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General => Other Threads => Topic started by: Lurid on November 27, 2008, 08:35:55 PM

Title: [56k Warning] The "Too much time?" Thread 2
Post by: Lurid on November 27, 2008, 08:35:55 PM
This thread is for posting products that you create in your spare time, and decide to present to your fellow forum mates. Your "products" can be anything from outside projects (school art or something) to content that you may or may not release.

Quote from: toadie
1) There are two kinds of posts allowed here, production posts and discussion posts. Production posts are to follow the following rules:
- the preferred content type is half-life/source related material, though other stuff can be posted if you really want to. Pictures of maps, models, 2d art, animations are all acceptable.
- no Intellectual Property theft. you are not allowed to post other people's work, let alone claim it as your own. If someone calls you on it, prepare to back yourself up with proof of ownership.
- it has to be of a quality that can be critiqued ( ie, no stick figure illustrations representing concepts, mostly complete (no undiscernable scribble and such))
- has to follow forum guidelines
- Include information about it: What it is, what it's for, whether it's going to be released here or wherever or whatever, tools used, etc..
Discussion Posts are for the complimenting and critiquing of production posts. There is to be no spamming, no ego-tripping, no flaming, brawling, or mishbehaviour of the any variety. Especially no circle jerking.

My original plan was to unlock the other thread after a few days, and see if you would learn anything from it. (Some people didn't, I got enough PM's and IM messages about it) But Matt suggested that we'd start a new thread instead.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Sergeant Kelly on November 27, 2008, 09:38:40 PM
I'll start this off with a UT2004 mod I've been modifying in my free time. :)
I've been working lately on importing a Barrett .50 cal into Unreal Tournament 2004. I did the code, worked on the skin, and got it ingame on the shown origins.

(http://img243.imageshack.us/img243/9034/barryvg2.png)

The origins look a bit off though, anyone have any suggestions on improvement?
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: bloodsurfer on November 27, 2008, 09:41:28 PM
Well I will dive in the pool on second place then,

(http://img135.imageshack.us/img135/9701/bmfrtg9.png) (http://imageshack.us)

I'm having fun coding with HL SDK, I'm trying to make a monster that will be able to target two enemy at the same time using two different gun (here the two miniguns).

The thing is to have 3 entities, one for the main monster and one for each gun, the main problem is to make all those entities communicate together, to avoid the gun aiming at the same enemy for example
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Nige111 on November 27, 2008, 09:58:49 PM
Nightfire compiling.

[File not found]
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Dede on November 27, 2008, 10:18:20 PM
DiamonD's holy knife rig on Stoke's animations with opposing force arms rigged on.

[File not found]
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Abyss 25 on November 27, 2008, 10:51:17 PM
Modeling out of my ass again. GL for my WIP rifle thing.

EDIT: Scope, I'm a huge unfunny manchild, do not listen to me..

[File not found]
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Abyss 25 on November 28, 2008, 12:51:56 AM
Modeling out of my ass again. GL for my WIP rifle thing.

EDIT: Scope, I'm a huge unfunny manchild, do not listen to me..

Oh I'm sorry, go fuck yourself.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Frostbite on November 28, 2008, 02:24:44 AM
I'll start this off with a UT2004 mod I've been modifying in my free time. :)
I've been working lately on importing a Barrett .50 cal into Unreal Tournament 2004. I did the code, worked on the skin, and got it ingame on the shown origins.

http://img243.imageshack.us/img243/9034/barryvg2.png

The origins look a bit off though, anyone have any suggestions on improvement?
Bring the gun back towards you, and make it a bit more straight.

It looks pretty awkward. The scope kinda looks like it's going right, while the gun is facing left. Could just be my horrible vision though.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Frostbite on November 29, 2008, 06:01:51 PM
New avatar (http://photos-f.ak.fbcdn.net/photos-ak-snc1/v609/248/56/1487959934/n1487959934_113453_5772.jpg). *cough*
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: prototstar on November 29, 2008, 07:11:47 PM
Made a custom texture for HL2. Anyone recognize it? It's a remake.

[File not found]
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Barnz on November 29, 2008, 10:36:18 PM
Nightfire compiling.

So the guy finally got animations working huh?
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Nige111 on November 29, 2008, 10:54:35 PM
I dunno, but the decompiling is kinda sketchy sometimes, you have to decompile it into nightfire .smds AND hl .smds, using the HL refs and t he nightfire anims, else the anims are broken.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Barnz on November 30, 2008, 12:48:07 AM
They aren't broken. They use vertex weights, which is something not supported by HL.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: End Of Days on November 30, 2008, 04:06:29 AM
(http://img366.imageshack.us/img366/3231/m253ty8.jpg) (http://imageshack.us)
(http://img366.imageshack.us/img366/m253ty8.jpg/1/w640.png) (http://g.imageshack.us/img366/m253ty8.jpg/1/)

On a side note, vashts1985 UVed and released my M82 Barret. http://www.cdg.net/forums/viewtopic.php?f=6&t=55369
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Abyss 25 on November 30, 2008, 05:18:46 AM
I wish I could model half as good as you.

[File not found]
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: bloodsurfer on November 30, 2008, 12:12:40 PM
I wish I could model half as good as you.
You do, even more than half. Your model here is almost perfect, the part under the scope may be a bit blocky.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Abyss 25 on November 30, 2008, 02:19:23 PM
You do, even more than half. Your model here is almost perfect, the part under the scope may be a bit blocky.

I think that's one of his old models from back when he was about as good as me. Now he's so much better it's not even funny.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Greer on December 01, 2008, 01:42:22 AM
(http://i37.tinypic.com/2iuygwy.jpg)

Last TFC pack hack(its little extras pack im going to do in my spare time).
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Abyss 25 on December 01, 2008, 02:50:49 AM
Going right into OP4.

(http://s4.tinypic.com/f41hsn.jpg)
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Nige111 on December 01, 2008, 05:38:56 AM
The nails look odd.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Cookie man on December 01, 2008, 09:25:48 AM
Maybe Shepherd forgot to cut his finger nails before going in the Osprey. :P
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Greer on December 01, 2008, 11:56:22 AM
Dun dun duuuuunnnn.....next hack for my pack, meet the...AWAMR!!(exclusively for snipers use only, DONT STEAL IT SOLDIERS!!!)
(http://i38.tinypic.com/ji2kjl.jpg)
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Shooter__Andy on December 01, 2008, 01:02:31 PM
Going right into OP4.
I hope the smoothing and texture of the hand will be improved. Because now it looks like balooned rubber glove.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: KylerAdams on December 01, 2008, 01:13:32 PM
Going right into OP4.

Don't like it much myself.

Sleeves look weird, pattern.. too small, too fine, too detailed. I don't think camo would be that detailed (correct me if I'm wrong army gais plz!) Not broad enough, imo. The hand, too, looks weird. Like Andy said, it looks slightly.. rubber. Not real, unless you wish to play a T600*(?) in OpFor.

But, hey, what do I know?

I just use fuckin simple low-definition, low-poly, fingerless gloved, unsleeved arms. D: D:

( *Earlier series of terminators with a rubber skin, briefly mentioned in T1)
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Shooter__Andy on December 01, 2008, 01:43:08 PM
Yeah, by the way, why sleeves and no gloves? That makes me sad.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: End Of Days on December 01, 2008, 02:49:20 PM
(http://img83.imageshack.us/img83/3941/cheyenne408interventionul8.jpg) (http://imageshack.us)
(http://img83.imageshack.us/img83/cheyenne408interventionul8.jpg/1/w1600.png) (http://g.imageshack.us/img83/cheyenne408interventionul8.jpg/1/)
(http://img142.imageshack.us/img142/1379/cheyenne408interventionjm2.jpg) (http://imageshack.us)
(http://img142.imageshack.us/img142/cheyenne408interventionjm2.jpg/1/w1600.png) (http://g.imageshack.us/img142/cheyenne408interventionjm2.jpg/1/)
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Greaser on December 01, 2008, 04:00:56 PM
Heh, EoD's models are not worth commenting. They are always perfect.  :P
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Abyss 25 on December 01, 2008, 08:28:21 PM
Yeah, by the way, why sleeves and no gloves? That makes me sad.

OMG gloves, NEW DIRECTION HERE.

I hope the smoothing and texture of the hand will be improved. Because now it looks like balooned rubber glove.

First organic texture like, ever. I know it's not too great. I didn't make the model and it's a ripped from one of the STALKER NPC's, so that explains the smoothing. I just remapped the hand and skinned it and the sleeve (pending a redo).
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: CiviliaN_SoldieR on December 03, 2008, 08:59:15 PM
Wow, EoD, that's amazing!
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Dede on December 03, 2008, 11:12:00 PM
Possible weapon for the TFC Extras pack.

[File not found]
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Frostbite on December 04, 2008, 01:17:26 AM
http://ca.youtube.com/watch?v=NF6sUFub4s4

You know you guys are soo jealous.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Fredy on December 04, 2008, 01:30:23 AM
I didn't know you where a robot, Frostbite.

Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Frostbite on December 04, 2008, 01:34:23 AM
I didn't know you where a robot, Frostbite.


I'm totally confuzzled why you and barnz call me a robot..

Edit: It's not my voice btw..Stole it from VTMB
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Fredy on December 04, 2008, 02:27:38 AM
I'm totally confuzzled why you and barnz call me a robot..

Edit: It's not my voice btw..Stole it from VTMB
Oh gee, i didn't know that  :P
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Nige111 on December 04, 2008, 06:47:54 AM
That looks damn nice with the ld arms dede.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Cpl. Slider101 on December 04, 2008, 05:51:40 PM
(http://img229.imageshack.us/img229/5598/gmconstruct0017ip6.png)
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Abyss 25 on December 04, 2008, 08:52:45 PM
(http://s4.tinypic.com/34zhohv.jpg)

Someone love me because I am a loveless unfunny manchild.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Nige111 on December 04, 2008, 09:57:24 PM
I'll I'm a huge unfunny manchild, do not listen to me. I'm a huge unfunny manchild, do not listen to me. I'm a huge unfunny manchild, do not listen to me. you
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Frostbite on December 05, 2008, 12:27:58 AM
http://ca.youtube.com/watch?v=fYli3gsQLvE

The low res totally rapes my subtle flex animations :(

And I noticed the lip-sync is slightly off on the Dude.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Jman on December 05, 2008, 02:25:49 AM
(http://www.cubeupload.com/files/d2d6bfbombcart.jpg)
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Fredy on December 05, 2008, 03:11:41 AM
Needs a Heavy Santa skin with that.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Shooter__Andy on December 05, 2008, 03:18:12 AM
Wow. Erm, Jman, would you mind visiting half-life creations? :)
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Jman on December 05, 2008, 03:21:32 AM
Needs a Heavy Santa skin with that.
I think he just likes his gingerbread, though santa hats are on the list.
(http://www.cubeupload.com/files/b5522bgingerbreadg.jpg)
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Fredy on December 05, 2008, 03:45:54 AM
Christmas pack incoming, i see.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Frostbite on December 05, 2008, 05:32:27 PM
Indeed, and loving every bit of it so far Jman!
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Jman on December 08, 2008, 02:40:16 AM
(http://www.cubeupload.com/files/3ab0absleigh2.jpg)
(http://www.cubeupload.com/files/f6d86fsleigh3.jpg)
Imo the main sleigh texture is shit, missiles and presents are fine though, gonna fix that. Also too powerful normals. UV errors on the blade and handle.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: prototstar on December 08, 2008, 07:09:42 AM
The outline of your sleigh make me cries.  :'(

Edit:

ALso, god damn SSBump driving me nut when it come to blending textures. Look at the dirt floor. D:

(http://img91.imageshack.us/img91/773/test0030pk6.jpg) (http://imageshack.us)
(http://img91.imageshack.us/img91/test0030pk6.jpg/1/w1024.png) (http://g.imageshack.us/img91/test0030pk6.jpg/1/)
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Fredy on December 08, 2008, 09:52:24 PM
Nice cliff texture.OBM stuff i'm guessing.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: KylerAdams on December 08, 2008, 10:54:39 PM
Uuuggh.

Very bad news.

I got a virus + video card died, so (long story short), I reinstalled WinXP (not the only reason, I was more virusridden than an AIDS sufferer), and.... dad reformatted the wrong drive. ( Apparently all he could see was the D drive, not C )

SOOO... all my work is gone. We're talkin yeeaars ago here. DD's got some stuff + I'm sure there's bound to be a few other people with a .mdl here or there I shipped them, so I'll be able to remake most of my important stuff.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Abyss 25 on December 08, 2008, 11:47:12 PM
Very bad news.... I ...... an AIDS sufferer....

AIDS is like golf, one bad hole and you're screwed.


Also, sorry to hear about the virus.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: KylerAdams on December 09, 2008, 12:02:53 AM
AIDS is like golf, one bad hole and you're screwed.

rofl.

Fortunately, I've still got -some- of my data.

I didn't delete my STEAM folders, so I've still got some of my HL models + refs. I've also got about 60 of my mp3s still, from my Mp3 player. So.. still got some stuff.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: prototstar on December 09, 2008, 05:49:50 AM
Nice cliff texture.OBM stuff i'm guessing.

Only the textures :)

Does anyone know how to manually create the ssbump? Tutorial over at Facepunch doesn't help at all. I've done about an hour of googling for 'Self-Shadowed Radiosity Occulsion Bumpmap'-Whatever it was and 'SSBump' and result were the PDF, several articles about it, and people's posts. Nothing helpful other than the fact that it's generated from high and low mesh and baking them.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: gi777 on December 10, 2008, 12:03:47 PM
messing around whit detailed textures :P

(http://img262.imageshack.us/img262/4889/c0a0b0000cz8.jpg)
(http://img262.imageshack.us/img262/7483/c1a10003xd6.jpg)
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Shooter__Andy on December 10, 2008, 01:57:39 PM
Does zombie really wear... Havaiian... labcoat?
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: KylerAdams on December 10, 2008, 03:43:13 PM
Those are supposed to be bloody handprints, not "Hawaiian" patterning.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Nige111 on December 10, 2008, 03:55:36 PM
I still think someone needs to make a hook or something replacing HL's default in-map shadows with something a little more.... not shit.

The shadows are practically the only thing that stops HL from showing it's age.

Well, that and the utter lack of shaders.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Matt on December 10, 2008, 04:00:11 PM
I still think someone needs to make a hook or something replacing HL's default in-map shadows with something a little more.... not shit.

The shadows are practically the only thing that stops HL from showing it's age.

Well, that and the utter lack of shaders.
Both of those things are possible to do. I have already started working on adding shaders to HL. Nothing too advanced right now though.

And i know someone who has added stencil shadows to HL
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Shooter__Andy on December 10, 2008, 04:18:06 PM
Those are supposed to be bloody handprints, not "Hawaiian" patterning.
They doesn't really look like bloody handprints.
I still think someone needs to make a hook or something replacing HL's default in-map shadows with something a little more.... not shit.

The shadows are practically the only thing that stops HL from showing it's age.

Well, that and the utter lack of shaders.
I think, that was done in HLFX.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: KylerAdams on December 10, 2008, 04:23:25 PM
I think, that was done in HLFX.

HL1.5WE.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: gi777 on December 10, 2008, 04:26:56 PM
RC, but those need the external opengl dll.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Nige111 on December 10, 2008, 04:35:57 PM
And i know someone who has added stencil shadows to HL

For the lightmaps?
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Shooter__Andy on December 10, 2008, 04:48:46 PM
HL1.5WE.
No way. Could you provide a screenshot of this?
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Abyss 25 on December 10, 2008, 08:02:03 PM
Dynamic hard shadows have been done by the PARANOIA coder, Buzer (With one "z" not two like the lead developer). I don't know if they are used in place of the map shadows or just models but the code exists. They had to get rid of them because it was incompatible with their bumpmap code I think.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Barnz on December 10, 2008, 08:37:10 PM
No way. Could you provide a screenshot of this?

http://www.moddb.com/mods/raven-city ?
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Anton on December 10, 2008, 08:50:43 PM
Dynamic hard shadows have been done by the PARANOIA coder, Buzer (With one "z" not two like the lead developer). I don't know if they are used in place of the map shadows or just models but the code exists. They had to get rid of them because it was incompatible with their bumpmap code I think.

Pretty bad priotities there, as the bumpmapping doesn't even respond to light environment ( which would be too laggy anyway, I think)
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Abyss 25 on December 10, 2008, 09:35:01 PM
While it does feel like a bit of a missed opportunity, I think it's got potential.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Nige111 on December 10, 2008, 10:02:06 PM
Again, it doesn't seem like anyone actually read my post at all, I'm not talking about a projected flashlight, bumpmaps or model shadows, I mean lightmap replacements.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Shooter__Andy on December 11, 2008, 04:19:41 AM
http://www.moddb.com/mods/raven-city ?
And... What makes you think it's build on HL1.5WE engine?
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: gi777 on December 11, 2008, 08:02:49 PM
Royal fatness.
(http://img291.imageshack.us/img291/7779/otisdidntnoticewt7.jpg)
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Barnz on December 11, 2008, 08:13:20 PM
And... What makes you think it's build on HL1.5WE engine?

I was referring to stencil shadows.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Abyss 25 on December 12, 2008, 12:14:09 AM
(http://s4.tinypic.com/11sicuc.jpg)

A remodel of a remodel.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: KylerAdams on December 12, 2008, 01:00:59 AM
Ohot.

For once, a model that HD anims suit. :3

...Gearbox's M4 looks pretty hot on STALKER anims tho. :P :P
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: toadie on December 12, 2008, 01:46:01 PM
Doing another player model. for funsies. Huttah, taking a random crap sketch from my sketchbook and working into a player model. yay.

EDORT - Now updated with more finish and less fail and shit.

[File not found]
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Anton on December 12, 2008, 03:20:24 PM
Damn toadie, you are so rad.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Nige111 on December 12, 2008, 03:34:02 PM
I'm just glad I'm not the only one with not-so good handwriting. :P
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Anton on December 12, 2008, 04:19:58 PM
Oh you don't want to see mine, my a's don't even join up.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: KylerAdams on December 12, 2008, 04:26:24 PM
Pfft.

Mine's tiny, so it's like scribbles across the paper, not words. :3
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: CiviliaN_SoldieR on December 12, 2008, 05:17:32 PM
Pfft.

Mine's tiny

Quote
Ugh.

I like them small + manageable, thanks.

I think somebody is trying to tell us something. ;)
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Barnz on December 12, 2008, 06:56:52 PM
Very funny.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: KylerAdams on December 12, 2008, 08:15:52 PM
I think somebody is trying to tell us something. ;)

Mhm.

Hilarious.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Nige111 on December 12, 2008, 10:24:39 PM
Not sure if this is related, but I'm currently installing Windows 7's latest alpha, I'm very intrigued to try it and see if the performance really is better than vista and xp, as several tests have shown.

Edit: Well I'm in Windows 7, it's good, sleek, and FAST, faster than XP, faster than vista (by far), heck, even crysis warhead was playable when maxed out in dx10 @ 1280x1024 w/ x2 aa.

Here's a picture for you to sex over.

[File not found]
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: CiviliaN_SoldieR on December 13, 2008, 01:27:07 AM
Mhm.

Hilarious.

Nice one at taking a joke.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Nige111 on December 13, 2008, 09:22:52 AM
I suggest  you both stop it now before you get this fucking thread locked too.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: toadie on December 13, 2008, 03:07:03 PM
BTW- FPSB WIP shit is bananas.

Taking suggestions for hair

http://www.fpsbanana.com/studios/wips/view/26264
(http://image.fpsbanana.com/ss/wips/57780.png)
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Anton on December 13, 2008, 04:29:12 PM
Um, you don't need to make more of the hair actually modeled, I think.. Perhaps you could extrude bits of the head slightly, but otherwise the typical drawn-back approach would work very well, I think.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: toadie on December 13, 2008, 04:49:54 PM
I as actually referring more to colour/highlights than anything, but thanks, noted. someone suggested to me that I should totaally do teamcolour highlights or something. Kinky, but it'll never float I reckon.
(http://image.fpsbanana.com/ss/wips/57790.png)
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Frostbite on December 14, 2008, 01:26:20 AM
(http://www.emowhale.com/frostedbites/ScreenShot1.jpg)

Hey guys it's Gordon (my attempt anyways..) Freeman!

Download for anyone who's interested (http://www.fallout3nexus.com/downloads/file.php?id=1452).

Edit:

Crowbar in Fallout 3..Work in Progress...

(http://www.emowhale.com/frostedbites//crowbar_1st.jpg)
(http://www.emowhale.com/frostedbites//crowbar_3rd.jpg)

Stealing Quad's Crowbar, hopefully he doesn't mind.. :P


Edit2:

(http://www.emowhale.com/frostedbites//Crowbar1.jpg)
(http://www.emowhale.com/frostedbites//Crowbar2.jpg)
(http://www.emowhale.com/frostedbites//Crowbar3.jpg)

Better?

Released (http://www.fallout3nexus.com/downloads/file.php?id=1480), hope Quad doesn't mind..can't seem to find him anyways..
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Nige111 on December 14, 2008, 10:03:30 AM
The crowbar looks like it's been starved, fatten it up a bit, it looks really thin.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Barnz on December 14, 2008, 11:22:36 AM
Ha, you're late mister. I ported crowbar ages ago. ;)
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: jack-wonrz on December 14, 2008, 11:34:38 AM

Hey guys it's Gordon (my attempt anyways..) Freeman!

Crowbar in Fallout 3..Work in Progress...

Stealing Quad's Crowbar, hopefully he doesn't mind.. :P


What's with their hair! I havent seen such ugly dithering type thing since the Voodoo3 times D:
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Nige111 on December 14, 2008, 12:32:28 PM
or GTAIV
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Frostbite on December 14, 2008, 07:04:34 PM
Probably the multi-sampling transparency.

Also Barnz, you may have ported it, but I've released it. :D
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Frostbite on December 16, 2008, 01:22:51 AM
(http://www.emowhale.com/frostedbites//shovel.jpg)


http://www.emowhale.com/frostedbites//pipfag_shovel.jpg

Replace fag with boy in that link.. (Can we please finally get rid of that stupid filter?)
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: KylerAdams on December 16, 2008, 02:26:11 AM
(Can we please finally get rid of that stupid filter?)

Nope. :3

And to add my first official post in the Too Much Time Thread v2 (v3?)... a lil rig I did for mein Decay.

(http://i245.photobucket.com/albums/gg58/LtKylerAdams/hdhl-1911a1.png?t=1229394338)
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Frostbite on December 16, 2008, 04:45:53 AM
New avatar, not that I'm supporting the Brazilian pipfag, it's just he gave pip boy a bad name :P
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: jack-wonrz on December 16, 2008, 10:08:12 AM
hence we call him pipfag now :D
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Barnz on December 16, 2008, 12:00:26 PM
New avatar, not that I'm supporting the Brazilian pipfag, it's just he gave pip boy a bad name :P

It's Vault Boy. ::)
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Shooter__Andy on December 16, 2008, 02:59:58 PM
Yeah, pip-boy is a gadget.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Frostbite on December 16, 2008, 03:34:05 PM
It's Vault Boy. ::)
WHATEVER :(

No one specified the difference between the two in-game so..
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Greaser on December 16, 2008, 07:30:22 PM
Nothing too special, but I'm proud of it. :)

(http://img368.imageshack.us/img368/1994/vladimirhandscc7.jpg)
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: [DOG] on December 16, 2008, 09:40:11 PM
Nothing too special, but I'm proud of it. :)

(http://img368.imageshack.us/img368/1994/vladimirhandscc7.jpg)
Never seen this coming but I like it.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Greaser on December 16, 2008, 09:49:28 PM
I do this kind of stuff for myself.
Anyway, I know his ends of sleeves are bigger, but I just modify textures, not hand model (reason is clear - it's easier for me and users to put it on barney hands).
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Jman on December 17, 2008, 03:17:22 AM
Nope. :3

And to add my first official post in the Too Much Time Thread v2 (v3?)... a lil rig I did for mein Decay.

(http://i245.photobucket.com/albums/gg58/LtKylerAdams/hdhl-1911a1.png?t=1229394338)
Manual smoothing groups are easy as hell mang. It's like doing the car wash after a car has been made from scratch.
Or you could use autosmooth, which is like an auto car wash, so you can expect a few flaws.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Frostbite on December 17, 2008, 03:42:22 AM
(http://www.emowhale.com/frostedbites//epiphany/Concept%201.jpg)

SUPER SECRET PROJECT.

Bit of web design..just a photoshop concept atm.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Shooter__Andy on December 17, 2008, 01:01:21 PM
Wow, it's... pink?
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: benky on December 17, 2008, 03:07:57 PM
(http://dergrauefuchs.esix.us/KITSUNE.INC%20hev.jpg)

This is the Kitsune.Inc HEV custom combat suit. With their stylish logo on it.
The helmet is empty and ive made an interior so its possible to put a head into it (For custom chars ect..)
Don't know what to do with this tbh, i made it for a personal use but i'm minding of releasing ig. What do you think guys ?
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: KylerAdams on December 17, 2008, 03:10:27 PM
Looks nice, DGF. Any chance of getting vee textures for the arms, if you release?

Manual smoothing groups are easy as hell mang. It's like doing the car wash after a car has been made from scratch.
Or you could use autosmooth, which is like an auto car wash, so you can expect a few flaws.

It's autosmoothed. Abyss25 (tried to) teach me how to smooth. Either I need more tutorials or more practice. Probably both.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Nige111 on December 17, 2008, 03:36:59 PM
They're just monochromed AI, Ky.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: benky on December 17, 2008, 03:38:58 PM
Looks nice, DGF. Any chance of getting vee textures for the arms, if you release?

It's autosmoothed. Abyss25 (tried to) teach me how to smooth. Either I need more tutorials or more practice. Probably both.

Sure, will do if you want
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: KylerAdams on December 17, 2008, 06:15:47 PM
They're just monochromed AI, Ky.

I know that, but it'll look better if it's actually supposed to match it. :P
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Frostbite on December 17, 2008, 08:51:57 PM
Note updated the site

(http://www.emowhale.com/frostedbites//epiphany/Concept%201.jpg)

Same link though :P
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: toadie on December 18, 2008, 06:04:55 PM
finished this shit. And now I must fly to my homeland *flies*

[File not found]
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: SaxonSwine on December 18, 2008, 08:12:34 PM
I hope that gets added to SC4.0 =)  If not I demand it appear in another mod! ;)

Anyway.  Blablablablabla Source wins.

[File not found]
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Fredy on December 18, 2008, 09:04:51 PM
Brush based boxes is a sin saxon.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Ghost-621 on December 19, 2008, 12:07:35 AM
(http://dergrauefuchs.esix.us/KITSUNE.INC%20hev.jpg)

This is the Kitsune.Inc HEV custom combat suit. With their stylish logo on it.
The helmet is empty and ive made an interior so its possible to put a head into it (For custom chars ect..)
Don't know what to do with this tbh, i made it for a personal use but i'm minding of releasing ig. What do you think guys ?

I really like it! (I kinda wish there were still buttons or something there though.) Great job Benky! (Maybe save it for 4.0?  :o)
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Ackart on December 19, 2008, 08:28:43 AM
Brush based boxes is a sin saxon.

It works rather well in a sidescroller though.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: gi777 on December 20, 2008, 08:53:26 AM
At least this one is fat

[File not found]
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Abyss 25 on December 21, 2008, 10:29:02 PM
Weather mod+ float 32+ Clear Sky enhanced bumpmaps pack= Win? Fail? You decide, I quite like the result.

(http://s5.tinypic.com/24zzxqx.jpg)
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Fredy on December 22, 2008, 12:49:59 AM
What weather mod.There is like tons of them.SWO?Panoramic?
Also, a must texture mod is Argus Photorealistic pack.

http://argus-textures.ru/files/argus_tex_pack_1.0.7z


Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Flowers Of Naivety on December 22, 2008, 02:33:35 AM
Goddamn I wish I could run Stalker like that :(
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Abyss 25 on December 22, 2008, 03:03:25 AM
It's not super performance consuming. I only lost about 5 frames on average.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Flowers Of Naivety on December 22, 2008, 04:24:09 AM
Well i have to play in Static lighting mode heh.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Jman on December 22, 2008, 05:42:36 AM
(http://img218.imageshack.us/img218/3862/cudakx7.png)
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Cpl. Slider101 on December 22, 2008, 09:41:15 AM
Yay, you fixed that broken down old piece of shit from EP2. Nice work!
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Nige111 on December 22, 2008, 10:52:02 AM
good point, ep2 replacement go!
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Abyss 25 on December 22, 2008, 02:17:35 PM
Depends on if he wants to fully model the interior.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Nige111 on December 22, 2008, 02:58:26 PM
It wouldn't be much use an practically any game post 2002 without interior modelling.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Anton on December 22, 2008, 05:30:44 PM
What is with the weather in those Clear sky shots? That doesn't seem like east european weather at all.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Fredy on December 22, 2008, 06:22:53 PM
What is with the weather in those shadow of chernobyl shots? That doesn't seem like east european weather at all.
Fikst.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Abyss 25 on December 22, 2008, 06:31:14 PM
What is with the weather in those Clear sky shots? That doesn't seem like east european weather at all.

I doesn't matter, it looks good.

Also, I've done a quick reskin of the HL2 pistol.

EDIT: Default texture size too.

[File not found]
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Nige111 on December 22, 2008, 07:17:38 PM
Maybe you could reskin something that actually needs a full reskin, such as the hands. >_>
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Abyss 25 on December 22, 2008, 07:25:42 PM
I'm just adding details with the paint brush and filters and shaders but sure, I can do the hands next.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: SureShot on December 22, 2008, 07:33:53 PM
Kimono's Hoplite Sword, for luuuuulz (not an unfunny manchild :( ) into Oblivion.

(http://sureshotstudios.net/wip/KimonoOblivionHoplite1.jpg)
http://sureshotstudios.net/wip/KimonoOblivionHoplite2.jpg
http://sureshotstudios.net/wip/KimonoOblivionHoplite3.jpg
http://sureshotstudios.net/wip/KimonoOblivionHoplite4.jpg


A bit hooge but eh, fixable.  All works
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: End Of Days on December 23, 2008, 03:37:59 AM
(http://img205.imageshack.us/img205/6960/glockjp4.jpg) (http://imageshack.us)
(http://img205.imageshack.us/img205/glockjp4.jpg/1/w1024.png) (http://g.imageshack.us/img205/glockjp4.jpg/1/)
(http://img205.imageshack.us/img205/5871/halopistoltk9.jpg) (http://imageshack.us)
(http://img205.imageshack.us/img205/halopistoltk9.jpg/1/w1024.png) (http://g.imageshack.us/img205/halopistoltk9.jpg/1/)
(http://img205.imageshack.us/img205/2421/mac1011db7.jpg) (http://imageshack.us)
(http://img205.imageshack.us/img205/mac1011db7.jpg/1/w1024.png) (http://g.imageshack.us/img205/mac1011db7.jpg/1/)
(http://img242.imageshack.us/img242/7743/mp5a4nl2.jpg) (http://imageshack.us)
(http://img242.imageshack.us/img242/mp5a4nl2.jpg/1/w1024.png) (http://g.imageshack.us/img242/mp5a4nl2.jpg/1/)
(http://img205.imageshack.us/img205/5333/mp5m203ay1.jpg) (http://imageshack.us)
(http://img205.imageshack.us/img205/mp5m203ay1.jpg/1/w1024.png) (http://g.imageshack.us/img205/mp5m203ay1.jpg/1/)
(http://img187.imageshack.us/img187/5295/mp5pdwoy3.jpg) (http://imageshack.us)
(http://img187.imageshack.us/img187/mp5pdwoy3.jpg/1/w1024.png) (http://g.imageshack.us/img187/mp5pdwoy3.jpg/1/)
(http://img187.imageshack.us/img187/7512/mp5kyz9.jpg) (http://imageshack.us)
(http://img187.imageshack.us/img187/mp5kyz9.jpg/1/w1024.png) (http://g.imageshack.us/img187/mp5kyz9.jpg/1/)
(http://img242.imageshack.us/img242/909/mp5sddp8.jpg) (http://imageshack.us)
(http://img242.imageshack.us/img242/mp5sddp8.jpg/1/w1024.png) (http://g.imageshack.us/img242/mp5sddp8.jpg/1/)
(http://img242.imageshack.us/img242/1993/scarleu7.jpg) (http://imageshack.us)
(http://img242.imageshack.us/img242/scarleu7.jpg/1/w1024.png) (http://g.imageshack.us/img242/scarleu7.jpg/1/)

Renders for my mass model releasage in a day or so. Still have a few more model to get renders of (AWP, Raging BUll to name a few). Please don't bash me bout the poly wastage on the Mp5 series and SCAR-L. It was worth it :D.

*runs back into his cave*
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Nige111 on December 23, 2008, 10:08:10 AM
I guess they're not UV'd then.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Cpl. Slider101 on December 23, 2008, 10:27:24 AM
:O

Wow. That's perfect stuff.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: jack-wonrz on December 23, 2008, 05:09:43 PM
What is with the weather in those Clear sky shots? That doesn't seem like east european weather at all.

We don't have like a fixed weather here, you know, it changes :P
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: SureShot on December 24, 2008, 12:58:22 AM
(http://sureshotstudios.net/release/kimhoprender.jpg)

Quite proud of the fact it all works.  First of many I should hope  ;D

http://tesnexus.com/downloads/file.php?id=21577
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Abyss 25 on December 24, 2008, 01:28:31 AM
I just can't model very well but I'm trying anyway. Maybe one day I'll be a milkshape machine like EOD.

[File not found]
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Flowers Of Naivety on December 24, 2008, 04:07:41 AM
The view model for that sword really needs to be scaled down...
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Nige111 on December 24, 2008, 07:53:07 AM
I think the size of the sword is fine.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Flowers Of Naivety on December 24, 2008, 08:28:45 AM
The grip on it is retardedly huge.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Aydin on December 24, 2008, 09:15:31 AM
Yay, you fixed that broken down old piece of shit from EP2. Nice work!

Broken down and old yes,

Piece of shit, helll nooo, you have no appreciation for beasts.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Anton on December 24, 2008, 12:39:23 PM
Uh SS, what the hell is up with that armour? I've never seen it before.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: SureShot on December 24, 2008, 12:46:17 PM
It's a custom one, and as for the grip I *might* scale it down again when I can be arsed.  Fact is it works ingame, which is what I was after.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Abyss 25 on December 24, 2008, 06:46:49 PM
Oh no I strayed from my refs. I think it looks cooler this way anyways. That stock is a placeholder until I model a new one (Same style though).

[File not found]
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Nige111 on December 24, 2008, 10:42:17 PM
Agh those ring eotech sights.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Abyss 25 on December 24, 2008, 10:51:17 PM
M8 it's not an eotech it's a rip off of the ETQW shotgun sights. I'll be using neomushrooms rear sight when I release it because quite frankly I can't model detailed things like sights for shit.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Nige111 on December 24, 2008, 10:53:25 PM
..which in turn are a rip off of the round eotech dot sights...
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: End Of Days on December 25, 2008, 08:29:34 PM
http://www.cdg.net/forums/viewtopic.php?f=6&t=55522&p=7327450#p7327450

Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Abyss 25 on December 26, 2008, 06:47:18 PM
Since I got Warhead for Christmas I've been revamping my tweak and I think I've gotten some pretty nice results. Runs 5-10 less fps then the default "medium" but it runs and looks better then default "high" setting does in my opinion.

[File not found]
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Greer on December 27, 2008, 01:29:01 PM
(http://i42.tinypic.com/33tr0oo.jpg)

KA BLEWM!!
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: KylerAdams on December 27, 2008, 04:08:06 PM
Ohh alright.

Since you're showing of your MP5 hacks, time for me to show mien off. :3

(http://i245.photobucket.com/albums/gg58/LtKylerAdams/40-mp5-shrtfusestoke.png?t=1230390556)

Short_Fuse MP5SD with (somebody's) RIS on GO MP5 anims + Stoke's ACOG mounted ontop. Yes I know it's mounted weirdly. QC'd in a sound for the fire selector. No it's not realistic but yes it sounds cool. :3
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Abyss 25 on December 27, 2008, 04:18:59 PM
Toadie sent me this a long time ago and I said I would skin it so I just started today. He sent it to me with the slide already skinned but it wasn't quite there yet so I reskinned it quite a bit. I also skinned the ejection port and a few internals but they're not seen and not really worth showing off and I doubt I'd get any credit for it anyways. Expect the body to be done today or tomorrow or next year.

EDIT: Base coat with AO and basic lighting for the body. I'll make a proper grip later.

EDIT: I'm done for the day:

(http://s5.tinypic.com/2qcpn4p.jpg)
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: KylerAdams on December 27, 2008, 05:02:21 PM
Man oh man is that good looking. :3

I'll stick with Sas.Stu + -X-'s USPT tho. :P
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Shooter__Andy on December 27, 2008, 06:06:30 PM
Btw, those hands are fugly :(
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: KylerAdams on December 27, 2008, 06:43:49 PM
Btw, those hands are fugly :(

Yar.

These are hot, riet?
(http://i245.photobucket.com/albums/gg58/LtKylerAdams/40-de-m9-ports.png)
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Frostbite on December 27, 2008, 06:54:32 PM


These are hot, riet?

Those hands are god awful D:
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Abyss 25 on December 27, 2008, 07:10:08 PM
Try to say things that are relevant to the skin. I re-did the body completely because the old one was shit.

