: gi777 on September 19, 2008, 07:46:25 PM
ow, crap :(. oh well, hoe:np will still be an awesome mod even thou you cutted the most unlogic( how ever you spell it <.<) part of the game out :P , mind sharing that usp whit us please ;) ?
Title: Re: Heart of Evil: Napalm Edition
Post by: Nige111 on September 19, 2008, 07:50:23 PM
Well surely if it's been cut, you can release the model though?
Title: Re: Heart of Evil Enhancement Pack (Working Title)
Post by: KylerAdams on September 19, 2008, 08:41:21 PM
The people doing the coding for our mod are SysOp and Highlander.  Minuit did coding last year, adding cool stuff like Bloom, fixing up the weapon code, adding select fire (seen in one of the old videos I think).

...

Where is this video!? I never knew about that.
Title: Re: Heart of Evil: Napalm Edition
Post by: D3ads on September 20, 2008, 12:29:37 AM
Holy crap, that gorilla is Godly! :o
Title: Re: Heart of Evil: Napalm Edition
Post by: Anton on September 20, 2008, 02:58:14 AM
Oh you! It's Over-Godly

WOOO! oooooo-
oo-

oooooooooo- GABOOGAAAAA!!
Title: Re: Heart of Evil: Napalm Edition
Post by: Coozins on September 20, 2008, 12:04:37 PM
Well I'll be damned, that gorilla is great. It will, however, need an awesome set of animations. (The original ones were furchtbar.)
Title: Re: Heart of Evil: Napalm Edition
Post by: jack-wonrz on September 20, 2008, 01:07:13 PM
Thanks :) About the anims, I could probabaly try and make some myself, but I'm too busy worrying I'm not gonna be able to, and getting depressed over it :P.
If you volunteered to make some, we'd all be extremely grateful :D


...

Where is this video!? I never knew about that.

Nevermind it, that feature is getting trashed as well iirc


Woah... you made that in MS3D?!  Thats amazing ;D  I really need to catch up with you on MSN.

I'll try to make myself more available some time, but mind you I'm a shit tutor :P



I'm basing the body off the default one, adding more polygons here and there, so the detail level is a little more consistent with the head's; the limbs are being done from scratch (well, from cyllinders, but I'm gonna some detail to them by vertexes)

[File not found]
Title: Re: Heart of Evil: Napalm Edition
Post by: Editor321 on September 20, 2008, 03:00:43 PM
Epic stuff!
Title: Re: Heart of Evil: Napalm Edition
Post by: KylerAdams on September 20, 2008, 05:29:17 PM
Nevermind it, that feature is getting trashed as well iirc

>:

Aw.
Title: Re: Heart of Evil: Napalm Edition
Post by: jack-wonrz on September 22, 2008, 10:59:24 AM
Dont aw, that "realism-boosting" feature was pointless considering that the enemy ai is unchanged, and the game still plays much like HL. The modes were buggered anyway, it would switch the automatic weapons to semi-auto fire every time you quickloaded.

The gorilla hand wip, still need to do the bottom part. I'm not bothered to model proper deformation segments because it won't be animated anyway, it will be posed stiff in a form of a fist. I guess I could have just reshaped some human hand model instead, and be better off quality and polycount-wise but wth, it's a good practice :P

edit: also fixed the arm with the torso. Could have probably done it a lot better, but I'm young and foolish yet ;D

[File not found]
Title: Re: Heart of Evil: Napalm Edition
Post by: D3ads on September 22, 2008, 11:51:13 AM
If that's your first attempt at modelling a Gorilla it is amazing sir!

/me sexes wonrz
Title: Re: Heart of Evil: Napalm Edition
Post by: SaxonSwine on September 22, 2008, 12:57:22 PM
Looking great :D

Thats much better than the original thing we were going to do :)
Title: Re: Heart of Evil: Napalm Edition
Post by: jack-wonrz on September 22, 2008, 01:50:04 PM
I honestly cant remember what the original plan was :-X


/me sexes wonrz

Thats like bestiality + necrophilia... in reverse :P eww
Title: Re: Heart of Evil: Napalm Edition
Post by: DiamonD on September 22, 2008, 02:18:26 PM
Just wondering, is the gorilla going to be set on new animations?

If yes, then the vertex locations for the hands will need to be changed. In order for the hands to be rigged properly, there needs to be a small fix. For example, when rigging hands on v models, you always start from top to bottom when assigning to bones. If there are too many vertexes being assigned to a bone of a finger, the model will look l0l, as in, the hands will not look good.

