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General => Conversation => Help Desk => Topic started by: SaxonSwine on October 23, 2008, 02:08:10 PM

Title: vBSP crashes when calculating Phys data
Post by: SaxonSwine on October 23, 2008, 02:08:10 PM
Sorry to bother you guys again, but I'm having trouble compiling a source map.  When it gets to "Building Physics Collision Data" vBSP crashes.

For some reason it gives the error that some textures can't be found (which is doubly wierd).
This is the crap it prints out:

You are using TAz00's Compile Gui
Valve Software - vbsp.exe (Mar 11 2008)
2 threads
materialPath: c:\program files\steam\steamapps\XXXXXXXX\half-life 2 episode tw
o\ep2\materials
Loading C:\Program Files\Steam\SteamApps\SourceMods\hoe\maps\testmap.vmf
material "dev/dev_measuregeneric01" not found.
Material not found!: DEV/DEV_MEASUREGENERIC01
material "tools/toolsskybox" not found.
Material not found!: TOOLS/TOOLSSKYBOX
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files\Steam\SteamApps\SourceMods\hoe\maps\testmap.prt...Build
ing visibility clusters...
done (0)
material "skybox/sky_day01_01rt" not found.
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
Valve Software - vvis.exe (Mar 11 2008)
2 threads
reading c:\program files\steam\steamapps\sourcemods\hoe\maps\testmap.bsp
Error opening c:\program files\steam\steamapps\sourcemods\hoe\maps\testmap.bsp
Title: Re: vBSP crashes when calculating Phys data
Post by: Barnz on October 23, 2008, 04:39:29 PM
Don't use old Compilers, they can't find mounted data.
Title: Re: vBSP crashes when calculating Phys data
Post by: SaxonSwine on October 23, 2008, 06:11:31 PM
lol I haven't updated my tools in a while.  Which ones would you recommend?  All the ones I know of haven't been updated since early last year
Title: Re: vBSP crashes when calculating Phys data
Post by: Barnz on October 23, 2008, 06:57:59 PM
I don't use any, but I can recommend you to use Nem's.

http://nemesis.thewavelength.net
Title: Re: vBSP crashes when calculating Phys data
Post by: SaxonSwine on October 23, 2008, 09:20:59 PM
Doh!  I can use that Nem's Batch Compile for Source too?
Should I get any custom compile tools, eg a modified versions of vBSP / vRAD / etc?
Title: Re: vBSP crashes when calculating Phys data
Post by: Barnz on October 23, 2008, 10:38:13 PM
Custom compile tools were for HL2, and no longer supported. Yes, you can use Nem's Batch Compiler to compile hl2 maps.
Title: Re: vBSP crashes when calculating Phys data
Post by: SaxonSwine on October 24, 2008, 09:20:56 AM
Oh ok.  Thanks Barnz!  :)

It's nice to stick with the things you know.