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Developers Discussion => General Chat => Topic started by: Frostbite on September 09, 2008, 12:48:18 AM

Title: CSO Extracted
Post by: Frostbite on September 09, 2008, 12:48:18 AM
Trashed kthxbai
Title: CSO Extracted
Post by: DiamonD on September 09, 2008, 12:56:13 AM
Downloading, but from what I see from the pics, doesn't look like my average bomb mission in De_Dust2...
Title: CSO Extracted
Post by: Frostbite on September 09, 2008, 12:58:10 AM
I didn't leave anything out. There's some extremely detailed view models in models/high/

It sadly doesn't cover all the weapons. There are pose models in /models/shop and zombie hands in /models
The zombies are on CS Player bones, they should work perfectly with the zombie mods out there for CS or CZ (or with a few modding changes.)


Also maps uploaded.
Title: CSO Extracted
Post by: KylerAdams on September 09, 2008, 01:30:54 AM
Downloading, but from what I see from the pics, doesn't look like my average bomb mission in De_Dust2...

Agreed... it almost.. resembles something from a SiNTek lab.... O.o

D:
Title: CSO Extracted
Post by: Fredy on September 09, 2008, 01:35:33 AM
Holy fucking shit,CS with zombos!I totally want to play this.
Title: CSO Extracted
Post by: Frostbite on September 09, 2008, 01:45:37 AM
Wads are up.
Title: CSO Extracted
Post by: Fredy on September 09, 2008, 01:58:07 AM
Why do the Asians get this awesome stuff and not us?:(
Title: CSO Extracted
Post by: Frostbite on September 09, 2008, 02:02:21 AM
Why do the Asians get this awesome stuff and not us?:(
Because most asians have horrible internetz, so started out with a plan to host all servers by themselves, so any local servers are actually nexon servers. Then they just kept adding stuff.
Title: CSO Extracted
Post by: Abyss 25 on September 09, 2008, 02:22:18 AM
Everyone download this shit immediately. It rocks. Most of the stuff in the "high" folder is better then most custom models.
Title: CSO Extracted
Post by: KevinLancaster on September 09, 2008, 02:56:22 AM
Lol at the smoke grenade.

[File not found]
Title: CSO Extracted
Post by: James on September 09, 2008, 04:02:10 AM
...Zombies?
Title: CSO Extracted
Post by: Nige111 on September 09, 2008, 06:50:39 AM
Fuckin shit those hands are nice, they're like CSS textures, redux'd for a re-uv'd CZ rig.

Did they try to make a CS:S without the :S?

edit: Wait, no dlls?
Title: CSO Extracted
Post by: Aydin on September 09, 2008, 10:02:24 AM
Zombies, for the fucking win that looks awesome.

anyone wanna compile the anaconda for hl1

where can I get a copy of css online it looks really mad.
Title: CSO Extracted
Post by: SaxonSwine on September 09, 2008, 11:24:24 AM
Awesome!  Thanks so much Frostbite  ;D  I'll have to take a look as soon as I'm done defragging.

Maybe we should sticky this thread for awesomeness?  Or at least people should start using these models for modding ;)
Title: CSO Extracted
Post by: Barnz on September 09, 2008, 11:33:20 AM
Or at least people should start using these models for modding ;)

Sounds like a bad plan.
Title: CSO Extracted
Post by: SaxonSwine on September 09, 2008, 12:11:41 PM
;)

So anyways... in this pack is the best SA80 model I've ever seen  :o  Damn good animations too!

[File not found]
Title: CSO Extracted
Post by: KylerAdams on September 09, 2008, 12:45:17 PM
Most of the weapons I looked at (primarily the "classic" ones) were either their CS 1.6 models (Five seveN is a retextured default 1.6 5-7, which is nice, because the CZ model is.. well. terrible. :X ) or CZ models..

Meh, I'll take a look at it when I get home again.

Also, the M3S90 (which appears to be a reUV'd 1.6 M3, which looks nice, imo, 1.6's M3 is one of the best I've seen. D: ) has major clipping during end_reload (fingers clip the barrel/pump).

Pretty visible, too.
Title: CSO Extracted
Post by: Abyss 25 on September 09, 2008, 12:55:08 PM
Most of the weapons I looked at (primarily the "classic" ones) were either their CS 1.6 models (Five seveN is a retextured default 1.6 5-7, which is nice, because the CZ model is.. well. terrible. :X ) or CZ models..

Meh, I'll take a look at it when I get home again.

Also, the M3S90 (which appears to be a reUV'd 1.6 M3, which looks nice, imo, 1.6's M3 is one of the best I've seen. D: ) has major clipping during end_reload (fingers clip the barrel/pump).

Pretty visible, too.