If you need any help compiling for a rig, give me a ring wonrz :p
Title: Re: Heart of Evil: Napalm Edition
Post by: jack-wonrz on September 22, 2008, 02:34:19 PM
Entirely new anims arent likely, and even if they were:

I'm not bothered to model proper deformation segments because it won't be animated anyway, it will be posed stiff in a form of a fist.

Thanks for the offer, but I prefer to do my compiles myself :)
Title: Re: Heart of Evil: Napalm Edition
Post by: Anton on September 22, 2008, 07:05:13 PM
Waiiit a minute!

Posed stiff? will the gorilla not be a fighting enemy any more?
Title: Re: Heart of Evil: Napalm Edition
Post by: jack-wonrz on September 22, 2008, 07:30:39 PM
Shoot me now :(

The gorilla hand wip, still need to do the bottom part. I'm not bothered to model proper deformation segments because it won't be animated anyway, it will be posed stiff in a form of a fist. I guess I could have just reshaped some human hand model instead, and be better off quality and polycount-wise but wth, it's a good practice :P

The hand! The hand will be stiff! Pre-posed!
Title: Re: Heart of Evil: Napalm Edition
Post by: Anton on September 22, 2008, 08:02:25 PM
Sorry! I should be a bit more, you know, good at observing.
Title: Re: Heart of Evil: Napalm Edition
Post by: Aydin on September 23, 2008, 02:08:02 AM
So have all these cool new lighting effects been coded or theyre in the wokrs?
Title: Re: Heart of Evil: Napalm Edition
Post by: SaxonSwine on September 23, 2008, 10:40:44 AM
They have been coded... we're just waiting for the code to be distributed amongst the team, then we can take pictures ;)
SysOp is busy working on ArrangeMent right now, and Highlander is finishing Raven City, so I don't how long they'll be.
Title: Re: Heart of Evil: Napalm Edition
Post by: Weavile on September 24, 2008, 01:22:37 AM
We need GamingLord to make some ape noises now, lol.
Title: Re: Heart of Evil: Napalm Edition
Post by: jack-wonrz on September 30, 2008, 01:09:56 PM
The mesh is finished and I started uvmapping:

[File not found]
Title: Re: Heart of Evil: Napalm Edition
Post by: DiamonD on September 30, 2008, 01:12:09 PM
sex plx

So, how are you going about the UV maps? 3 512^2 maps?
Title: Re: Heart of Evil: Napalm Edition
Post by: jack-wonrz on September 30, 2008, 01:18:27 PM
I'm hoping to squeeze everything in one 512, or possibly one 512 for the body (limbs will most likely be mirrored) + one 256 for the head.
Title: Re: Heart of Evil: Napalm Edition
Post by: Nige111 on September 30, 2008, 04:14:23 PM
Wonrz, update your ms3d. :3
Title: Re: Heart of Evil: Napalm Edition
Post by: jack-wonrz on September 30, 2008, 05:05:06 PM
wai? Do 1.8x have some kind of automatic uvmap tool?

edit: a little more progress

[File not found]
Title: Re: Heart of Evil: Napalm Edition
Post by: Nige111 on September 30, 2008, 05:42:16 PM
No, but there's better uvmapping tools, just update and you'll find out.
Title: Re: Heart of Evil: Napalm Edition
Post by: Anton on September 30, 2008, 08:56:03 PM
Man, that is looking SO rad!

This is turning out more awesome by the day.
Title: Re: Heart of Evil: Napalm Edition
Post by: jack-wonrz on October 04, 2008, 02:20:09 PM
My uvmaps are better than my models :P

[File not found]
Title: Re: Heart of Evil: Napalm Edition
Post by: Barnz on October 04, 2008, 02:56:24 PM
That would look great with a normal map.
Title: Re: Heart of Evil: Napalm Edition
Post by: jack-wonrz on October 04, 2008, 07:07:01 PM
But since it's GoldSource, a good skin will have to do

wip:

[File not found]
Title: Re: Heart of Evil: Napalm Edition
Post by: ruM on October 04, 2008, 07:34:04 PM
Oooo. Eager to see how this turns out.
Title: Re: Heart of Evil: Napalm Edition
Post by: Shooter__Andy on October 04, 2008, 08:00:47 PM
I do hope you'll make separate shoulder bones because I think real gorilla can't stand like this - it's arms and shoulders won't be such similar to human's ones.
Title: Re: Heart of Evil: Napalm Edition
Post by: Besli on October 04, 2008, 08:12:58 PM
But since it's GoldSource, a good skin will have to do

wip:

WOW!! :o
Title: Re: Heart of Evil: Napalm Edition
Post by: Trilkin on October 04, 2008, 08:41:54 PM
I do hope you'll make separate shoulder bones because I think real gorilla can't stand like this - it's arms and shoulders won't be such similar to human's ones.