(http://s5.tinypic.com/2mczjv4.jpg)
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: gi777 on December 27, 2008, 07:27:07 PM
neostead is weird D:

[File not found]
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: bloodsurfer on December 27, 2008, 11:44:55 PM
Try to say things that are relevant to the skin. I re-did the body completely because the old one was shit.
Scratches and general color make it look like more Stalker than Half-life, still a nice job and good look

neostead is weird D:
Interesting is the word =P
Big image here
The deagle look surprisly good
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: toadie on December 28, 2008, 01:48:08 AM
Dammit Abysss! Stop making my crappy lowpoly 1 day models look AWESOME. Seriously, that's too awesome not to use now D:

Quote from: Greer
Mp5/10
Scale it up a bit. Just a little, looking awesome otherwise. I'd hit it. also, you stole my idea :P
[quote auther = Kyler] CSS DE [/quote]
Scale it down yo. Lookin a bit huuuueg.Beretta's better, still think it's a fugly one though.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Greer on December 28, 2008, 02:06:49 AM
Dammit Abysss! Stop making my crappy lowpoly 1 day models look AWESOME. Seriously, that's too awesome not to use now D:
 Scale it up a bit. Just a little, looking awesome otherwise. I'd hit it. also, you stole my idea :P Scale it down yo. Lookin a bit huuuueg.Beretta's better, still think it's a fugly one though.
Woot.I guess i will release it later in pack with P/Wee's.And ammo maybe.

:EDIT:Made it slightly higher+fatter and longer.Look at comparsion pics so you can see differences.
(http://i40.tinypic.com/2ykytu0.jpg)
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: KylerAdams on December 28, 2008, 02:36:15 AM
Scale it down yo. Lookin a bit huuuueg.Beretta's better, still think it's a fugly one though.

Well DE's -are- biiig guns... ...and I made it too big, didn't I?

/me GIS's for refs.

D:

Eh, looks more powerful. Tried to scale it to make it so the M9 looks like a tiny peashooter 9x19 + the DE looked like a handcannon...

Would probably fit the anims better if it was smaller tho. soo... off to work.

Also, this.

(http://i245.photobucket.com/albums/gg58/LtKylerAdams/40-mp5-m3-ports.png)

Not quite as happy with these as I was with the DE/Elite, but they'll do.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: End Of Days on December 28, 2008, 03:03:37 AM
Hm, this makes me wanna get backin compiling.

Anyway..........


This is giving me a worse headache than I already have.

(http://img241.imageshack.us/img241/1470/spas121ba3.jpg) (http://imageshack.us)
(http://img241.imageshack.us/img241/spas121ba3.jpg/1/w1186.png) (http://g.imageshack.us/img241/spas121ba3.jpg/1/)

Oh so very incomplete. Heatshield alone stands at 2853. Both sides are modelled, top and inside aren't. Be lookin at another 2 - 2.5k polies when the heatshield is done.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Dede on December 28, 2008, 04:52:29 AM
Crappy picture of my 357 rig.

[File not found]
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: KylerAdams on December 28, 2008, 05:11:36 AM
Looks quite nice, even without perspective correction.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: End Of Days on December 28, 2008, 05:22:45 AM
(http://img122.imageshack.us/img122/3294/spas122gn7.jpg) (http://imageshack.us)
(http://img122.imageshack.us/img122/spas122gn7.jpg/1/w1143.png) (http://g.imageshack.us/img122/spas122gn7.jpg/1/)

3895 polies

Inside isn't hollowed out yet. Still trying to figure out how to do it without using too many polies. I plan to fix the smoothing errors by ass some more polies in the indent part on the side. I'm surprised it smoothed out pretty good the way it is.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Nige111 on December 28, 2008, 08:46:11 AM
so what, do you TRY to use as little smoothing groups as possible or something? D:


Also, some of the SC4 compiles need to be posted.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: End Of Days on December 28, 2008, 08:02:25 PM
I'm trying to get it as smooth looking as the real steel version. Any yes, I try to use as little smoothing groups as possible.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Greer on December 29, 2008, 02:51:20 AM
(http://i42.tinypic.com/mj01kw.png)

This little piece misses his ingame screenshots.If anyone can help/offer some it will be happy and released.xD
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: End Of Days on December 29, 2008, 02:52:56 AM
(http://img166.imageshack.us/img166/1824/spas123rs8.jpg) (http://imageshack.us)
(http://img166.imageshack.us/img166/spas123rs8.jpg/1/w1024.png) (http://g.imageshack.us/img166/spas123rs8.jpg/1/)

Bout 3.8k.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: KylerAdams on December 29, 2008, 02:58:02 AM
Looks nice.

Planning to model the indentations in the pump?
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Greer on December 29, 2008, 12:12:26 PM
(http://i42.tinypic.com/2w6x5p3.jpg)
(http://i41.tinypic.com/2887f9s.jpg)
(http://i41.tinypic.com/rvdohi.jpg)
Little something i made for myself...and NO this wont get to official release.It got too much troubles with model(look at akimbo idle screen+bolt is way too far then on original)
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Nige111 on December 29, 2008, 12:52:22 PM
informal release go
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Greer on December 29, 2008, 01:09:15 PM
Well...i could release but it wont have P/Wee's.I fixed bolts but those ugly holes...well..its Schmung's model so i dont care.So that means-i will release this piece soon.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Dede on December 29, 2008, 06:39:06 PM
Lonewolf USP rigged for the Sven Co-op berreta. If someone could fix the perspective that'd be great.

[File not found]
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Blind5 on December 29, 2008, 06:45:10 PM
(http://img166.imageshack.us/img166/1824/spas123rs8.jpg) (http://imageshack.us)
(http://img166.imageshack.us/img166/spas123rs8.jpg/1/w1024.png) (http://g.imageshack.us/img166/spas123rs8.jpg/1/)

Bout 3.8k.

Nice, what do you use to model? 3DS MAX?  :P
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Abyss 25 on December 29, 2008, 07:30:46 PM
EOD is old school MS3D shit. I don't know how he stands it.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Cpl. Slider101 on December 29, 2008, 08:05:41 PM
EOD is old school MS3D shit. I don't know how he stands it.

Don't talk shit about MS3D.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: End Of Days on December 29, 2008, 08:17:54 PM
If you can make a polygon, then you can make anything. That's all it takes. Well, that any some creativity.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: KylerAdams on December 29, 2008, 10:53:36 PM
Lonewolf USP rigged for the Sven Co-op berreta. If someone could fix the perspective that'd be great.

Hm?

Looks fine.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: bloodsurfer on December 29, 2008, 11:03:14 PM
If you can make a polygon, then you can make anything. That's all it takes. Well, that any some creativity.
I can make a polygon with notepad in smd format, does it make notepad a good 3D editor ?

Anyway and like always, nice looking model, how did you manage the whole pump-with-holes-on-it stuff ?
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Dede on December 30, 2008, 01:14:58 AM
Hm?

Looks fine.

Is this a good enough picture to show the perspective problems?


[File not found]
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: KylerAdams on December 30, 2008, 01:17:11 AM
Oh. Just change the origins. Move it left a bit.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Dede on December 30, 2008, 03:23:34 AM
Perspective fixed on the USP.

[File not found]
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: End Of Days on December 30, 2008, 04:07:32 AM
I can make a polygon with notepad in smd format, does it make notepad a good 3D editor ?

Anyway and like always, nice looking model, how did you manage the whole pump-with-holes-on-it stuff ?

Ok I should say if you can make a polygon with a 3d modelling programs than you can make anything.

And the heatshield wasn't too bad outside wise. Inside well, I just had to keep an eye where I made faces and didn't.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Abyss 25 on December 30, 2008, 04:28:38 AM
Well that's more or less the definition of a 3d modeling program, to create polygons. It's the amount of effort required to do so and the amount of time saving features that define a good modeling program. I'm not saying Milkshape is bad it just lacks a lot of features that the bigger programs and even Blender have.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: SaxonSwine on December 30, 2008, 12:04:56 PM
I got bored and decided to hack some shizzle up for They Hunger Coop.  No longer will you have to stare at ugly models of nerds.

View models to be hacked too...

[File not found]
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Greer on December 30, 2008, 12:41:25 PM
(http://i41.tinypic.com/qx17it.png)
Recompiled WaterPhoenixe's Hgrunt reskin and gave it my own touch...looks tactical/urban-ish now.No i wont release.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Flowers Of Naivety on December 30, 2008, 06:06:08 PM
LOL, I've been photographying. I'm actually going to take the photography program at the CC nearby in the spring. I gotta learn to do SOMETHING professionally and I'm having a lot of fun with this.
Took these while trapped in by the snow the week before last.
(http://img401.imageshack.us/img401/9567/skull1cccii6.th.jpg) (http://img401.imageshack.us/my.php?image=skull1cccii6.jpg)
(http://img75.imageshack.us/img75/1723/skull2ccgi5.th.jpg) (http://img75.imageshack.us/my.php?image=skull2ccgi5.jpg)(http://img253.imageshack.us/img253/6505/dinningroomgk6.th.jpg) (http://img253.imageshack.us/my.php?image=dinningroomgk6.jpg)
(http://img237.imageshack.us/img237/8787/horseei3.th.jpg) (http://img237.imageshack.us/my.php?image=horseei3.jpg)
Got this a couple weeks ago of my brother. The first photo with my canon that came out the way I wanted it.
(http://img405.imageshack.us/img405/8170/eliagl6.th.jpg) (http://img405.imageshack.us/my.php?image=eliagl6.jpg)
Taking pictures of pictures isn't fun. Still, my scanner isn't much better...
(http://img122.imageshack.us/img122/9366/dannyxz3.th.jpg) (http://img122.imageshack.us/my.php?image=dannyxz3.jpg)
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Besli on December 30, 2008, 09:33:32 PM
Recompiled WaterPhoenixe's Hgrunt reskin and gave it my own touch...looks tactical/urban-ish now.No i wont release.

I think the boots should be darker.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: KylerAdams on December 30, 2008, 10:22:21 PM
(http://i245.photobucket.com/albums/gg58/LtKylerAdams/40-gunz.png)
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: toadie on December 30, 2008, 11:59:47 PM
Fragger's Raging bull on (Toadie's) SC 4.0 magnum anims
yesum they is. I reccommend more 357 models :D
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Greer on December 31, 2008, 01:58:44 AM
(http://i41.tinypic.com/x453e1.png)
Made set of textures for friendly grunt..and yes i replaced boots xP used Liquidator's textures.No i didnt use them on model in screen.
:Edit:Made new set for avatar and signature.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Dede on December 31, 2008, 06:08:48 AM
New speedloader model. It's kinda low poly but it's better than the original.

[File not found]
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Greer on December 31, 2008, 08:05:45 AM
New speedloader model. It's kinda low poly but it's better than the original.

Honestly, i would prefer original over THAT thing.Its ugly, textures are UNFITTING(look, bullets end at edge)and its a bit TOOOOO low poly for any LD lover(thats kinda related to Kyler).
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: End Of Days on December 31, 2008, 02:29:01 PM
(http://img186.imageshack.us/img186/5062/spas124jc7.jpg) (http://imageshack.us)
(http://img186.imageshack.us/img186/spas124jc7.jpg/1/w1311.png) (http://g.imageshack.us/img186/spas124jc7.jpg/1/)


FFFFFFUUUUUUCCCCKKKKK!!!!!

And yes, those are groove on that little piece on the side. :D
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: bloodsurfer on December 31, 2008, 02:59:56 PM
Isn't the whole heatshield part a bit too high ?
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: End Of Days on December 31, 2008, 03:07:10 PM
It is, I just fixed it. Thx.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Abyss 25 on December 31, 2008, 04:56:11 PM
I redid my hand. Hope it's up to standards this time.

[File not found]
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Cpl. Slider101 on December 31, 2008, 05:09:37 PM
Shit, EoD, that thing looks great! Nice work!
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Nige111 on December 31, 2008, 05:10:00 PM
It's too white Abyss.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: End Of Days on December 31, 2008, 06:56:42 PM
What a bitch

(http://img525.imageshack.us/img525/8155/spas125qn5.jpg) (http://imageshack.us)
(http://img525.imageshack.us/img525/spas125qn5.jpg/1/w1024.png) (http://g.imageshack.us/img525/spas125qn5.jpg/1/)

I know about the smoothing error on the pistol grip. Fucker wasn't there in MS3D.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Flowers Of Naivety on December 31, 2008, 07:10:05 PM
Goddamn that's nice.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Cpl. Slider101 on December 31, 2008, 07:13:26 PM
Goddamn that's nice.

What else should I say?
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: KylerAdams on December 31, 2008, 07:14:28 PM
What else should I say?

"uv plx"?
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: End Of Days on December 31, 2008, 10:31:37 PM
(http://img185.imageshack.us/img185/7072/spas126et7.th.jpg) (http://img185.imageshack.us/my.php?image=spas126et7.jpg)
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Fredy on December 31, 2008, 10:57:44 PM
UV plox
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Greer on January 01, 2009, 03:25:09 PM
(http://i40.tinypic.com/25twbqh.png)

Snark's SIG552 on MP5 anims.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Cpl. Slider101 on January 01, 2009, 03:28:45 PM
Wow, that thing rapes the poor animations. It looks like a W model!
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Greer on January 01, 2009, 03:45:04 PM
Wow, that thing rapes the poor animations. It looks like a W model!

Well, thats why im searching for different model at the moment.HostileIntent SIG552 seems good enough.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Nige111 on January 01, 2009, 04:15:51 PM
It looks like shit, sorry.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: KylerAdams on January 01, 2009, 04:33:10 PM
Here (http://www.fpsbanana.com/skins/42193).

Take the vert grip off + use that.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: bloodsurfer on January 01, 2009, 04:43:50 PM
Here (http://www.fpsbanana.com/skins/42193).

Take the vert grip off + use that.

Or don't remove the sureshot flashlight, keep the anims 'cause they are nice, rework the model a litle to change the Acog for an Aimpoint m68 (there is the milenia's one in FPSB's devhub) and change fps in the QC so the anims fit original anims in time
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Abyss 25 on January 01, 2009, 04:45:18 PM
Use Milo's skin of the Lama's model, it's pretty epic. He has it here for compiling purposes but I'd still ask him if you want to release.

http://www.cdg.net/forums/viewtopic.php?f=19&t=55122&st=0&sk=t&sd=a&start=60

(First link on the first post on that page)
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Greer on January 01, 2009, 05:26:38 PM
Well...I choosed something quite different. http://www.fpsbanana.com/skins/5663

:EDIT:
(http://i40.tinypic.com/jagb5i.png)
Compiled.Will work on P/Wee's soon.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: End Of Days on January 01, 2009, 05:55:21 PM
I really should work on that SPAS12 convert. Fucking smoothing....I hate it.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Red Slug on January 01, 2009, 07:07:59 PM
MP5A3 with old fireselector and foregrip (WIP):
(http://i39.tinypic.com/21ozpqg.jpg)
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: bloodsurfer on January 02, 2009, 01:16:40 AM
MP5A3 with old fireselector and foregrip (WIP):

Nice one, where did you find ref pic for the A3? even google get wrong result
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: KylerAdams on January 02, 2009, 01:24:22 AM
(http://world.guns.ru/smg/hk_mp5a3.jpg)

Doesn't the A3 just mean it's got a folding stock?
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: bloodsurfer on January 02, 2009, 01:40:33 AM
Doesn't the A3 just mean it's got a folding stock?

The number vary, from release date, to customer or specific purpose , the A3 is pretty 'old' but is one of the most popular
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: toadie on January 02, 2009, 02:19:38 AM
The number vary, from release date, to customer or specific purpose , the A3 is pretty 'old' but is one of the most popular
Actually, A3 just denotes it's a MP5 witha Collapsing stock and Safe-semi-full reciever. Can Be either the SEF or modern bullet-type reciever.
Anyways, this shit is sexy because of the early-run thin foregrip and SEF reciever. Who's model are you using as a base? (also, please release more of your awesome stuff Red, I love it so much)
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: bloodsurfer on January 02, 2009, 02:30:45 AM
Actually, A3 just denotes it's a MP5 witha Collapsing stock and Safe-semi-full reciever. Can Be either the SEF or modern bullet-type reciever.
But it's not specific to the A3 variant, if HK make an other MP5A3 with more solid part or something like that, they will just give it an other number (I think the A5 illustrate my talking perfectly)
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Greer on January 02, 2009, 03:00:01 AM
(http://i41.tinypic.com/xng0hc.png)

USAS 12, mag-less.On default shotgun animations with full auto shoot for both(that means-no pump action).
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Nige111 on January 02, 2009, 09:46:38 AM
Interesting, but you need to learn that you don't stretch a weapon horizontally, regardless if it fits in the hands or not, just move it close to the thumb so it looks like it holds it fine.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Nige111 on January 02, 2009, 03:05:49 PM
Fuck, about I started doing things again.

[File not found]
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: bloodsurfer on January 02, 2009, 04:30:09 PM
Fuck, about I started doing things again.

I'm not a big fan of let's-camo-it but the result here is really nice, planning to do a release ?
Those weapons are nice as well

Here something I've been working on since a few weeks, I asked Grave to do the skinning part but he seems to be to busy (I don't blame him =P). So I'm going to it by myself

[File not found]
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Nige111 on January 02, 2009, 04:33:10 PM
I might release the arm textures, probably not the weapons though because I cba to get credits.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: bloodsurfer on January 02, 2009, 04:39:55 PM
Of the arm textures or the weapons?

Edited my post when you replied =P, all of them are nice, I love that M4G36M203, even the colors match, did you edit them ?
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Nige111 on January 02, 2009, 04:52:01 PM
I didn't actually edit a thing on the M4, it was all chance.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Red Slug on January 02, 2009, 06:12:59 PM
Nice one, where did you find ref pic for the A3? even google get wrong result
Reference pics are hard to find and mostly low-res, but I found some good ones here and there.

The number vary, from release date, to customer or specific purpose , the A3 is pretty 'old' but is one of the most popular
Yes, that's right. The older models (pre '90) are still used by the german police.
The old fireselector and the handguard are clearly visible.
(http://i41.tinypic.com/6yjh3b.jpg)

Who's model are you using as a base? (also, please release more of your awesome stuff Red, I love it so much)
Currently some parts of twinke mastas MP5, because it already has the older fireselector. I guess it's a CSS-convert.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Nige111 on January 03, 2009, 10:26:39 PM
heedicalking





This is my favourite revolver model. Ever.

[File not found]
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: KylerAdams on January 03, 2009, 10:30:08 PM
Needs moar chrome overlay.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Nige111 on January 03, 2009, 10:39:13 PM
no.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: KylerAdams on January 03, 2009, 10:47:50 PM
How many polies?
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Nige111 on January 03, 2009, 11:08:25 PM
Already enough for 2 SMDs.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Red Slug on January 04, 2009, 12:02:17 AM
Old, worn off look in progress
(http://i44.tinypic.com/21cc7lf.jpg)
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Greer on January 04, 2009, 02:24:19 AM
Old, worn off look in progress
(http://i44.tinypic.com/21cc7lf.jpg)
Why this thing reminds me about...S.T.A.L.K.E.R.?
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Nige111 on January 04, 2009, 09:52:15 AM
'cause that's the stalker texture for the body part.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Greer on January 04, 2009, 11:01:05 AM
'cause that's the stalker texture for the body part.
Oh, okay  :)
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Cookie man on January 04, 2009, 09:27:09 PM
I was playing the SC 4.0b map named auspicies (or something spelled like it) and I didn't like the LD/HD M249 pee wees so I made them myself, if anyone wants them I've attached the rar.

[File not found]
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: [DOG] on January 04, 2009, 10:23:30 PM
Just goofing around with Milkshape and Sven Coop 4.0

Yeah. The pint sized slasher mask from Fallout3.

[File not found]
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: pooperoni_pizza on January 04, 2009, 11:25:20 PM
Haha! Nice clown hack there. Makes me think of Pennywise from It.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: J-Man on January 05, 2009, 12:54:39 AM
Old, worn off look in progress
(http://i44.tinypic.com/21cc7lf.jpg)
It looks good like that, the silver (untextured) shining through the black (textured).
Might think of a skin for it to look like that, but with more small patches and less silver.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: End Of Days on January 06, 2009, 09:18:13 PM
Might be a while before I finish this.

(http://img390.imageshack.us/img390/4104/progress2hq2.jpg) (http://imageshack.us)
(http://img390.imageshack.us/img390/progress2hq2.jpg/1/w1431.png) (http://g.imageshack.us/img390/progress2hq2.jpg/1/)
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Nige111 on January 06, 2009, 09:48:17 PM
that's REALLY interesting. D:

Is it some sort of STG44?
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Abyss 25 on January 06, 2009, 09:53:46 PM
USAS-12 I think he said.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Dede on January 07, 2009, 12:22:42 AM
Ghost Ops sniper rifle for SC. If anyone could help me edit the animations for the bolt I'd be very grateful. PM me if you're willing to help.
EDIT: Added some chrome.

[File not found]
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Nige111 on January 07, 2009, 07:33:38 AM
ffs I told you how to edit the animations twice.

and that chrome looks awful.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: KylerAdams on January 07, 2009, 01:18:24 PM
EDIT: Added some chrome.

Don't chrome the sights + don't actually chrome the slide, just give it a chrome overlay.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Dede on January 07, 2009, 02:16:06 PM
ffs I told you how to edit the animations twice.

and that chrome looks awful.

You did? and the chrome was just a test to see if I could do it.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: KylerAdams on January 07, 2009, 03:49:36 PM
Do the main ref as you want + export it as one smd, then delete the hands/frame/stuff you don't want chromed (Trigger, sights, frame, synth grips, etc), then go to materials + replace the textures remaining with "chrome" (open texture -> Import the chrome), Make sure you export it as a separate .smd and make it the bottom ref in the .QC. IDK why, but it fubars with goldsource models + any refs below that are flatshaded.

Also, don't forget to make it additive and save it in HLMV after compiling.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Nige111 on January 07, 2009, 06:27:04 PM
Meh, I think I like the original the best.

[File not found]
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Cpl. Slider101 on January 07, 2009, 06:32:23 PM
Specular sex.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Dede on January 07, 2009, 10:19:10 PM
Meh, I think I like the original the best.

Original does look the best.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: End Of Days on January 08, 2009, 12:24:46 AM
(http://img224.imageshack.us/img224/17/progress3wd4.jpg) (http://imageshack.us)
(http://img224.imageshack.us/img224/progress3wd4.jpg/1/w1024.png) (http://g.imageshack.us/img224/progress3wd4.jpg/1/)
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: KylerAdams on January 08, 2009, 12:58:06 AM
Meh, I think I like the original the best.

The hell kinda chromes are you using? HD 357?

Use something dark, like the HD M9 chrome.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Aydin on January 08, 2009, 02:22:51 AM
(http://img224.imageshack.us/img224/17/progress3wd4.jpg) (http://imageshack.us)
(http://img224.imageshack.us/img224/progress3wd4.jpg/1/w1024.png) (http://g.imageshack.us/img224/progress3wd4.jpg/1/)

Uh huuh, the usas makes the ladies wet.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Abyss 25 on January 09, 2009, 03:02:14 AM
Diamond did the rig on the right hand, I hacked the left hand on, merged the anims, fixed the sound events, mixed new reload sounds and junk like that. It's for the .357 btw, it can shoot solid slug ammunition.

[File not found]
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Frostbite on January 09, 2009, 03:11:36 AM
WHY DO SHOTGUNS NEED SCOPES, looks nice i guess :P
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Abyss 25 on January 09, 2009, 03:20:09 AM
357 has a zoom function in multiplayer but, like the default, the optic is a submodel that isn't present in single player.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Nightwolf63 on January 10, 2009, 09:31:27 PM
I haven't been on the forums in a while so might as well post something. I have been doing a hand,the hand is uved and textured, has SSS( subsurface scattering)and occlusion. This is just a test render and is WIP. here is a better view

http://img406.imageshack.us/my.php?image=handnh8.jpg
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: SureShot on January 12, 2009, 08:22:17 PM
Taking a stab at character modelling for a Uni assessment, gotta model/uv/texture/rig and cycle animate a 3000 Triangle character of our creation, with as little clothing as possible/skin tight so as to not hide deformations and such.

Sits at around ~2500 triangles.  Onto ze uv.

[File not found]
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Fredy on January 12, 2009, 08:59:10 PM
I haven't been on the forums in a while so might as well post something. I have been doing a hand,the hand is uved and textured, has SSS( subsurface scattering)and occlusion. This is just a test render and is WIP. here is a better view

http://img406.imageshack.us/my.php?image=handnh8.jpg

The fingers are way to long.Shrink them abit then it will look A1.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: End Of Days on January 12, 2009, 09:17:13 PM
(http://img514.imageshack.us/img514/4333/progress4hs1.jpg) (http://imageshack.us)
(http://img514.imageshack.us/img514/progress4hs1.jpg/1/w1024.png) (http://g.imageshack.us/img514/progress4hs1.jpg/1/)

A heavy 6384 polies. The screws on the lower receiver are took big so I'll scale them down next time I work on it which will probably be later tonight.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Nightwolf63 on January 12, 2009, 10:27:34 PM
The fingers are way to long.Shrink them abit then it will look A1.

It's modeled off my own hand, and the model lines up pretty close to the refs. The length looks fine to me It's the width of the fingers I'm more concerned with. I modified my last post and took off the pic. Take a look at the link it does it more justice.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: [DOG] on January 13, 2009, 02:10:59 AM
(http://i39.tinypic.com/4rswwi.jpg)
L4D Hunter Ported to Half Life 1 .. Just because I can.

Can't figure out how to edit the Anim_Hunter.mdl so the decompiler reads it however the model itself lacking animations converts fine.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: End Of Days on January 13, 2009, 07:31:17 PM
(http://img166.imageshack.us/img166/9286/progress5kr6.jpg) (http://imageshack.us)
(http://img166.imageshack.us/img166/progress5kr6.jpg/1/w1024.png) (http://g.imageshack.us/img166/progress5kr6.jpg/1/)

9949 polies with drum mag 7685 without.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Nige111 on January 13, 2009, 07:57:21 PM
box mag too plochs.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Frostbite on January 17, 2009, 12:26:42 AM
(http://www.emowhale.com/frostedbites//gate0000.jpg)

For interlopers map challenge, obviously not done yet.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Greer on January 17, 2009, 02:50:20 PM
(http://i39.tinypic.com/ay3hqv.png)

Little something that i ported(17k polys..)with EMDG's textures and compiled by Dr.Doomy.On hold for few days but we just need P/Wee's and stuff.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Nige111 on January 17, 2009, 03:32:11 PM
Didn't you see I already beat you to that? D:

Also, your aimpoint lacks a mount, and is illogically positioned.

[File not found]
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Greer on January 17, 2009, 03:44:10 PM
Didn't you see I already beat you to that? D:

Also, your aimpoint lacks a mount, and is illogically positioned.

My model is still bettar!It has fully modelled grip xPPnot just texture.And mount..well, i will look around for good one or leave it like this<.> no one really thinks about that i think.Games dont have to be SUPER realistic.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: KylerAdams on January 17, 2009, 03:57:20 PM
You both have texture misalignments on the stock.

Also, I think I like Nige's port better. Texturewise, anyways.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Abyss 25 on January 17, 2009, 04:24:01 PM
You should use mill's original skin for that aimpoint.

edit: Nige, that looks awesome but it doesn't look like you did much to the original compile, you just hacked hands onto it.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: bloodsurfer on January 17, 2009, 04:25:51 PM
Also, your aimpoint lacks a mount, and is illogically positioned.
What? His aimpoint has a mount (the marine-blue thing under the aimpoint), and how is it 'illogically' positioned ?
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: KylerAdams on January 17, 2009, 04:34:52 PM
It's not a full MP5 mount, and it's mounted so it'd block the ejection port.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Flowers Of Naivety on January 17, 2009, 04:55:22 PM
I'm just messing with some Stalker scopes.

(http://img99.imageshack.us/img99/3377/ssqtony011709084745l07mcu0.jpg)

Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Nige111 on January 17, 2009, 05:13:27 PM
What? His aimpoint has a mount (the marine-blue thing under the aimpoint), and how is it 'illogically' positioned ?

The marine blue thing just looks like a generic "i can't be bothered to model a full mount so I'll just make a nondescript square and claim it's a mount", and as kyler said, it's blocking the ejection port.

And when I said illogical, I meant it's so far forward, it looks like the fucking CSS scout.

FoN, that looks odd because of the CSS hands, but other than that it's great.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Flowers Of Naivety on January 17, 2009, 05:43:14 PM

FoN, that looks odd because of the CSS hands, but other than that it's great.

The hands are simply reskinned stalker hands, part of the Oblivion Lost Supermod.

I just took screenshots of the view model smashing into Marked One's face for the scope.
(http://img.photobucket.com/albums/v453/soulrape/scope1.jpg)
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: bloodsurfer on January 17, 2009, 05:54:55 PM
The marine blue thing just looks like a generic "i can't be bothered to model a full mount so I'll just make a nondescript square and claim it's a mount", and as kyler said, it's blocking the ejection port.

And when I said illogical, I meant it's so far forward, it looks like the fucking CSS scout.

(http://upload.wikimedia.org/wikipedia/en/f/fe/9.00_KP_2000_SMG.jpg)

The only problems with Greer's hack are textures misalignment and colors mismatch betwen the mount and the rest of the gun

I'm just messing with some Stalker scopes.

Look nice, how does it work with Stalker ? Is there a few sub-model (and one for the scope), is it an other model with sweet blur effect or a simple picture (like OFP) ?
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Abyss 25 on January 17, 2009, 06:04:14 PM
It's a sprite for the scoped weapons I beleive.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Fredy on January 17, 2009, 06:23:59 PM
It's a sprite for the scoped weapons I beleive.
Yesh.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Nige111 on January 17, 2009, 06:43:32 PM
(http://upload.wikimedia.org/wikipedia/en/f/fe/9.00_KP_2000_SMG.jpg)

The only problems with Greer's hack are textures misalignment and colors mismatch betwen the mount and the rest of the gun

Look nice, how does it work with Stalker ? Is there a few sub-model (and one for the scope), is it an other model with sweet blur effect or a simple picture (like OFP) ?

That's a reflex scope, they're DESIGNED to be mounted forwards.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Nige111 on January 17, 2009, 06:44:23 PM
Oblivion Lost Supermod.

Links must flow.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Flowers Of Naivety on January 17, 2009, 07:06:06 PM
Sprites FTW.

http://www.gsc-game.com/main.php?t=community&s=forums&s_game_type=xr&thm_page=1&thm_id=16769&sec_id=17
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Greer on January 18, 2009, 04:16:47 PM
(http://i42.tinypic.com/10y3zgw.png)

RavenGT's old school HL1 AR for SC4.0 mp5.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: KylerAdams on January 18, 2009, 04:36:23 PM
(http://i245.photobucket.com/albums/gg58/LtKylerAdams/40-ldhax.png)
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Abyss 25 on January 18, 2009, 05:35:56 PM
I'm trying to make a really conservative but good looking USP. So far it stands at 180 tris. I'm gonna go all out with transparency on the textures, that's how the ejection port will be handled (It will still look good due to my ideas on how to go about this).

[File not found]
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: gi777 on January 18, 2009, 05:37:45 PM
pic by kyler
awesome :O, anyway made some  th zombies reaps rigs

[File not found]
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Besli on January 18, 2009, 08:46:25 PM
awesome :O, anyway made some  th zombies reaps rigs

Wow, they look good.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Abyss 25 on January 19, 2009, 10:33:23 PM
I swear to god I'll finish this one.

[File not found]
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: jack-wonrz on January 20, 2009, 12:47:39 AM
I was editing Romka's female assassin, and then I hacked an unmasked head on just for fun, but I liked the result and then it evolved into an SC player model :]
Around 4200 polys and almost only chrome textures :P

[File not found]
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Sergeant Kelly on January 20, 2009, 05:29:21 AM
Reminds me of Joanna Dark from Perfect Dark. :P
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Gravewrecker on January 20, 2009, 09:13:09 AM
Hey, she looks sweet !!
Nice model. You really should release it :D
(mh, wonrz did you EVER do anything that was NOT top quality ?  ;))
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: jack-wonrz on January 20, 2009, 10:29:12 AM
Reminds me of Joanna Dark from Perfect Dark. :P

Possibly.. it wasnt one of my inspirations though, I guess I was following my own fetishes with this :P


Hey, she looks sweet !!
Nice model. You really should release it :D
(mh, wonrz did you EVER do anything that was NOT top quality ?  ;))

And even if it's crap I make and release, it'll always be so fine and spectacular, it'll have your attention! Even if it means you'll have to spend entire afternoon unclogging the toilet because of it :P
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Greer on January 20, 2009, 01:40:07 PM
I was editing Romka's female assassin, and then I hacked an unmasked head on just for fun, but I liked the result and then it evolved into an SC player model :]
Around 4200 polys and almost only chrome textures :P

Releasseee!
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: jack-wonrz on January 20, 2009, 02:40:56 PM
Not so fast! I need to make/nab a new head model first, this one is reserved for another project...
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Greer on January 20, 2009, 04:05:20 PM
Not so fast! I need to make/nab a new head model first, this one is reserved for another project...
Weee!At least we know you are going to release it!:D
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: KylerAdams on January 20, 2009, 06:34:16 PM
Not so fast! I need to make/nab a new head model first, this one is reserved for another project...

Looks like Alyx to me. D:
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Abyss 25 on January 21, 2009, 09:21:31 PM
It's getting there I think.

(http://i42.tinypic.com/2zivdll.png)
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Greer on January 24, 2009, 09:45:49 AM
(http://i42.tinypic.com/2hwcgab.jpg)
(http://i40.tinypic.com/2ltm1dj.jpg)

Should i release this?And if so, is this legal?
(Its ZPS arm textures+edits by DrDeanDarko and phong added by me on ZombieMaster arms mesh)
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Abyss 25 on January 27, 2009, 04:01:52 AM
This is what I do to pass the time.

(http://i43.tinypic.com/2crqzaf.png)

Skinning and modeling small things is relaxing instead of daunting.

(http://i39.tinypic.com/s2xg78.png)
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Nige111 on January 27, 2009, 07:43:10 AM
loltypo, 1280x128 diffuse.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Cpl. Slider101 on January 27, 2009, 11:31:47 AM
(http://i39.tinypic.com/20ht66v.png)

Yeah. Time to go back to HLC and CDG now. Cya.

No, the grip is not a block. The render just made it look like it.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: KylerAdams on January 27, 2009, 04:01:56 PM
Holy fucking shit Slider.

That looks amazing...

...Now to see how it looks ingame... D:
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Cpl. Slider101 on January 29, 2009, 05:33:50 PM
(http://i43.tinypic.com/j9u148.png)

I just love EoD. He tought me how to render  :)
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: jack-wonrz on January 29, 2009, 06:04:40 PM
You shuold ask him how to resize pics too D: Or at least use jpg ffs :F

Nice beretta tho
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Cpl. Slider101 on January 29, 2009, 07:19:58 PM
I can set up the size in the renderer, but I love giant things...







I just realised what I said, that was fucking gay.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: End Of Days on January 29, 2009, 11:20:31 PM
Looks good. Makes me wanna finish my age old one.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Greer on January 31, 2009, 06:01:32 PM
(http://i43.tinypic.com/zv9aa0.jpg)
must..get..some sleep...x.x
P.S.Not for public release, for my own use.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Abyss 25 on January 31, 2009, 06:02:45 PM
Does it shoot oval bullets too?
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Nige111 on January 31, 2009, 07:02:44 PM
Yeah, you really need to learn to keep the original aspect ratio of models. D:
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Greer on February 01, 2009, 01:24:36 AM
eh, its trouble of animations+LR300 is not even close to m4 looks, grip is diff and stuff..had to change so it fits.(Anims were done especially for ONE MODEL)
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Abyss 25 on February 01, 2009, 02:32:26 AM
That's like having sex with a child. IT DOESN'T FIT SO WHY WOULD YOU TRY.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Fredy on February 01, 2009, 02:34:23 AM
That's like having sex with a child. IT DOESN'T FIT SO WHY WOULD YOU TRY.
I tried it with my cat and it was really hard but fuck was it worth it.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Greer on February 01, 2009, 02:47:34 AM
(http://i42.tinypic.com/1h8fut.jpg)
(http://i44.tinypic.com/35bbipg.jpg)
(http://i42.tinypic.com/2qw31c8.jpg)
You sir are wrong, its possible!Fix'd compile.
Clipping is in a very, very fast moment so i wont fix.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Nige111 on February 01, 2009, 04:41:43 PM
hotdog, corridoor. You get what I'm saying?
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Greer on February 01, 2009, 04:57:01 PM
Yeah..welp, i will leave it like it is, it is best point to fit animations, maybe i will redo and release later but..not big chance.

(http://i42.tinypic.com/vysb6h.jpg)

Last weapon hack for ZM.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Nige111 on February 01, 2009, 05:14:46 PM
I should re download ZM and do some compiles with CSS arms on.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: SureShot on February 01, 2009, 06:46:42 PM
Holy shit that LR300 is squished vertically o_o
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Greer on February 02, 2009, 05:00:57 AM
(http://i42.tinypic.com/anon09.jpg)
(http://i41.tinypic.com/2mdjwhz.jpg)

Pete's syringe of pure doom!
P.S.Poison is not included in kit,

Compile on Mullet's anims

(http://i43.tinypic.com/21awrxh.jpg)
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: gi777 on February 02, 2009, 04:24:03 PM
Its raining men heavys , hallelujah its raining... gibs ?