Lol, that figures. We're all looking at he thigh quality models in the "high" folder but naturally, Kyler's talking about their LD counterparts.
Title: CSO Extracted
Post by: SaxonSwine on September 09, 2008, 01:17:53 PM
ROFL!

I'm thinking we could make several packs for CS with this.  I'm thinking of doing this:
AUG to SA80
AWP to AW50
DEagle to Anaconda
FAMAS to SCAR
G3 to SVD
Galil to K1A
M4 to HK416
SG550 to XM8
TMP to MP7

Thoughts?

Also the models in the "shop" folder would be good for peewees.
Title: CSO Extracted
Post by: Red Slug on September 09, 2008, 02:45:22 PM
This looks interesting. Especially the weapons. Talking about the Anaconda: A Colt Anaconda?
(http://i37.tinypic.com/27zybzd.png)
Title: Re: CSO Extracted
Post by: James on September 09, 2008, 03:56:55 PM
Split into its own topic due to sheer level of awesomeness.
Title: Re: CSO Extracted
Post by: Nige111 on September 09, 2008, 03:59:41 PM
Can we get a verdict from the mods if this stuff is releasable, namely the hands and weapons, since none of them are using pure source/CZ content, and have all been reskinned or modified in some way (re-uv'd).
Title: Re: CSO Extracted
Post by: James on September 09, 2008, 04:00:34 PM
I didn't see any CZ content. I have no idea what you're talking about. All I saw was some totally remodelled stuff. Remodelled. Yeah. >_>
Title: Re: CSO Extracted
Post by: Nige111 on September 09, 2008, 04:01:35 PM
Then it is so.

Also, no DLLs? :(

edit: did I mention how awesome the AK47 is, for something that uses two 256 maps?
Title: Re: CSO Extracted
Post by: SaxonSwine on September 09, 2008, 04:07:58 PM
Yeah the models are really efficiently UV-ed.  Which is pretty cool :)

Wierdly enough the guns in the "high" folder have different UVs, several also seem to have the entire gun modelled too (eg the HK416).

@ Nige - DLLs would be cool, we might be able to set this up as a proper CS mod.
Title: Re: CSO Extracted
Post by: Nige111 on September 09, 2008, 04:18:20 PM
I'm gonna take a wild guess here, but I think the 'High' M4 is a totally re-uv'd and re-skinned one, judging by how it's been modelled.
Title: Re: CSO Extracted
Post by: Red Slug on September 09, 2008, 04:20:39 PM
@ Nige - DLLs would be cool, we might be able to set this up as a proper CS mod.

Yeah, I'd love to see the whole stuff ingame.
Title: Re: CSO Extracted
Post by: James on September 09, 2008, 04:27:51 PM
If only the CS source code as available, then I'd totally add all this extra stuff. ;(
Title: Re: CSO Extracted
Post by: Coozins on September 09, 2008, 04:37:00 PM
Who actually made CSO? Was it Ritual?
Title: Re: CSO Extracted
Post by: Nige111 on September 09, 2008, 04:37:39 PM
Nexon, with Valve supervising.
Title: Re: CSO Extracted
Post by: Coozins on September 09, 2008, 04:44:48 PM
The models look Condition Zero style. That's why I thought it might be Ritual.
Title: Re: CSO Extracted
Post by: Gravewrecker on September 09, 2008, 05:19:49 PM
Nice stuff !
The hight textures got all a similiar style.
Did ONE (1) !!! guy make all the textures ?  :o
I'd worship him ! :)
Title: Re: CSO Extracted
Post by: Frostbite on September 09, 2008, 08:02:30 PM
Split into its own topic due to sheer level of awesomeness.

<3~

I didn't see any CZ content. I have no idea what you're talking about. All I saw was some totally remodelled stuff. Remodelled. Yeah. >_>

The hands are CZ (not sure on the high models though). But the entire game is free to download. Although content can be extracted with a 3rd-party tool. Besides a briefcase model from cz ds is in dod.gcf :P

But yeah. Can't wait to see all the awesome hacks and crap from you nub ;3
Title: Re: CSO Extracted
Post by: Nige111 on September 09, 2008, 08:09:11 PM
I'll do some hacks in exchange for the DLLs....
Title: Re: CSO Extracted
Post by: Frostbite on September 09, 2008, 08:20:48 PM
I'll do some hacks in exchange for the DLLs....
The dlls only work with the engine dlls, and since those are coded so you have to login before you can play, it's pretty much useless.
Title: Re: CSO Extracted
Post by: Nige111 on September 09, 2008, 08:41:28 PM
Just hand them over ;3
Title: Re: CSO Extracted
Post by: Frostbite on September 09, 2008, 09:15:40 PM
(http://www.emowhale.com/frostedbites//bandwidth%20lol.jpg)

lol..
Title: Re: CSO Extracted
Post by: Weavile on September 09, 2008, 09:27:24 PM
Heh, I need a new shell model.
Title: Re: CSO Extracted
Post by: KylerAdams on September 09, 2008, 09:28:57 PM
Heh, I need a new shell model.