That's easier said than done.  The gorilla's skeleton was a Hell'a mess from the beginning.  I'm surprised Jack was able to do as well as he did.
Title: Re: Heart of Evil: Napalm Edition
Post by: Besli on October 04, 2008, 09:49:43 PM
If jack will will give the gorilla a new skeleton, all the animations need to be redone.
If this would happen I hope also the hand and fingers will get bones! ;)
Title: Re: Heart of Evil: Napalm Edition
Post by: bloodsurfer on October 04, 2008, 11:01:47 PM
But since it's GoldSource, a good skin will have to do

wip:

Looks really awesome, fit the model greatly, maybe a bit blurry but nothing bad
Title: Re: Heart of Evil: Napalm Edition
Post by: DiamonD on October 05, 2008, 01:59:31 AM
I smell more fresh, sexy model porn.
/me grabs more lube.
Title: Re: Heart of Evil: Napalm Edition
Post by: jack-wonrz on October 06, 2008, 07:50:44 PM
An ingaym shot at HLC ;D http://www.half-lifecreations.com/forums/index.php?topic=225.msg3908#msg3908

@ShooterAndy: this is the bind pose I had to adjust the model to, even though the anims are a little ridiculous, it's like Besli and Trilkin said, I can't change them simply because I can't :P

[File not found]
Title: Re: Heart of Evil: Napalm Edition
Post by: D3ads on October 06, 2008, 09:55:18 PM
Looks superb, great model and the skin looks ace so far. If you need any photo references, look no further than the excellent Gorilla photos from cgtextures:

http://www.cgtextures.com/textures.php?t=browse&q=1586

This site has everything.. I swear :P
Title: Re: Heart of Evil: Napalm Edition
Post by: Coozins on October 06, 2008, 11:57:19 PM
Yeah, it really is an extremely useful site. I've been using it a lot recently.
Title: Re: Heart of Evil: Napalm Edition
Post by: Anton on October 07, 2008, 01:17:46 AM
Gorizzle fo lizzle!
Title: Re: Heart of Evil: Napalm Edition
Post by: Morpheus on October 07, 2008, 03:31:29 AM
Will there be any of the "rot" like the original?
Title: Re: Heart of Evil: Napalm Edition
Post by: jack-wonrz on October 07, 2008, 04:48:50 PM
There will be some blood on teeth&paws, but no zombie stuff anymore.

Yeah, I know of cgtextures, good site. I liked Mayang's textures too, but the site is down now :(
Title: Re: Heart of Evil: Napalm Edition
Post by: SaxonSwine on October 17, 2008, 04:29:24 PM
Revised the layout once again in EPC.  The "gemdoor" is now a central location, so you shouldn't have any trouble finding it!
Behind the "gemdoor" is the central lobby, which is now pretty Raiders.

[File not found]
Title: Re: Heart of Evil: Napalm Edition
Post by: D3ads on October 17, 2008, 04:53:30 PM
What can I say, sex!

PS: Where's my model bitch? :D
Title: Re: Heart of Evil: Napalm Edition
Post by: Barnz on October 17, 2008, 04:55:40 PM
Put more crates, barrels and it'll look awesome.
Title: Re: Heart of Evil: Napalm Edition
Post by: Shooter__Andy on October 17, 2008, 04:58:28 PM
The Half-Life mod player's worst nightmare - giantic room with only crates and barrels inside.
Title: Re: Heart of Evil: Napalm Edition
Post by: Weavile on October 17, 2008, 09:13:52 PM
Is there a mipmap filter on, because those creates look very TF2...
Title: Re: Heart of Evil: Napalm Edition
Post by: SaxonSwine on October 17, 2008, 10:16:44 PM
Oh yeah the lighting does make them look a bit TF2.  Curses!
I'm going to move the crates out of there actually (lol), I'll keep what it will look like secret.
Title: Re: Heart of Evil: Napalm Edition
Post by: bloodsurfer on October 17, 2008, 10:49:59 PM
It look really nice, especially the first map screen shot.
For the warehouse it look like a bit plain, maybe adding a few signs on shelfs and remove a few cartridges.

Title: Re: Heart of Evil: Napalm Edition
Post by: Morpheus on October 18, 2008, 12:14:31 AM
Any plans to remake the alien sacs?
Title: Re: Heart of Evil: Napalm Edition
Post by: SaxonSwine on October 18, 2008, 12:29:44 AM
Not really.  They're brush based, so to rig them up as models would be a pain in the arse (especially since the maps are already overburdened with entities).  If our coder could code a new "breakable" model then I would like to add something better
Title: Re: Heart of Evil: Napalm Edition
Post by: Anton on October 18, 2008, 12:49:41 AM
Submodel to the small aliens?