[File not found]
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Nige111 on February 02, 2009, 04:33:19 PM
upscale the texture to 512x512 so it stays looking pixelated.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Abyss 25 on February 03, 2009, 01:18:42 PM
This is not done yet. It's supposed to be dead space themed. I'll be adding some blue lights to it to exaggerate this.

[File not found]
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Nige111 on February 03, 2009, 02:21:58 PM
Looks good, but the grey part sort of lacks depth.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: End Of Days on February 03, 2009, 06:13:07 PM
Started my own wip thread so all can see what I'm currently working on: http://www.cdg.net/forums/viewtopic.php?f=19&t=55732

(http://img15.imageshack.us/img15/165/m2491ar8.jpg) (http://imageshack.us)
(http://img15.imageshack.us/img15/m2491ar8.jpg/1/w1024.png) (http://g.imageshack.us/img15/m2491ar8.jpg/1/)
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Abyss 25 on February 03, 2009, 11:07:41 PM
I'm calling this final for now.

(http://i39.tinypic.com/huoug0.png)
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: toadie on February 04, 2009, 02:39:20 AM
I'd be carefull about the blue light thing. the Half-life engine does not take kindly to stuff that's "Supposed" to be lighting
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Abyss 25 on February 04, 2009, 02:42:19 AM
Yeah, several people mentioned that. It doesn't look very "Dead Space" without it.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: KylerAdams on February 04, 2009, 04:18:57 AM
(http://i245.photobucket.com/albums/gg58/LtKylerAdams/l4d.jpg)

All I gotta say.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Greer on February 04, 2009, 05:10:57 PM
(http://i44.tinypic.com/242e4j6.jpg)

INS TOZ with Mill's textures on GO.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: End Of Days on February 06, 2009, 02:55:40 AM
(http://img140.imageshack.us/img140/8016/m2492zb2.jpg) (http://imageshack.us)
(http://img140.imageshack.us/img140/m2492zb2.jpg/1/w1024.png) (http://g.imageshack.us/img140/m2492zb2.jpg/1/)
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Abyss 25 on February 06, 2009, 03:07:46 AM
(http://i42.tinypic.com/33xhhn6.png)

Just a casual little skin. If anyone wants a release then speak up.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Nige111 on February 06, 2009, 06:15:41 AM
oh jesus christ what the fuck my rig looks awful there.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Greer on February 06, 2009, 07:34:58 AM
(http://i42.tinypic.com/33xhhn6.png)

Just a casual little skin. If anyone wants a release then speak up.

RELEASE!!! :o :o :o
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Cpl. Slider101 on February 06, 2009, 04:38:34 PM
Smoothing errors and shit will be fixed later.

(http://i44.tinypic.com/sy9xue.png)
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: End Of Days on February 07, 2009, 12:22:16 AM
Holes for in the stock could be less sides and less sides on the barrel. But whatever you feel, your model.

Looks nice btw, concept?
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Abyss 25 on February 07, 2009, 12:26:32 AM
(http://i40.tinypic.com/2mgnseu.png)

Shotguns are very popular lately. I just can't bring myself to spend a fuckload of time on the holes. The rec isn't quite done.


Also, slider that looks kickass.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: End Of Days on February 07, 2009, 12:41:36 AM
If your doing it in MS3D, the holes can be a royal pain in the ass. Believe me, I did it for my SPAS12, and I hollowed the whole fucker out, wasn't fun at all.

If it's 3ds max you're modelling in, it could be easier. Never did it though.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Abyss 25 on February 07, 2009, 12:50:14 AM
I'm doing it in milky but I might add the holes in max.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Greer on February 07, 2009, 12:58:18 AM
(http://i41.tinypic.com/2qxrcdx.jpg)

Old Walther P99 hack.And, anyone knows UT3 modelling/editing programs?Im currently willing to do some stuff for it, at least reskins and then, maybe even rigs!:D
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: [DOG] on February 07, 2009, 02:10:24 AM
Unreal games come with an editor their own editing programs.
Check around for it if you got UT3 installed.
 If you got Steam UT3 click on Launch UT3 Editor.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Cpl. Slider101 on February 07, 2009, 10:01:37 AM
Holes for in the stock could be less sides and less sides on the barrel. But whatever you feel, your model.

Looks nice btw, concept?

Natural Selection.

Jeez, Abyss, that barrel looks fucking huuuuge.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: jack-wonrz on February 07, 2009, 12:00:23 PM
Nice stuff Slider & Abyss, but boooooooooring, all you people do is guns! Well at least Slider's is original :P

A male character model, hopefully I will be able to keep the final piece at around 2000 polys:

[File not found]
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Cpl. Slider101 on February 07, 2009, 12:58:56 PM
I can't do organics :(
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Nige111 on February 07, 2009, 01:04:11 PM
and I don't want to do organics.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Nige111 on February 07, 2009, 10:12:41 PM
(http://sleekupload.com/uploads/1/sunabouzu.png)

10 points who names it first.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Red Slug on February 08, 2009, 12:58:43 AM
(http://img4.imageshack.us/img4/2711/aomdccover02fx6.th.jpg) (http://img4.imageshack.us/my.php?image=aomdccover02fx6.jpg)

DVD cover WIP. Need a few color-corrections and some objects should move a bit. Any ideas for a better "blurb", which might sound a bit more thrilling?
Oh, and don't mind the shells.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Nige111 on February 08, 2009, 08:55:24 AM
I assume the shotgun shells are just a watermark
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Cpl. Slider101 on February 08, 2009, 11:08:21 AM

10 points who names it first.

Wild guess... Afro Samurai?  :D
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Nige111 on February 08, 2009, 11:11:46 AM
hummmno.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Firebringer on February 08, 2009, 12:15:38 PM
10 points who names it first.

Just a guess, but by the name of the picture sunabouzu? :)
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Nige111 on February 08, 2009, 12:39:00 PM
well yeah, but that's cheating.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Cpl. Slider101 on February 08, 2009, 03:18:06 PM
Fuck, I hate this shit.

(http://i43.tinypic.com/2nvbae8.png)
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Greaser on February 08, 2009, 03:27:30 PM
I like these models, Slide. Are you going to make some NS pack?
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: toadie on February 08, 2009, 03:39:18 PM
6 Hours work. For my mod. Not poly-intensive, but certainly not a slouch. for V_model, and base to go from for the highpoly baking model.
Walther P22
Obviously not done.
Funny story- usually I start modelling pistols from the slide or barrel, this one I started with the trigger guard.

also..
(http://sleekupload.com/uploads/1/sunabouzu.png)

10 points who names it first.

Desert Punk. It was alright, but I can think of much better shows with better uses of trenchguns.
Speaking of trenchguns, I'm a offload some crap that I did for SC4 before it came out soon.

[File not found]
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: SureShot on February 08, 2009, 10:30:59 PM
(http://img4.imageshack.us/img4/2711/aomdccover02fx6.th.jpg) (http://img4.imageshack.us/my.php?image=aomdccover02fx6.jpg)

DVD cover WIP. Need a few color-corrections and some objects should move a bit. Any ideas for a better "blurb", which might sound a bit more thrilling?
Oh, and don't mind the shells.

Needs moar Minuit also ;D
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Greer on February 10, 2009, 11:46:28 AM
(http://i39.tinypic.com/htyyh2.jpg)
My start of BlackOps pack, restyled.
Camo sleeves(by Klla_syc3), Postal2 arms ported by Jake, Wonrz's and Sappy's LD remake shotty.First choice of shotgun, second one will be Stoke's latest SPAS12.Same goes to 9mmar, HK416+ MP5EOD.Two diff models, same set of anims, HD(i want to keep same animations that BlackOps mod used, if any of you will help me rigging Postal2 arms, then i will be happy to use them).

:EDIT:Fortress Forever compile done.
(http://i44.tinypic.com/2r7x2yw.jpg)
(http://i44.tinypic.com/2w49nok.jpg)
(http://i43.tinypic.com/2v0cynm.jpg)
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: gi777 on February 10, 2009, 05:02:44 PM
Eye's are from op4 redux, just a placeholder till i make my own.
(http://img3.imageshack.us/img3/8674/wipstroopersh7.jpg)
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Leeroy1337 on February 10, 2009, 06:01:11 PM
Eye's are from op4 redux, just a placeholder till i make my own.
(http://img3.imageshack.us/img3/8674/wipstroopersh7.jpg)


There's "OLOLOLOLOLOLOLOL" on the texture...LOL
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Shooter__Andy on February 10, 2009, 06:59:21 PM
Guess what?



[File not found]
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Captain Scarlet on February 10, 2009, 07:24:41 PM
alien face hugger?
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Cpl. Slider101 on February 10, 2009, 07:28:38 PM
Hat for some... fag?


Incoming awesome shotgun in a few minutes, look out.

EDIT:

(http://i41.tinypic.com/25gz4g6.png)

Half Life Shotgun. Yeaaaah. Needs more detail w/e.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Greer on February 11, 2009, 04:13:11 PM
(http://i40.tinypic.com/105yud0.jpg)

Stoke's SPAS12.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: gi777 on February 11, 2009, 04:16:43 PM
Guess what?



Warhammer 40k ?
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Greer on February 11, 2009, 04:34:51 PM
(http://i40.tinypic.com/dwwdi8.jpg)

Twinke's M16, MP5 going next
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Cpl. Slider101 on February 11, 2009, 04:42:19 PM
That M16 looks tiny.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Greer on February 11, 2009, 04:50:11 PM
Its nearly same size as HD M4.
(http://i40.tinypic.com/2mycmqu.jpg)
Compare if you want.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Shooter__Andy on February 11, 2009, 04:54:32 PM
Warhammer 40k ?
No, it's facehugger, don't you see?  :P
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Nige111 on February 11, 2009, 05:47:22 PM
it looks like something from yu-gi-oh.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Shooter__Andy on February 11, 2009, 06:18:12 PM
More of that yu-gi-oh faghat facehugger:
(the most faggest wh40k-fags may say what's that from now on)

[File not found]
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Nige111 on February 11, 2009, 06:31:06 PM
chaos marines or something? I dunno much about warhammarrrrr.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Shooter__Andy on February 11, 2009, 07:03:55 PM
chaos marines or something? I dunno much about warhammarrrrr.
Warm.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Captain Scarlet on February 11, 2009, 07:26:05 PM
Hat for some... fag?


Incoming awesome shotgun in a few minutes, look out.

EDIT:

Half Life Shotgun. Yeaaaah. Needs more detail w/e.
Thats awesome, make it Mr Muscle! or cilit bang
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Shooter__Andy on February 11, 2009, 07:32:29 PM
Thats awesome, make it Mr Muscle! or cilit bang
Ahem.
We will sue you,
We will sue you,
We will sue you,
la-la-la.






















 ;D
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Cpl. Slider101 on February 11, 2009, 10:45:31 PM
(http://i39.tinypic.com/bfqog5.jpg)

Captain Scarlet: It's fucking WINDEX POWAH, BITCH!
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Greer on February 12, 2009, 08:03:37 AM
(http://i40.tinypic.com/29c5qwj.jpg)

Silvio Dante's USP, i ditched idea of Beretta/Glock cause..there is too many berettas already!
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Shooter__Andy on February 12, 2009, 11:35:20 AM
One arm of that face-yu-gi-hat done:



[File not found]
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Greer on February 12, 2009, 01:09:16 PM
(http://i44.tinypic.com/257d1kn.jpg)
Schmung's mp5 on usual HD M4 animations.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Nige111 on February 12, 2009, 04:08:08 PM
God I am so sick of that MP5 now.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: KylerAdams on February 12, 2009, 04:11:57 PM
Silvio Dante's USP, i ditched idea of Beretta/Glock cause..there is too many berettas already!

Jesus christ, SHRINK THE IMAGES. :l

I'm basically limited to a shitty school computer with IE7 or something.

IT SUX.

Shrunk your images to the weapon itself, I dont need to see 1280*1024 worth of light blue/green color.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Greer on February 12, 2009, 04:16:51 PM
Jesus christ, SHRINK THE IMAGES. :l

I'm basically limited to a shitty school computer with IE7 or something.

IT SUX.

Shrunk your images to the weapon itself, I dont need to see 1280*1024 worth of light blue/green color.
Ok sorry, i will do that next time.

God I am so sick of that MP5 now.

If i wont get a lower-poly version of model-i will ditch it(hopefully).
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Shooter__Andy on February 13, 2009, 03:00:54 AM
Some progress 'ere.

[File not found]
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Anton on February 13, 2009, 01:22:10 PM
Turmy-naytor?
Or perhaps the emperor himself?
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Shooter__Andy on February 13, 2009, 02:58:58 PM
Turmy-naytor?
Or perhaps the emperor himself?
Of course it's the emperor! An Eye of Terror is his personal sign  :-\
Yeap, it's Chaos Terminator. Or maybe Chaos Terminator Lord, there's not much difference really.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: bloodsurfer on February 13, 2009, 04:24:40 PM
Please guys it's The Emperor

Nice looking model, the hand is kinda strange, looks like the hand is mixed with the forearm, and the arm it self look like a bit of poly-wastage, skulls and chaos sign on the other hand just look perfect
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Shooter__Andy on February 13, 2009, 04:52:24 PM
Please guys it's The Emperor
Not for us, the servants of Chaos! It's corpse-on-throne, anyways.
Nice looking model, the hand is kinda strange, looks like the hand is mixed with the forearm, and the arm it self look like a bit of poly-wastage, skulls and chaos sign on the other hand just look perfect
Uhm, there's only one hand completed here. That thing on the left is a backpack or something like that.
I'm making right hand now, it will be like this, only with gun:



[File not found]
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: bloodsurfer on February 13, 2009, 05:16:57 PM
Not for us, the servants of Chaos! It's corpse-on-throne, anyways.
His will can't be stoped, you will die by my inquisitive, Deus Mechanicus blessed, chainsaw hands in the name of The Emperor and The Omnissiah

Now I want to play the Inquisistor RPG again  :P
Uhm, there's only one hand completed here. That thing on the left is a backpack or something like that.
I was talking about his left hand, it looks realy strange

I'm making right hand now, it will be like this, only with gun:
That's a nice looking hand
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Shooter__Andy on February 13, 2009, 05:25:48 PM
I was talking about his left hand, it looks realy strange
I've modelled it based on one piece of art with Ultramarine Terminator. I can't say that it's exact copy (even without creepy face and other chaotic decorations), but it's close enough.

EDIT:
Right arm done.
EDIT2:
Some forces of righteousness have stolen the Eye of Chaos pendant. Brought it back.

[File not found]
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Red Slug on February 13, 2009, 07:24:18 PM
(http://i39.tinypic.com/bfqog5.jpg)

Captain Scarlet: It's fucking WINDEX POWAH, BITCH!

I should really repost my old crowbar replacement

[File not found]
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Captain Scarlet on February 13, 2009, 08:01:15 PM

Captain Scarlet: It's fucking WINDEX POWAH, BITCH!
Wtf is windex?
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: KevinLancaster on February 13, 2009, 08:26:31 PM
Wtf is windex?

http://www.windex.com/



[File not found]
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Cpl. Slider101 on February 14, 2009, 09:00:32 PM
Nice job, KevinLancaster.

This is quite old, so I re-rendered it.

(http://i41.tinypic.com/693imc.png)
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: jack-wonrz on February 14, 2009, 09:43:50 PM
Nice glock, but not awesome, so stop with them huge 2MB egopics, I mean it! It loads forever, and on my 1680x1050 display this thing still breaks the table. Or at least upload your pics here, so I can look at a thumbnail first!

Look at Toadie's P22 in For Hire thread - model is infinitely better, and the render is 4 times smaller!
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Cpl. Slider101 on February 14, 2009, 09:47:01 PM
I know the model isn't the best, I just wanna piss you off with giant renders!














Just kidding, I'll make 1024x768 renders. Or 800x600.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: End Of Days on February 15, 2009, 03:44:46 AM
Doesn't matter with the size, just thumbnail it when you post.

I do big renders of my models if there is a lot of detail that smaller renders can't really show. I just use imageshack and use the thumbnail code.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: KylerAdams on February 15, 2009, 04:57:34 AM
Wtf is windex?

omgwtfbbq

Nice glock, but not awesome, so stop with them huge 2MB egopics, I mean it! It loads forever, and on my 1680x1050 display this thing still breaks the table. Or at least upload your pics here, so I can look at a thumbnail first!

This

also (http://i245.photobucket.com/albums/gg58/LtKylerAdams/40-hl2pyth_scope.png)

( yes I know it's slightly ironic posting a bigish image after agreeing with somebody bitching about omgwtfbbq epic egopix)
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Cpl. Slider101 on February 15, 2009, 05:21:47 PM
Scopes on revolvers always look sort of akward. Otherwise, nice work! Looks great.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Shooter__Andy on February 15, 2009, 06:04:48 PM
And legs! Also, some skulls added. Nevermind the metal pampers, it won't be really visible because of some stuff I'll add there.

[File not found]
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Cpl. Slider101 on February 15, 2009, 07:40:44 PM
That's fucking beautiful! Could you add me on Steam? For a little chit-chat?


AngryEpisodeTwoNerd.

Thanks. Damn, that thing is nice! I'd render it!
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Shooter__Andy on February 16, 2009, 10:43:10 AM
Cpl. Slider101
Uhm, are you talking with me? If so, sorry, no, can't use Steam. ICQ, e-mail...
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: pooperoni_pizza on February 16, 2009, 07:50:57 PM
lol at Kyler bitching about large pictures and then posting large pictures himself :P

Skinning is underway for the mp5 and has been for a while. I've been getting some extremely valuable help from abyss on how to skin things properly.

[File not found]
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Boon on February 16, 2009, 07:55:47 PM
And legs! Also, some skulls added. Nevermind the metal pampers, it won't be really visible because of some stuff I'll add there.

Im not really into Warhammer, but that stuff looks really good!
What are you planning to use it for?
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Shooter__Andy on February 17, 2009, 09:06:32 AM
Im not really into Warhammer, but that stuff looks really good!
What are you planning to use it for?
No idea. Just portfolio, I think.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Cpl. Slider101 on February 17, 2009, 04:49:07 PM
CLICK ME FOR BALLS OF STEEL! (http://i40.tinypic.com/2l913eu.png)
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Nige111 on February 17, 2009, 05:13:29 PM
Holy shit slider, that's an amazing model, must've taken you like 3 weeks to get it perfect.

As for me, I felt like porting something.

[File not found]
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Shooter__Andy on February 17, 2009, 05:16:50 PM
So, I've finished it. I thought I'll add some more stuff, but then I looked at the Model Info... And decided, that enough is enough :)
Actually, polycount could be really cutted down, so if any of you need it for some reason - just delete some skulls and pipes in joints. That should work out.
Anyway, here it is with ms3d for anyone who wants to play with it.

[File not found]
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Cpl. Slider101 on February 17, 2009, 06:53:02 PM
(http://i39.tinypic.com/2mp0lzr.png)

1. Giant pic because giant detail.
2. Legs look strange... uhm... ask Andy!  :D
3. Repeat 1.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Labcup on February 17, 2009, 06:56:18 PM
Reminds me of Arthas the Lichking also! :P
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Shooter__Andy on February 17, 2009, 07:24:13 PM
<great render with buggy legs>
1. Giant pic because giant detail.
2. Legs look strange... uhm... ask Andy!  :D
3. Repeat 1.
I really do think that it's a bug. Surprisingly, it touched only legs (and a skull deco on the right one), but still it's a bug. I don't know a thing about 3dsMax, so I can't say why that had happened. My only assumption is that's because of complex form with many smoothing group at once, but all the details were made that way, why legs? Hmm...
Anyway, it looks cool if just crop the image to the knee-level :)
Reminds me of Arthas the Lichking also! :P
Of course, every guy in heavy armor and with skulls on the knees is looking like Arthas.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Ackart on February 18, 2009, 12:58:15 AM
(http://www.ragnarokarena.com/aas_raccoon0071.jpg)

I'm addicted to making stuff. D:
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: MatroK on February 21, 2009, 09:51:14 PM
I'm bored out of my bloody mind and I really wanna learn modelling properly, so I started making a Space Marine Bolter (http://i42.tinypic.com/2w35abs.jpg)
(http://i39.tinypic.com/334r7sm.jpg)

(Coloured in so you can actually see what's what)
(This is my 3rd ever model too so feel free to give advice : ;))
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Dede on February 21, 2009, 11:45:10 PM
A little variety in scopes doesn't hurt.

[File not found]
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: KylerAdams on February 22, 2009, 12:08:03 AM
Cept it's not mounted right.

You could stick a RIS rail ontop of the reciever, or you could hunt down a fullsize G3/MP5 mount.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Dede on February 22, 2009, 12:26:37 AM
Fixed it.


[File not found]
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Blind5 on February 22, 2009, 01:32:08 AM
(http://www.ragnarokarena.com/aas_raccoon0071.jpg)

I'm addicted to making stuff. D:

Woah man that looks fun, can you send a link or  a better pic? :P
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Greer on February 22, 2009, 03:38:49 AM
(http://i39.tinypic.com/xnvw94.jpg)
New sleeves(both can be used).
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: End Of Days on February 26, 2009, 04:14:49 AM
(http://img9.imageshack.us/img9/1622/m2497.jpg) (http://imageshack.us)
(http://img9.imageshack.us/img9/m2497.jpg/1/w1111.png) (http://g.imageshack.us/img9/m2497.jpg/1/)
(http://img365.imageshack.us/img365/6760/m2498.jpg) (http://imageshack.us)
(http://img365.imageshack.us/img365/m2498.jpg/1/w1183.png) (http://g.imageshack.us/img365/m2498.jpg/1/)
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Aydin on February 27, 2009, 04:12:32 PM
Im trying all these normal maps, and specular bullshit, converted one of my old knives to next gen looks like shit because of the low res normals, but yeah



[File not found]
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Abyss 25 on February 28, 2009, 06:30:52 PM
Bumps look kind of awful there Aydin, but the dynamic highlight there looks good.

(http://i39.tinypic.com/2i1iofa.png)

512*2 is a bit of a bitch. Metal isn't quite here yet but I'm pretty happy with it.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: End Of Days on February 28, 2009, 07:49:34 PM
Yay, my SL8!


Check my release thread. Almost all the models are UVed. I'll be making a new thread for all the UV releases, plus some other ones.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Abyss 25 on February 28, 2009, 08:58:06 PM
I'm still working on your barret, lol. Your models are gold, there's tonnes to do! I'm eying up your micro uzi too. :P
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Aydin on March 01, 2009, 01:12:30 AM
Bumps look kind of awful there Aydin, but the dynamic highlight there looks good.

(http://i39.tinypic.com/2i1iofa.png)

512*2 is a bit of a bitch. Metal isn't quite here yet but I'm pretty happy with it.

Yeah the normals were done on 512's and I left them untouched from crazy bump, its just a test for now. what happened to the good old days of painted highlights also.
Nice sl8 skin, maybe add some contrast manually with dodge and burn? or is it going to have shader stuff
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Abyss 25 on March 01, 2009, 01:39:33 AM
Nah it's not going to have shader stuff but I did redo it a bit since I posted that. And when I say a bit I mean I redid most of it completely.

(http://i40.tinypic.com/ouo5yq.png)
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Aydin on March 01, 2009, 02:17:41 AM
Looks good, Im going to make a barrel, the standard for learnign shaders lmao
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Nige111 on March 01, 2009, 09:43:37 AM
Mag looks fucking hot John.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Nige111 on March 01, 2009, 06:32:41 PM
Double toast.

I spent way too long making this.

http://www.youtube.com/watch?v=M4BhgpFVrso
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: End Of Days on March 02, 2009, 03:52:16 AM
(http://img136.imageshack.us/img136/8343/m24910.jpg) (http://img136.imageshack.us/my.php?image=m24910.jpg)
(http://img136.imageshack.us/img136/m24910.jpg/1/w1349.png) (http://g.imageshack.us/img136/m24910.jpg/1/)
(http://img511.imageshack.us/img511/5299/m24911.jpg) (http://img511.imageshack.us/my.php?image=m24911.jpg)
(http://img511.imageshack.us/img511/m24911.jpg/1/w1438.png) (http://g.imageshack.us/img511/m24911.jpg/1/)
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Blind5 on March 03, 2009, 03:51:07 AM
My god EoD do you use MS3D? That is godly.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Blind5 on March 03, 2009, 04:13:43 AM
Its nearly same size as HD M4.
(http://i40.tinypic.com/2mycmqu.jpg)
Compare if you want.
What arms are those? ;D
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Greer on March 03, 2009, 05:03:39 AM
What arms are those? ;D
Postal 2 arms ported by JakeyB aka Frostbite with textures from Postal 2 with few edits by me and sleeve by Kila_Syc3
:EDIT:
My new shotgun in SC4.0

(http://i43.tinypic.com/9hi2ir.jpg)
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Nige111 on March 03, 2009, 03:53:31 PM
Mmm... old beta shotgun...

definitely a lot nicer than petes tbh.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: End Of Days on March 03, 2009, 04:11:25 PM
(http://img15.imageshack.us/img15/615/m24912.jpg) (http://img15.imageshack.us/my.php?image=m24912.jpg)
(http://img15.imageshack.us/img15/m24912.jpg/1/w1024.png) (http://g.imageshack.us/img15/m24912.jpg/1/)
(http://img15.imageshack.us/img15/9815/m24913.jpg) (http://img15.imageshack.us/my.php?image=m24913.jpg)
(http://img15.imageshack.us/img15/m24913.jpg/1/w1024.png) (http://g.imageshack.us/img15/m24913.jpg/1/)
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Greer on March 03, 2009, 04:18:16 PM
Mmm... old beta shotgun...

definitely a lot nicer than petes tbh.

Indeed, but they are both nice.Though this one at least fits P/Wee's and npc guns.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: KylerAdams on March 03, 2009, 08:15:16 PM
Mmm... old beta shotgun...

definitely a lot nicer than petes tbh.

Minus it ejecting across you, yes.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Nige111 on March 03, 2009, 08:20:40 PM
looks over realism.

I'd prefer a nice ejection port than a boring flat piece of metal.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: KylerAdams on March 03, 2009, 08:36:20 PM
I'd prefer a nice ejection port than a boring flat piece of metal.

Yeah, but the shells still go flying offscreen, not across you.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Nige111 on March 03, 2009, 08:57:15 PM
baww :P
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Blind5 on March 04, 2009, 02:54:08 AM
M249 Images
Daayymm!!! nice model!!! Not even professional game makers model that great (not that I've seen)
Im guessing yoyr using Max/Maya?
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Abyss 25 on March 04, 2009, 03:00:21 AM
EOD is MS3D old school bad ass shit.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Blind5 on March 04, 2009, 03:30:16 AM
EOD is MS3D old school bad ass shit.
I can actually see this being done, I Could do it, but I don't know what the guns actually look like :p
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Flowers Of Naivety on March 04, 2009, 06:24:08 AM
Well, I'm getting sick of all the "too much time" I have on hand. Tomorrow I go down to the community college and talk to the photography teacher to get set up for the spring semester and get my professional photography course stuff planned out. I will finally be busy! Maybe I'll have some cool shit to upload once I really start learning to take photos haha.

I've added a bunch of stuff to my deviant page though, so yeah I'm still on topic nuccas.

Here's a spiffy link for yas.
It definitely looks better on my myspace.
(http://img159.imageshack.us/img159/1743/skt.png) (http://serialkillerthriller.deviantart.com/)
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Shooter__Andy on March 04, 2009, 08:03:05 AM
Wow, so that's how you promote your deviant profile here. Never thought of that way.  :P
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Aydin on March 04, 2009, 12:53:59 PM
Got bored, and always wanted to try digital painting, I tihnk it looks good.

[File not found]
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: KylerAdams on March 04, 2009, 01:09:28 PM
I can actually see this being done, I Could do it, but I don't know what the guns actually look like :p

My only suggestion is google - google the weapon name, look it up on Wikipedia... just learn about it in general. What weapons it's based off of, variants of it, attachments, etc.

This (https://www.vtunnel.com/index.php/1010110A/5a86c5c71a87a8f3aa36f6d02057c7df3d1563ffaef215496) is what I've been doing the past day or so. NSFW but oh so funny.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Shooter__Andy on March 04, 2009, 03:43:38 PM
Got bored, and always wanted to try digital painting, I tihnk it looks good.
Not bad, but why are the houses made from paper?
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Flowers Of Naivety on March 04, 2009, 04:07:31 PM
Haha well yeah. I said I would be posting more photos, but I don't want to bother uploading them to imageshack.

Bah... Gonna leave here in like half an hour to go to the college... I'm a nervous wreck. And having a horrible ear ache doesn't make it any easier.



WOOT! that wasn't so bad after all. I start school on the 30th!
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Aydin on March 04, 2009, 10:17:30 PM
Not bad, but why are the houses made from paper?

Umm paper? theyre not lmao, anyway its my first go at it, ill be doing much more
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Flowers Of Naivety on March 04, 2009, 10:45:50 PM
Nice job Aydin. I didn't think you had any freestyle painting talent :P
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: KylerAdams on March 05, 2009, 12:38:53 AM
(http://i245.photobucket.com/albums/gg58/LtKylerAdams/op4-g3sg1.png)
Here. (http://files.filefront.com/v+crossbow+g3sg1+16mdl/;13411388;/fileinfo.html)
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Aydin on March 05, 2009, 12:41:34 AM
Nice job Aydin. I didn't think you had any freestyle painting talent :P

Thanks, tbh I didnt either :P any tips, I wanna get into it
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Flowers Of Naivety on March 05, 2009, 02:52:04 AM
Practice. A lot.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Aydin on March 05, 2009, 04:49:36 AM
A tablet would help alot yeah?
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Flowers Of Naivety on March 05, 2009, 06:14:42 AM
YOU DID THAT WITH A MOUSE!?
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Blind5 on March 05, 2009, 12:43:13 PM
Hey, nice hack Kyler and damn good picture Aydin ;D
 The fire on the buildings make it seem like paper :P
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: KylerAdams on March 05, 2009, 01:01:14 PM
The fire on the buildings make it seem like paper :P

Yea, it looks a tad off, too... Dunno. Now he mentions it, tho, he's right.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Blind5 on March 05, 2009, 09:20:54 PM
Epic G3

Nice hack, looks fun but I just noticed how white Adrian Shephard is xD
Usually soldiers would be fairly tan :P
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: KylerAdams on March 05, 2009, 11:15:52 PM
Nice hack, looks fun but I just noticed how white Adrian Shephard is xD
Usually soldiers would be fairly tan :P

Not necessarily. Stereotypically, yes.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Blind5 on March 06, 2009, 12:19:31 AM
Can you make the sig 552 from cs 1.6 some cool hack and cool anims?  :D
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: KylerAdams on March 06, 2009, 01:17:11 AM
Get me a set of anims + what parts you want on it + I'll see what I can do.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Abyss 25 on March 06, 2009, 02:49:54 AM
Totally loving how this is turning out myself. I'd go so far as to say this is my first actually good skin that I'm actually proud of that I made.

(http://i43.tinypic.com/hwn6m8.png)
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Flowers Of Naivety on March 06, 2009, 02:54:10 AM
Looks great so far.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Blind5 on March 06, 2009, 03:35:32 AM
That's really good Abyss, love it :)
Kyler, I can't send you because I am not using PC :P

Also. Guys I am planning on making a single player 007 hl2 mod :D
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Greer on March 06, 2009, 04:41:37 AM
Totally loving how this is turning out myself. I'd go so far as to say this is my first actually good skin that I'm actually proud of that I made.

(http://i43.tinypic.com/hwn6m8.png)

Planning to release this model?If so, i could compile for source with no W model though.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: KylerAdams on March 06, 2009, 12:42:03 PM
Kyler, I can't send you because I am not using PC :P

Find me a set of anims @ FPSB?
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Blind5 on March 06, 2009, 12:43:30 PM
Planning to release this model?If so, i could compile for source with no W model though.

I can compile it for anything... WITH world models :)
Please let me, I never do anything
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: KylerAdams on March 06, 2009, 12:44:25 PM
Planning to release this model?If so, i could compile for source with no W model though.

Prety sure he said he was gonna release it for F.E.A.R. 2.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Blind5 on March 06, 2009, 12:45:12 PM
Find me a set of anims @ FPSB?
I Would but I can't view the anims :P
Just find some or use the CZ sig anims
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Blind5 on March 06, 2009, 12:46:55 PM
It doesn't only have to be FEAR :P I feel like compiling it for The Specialists xD
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: KylerAdams on March 06, 2009, 01:41:27 PM
Just find some or use the CZ sig anims

That'd require an almost impossible hand rig which would look like crap. Or, alternate, your mother.

It doesn't only have to be FEAR :P I feel like compiling it for The Specialists xD

You'd need a set of SL8 anims for TS... and I don't think those exist, do you?
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Greer on March 06, 2009, 02:33:16 PM
I seen few G36/SL8 animations for CS:S so i might compile for it.
P.S. I meant SOURCE while you are talking about GOLDSOURCE.For GoldSource i could create P/V/W and sprites without any trouble for any animation set.For source i can compile on existing animations with existing QC code.And no W's

:EDIT:My new obsession, LD style.

(http://i43.tinypic.com/11hyonb.jpg)
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Blind5 on March 07, 2009, 01:19:09 AM
I seen few G36/SL8 animations for CS:S so i might compile for it.
P.S. I meant SOURCE while you are talking about GOLDSOURCE.For GoldSource i could create P/V/W and sprites without any trouble for any animation set.For source i can compile on existing animations with existing QC code.And no W's

:EDIT:My new obsession, LD style.

(http://i43.tinypic.com/11hyonb.jpg)
Nice hack, The M4 and hd spas model are getting old, and I just don't like the M4 :P

Kyler:
There are SL8 and G3 anims everywhere like Greer said. I can just simply rig on the desired arms.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Abyss 25 on March 07, 2009, 01:34:54 AM
Wooooahhh, slow down there speed racer. I've already got anims in mind and DiamonD said he would make the initial GoldSrc compile and Nige had expressed some interest in the CSS compile when I asked. After that then the files are free to use if you ask nicely enough.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: KylerAdams on March 07, 2009, 10:56:34 AM
Kyler:
There are SL8 and G3 anims everywhere like Greer said. I can just simply rig on the desired arms.

Touche.

Whatcha want the SG552 for?
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Greer on March 07, 2009, 04:12:23 PM
(http://i42.tinypic.com/9067mf.jpg)

Lil' update on grunts, this might get to be my little hobby, to make packs.
Hgrunt edits-
Darker vest, straps, bags+backpack to resemble woodland camo-like parts of original LD hgrunt.
Full-Finger gloves.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: KylerAdams on March 07, 2009, 10:55:08 PM
(http://i245.photobucket.com/albums/gg58/LtKylerAdams/40-g3a1.png)

Osup.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Blind5 on March 08, 2009, 12:16:35 AM
G3
Kylers Hack rawrsgggfdjutdfifgjgfdwtgh

Did you use my flat arm pose? :D
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: KylerAdams on March 08, 2009, 01:02:48 AM
No, I ripped it from the MP5.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Blind5 on March 08, 2009, 02:30:28 AM
Look at videos and the website of Zbrush. I really wanna get it, look fairly easy to use, and will allow me to express my creativity more successfully.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Cpl. Slider101 on March 08, 2009, 08:36:25 AM
awesomestuffgoeshere

Osup.

Now THAT's nice. Great work! Release?
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Greer on March 12, 2009, 02:00:11 PM
(http://img3.imageshack.us/img3/7173/hlmv2009031218545871.th.jpg) (http://img3.imageshack.us/my.php?image=hlmv2009031218545871.jpg)

Dah AUG A3 on Nige111's rigged AUG animations.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Nige111 on March 12, 2009, 03:41:15 PM
They're not my animations, they're just some random AUG ones using 1.6 hands, I just chromed the hands and stuck the sleeves and plates on.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Greaser on March 12, 2009, 04:04:42 PM
Gonna get released (peewees included)?
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: KylerAdams on March 13, 2009, 01:36:13 AM
(http://i245.photobucket.com/albums/gg58/LtKylerAdams/op4-meusoc1911.png)

Here (http://files.filefront.com/v+colt+1911mdl/;13456181;/fileinfo.html).
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Greer on March 13, 2009, 02:04:15 AM
They're not my animations, they're just some random AUG ones using 1.6 hands, I just chromed the hands and stuck the sleeves and plates on.

Well, as i typed "Nige111's RIGGED animations".So you rigged 'em either way:P

Gonna get released (peewees included)?

Might release, just going to fix some stuff and i will gather credits after that.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Abyss 25 on March 14, 2009, 02:52:02 AM
I made this dock icon to match the rest in my set. If you happen to use the same icon set I'm sure you'll appreciate this icon for the newly released STALKER Build 2055.

[File not found]
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Frostbite on March 14, 2009, 03:02:50 AM
Nice Job, porting the clear sky faction models.

[File not found]
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Greer on March 15, 2009, 05:17:53 AM
(http://img15.imageshack.us/img15/5241/hlmv2009031510150173.th.jpg) (http://img15.imageshack.us/my.php?image=hlmv2009031510150173.jpg)

Stoke's deagle +Sureshots LAM on Toadie's P228 animations with NS hands for my own stuff.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: (-m-)zzz on March 15, 2009, 07:36:38 AM
somedays before, nige111 shows us his LN-M4 for HL9mmar and SC4 M16.
I've just made PeeWee for it...