Unless you like 1.6/CZ default, this isn't the thread you're looking for.
Title: Re: CSO Extracted
Post by: SaxonSwine on September 09, 2008, 11:10:09 PM
Heh, I need a new shell model.

I can re-UV the default shell to a better texture if you want?
Title: Re: CSO Extracted
Post by: DiamonD on September 09, 2008, 11:34:38 PM
I just realized something.

If the cs arms are now free ware models to be used by modders, doe's this mean I can use them for hl1 mods without being raeped? :0
Title: Re: CSO Extracted
Post by: James on September 09, 2008, 11:43:36 PM
I just realized something.

If the cs arms are now free ware models to be used by modders, doe's this mean I can use them for hl1 mods without being raeped? :0

Well I don't give a fuck personally. I dunno how people like Daza feel about it though.
Title: Re: CSO Extracted
Post by: Weavile on September 09, 2008, 11:44:45 PM
I can re-UV the default shell to a better texture if you want?
That would be great.
Title: Re: CSO Extracted
Post by: Coozins on September 09, 2008, 11:58:49 PM
I just realized something.

If the cs arms are now free ware models to be used by modders, does this mean I can use them for hl1 mods without being raeped? :0

If you have Condition Zero, then you can use them anyway.
Title: Re: CSO Extracted
Post by: SaxonSwine on September 10, 2008, 12:38:20 AM
I just realized something.

If the cs arms are now free ware models to be used by modders, doe's this mean I can use them for hl1 mods without being raeped? :0

Mods have already used them! Nothing ever happened.

TBH if you used the hands from this pack loads of people would probably assume you made the hands :P
While we're on the subject of hands, would anyone like a 10k hand model?!

I guess maybe Coozins is right, if you own CZ it should be ok for you to use the hands in your mod.


@ Weavile.  OK when I've done them I'll post them in a new thread
Title: Re: CSO Extracted
Post by: DiamonD on September 10, 2008, 03:21:55 AM
While we're on the subject of hands, would anyone like a 10k hand model?!

/runsaway

Damn, that'd be annoying as hell to rig. The verts on hands in gold source require proper vert locations to operate without looking... weird.
Title: Re: CSO Extracted
Post by: technoblue on September 10, 2008, 05:58:46 AM
cs_camouflage

It's a shame that the sky textures have to be scaled down :(

[File not found]
Title: Re: CSO Extracted
Post by: SaxonSwine on September 10, 2008, 10:33:15 AM
Cool, I'm glad the BSPs work :)

Damn the HL engine was updated to use higher res environment maps?  Why don't Valve offer some kind of engine update to the rest of us?
Title: Re: CSO Extracted
Post by: Aydin on September 10, 2008, 10:53:57 AM
Mods have already used them! Nothing ever happened.

TBH if you used the hands from this pack loads of people would probably assume you made the hands :P
While we're on the subject of hands, would anyone like a 10k hand model?!

I guess maybe Coozins is right, if you own CZ it should be ok for you to use the hands in your mod.


@ Weavile.  OK when I've done them I'll post them in a new thread

Look closer dude, the cs online hands arent cz  ;)
Title: Re: CSO Extracted
Post by: SaxonSwine on September 10, 2008, 11:54:25 AM
Oh shit you're right!  Well I guess you can do whatever you want with them then ;D
Title: Re: CSO Extracted
Post by: technoblue on September 10, 2008, 12:37:05 PM
I had to delete the bot navigation files as they seemed to conflict with the original CS Bot. They would had to have updated the bots to account for new weapons and gameplay. So scaling the environment textures and deleting the bot navigation files will let you play the other maps. Also, I spotted some interesting weapon sprites too.
Title: Re: CSO Extracted
Post by: Nige111 on September 10, 2008, 04:06:46 PM
are you talking about the flare, machete, LAW, CS gas, gasmask and (maybe) tazer? They're included in CS1.6's sprite files too.
Title: Re: CSO Extracted
Post by: Кассир клерка on September 10, 2008, 06:26:54 PM
Well I don't give a fuck personally. I dunno how people like Daza feel about it though.
Why you gotta be hatin' man? We're all just chillin' here and you gotta make a comment like that.

I never cared about retail content hell i'd like to see it be allowed again, so I'm turning a blind eye to this.
Title: Re: CSO Extracted
Post by: Coozins on September 10, 2008, 06:32:54 PM
Daza, why did you warn yourself?
Title: Re: CSO Extracted
Post by: James on September 10, 2008, 06:48:02 PM
Why you gotta be hatin' man? We're all just chillin' here and you gotta make a comment like that.