Or simply a separate model that has a spawn on its attachment.
Title: Re: Heart of Evil: Napalm Edition
Post by: Morpheus on October 18, 2008, 08:36:58 PM
It would be neat if you could kill them in the nest, or just make it indestructible until it hatches.
Title: Re: Heart of Evil: Napalm Edition
Post by: benky on October 22, 2008, 05:58:01 PM
An ingaym shot at HLC ;D http://www.half-lifecreations.com/forums/index.php?topic=225.msg3908#msg3908

@ShooterAndy: this is the bind pose I had to adjust the model to, even though the anims are a little ridiculous, it's like Besli and Trilkin said, I can't change them simply because I can't :P

Holy fucking ants in a hamburger!
You will never stop to amaze me Wonrz. This project is going leet, i have to congrats the whole team for the actual work on it.
Title: Re: Heart of Evil: Napalm Edition
Post by: Teflon on October 25, 2008, 05:25:23 PM
Are you guys doing to do any weapon rebalancing? I've been replaying HoE, and I've noticed that only the M1911 and M60 do any sort of decent damage to the monsters. Even a fucking rocket to the face merely tickles a Bullsquid. Meanwhile, the human enemies are blown away by 15 shots from the M16.
Title: Re: Heart of Evil: Napalm Edition
Post by: SaxonSwine on October 27, 2008, 09:02:30 AM
One of our team members did tweak the game difficulty settings.  IMHO the amount of damage monsters can absorb isn't that big a deal, the monsters are meant to be challenging.

In other news... we discovered the export DXF function in Hammer  ;D  This has allowed me to export shitty low detail prefabs, which Wonrz has expertly UVed, skinned and exported to MDL format. For an example, heres a sexy barrier:

[File not found]
Title: Re: Heart of Evil: Napalm Edition
Post by: Nige111 on October 27, 2008, 09:03:10 AM
How extreme! :3
Title: Re: Heart of Evil: Napalm Edition
Post by: D3ads on October 27, 2008, 10:24:29 PM
Sexy :)
Title: Re: Heart of Evil: Napalm Edition
Post by: benky on October 30, 2008, 02:00:31 AM
One of our team members did tweak the game difficulty settings.  IMHO the amount of damage monsters can absorb isn't that big a deal, the monsters are meant to be challenging.

In other news... we discovered the export DXF function in Hammer  ;D  This has allowed me to export shitty low detail prefabs, which Wonrz has expertly UVed, skinned and exported to MDL format. For an example, heres a sexy barrier:

Yeah DXF exporting tool is really usefull. We used it often for some maps that used to have too wpolies.
This way you can cut parts of the map to improve them. (Like, holes in a wall. Or even some details like you just did with this barrier)
Title: Re: Heart of Evil: Napalm Edition
Post by: Aydin on November 01, 2008, 02:24:12 AM
Some nifty concrete gentleman but its not quite the media feed. What have you to offer this week good sir.
Title: Re: Heart of Evil: Napalm Edition
Post by: jack-wonrz on November 06, 2008, 11:47:20 AM
Props is pretty much all I've been making lately, thats worth showing off... some sandbag wall models to replace the brushes... and oh wait! I also reskinned a pair of boots! ;D

[File not found]
Title: Re: Heart of Evil: Napalm Edition
Post by: DiamonD on November 06, 2008, 11:48:53 AM
Fucking awesome use of transparencies. Great work Wonrz!

/jacksofftomodelporn
Title: Re: Heart of Evil: Napalm Edition
Post by: Abyss 25 on November 06, 2008, 12:04:48 PM
Those are looking great wonrz. I hate working with small texture maps.
Title: Re: Heart of Evil: Napalm Edition
Post by: D3ads on November 06, 2008, 02:46:45 PM
Wow, love the sand effect you've done there, I concur with DiamonD, the transparency is superb :D
Title: Re: Heart of Evil: Napalm Edition
Post by: Nige111 on November 06, 2008, 04:25:58 PM
ACTUALLY EACH GRAIN OF SAND IS A SINGLE TRIANGLE.
Title: Re: Heart of Evil: Napalm Edition
Post by: pooperoni_pizza on November 07, 2008, 07:01:54 AM
Excellent sand bag props there, Wonrz. What do you think the boots would look like if you made the skin on the inside of them darker? Or maybe if they had a transparent to black gradient going from the top down on the inside of them. The boots look good the way they are now but I'm just trying to give some suggestions.
Title: Re: Heart of Evil: Napalm Edition
Post by: D3ads on November 07, 2008, 01:05:44 PM
Also, laces don't usually end up being inside shoes/boots as well as the outside :P
Title: Re: Heart of Evil: Napalm Edition
Post by: SaxonSwine on November 07, 2008, 01:13:08 PM
Thats just the render.  For some reason it's showing the textures on both sides of the faces.  In game you aren't ever going to see the insides of those boots :P
Title: Re: Heart of Evil: Napalm Edition
Post by: Anton on November 07, 2008, 02:52:27 PM
Oh, i thought they would be standing around and you saved space by using the same textures on the insides.