[File not found]
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Greer on March 15, 2009, 08:08:49 AM
somedays before, nige111 shows us his LN-M4 for HL9mmar and SC4 M16.
I've just made PeeWee for it...

What hands are those?Care to PM em to me?:3
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Nige111 on March 15, 2009, 08:46:42 AM
somedays before, nige111 shows us his LN-M4 for HL9mmar and SC4 M16.
I've just made PeeWee for it...

Did I ever upload that?

Do you have the original on SC4 arms?
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: (-m-)zzz on March 15, 2009, 09:27:36 AM
Did I ever upload that?
sorry I forgot where and when got this model... there's 9mmARver in my HDD.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Nige111 on March 15, 2009, 09:53:10 AM
nevermind then.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Frostbite on March 15, 2009, 07:26:10 PM
(http://www.emowhale.com/frostedbites//stalker/XR_3DA 2009-03-15 14-40-56-56.jpg)

I was bored...
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Nige111 on March 15, 2009, 08:04:53 PM
care to divulge in the process of exporting the ogf? is it really just rig and export?
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Frostbite on March 15, 2009, 08:10:54 PM
@nige: Small tutorial I wrote (http://www.gsc-game.com/index.php?t=community&s=forums&s_game_type=xr&thm_page=1&thm_id=17129&sec_id=16)
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Flowers Of Naivety on March 30, 2009, 10:19:35 AM
Heh, I've been modding Fallout 3. I'm trying to figure out how to add more packs of dogs, as well as different factions of dogs so that they can fight.

Oh and I start my photography class tonight woo.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Barnz on March 30, 2009, 03:44:51 PM
I was bored...

We have a winner.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Greer on April 04, 2009, 02:48:42 AM
(http://i42.tinypic.com/2v2wkyw.png)
Incorrectly mirrored compile of RabidWeasel by Sureshot on some animations that will soon see light of world.

:EDIT:Unreal boredom

(http://i41.tinypic.com/6jlwdc.jpg)
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Blind5 on April 05, 2009, 06:05:19 PM
(http://i42.tinypic.com/2uenpxu.jpg)
CS 1.6 Flat arm pose
http://files.filefront.com/v+flatpose+csmdl/;13538295;/fileinfo.html
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: gi777 on April 08, 2009, 06:52:40 PM
I'm planning to make a th pack, including detailed textures ,btw does anybody know a hand ref that fits they hunger better?
(http://img17.imageshack.us/img17/7811/they220002.jpg)
(http://img21.imageshack.us/img21/1598/they220001.jpg)

And if anyone wants to continue work on my Otis, send me a pm and I'll give you the source files.
(http://img27.imageshack.us/img27/7976/fatbastart.png)
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Greer on April 10, 2009, 04:06:28 PM
(http://i44.tinypic.com/b7dzrn.jpg)

Recent gunhack, that really needs either link to good looking animations that will fit it, or, a whole new set!
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: bloodsurfer on April 10, 2009, 04:10:08 PM
Recent gunhack, that really needs either link to good looking animations that will fit it, or, a whole new set!
Question, how do you hold that gun ?
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Greer on April 10, 2009, 04:12:02 PM
Question, how do you hold that gun ?

As all, by the part that looks like shotguns grip and the P90-looking body part:P thats the way he was holding it in C&C Renegade.And it was reloaded by simple mag out-mag in.
:EDIT: pic of the gun itself
(http://pnmedia.gamespy.com/planetcnc.gamespy.com/images/oldsite/clusterimages/autorifle.jpg)
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: bloodsurfer on April 10, 2009, 04:40:53 PM
Well I guess you can hold it like a remington or something, but I still don't see any trigger, don't get me wrong it looks awesome, I would love to animate something like that, but I simply don't see how =P
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: KylerAdams on April 10, 2009, 04:41:57 PM
Doesn't really look alot like the Ren Autorifle, I like the original better personally. Looks good decent but unrealistic + definitely not the Autorifle.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Greer on April 10, 2009, 04:44:21 PM
Well I guess you can hold it like a remington or something, but I still don't see any trigger, don't get me wrong it looks awesome, I would love to animate something like that, but I simply don't see how =P
I know where i can get trigger so i will get it in later.

Doesn't really look alot like the Ren Autorifle, I like the original better personally. Looks good decent but unrealistic + definitely not the Autorifle.
Well, at least i tried.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: KylerAdams on April 11, 2009, 04:30:24 AM
Eh

resmoothed http://www.fpsbanana.com/skins/30 on http://www.fpsbanana.com/skins/5126 anims with CZ default hand texture. Noticed some of the anims had the prefix "1911-" + figured I might aswell rig a 1911 onto anims designed for (presumably) a 1911.

(http://i245.photobucket.com/albums/gg58/LtKylerAdams/hdcz-m1911.png)
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: gi777 on April 11, 2009, 10:27:17 AM
Greer inspired me :P
(http://img5.imageshack.us/img5/937/somthing.jpg)
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Greer on April 12, 2009, 06:52:27 AM
The animations..they are done!ZeeJ will soon release the model packaged with W and maybe some textures stuff.
http://www.fpsbanana.com/wips/29909 (http://www.fpsbanana.com/wips/29909)
And yes i requested those animations :)
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: toadie on April 14, 2009, 09:01:47 AM
to Un-stale the thread, Toadie enters
Stagenote : Toadie the Patron Saint of Internets enters stage left, a sole spotlight illiminates him as and the rest of the cast is wearing STOP.

First off  - http://tinypic.com/player.php?v=2nlbfwo&s=5
If anyone wants to help me unfuck my rig's vertex weightings, please let me know

Second off -
(http://i41.tinypic.com/30nby10.jpg)
(http://i43.tinypic.com/1zxrv3m.jpg)
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Greer on April 14, 2009, 02:49:28 PM
(http://i44.tinypic.com/2cyk7k7.png)

Ma precious pack..repacked.
This time, its mod.Im useing HL:Rebirth as base which adds alot of nice stuff so..you have completly improved mod with more stuff and nicest effects.I will add more and more as i go on but it seems to be great already to me.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Nige111 on April 14, 2009, 02:55:18 PM
thumb's clippping.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Greer on April 14, 2009, 03:21:47 PM
It was Gi777's rig/compile, i could compile some other stuff on MP5 too.If, of course, no one likes Twinke's MP5SD.
P.S. It was longidle animation too, :P
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: KylerAdams on April 14, 2009, 03:34:07 PM
Are those.... HOENE arms...? O_o
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Nige111 on April 14, 2009, 03:43:17 PM
Are those.... HOENE arms...? O_o

HOE NE arms are just retextured AI with a sleeve model.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Greer on April 14, 2009, 04:02:36 PM
Are those.... HOENE arms...? O_o
Akshuly..its re-UV'd Gearbox HD arms with Mill's sleeves.And Stokes/RobertOleanders textures.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: KylerAdams on April 14, 2009, 04:19:35 PM
Ohh. those arms gi777 remapped to use CZ textures?

Yeah, those are AI's arms. :P
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: gi777 on April 14, 2009, 04:57:07 PM
thumb's clippping.
That only happens during the idle animation, so that's not my fault, i cba to edit animations.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: SaxonSwine on April 14, 2009, 06:53:07 PM
Akshuly..its re-UV'd Gearbox HD arms with Mill's sleeves.And Stokes/RobertOleanders textures.

I have a better mesh which I UV'd to the CZ arm textures.  I should find them and release them :P
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Greer on April 15, 2009, 11:09:11 AM
(http://i43.tinypic.com/xohyc2.png)
Update on grunts, for sake of niceness and cinematic-ish feeling.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Nige111 on April 15, 2009, 11:19:03 AM
Crosseyed sarge.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Greer on April 15, 2009, 12:21:13 PM
Crosseyed sarge.

Noticed, fix'd
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: KylerAdams on April 15, 2009, 12:56:20 PM
Looks like the normal Redux grunts with Romka's M16 tbh. O.o
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Nige111 on April 15, 2009, 01:21:37 PM
I made a HD video.

http://www.youtube.com/watch?v=LfzwhJdYnPc

You'll have to go to the actual page to watch it in HD though.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Greer on April 15, 2009, 01:42:22 PM
Looks like the normal Redux grunts with Romka's M16 tbh. O.o

Its Liquidators hgrunts actually.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: gi777 on April 15, 2009, 10:00:33 PM
Thank you, Greer :P

[File not found]
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Greer on April 16, 2009, 01:10:49 AM
Thank you, Greer :P


Now thats more civil like, send me link later=)
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Abyss 25 on April 17, 2009, 12:57:41 AM
Once a day he shaves his head...

(http://i42.tinypic.com/a8tv9.png)

...But will he ever walk the line?
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Nige111 on April 17, 2009, 07:39:41 AM
Once a day he shaves his head...

(http://i42.tinypic.com/a8tv9.png)

...But will he ever walk the line?

(http://www.uni-regensburg.de/Fakultaeten/phil_Fak_II/Psychologie/Psy_II/beautycheck/english/durchschnittsgesichter/m(01-32).jpg)
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Abyss 25 on April 17, 2009, 12:22:44 PM
Naturally.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Barnz on April 17, 2009, 08:10:36 PM
Barney has puppy eyes.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Shooter__Andy on April 18, 2009, 09:12:47 AM
Dawww, so cute.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: gi777 on April 18, 2009, 04:05:16 PM
http://www.youtube.com/watch?v=ZwK6YUdyGA4
bug is already fixed
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Greer on April 18, 2009, 05:45:54 PM
And i fixed titles too :D gona upload new beta to few people that i think should access it when Gi777 gets shotgun animations permission.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Anton on April 18, 2009, 09:51:44 PM
-
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: KylerAdams on April 18, 2009, 10:04:27 PM
And i fixed titles too :D gona upload new beta to few people that i think should access it when Gi777 gets shotgun animations permission.

I'd love to beta test it. I've never played the mod before, but it looks awesome. :P
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Greer on April 19, 2009, 05:04:13 AM
Whoa, I loved Blackops, if you pimp it the right way, this would be great.

The release should be soon, not alot left to do, i just need to tweak skill.cfg , get polished code from the greatest SysOp <3 and get some weapons done(Shotgun, which animations cant be yet chosen, waiting for permission from Sporkeh).I hope everyone will enjoy the mod.
Oh and FYI..Gi777 is playing on Medium, i still have to tweak Hard :x
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Nige111 on April 19, 2009, 08:49:01 AM
You should make it that the enemies die from a single shotgun blast.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Greer on April 19, 2009, 09:23:02 AM
You should make it that the enemies die from a single shotgun blast.

Done before, you need one close shotgun blast to get rid of hgrunt.Aslave takes double barrell shotgun blast
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Red Slug on April 19, 2009, 09:59:14 AM
Looks like a mix of this Black-Ops-Mod made a few years ago and Arrangement...


I like it! ;)
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Anton on April 19, 2009, 01:02:51 PM
-
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Greer on April 19, 2009, 01:33:32 PM
Crazy, SysOp is helping you with this?

Yep, if not him i wouldnt get idea of actually useing HL:R  ;D
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: gi777 on April 22, 2009, 06:24:29 PM
made a new sig and it isn't working, damn.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Frostbite on April 23, 2009, 03:49:01 AM
Left 4 Dead W.I.P.

(http://i730.photobucket.com/albums/ww310/HaekB/shipment.jpg?t=1240454904)

(http://www.modbase.be/images/cod4/maps/multiplayer/loadscreens/cod4_loadscreen_mp_shipment.jpg)


I'm pretty sure everyone's going to hate me now.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: KylerAdams on April 23, 2009, 11:55:32 AM
I'm pretty sure everyone's going to hate me now.

Only if it's full of martyfags + LMG users.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: SaxonSwine on April 23, 2009, 12:46:43 PM
Only if it's full of martyfags + LMG users.

Oh if only L4D had LMGs.  That and claymores.  Oh and an AKS74u.

@ Jake, make the ground a displacement so you can paint on some alpha layers; also add post-processing to get the colouring of the map just right.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Frostbite on April 23, 2009, 08:05:38 PM
Oh if only L4D had LMGs.  That and claymores.  Oh and an AKS74u.

@ Jake, make the ground a displacement so you can paint on some alpha layers; also add post-processing to get the colouring of the map just right.
I've just started on the map, and the displacements :P

(http://i730.photobucket.com/albums/ww310/HaekB/sv_shipment0000.jpg?t=1240517438)

No real props yet...

edit:

(http://i730.photobucket.com/albums/ww310/HaekB/sv_shipment0008.jpg)
(http://i730.photobucket.com/albums/ww310/HaekB/sv_shipment0010.jpg)
(http://i730.photobucket.com/albums/ww310/HaekB/sv_shipment0011.jpg)
(http://i730.photobucket.com/albums/ww310/HaekB/sv_shipment0012.jpg)

edit2:

(http://i730.photobucket.com/albums/ww310/HaekB/sv_shipment0022.jpg)
(http://i730.photobucket.com/albums/ww310/HaekB/sv_shipment0026.jpg)
(http://i730.photobucket.com/albums/ww310/HaekB/sv_shipment0028.jpg)

Foilage Test...still gotta make the map seem less empty.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Nige111 on April 24, 2009, 05:39:29 PM
Source has shit grass compared to IW3 D:
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: SaxonSwine on April 24, 2009, 07:01:20 PM
You could make it as thick as the grass seen in COD4, but sadly that would lag from now to christmas :X
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Frostbite on April 24, 2009, 07:05:28 PM
You could make it as thick as the grass seen in COD4, but sadly that would lag from now to christmas :X
Hey it's my first shot on a custom detail.vbsp entry :P
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Juliz on April 24, 2009, 07:24:47 PM
http://www.youtube.com/watch?v=ZwK6YUdyGA4
bug is already fixed

Dear God, i love that bob and that legs :O
I've played blackops, i had a shitty hd pack, but with this, its going to be awesome.
Very nice work
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Nige111 on April 24, 2009, 10:43:21 PM
I'd like to
poop in there
if that's okay with you.

(http://filesmelt.com/Imagehosting/pics/57c3c3023c512a63119673b4dd5a46f7.png)

MISTUH MAYUH!

I know it's shit, shut up.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Abyss 25 on April 25, 2009, 02:24:44 PM
KEEP GOING.

You're style looks kind of like Snuke's to me.

e/ fuck, new page :(
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Frostbite on April 25, 2009, 06:10:51 PM
(http://i730.photobucket.com/albums/ww310/HaekB/l4d_sv_shipment0000.jpg)
(http://i730.photobucket.com/albums/ww310/HaekB/l4d_sv_shipment0008.jpg)

After some minor difficulties, it's working rather nicely in Survival Mode.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: toadie on April 25, 2009, 07:18:53 PM
I for one would like to Welcome our new left for shipment overlords
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Greer on April 26, 2009, 03:37:15 AM
http://www.moddb.com/mods/black-operations-mod-revamp/videos/gameplay-video#imagebox
A little gameplay video, sorry for low-quality.Moddb sucks.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Fredy on April 26, 2009, 05:03:39 PM
Tbh the visible legs are kinda annoying. Looks unprofessional when you crouch.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Greer on April 26, 2009, 05:06:40 PM
Tbh the visible legs are kinda annoying. Looks unprofessional when you crouch.

That can be turned off in advanced options.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Fredy on April 26, 2009, 05:27:49 PM
Good  ;D
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: SaxonSwine on April 26, 2009, 05:30:16 PM
That can be turned off in advanced options.

I would recommend removing them completely, they just look really bad.

@ Jake, looking good, but Northern Petrol?  See if you can replace those VTFs with some custom textures via BSP2ZIP.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Frostbite on April 26, 2009, 06:12:40 PM
I would recommend removing them completely, they just look really bad.

@ Jake, looking good, but Northern Petrol?  See if you can replace those VTFs with some custom textures via BSP2ZIP.
The textures aren't in L4D, Copy + Paste from HL2 >_>
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: SaxonSwine on April 26, 2009, 10:05:28 PM
Oh...

Well I hope you change them anyway.  I'm pretty sure L4D had some container models didn't it?  I haven't played it in ages so I can't really remember.

So uh anyway, some minor news.  Napalm is almost ready to burn your eyes =D
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Frostbite on April 27, 2009, 12:15:30 AM
Oh...

Well I hope you change them anyway.  I'm pretty sure L4D had some container models didn't it?  I haven't played it in ages so I can't really remember.

So uh anyway, some minor news.  Napalm is almost ready to burn your eyes =D
I remember there being some, but I couldn't find any at all.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Greer on April 27, 2009, 01:31:20 AM
I would recommend removing them completely, they just look really bad.


I wont remove completly cause some people may like it.Its their choice to turn off or leave it on.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Blind5 on April 29, 2009, 04:07:58 AM
Hey guys, haven't been here in a long time. I am creating my first character model ;)
Also, I want to make a HL: OP4 pack, but nobody plays it anymore D; so what is the true point??
I am also mapping more Sven Coop (not officially) and guys, please. Give me ideas of things to make!!!
I see Greer and Kyler, and all these people making great things! I want to do it too!!!!
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: KylerAdams on April 29, 2009, 12:58:57 PM
I am also mapping more Sven Coop (not officially) and guys, please. Give me ideas of things to make!!!
I see Greer and Kyler, and all these people making great things! I want to do it too!!!!

??

What? O.o

I'm not doing any packs. o.O
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Blind5 on April 30, 2009, 03:51:01 AM
??

What? O.o

I'm not doing any packs. o.O
I know, but those little simple hacks you make just make me ashamed :D
But guys good news! :D
I'm on a mod team :D Spawn of the Dead. I'm the character animator

Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Flowers Of Naivety on April 30, 2009, 10:46:01 AM
Heh, I hardly come on here anymore... Been busy busy busy.

Here's a few cool photos I've taken recently...

(http://img523.imageshack.us/img523/917/99490018.th.jpg) (http://img523.imageshack.us/my.php?image=99490018.jpg)(http://img510.imageshack.us/img510/8484/99470009.th.jpg) (http://img510.imageshack.us/my.php?image=99470009.jpg)
Some photo's I printed this week.
(http://img512.imageshack.us/img512/6716/capoman.th.jpg) (http://img512.imageshack.us/my.php?image=capoman.jpg)(http://img513.imageshack.us/img513/2734/danny.th.jpg) (http://img513.imageshack.us/my.php?image=danny.jpg)(http://img524.imageshack.us/img524/2903/ewadrainagepipenasty.th.jpg) (http://img524.imageshack.us/my.php?image=ewadrainagepipenasty.jpg)

Oh, and I was making some mods and tweaks for Fallout 3 while I was playing that again. I have a few up on fallout3nexus.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Greer on May 01, 2009, 03:57:36 PM
(http://i43.tinypic.com/6zx4j8.jpg)
(http://i44.tinypic.com/2802kqv.jpg)

Raeg..ported Abyss25's deadspace-ish HEV.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Abyss 25 on May 01, 2009, 07:58:30 PM
Flattered. But maybe you could try making a similar one yourself? Here are my materials:


[File not found]
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Greer on May 02, 2009, 03:07:13 AM
Flattered. But maybe you could try making a similar one yourself? Here are my materials:


Thanks:D main trouble was that it is kinda low res for resolution i used.With those materials i will try to redo it alot better=)

New hgrunt for pack, done by good ol' Gi777

(http://i39.tinypic.com/2ir5fo8.png)
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Weavile on May 03, 2009, 01:35:16 AM
I made a HD video.

http://www.youtube.com/watch?v=LfzwhJdYnPc

You'll have to go to the actual page to watch it in HD though.
Okay, excluding the fact [the game] it lags at 0:09.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Blind5 on May 04, 2009, 05:17:17 AM
Hey guys, I finally finished a model I started in December!! XD
I didn't do soo much for details on the reciever because receiver's are the worst ;)
I'll post a pic tommrow, and I modelled it in MS3D :p
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Nige111 on May 04, 2009, 08:43:14 AM
Okay, excluding the fact [the game] it lags at 0:09.
The game doesn't actually 'lag', I did actually stop moving.

Also, it WAS recorded at 60FPS constant, but youtube down'd it to 30 which makes it kinda choppy in places.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: toadie on May 07, 2009, 08:11:00 AM
The Heckler und Koch MP5 Family of weapons are the definitive line in Submachine guns for LEOs and bad 80's action flick characters.Unlike the G3 rifle that it takes all the design cues from, the MP5 is more popular.Not exactly the simplest of the subguns , but it's damn near one of the most reliable. The model of MP5 I'm modelling here is an A2, with the SEF selector group.

[File not found]
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: jack-wonrz on May 09, 2009, 04:46:25 PM
Masterpiece as always... but more guns mehh...


wipping the clothes:

[File not found]
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Frostbite on May 09, 2009, 06:33:23 PM
Holy fuck that looks like someone I know...like exactly like o.o Except she has natural curls...
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: gi777 on May 09, 2009, 06:50:39 PM
Don't stand there, come in!

[File not found]
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Abyss 25 on May 09, 2009, 06:57:07 PM
What are you staring at stalker?
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Juliz on May 09, 2009, 07:18:28 PM
Wornz, its A-w-e-s-o-m-e  :o
BTW, Abyss, I think that's Paranoia xD
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: jack-wonrz on May 09, 2009, 08:59:02 PM
I've added you to a rather lengthy list you know... a list of people who misspelled my nickname! But since you like it, I'll kill you last ;D

Holy fuck that looks like someone I know...like exactly like o.o Except she has natural curls...

You kno Summer Glau, you bastard :o  lol, thats the actress she's modelled after...
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: KylerAdams on May 09, 2009, 09:05:00 PM
Bah, Cameron.

Looks nice.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Abyss 25 on May 09, 2009, 09:05:13 PM
Wornz, its A-w-e-s-o-m-e  :o
BTW, Abyss, I think that's Paranoia xD

But where is the gun from good sir?
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Frostbite on May 09, 2009, 09:54:51 PM
You kno Summer Glau, you bastard :o  lol, thats the actress she's modelled after...
Really, that's odd...she doesn't look like summer glau more like one of my friends :P Like exactly like it D:
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: jack-wonrz on May 10, 2009, 12:24:07 AM
lol yeah, the face isn't exactly 100% accurate (older wip shot shows off the head)... funny what direction this inaccuracy took :P


Bah, Cameron.

Looks nice.

And River Tam, also quite capable of making grown men cry


Jeans are hard to skin D:

[File not found]
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Nige111 on May 10, 2009, 05:45:29 PM
I'm playing my strenghts of working with vectors here, fuck skinning for a while, I'm sticking with pure 2D work. (yeah I know the fire selector symbols are shit)

[File not found]
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: KylerAdams on May 10, 2009, 05:59:17 PM
And River Tam, also quite capable of making grown men cry

Couldn't think of her character from Firefly, but knew she was in it. Also, Ticket Girl from Sleepover.

/obscure knowledge
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Nige111 on May 10, 2009, 06:15:29 PM
you cannot comprehend the true shittiness of my work

[File not found]
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: gi777 on May 10, 2009, 06:50:04 PM
Did some SC4 shit now it doesn't crash anymore.

[File not found]
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Nige111 on May 10, 2009, 07:08:53 PM
uuugh, seriously, uvsplit that bloody VSS.

uuugh, seriously, look how fucking awesome I am.

[File not found]
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Blind5 on May 10, 2009, 08:42:08 PM
(http://i41.tinypic.com/xql3pu.jpg)
just some Left 4 Dead compiling.
I also edited script so it acts like real AK :D
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Nige111 on May 10, 2009, 08:48:16 PM
compiling/skinning for l4d is fucking pointless unless you only play by yourself.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: KylerAdams on May 10, 2009, 08:56:28 PM
Sad fact of life.

I'd love to get a pair of M9s instead of 1911's, but I can't use another model with other people. So fuck it.

You can use textures, however, just not models.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Nige111 on May 10, 2009, 10:23:13 PM
Fuck yeah, straight hair.

[File not found]
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Blind5 on May 11, 2009, 02:05:56 AM
Sad fact of life.

I'd love to get a pair of M9s instead of 1911's, but I can't use another model with other people. So fuck it.

You can use textures, however, just not models.
I'll get it done ;D
I've also got some mp5 anims I will maybe post later :p
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: KylerAdams on May 11, 2009, 02:47:52 AM
(http://i245.photobucket.com/albums/gg58/LtKylerAdams/sc-cs-ump45.png) (http://files.filefront.com/v+ump45mdl/;13739092;/fileinfo.html)
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: jack-wonrz on May 11, 2009, 01:47:12 PM
Fuck yeah, straight hair.

You could probably export nice and clean weapon sprites, if it's a vector gfx.




[File not found]
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Barnz on May 11, 2009, 03:59:26 PM
post it on 4chan /tv/, and see what happens
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: jack-wonrz on May 11, 2009, 04:51:49 PM
Something tells me, I should be feeling lucky that I don't know what 4chan actually is :P
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Кассир клерка on May 11, 2009, 05:08:37 PM
Something tells me, I should be feeling lucky that I don't know what 4chan actually is :P
You fortunate soul, keep it that way. your life will be far better off without it I assure you.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: bloodsurfer on May 11, 2009, 05:16:04 PM
Something tells me, I should be feeling lucky that I don't know what 4chan actually is :P
Don't google it, just forget it

Edit: To avoid temptation let's just say it's the concrete expression of the rule 34 of the internet:
If it exists there is porn of it, no exception

Now you know why you shoudn't look for it
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Nige111 on May 11, 2009, 06:38:31 PM
You could probably export nice and clean weapon sprites, if it's a vector gfx.

They're not vectors anymore, I rasterized to dodge and buuuuuuurn.

But it's still fucking high res.

Edit: Progress.

[File not found]
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Juliz on May 12, 2009, 08:54:28 PM
I've added you to a rather lengthy list you know... a list of people who misspelled my nickname! But since you like it, I'll kill you last ;D

Shit, and even that I checked if I wrote it fine xD
(or maybe i typed too fast and.. you know  ::) )

Since when do you do these stuff? (i mean skinning and such :P) I assume that you must be very experimented, cause the only good texture that I made, its some cloth-ish-something with camo xD
For being more clear, here it is:

(http://img218.imageshack.us/img218/2508/finishedgreenasd.png)

Still sux  ;D
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Nige111 on May 12, 2009, 10:24:57 PM
Windows 7 Release Candidate - Forking anmazing.

Clear sky, 1920x1200, maxed with "x4 antialiasing" and DX10.1, gives better performance than DX9 maxed with no "antialiasing" at 1280x720.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Abyss 25 on May 12, 2009, 10:40:39 PM
That's a pretty goddamn off-topic post there nige.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Nige111 on May 13, 2009, 06:52:17 AM
I had too much time so I tested the latest win7 build.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: End Of Days on May 14, 2009, 09:08:25 PM
(http://img18.imageshack.us/img18/1238/winchester12002j.th.jpg) (http://img18.imageshack.us/my.php?image=winchester12002j.jpg)
(http://img18.imageshack.us/img18/9964/winchester12003.th.jpg) (http://img18.imageshack.us/my.php?image=winchester12003.jpg)

CoD4 Winchester 1200 shotgun. 3370 polies. It sucks.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Juliz on May 14, 2009, 09:35:04 PM
It sucks.

Yeah, and I'm Mark Twain  :o

Don't say that, Its awesome :3
You model in Milky, right? 'Cause 3DMax Renders make everything looks cooler :P
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Abyss 25 on May 14, 2009, 11:18:23 PM
(http://i40.tinypic.com/2drgiv9.jpg)

Made this arm skin in about 20 minutes to test some workflow changes, should I continue?
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Greer on May 15, 2009, 01:10:04 AM
Yesss, looks quite good!:D
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Frostbite on May 15, 2009, 02:56:19 AM
Latest Build:

(http://i730.photobucket.com/albums/ww310/HaekB/l4d_sv_shipment0024.jpg)
(http://i730.photobucket.com/albums/ww310/HaekB/l4d_sv_shipment0032.jpg)
(http://i730.photobucket.com/albums/ww310/HaekB/l4d_sv_shipment0055.jpg)
(http://i730.photobucket.com/albums/ww310/HaekB/l4d_sv_shipment0059.jpg)
(http://i730.photobucket.com/albums/ww310/HaekB/l4d_sv_shipment0060.jpg)
(http://i730.photobucket.com/albums/ww310/HaekB/l4d_sv_shipment0061.jpg)

I'm not liking the lighting or fog in this one..suggestions/opinions?
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: SaxonSwine on May 15, 2009, 09:34:27 AM
Hurray sunshine in L4D!  It actually looks pretty good to see that for a change.
I don't think the lighting is necessarily bad, it maybe just needs darker shadow.  Either that or set the distance of the fog farther.

One other thing that would help with the appearance of the lighting/fog is the addition of a skybox, it would give a better impression of the fog at distance for one thing and would help to detail the rather flat sky.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Greer on May 16, 2009, 01:08:07 PM
http://i42.tinypic.com/2hmjadh.jpg (http://i42.tinypic.com/2hmjadh.jpg)
http://i39.tinypic.com/6gg4r9.jpg (http://i39.tinypic.com/6gg4r9.jpg)
http://i43.tinypic.com/m9sjlh.jpg (http://i43.tinypic.com/m9sjlh.jpg)
Start of my S&I pack, yes its Kylers security guard gloves:P
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: gi777 on May 16, 2009, 01:11:18 PM
http://i42.tinypic.com/2hmjadh.jpg (http://i42.tinypic.com/2hmjadh.jpg)
http://i39.tinypic.com/6gg4r9.jpg (http://i39.tinypic.com/6gg4r9.jpg)
http://i43.tinypic.com/m9sjlh.jpg (http://i43.tinypic.com/m9sjlh.jpg)
Start of my S&I pack, yes its Kylers security guard gloves:P
AAAAAAAAAAAAAAAAAHHHHHHHHHHHHHGGGGGGGGGGGGGG!!!!!!!! Shorty shotgun does not FIT on HD spaz animations D:
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: KylerAdams on May 16, 2009, 01:30:26 PM
Seriously, agreed with gi on that. It's just.... wrong. Pick another shotty, imo.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Greer on May 16, 2009, 01:34:22 PM
Seriously, agreed with gi on that. It's just.... wrong. Pick another shotty, imo.
Hard to find anything that fits MCL style shotgun=( if you know any decent one, please send over linkx.x
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: gi777 on May 16, 2009, 02:54:07 PM
Hard to find anything that fits MCL style shotgun=( if you know any decent one, please send over linkx.x

http://hl-improvement.com/forums/spotlight/(rum's)-hand-change-request-thread/msg130362/#msg130362 (http://hl-improvement.com/forums/spotlight/(rum's)-hand-change-request-thread/msg130362/#msg130362)
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Juliz on May 16, 2009, 06:43:25 PM
Hurray sunshine in L4D!  It actually looks pretty good to see that for a change.
I don't think the lighting is necessarily bad, it maybe just needs darker shadow.  Either that or set the distance of the fog farther.

One other thing that would help with the appearance of the lighting/fog is the addition of a skybox, it would give a better impression of the fog at distance for one thing and would help to detail the rather flat sky.
Agreed, need the fog a little more darker, or maybe you want to make it as a dawn? That would be cool :P
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Frostbite on May 17, 2009, 12:53:13 AM
(http://i730.photobucket.com/albums/ww310/HaekB/l4d_sv_shipment_beta0013.jpg)
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Greer on May 17, 2009, 02:26:25 AM
(http://i44.tinypic.com/2qvfsl4.jpg)
New rocket pistol replacer.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Nige111 on May 17, 2009, 06:16:17 PM
It's been a while.

[File not found]
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: jack-wonrz on May 17, 2009, 09:02:28 PM
vrumm bruumm :P

[File not found]
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: End Of Days on May 18, 2009, 04:11:58 AM
M95 Barrett

[File not found]
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Abyss 25 on May 20, 2009, 03:32:07 AM
Quote from: Abyss 25
There's a few very slight texture misalignments and smoothing errors, texture is still being tweaked.

(http://i40.tinypic.com/2vccdbk.png)

It's hav0ks model btw.

This thread needs more stuffs.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Nige111 on May 20, 2009, 06:42:44 AM
Next-gen skins are so bland it hurts.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Abyss 25 on May 20, 2009, 11:47:25 AM
Current-Gen skins are the same as last gen skins but without painted lighting fyi.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Greer on May 20, 2009, 02:58:08 PM
(http://i43.tinypic.com/iny2vt.jpg)
A newcomer to my pack, the MP7!Replacement for SNUZI's, perfected the hell out of old SC3.0 animations to make them work in S&I as perfect as i can.And if you are wondering wtf is in screenshot-its reload both animation:P
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: End Of Days on May 20, 2009, 03:54:11 PM
His wrists....
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Кассир клерка on May 20, 2009, 04:16:23 PM
Did a couple test compiles for CSS and Dystopia(Using CSS animations and hands) for Re-L's shotgun(That i've now dubbed Awakening)
(http://j.photos.cx/testcompile-8bf.jpg)
(http://j.photos.cx/testcompile2-a3f.jpg)

No idea who's animations they are, guess I'll have to dig through my readme files.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Greer on May 20, 2009, 04:27:38 PM
His wrists....
Yeah..a bad rig and i cant find any better one for SC UZI animations.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Nige111 on May 20, 2009, 05:09:23 PM
Current-Gen skins are the same as last gen skins but without painted lighting fyi.

Which if you've noticed is what makes them so bland, because model lighting is still shit.

Also, Dystopia uses CSS hands anyway. :B
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: KylerAdams on May 20, 2009, 06:26:25 PM
Did a couple test compiles for CSS and Dystopia(Using CSS animations and hands) for Re-L's shotgun(That i've now dubbed Awakening)
http://j.photos.cx/testcompile-8bf.jpg
http://j.photos.cx/testcompile2-a3f.jpg

No idea who's animations they are, guess I'll have to dig through my readme files.

Looks like Strykerwolf's SPAS12 anims for GO, based off the reload shot.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Abyss 25 on May 20, 2009, 08:00:40 PM
Which if you've noticed is what makes them so bland, because model lighting is still shit.

It really isn't, fully dynamic, mathematically correct lighting is much nicer looking in motion then painted highlights.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Juliz on May 20, 2009, 10:18:46 PM
D*mn, EoD, that barret its coming really nice :o
And Wonrz truck its cool too, but the MS3D gray make models look "dead". D:



YAY, I wrote Wonrz fine!  ;D
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Кассир клерка on May 21, 2009, 02:57:26 AM
Which if you've noticed is what makes them so bland, because model lighting is still shit.

Also, Dystopia uses CSS hands anyway. :B
I really wish it did, being the lazy prick that I am i hoped I could simply change the texture but the mesh is slightly different(it lacks the gloves) so I  think its a different mesh altogether, regardless though. It does use a new UV map
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Nige111 on May 21, 2009, 09:34:08 AM
A horrible one at that, too.

Also, open up the SMG thingy, it has CSS hands mapped to the player model texture.

They probably just edited it slightly making the finger fatter or the glove thinner.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: gi777 on May 21, 2009, 11:51:51 AM
Tried to render something, was done in milkshape and photoshop:
(http://img33.imageshack.us/img33/6650/renderg.jpg)
Didn't work out that well :(
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Nige111 on May 21, 2009, 12:30:28 PM
...is that background done in photoshop?
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: gi777 on May 21, 2009, 12:36:08 PM
...is that background done in photoshop?
No...?
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Nige111 on May 21, 2009, 01:54:30 PM
Do you have texture filtering turned off in ms3d?
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: gi777 on May 21, 2009, 03:30:54 PM
Do you have texture filtering turned off in ms3d?
Yes, why ?
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Nige111 on May 21, 2009, 04:55:32 PM
Becuase the ground texture looks like butts and dicks.

Or dickbutts.

(http://binky.org.uk/muck/dickbutt.jpg)
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Matix on May 21, 2009, 05:23:30 PM
That pic made me laugh so hard :o.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Greer on May 22, 2009, 07:26:55 AM
(http://i44.tinypic.com/2iqbyq0.jpg)

Porting raeg, ported Dr.Strangeloves animations to SC4.0 m16, will make huge HL2 HEV arm'd SC pack for kicks:P
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Nige111 on May 22, 2009, 09:47:46 AM
Wow, those arms are suprisingly good.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Greer on May 22, 2009, 09:50:26 AM
Wow, those arms are suprisingly good.

If thats sarcasm- i just used that texture to compile :P
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: gi777 on May 22, 2009, 10:46:41 AM
tried another one
(http://img42.imageshack.us/img42/9315/rendertake2.jpg)
I also messed around with some filters :P
(http://img38.imageshack.us/img38/3390/rendertakefilters.jpg)
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Nige111 on May 22, 2009, 11:33:06 AM
If thats sarcasm- i just used that texture to compile :P

Not sarcasm, they actually looks pretty good.

tried another one

I also messed around with some filters :P


TTTTEEEEXXXTTTTUUURRREEE FFFIIILLLTTTEEERRRIIINNNGGG~!
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Greer on May 22, 2009, 12:36:49 PM
(http://i44.tinypic.com/s3zti9.jpg)

MP5k for mp5, yes no scope cause we have a HEV with zoom so ditch that ACOG and go on!xD
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Nige111 on May 22, 2009, 12:42:32 PM
But that makes the fact thatyou can't zoom with other weapons illogical.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: gi777 on May 22, 2009, 12:57:33 PM
TTTTEEEEXXXTTTTUUURRREEE FFFIIILLLTTTEEERRRIIINNNGGG~!
I don't get it, is it supposed to be on or off?
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: KylerAdams on May 22, 2009, 01:14:01 PM
But that makes the fact thatyou can't zoom with other weapons illogical.