I never cared about retail content hell i'd like to see it be allowed again, so I'm turning a blind eye to this.

Ain't hatin' yo, just telling it how it is. Didn't you felt that way about this kind of stuff, so I just assumed. ;D

But yeah, cool, glad we're all on the same page.
Title: Re: CSO Extracted
Post by: Nige111 on September 10, 2008, 08:41:27 PM
mm, sexy portness.
Title: Re: CSO Extracted
Post by: Coozins on September 10, 2008, 11:23:31 PM
make me all hl beta files i need by thurs
Title: Re: CSO Extracted
Post by: Кассир клерка on September 11, 2008, 02:03:36 AM
Daza, why did you warn yourself?
Because I can.
Title: Re: CSO Extracted
Post by: J-Man on September 11, 2008, 02:30:24 AM
Because I can.

If its good for Daza, its good for us all.
Title: Re: CSO Extracted
Post by: KylerAdams on September 11, 2008, 02:38:36 AM
If its good for Daza, its good for us all.

"What's good for the members is good for the forum- everybody has a share."

Tell me where that (butchered) quote is from and you get a cookie. Only one. But it's a molasses cookie. With sugar sprinkled all over.
Title: Re: CSO Extracted
Post by: Кассир клерка on September 12, 2008, 05:20:37 PM
Shut the hell up already, those last two posts were worse than that entire AI dick sucking thread. Save yourself the trouble and shoot yourself next time...
Title: Re: CSO Extracted
Post by: KylerAdams on September 12, 2008, 09:37:03 PM
Shut the hell up already, those last two posts were worse than that entire AI dick sucking thread. Save yourself the trouble and shoot yourself next time...

I blame J-Man.
Title: Re: CSO Extracted
Post by: Nige111 on September 12, 2008, 10:16:26 PM
yeah, well i blame DOCTOR OCTAGONAPUS

http://youtube.com/watch?v=N7Of7rqFKlY
Title: Re: CSO Extracted
Post by: Gravewrecker on September 12, 2008, 10:53:46 PM
WHAT. THE. FUCK. ?.
Seriously  :-\
Title: Re: CSO Extracted
Post by: Aydin on September 13, 2008, 03:43:28 AM
Gravewreckers got a point, I thought I was the only douchebag here but theyre starting to get on my nerves.
Title: Re: CSO Extracted
Post by: Gravewrecker on September 13, 2008, 04:58:48 PM
Yeah, people should learn the difference between being a funny retarded and being just retarded.  :P
(It's not easy, I know)
Title: Re: CSO Extracted
Post by: Anton on September 13, 2008, 06:58:30 PM
The CSO stuff is of amazing quality in terms of texture quality compared to sizes, and if those hands are not CS CZ then that's excellent, a lot of mods use that kind of hands illegaly, up until now.
Title: Re: CSO Extracted
Post by: NovaRain on September 14, 2008, 08:56:15 AM
Thanks for the NAR tool, Frostbite. Since I have CSO, I can extract stuff by myself. 8)

About the zombie model, I heard in South Korea they already have unlocked the zombie mode, dunno if it's only open beta or officially unlocked. And there'll probably be options for paying for hi-res non-default models (like the AKM or HK416).
We here in Taiwan & Hong Kong can only play default/DM/TDM so far, maybe until next year we can have zombie mode.
Title: Re: CSO Extracted
Post by: Nige111 on September 14, 2008, 09:20:49 AM
Maybe a complete set of "high" weapons will be released in the game's next big(ish) patch.
Title: Re: CSO Extracted
Post by: technoblue on September 14, 2008, 12:23:50 PM
Thanks for the NAR tool, Frostbite. Since I have CSO, I can extract stuff by myself. 8)

Mind posting the NAR tool in here?
Title: Re: CSO Extracted
Post by: DiamonD on September 20, 2008, 12:10:23 AM
Well this sucks.
Title: Re: CSO Extracted
Post by: gi777 on September 20, 2008, 07:28:56 AM
why did ya trash it ???
Title: Re: CSO Extracted
Post by: KylerAdams on September 20, 2008, 04:52:54 PM
why did ya trash it ???

Nexon, company who made CSO, got pissy that we were porting their models, so we had to stop porting stuff. =/
Title: Re: CSO Extracted
Post by: Barnz on September 20, 2008, 11:34:59 PM
LOL, that's bad news but I'm sure it won't stop anyone from porting stuff.
Title: Re: CSO Extracted
Post by: Anton on September 21, 2008, 02:20:13 PM
Considering the way FPSB works these days, Sooner or later everything will be ported.