Well, then that's not a problem, and also those sandbags and boots are looking really good.

To be honest, the texture for those boots are really really good, and the same applies for the overall shape of the boots, it's just so damn good.
Title: Re: Heart of Evil: Napalm Edition
Post by: pooperoni_pizza on November 08, 2008, 04:46:20 AM
How do you do your export to .dxf stuff? I found the export feature in the file section of Hammer 3.5 but when I try to import it into milkshape, milkshape crashes. Sorry, I guess I should have asked this earlier.
Title: Re: Heart of Evil: Napalm Edition
Post by: SaxonSwine on November 09, 2008, 08:38:42 PM
I send the DXF files over to Wonrz, who imports them into 3DSMax.  I didn't know you could import DXF files into MS3D

Anyhoo, some simple retexture work I just did turned out better than expected...  It might look horribly blocky but I'm reluctant to up the polycount considering how much the map taxes performance already.  Ah oui, zee ala meau it is in.

[File not found]
Title: Re: Heart of Evil: Napalm Edition
Post by: Cookie man on November 09, 2008, 09:10:03 PM
It's looks great, specially the sandbags.
Title: Re: Heart of Evil: Napalm Edition
Post by: Anton on November 09, 2008, 09:29:14 PM
Shiiit! Awesome textures! :o
Title: Re: Heart of Evil: Napalm Edition
Post by: Aydin on November 09, 2008, 11:48:17 PM
Looks really..totally fucking awesome, shit, the lighting is sexy kinda far cry / hl2 ish
Title: Re: Heart of Evil: Napalm Edition
Post by: Shooter__Andy on November 10, 2008, 11:29:20 AM
IMHO:
You should decrease size of the bloodspalts and bulletholes. And get soldiers off the hand-rail.
Title: Re: Heart of Evil: Napalm Edition
Post by: SaxonSwine on November 10, 2008, 11:54:07 AM
The MF is standing on the handrail because a Huey dropped him there :P

The bulletholes are pretty big I admit, if we can get TGA based bulletholes then those would look better.  The blood is one gigantic mess because many NPCs got shot up there before I took that screenshot :P
Title: Re: Heart of Evil: Napalm Edition
Post by: bloodsurfer on November 10, 2008, 11:59:16 AM
The blood is one gigantic mess because many NPCs got shot up there before I took that screenshot :P

So it looks that big cause a huge battle took place right ? Anyway it's really impressive nice work
Title: Re: Heart of Evil: Napalm Edition
Post by: Shooter__Andy on November 10, 2008, 12:43:21 PM
No, I still think blood splats are too big. I see where one decal ends and where it starts, and the length between thme is too big :) Besides, you know, blood pslatters are not that shape usually.
Title: Re: Heart of Evil: Napalm Edition
Post by: Aydin on November 12, 2008, 01:11:31 AM
I like them, I like loads of blood in my games and always looking for gore mods, its fine in my opininon.
After all HOE did have a sick sense of humor
Title: Re: Heart of Evil: Napalm Edition
Post by: DiamonD on November 12, 2008, 03:40:12 AM
Yeah, since when did HoE look into realism? :P I mean, really. Aliens. Zombies. More blood for the win, I'm hoping the blood sprites are good too, haven't seen a pic of that yet ;P
Title: Re: Heart of Evil: Napalm Edition
Post by: SaxonSwine on November 12, 2008, 10:38:35 AM
The blood sprites are based on the default HL blood sprites, but edited to use additive transparency.  The idea is that should make them like DOD's old blood sprites, except right now they don't render properly when alpha textures are rendered.  Hopefully when SysOp updates HOE's engine they will render correctly :)
Title: Re: Heart of Evil: Napalm Edition
Post by: Anton on November 12, 2008, 09:06:05 PM
Are they as gigantic mastodont WHOA-large as the DOD ones?
Title: Re: Heart of Evil: Napalm Edition
Post by: Fredy on November 12, 2008, 09:56:29 PM
Doesn't look that blocky to be honest.I've done and seen much, much worse.
Title: Re: Heart of Evil: Napalm Edition
Post by: Editor321 on November 16, 2008, 05:49:30 PM
http://www.planetphillip.com/posts/heart-of-evil-napalm-edition-prerelease-half-life/

Exclusive trailer!