Use my "scope" thing, here (http://wingedtavern.ipbfree.com/index.php?showtopic=377).

I do. :P
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: gi777 on May 22, 2009, 02:01:11 PM
Bleh

[File not found]
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Greer on May 22, 2009, 02:07:47 PM
Great looking:D hopefully that will be even better when you finish :3

:EDIT: Last port.Glock19 with Strangeloves anims
(http://i40.tinypic.com/1zqfy92.jpg)

Anyone who needs my ports as resource to next releases-PM me and i will send over files.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: jack-wonrz on May 22, 2009, 08:48:06 PM
D*mn, EoD, that barret its coming really nice :o
And Wonrz truck its cool too, but the MS3D gray make models look "dead". D:

Meh, I cant be beothered to export it as obj and then boot 3ds just to make renders... after it's uvmapped I will have a reason to import it into max, that is to bake ao... I'll post some nicer pics then ;]

(http://img42.imageshack.us/img42/5578/kamazing.png)
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Abyss 25 on May 22, 2009, 09:40:32 PM
I use marmoset for quick renders, makes your art look awesome.

(http://i41.tinypic.com/zo6bdy.png)

I'm a shitty modeler. :(

EDIT: Fixed the proportions to be closer to my concept.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: End Of Days on May 22, 2009, 10:20:49 PM
I need to get my hands on that engine thingamajig.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Abyss 25 on May 22, 2009, 10:38:03 PM
I love it, and your stuff looks way fucking good in it.

(http://i41.tinypic.com/20fe0j7.png)
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: End Of Days on May 22, 2009, 10:43:29 PM
Dunno why but the models show up in a wireframe view, not solid for me.

Edit: Never mind, I'm a moron.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Nige111 on May 22, 2009, 11:00:43 PM
With textures and normals, it looks like doom 3. ::)
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: End Of Days on May 22, 2009, 11:09:28 PM
I wasn't too impressed. The same effect could be achieved in 3ds max and some PS magic.

(http://img40.imageshack.us/img40/5879/m9combatknife.jpg) (http://img40.imageshack.us/my.php?image=m9combatknife.jpg)
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Nige111 on May 22, 2009, 11:11:17 PM
Thank you for that screenshot, I can now prove that lighting is still shit in most next gen engines.

Look at the fucking shadow banding, LOOK AT IT!

I'd hardly call that mathematically correct or realistic.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: End Of Days on May 22, 2009, 11:27:15 PM
I haven't find a way to change direction of the lighting.

But it looks like shit. Maybe with texture, normals and whatever else, it might look better but yeah, that's beyond my skill.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Nige111 on May 22, 2009, 11:40:28 PM
I couldn't figure out how to move the camera. >_>
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Abyss 25 on May 23, 2009, 12:17:40 AM
First of all turn off self shadowing, adjust your bloom, specularity levels, reflectivity and all the standard shader stuff.

Second of all, nige, stop sucking so hard and embrace the progression of technology, it looks great. Go on gameartist or polycount and take a look at some of the work there and you'll see that it looks fine, or look at this pic of kimono's latest:

(http://img11.imageshack.us/img11/9651/splashg.jpg)
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: jack-wonrz on May 23, 2009, 12:31:07 AM
The program doesnt seem to work for me, and when it does, it's awful slow because of shitty hardware. Are there any alternative quick renderers out there?
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Abyss 25 on May 23, 2009, 12:35:12 AM
It's not even a renderer, it's a game engine. I guess you could use the max viewport with one of those shaders.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Nige111 on May 23, 2009, 09:18:21 AM
I still don't like where game visuals are going, that's my personal preference and you can't change that.

I want stencil shadows back. :(
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: KylerAdams on May 23, 2009, 02:06:26 PM
I still don't like where game visuals are going, that's my personal preference and you can't change that.

Does this involve the fact that modern models look like total shit on Gold Source without shading? :P
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Nige111 on May 23, 2009, 02:56:59 PM
That used to be it, but I think it's really that I'm just old fashioned and hate how lazy devs are being nowadays.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Abyss 25 on May 23, 2009, 06:38:26 PM
I still don't like where game visuals are going, that's my personal preference and you can't change that.

I want stencil shadows back. :(

Fair enough, live and let live.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: gi777 on May 23, 2009, 07:13:03 PM
UV-splited the vss.

[File not found]
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: jack-wonrz on May 24, 2009, 07:15:56 PM
Ugh, using ao settings for renders, I suck :P

(http://img196.imageshack.us/img196/7682/95237984.png)
(http://img188.imageshack.us/img188/2739/21448565.png)
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: D3ads on May 24, 2009, 08:59:06 PM
Epic Kamaz is epic.

Wonder what it's for... ;)
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: bloodsurfer on May 24, 2009, 10:09:00 PM
Ugh, using ao settings for renders, I suck :P
Woo sexy, remind me of that command post version of the Ural (can't think of the name right now), very nice, the wheels look a bit low def though
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: toadie on May 25, 2009, 06:39:09 AM
In vehicle related news, the Dacia Sandero, it's now available in a left hand drive version.
Made this for some ingame advertising boards. I know it's a quick shop, but I stil lthink it looks half decent.

[File not found]
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: bloodsurfer on May 25, 2009, 07:20:35 AM
In vehicle related news, the Dacia Sandero, it's now available in a left hand drive version.
Made this for some ingame advertising boards. I know it's a quick shop, but I stil lthink it looks half decent.
Maybe you could shop the car a litle too, if you want to fully avoid lawsuit =P, like the sign on the front shield or the general look of the car, or you could simply ask Renault if they mind you use the picture inside the mod
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Nige111 on May 26, 2009, 03:38:37 PM
It's been a while.. again..

[File not found]
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: bloodsurfer on May 26, 2009, 03:53:45 PM
Looks good and acurate, I like
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Blind5 on May 28, 2009, 11:34:07 PM
(http://i44.tinypic.com/9fyvxz.jpg)
Gonna make for Sven m16
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Greer on May 29, 2009, 06:32:34 AM
(http://img39.imageshack.us/img39/1701/hl22009052911245504.th.jpg) (http://img39.imageshack.us/my.php?image=hl22009052911245504.jpg)
(http://img132.imageshack.us/img132/9286/hl22009052911253496.th.jpg) (http://img132.imageshack.us/my.php?image=hl22009052911253496.jpg)
(http://img35.imageshack.us/img35/3194/hl22009052911255428.th.jpg) (http://img35.imageshack.us/my.php?image=hl22009052911255428.jpg)

Tried my hand at phonging, seems good so far, what you guys think?
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: SureShot on May 29, 2009, 10:37:21 AM
In vehicle related news, the Dacia Sandero, it's now available in a left hand drive version.
Made this for some ingame advertising boards. I know it's a quick shop, but I stil lthink it looks half decent.

Shocking, Clarkson would be appauled :P

But yar tis decent
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Nige111 on May 31, 2009, 09:20:03 PM
http://www.youtube.com/watch?v=lZjGC-RtBBM

I made something genuinely funny. D:
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Gravewrecker on June 01, 2009, 06:15:10 PM
orignal was funnier tbh :P
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Nige111 on June 01, 2009, 06:59:06 PM
But it's a youtube fad and I got first on it. o_o
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Abyss 25 on June 01, 2009, 10:04:10 PM
Working on Kerc's shotty.

(http://i41.tinypic.com/sg4xm9.png)
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Nige111 on June 01, 2009, 10:29:31 PM
Please tell me you're not going to make it all grey and metal?
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Abyss 25 on June 01, 2009, 10:41:35 PM
Aside from the polymer pump and grip, yes. It's supposed to be two-tone also, dark and light grey but I haven't gotten to the dark grey parts.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Кассир клерка on June 02, 2009, 03:42:45 AM
Aside from the polymer pump and grip, yes. It's supposed to be two-tone also, dark and light grey but I haven't gotten to the dark grey parts.

The barrel and magazine are meant to be a much darker grey, almost black. Its looking good atm but yeah the barrel etc need to be much darker.

I've been having a bit of a riddick week lately and I was scouring the Pitch Black site and found something very interesting:
(http://j.photos.cx/MV5BMTk3ODczMDI0OV5BMl5BanBnXkFtZTYwNDA0NDM3._V1._SX475_SY315_-38d.jpg)
Nice lookin' shotgun you have there Johns.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Nige111 on June 02, 2009, 07:15:07 AM
Pitch black, shit's cash.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Abyss 25 on June 02, 2009, 08:24:20 PM
(http://static4.animepaper.net/upload/thumbs/scans/Ergo-Proxy/%5Blarge%5D%5BAnimePaper%5Dscans_Ergo-Proxy_boogybro_-edit518.jpg)

Magazine maybe, but the barrel? Doesn't really look like it. Also, nige, skinning something pitch black is hard to get looking good in regards to lighting and making it look nice in game. Since with black objects you're midtones are only fractionally lighter then your shadows.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Nige111 on June 02, 2009, 09:58:27 PM
This is where specular/refmaps come into play.

Or fresnal maps if you're being funky new.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Abyss 25 on June 02, 2009, 10:17:55 PM
This is where specular/refmaps come into play.

Or fresnal maps if you're being funky new.

I fail to see how that will improve my ability to skin a pitch black surface.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Nige111 on June 02, 2009, 10:40:29 PM
they just do shut up ::)
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Juliz on June 03, 2009, 01:43:16 AM
I'm trying to make an axe grip for a model :P

(http://img168.imageshack.us/img168/4418/wood2.jpg)

I'm pretty n00b @ texturing anyways.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Abyss 25 on June 03, 2009, 02:34:24 AM
Quote
i use a "white" brush + a very light dodge on medium. wood doesn't reflect its own colors, it likes to reflect via its varnish. old wood, doesn't reflect light well and is stale

Do as Twinkie Masta says and you're golden.

Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Juliz on June 03, 2009, 03:38:39 AM
:o
Nice tip, thank you :P
I'll try the old one for now, but, dunno, maybe i could do more than one skin.
So with the old one, should I use these white brushes, but with low pressure, and low opacity, or maybe I should use the same parameters with the dodge tool on highlights? (well, instead of the opacity, the intensity, you know.. )
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Кассир клерка on June 03, 2009, 03:46:10 AM
(http://static4.animepaper.net/upload/thumbs/scans/Ergo-Proxy/%5Blarge%5D%5BAnimePaper%5Dscans_Ergo-Proxy_boogybro_-edit518.jpg)

Magazine maybe, but the barrel? Doesn't really look like it. Also, nige, skinning something pitch black is hard to get looking good in regards to lighting and making it look nice in game. Since with black objects you're midtones are only fractionally lighter then your shadows.
Hmm, the original that vector is made from is sorta the same but the barrel and magazine are still very alike(you are correct, the barrel is slightly lighter.)
(http://j.photos.cx/vlcsnap-285890-e38.png)
(http://j.photos.cx/vlcsnap-352493-181.png)

I can spew out more pictures but those two are from the reference .rar i posted in the thread
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Greer on June 03, 2009, 07:35:51 AM
(http://i40.tinypic.com/15ppbpt.jpg)
Result of boredom, wanted something new.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Nige111 on June 03, 2009, 08:37:30 AM
o-o the compensator isn't even on properly.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Greer on June 03, 2009, 09:38:22 AM
o-o the compensator isn't even on properly.
It seems to be the FOV.I lined it up as good as i could.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Nige111 on June 03, 2009, 09:59:30 AM
the top of the compensator is supposed to be flush with the top of the slide.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: KylerAdams on June 03, 2009, 01:03:30 PM
The Match is supposed to go on the rails, not below them. Move it up so it's on the indents in the frame.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Blind5 on June 05, 2009, 02:29:01 AM
http://i42.tinypic.com/2qaiwk2.jpg/
I started this earlier today. I was working on the safety and then had to get off :P
For doing it on my own, i must say. Its pretty damn good :D
Also, my 2nd texture.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Greer on June 06, 2009, 05:11:52 PM
(http://i39.tinypic.com/2vm92jk.jpg)
Boredom.Boredom.Boredom.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Red Slug on June 07, 2009, 02:25:54 PM
(http://i42.tinypic.com/5dnzw0_th.jpg)
Boredom.Boredom.Boredom.

Arms and gun are fitting together nicely
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: D3ads on June 07, 2009, 02:53:06 PM
I would imagine that's because they're both ported from Stalker Clear Sky :P

In Soviet Russia, Kamaz uses army!

[File not found]
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Greer on June 07, 2009, 03:35:18 PM
Arms and gun are fitting together nicely

Indeed, cause both were made for STALKER :D and that is just easy textures port i made for myself :3 so i doubt anyone would even want a release of that.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Nige111 on June 07, 2009, 05:19:01 PM
I would imagine that's because they're both ported from Stalker Clear Sky :P

In Soviet Russia, Kamaz uses army!

SSAO? In MS3D?
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Кассир клерка on June 07, 2009, 05:23:05 PM
SSAO? In MS3D?
You can force it with your graphics card, I use it but it isn't so great when you're modeling as it can make vertexes harder to see.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Nige111 on June 07, 2009, 06:00:05 PM
Nuh-uh, you can only force it on specific games.

[File not found]
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Frostbite on June 07, 2009, 06:14:15 PM
Nuh-uh, you can only force it on specific games.
Use Nhancer..
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: jack-wonrz on June 07, 2009, 06:24:26 PM
SSAO? In MS3D?

LMAO

tis baked on the skin :P
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Abyss 25 on June 07, 2009, 07:04:36 PM
I have taken half-life and made it omgnextgenbrown.

(http://i39.tinypic.com/nd1nwk.png)

Oh the magic of mods and nvidia control panel tweaking.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Nige111 on June 07, 2009, 08:18:38 PM
I'm sorry but that looks horrible.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Abyss 25 on June 07, 2009, 08:44:49 PM
I expected -you- to say something like that.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Nige111 on June 07, 2009, 09:26:33 PM
Perhaps because it does look horrible.

Let's see, you've got rendering issues because of it, the hud's not being drawn infront of the viewmodel.
The light shading looks like you turned the contrast and brightness right up on a 256 colour mode game.

Edit: I'm not talking about your detail maps or anything, I'm talking about your "next-gen" look.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Abyss 25 on June 07, 2009, 10:48:41 PM
Splotchy lighting is from me tweaking the bloom mod so it doesn't bleed as much.

Oh, and only a few of the detail textures are mine, 75% of them are ported from that high res HL:S pack.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Nige111 on June 07, 2009, 10:53:59 PM
I'd rather have bleeding than 16bit lighting.

(http://kentie.net/article/dxguide/16bit.jpg)
(http://kentie.net/article/dxguide/32bit.jpg)

That's what I mean by 16 bit lighting, it reminds me of Deus Ex every time I see something like that.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: KylerAdams on June 07, 2009, 11:05:42 PM
"Hires" does not necessarily mean "better". Like when somebody x2's a texture + sharpens it to hell + back.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Blind5 on June 08, 2009, 05:00:59 AM
I'd rather have bleeding than 16bit lighting.

(http://kentie.net/article/dxguide/16bit.jpg)
(http://kentie.net/article/dxguide/32bit.jpg)

That's what I mean by 16 bit lighting, it reminds me of Deus Ex every time I see something like that.
i remember DeusEx.
My fab part was fighting people in a subway, with an energy sword:D
And some machine gun with some white circle. ;)
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: D3ads on June 10, 2009, 12:29:17 AM
В советском Россия, единственная тележка на дороге сделана Kama3!

[File not found]
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Barnz on June 10, 2009, 05:51:22 PM
oh shit I want to replay deus ex
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Nige111 on June 10, 2009, 07:05:52 PM
(http://www.myconfinedspace.com/wp-content/uploads/2007/08/duex-ex-mention.jpg)

I think that speaks the truth.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: bloodsurfer on June 11, 2009, 09:40:22 AM
I think that speaks the truth.
Ahaha doesn't work with me .... it's already installed on my computer >_>
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Nige111 on June 11, 2009, 10:10:31 AM
Me too, it's been installed on my portable HDD ready to run for 3 years now.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Red Slug on June 11, 2009, 10:54:02 AM
Ahaha doesn't work with me .... it's already installed on my computer >_>

Hmm, I really should finish the game after I didn't even finish the hazard-course six or seven years ago...
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: bloodsurfer on June 11, 2009, 11:01:26 AM
Hmm, I really should finish the game after I didn't even finish the hazard-course six or seven years ago...
You know I'm playing that game since it came out, and every time I play it I found something new, I think you can't finish that game
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Nige111 on June 12, 2009, 10:27:00 PM
Holy shit I haven't done anything in forever so I did this.

Trigger isn't supposed to be gold, I missed it and fixed it post-screenies.

[File not found]
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Nige111 on June 14, 2009, 09:26:49 AM
double toast.

fuck yeah l85a2

[File not found]
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Greer on June 14, 2009, 12:30:13 PM
double toast.

fuck yeah l85a2

>> is it from T.?(you know what im talking about)

:EDIT:

(http://i41.tinypic.com/30w5el2.jpg)

Boredom, once again.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Boon on June 18, 2009, 09:46:57 PM
Made a tribute to Speak the hungarian rapper
I think I managed to make it even more horrible than the original ....

http://www.youtube.com/watch?v=1qgVMcL9T94
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Asd. on June 20, 2009, 03:35:41 AM
(http://i39.tinypic.com/2qbu1k5.jpg)
oh yeah
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: KylerAdams on June 20, 2009, 09:29:52 AM
...

Whoa.

HL2 cargo container textures, edited for HL1/BMRF?
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Nige111 on June 20, 2009, 11:08:43 AM
/me was too busy looking at the raging bull. ::)
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Asd. on June 20, 2009, 07:22:49 PM
(http://i41.tinypic.com/29hfgl.jpg)
I love .wad files <3.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Nige111 on June 20, 2009, 08:35:34 PM
I prefer externally stored textures. >_>
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Abyss 25 on June 24, 2009, 04:32:53 PM
Quote from: Abyss 25
(http://i40.tinypic.com/160q1yv.png)

I'm still working on colorizing this shit. Gonna be going for an all silver+black ornamental grip. Does anyone have good refs of what I should have written on this (US patent, Colt 1911, etc...).
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: bloodsurfer on June 24, 2009, 05:00:18 PM
http://www.deactivated-guns.co.uk/detail/col1911.htm
http://world.guns.ru/handguns/hg04-e.htm
http://www.gunsworld.com/colt/1911_home_us.html
http://www.m1911.org/
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Abyss 25 on June 24, 2009, 05:16:06 PM
Holy hell that's a lot of refs! Thanks.

I've realized that the silver is waaaay to bright so I toned it down.

(http://i43.tinypic.com/r1c314.png)
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: KylerAdams on June 24, 2009, 05:47:17 PM
If you're going for the standard matte US army finish, that's wayyyy too light.

But if you're going for a stainless steel finish it looks fine.

Here (http://upload.wikimedia.org/wikipedia/commons/1/13/M1911A1_and_M9_DA-SC-91-10188.jpg).
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Abyss 25 on June 24, 2009, 05:49:53 PM
Stainless steel/brushed silver metal obviously.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: bloodsurfer on June 24, 2009, 06:23:47 PM
I guess you can still go for a custom one, there is lot of customs
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Abyss 25 on June 24, 2009, 06:33:59 PM
I'm just kinda combining a ton of different refs. So some aspects might look custom while others might look military spec.

(http://i43.tinypic.com/wmjr0i.png)
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: KylerAdams on June 24, 2009, 06:37:30 PM
I'm just kinda combining a ton of different refs. So some aspects might look custom while others might look military spec.

Hm, interesting.

What model is it on?
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Abyss 25 on June 24, 2009, 06:42:54 PM
It's agressive napkin's model if that's what you meant.

If that's not what you meant it's an M1911A1 akaik.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: KylerAdams on June 24, 2009, 06:47:57 PM
It's agressive napkin's model if that's what you meant.

Yea, that's what I meant.

I was thinking CoD4 1911, but the sights were off.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Nige111 on June 24, 2009, 07:43:31 PM
The grip notches on the slide are wrong too for a standard 1911.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Abyss 25 on June 24, 2009, 09:19:34 PM
Not my model.

Also I redid it due to some crits the CDG folk gave me.

(http://i40.tinypic.com/2j43fcx.png)

I personally think it's much better.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Nige111 on June 24, 2009, 09:49:40 PM
Guns don't have racing stripes - Millenia.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Abyss 25 on June 24, 2009, 09:59:45 PM
Better make it next gen then.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Nige111 on June 24, 2009, 10:05:17 PM
Lazy fag. D:<

You are not a developer. You are not allowed to cut corners.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: End Of Days on June 25, 2009, 04:48:56 AM
(http://img191.imageshack.us/img191/3585/newthompson.jpg) (http://img191.imageshack.us/i/newthompson.jpg/)
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: KylerAdams on June 25, 2009, 04:51:47 AM
Whoa, nice one.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: gi777 on June 25, 2009, 12:08:24 PM
Made some sprites for my POV pack,
Not selected:
(http://img411.imageshack.us/img411/2962/sampledeselect.png)
Selected:
(http://img523.imageshack.us/img523/6616/sampleselect.png)
MOAR STUFF
(http://img171.imageshack.us/img171/446/naamloos2r.jpg)
Improvements?
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Abyss 25 on June 25, 2009, 03:48:08 PM
http://www.cdg.net/forums/viewtopic.php?f=18&t=45835

Adjust shininess according to material type.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Nige111 on June 25, 2009, 04:40:48 PM
I have an improvement, turn texture filtering on.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: KylerAdams on June 25, 2009, 04:51:32 PM
Sprites look off.

> side of it shouldn't be so... straight.

Nothing in nature is perfectly straight. Give it a few more imperfections, bulges, indents, etc.

Also, why a US flag on the grip? Sure, it's for US army, but generally manufacturers don't put that kinda stuff on weapons. Altho I suppose some super patriotic grunt might stick a sticker on his gun.... but siiince you find it in the bed of a truck, I don't think it'd make sense.

If you want a logo, I'd either go with the infamous US army black circle/star, or something new. Altho, again, since you find it in a crate, it should be pristine, right?

/opinion
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Abyss 25 on June 25, 2009, 05:00:35 PM
does it good now?

(http://i42.tinypic.com/34dolrq.png)
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Nige111 on June 25, 2009, 05:22:36 PM
Yes, it goods. :x

I want to compile for STALKER when you're done.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Abyss 25 on June 25, 2009, 05:33:46 PM
great! I was actually thinking how good this would look in stalker.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Nige111 on June 25, 2009, 05:37:30 PM
Infact, ship me the model and what you've got of the texture now and I'll compile it now.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: gi777 on June 26, 2009, 12:44:39 PM
Gonna re-do the metal,
How's this?
(http://img32.imageshack.us/img32/3835/heavymetalk.jpg)
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Abyss 25 on June 26, 2009, 01:24:37 PM
Looks much better. Make sure you keep your lighting clearly defined though.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: End Of Days on June 26, 2009, 09:59:59 PM
(http://img268.imageshack.us/img268/9686/revolverthingy.jpg) (http://img268.imageshack.us/i/revolverthingy.jpg/)
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Greer on June 27, 2009, 03:59:35 AM

:O what that is meant to be?If its ragging bull..isnt it too small for it?
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: End Of Days on June 27, 2009, 04:19:27 AM
I already did a raging bull. This is something using the raging bull as a base. I dunno.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: KylerAdams on June 27, 2009, 05:10:41 AM
Looks like a Colt Python Custom to me.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: End Of Days on June 27, 2009, 03:22:21 PM
Pretty much, I want to do a new grip and maybe added some vents to the barrel and do two version of it.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Blind5 on June 28, 2009, 06:04:13 PM
http://i42.tinypic.com/2n1dr34.jpg
low poly modelling :P
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: End Of Days on June 30, 2009, 03:36:42 AM
(http://img26.imageshack.us/img26/9826/newthompson2.jpg) (http://img26.imageshack.us/i/newthompson2.jpg/)

6490 polies, 5x 288 polies bullet
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Blind5 on June 30, 2009, 04:48:16 AM
Beautiful models EoD, hows my mp5? xD
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: KylerAdams on June 30, 2009, 05:43:32 AM
Stock + M203 are way off.

Use Google (http://www.google.com) to find some good reference images.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Boon on June 30, 2009, 08:35:43 PM
I just made a little 35 second "remix" of one of my favorite tunes from super mario 2.
the drums sometimes are not in sync with the melody...nevermind

[File not found]
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Flowers Of Naivety on July 01, 2009, 05:37:23 AM
I remembered I had 2 more STALKER photos that I had on here before my video card died...

(http://img190.imageshack.us/img190/2928/stalker23.th.jpg) (http://img190.imageshack.us/my.php?image=stalker23.jpg)(http://img514.imageshack.us/img514/6724/stalker22.th.jpg) (http://img514.imageshack.us/my.php?image=stalker22.jpg)

I can't fuckin wait to get into more photography classes in the fall.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: prototstar on July 01, 2009, 10:40:26 AM
Just a teaser. :D
(http://img20.imageshack.us/img20/665/promovacant.png) (http://img20.imageshack.us/i/promovacant.png/)
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Nige111 on July 01, 2009, 10:44:05 AM
(http://img190.imageshack.us/img190/2928/stalker23.th.jpg) (http://img190.imageshack.us/my.php?image=stalker23.jpg)

Damn, that one looks like it could've come straight out of the game.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: End Of Days on July 01, 2009, 04:36:19 PM
Lookin good prototstar. Even though I never really like that made in CoD4. Had some good firefights on it though.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Frostbite on July 01, 2009, 11:06:47 PM
Just a teaser. :D

I can't see shit. Brighten it up!
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: End Of Days on July 02, 2009, 03:17:56 AM
(http://img232.imageshack.us/img232/8016/loliee.jpg) (http://img232.imageshack.us/i/loliee.jpg/)
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Fredy on July 02, 2009, 03:37:10 AM
I can't see shit. Brighten it up!
Wha  ???
I think you should brighten up that display of yours cause I see shit very clearly.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Blind5 on July 02, 2009, 04:54:22 AM
(http://img232.imageshack.us/img232/8016/loliee.jpg) (http://img232.imageshack.us/i/loliee.jpg/)

Tou model in milkshape? How do you make holes like that?
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: KylerAdams on July 02, 2009, 05:13:22 AM
http://img232.imageshack.us/img232/8016/loliee.jpg

A USC.

Hot.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: End Of Days on July 02, 2009, 03:53:19 PM
Tou model in milkshape? How do you make holes like that?

Make the holes using good old cylinders. I just lay everything out where I want them before I make the faces. Cuts down on a lot of redoing later.

I need a new render setup. Current fails to show off the smoothness of the lower receiver. :(

(http://img6.imageshack.us/img6/8780/usc.jpg) (http://img6.imageshack.us/i/usc.jpg/)

I'm still gonna finish even though that lower receiver was a bitch to smooth.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: gi777 on July 03, 2009, 03:06:45 PM
I'm trying to get rid of the looping textures.
(http://img43.imageshack.us/img43/3854/loloqm.jpg)
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: End Of Days on July 03, 2009, 06:51:47 PM
Still godda do rails, mag and some other tweaks.

(http://img5.imageshack.us/img5/5860/hkusc.jpg) (http://img5.imageshack.us/i/hkusc.jpg/)

6620 polies.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Nige111 on July 03, 2009, 10:10:21 PM
God you're fast, you're like... fast.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: jack-wonrz on July 04, 2009, 01:50:16 PM
I wanted to add a modelled intierior to e4g1e's lada, but it sucks and can't be fixed, so I decided to make a whole new one:

[File not found]
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: End Of Days on July 04, 2009, 03:20:55 PM
Wish I could model other things than weapons and random objects.

(http://img15.imageshack.us/img15/3015/usc3.jpg) (http://img15.imageshack.us/i/usc3.jpg/)

Rails for teh accessories. I think the rails jacked the poly count I was aiming for. Not that they HAVE to be there. Hope for 7000 with the mag and all.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: End Of Days on July 05, 2009, 09:57:56 PM
I'm considering it done.

(http://img403.imageshack.us/img403/3784/hkuscfinal.th.jpg) (http://img403.imageshack.us/i/hkuscfinal.jpg/)
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Flowers Of Naivety on July 05, 2009, 10:00:26 PM
HEY... It aint done till I fucking say it's done...

K, It's done.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Nige111 on July 05, 2009, 10:12:31 PM
I'm considering it done.

[File not found]
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: jack-wonrz on July 08, 2009, 01:07:25 PM
Can I use that phrase too plz?

I'm considering it done.

(http://img403.imageshack.us/img403/6080/86604429.png)
(http://img190.imageshack.us/img190/605/41657640.png)
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: KylerAdams on July 08, 2009, 04:11:53 PM
Too much time on my hands, its ticking away with my sanity
Ive got too much time on my hands, its hard to believe such a calamity
Ive got too much time on my hands and its ticking away from me
Too much time on my hands, too much time on my hands
Too much time on my hands

(http://i245.photobucket.com/albums/gg58/LtKylerAdams/hdsc-m4a1.png) (http://www.filefront.com/13995771/v_m4a1.mdl)
[pops]
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: prototstar on July 08, 2009, 06:50:59 PM
Bored....

(http://img132.imageshack.us/img132/674/horror0012.jpg)
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: KylerAdams on July 09, 2009, 05:42:23 PM
Imma in ur gee-cee-effs, portin ur gunz.

(http://i245.photobucket.com/albums/gg58/LtKylerAdams/hdsc-hl2ports.png)
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: jack-wonrz on July 11, 2009, 05:00:17 PM
You could releasae that mp5, since it's a custom model by Romka. I've been wanting to port it to GoldSource meself really : P


Wip Lada skin, composed of photos by e4g1e :)

(http://img36.imageshack.us/img36/6130/joeblob.png)


Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: KylerAdams on July 11, 2009, 08:30:24 PM
You could releasae that mp5, since it's a custom model by Romka. I've been wanting to port it to GoldSource meself really : P

Really? I thought I used the leak one, but Awwwwitey.

[File not found]
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: jack-wonrz on July 11, 2009, 09:02:56 PM
Aye, clicky here (http://hl-improvement.com/forums/source-models/(hl2)pre-release-smg1(mp5k)-the-beta-lookalike-one-(only-the-view-mdl)/)

*fidgets the gun*

Worst conversion ever D:

Eh. At least I wont have to install Source if I ever wanna do a better one myself :P
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Fredy on July 11, 2009, 10:43:17 PM
Man, that model is so old it's not even funny.

(http://img43.imageshack.us/img43/8092/d1trainstation050000.jpg) (http://img43.imageshack.us/i/d1trainstation050000.jpg/)

Romka made alyx such a whore, but those jiggled boobs make up for it.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: KylerAdams on July 12, 2009, 12:36:07 AM
That's technically a WIP, it's still using GO sequences. I haven't resequenced em yet, and I was planning to ditch that anim anyways.

(http://i245.photobucket.com/albums/gg58/LtKylerAdams/hdsc-m11.png)

Romka made alyx such a whore, but those jiggled boobs make up for it.

Looks better than the one we've got access to. At least she keeps the old hair.

But yea, lil slutty looking.... which is one of the reasons I keep my game to tweaked default.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: End Of Days on July 12, 2009, 02:29:50 AM
(http://i219.photobucket.com/albums/cc305/EndOfDays21/XCRRifle.jpg)

No idea where this one will end up. Not feeling any of it.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Abyss 25 on July 12, 2009, 11:39:34 PM
(http://i26.tinypic.com/2q8qyd2.png)

Slowly but surely....
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Cliffton_Vlodhammer on July 13, 2009, 12:08:53 PM
Repost:

(http://i31.photobucket.com/albums/c399/Thordin_doomforge/th_relol0000.jpg) (http://s31.photobucket.com/albums/c399/Thordin_doomforge/?action=view&current=relol0000.flv)


Reanimated MP7 M203:
(http://i31.photobucket.com/albums/c399/Thordin_doomforge/th_mp7v2_0000.jpg) (http://s31.photobucket.com/albums/c399/Thordin_doomforge/?action=view&current=mp7v2_0000.flv)

In case you didn't notice:
(http://i31.photobucket.com/albums/c399/Thordin_doomforge/mp7v2_0038.jpg)
RAEG!1!!1!!!!!!1!!!
This doesn't show up in max or the model viewer. Halp? :c
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: D3ads on July 15, 2009, 01:49:33 AM
Work on the Kamaz skin is progressing slowly, by the time I'm done Jack will probably already have the Lada skinned and compiled :-\

[File not found]
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: [DOG] on July 18, 2009, 01:30:45 AM
Woh!
(http://img269.imageshack.us/img269/9038/woh.png)
RE5 Benchmark Results
(http://img110.imageshack.us/img110/2407/re5.png)
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Nige111 on July 18, 2009, 09:55:14 AM
Thanks, now I don't have to do the benchmark, since I run exactly the same rig as you, same res and all. :U
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: gi777 on July 18, 2009, 07:36:29 PM
(http://i30.tinypic.com/4qkmjs.jpg)
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Abyss 25 on July 18, 2009, 10:14:50 PM
My Paintover, try to define the lighting more:

[File not found]
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: gi777 on July 19, 2009, 10:37:36 AM
My Paintover, try to define the lighting more:
And how did you do that, may i ask :O
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Abyss 25 on July 19, 2009, 03:30:04 PM
Dodge and burn my friend, dodge and burn.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: End Of Days on July 19, 2009, 06:22:24 PM
(http://img188.imageshack.us/img188/311/leftvug.jpg) (http://img188.imageshack.us/i/leftvug.jpg/)
(http://img140.imageshack.us/img140/9590/rightbuu.jpg) (http://img140.imageshack.us/i/rightbuu.jpg/)


Still shitloads to go.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: KylerAdams on July 19, 2009, 08:38:05 PM
A LR300. Niice.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Abyss 25 on July 20, 2009, 10:37:12 PM
I've tweaked that CCC 2.21 crysis config to be more to my liking and I think it actually looks quite a bit better then what I started with. If you guys want the config then just let me know in this thread. Keep in mind I'm playing with a custom TOD mod too.

(http://i31.tinypic.com/x6ion.jpg)

This is on a 2.2 Dual core, 3 gigs of RAM and an HD 4670, but I can play with my 8600Gt just no AA.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: End Of Days on July 20, 2009, 11:36:58 PM
(http://img182.imageshack.us/img182/7452/right2.jpg) (http://img182.imageshack.us/i/right2.jpg/)
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Nige111 on July 21, 2009, 01:50:31 AM
Datz sum funkay smoothing on the foregrip there bro.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: End Of Days on July 21, 2009, 03:26:14 AM
Smoothing sucks I know but I don't car I can fix it later if I cba too.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: End Of Days on July 21, 2009, 05:00:29 PM
(http://img339.imageshack.us/img339/2788/lr300render.jpg) (http://img339.imageshack.us/i/lr300render.jpg/)
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Flowers Of Naivety on July 21, 2009, 05:06:49 PM
Fuckin sexy.

I wish I had a LR300 for INS ;)
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Nige111 on July 21, 2009, 05:47:25 PM
Dig about in my filefront, I compiled one for the M4 Aimpoint many blue moons ago.

If it still works with the ultra anal consistancy, I don't know.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Flowers Of Naivety on July 21, 2009, 06:08:52 PM
I have no idea how to search for people's files on filefront... They've raped the site so badly....
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Nige111 on July 21, 2009, 07:20:18 PM
Go here (http://www.filefront.com/user/nige111), start at the top and work your way down to the bottom, you'll find it eventually, most likely in amongst a bunch of CoD4 compiles too >_> <_<
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: End Of Days on July 21, 2009, 09:45:58 PM
(http://img43.imageshack.us/img43/2788/lr300render.jpg) (http://img43.imageshack.us/i/lr300render.jpg/)

Polycount is OVER 9000!!!!!!


Seriously, with the scope too.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Flowers Of Naivety on July 21, 2009, 10:00:09 PM
That looks amazing.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: KylerAdams on July 22, 2009, 12:56:39 AM
Sure to be completely ignored due to EoD's LR300....

(http://i245.photobucket.com/albums/gg58/LtKylerAdams/ldsc-pyth.png)
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Red Slug on July 23, 2009, 08:29:14 PM
Sure to be completely ignored due to EoD's LR300....

(http://i245.photobucket.com/albums/gg58/LtKylerAdams/ldsc-pyth.png)

I guess a speedloader would be nice, don't you think?
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: KylerAdams on July 24, 2009, 04:21:53 AM
I guess a speedloader would be nice, don't you think?

Yea, but I'd have to animate one in. Jenn didn't.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Abyss 25 on July 24, 2009, 11:07:47 PM
(http://i27.tinypic.com/296d452.png)

For Hire stuff. I just gotta redo a sawn off shotgun and skin an MP5 then I swear I'll do your shotty Kerc!
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: prototstar on July 25, 2009, 07:07:16 AM
REWIINNNNDD!!!

1024x1024 sky texture. Shall I go for 4096x4096 just to abuse Source Engine? Lol
(http://img200.imageshack.us/img200/5383/urban0000.jpg) (http://img200.imageshack.us/i/urban0000.jpg/) (http://img200.imageshack.us/img200/urban0000.jpg/1/w1024.png) (http://g.imageshack.us/img200/urban0000.jpg/1/)
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Кассир клерка on July 25, 2009, 10:34:43 AM

For Hire stuff. I just gotta redo a sawn off shotgun and skin an MP5 then I swear I'll do your shotty Kerc!
GRARRGHH!!!!

Oh yeah, personnel opinion on the uh SKS I think? Wood needs to sharpen up a bit, looks too clean, like fake polymer wood or something
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Napoleon on July 25, 2009, 12:31:34 PM
Well, the first one to recognize the original game gets a cookie. :)

[File not found]
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Nige111 on July 25, 2009, 12:38:08 PM
Killing floor, duh.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Labcup on July 25, 2009, 01:14:09 PM
REWIINNNNDD!!!

1024x1024 sky texture. Shall I go for 4096x4096 just to abuse Source Engine? Lol

Man, that looks amazing...
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Jazz Hands on July 27, 2009, 01:19:54 AM
Jesus Protostar that's damn cool looking.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: toadie on July 27, 2009, 05:43:41 PM
Workin on something.
http://tinypic.com/m/53kco0/3
A clue is in the music.. Those of you who already are in the know shut your filthy whore mouths..
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: KylerAdams on July 27, 2009, 05:59:01 PM
I know nothing. <_< >_>

Looks amazing, you didn't show me the grenade anims. Also, still no thud when you drop the M72.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: End Of Days on July 30, 2009, 10:15:42 PM
(http://i219.photobucket.com/albums/cc305/EndOfDays21/LR300_1.jpg)
(http://i219.photobucket.com/albums/cc305/EndOfDays21/LR300_2.jpg)
(http://i219.photobucket.com/albums/cc305/EndOfDays21/LR300_3.jpg)
(http://i219.photobucket.com/albums/cc305/EndOfDays21/LR300_4.jpg)

11,028 :(
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Nige111 on July 30, 2009, 11:12:06 PM
No rear sights m'love? :(
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: End Of Days on July 30, 2009, 11:49:37 PM
When I get around to it.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Nige111 on July 31, 2009, 12:42:15 AM
Fair enough.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: End Of Days on July 31, 2009, 09:56:50 PM
I wanted to do a M203 version but I don't feel like it.

(http://img83.imageshack.us/img83/4195/lr300done.jpg) (http://img83.imageshack.us/i/lr300done.jpg/)
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Abyss 25 on August 06, 2009, 12:57:57 AM
(http://i29.tinypic.com/j5x9ud.png)

Working on a little menu remake project for STALKER. Wish I knew how to make animated backgrounds.

e/ That's a cropped+resized preview btw, not actual size.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Nige111 on August 06, 2009, 09:10:02 AM
The backgrounds are... movie files I think, either that or they're a large string of DDS'.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: D3ads on August 09, 2009, 09:12:17 PM
I think the backgrounds are .dds and the animated bits like fire and rain are particles added in.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Fredy on August 10, 2009, 03:40:11 AM
They use the format of the cinematic renders.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Nige111 on August 11, 2009, 09:50:40 PM
Surely the definition of "too much time"?

[File not found]
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: End Of Days on August 12, 2009, 12:51:05 AM
That a mod or just normal HL1.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Nige111 on August 12, 2009, 01:31:53 AM
That's HL2JKS.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Abyss 25 on August 14, 2009, 01:59:29 AM
(http://i27.tinypic.com/35a98ae.png)

Map WIP. Basically the textures are final the geo isn't. It' generated from a heightmap so I could import it into pretty much any map editor. Hopefully it can be imported into Overdose's map editor.

It's a Savannah, rain forest split btw. I still have some detail to do on the megatexture. 
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: End Of Days on August 14, 2009, 08:15:44 PM
(http://img18.imageshack.us/img18/9989/mac10custom.jpg) (http://img18.imageshack.us/i/mac10custom.jpg/)
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Nige111 on August 16, 2009, 01:14:02 AM
I'm a better modeller than EoD. (http://www.facepunch.com/fp/emoot/smug.gif)

(http://filesmelt.com/downloader/render.png)
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: End Of Days on August 16, 2009, 02:44:40 AM
(http://img29.imageshack.us/img29/2876/aa12y.jpg) (http://img29.imageshack.us/i/aa12y.jpg/)
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Red Slug on August 16, 2009, 10:56:25 AM
(http://img29.imageshack.us/img29/2876/aa12y.jpg) (http://img29.imageshack.us/i/aa12y.jpg/)

What you are modeling here is the ugliest full auto shotgun ever crafted, and always looks as if is going to fall apart because its built with cheap Chinese plastic components!

No offense, but that's my opinion

 :D
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Nige111 on August 16, 2009, 12:42:37 PM
What you are modeling here is the ugliest full auto shotgun ever crafted, and always looks as if is going to fall apart because its built with cheap Chinese plastic components!

No offense, but that's my opinion

 :D

And I completely agree with you, the AA12 is fucking ugly and overrated to shit.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: End Of Days on August 16, 2009, 05:00:39 PM
I completely with u both, but I thought it would be nice to model something that hasn't been done a million times.

(http://img33.imageshack.us/img33/4679/aa122.jpg) (http://img33.imageshack.us/i/aa122.jpg/)

Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: End Of Days on August 17, 2009, 05:13:25 AM
(http://img524.imageshack.us/img524/614/aa12final.jpg) (http://img524.imageshack.us/i/aa12final.jpg/)


Edit: Done.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: End Of Days on August 18, 2009, 10:29:48 PM
ka-bang!

(http://img195.imageshack.us/img195/8863/glockredux.jpg) (http://img195.imageshack.us/i/glockredux.jpg/)
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: DiamonD on August 19, 2009, 04:06:43 PM
Another Glock?

Anyhoo, Gman just showed me a pic of my Shock compile in his mod. Oh god I love you.

[File not found]
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: End Of Days on August 19, 2009, 05:35:27 PM
Come on, every modeler has done at least one glock in there time.

I did one ages ago but it sucked. I'm on a mission to make a better one cuz I can.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: DiamonD on August 19, 2009, 05:44:18 PM
There's nothing wrong with it, though I thought your old Glock was pretty damn awesome. Anyhoo, great work.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: End Of Days on August 19, 2009, 08:52:03 PM
(http://img17.imageshack.us/img17/6319/glockredux4.jpg) (http://img17.imageshack.us/i/glockredux4.jpg/) (http://img17.imageshack.us/img17/glockredux4.jpg/1/w887.png) (http://g.imageshack.us/img17/glockredux4.jpg/1/)
(http://img40.imageshack.us/img40/2577/glockredux5.jpg) (http://img40.imageshack.us/i/glockredux5.jpg/) (http://img40.imageshack.us/img40/glockredux5.jpg/1/w990.png) (http://g.imageshack.us/img40/glockredux5.jpg/1/)
(http://img38.imageshack.us/img38/9678/glockredux6.jpg) (http://img38.imageshack.us/i/glockredux6.jpg/) (http://img38.imageshack.us/img38/glockredux6.jpg/1/w960.png) (http://g.imageshack.us/img38/glockredux6.jpg/1/)
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Gman on August 20, 2009, 10:41:34 AM
Some alien grunt improvements ;)

(http://goldpacks.half-lifecreations.com/HL/1.jpg)
(http://goldpacks.half-lifecreations.com/HL/2.jpg)
(http://goldpacks.half-lifecreations.com/HL/3.jpg)
(http://goldpacks.half-lifecreations.com/HL/4.jpg)
(http://goldpacks.half-lifecreations.com/HL/5.jpg)

Gib is fully animated ;] also I reanimated (a little) agrunt eating animation :)
You can also notice particle effects when he get a gib, and little npc info (kinda SvenCoop) showing name and health.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Barnz on August 20, 2009, 03:42:39 PM
holy grain filter, batman
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Abyss 25 on August 20, 2009, 04:09:14 PM
Skinning organics is a real bitch, the glove and fingers are up next. No photosourcing involved since imo it looks like shit.

e/

Flesh parts are obviously from scratch and the glove is a retouched texture from OP4: Redux. I'm making classic style ones from scratch though in addition to these.

e2/

(http://i27.tinypic.com/108d5w3.png)

With stitches, calling it final.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: End Of Days on August 20, 2009, 11:44:32 PM
(http://img513.imageshack.us/img513/3578/glockredux7.th.jpg) (http://img513.imageshack.us/i/glockredux7.jpg/)
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: DiamonD on August 20, 2009, 11:56:38 PM
LOL epic modeled text hahaha
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: End Of Days on August 21, 2009, 12:06:30 AM
Slide is gonna have text too. mwhahaha.

only 4627 polies atm.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: KylerAdams on August 21, 2009, 12:24:15 AM
Oh jesus. That's not gonna go ingame.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: DiamonD on August 21, 2009, 12:51:26 AM
Why say that? It'd be perfect for baking a normal map.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: KylerAdams on August 21, 2009, 01:38:43 AM
Way too many goddamn polies. I know, people have compiled models with 15k+ polies... but good god why do you need that much detail?!

You don't -need- that much detail. Just texture it on + it'll save a hell of alot of space.

Toadie told me, a while ago, that you should only model stuff that effects the silhouette of the gun. Stuff like text, internals beside the chamber, the checkering on the grip, that kinda stuff doesn't need to be modelled out.

/rant about space saving
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: End Of Days on August 21, 2009, 01:42:31 AM
In case u missed it, it's 4627. That pretty low considering the amount of detail.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Кассир клерка on August 21, 2009, 03:03:04 AM
Skinning organics is a real bitch, the glove and fingers are up next. No photosourcing involved since imo it looks like shit.

e/

Flesh parts are obviously from scratch and the glove is a retouched texture from OP4: Redux. I'm making classic style ones from scratch though in addition to these.

e2/
HUGEASS PICTURE

With stitches, calling it final.

>=(
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: KylerAdams on August 21, 2009, 03:28:07 AM
In case u missed it, it's 4627. That pretty low considering the amount of detail.

Saw that, actually.... and skipped over it, apparently. Meh, still, don't need to do stuff like text.

>=(

no skin 4u
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Кассир клерка on August 21, 2009, 03:45:15 AM
Saw that, actually.... and skipped over it, apparently. Meh, still, don't need to do stuff like text.

no skin 4u
*cries himself to sleep and makes another avatar*
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: End Of Days on August 21, 2009, 04:42:27 AM
Saw that, actually.... and skipped over it, apparently. Meh, still, don't need to do stuff like text.

no skin 4u

If it can be done without going over board on polies then there isn't anything wrong with it.

(http://img194.imageshack.us/img194/447/glockredux8.th.jpg) (http://img194.imageshack.us/i/glockredux8.jpg/)
(http://img515.imageshack.us/img515/7726/glockredux9.th.jpg) (http://img515.imageshack.us/i/glockredux9.jpg/)

Still missing some details.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: KylerAdams on August 21, 2009, 05:32:26 AM
If it can be done without going over board on polies then there isn't anything wrong with it.

I suppose.

Glock 30... compact, .45 Auto, right?
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: End Of Days on August 21, 2009, 06:08:18 AM
It's turning into one I guess.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Aydin on August 21, 2009, 08:13:44 AM
Theres nothing wrong with it anyway, He never clearly stated it was going ingame, annnnnnnnd hes just flaunting his milkshape skills
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Nige111 on August 21, 2009, 11:29:36 AM
Looks fucking sexy, reminds me of that USP Toadie did where he modelled out the HK logo on the grip... Atleast I think that was Toadie.

Anyway, isn't there a weird paralellogram shaped inlet on the magazine near the top?
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: KylerAdams on August 21, 2009, 02:22:33 PM
Looks fucking sexy, reminds me of that USP Toadie did where he modelled out the HK logo on the grip... Atleast I think that was Toadie.

Toadie, slide, yes. *Shrug*
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Besli on August 21, 2009, 08:25:29 PM
(http://i27.tinypic.com/108d5w3.png)

Wow, this one is much better than your released version!
Can you also try to make a regular Op4 glove? (The black one)

Can you tell me how he can reload that gun this way?
(Look at the arms...)
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Abyss 25 on August 21, 2009, 08:55:27 PM
I guess the reload anim is a bit wonky looking when you see the normally off-screen bits. I just thought it was a cool pose to show off the arm texture, lol. The nomex version has already been released if you're interested, the classic version is still to come. http://hl-improvement.com/forums/gold-source-models/op4-redux-gloves-redux-%28redux%29/new/#new
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: End Of Days on August 21, 2009, 11:04:19 PM
To many problems with it to make me wanna work on it anymore.

(http://img22.imageshack.us/img22/1898/glocksilenced.th.jpg) (http://img22.imageshack.us/i/glocksilenced.jpg/)
(http://img34.imageshack.us/img34/9009/glocksilenced2.th.jpg) (http://img34.imageshack.us/i/glocksilenced2.jpg/)
(http://img34.imageshack.us/img34/3957/glockunsilenced.th.jpg) (http://img34.imageshack.us/i/glockunsilenced.jpg/)
(http://img40.imageshack.us/img40/2969/glockunsilenced2.th.jpg) (http://img40.imageshack.us/i/glockunsilenced2.jpg/)
(http://img132.imageshack.us/img132/5792/glockunsilenced3.th.jpg) (http://img132.imageshack.us/i/glockunsilenced3.jpg/)
(http://img40.imageshack.us/img40/6451/glockunsilenced4.th.jpg) (http://img40.imageshack.us/i/glockunsilenced4.jpg/)
(http://img34.imageshack.us/img34/8673/magwza.th.jpg) (http://img34.imageshack.us/i/magwza.jpg/)
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Nige111 on August 22, 2009, 04:56:42 PM
(http://filesmelt.com/downloader/one.jpg)
(http://filesmelt.com/downloader/two.jpg)

Yes.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: prototstar on August 22, 2009, 11:02:19 PM
Went for a different approach to designing a texture from scratch. Made a hi-polies plane and baked it on to a low-poly plane. Then I went and did the typical method: painted the A.O map. The result was this. I'm still trying to get a hang of 3ds Max.

(http://img508.imageshack.us/img508/9210/eonpillar2.jpg)
(http://img21.imageshack.us/img21/223/eonpillar3.jpg)
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: toadie on August 24, 2009, 02:24:38 PM
I'm a bad bad man :(
http://tinypic.com/m/5ej3bc/3
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: End Of Days on August 25, 2009, 07:00:14 PM
I know, it's not up to my usual quality of work but I wanted to go for something different and do without throwing a ton of detail on it.

(http://img443.imageshack.us/img443/67/ak47b.jpg) (http://img443.imageshack.us/i/ak47b.jpg/)

I actually had fun with this one.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: KylerAdams on August 25, 2009, 07:29:04 PM
(http://i245.photobucket.com/albums/gg58/LtKylerAdams/hdsc-jabutin-hgrunt.png)

maybe someone will notice me this time. Nah. What am I smoking, I just do shitty ports
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: End Of Days on August 28, 2009, 09:14:33 PM
(http://img35.imageshack.us/img35/6197/fabarmsdass.th.jpg) (http://img35.imageshack.us/i/fabarmsdass.jpg/)
done
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: jack-wonrz on August 30, 2009, 05:51:16 PM
Awesoam job Eod, i would expect the polycunt to be twice that amount with such smooth... smoothing... all around it... You've been spewing these out these last months making it look so easy... you are worshipworthy :-* I like your rendering setup too, colored lights and shadows, etc, could you tell me how to achieve such effect? I is nub at three dee ass :(

So constipaded lately... I managed to poop little something up though:

Fans of Russian cinema should know what I'm going here for ;)

[File not found]
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: End Of Days on August 30, 2009, 06:22:42 PM
I wish I could do more types of vehicles. Weapons get old after a while.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: jack-wonrz on August 30, 2009, 07:47:50 PM
I never modelled a weapon, and I never intend to, seeing how people get stuck with it, heh. Too many gunsmiths already anyway.

Cars are pretty easy, just go to http://www.the-blueprints.com/ and pick the one of your liking, find some additional reference photos, and with your experience you should find your ways around it fine :)
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: jack-wonrz on August 31, 2009, 01:38:18 PM
About 800 triangles, I'm hoping to finish the roof and the sides today.

[File not found]
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: End Of Days on August 31, 2009, 11:13:09 PM
Based off this: http://bonez18b.deviantart.com/art/HK-P625-Caseless-Pistol-43287623

(http://img406.imageshack.us/img406/8701/concept2.th.jpg) (http://img406.imageshack.us/i/concept2.jpg/)
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Nige111 on August 31, 2009, 11:18:17 PM
I don't know if I love it or not, I'm a huge fan of guns where less than the entire top part is the slide.

Fuck it yeah I love it.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: End Of Days on August 31, 2009, 11:19:34 PM
The slide is boring. I'm trying to think of something to make it more interesting. I'm out of ideas.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: End Of Days on September 02, 2009, 07:09:07 PM
Did some sort of chamber internal work but not much to see. I might just add a LAM and a slide release and call it done. I'm loosing interest in it.

(http://img30.imageshack.us/img30/3580/concept3.jpg) (http://img30.imageshack.us/i/concept3.jpg/)
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Nige111 on September 04, 2009, 12:01:32 PM
idk but I love it. :U
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: jack-wonrz on September 04, 2009, 05:14:02 PM
The smoothing is fugly in some places, but I guess I'll do better next time. Still needs some obvious details like mirrors and wipers, I'll most likely redo the wheels too, but the main part is basically finished. 2700ish polys now, hopefully won't exceed 4000 with the interior modelled.

[File not found]
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: End Of Days on September 12, 2009, 03:26:47 AM
done
(http://img170.imageshack.us/img170/7513/concept4final.th.jpg) (http://img170.imageshack.us/i/concept4final.jpg/)

and

done
(http://img245.imageshack.us/img245/886/sniperrifleconcept3.th.jpg) (http://img245.imageshack.us/i/sniperrifleconcept3.jpg/)
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: KylerAdams on September 12, 2009, 04:25:52 AM
I shall now forever refer to that sniper rifle as a G3SD.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Кассир клерка on September 12, 2009, 04:28:32 AM
done
(http://img170.imageshack.us/img170/7513/concept4final.th.jpg) (http://img170.imageshack.us/i/concept4final.jpg/)

and

done
(http://img245.imageshack.us/img245/886/sniperrifleconcept3.th.jpg) (http://img245.imageshack.us/i/sniperrifleconcept3.jpg/)

Jesus christ you're a fucking machine, on average how long does it take you to floor out that sorta stuff and is it in one sitting?
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Nige111 on September 12, 2009, 11:09:41 AM
(http://img245.imageshack.us/img245/886/sniperrifleconcept3.th.jpg) (http://img245.imageshack.us/i/sniperrifleconcept3.jpg/)

"...I wonder if I could fit that whole barrel.... up my ass?"


Fuckin amazing, my only issue is that the holes on the actual foregrip look really low poly compared to everything else, perhaps 12 sides instead of 8?
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: DiamonD on September 12, 2009, 12:20:51 PM
...my only issue is that the holes on the actual foregrip look really low poly compared to everything else, perhaps 12 sides instead of 8?

Lol, I'd assume that would be annoying seeing that he's using MS3d ;P

Top notch work as always, EoD.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Nige111 on September 12, 2009, 12:50:35 PM
Lol, I'd assume that would be annoying seeing that he's using MS3d ;P

Top notch work as always, EoD.
A "quick" fix would be to use the directx mesh tools and double the polycount on those specific loops and adjust from there, but it's not actually as quick as that, since DX Mesh tools only works with the entire loaded model, you'd have to delete everything BUT those loops, use the tool, then merge the file of the high(er) poly loops and the original model and then make it fit.

Or you could use the "smooth edges" tool with 0% inwards pull on just those polies, but that makes a huge mess and will probably break the smoothing.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: End Of Days on September 12, 2009, 03:24:02 PM
Both options would just make a mess of things. I cba right now to do anything more with the models. I'm working a lot at my job again, little time for modeling.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Napoleon on September 13, 2009, 11:34:33 AM
Napoleon's Egyptian Royal Scepter...

I guess I can model...

[File not found]
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: DiamonD on September 13, 2009, 12:32:53 PM
You don't need that many stacks.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Napoleon on September 13, 2009, 03:22:40 PM
Here's the flail.

[File not found]
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Napoleon on September 13, 2009, 08:43:22 PM
are you ready for the afterlife? (The Ankh)

[File not found]
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: End Of Days on September 14, 2009, 05:04:11 AM
(http://img525.imageshack.us/img525/9301/receiver1.jpg) (http://img525.imageshack.us/i/receiver1.jpg/)
(http://img180.imageshack.us/img180/9374/receiver2.jpg) (http://img180.imageshack.us/i/receiver2.jpg/)

Debating whether I should just model the receiver and release for a UV and skin. I don't know the name of the real stell receiver except that it's a airsoft Madbull JD full metal receiver.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Napoleon on September 14, 2009, 06:49:23 AM
That looks great.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: End Of Days on September 14, 2009, 07:57:49 PM
(http://img24.imageshack.us/img24/3206/receiver3.jpg) (http://img24.imageshack.us/i/receiver3.jpg/)
(http://img525.imageshack.us/img525/9164/receiver4.jpg) (http://img525.imageshack.us/i/receiver4.jpg/)


Dunno what I'm gonna do for the stock, grip, foregrip, mag and barrel. I don't want it to be some M4 look-a-like.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Napoleon on September 14, 2009, 11:47:20 PM
few hours but I think it's fine. (there is small poly wastage on the snake...)

[File not found]
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: End Of Days on September 15, 2009, 06:00:51 AM
(http://img42.imageshack.us/img42/1749/receiver5.jpg) (http://img42.imageshack.us/i/receiver5.jpg/)
(http://img14.imageshack.us/img14/8756/receiver6.jpg) (http://img14.imageshack.us/i/receiver6.jpg/)

Gonna go through that gun creation thingy and see what I can come up for the grip, stock and forgrip.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Napoleon on September 16, 2009, 02:59:15 PM
(http://fc09.deviantart.com/fs50/f/2009/259/e/9/Crook_and_Flail_Scepters_2_by_N7P0L30N.jpg) (http://n7p0l30n.deviantart.com/art/Crook-and-Flail-Scepters-2-137211049)

(http://fc00.deviantart.com/fs51/f/2009/259/2/8/Crook_and_Flail_Scepters_by_N7P0L30N.jpg) (http://n7p0l30n.deviantart.com/art/Crook-and-Flail-Scepters-137210896)

(http://fc06.deviantart.com/fs50/f/2009/259/2/4/The_Crook_Scepter_by_N7P0L30N.jpg) (http://n7p0l30n.deviantart.com/art/The-Crook-Scepter-137211171)

(http://fc05.deviantart.com/fs51/f/2009/259/3/d/The_Flail_Scepter_by_N7P0L30N.jpg) (http://n7p0l30n.deviantart.com/art/The-Flail-Scepter-137211328)
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: End Of Days on September 17, 2009, 03:37:02 PM
Current progress: (http://img190.imageshack.us/img190/5048/receiver9.jpg) (http://img190.imageshack.us/i/receiver9.jpg/)

Mag will be replaced with a Pmag. Haven't modelled it yet. I was toying around with ideas at the time I stuck that current mag in there. You don't wanna know the poly count. It's gonna be high.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Nige111 on September 17, 2009, 05:17:12 PM
Fuck the polycount, that's a sexy reciever.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: KylerAdams on September 17, 2009, 09:06:10 PM
You don't wanna know the poly count. It's gonna be high.

Is it over nine thousaaaaaaaaaaaaaand?
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: End Of Days on September 18, 2009, 01:36:13 AM
Actually it's 4377 right now.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Paran0id on September 18, 2009, 11:38:12 AM
http://rapidshare.com/files/281720011/mushisi.pspimage.html
 :P
im in the library now still have 25 minutes to spare
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: End Of Days on September 19, 2009, 03:32:16 PM
Not feeling some of it. Over monday and tuesday I hope to get it finished up.

(http://img34.imageshack.us/img34/7850/receiver11.jpg) (http://img34.imageshack.us/i/receiver11.jpg/)

pc is OVER nine thousaaaaaaaaaaaaaand!!!!
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Nige111 on September 19, 2009, 08:17:32 PM
Excatly the foregrip I was gonna suggest.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: End Of Days on September 20, 2009, 05:14:52 AM
(http://img169.imageshack.us/img169/3678/receiver12.jpg) (http://img169.imageshack.us/i/receiver12.jpg/)
(http://img524.imageshack.us/img524/1087/receiver13.jpg) (http://img524.imageshack.us/i/receiver13.jpg/)
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: jack-wonrz on September 21, 2009, 04:53:36 PM
The gun is yummy, its taste mind-blowing :D

More beeming from me, the body texture almost finished :) The black version is what I'm going for primarily, but I'm going to make finishing touches on the white one as well.

[File not found]
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: End Of Days on September 21, 2009, 11:01:35 PM
(http://img35.imageshack.us/img35/5364/ar15stylegun.th.jpg) (http://img35.imageshack.us/i/ar15stylegun.jpg/)
(http://img195.imageshack.us/img195/1841/ar15stylegun2.th.jpg) (http://img195.imageshack.us/i/ar15stylegun2.jpg/)

She's heavy with polies.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Napoleon on September 22, 2009, 12:45:51 AM
(http://img42.imageshack.us/img42/2590/props.jpg)

I'm still working on this...
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Nige111 on September 23, 2009, 03:13:22 PM
(http://img13.imageshack.us/img12/6943/FUCKYEARTRAINS.jpg)

TRAINS? ☑
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Captain Scarlet on September 23, 2009, 07:41:18 PM
I see no trains!!
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Nige111 on September 27, 2009, 12:24:04 AM
http://www.youtube.com/watch?v=3vr5AT644Yc

AWFUL SINGING ☑
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Labcup on September 29, 2009, 11:23:58 PM
http://www.youtube.com/watch?v=eoewRkpsalo (http://www.youtube.com/watch?v=eoewRkpsalo)

It's me.  ;)
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Nige111 on September 30, 2009, 10:17:30 AM
Niiiiiiiiiice, that's like, 100%. :P

Bonus points for using master tracks and a studio to record. :>

110%
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: End Of Days on September 30, 2009, 08:58:25 PM
1598 polies

Pretty happy with how it turning out and my second attempt at making a USP. First attempt never made it past the slide.

(http://img35.imageshack.us/img35/1503/hkusp2.th.jpg) (http://img35.imageshack.us/i/hkusp2.jpg/)
(http://img42.imageshack.us/img42/5295/hkusp3.th.jpg) (http://img42.imageshack.us/i/hkusp3.jpg/)
(http://img21.imageshack.us/img21/2349/hkusp4.th.jpg) (http://img21.imageshack.us/i/hkusp4.jpg/)
(http://img42.imageshack.us/img42/3069/hkusp5.th.jpg) (http://img42.imageshack.us/i/hkusp5.jpg/)

And don't laugh at the mag. I need some sort of detail on it. Don't feel like making the top part plus I'm trying to keep it low poly as possible (sorta like my AK47).
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: End Of Days on October 02, 2009, 03:16:25 AM
Very happy with how this one turned out. Under 3k.

(http://img196.imageshack.us/img196/3097/hkusp45.jpg) (http://img196.imageshack.us/i/hkusp45.jpg/)
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Paran0id on October 02, 2009, 06:07:33 PM
http://www.youtube.com/watch?v=FTdXveBfFXs
 ;D ;D
nice im on my 50s
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: KylerAdams on October 02, 2009, 06:35:30 PM
@ EoD

you mixed up the captions (USP.45 is on the bottom, USP Match is ontop) and the front sights look too thin to me.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: End Of Days on October 02, 2009, 10:14:35 PM
Haha, I realize that lol.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: End Of Days on October 05, 2009, 01:20:10 AM
(http://img200.imageshack.us/img200/4576/usp45.th.jpg) (http://img200.imageshack.us/i/usp45.jpg/)
(http://img200.imageshack.us/img200/945/usp452.th.jpg) (http://img200.imageshack.us/i/usp452.jpg/)
(http://img97.imageshack.us/img97/239/usp45match.th.jpg) (http://img97.imageshack.us/i/usp45match.jpg/)
(http://img97.imageshack.us/img97/9958/usp45match2.th.jpg) (http://img97.imageshack.us/i/usp45match2.jpg/)

Still less than 3k.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: End Of Days on October 06, 2009, 08:56:49 PM
Pretty dead in here.

All under 4.3 k. High I know but whatever.

(http://img245.imageshack.us/img245/3994/m4carbine.th.jpg) (http://img245.imageshack.us/i/m4carbine.jpg/)
(http://img79.imageshack.us/img79/7524/m4ris.th.jpg) (http://img79.imageshack.us/i/m4ris.jpg/)
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Nige111 on October 06, 2009, 09:33:40 PM
BUT ZOMG YOU DIDN'T MODEL THE RIDGES ON THE RAILCOVERS AND FOREGRIP.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: End Of Days on October 06, 2009, 09:57:48 PM
That was my plan.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Labcup on October 07, 2009, 09:47:47 PM
Bonus points for using master tracks and a studio to record. :>

Meh, I think the video was removed because I used the master tracks... do you think that the video won't be removed if I use the whole song...?
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: KylerAdams on October 07, 2009, 10:07:45 PM
Gotta love the music companies, protectin their properties and their monies, eh?
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Nige111 on October 07, 2009, 10:48:33 PM
What the fuck, it was taken down by Warner Music Group, but WMG don't even own the rights to that song, Elektra Records do.

Send youtube a complaint, tell them this.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Labcup on October 08, 2009, 09:02:27 AM
Gotta love the music companies, protectin their properties and their monies, eh?

Sure... but there are hundreds of other people who are also using the song in their videos.

What the fuck, it was taken down by Warner Music Group, but WMG don't even own the rights to that song, Elektra Records do.

Well, I used the Guitar Hero Metallica multitracks... I mixed all tracks together except for the drum track. That could be the reason.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: KylerAdams on October 08, 2009, 11:14:07 AM
Sure... but there are hundreds of other people who are also using the song in their videos.

...why the fuck do they feel the need to do this in the first place? Are people on YouTube using a song in a video going to steal their monies, rape their wives and eat their children?

I honestly don't think this is a matter of "WMG protecting themselves", rather "WMG just being douchebags".

Well, I used the Guitar Hero Metallica multitracks... I mixed all tracks together except for the drum track. That could be the reason.

...I still don't think that changes anything, unless WMG was involved in GH Metallica. Seeing as Elektra Records own the song (and I'm assuming everything else by Metallica), I don't think that's the case.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: toadie on October 08, 2009, 02:32:57 PM
...why the fuck do they feel the need to do this in the first place? Are people on YouTube using a song in a video going to steal their monies, rape their wives and eat their children?

I honestly don't think this is a matter of "WMG protecting themselves", rather "WMG just being douchebags".

...I still don't think that changes anything, unless WMG was involved in GH Metallica. Seeing as Elektra Records own the song (and I'm assuming everything else by Metallica), I don't think that's the case.
This will answer everything

http://en.wikipedia.org/wiki/Elektra_Records#Atlantic_absorption
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Labcup on October 08, 2009, 03:22:39 PM
This will answer everything

http://en.wikipedia.org/wiki/Elektra_Records#Atlantic_absorption

Fuck  :D
Well, I will find a way ...
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: KylerAdams on October 08, 2009, 08:44:13 PM
Ah, got it.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Labcup on October 11, 2009, 02:57:18 PM
http://www.youtube.com/watch?v=bN_hpPOKz9A&fmt=18 (http://www.youtube.com/watch?v=bN_hpPOKz9A&fmt=18)

This is a song that I made with Reason. I realized that I haven't posted it here yet...
My only song that has the required 'thickness' that makes it sound pretty cool, IMO.

Please give feedback! ;)
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Barnz on October 11, 2009, 06:05:55 PM
feels quake-ish, good job
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Flowers Of Naivety on October 11, 2009, 11:42:58 PM

Please give feedback! ;)

LIKES

Make more.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: alcina on October 14, 2009, 08:34:55 AM
Pretty dead in here.

All under 4.3 k. High I know but whatever.

(http://img245.imageshack.us/img245/3994/m4carbine.th.jpg) (http://img245.imageshack.us/i/m4carbine.jpg/)
(http://img79.imageshack.us/img79/7524/m4ris.th.jpg) (http://img79.imageshack.us/i/m4ris.jpg/)

End Of Days, you are one fine modeler. Top work there my friend, keep it up.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: End Of Days on October 15, 2009, 03:46:02 AM
(http://img42.imageshack.us/img42/509/deserteaglewip1.jpg) (http://img42.imageshack.us/i/deserteaglewip1.jpg/) (http://img42.imageshack.us/img42/deserteaglewip1.jpg/1/w1137.png) (http://g.imageshack.us/img42/deserteaglewip1.jpg/1/)
(http://img527.imageshack.us/img527/6545/deserteaglewip2.jpg) (http://img527.imageshack.us/i/deserteaglewip2.jpg/) (http://img527.imageshack.us/img527/deserteaglewip2.jpg/1/w1220.png) (http://g.imageshack.us/img527/deserteaglewip2.jpg/1/)

Under 1300k polies right now. The bullet feeder might be redone. Still lots more to do.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: End Of Days on October 19, 2009, 04:28:01 AM
(http://img18.imageshack.us/img18/9721/deaglefinal.jpg) (http://img18.imageshack.us/i/deaglefinal.jpg/)
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: End Of Days on October 22, 2009, 04:04:32 AM
This thread is really dead. Seriously, what the fuck people.

(http://img23.imageshack.us/img23/4427/magpul6.jpg) (http://img23.imageshack.us/i/magpul6.jpg/)

7700 polies

Mag is by BOT.

Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: waqwarrior on October 22, 2009, 04:15:20 AM
Well
I have too much time
but I haven't tried modeling yet.
I can't even hack hands.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: highvelocityraptor on October 22, 2009, 11:31:33 AM
Well...
I have time, but I lack modeling experience.
I'm more of a make audio or video and I don't think those fit here.
It's pretty nice to see all the hundreds of renders in the back pages by you though.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: SureShot on October 23, 2009, 05:53:47 PM
I r making an axe.  From a GW concept.

(http://sureshotstudios.net/portfolio/moaraxes4.jpg)

e: moar detailed pictar of design on spine: http://sureshotstudios.net/portfolio/moaraxes3.jpg
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: End Of Days on October 24, 2009, 09:50:35 PM
Lookin sexy as always SS.

(http://img337.imageshack.us/img337/227/magpul8.jpg) (http://img337.imageshack.us/i/magpul8.jpg/) (http://img337.imageshack.us/img337/magpul8.jpg/1/w1413.png) (http://g.imageshack.us/img337/magpul8.jpg/1/)
(http://img195.imageshack.us/img195/8717/magpul9.jpg) (http://img195.imageshack.us/i/magpul9.jpg/) (http://img195.imageshack.us/img195/magpul9.jpg/1/w1413.png) (http://g.imageshack.us/img195/magpul9.jpg/1/)

Still more to do, and work out some kinks. Hitting a little under 9k.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: highvelocityraptor on October 25, 2009, 12:02:45 PM
Someone said a little video I started yesterday at 6AM could be here. If this doesn't belong here please delete this post and sorry.
But this is a video of me using chroma keying and HLMV. A bit unrealistic if you ask me, much like my earlier .AVI File.
http://www.youtube.com/watch?v=SR8dI1Z1Eo0 (http://www.youtube.com/watch?v=SR8dI1Z1Eo0)
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: End Of Days on October 26, 2009, 12:28:23 AM
(http://img190.imageshack.us/img190/7479/magpul10.jpg) (http://img190.imageshack.us/i/magpul10.jpg/) (http://img190.imageshack.us/img190/magpul10.jpg/1/w1024.png) (http://g.imageshack.us/img190/magpul10.jpg/1/)
(http://img40.imageshack.us/img40/7782/magpul11.jpg) (http://img40.imageshack.us/i/magpul11.jpg/) (http://img40.imageshack.us/img40/magpul11.jpg/1/w1024.png) (http://g.imageshack.us/img40/magpul11.jpg/1/)

Yes there is internal chamber and it's over 10,000!!!!!!!!!
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: waqwarrior on October 26, 2009, 02:25:06 AM
Do you ever release anything End Of Days? Or do you just want us to drool over the eye candy for all eternity? :P Either way, it's good.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: End Of Days on October 26, 2009, 01:22:53 PM
They never get UVed but I enjoy just modeling them for the heck of it.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Nige111 on October 26, 2009, 04:46:23 PM
You should start dumping them in the FPSB model section, they'll get UV'd and skinned in no time.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: End Of Days on October 26, 2009, 07:03:02 PM
I don't like FPS Banana and I don't like the fact that they will be thrown around without my permission.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: highvelocityraptor on October 26, 2009, 07:22:27 PM
I don't think they will be thrown around anyone if they aren't on FPSB.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Nige111 on October 26, 2009, 08:40:33 PM
I don't think they will be thrown around anyone if they aren't on FPSB.

exactly.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: KylerAdams on October 26, 2009, 08:59:12 PM
Quite right.

You can try to find someone to UV em yourself, or you can post em up on FPSB + have em UV'd + skinned in a week. Your choice mate.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: End Of Days on October 26, 2009, 09:09:50 PM
BOT as CDG has offered to UV.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: waqwarrior on October 26, 2009, 09:14:46 PM
My personal favorite model of yours was your M249 saw posted waaay earlier in this thread :P
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Sergeant Kelly on October 28, 2009, 02:39:04 AM
I made a mod (http://www.utzone.de/include.php?path=content/download.php&contentid=7684) in my free time. :)

It has laser guns, artillery cannons, and desert eagles and stuff. Have some pics.

HMC-117 Volatile Photon Cannon (http://img9.imageshack.us/img9/927/hmcphotoncannon.png).
12-Gauge Coach Gun (http://img18.imageshack.us/img18/73/redwoodcoachgun.png).
X83 A1 Sniper Rifle (http://img26.imageshack.us/img26/8979/x83sniperrifle.png).