Also we were on Podcast 17, be sure to check it out Tuesday when its released for download.

Title: Re: Heart of Evil: Napalm Edition
Post by: Cpl. Slider101 on November 16, 2008, 06:15:36 PM
Nice! Only thing that bothers me are the shadows. They have seizures.
Title: Re: Heart of Evil: Napalm Edition
Post by: Morpheus on November 16, 2008, 06:23:09 PM
You sir have won an infinite supply of internets. Awesome stuff.

Only thing bothering me, houndeyes?
Title: Re: Heart of Evil: Napalm Edition
Post by: Nige111 on November 16, 2008, 07:33:22 PM
Yeah, I gotta admit the shadows do look pretty gaytacular, why not see if you can get those awesome shadows from HLHD (or ValveHD, whatever you wanna call it)
Title: Re: Heart of Evil: Napalm Edition
Post by: SaxonSwine on November 16, 2008, 08:34:04 PM
The first part of that film shows old footage on an old build using the old maps.  The shadows which appear in the final build will be better than those ones seen there.

As for the houndeyes... we've changed the code for those.  Notice how they explode instead of sending out sonic shockwaves ;D  The plan is for the current placeholder model to be replaced with a dog which carries TNT, and blows itself up.  The Soviets and Vietcong actually used those!
Title: Re: Heart of Evil: Napalm Edition
Post by: Morpheus on November 16, 2008, 10:54:13 PM
Ah, anti tank Dogs.
Title: Re: Heart of Evil: Napalm Edition
Post by: KylerAdams on November 17, 2008, 01:56:42 AM
The Soviets and Vietcong actually used those!

During WWII originally, and they usually shit bricks + ran back to the Russian lines, iirc...
Title: Re: Heart of Evil: Napalm Edition
Post by: Anton on November 17, 2008, 10:03:09 AM
Morelike, they were trained to on russian tanks.

Also, There were many Unedited maps in that trailer, Seemed a little dumb in the contrasts it made, like skipping to the ugly fenced hangars map directly from the super awesome village base map, and so on.

Also, The voice in the background, does this mean we won't have any more "Take him out, freeman, and we don't mean dinner and dancing!"?

Also, The blood textures are very large, I will fix this whenever it is released to fit my tastes.

Also, This is still looking AWESOME.
Title: Re: Heart of Evil: Napalm Edition
Post by: SaxonSwine on November 17, 2008, 10:11:21 AM
Read what I said up above... the only new content shown is when the music begins ^.^

Oh and don't worry, there will still be plenty of LOL in HOE.  It wouldn't be HOE without it ;)
Title: Re: Heart of Evil: Napalm Edition
Post by: Anton on November 17, 2008, 11:16:23 AM
Damn you and your super mega awesome water..

It is one of the two things I really need to finish my map pack properly, some areas are just not doable with the ugly default water.

And fog, WHy can't god give me fog, oooh.

Anyway it is looking pretty damn super sweet.
Title: Re: Heart of Evil: Napalm Edition
Post by: KylerAdams on November 17, 2008, 12:03:49 PM
Looks really nice guys, great work.

Morelike, they were trained to on russian tanks.

Yes. Trained on Russian tanks, then fled back to the Russian tanks during combat.. or some of them, anyways.
Title: Re: Heart of Evil: Napalm Edition
Post by: Nige111 on November 17, 2008, 03:51:21 PM
is it the mechmod water?
Title: HMS Winsauce
Post by: SaxonSwine on November 17, 2008, 05:17:29 PM
I don't know where that shader was from, but it isn't the one we'll end up using.  The one in the next internal beta does a better job of reflecting the world, and actually increases the in game FPS.  I have no idea why that should be!  The only thing I could possibly think is that the swirly effect actually munches a lot of processing power.
Title: Re: HMS Winsauce
Post by: bloodsurfer on November 17, 2008, 05:30:03 PM
Looks marvelous nice work
Title: Re: Heart of Evil: Napalm Edition
Post by: Nige111 on November 17, 2008, 05:37:30 PM
TBQH, I hate the mechmod, sure it has nice reflection/refraction, but it lacks depth and looks like a layer of rippling glass rather than water.
Title: Re: Heart of Evil: Napalm Edition
Post by: SaxonSwine on November 21, 2008, 12:05:55 PM
As previously mentioned here, Editor took part in an interview on Podcast17.com answering some questions about HOE.  Check it out here http://www.podcast17.com/transmissions/c9477