And EoD, your models rock.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: gi777 on October 28, 2009, 07:36:47 AM
Man that sniper rifle looks awesome, too bad i don't have UT04 D:
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Nige111 on October 28, 2009, 10:19:53 PM
Kelly, you should do a tutorial on compiling for UT04

Also, I drew a firetruck.

(http://filesmelt.com/downloader/firetruck.png)

I showed it to my friend, and he drew this.

(http://filesmelt.com/downloader/I_take_your_firetruck.png)

Anyone who gets the joke fucking wins.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: alcina on October 30, 2009, 05:12:04 AM
Just finished off a character model I've been working on for Unreal Tournament 2004. Comes in at just under 3000 polys.

(http://i879.photobucket.com/albums/ab351/alcina_productions/Moneyshot_02.jpg)

(http://i879.photobucket.com/albums/ab351/alcina_productions/Moneyshot_01.jpg)

Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Gravewrecker on October 30, 2009, 03:24:07 PM
WOW  :o Looks Great ! You really made this ??
Now it only needs a texture and Variations, so you can do a TEAM MINOTAUR !
btw, nice Sig !!
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: alcina on October 31, 2009, 12:31:06 PM
WOW  :o Looks Great ! You really made this ??
Now it only needs a texture and Variations, so you can do a TEAM MINOTAUR !
btw, nice Sig !!

Thanks Gravewrecker. I enrolled in a game development course at the start of this year, this was one of our assignments for the last term. Although I've been modeling for a year and a half or so, I would say this is probably my first finished character model. So looking back there is a lot of things I would have done earlier on in the project to improve the finished product.

I'll be importing the model into UT 2004 at the end of next week. I've been told it can be a bit of a head ache trying to get custom content in game, but I guess you get that with most game engines.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: waqwarrior on October 31, 2009, 04:19:54 PM
This looks pretty nice, especially for a first time finished model.
But the textures could use some improvement. They look a little blurry on my end, but it could just be the old CRT monitor. Or are they defaults? I've never played UT, sorry for my lack of knowledge ...
The model looks good, nice use of polies.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: alcina on November 01, 2009, 12:13:49 AM
This looks pretty nice, especially for a first time finished model.
But the textures could use some improvement. They look a little blurry on my end, but it could just be the old CRT monitor. Or are they defaults? I've never played UT, sorry for my lack of knowledge ...
The model looks good, nice use of polies.

The textures aren't defaults, I created them from scratch. Now that you mention it the textures could use a little more contrast to get them looking sharper. As I've mentioned, there's plenty of things I would have done differently. I guess that's why they give us two of these assignments, so that we can improve on the last one.

Here's the texture maps (1024x1024) and wireframes.

(http://i879.photobucket.com/albums/ab351/alcina_productions/MoeWireframe.jpg)

(http://i879.photobucket.com/albums/ab351/alcina_productions/moe_head.jpg)

(http://i879.photobucket.com/albums/ab351/alcina_productions/moe_body.jpg)



Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Abyss 25 on November 01, 2009, 01:36:41 AM
Duplicate the layer that has your lighting and set it to multiply. It will look better imo, may need some tweakage.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Labcup on November 01, 2009, 02:41:22 PM
I wanted to try something different and let a friend of mine rap a few lines to my beatzzz(in German).
http://www.youtube.com/watch?v=w7I-tqoPeZw&fmt=18
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Nige111 on November 01, 2009, 04:56:08 PM
Also, get a bit of a blur over the vest's layer, even if it's skintight, the muscles wouldn't be THAT defined.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Flowers Of Naivety on November 01, 2009, 05:58:39 PM
That bull dude looks fantastic.

Just make things more defined. With the gray, everything will kind of blend in, especially at a distance.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: alcina on November 02, 2009, 12:15:17 AM
Thanks for the crit guys, I appreciate it. Your advice has been really helpful. I'll get round to touching up the texture some time this week hopefully. Keep you posted.  :)
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Blind5 on November 03, 2009, 06:00:07 AM
Nice model Alcina very interesting, same as the Magpul by EoD. Very detailed as usual.
 
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: End Of Days on November 05, 2009, 04:44:18 AM
1015 polies, not done.

(http://img254.imageshack.us/img254/6346/troyrearsight.jpg) (http://img254.imageshack.us/i/troyrearsight.jpg/) (http://img254.imageshack.us/img254/troyrearsight.jpg/1/w572.png) (http://g.imageshack.us/img254/troyrearsight.jpg/1/)
(http://img251.imageshack.us/img251/3826/troyrearsight2.jpg) (http://img251.imageshack.us/i/troyrearsight2.jpg/) (http://img251.imageshack.us/img251/troyrearsight2.jpg/1/w453.png) (http://g.imageshack.us/img251/troyrearsight2.jpg/1/)

For the Masada.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Blind5 on November 05, 2009, 05:18:29 AM
Once...or IF that Masada gets textured. I wanna animate :E
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: End Of Days on November 05, 2009, 03:30:53 PM
(http://img682.imageshack.us/img682/2751/troyrearsight3.jpg) (http://img682.imageshack.us/i/troyrearsight3.jpg/)

Almost done. Just godda added the screw and scale/tweak the whole thing to fit the Masada.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: End Of Days on November 06, 2009, 12:21:39 AM
Magpul Masada....Ballin? Yes?

(http://img196.imageshack.us/img196/5351/magpul12.jpg) (http://img196.imageshack.us/i/magpul12.jpg/) (http://img196.imageshack.us/img196/magpul12.jpg/1/w1400.png) (http://g.imageshack.us/img196/magpul12.jpg/1/)
(http://img196.imageshack.us/img196/7684/magpul13.jpg) (http://img196.imageshack.us/i/magpul13.jpg/) (http://img196.imageshack.us/img196/magpul13.jpg/1/w800.png) (http://g.imageshack.us/img196/magpul13.jpg/1/)

I did a render of the other side but forgot to save. Didn't realize till I closed max.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Blind5 on November 06, 2009, 12:46:29 AM
great model, looks like a Masada, not much for me to complain about.
Now get it UVed :3
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: End Of Days on November 08, 2009, 12:55:58 AM
(http://img24.imageshack.us/img24/1494/magpul15.jpg) (http://img24.imageshack.us/i/magpul15.jpg/) (http://img24.imageshack.us/img24/magpul15.jpg/1/w1400.png) (http://g.imageshack.us/img24/magpul15.jpg/1/)
(http://img52.imageshack.us/img52/6342/magpul16.jpg) (http://img52.imageshack.us/i/magpul16.jpg/) (http://img52.imageshack.us/img52/magpul16.jpg/1/w1400.png) (http://g.imageshack.us/img52/magpul16.jpg/1/)

DONE
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Lurid on November 08, 2009, 09:26:30 PM
Working an alien grunt for wflt. Not quite done yet...

(http://img338.imageshack.us/img338/3808/gruntz.png)

Actually my third attempt at one, and this one is probably the most promising.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Captain Scarlet on November 08, 2009, 10:27:45 PM
:O AHHH NO HANDS!
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: KylerAdams on November 08, 2009, 11:41:14 PM
Looks good, Lurid.

:O AHHH NO HANDS!

You didn't want those hands anyways.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Paran0id on November 19, 2009, 02:11:03 PM
http://rapidshare.com/files/309214113/haba_-_ragga8.mp3.html
http://hotfile.com/dl/18011679/4b2b42e/haba_-_ragga8.mp3.html
some dnb i made ;D
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: highvelocityraptor on November 22, 2009, 01:03:23 AM
OfT

Rapidshare makes me go, "Ow." Please think about maybe trying the Skipscreen extension for Firefox and uploading to Sharebee if you want to.
OnT
I made a background to replace my default all black background for my JTV. It was done in some movie editor by using 3D composition to rotate some seamless textures of grass and the sky. The good news is they can be moved by assigning key frames, as seen in the other video I did.
Any suggestions?

(http://img692.imageshack.us/img692/8816/land000000.th.jpg) (http://img692.imageshack.us/img692/8816/land000000.jpg)
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Captain Scarlet on November 22, 2009, 04:23:29 PM
it needs headcrabs
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: highvelocityraptor on November 22, 2009, 07:05:54 PM
I did this while uploading some 1.6 GB .avi file that'll take 7 hours. Time indeed. Count about 31 crabs, used HLMV.
Any other suggestions?
(http://img237.imageshack.us/img237/3585/crabs000000jpg.th.jpg) (http://img237.imageshack.us/img237/3585/crabs000000jpg.jpg)
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Nige111 on November 22, 2009, 09:44:51 PM
Fire.

Lots of fire.

Fiery headcrabs.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: highvelocityraptor on November 22, 2009, 11:49:56 PM
Due to some weird malfunction I had to start uploading again. 4:42:07 remaining. Most of the fire was taken from stock footage, one was taken from some county fire department website. The yellow thing on the right is supposed to be alien blood, the thing on the left is a scorch decal, both borrowed from HL1.
Just curious, is there anyone here who can draw a firetruck?
Also, anymore ideas?
(http://img134.imageshack.us/img134/3985/crabswithfire2000000.th.jpg) (http://img134.imageshack.us/img134/3985/crabswithfire2000000.jpg)

Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Cliffton_Vlodhammer on November 27, 2009, 11:44:21 AM
Ohai

AR57 M203 (http://www.youtube.com/watch?v=KBhSTsZhctg)

Russian wepon for Sven (http://www.youtube.com/watch?v=QGDDUZTzKXU)
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: highvelocityraptor on November 27, 2009, 09:41:01 PM
Hello parking meter!
[WiP] SC with some V_models that look like Firearms 3.0 (http://www.youtube.com/watch?v=nRGhlphCIfo)

E:
Btw Vlod, nice Ox gun (Bizon.)

E2:
Fixed! Lol.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Nige111 on December 02, 2009, 12:13:47 PM
I have discovered that I am good at modelling and texturing as if it were 1996.

[File not found]
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Barnz on December 02, 2009, 05:59:21 PM
that's actually pretty good - I like your style
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Captain Scarlet on December 02, 2009, 07:12:37 PM
:O POT PLANTS OF DEWM!
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Nige111 on December 03, 2009, 09:58:18 PM
(http://filesmelt.com/downloader/w-hat.png)

I feel happy to know I'm the first person to port the gun that everyone loves to hate, and hates to love.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Red Slug on December 03, 2009, 10:26:02 PM
(http://filesmelt.com/downloader/w-hat.png)

I feel happy to know I'm the first person to port the gun that everyone loves to hate, and hates to love.

...and its ported from L$d2 or MW2?
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Nige111 on December 03, 2009, 10:44:13 PM
MW2.

L4D one is ugly and has a flashlight taped to it or something.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Red Slug on December 03, 2009, 10:47:10 PM
MW2.

L4D one is ugly and has a flashlight taped to it or something.

Yeah, right. Nice work! I also noticed L4D is merely using bumpmaps for the weaponmodels, which make them look quite ugly when reflecting the daylight....
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: KylerAdams on December 04, 2009, 12:43:03 AM
Also, it has no smoothing. So when you import it in MS3D it's all.... blahnautosmoothednstuff.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Flowers Of Naivety on December 04, 2009, 01:36:21 AM
Yay my photography final was a success!
http://www.youtube.com/watch?v=CqvlreFnJ10

Is there a way to get videos on this forums?
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Кассир клерка on December 04, 2009, 04:40:10 AM
(http://filesmelt.com/downloader/w-hat.png)

I feel happy to know I'm the first person to port the gun that everyone loves to hate, and hates to love.
Should have ported the Killing Floor one
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Sergeant Kelly on December 04, 2009, 05:14:28 AM
Is that the world model or the view model? It doesn't look too high def.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Nige111 on December 04, 2009, 07:41:02 AM
Viewmodel, it uses a single 1024x1024 map and was designed for consoles, so yeah.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Nige111 on December 04, 2009, 07:47:44 AM
Should have ported the Killing Floor one

(http://filesmelt.com/downloader/remembame.png)

But where's the challenge in that?

E: Balls double post.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Кассир клерка on December 04, 2009, 09:39:04 AM
Shame the old UT04 engine doesn't support bump mapping
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Nige111 on December 04, 2009, 05:23:07 PM
Shame the old UT04 engine doesn't support bump mapping

I imagine if you had the knowhow, you could implement it.

I mean the guys at tripwire have done some pretty cool things with the engine, graphicswise.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Кассир клерка on December 05, 2009, 03:26:33 AM
I imagine if you had the knowhow, you could implement it.

I mean the guys at tripwire have done some pretty cool things with the engine, graphicswise.
it's probably possible and considering tripwire implemented work arounds and a sort of 'fake' bump mapping it might be something to do with their license that disallows them the ability to mess with the engine directly. Or it's simply impossible
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Nige111 on December 05, 2009, 11:41:14 AM
What confuses me the most is that there are actually parameters for bump mapping in UT99's configs somewhere.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Blind5 on December 06, 2009, 05:09:48 AM
Can someone send me Killing Floor arms in .ms3d format?

Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Nige111 on December 06, 2009, 11:33:02 AM
Rip'em yourself, it's easy.

http://www.gildor.org/en/projects/umodel
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Blind5 on December 06, 2009, 01:08:04 PM
I don't have killing floor D:
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Nige111 on December 06, 2009, 01:10:05 PM
Then it'd be illegal then. ::)
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Blind5 on December 06, 2009, 01:14:03 PM
I just want to see how they were made
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Nige111 on December 07, 2009, 08:05:57 PM
(http://filesmelt.com/downloader/faggo.png)

Buh.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: End Of Days on December 07, 2009, 09:42:54 PM
Show a wireframe. 72 verts can't be right for a simple 6 sided cylinder. 14 at the most if done with 1 segment.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Nige111 on December 07, 2009, 10:16:36 PM
I forgot to weld them before taking that screenshot.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Ackart on December 08, 2009, 09:25:20 AM
(http://www.ragnarokarena.com/images/ra_millwater0032.jpg)

Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: fury_161 on December 16, 2009, 02:30:55 PM
Something stupid me and my friend did. Was thinking about replacing Alyx with Zoey, but was feeling lazy.

http://www.youtube.com/watch?v=sWv78FJnx_s

The work done for the video only took about an hour, but I found the results fairly hilarious.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Flowers Of Naivety on December 16, 2009, 08:10:05 PM
Hah that's awsome!

I'm on Win 7 Home Prem 64bit woot.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Abyss 25 on December 18, 2009, 11:27:32 PM
(http://i46.tinypic.com/xeikbt.jpg)

Since I did one for OP4.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Nige111 on December 18, 2009, 11:38:55 PM
you have really weird taste in colour
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Abyss 25 on December 18, 2009, 11:41:20 PM
Yeah I guess so. :P

I'll be doing an orange version too since people seem to dislike my taste in color.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Nige111 on December 18, 2009, 11:42:30 PM
IDK, you always seem to do weird faded terracotta colours.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Abyss 25 on December 18, 2009, 11:51:33 PM
IDK, you always seem to do weird faded terracotta colours.

I suppose that is true but idk, I like em.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Nige111 on December 19, 2009, 12:08:13 AM
idk my bff jill?
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: waqwarrior on December 19, 2009, 12:35:58 AM
I swear, you two could be brothers. I used to get you confused a bit :P

That's a good thing.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Кассир клерка on December 19, 2009, 03:14:01 AM
Yeah I guess so. :P

I'll be doing an orange version too since people seem to dislike my taste in color.
You haven't heard this for awhile but I enjoy tormenting people so...
SHOTGUN! WHERE IS IT
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Abyss 25 on December 19, 2009, 02:58:00 PM
Shelved it cause I can't make the texture look good to my standards. :(

I still have the model though and intend to texture it some day because it's a very nifty looking fantasy-like shotgun.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Aydin on December 19, 2009, 05:12:43 PM
I like the colour scheme, looks real nice, I just dont like the middle gray part you got going, looks like everyoneelses.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: KylerAdams on December 19, 2009, 07:25:12 PM
Your scratches + damage, literally, emphasize the non-round-ness of the sleeve.

The sleeve should be round, not several faces in a roundish shape.

Looks a bit like Borderlands, tho.

Aswell, tan... Dr Cross's suit? Might look good in Decay.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Abyss 25 on December 19, 2009, 11:37:41 PM
Your scratches + damage, literally, emphasize the non-round-ness of the sleeve.
The sleeve should be round, not several faces in a roundish shape.

This is the point.

Aswell, tan... Dr Cross's suit? Might look good in Decay.

Yeah I always though the tan suit looked really nifty.

Here's a pic of the almost finished texture with tan and orange versions.

(http://i47.tinypic.com/dxfsio.jpg)

(Yeah I know about the seam)
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Aydin on December 20, 2009, 03:49:20 AM
Your scratches + damage, literally, emphasize the non-round-ness of the sleeve.

The sleeve should be round, not several faces in a roundish shape....

nonono, Thats why I like it, I like the edges and all that looks really cool.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: KylerAdams on December 20, 2009, 04:26:08 AM
Eh, whatever suits your tastes I s'pose. :P
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Aydin on December 20, 2009, 04:50:59 AM
Eh, whatever suits your tastes I s'pose. :P

hehehe I get it, joke is funny. :P

Hey anyone using the Call of Pripyat benchmark, weirdly im getting better framerates than shadow of chernobyl with the same settings.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Greer on December 20, 2009, 08:14:03 AM
hehehe I get it, joke is funny. :P

Hey anyone using the Call of Pripyat benchmark, weirdly im getting better framerates than shadow of chernobyl with the same settings.

I bet it would.On unpatched russian version its quite laggy thing. :P
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Abyss 25 on December 20, 2009, 01:50:09 PM
I've noticed that CoP runs on par with SoC, both waaaay better then Clear Sky.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Flowers Of Naivety on December 20, 2009, 09:10:59 PM
It's too bad it just doesn't look as good. Yet.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: highvelocityraptor on January 03, 2010, 01:46:41 AM
MS Paint stinks. I messed up somewhere too don't use MS Paint to make a comic.
I still like Sven Co-op though.
And maybe HL: Decay if I had someone to play with and a reason to download again.
(http://img22.imageshack.us/img22/7008/finalcomic.th.jpg) (http://img22.imageshack.us/img22/7008/finalcomic.jpg)
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Lurid on January 04, 2010, 05:27:41 AM
http://www.youtube.com/watch?v=Kwov32aA91U
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Greer on January 04, 2010, 11:45:15 AM
http://i45.tinypic.com/axl7xl.jpg

Zee terrifying team..They terrify others with..LOSS OF POLYGONS
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Flowers Of Naivety on January 04, 2010, 02:48:05 PM
http://www.youtube.com/watch?v=Kwov32aA91U

wow
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Barnz on January 04, 2010, 03:16:05 PM
nice related videos you got there
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Lurid on January 04, 2010, 04:03:02 PM
nice related videos you got there

Yeah, No idea why though.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Frostbite on January 16, 2010, 12:45:07 AM
(http://imgur.com/g2acC.jpg)

Few things, It's a Plague Doctor's Mask. (Guess who it's for eh?), Blender's smoothing system sucks, Ambient Occlusion enabled to make it not look horribly flat (I didn't bother setting up a nice render, it's a WIP). And just around 1,200 Faces.

My reference image (http://www.overheardinthesacristy.net/wp-content/uploads/2009/04/plague-mask.jpg)
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Flowers Of Naivety on January 16, 2010, 02:12:21 AM
Nice. I love plague docter masks!

Speaking of masks...

(http://img18.imageshack.us/img18/6531/hocks.jpg)

I got a remake and part 3 mask from frightstuff.com. Gonna paint and beat them up soon.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Frostbite on January 16, 2010, 09:56:37 PM
(http://i.imgur.com/8IoWZ.jpg)
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Nige111 on January 17, 2010, 12:08:26 AM
(http://filesmelt.com/dl/fweedom.png)

Tablet arrived today, first thing I've drawn with it.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Flowers Of Naivety on January 17, 2010, 12:47:09 AM
Yay tablets kick ass!
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Nige111 on January 17, 2010, 02:17:35 PM
(http://filesmelt.com/dl/lukash.png)

Finito.

Gonna use dat 3dom badge as my spray in games. :>
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: KylerAdams on January 23, 2010, 04:12:44 AM
(http://i245.photobucket.com/albums/gg58/LtKylerAdams/opfor-g3vert.png?t=1264219934)
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Flowers Of Naivety on January 24, 2010, 08:50:52 PM
Started working on my mask. It's turning out alright so far.
(http://img190.imageshack.us/img190/906/wiphock36171024.jpg)
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Abyss 25 on January 24, 2010, 10:02:59 PM
(http://i46.tinypic.com/sfy0b7.jpg)

Trying my hand at mapping with Unity. Textures are my own except the skybox.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Nige111 on January 24, 2010, 10:31:17 PM
(http://filesmelt.com/dl/r6v2av.png)

Based off of a screenshot (of my guy) from Vegas 2, was gonna do the whole thing and have it as a wallpaper but I couldn't be bothered, so I took what linework I had and just coloured it.

It was good practise.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Abyss 25 on January 25, 2010, 02:54:09 AM
(http://i49.tinypic.com/afeazp.jpg)

New skybox and grass, just need to make some trees and bushes and rocks to scatter around and I can start on the shanty town.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Greer on January 25, 2010, 10:42:19 AM
(http://filesmelt.com/dl/r6v2av.png)

Based off of a screenshot (of my guy) from Vegas 2, was gonna do the whole thing and have it as a wallpaper but I couldn't be bothered, so I took what linework I had and just coloured it.

It was good practise.

You just drew NOD Officer from C&C. xD
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: KylerAdams on January 25, 2010, 11:31:52 AM
(http://screenshots.filesnetwork.com/62/others/nod_officer.jpg)

Yeah he did.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: waqwarrior on January 25, 2010, 03:11:15 PM
Crosshair sprites.
Simple
bored.
too much time.

made entirely in mspaint cuz I'm lazy. :P

Not meant to be perfect circles or anything -.- just randomness

*I've meant to test a couple in-game, but I get the black box of death. I have the sprite set to additive and vp_parallel. :s what am I doing wrong?

**in PNG format, mix between HL and OF weapons. If anyone wants I can make a complete set for HL or OF, I'll add scan lines too. :P w/e



[File not found]
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Flowers Of Naivety on January 26, 2010, 05:13:04 AM
I finished last night. Turned out pretty badass.

(http://img651.imageshack.us/img651/1193/wiphock42727010.jpg)
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Aydin on January 27, 2010, 11:52:14 AM
I finished last night. Turned out pretty badass.


Looks fantastic man any chance you could send me a tutorial of sorts I wanna make one lol
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Flowers Of Naivety on January 27, 2010, 07:04:00 PM
http://store.frightstuff.com/ buy a mask blank kit. And check their forums. There are a few tutorials. I'll be doing a video for one of my photo classes showing a step by step of how I did it.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Aydin on January 27, 2010, 09:50:23 PM
thanks, Ill have a loot at stores but those on the site are made from movie moulds yeah?
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Flowers Of Naivety on January 27, 2010, 11:32:47 PM
Yep. Made by Ken Tarallo who made the first mask in part 3. The remake mold though isn't his originally, so it's not signed and all that junk.

The next best bet would be the NECA masks. But those are already painted and no fun lol.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Nige111 on January 28, 2010, 07:21:42 AM
(http://filesmelt.com/dl/shoryuken.png)
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: highvelocityraptor on February 07, 2010, 12:48:58 PM
This is a comic type thing I did for a gaming group I play with (Winged Tavern.) I thought it was funny because we are all talking votes to make an official Mumble (open source VoIP) server and the admin doesn't like to use his mic and neither does this guy.

http://img63.imageshack.us/img63/8205/comicbubbled.png (big picture)
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: gi777 on February 07, 2010, 07:46:56 PM
Raptor where you making an machinima about sc "noobs" on the WT server? Anyway, I felt like drawing with my tablet again.

[File not found]
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Flowers Of Naivety on February 08, 2010, 01:40:39 AM
The quite pleasantly unexpected finishing touches. I accidentally cut my finger and used it to my advantage.

(http://img42.imageshack.us/img42/3800/bloodsr.jpg)
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Greer on February 08, 2010, 09:11:49 AM
Raptor where you making an machinima about sc "noobs" on the WT server? Anyway, I felt like drawing with my tablet again.
Yeah it was himxD -Rapty=HVR
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Cliffton_Vlodhammer on February 09, 2010, 08:07:00 PM
Stuff (http://www.youtube.com/watch?v=i86yhSa52XQ) and things (http://s31.photobucket.com/albums/c399/Thordin_doomforge/?action=view&current=hl22010-01-2619-36-00-58.flv).

Shotgun reload has been tweaked since the vid. Contains less suck.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: highvelocityraptor on February 21, 2010, 02:35:24 PM
Firearms 3.0 looking weapons have been changed slighty since my last vid. Contains less quiet. Also I need to find out what is required to release it. Might do other mods (HoE, DC, CSCZ, SBO, BB, NS, AoM:DC, Invasion) if I'm not so busy this week with school projects.
http://www.youtube.com/watch?v=hHX6U-TcGSY
Also Vlod nice pumper. Like how you can see the finger on the trigger a little bit, unlike the similar shotgun with a buttstock for HL1 where you can't see it at all which kind've looks weird. I can't complain because I have an airsoft pumper with no stock and I barely see the heatsink anyway.
Also FoN that mask looks freaky! You should get a chainsaw with that.
Also gi777 yes I was trying that movie 10 ways to look noob on SC but I'm not done. I might need more actors and maybe some guys with microphones for voice acting though on the weekend.
Also Nige I miss that game that I totally sucked at. Where's my capture card that I'm certain JTV works with....
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: waqwarrior on February 21, 2010, 02:45:46 PM
I have a Blue Shift pack made for myself this week. It makes the game fun again.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Labcup on February 21, 2010, 10:22:32 PM
I released a new song ... not really my usual style, but it turned out better than I thought  :)

http://www.youtube.com/watch?v=bAtNm2PoeHw
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: KylerAdams on February 22, 2010, 09:47:40 PM
I have a Blue Shift pack made for myself this week. It makes the game fun again.

I've got a LD OpFor pack.

Not sure I can release it tho, considering I used some CS models. Yes, CS1.6.

And the shotgun secondary fire won't work properly unless you play on a server with dual burst on. Or just don't use autofire.

(http://i245.photobucket.com/albums/gg58/LtKylerAdams/sc4ld-m16a4m203.png?t=1266875196)
CS1.6 M4 converted into a M16A4 and mirrored properly. Paired with SC4 default M16 anims and Stoke's M203.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: waqwarrior on February 22, 2010, 11:39:19 PM
An LD pack or LD style pack?
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: KylerAdams on February 23, 2010, 12:37:10 AM
No, a LD pack. Gearbox/Valve didn't do any M16s/M4s so I figured "Hey CS is LD, rite?"

Everything else is various LD models from either very ooolde areas, or CS1.6.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: waqwarrior on February 23, 2010, 01:14:29 AM

I always liked LD because I used it for years before ever knowing about HD and the huge modding community. I loved LD's charm with the idle animations and its classic feel. However, SD LD lookalikes can be just as good imo...except for idle amimations. I miss those.

My $0.02.

Actually not a bad idea, I kinda want to make a pack for OpFor too...A lot of OFR and DD's pack just didn't suit my taste. Custom content ftw! Do you use the default sounds too or no?

I think my BS pack has been my first real 'work' with modding...albeit I've mainly used others' work, I've replaced a majority of the sprites with my own stuff. I made the suit icon look like HL:E's HUD promo…LD is great.
But I digress ;P

You sure like Opposing Force a lot, eh Kyler?
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: KylerAdams on February 23, 2010, 09:49:05 PM
Actually not a bad idea, I kinda want to make a pack for OpFor too...A lot of OFR and DD's pack just didn't suit my taste. Custom content ftw! Do you use the default sounds too or no?

Here's what I did -  I took the LD pack someone made for SC, extracted the necessary OpFor models, haxx'd up the M16 + OpForized the various new weapons, then spent a while tweaking + cleaning up everything else. Smoothing those that needed it, etc.

So, yeah, default sounds, including the CS M4 sounds.

You sure like Opposing Force a lot, eh Kyler?

Honestly I like the arms mesh the best of the big 3. It's common, easy to smooth, and looks relatively nice, despite the lack of polies. And it looks like my arms the most.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: waqwarrior on February 23, 2010, 10:12:30 PM
...Pretty much what I did except for smoothing. I haven't touched that yet tbh

Haha nice preference. My arms look most like the BS arms. I have a barney-like shirt even. It just lacks a good replacement tex imo, buuut I found one :3
You have any good pistol sounds?
Mine is...pfff
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Abyss 25 on March 14, 2010, 11:37:10 PM
Jeez I haven't posted in a while.

(http://img704.imageshack.us/img704/6596/harry38.jpg)

Harry's model and sucky bake. My textures. Hope ya'll like it.

Edit: Harry didn't fuck up the bake, I fucked up on not flipping the green channel of the normal map. Update pic with fix.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Blind5 on March 15, 2010, 02:34:03 AM
Looks good Abyss :)
The wood looks great, and it looks a little cartoon-ish under the Hammer.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: SureShot on March 18, 2010, 04:20:53 PM
Was flicking through folders and found some of the TSHD stuff I worked on.  Felt like hacking something up for OpFor.  Might reskin twinke's M203 (shown) to match the rest of the 'style'.  40mm by me, tried to get it to look shiny metal like and match style but eh.

(http://img411.imageshack.us/img411/5108/m4pics.jpg)
(http://img340.imageshack.us/img340/6931/m4pics2.jpg)

And yes, clippage.  May or may not fix as it's not a massive issue considering how its viewed in FP.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: DiamonD on March 18, 2010, 07:32:36 PM
That M203 texture is fantastic, very sweet hack!
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: KylerAdams on March 18, 2010, 08:59:11 PM
Should probably add a round in the chamber so you see it when you pull the bolt back, rather than blackness and a yellow line.

Still, quite gorgeous. The scope looks off tho. Well... not so much off as undetailed; it's just a cylinder with a couple knobs on it. Got an image of the real one it's based off?
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: SureShot on March 18, 2010, 10:21:27 PM
Should probably add a round in the chamber so you see it when you pull the bolt back, rather than blackness and a yellow line.

Still, quite gorgeous. The scope looks off tho. Well... not so much off as undetailed; it's just a cylinder with a couple knobs on it. Got an image of the real one it's based off?

Colt's own 4x20 scope.  Would suit an M16 more than an M4 methinks but whatthehey.

(http://www.gunaccessories.com/AR15/ar154x20.jpg)

And yes! I knew there was something missing but couldn't quite nail what.  Ta much :D
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: KylerAdams on March 19, 2010, 12:33:33 AM
Colt's own 4x20 scope.  Would suit an M16 more than an M4 methinks but whatthehey.

http://www.gunaccessories.com/AR15/ar154x20.jpg

Ugly scope is ugly. Still, looks accurately modelled.

Also, if you're planning on releasing it, may I suggest doing it on both versions of Toadie's AR15 anims and the SC4 M16 anims?
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: bloodsurfer on March 19, 2010, 08:50:47 AM
Ugly scope is ugly. Still, looks accurately modelled.
Old scope  is old you mean, if I'm not wrong this thing was used in vietnam
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: SureShot on March 19, 2010, 12:09:48 PM
True, I mean it is an old scope but it's just different to all these sodding EOTech and Aimpoint sights.  But c'est la vie!

And I shall search for said animations, I swear there was an OpFor arm rig around somewhere for max, considering just making my own animations.  Need practice.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: KylerAdams on March 19, 2010, 07:50:15 PM
And I shall search for said animations, I swear there was an OpFor arm rig around somewhere for max, considering just making my own animations.  Need practice.

That'd be quite nice. As a suggestion/request, make sure you split/animate it for SC4 anims. There's literally no other released anims for a M16 for the M16 besides the defaults.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Blind5 on March 21, 2010, 12:04:25 AM
And I shall search for said animations, I swear there was an OpFor arm rig around somewhere for max, considering just making my own animations.  Need practice.
I can provide the rig
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: SureShot on March 21, 2010, 03:51:08 PM
Please do, would muchly appreciate it :D
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Blind5 on March 21, 2010, 05:35:58 PM
I use 3DS MAX 9 btw
I'm going to do original Gearbox arms and A.I's

Link is soon :D

Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: D3ads on March 21, 2010, 07:16:09 PM
Poor Lada... Russia's classic car has seen better days...

Model by Wonrz.

[File not found]
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Blind5 on March 22, 2010, 01:00:53 AM
Damn that texture is great :D

Is it being used for anything?
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Blind5 on March 22, 2010, 05:20:51 AM
Brewing up some SVD animations. Going to include source files so you guys can do whatever your modding hearts desire
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: KylerAdams on March 22, 2010, 04:37:26 PM
Status on that M16 Grenadier animset you asked for my M16 for?
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: D3ads on March 22, 2010, 05:08:33 PM
Damn that texture is great :D

Is it being used for anything?

Maybe ;)
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: KylerAdams on March 22, 2010, 11:11:20 PM
The mod you were making... The Forgotten, wasn't it?

Or Cry of Fear? That's not set in Russia, tho, is it..
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: DiamonD on March 23, 2010, 02:17:43 AM
I hope you and Wonrz spill the beans soon already, D3ads :P
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Besli on March 24, 2010, 10:09:30 PM
The mod you were making... The Forgotten, wasn't it?

Or Cry of Fear? That's not set in Russia, tho, is it..

D3ads mod he was working on was The Forgotten, but that was set in USA I thougt.
But he stopped the work on that mod!

I don't know where Cry of Fear ist set, but I don't think it's Russia.

I think D3ads and Wonrz are working on something new.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: gi777 on March 26, 2010, 04:50:43 PM
CoF is set in Sweden (holy shit, something that isn't in America, Russia or Africa), as for that lada, it's for a mod calle outpost, or something like that, i think...
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Red Slug on March 26, 2010, 06:03:10 PM
CoF is set in Sweden (holy shit, something that isn't in America, Russia or Africa)...

That's... err... europe... with... with snow, right?
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: bloodsurfer on March 26, 2010, 07:34:22 PM
That's... err... europe... with... with snow, right?
Yeah red it's europe with snow and trees and other stuffs
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Кассир клерка on March 27, 2010, 07:03:50 AM
Yeah red it's europe with snow and trees and other stuffs
whoa
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Asd. on March 27, 2010, 06:06:06 PM
(http://i43.tinypic.com/15n6q8x.jpg) Meh
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Besli on March 27, 2010, 06:26:05 PM
Wow, looks good!

But I think you have missed the text. ;)
(Name, Date of Birth,...)
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: D3ads on March 28, 2010, 12:39:41 AM
CoF is set in Sweden (holy shit, something that isn't in America, Russia or Africa), as for that lada, it's for a mod calle outpost, or something like that, i think...

(http://www.mvd.ru/images/content/ban05/nyrgaliev_00.JPG)

Spilling secrets are we comrade? Perhaps a little visit from "Министерство внутренних дел" will help you learn to keep your mouth shut about such matters...
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Blind5 on March 28, 2010, 06:11:51 PM
Made a CSCZ arm rig.

(http://i40.tinypic.com/97vazl.jpg)

[File not found]
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: gi777 on March 28, 2010, 08:52:55 PM
Hooray! Like we needed an other one.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Besli on March 28, 2010, 10:01:27 PM
D3ads, it wasn't that big secret if you take a very close look to the screenshots! :P

http://media.moddb.com/images/mods/1/12/11147/1a.jpg
http://media.moddb.com/images/mods/1/12/11147/2_unpro_4_me.jpg

Sweden Volvo V70 Polis car (http://farm4.static.flickr.com/3216/2601322651_3ec929e786_b.jpg)
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Blind5 on March 29, 2010, 01:19:50 AM
Hooray! Like we needed an other one.
I could never fine one... So I made my own.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Blind5 on March 29, 2010, 01:51:59 AM
Status on that M16 Grenadier animset you asked for my M16 for?
I still have the M16, I'll start on it tommorow :)
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: fury_161 on April 02, 2010, 05:17:56 AM
I have had too much time on my hands.

Re-Modeled and shit, awesome rig, and awesome simulated hair physics done with Jigglebone.
(http://img25.imageshack.us/img25/1392/soriahd.jpg)

This was sort of a joke, but it's a fun playermodel to use in Synergy, haha. Yes proportions are not right, blah blah blah, her skin is blue I don't care.
(http://img191.imageshack.us/img191/4976/soriahdbikini.jpg)

I got tired of Mossman's ugly, ugly face, so I hacked together Elexis and Mossman and this is the result. Looks great ingame.
(http://img266.imageshack.us/img266/2387/mossmandoesntsuck.jpg)
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Blind5 on April 02, 2010, 05:33:18 AM
You modelled the first two? Looks nice.
She has spikes on her vagina :v
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: End Of Days on April 11, 2010, 04:38:54 AM
So whats new?

(http://img706.imageshack.us/img706/9289/fail6.jpg) (http://img706.imageshack.us/i/fail6.jpg/)
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: waqwarrior on April 11, 2010, 05:10:25 AM
Nuffin much.

E: fury_161, ever consider releasing that Mossman model? I like :D

[File not found]
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: KylerAdams on April 11, 2010, 05:42:13 AM
"Hey, does this wrench look like it needs to be sharpened?" *wank* "Trick question, asshole, you can't sharpen a wrench, and that's just stupid."

So u mite have herd I like M14s.