The format of the radio show is a little geeky but it does offer a rather lively discussion :)
Title: Re: Heart of Evil: Napalm Edition
Post by: Anton on November 21, 2008, 02:47:39 PM
I think it's really well made, and the format is pretty cool too!
Title: Re: Heart of Evil: Napalm Edition
Post by: Fredy on November 21, 2008, 02:48:35 PM
I don't need to repeat what everybody said thus far, do i?
Great work.I love the lolish rain  :D
Title: Re: Heart of Evil: Napalm Edition
Post by: pooperoni_pizza on November 23, 2008, 11:11:10 AM
I just got an idea! What if after holding down the trigger on the m60 for an extended period of time, you start hearing your guy saying "Get some! Get some! C'mon! Yeah! Get some! Get some! Hahahahaha!"

http://www.youtube.com/watch?v=S06nIz4scvI&feature=related
Title: Re: Heart of Evil: Napalm Edition
Post by: Shooter__Andy on November 23, 2008, 11:54:47 AM
I just got an idea! What if after holding down the trigger on the m60 for an extended period of time, you start hearing your guy saying "Get some! Get some! C'mon! Yeah! Get some! Get some! Hahahahaha!"
Yeah, that would be neat.

I miss my TF2 so much :(
Title: Re: Heart of Evil: Napalm Edition
Post by: Cookie man on November 23, 2008, 12:26:15 PM
But I guess it would be kinda annoying if he always say that when you fire for sometime. Would be a nice addition though.
Title: Re: Heart of Evil: Napalm Edition
Post by: Nige111 on November 23, 2008, 12:27:04 PM
reminds me of jaykin bacon.

http://youtube.com/watch?v=3OAIbaRyzpo

doesn't NORMALLY do it right as you fire.
Title: Re: Heart of Evil: Napalm Edition
Post by: KylerAdams on November 23, 2008, 02:47:25 PM
But I guess it would be kinda annoying if he always say that when you fire for sometime. Would be a nice addition though.

Make it for a long burst... say... over half the belt at once?
Title: Re: Heart of Evil: Napalm Edition
Post by: Sergeant Kelly on November 25, 2008, 04:21:56 AM
MGS style heavy machine gun yells ftw. :P
Title: Re: Heart of Evil: Napalm Edition
Post by: SaxonSwine on January 21, 2009, 10:41:14 PM
Well it's been a while since any updates were posted in here...

After several months of silence, we're actually close to finishing the mod!  The mapping is very nearly done save for some texture fixes in Episode F, whilst coding just needs a dash done here and there.  Betatesting is going well so far (touchwood) meaning that we could be on schedule to release very soon.

Attentive followers will know we sadly had to ditch the water which appeared in the last video, but on the upside we have replaced the houndeyes with dog models now, and we have some spangly new shotgun animations.
Watch this space for more media / news over the next week!
Title: Re: Heart of Evil: Napalm Edition
Post by: Nige111 on January 22, 2009, 07:38:56 AM
The water I'm not so bothered about, it wasn't THAT good anyway. (I always felt it just looked like clingfilm)
Title: Re: Heart of Evil: Napalm Edition
Post by: SaxonSwine on January 22, 2009, 10:55:02 AM
lol!  TBH it that shader looks better in screenshots than it does in game.  In game that shader looks pretty bad... it doesn't ripple really, it just sort of speedily moves in one direction (which looks bizarre). 

I know that HL's water doesn't exactly look great (particularly since it isn't affected by light sources), but does give a marginally more realistic look than that shader.
Title: Re: Heart of Evil: Napalm Edition
Post by: Nige111 on January 22, 2009, 03:45:57 PM
I never figured out why the water was transparent in DX mode but not in openGL, I liked the transparent water.
Title: Re: Heart of Evil: Napalm Edition
Post by: Firebringer on January 25, 2009, 04:04:32 PM
I'm just wondering is this mod going to be WON version compatible?
Title: Re: Heart of Evil: Napalm Edition
Post by: Nige111 on January 25, 2009, 04:24:41 PM
It'll probably work, but I doubt all the graphical updates will.
Title: Re: Heart of Evil: Napalm Edition
Post by: Firebringer on January 25, 2009, 04:32:56 PM
Thanks, I was just wondering :)
Title: Re: Heart of Evil: Napalm Edition
Post by: SaxonSwine on January 25, 2009, 06:20:23 PM
It does work in WON, but it isn't optimized for it.  The only graphical update coded in ATM is the bloom, and that works in WON & Steam.  Other stuff like fog was coded into Vanilla HOE but no longer works due to HL engine updates.

The main thing is simply that you need a good computer to run this, since the poly count is absurdly high >=D

Anyway, small tidbit for you guys... this is still WIP and needs detailing.  Dead spaceship is dead.

[File not found]
Title: Re: Heart of Evil: Napalm Edition
Post by: Nige111 on January 25, 2009, 07:08:33 PM
I like the crosshair, but is the bottom post supposed to be brighter than the rest?
Title: Re: Heart of Evil: Napalm Edition
Post by: Firebringer on January 25, 2009, 07:14:40 PM
So the spaceship is now a temple? sweet, I always thought the the ship was way out of place..... :)
Title: Re: Heart of Evil: Napalm Edition
Post by: SaxonSwine on January 26, 2009, 03:10:53 PM
I like the crosshair, but is the bottom post supposed to be brighter than the rest?

Glad you like the crosshair ;D

Which bottom post did you mean?


Heres another pic of the temple from a different angle, also showing some newly added foliage.  I still need to replace those barftacular the hedge sprites.

[File not found]
Title: Re: Heart of Evil: Napalm Edition
Post by: Nige111 on January 26, 2009, 03:42:19 PM
I meant the bottom post on the crosshair, I assume they're not dynamic though, just different spreads for different weapons.
Title: Re: Heart of Evil: Napalm Edition
Post by: KylerAdams on January 26, 2009, 04:05:02 PM
I assume you'll change the crosshairs to match the HUD(green, not orange)?
Title: Re: Heart of Evil: Napalm Edition
Post by: SaxonSwine on January 26, 2009, 04:51:58 PM
I meant the bottom post on the crosshair, I assume they're not dynamic though, just different spreads for different weapons.

Ahh.  I'm afraid the crosshair's aren't dynamic* but static, though the different crosshairs do roughly show the spread for different weapons as you rightly observe ;)

* we did have that coded in for earlier build.  It really didn't fit at all.

I assume you'll change the crosshairs to match the HUD(green, not orange)?

I hadn't thought about that... it would make good sense to have a uniform colour scheme.  Personally I would like it to be yellow or white, since those colours seem to be the easiest ones to see on screen (blue / green are hard to pick out against the blue sky / green jungle)
Title: Re: Heart of Evil: Napalm Edition
Post by: KylerAdams on January 26, 2009, 05:25:07 PM
Agreed, green does get a little invisible sometimes. So I vote either Ins-style ironsights with no crosshairs (omgwtfbbq, no.) or white. White's a uniform color that's rarely invisible unless you're looking at.. say.. clouds on a really sunny day.

Ahh.  I'm afraid the crosshair's aren't dynamic* but static, though the different crosshairs do roughly show the spread for different weapons as you rightly observe ;)

Dynamic as in COD4/CS-style where it gets bigger the longer you fire the weapon?
Title: Re: Heart of Evil: Napalm Edition
Post by: D3ads on January 26, 2009, 10:58:45 PM
W00t, I see my props! They're so ugly compared to the new ones I made for TF, but they'll fit in well for HOE :P
Title: Re: Heart of Evil: Napalm Edition
Post by: SaxonSwine on January 26, 2009, 11:26:28 PM
I sure am!  Though in this map I made grouped props to lower ent count, reduced their polies (for stability reasons) and reduced the texture size so that the texture memory didn't overflow.  Still, they look better than nothing.

Agreed, green does get a little invisible sometimes. So I vote either Ins-style ironsights with no crosshairs (omgwtfbbq, no.) or white. White's a uniform color that's rarely invisible unless you're looking at.. say.. clouds on a really sunny day.

Dynamic as in COD4/CS-style where it gets bigger the longer you fire the weapon?

Ironsights were tried out on the M16 but ultimately didn't fit, since ironsighting each weapon meant doubling the load of models on the engine.  The ironsighting system you can use in Source is much more efficient than the method which can be used in HL1.

The dynamic fire was like that seen in CS.  The thing is it totally messed up the gameplay on all the maps, since the maps were really geared towards fast paced run-n-gun mechanics, so the default firing system was best to be kept to.
Title: Re: Heart of Evil: Napalm Edition
Post by: KylerAdams on January 26, 2009, 11:54:16 PM
Ironsights were tried out on the M16 but ultimately didn't fit, since ironsighting each weapon meant doubling the load of models on the engine.  The ironsighting system you can use in Source is much more efficient than the method which can be used in HL1.

What method did you use, exactly? (I'm not a coder + I'm failing Computer Logic w/ VB, but w/e)

Did you try doing it like in Paranoia, where the sights were anims?

IE, rightclick from normal changes to ironsights, rightclick again brings it back to hip.