(http://i245.photobucket.com/albums/gg58/LtKylerAdams/cs-m21550.png?t=1270960750) (http://www.mediafire.com/?tzxyntzkrjn)

Guess what anims they are and you win a 12.7x99mm NATO cartridge. No, really, a full one, not just the bullet.

Nuffin much.

E: fury_161, ever consider releasing that Mossman model? I like :D

For your BS project, I'm guessing?
Not my style, but not bad. Doesn't quite look smooth enough, I think, and the background gradient doesn't look too good. Can't explain it, but I wouldn't use a gradient. Or, at least, one that bright.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: waqwarrior on April 11, 2010, 05:58:33 AM
Nice m14, LD...but daaamn is that a veiny arm.  Like the style, tho. Lookin good.
Default anims? :P

Yupyup~ the problem with the gradient is it's a recolor of a darker blue. I wouldn't want it as bright either but this way it matches the hue of BS's hud more. I actually have everything done on the project [as far as coding goes] I think, just need to wait for BS:U source code release+mix in+compile. Well, then ripent comes into play :P hopefully I can find a good balance to keep the atmosphere of Blue Shift.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Leeroy1337 on April 15, 2010, 04:36:46 PM
"Hey, does this wrench look like it needs to be sharpened?" *wank* "Trick question, asshole, you can't sharpen a wrench, and that's just stupid."

So u mite have herd I like M14s.

(http://i245.photobucket.com/albums/gg58/LtKylerAdams/cs-m21550.png?t=1270960750) (http://www.mediafire.com/?tzxyntzkrjn)

Guess what anims they are and you win a 12.7x99mm NATO cartridge. No, really, a full one, not just the bullet.

CS Default SG550 anims. Can I has?  :)
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: KylerAdams on April 15, 2010, 10:54:11 PM
HoE M21, resmoothed and rigg'd up onto the CS1.6 default SG550 anims. Good guess, Leeroy. Click the pic, it's a link to the DL.

Rename it to v_sg550 and drop into your counterstrike/models folder. And you'll probably want some better sounds, the 1.6 defaults are pretty nasty tbh. At least the 550 ones are.

(http://i245.photobucket.com/albums/gg58/LtKylerAdams/cs-m24a3awp.png?t=1271368198) (http://www.mediafire.com/download.php?gzhfnyymgtd)

Enjoy. No it's not an AWP, despite the fact it looks a great deal like one with a silencer and some RIS rails.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: waqwarrior on April 18, 2010, 05:26:49 AM
Doing HUD sprites for my custom weapon set in Half-Life. How's the yellow? I'm trying to find a suitable gradient to use as a background. It doesn't look too bad in-game I don't think, with some tweaks it kind of fits in with DD's sprites. Just don't play with bloom...looks like ass cuz it's so damn shiny. Needs less shiny.

Anywho, I'm going with a simple-ISH style here. Should I add words? Light scan lines (not OF style)? I don't know if I should keep it simple or make the HEV suit look super-crazy-hi-tech..

Doesn't quite look smooth enough, I think

on the BS sprite... yeah, I was making those on a PC with onboard graphics...this comp (my main working comp) has my nicer card. I maxed out AA and AF, and after looking at stuff in HLMV, there's a difference, it looks quite a bit better.

[File not found]
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: KylerAdams on April 18, 2010, 02:18:02 PM
Not much of a fan of that style in general.

Personally, I'd just do the outline of the weapon itself, drawn in MS Paint. Want me to whip up a quick example for ya?
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: waqwarrior on April 18, 2010, 03:48:24 PM
Sure, with an example to work from I could make a cleaner weapon set... so this style is similar to the veins of HL2 to an extent?
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: End Of Days on April 18, 2010, 09:23:17 PM
Done. Weighing in at 7778 polies.

(http://img651.imageshack.us/img651/4230/tmpdone.jpg) (http://img651.imageshack.us/i/tmpdone.jpg/)
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: toadie on April 19, 2010, 03:50:05 PM
Done. Weighing in at 7778 polies.

Steyr Sextical Machine Pistol


Le fuuuuuuuuu
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: waqwarrior on April 19, 2010, 11:08:08 PM
Glock sprite, a simpler style, LD like, but based off of custom "SD" models.

Is this more to your liking, Kyler? :3

E: planning to add a more "fading out" effect on the selected HUD icon, for dramatic effect :D

[File not found]
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: KylerAdams on April 19, 2010, 11:37:14 PM
I liiiike. Verrrry nice job.

May want to add the weapon name to the other side of the icon. Or some various information. Caliber? Magcap? Something like that.

Either way, I approve very much. It's also simpler, so you can make them faster.

e: hot MP9 there EoD.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: waqwarrior on April 20, 2010, 12:40:00 AM
Glad you like it :D I like this style. It takes a little longer cuz it's all by hand but definitely worth it.
I was thinking, along with the weapon name, maybe add clip/bullet silhouette + name? Any font recommendations or would by hand basic stuff work, ya think? I'm gonna try the d.i.y. way first.

EDIT: did some scanline testing, LD style o' course  ;D How's it look? Too dark? Too light? Note this is for HL not OF

EDIT2: added lighter scanline example. What do you like better?

[File not found]
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: KylerAdams on April 20, 2010, 09:06:12 PM
Something digital, a font similar to what you're using for the rest of the HUD. Make it all similar, so it looks like it belongs together and was designed by the same person.

(http://i245.photobucket.com/albums/gg58/LtKylerAdams/cs-ump45.png?t=1271793680) (http://www.mediafire.com/download.php?jmnjmojdtem)

Realized the UMP45 looked mehtastic on the default anims so I took the vert grip off and rigged it to the MP5 anims. Also did a bit of minor model/UV tweaking so it looked better, stuck the bottom rail on the side (actual spot RIS rails can go) and flipped the fire selector so it was facing the right way. And, obviously, stuck a silencer on it. Uses MP5 sounds, besides shoot (obviously). Only anim problems are a bit of minor clipping, and some things going too/not enough far back/forward. (Ejection port cover should go back more, and the charging handle goes too far forward during the draw anim. The silencer covers this tho)
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: waqwarrior on April 21, 2010, 02:15:20 AM
Something digital, a font similar to what you're using for the rest of the HUD. Make it all similar, so it looks like it belongs together and was designed by the same person.

Will do. I'll make this a sprite pack for HL, maybe OF...and if I do it for BS, I'll have no scan lines + BMRF logo? + weapon name in a normal font.

<3 Gearbox MP5 anims

Laser Tripmine work in progress...how does it look? This was a real pain in the arse to get all the details in, but i think it looks decent. Doing everything by hand is its own reward. It also helps I love the tripmine :D I just never seem to find a place to use it.
BTW already have the other half of it being worked on.
Any suggestions besides those listed before? Ask away :)

[File not found]
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: KylerAdams on April 21, 2010, 03:42:20 PM
<3 Gearbox MP5 anims

1.6 MP5 anims.

Laser Tripmine work in progress...how does it look? This was a real pain in the arse to get all the details in, but i think it looks decent. Doing everything by hand is its own reward. It also helps I love the tripmine :D I just never seem to find a place to use it.

Personally I don't like the perspective, but it looks good. Try using just the military designation, or a few letters. IE, for a Beretta 92F, just do "M9". "M4A1 Carbine with M203 Grenade Launcher" would probably better as simple "M4 Grenadier" or "M4 Gren.". A Glock would be G18 or whatever the number it is.
Tripmine is, iirc, M4AB (Gearbox/HD model) and the RPG is GAM14B.

Make it short, quick and to the point, not excessively detailed. Keep it simple and obvious what is what and what it corresponds to.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: waqwarrior on April 21, 2010, 08:56:46 PM
Ah, I take it CSS defaulta are the same as 1.6?

Thankya.

Weapon loadout(as far as text goes)

CROWBAR
G18 (M9 alternate)
PYTHON
MP5K GRENADIER (M4 GRENADIER, F2K GRENADIER alternates)
SPAS-12
XBOW
GAM14B RPG (should I remove the rpg segment?) (FM92 alternate)
TAU
GLUON

HIVE
MKII (M6, INCEN alt)
C4 CHARGE
M4AB MINE (should I remove the mine part?
SNARK
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: KylerAdams on April 22, 2010, 01:24:37 AM
CSS defaults are mostly similar to 1.6 defaults, yeah. Some are different (Bolt cycle after magout/magin on the AWP for example), but they're generally the same. MP5 are no different, certainly.

As for the weapons.... non-standard weapons, like the aliens stuff, energy weapons, and the crowbar/pipewrench, should probably have [Unknown] or something. They're not commonly used as weapons, or unknown to the species. Therefore, since they don't have their own ID, they should just come up as an unknown. Or that's what I'd do, anyways.

But yeah, I like the general style. If you complete it, I'm sure it'll look awesome.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: waqwarrior on April 22, 2010, 01:40:41 AM
Thankyakindsir.

Kyler, your post gave me a revelation. The HEV suit was meant for Hazardous EnVironments, not kickin' ass with xx amount of guns! Great point, I'm thinking differently.

CHANGES to weapon IDs:

XBOW --> CROSSBOW for... small reasons.
GAM14B RPG --> GAM14B
TAU --> U-235
GLUON --> U-235 I'm not incredibly confident in changing these, but unknown might work better, thinking from the suit's design perspective. for now it's either going to be U-235, UNKNOWN or something else that's concise and...catchy]
HIVE --> UNKNOWN It's completely alien...
SNARK --> UNKNOWN

This sprite pack is my first priority atm. It takes a lot of time, but it will be worth it in the end. Heck, I might even take requests for certain weapons :P Just speculation for now.
Once HL sprite bases are completed, I'll give them a BS feel, set them up for that, then add scan lines to HL sprites... following that I'll add OF weapons [maybe remake HL ones for -slightly- different style? PCV /=/ HEV], then darker scan lines.

EDIT: tripmine donee! how's it look?

EDIT2: glock's finished. I decided to put Glock 17 instead of G17 because... well, with all that space G17 looked kinda lonely D:

EDIT3: mp5 grenadier! gonna have m4 grenadier for those who prefer them ;P This is my last update, the rest shall remain hidden until completion. Any comments or suggestions, feel free to leave a comment or PM me.

[File not found]
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Doommarine23 on April 23, 2010, 12:54:22 PM
Working on Redux unofficial 1337 patch. I mean hey, why not?

DAT ARMOR STUDS

(http://img443.imageshack.us/img443/8443/image13ai.jpg)
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: KylerAdams on April 23, 2010, 01:43:27 PM
What's the point in putting studs that high poly in? It's just a waste of resources. You don't even see Barney that much in OpFor.

If you're doing a Redux pack, hit me up for some resmoothing + hacking.

words and pictures

I like. Verry much.

e:
Here (http://hl-improvement.com/forums/textures-2d-art-audio/%28weapon-sprites%29-m41a-m4a4-tact-g3sg1-ah-fuck-it/) is the original ones I did, with the style I originally was going to use as an example, if that's any halp for you.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Doommarine23 on April 23, 2010, 02:38:22 PM
Don't worry, I'll optimize them soon, besides Redux already has it's own poly-wastage issues to fix also.

Besides, using that logic why bother at all making a HD barney? Because we like HL we like wasting our time and we like good graphics

 :gordonbbq:

Trying to optimize models and half assing it  :whut:
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: waqwarrior on April 23, 2010, 08:36:11 PM
Thank you sir ;)

I'm likin' that style. The top one looks more PCV than HEV in my opinion, looks good.

BTW the em pee five pic was the "highlighted" version... aaah just kiddin ;P I forgot to reverse the white/black D:

The egon will be a difficult one to do I think :-\

Last preview...FOR REAL THIS TIME
The crossbow. I'm just not sure if I got it to look good. It's...different. :P

[File not found]
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: KylerAdams on April 23, 2010, 10:34:10 PM
Besides, using that logic why bother at all making a HD barney? Because we like HL we like wasting our time and we like good graphics

I'm not saying 'don't bother', I'm saying you don't need that many polies. a 5 sided prism would work about as well, and you're not going to generally be looking at it up close to see if it's a circle of a pentagon.

Thank you sir ;)

I'm likin' that style. The top one looks more PCV than HEV in my opinion, looks good.

Yeah, something like that. i'm trying to get myself to do a fresh set of it, but I cant be bothered to get around to it. Much like me trying to write down some of the stories in my head... I simply cba to write them down.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: waqwarrior on April 24, 2010, 02:14:45 AM
I think I get exaaactly what you mean. I get many ideas for stories in the course of one day. Same goes with drawing.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: KylerAdams on April 24, 2010, 02:44:03 AM
Hey, if you've got MSN, add me so we can talk without cluttering this thread up. And discuss your sprites easier. :P
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Doommarine23 on April 24, 2010, 03:06:53 AM
I wish to add you too, tell me joor MSN

I apologize for before, I wasn't trying to come off as hostile.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: waqwarrior on April 25, 2010, 07:43:47 PM
About the sprites: Should I replace the medkit, battery, flashlight, armor, and ammo icons as well?
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: KylerAdams on April 25, 2010, 11:56:52 PM
About the sprites: Should I replace the medkit, battery, flashlight, armor, and ammo icons as well?

Of course.

MSN is mikeld2010[at]hotmail[dot]com.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: waqwarrior on April 26, 2010, 02:38:31 AM
Replacement numbers as well? IMHO they look fine, but I can whip up a fresh set if ya like :P
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Doommarine23 on April 26, 2010, 04:25:09 AM
Hell yes of course!
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Кассир клерка on April 26, 2010, 05:30:55 PM
Finally got this damn Steam profile mod working. That's the only useful thing I've done in awhile.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Doommarine23 on April 27, 2010, 10:01:19 PM
Working on a new HD MP Helmet for Redux

[File not found]
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: waqwarrior on April 29, 2010, 11:52:01 PM
640hud7 revamped! Still a WIP.

The medkit and battery use a skin ported from HL:S, so no longer using the Hl2 skin [not my taste...]

Some of the ammo icons are from real photos, a couple like the satchel are from DD's SD Pack.

Weapon Sprites are done!
Just need to make OF weapons + styles

Flashlight is a WIP still...

how's the font look?

E: Final version will be grayscaled.

[File not found]
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: End Of Days on April 30, 2010, 01:15:10 AM
(http://img580.imageshack.us/img580/1361/akseries.jpg) (http://img580.imageshack.us/i/akseries.jpg/)

Uploaded with ImageShack.us (http://imageshack.us)
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: KylerAdams on April 30, 2010, 02:25:24 AM
Ew @ Waqwarrior.

Keep the same style, simple outlines with only major details added in. It takes alot longer, I know, but it'll look much better. Imo.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: waqwarrior on April 30, 2010, 11:51:45 AM
I started to with the medkit but it was major >.<ness...

Maybe 32x32 is small? Much more difficult in comparison to weapons

What do you say about the font? I don't know if outlines would work well with them.

Other than that...OF and BS armor and health are finished. I didn't do the outline style there because it looks better when you can see the detail in this case I think.
Configuring this hud.txt is gonna be a bitch :D
Also, when I release, should I include a how-to for people who want to use custom stuff?

BTW for OF I'm only doing OF weapons used in game. Mainly because of things.
I was testing out the HL ones yesterday and the custom game slot wasnt on the menu. Wth?
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Flowers Of Naivety on May 01, 2010, 07:56:09 AM
I've been taking looooots of photos, and hopefully getting a lot better at it... Here's a big ole slide show of 56 of them!
http://img32.imageshack.us/slideshow/webplayer.php?id=sarahythinking6509499.jpg (http://img32.imageshack.us/slideshow/webplayer.php?id=sarahythinking6509499.jpg)
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: [DOG] on May 01, 2010, 06:10:14 PM
I've been taking looooots of photos, and hopefully getting a lot better at it... Here's a big ole slide show of 56 of them!
http://img32.imageshack.us/slideshow/webplayer.php?id=sarahythinking6509499.jpg (http://img32.imageshack.us/slideshow/webplayer.php?id=sarahythinking6509499.jpg)

Hey your pretty damn good! I like your photography works FON!
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: waqwarrior on May 02, 2010, 05:59:59 AM
Testing weapon sprites in-game, they appear to be put through some sort of filter before being put in-game, thus making the text unreadable and the scanlines nonexistant. Looks like ass!

Got the numbers working...

All I've replaced are ammo + weapons, everything else is either crazy or default.

BTW I tried making a scanline image to use as a replacement "selection" sprite, to bypass the filter crap, but, alas, when I try to load a map, I get some GL_&16 something-or-other error and the launcher crashes ::) I tried renaming the sprite, using a different image for the sprite, but it seems that it's a bitch and only wants to use the default...

[File not found]
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Sergeant Kelly on May 02, 2010, 07:22:17 AM
I've been taking looooots of photos, and hopefully getting a lot better at it... Here's a big ole slide show of 56 of them!
http://img32.imageshack.us/slideshow/webplayer.php?id=sarahythinking6509499.jpg (http://img32.imageshack.us/slideshow/webplayer.php?id=sarahythinking6509499.jpg)
Yeah, those are definitely some awesome pictures you got there. :)
That must be a fancy camera, because those are extremely detailed!
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Flowers Of Naivety on May 02, 2010, 08:01:13 AM
Thanks!
It's a Canon T1i for my digital an a Canon AE-1 P for my film.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Barnz on May 02, 2010, 03:37:40 PM
Get a Photobucket account, or something.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Flowers Of Naivety on May 03, 2010, 08:56:34 AM
I hate photobucket.

I use flickr though. http://www.flickr.com/photos/tonyacker/
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Aydin on May 06, 2010, 10:07:13 AM
Been using maya mostly, bit of stretching on the grips / sights just a test with normal and spec and all that current gen stuff.
The other thing is a school project a mercenary for my 3D class.

(http://img12.imageshack.us/img12/7467/final1eb.jpg)

(http://img97.imageshack.us/img97/8250/final2b.jpg)

(http://img249.imageshack.us/img249/6056/50077977.jpg)
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Lurid on May 06, 2010, 07:09:50 PM
 (http://img695.imageshack.us/img695/3271/zparty.jpg)

Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Greer on May 07, 2010, 09:12:44 AM
Sexxx
Compile for STALKER:CS/CoP nao!D:
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Aydin on May 08, 2010, 09:06:22 AM
I dont know how to but if I could find someone who could hell yeah
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Greer on May 08, 2010, 09:27:56 AM
I dont know how to but if I could find someone who could hell yeah
If you are on FPSB, ask KingFriday, he has found a solution!:D
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: KevinLancaster on May 09, 2010, 03:04:52 AM
Workin' on sum detail textures.
Dunno which light setting would look best for Xen...
From top to bottom: medium, dark, light.

[File not found]
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: waqwarrior on May 09, 2010, 04:21:25 AM
I think the dark setting would look best on Xen. Looking good!
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: KylerAdams on May 10, 2010, 04:24:39 AM
(http://i245.photobucket.com/albums/gg58/LtKylerAdams/sc-m4surefire.png?t=1273461370=)

Suppressed M4 Carbine with Surefire M900 flashlight/vert grip combo.

M900 is/was a UMP45 vert grip, a UMP rail, the M3 flashlight and the lug just infront of the pump. I reUVed them onto the same texture so it's 1 texture for the M900.

Low hold on the vert, I know. Anims fault, not mine.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: waqwarrior on May 10, 2010, 11:46:05 AM
IMAGE

Suppressed M4 Carbine with Surefire M900 flashlight/vert grip combo.

M900 is/was a UMP45 vert grip, a UMP rail, the M3 flashlight and the lug just infront of the pump. I reUVed them onto the same texture so it's 1 texture for the M900.

Low hold on the vert, I know. Anims fault, not mine.

The low hold looks good to me :3 this is one sexy model! love the style.



Um. HOLY SHIT. I figured out why my sprites look so goddamn blurry. You can blame using AA and AF. Check my HUD release (http://hl-improvement.com/forums/textures-2d-art-audio/(hud)-waqwarrior's-hud-for-half-life-and-opposing-force/) for updated, sexier screenshots. I'm like 100% more pleased with how they look. If I could use AA / AF in HL without the blurring of sprites I'd be happy :o Comments, crits on the sprites go thar.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Sergeant Kelly on May 11, 2010, 12:44:56 AM
Man, I still think you need to move onto the nice high def models. Have you tried hacking things onto Source models yet?

Anyway, for my contribution to the Too Much Time thread. I've been having too much fun with reflective maps and Photoshop lately.
(http://img171.imageshack.us/img171/7677/goldah9001.png) (http://img171.imageshack.us/i/goldah9001.png/)
(http://img4.imageshack.us/img4/4093/goldmetal.png) (http://img4.imageshack.us/i/goldmetal.png/)

Too much fun with traffic too.
(http://img534.imageshack.us/img534/4448/img0040s.th.jpg) (http://img534.imageshack.us/i/img0040s.jpg/)
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: KylerAdams on May 11, 2010, 01:43:38 AM
Man, I still think you need to move onto the nice high def models. Have you tried hacking things onto Source models yet?

Haven't found anything good to do model hacks for. CSS?

I can do models for Sauce, I just don't really care enough to do so.

Besides, it seems more interesting hacking up LD things. If I wanted to, I could just get a HD M900 model. Buut this is more of a challenge, hacking and UVing things together to produce what I'm looking for. Seems more satisfying, to me.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Aydin on May 11, 2010, 01:13:49 PM
Its got the mesh smoothing preview applied because it looks prettier lol but its coming along.
for a school project theres some things I wanted to change but apparently cannot because
once we submitted our pre-production we cant deviate for this assignment which is fair retarded.
enough of that anyway lol

(http://img504.imageshack.us/img504/1421/noarms.png)
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: D3ads on May 11, 2010, 04:52:36 PM
Workin' on sum detail textures.
Dunno which light setting would look best for Xen...
From top to bottom: medium, dark, light.

Nice work, how do you achieve that slimey effect on your textures and skins?
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Barnz on May 11, 2010, 06:12:43 PM
midget mercenary?
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Aydin on May 12, 2010, 04:32:31 AM
midget mercenary?

no not really but its my first time moddeling a character, the idea was supposed to be cartoony and a bit disproprtionate but then Ive kinda havent stuck to that, So I dont really know, I can always scale it a bit skinnier so he doesnt look so midget, I keep resizing the head but cant find a size that i like
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: toadie on May 12, 2010, 06:08:09 AM
Crown Victoria/Crown Victoria Police Interceptor. Gonna do some different variations on it, but it's all for For Hire. under 1500 tris so far

[File not found]
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Aydin on May 16, 2010, 06:05:31 AM
Finished the merc, textured also fixed the proportion the model that is, still have to make a scene for him and pose him.

MAYA
(http://img714.imageshack.us/img714/2267/mayanv.jpg)

MARMOSET TOOLBAD
(http://img541.imageshack.us/img541/7997/marmosets.jpg)
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Blind5 on May 16, 2010, 05:52:02 PM
9a-91
Yes, thats right. Milkshape 3D bitches.
(http://i40.tinypic.com/21mcd2h.jpg)
(http://i39.tinypic.com/34zdohe.jpg)
(http://i43.tinypic.com/efscit.jpg)
Model by muah,
UV and base by Millenia
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: KylerAdams on May 17, 2010, 01:16:25 AM
What is this i dont even

(http://i245.photobucket.com/albums/gg58/LtKylerAdams/sc-l4d2de.png?t=1274055259) (http://www.mediafire.com/download.php?t0jjx2ajl5y)

Actually i do.

CS1.6 DE, resmoothed and rigged for GO anims. Hacked on a L4D2-like flashlight using the M900 as a base.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Lurid on May 17, 2010, 02:33:51 AM
(http://img12.imageshack.us/img12/8045/hliso.jpg)

What happens when you can't sleep. 3 hours until work... wee...
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: waqwarrior on May 17, 2010, 04:47:27 AM
Opposing Force: Redux, even with the 1.1 Patch, still missed a lot of key models that shouldn't have been left out in the first place.

Unofficial 1.2 Patch!! (http://www.filefront.com/16466797/OFR_1.2_unofficial.rar) Just a few miscellaneous models a perfectionist like me is sure to notice :P Anything I'm missing, lemme know!

Also, doing some skinning work. :P



[File not found]
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Lurid on May 18, 2010, 01:12:04 PM
(http://img230.imageshack.us/img230/5880/flee.jpg)

The insanity continues
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: waqwarrior on May 18, 2010, 10:08:19 PM
Lurid...lookin' sexy...

Be jealous!! LD style <3

[File not found]
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: KylerAdams on May 19, 2010, 03:34:56 AM
(http://i245.photobucket.com/albums/gg58/LtKylerAdams/sc-m249.png?t=1274235999) (http://www.mediafire.com/download.php?iziymwj4rgn)

CS1.6 SAW meets SC anims. Also haxxed on ye olde gearbox specials and reorigined it a bit more centered and down.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: waqwarrior on May 19, 2010, 11:32:06 AM
*SEX*

CS1.6 SAW meets SC anims. Also haxxed on ye olde gearbox specials and reorigined it a bit more centered and down.

I luff that :D It needs a new skin... I be on that someday :P
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Besli on May 19, 2010, 12:05:07 PM
Be jealous!! LD style <3

Yeah, looks good, I also love LD Style! ;)
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Besli on May 20, 2010, 11:17:04 AM
Opposing Force: Redux, even with the 1.1 Patch, still missed a lot of key models that shouldn't have been left out in the first place.

Unofficial 1.2 Patch!! (http://www.filefront.com/16466797/OFR_1.2_unofficial.rar) Just a few miscellaneous models a perfectionist like me is sure to notice :P Anything I'm missing, lemme know!

Also, doing some skinning work. :P

Hm, wasn't there someone working on a dead houndeye model with gibs coming out of it's stomach.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: fury_161 on May 28, 2010, 09:29:36 PM
Boredom + Lack of Maturity = http://www.youtube.com/watch?v=NOV1ams0A5Q

To be fair, the hair joint tree is extremely elaborate, and is where I spent most of my time. Also the ears, and earrings are also jiggleboned.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Abyss 25 on June 08, 2010, 01:49:50 AM
Recently finished this up:

(http://i47.tinypic.com/n4hcau.jpg)

In case anybody forgot, it's Harry's model and bake.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Blind5 on June 08, 2010, 03:30:39 AM
Looks damn good Abyss.
That red on the revolver seems a bit off, maybe a blood finger print would be more interesting :D

I wondering If you could texture the 9-91? Pics above.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Abyss 25 on June 09, 2010, 02:40:58 AM
(http://i45.tinypic.com/j80bxt.jpg)

Started out as a gold version, turned into this.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: D3ads on June 10, 2010, 05:24:38 PM
Shit hot stuff John!

Finally getting close to finishing this beast, new interior and small model edits pending...

(http://media.moddb.com/images/members/1/2/1164/kamaz_mil_wip08.jpg)

/e Gay size limits, Full size (http://media.moddb.com/images/members/1/2/1164/kamaz_mil_wip08.jpg)
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: D3ads on June 17, 2010, 01:18:22 AM
Kamaz industrial model wip;

(http://media.moddb.com/images/members/1/2/1164/kamaz_ind.jpg)

Obviously needs the Armed forces number plate changed and another number of edits that need to be applied to both versions. Will also add registration stencil on the back as well.

Full size (http://media.moddb.com/images/members/1/2/1164/kamaz_ind.jpg)
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Cliffton_Vlodhammer on July 03, 2010, 01:06:51 PM
FOR THE LOVE OF GOD MOAR DAKKA! (http://www.youtube.com/watch?v=APHDBnuHXQY)

With jazz.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: TAETN on July 03, 2010, 04:14:22 PM
(http://imgur.com/MDO81.jpg)
(http://imgur.com/xY69Z.jpg)

A wild bastard appears.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: KylerAdams on July 03, 2010, 08:29:32 PM
Quite nice modelling, mate.

Only problem, which is technically unimportant for most people, is that sometimes, "less is more". You've detailed out things that won't be seen close up, or can be taken care of with a good texture + properly done shaders. Primarily being the cuts on the very back face of the slide, and the indents on the slide release on the Glock, and the threading on the M10's barrel. Minor beefs, I'd say, so excellent work.

Polycount on both?

FOR THE LOVE OF GOD MOAR DAKKA! (http://www.youtube.com/watch?v=APHDBnuHXQY)

Mmm, definitely liking it. Not a fan of the AK, but eh, personal beef.

Now, something that might actually be helpful - the 357/870 + 1911/Thompson have different styles of.. what is it. I dunno. When you point at a friendly.

shotgun + 357 go -down-, while the pistol + SMG1 go up. Same person handling both, you'd expect they'd handle similar weapons in a similar way.
The shotgun, I can see, since it's ffff heavy + all that, but the Thompson feeds from a drum mag, also heavy.
HOWEVER, the Automag(?) is probably about as heavy as the 1911, and similarly size. So why not hold both of them up, over your shoulder?

tldr; pick a style dawg.

Aswell, I'd enjoy seeing defaults on your anims. The pistol + shotgun at least, and possibly the SMG with a small bit of tweaking.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Cliffton_Vlodhammer on July 04, 2010, 12:11:46 AM
Mmm, definitely liking it. Not a fan of the AK, but eh, personal beef.

Now, something that might actually be helpful - the 357/870 + 1911/Thompson have different styles of.. what is it. I dunno. When you point at a friendly.

shotgun + 357 go -down-, while the pistol + SMG1 go up. Same person handling both, you'd expect they'd handle similar weapons in a similar way.
The shotgun, I can see, since it's ffff heavy + all that, but the Thompson feeds from a drum mag, also heavy.
HOWEVER, the Automag(?) is probably about as heavy as the 1911, and similarly size. So why not hold both of them up, over your shoulder?

tldr; pick a style dawg.

Aswell, I'd enjoy seeing defaults on your anims. The pistol + shotgun at least, and possibly the SMG with a small bit of tweaking.

That is a good point, though most of these are governed by rule of cool, especially the Thompson. I will change the Automag however. At the very least it's kinda dull as is.

Aswell, I'd enjoy seeing defaults on your anims. The pistol + shotgun at least, and possibly the SMG with a small bit of tweaking.

Hmmm, I shall consider this.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: gi777 on July 04, 2010, 05:52:19 AM
A wild bastard appears.

Hai Slider.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Cryptosis on July 08, 2010, 01:07:43 PM
An old rifle scope that I started about two years ago and never got around to finishing, partially based off the Swift 687M sight. Some parts are slightly oversized, I'll correct them when I can find the time.

(http://imgur.com/XUpkP.png)

Apologies if the render image is crap, never been good at it. Thoughts?
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Aydin on July 08, 2010, 02:03:06 PM
looks fine, just needs some anti aliasing
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: KylerAdams on July 09, 2010, 05:38:01 PM
This model in particular highlights my beef with transparent mags in games - the fact that they show all the bullets in the mag. Which is a problem when your ammo counter says 0/30 and your mag shows 30/30 still.

(http://i245.photobucket.com/albums/gg58/LtKylerAdams/sc-g36k.png?t=1278693198)

/ocd

mgmhardcore, Primacord & GIJoe's G36K for HL 9mmAR. Considering a SC port too, if I cba to hack on SC arms.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Greer on July 10, 2010, 03:42:41 AM
This model in particular highlights my beef with transparent mags in games - the fact that they show all the bullets in the mag. Which is a problem when your ammo counter says 0/30 and your mag shows 30/30 still.

(http://i245.photobucket.com/albums/gg58/LtKylerAdams/sc-g36k.png?t=1278693198)

/ocd

mgmhardcore, Primacord & GIJoe's G36K for HL 9mmAR. Considering a SC port too, if I cba to hack on SC arms.

Link?Please?:3
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: gi777 on July 12, 2010, 04:08:22 PM
Does everyone have to quote the pictures from the post ABOVE them?
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: waqwarrior on July 12, 2010, 09:52:28 PM
it's much less annoying if people just

Quote
image

this is what i think of the above image.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Aydin on July 13, 2010, 04:04:59 PM
well its not in the rules nor is it a big issue.
anyhow, something I worked on today quite like how it came out.
very fallout 3, you know, brown, rust, mud, brown and dirt and more brown and metal.
(http://img715.imageshack.us/img715/4618/renderl.jpg)
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Matt on July 16, 2010, 05:58:24 PM
I made this for a competition. Thought I might as well post it here too

http://gamejolt.com/freeware/games/strategy-sim/plants-vs-zombies-retro/2796/

[File not found]
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: waqwarrior on July 16, 2010, 10:37:31 PM
(http://i257.photobucket.com/albums/hh202/waqwarrior/squawk.png)

Issues: it's not perfect, the textures are a -bitch- to align, that's my third attempt, look at the mouth and you'll see. the top of the head is a little... warped? The HD one had a less noticeable problem, but nonetheless the same problem.

Also, additive eye glowz

/LD style loving freak
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Lurid on July 21, 2010, 02:29:01 AM
(http://img801.imageshack.us/img801/9857/lewrid.png)
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: waqwarrior on July 21, 2010, 03:59:20 AM
Only 203 fps in such a graphically intense game?
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Shotgunguy on July 21, 2010, 09:28:34 AM
I guess I could start contributing to this thread.

I reskinned the Alien Grunt with textures I found in the DiamonD HL pack.
Made some sexy nomals and added phong.

The reason that it's not using the original Chome shader is because Valve recently broke it for Source 2009 games.
(http://img12.imageshack.us/img12/6066/agruntsdnew.png)
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Matt on July 21, 2010, 04:44:36 PM
Only 203 fps in such a graphically intense game?
It was a pretty big map, with quite a bit of water and lava above us.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: waqwarrior on July 21, 2010, 06:04:00 PM
@shotgunguy

Those textures are by fat_al.

EDIT: That looks pretty badass. Though you might want to edit the eyes so they don't look so... grainy?


@Matt

Hmm, what game is it? I don't recognize it.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: gi777 on July 21, 2010, 07:23:13 PM
Minecraft, kinda meh, imo, but it's the new "omg itz da bust geam evhur!!!!" thing on facepunch, like dwarf fortress.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Matt on July 21, 2010, 07:39:59 PM
it's the new "omg itz da bust geam evhur!!!!" thing on facepunch, like dwarf fortress.
Is it? I didn't even know it was on there.

Personally, i find it quite fun, especially the survival mode
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Cryptosis on July 21, 2010, 07:56:08 PM
Ah, Minecraft, good idea behind the game. Been following the beta for a bit now, slowly improving.

Another note about Minecraft, it seems /b/ has landed:

(http://i112.photobucket.com/albums/n183/dalawong/AnonymousMinecraft01.png)


Found this in the WT server while it was full of "guests".
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Nige111 on July 21, 2010, 09:09:15 PM
/b/ have been around in minecraft since forever, this is nothing new.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Cryptosis on July 21, 2010, 10:03:32 PM
/b/ have been around in minecraft since forever, this is nothing new.

Who says that it was? The "/b/ has landed" part was simply to make it sound better. Quite a lot of wannabes/newfags masquerade under the /b/ guise. Just because someone wears a V mask and runs around shouting "IT'S OVER 9,000!", does not make them Anonymous. It really depends on who you designate as /b/.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Abyss 25 on July 22, 2010, 12:53:57 AM
Who says that it was? The "/b/ has landed" part was simply to make it sound better. Quite a lot of wannabes/newfags masquerade under the /b/ guise. Just because someone wears a V mask and runs around shouting "IT'S OVER 9,000!", does not make them Anonymous. It really depends on who you designate as /b/.

Or the degree to which people give a fuck.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Barnz on July 22, 2010, 02:10:08 PM
sounds gay
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: KevinLancaster on July 23, 2010, 09:38:52 AM
You guys know any good Minecraft servers, perhaps without griefers? Is everyone just playing Classic or that development version?
(Darn, I really don't think this post belongs in this topic)
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Cryptosis on July 23, 2010, 01:40:34 PM
You guys know any good Minecraft servers, perhaps without griefers? Is everyone just playing Classic or that development version?
(Darn, I really don't think this post belongs in this topic)

I think that nearly all servers have griefers, theres "randomers", who are just guest griefers that join random servers, they make up the bulk of griefers. The only servers that are griefer free are usually private servers which are hidden from the public list, and require a password. Specifically, you could join the Winged Tavern server, good community, no banhappy admins, and there is some good building going on there. You could also try the water world server, it is like a large Atlantis-themed server.


Two screenshots of a map I am working on in the UDK, just a test map really.

(http://i112.photobucket.com/albums/n183/dalawong/Levelscreenshot02.png)


(http://i112.photobucket.com/albums/n183/dalawong/Levelscreenshot01.png)


These two are in-development screenshots, I cannot take better preview screenshots right now until I fix the light-building problems;
(Global illumination settings, point light vs dominant lighting), more, and better screenshots coming soon.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Shotgunguy on July 25, 2010, 06:18:08 PM
Why did I hack this together?

(http://a.imageshack.us/img804/97/barneyskeleton.jpg)

Dunno, Looks cool though.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: KylerAdams on July 25, 2010, 08:25:58 PM
Awesome.

Rig it for dead_barney. =P
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Shotgunguy on July 25, 2010, 08:43:25 PM
Awesome.

Rig it for dead_barney. =P

Hmm, that's not a bad idea. It would need to look like he wasn't there for a few years though.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Barnz on July 25, 2010, 09:06:29 PM
barney had better days.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: KylerAdams on July 26, 2010, 02:39:38 AM
Hmm, that's not a bad idea. It would need to look like he wasn't there for a few years though.

Rig the entire skeleton, model out parts of his clothing (or just duplicate/invert faces), then retexture it to look old and worn with some parts transparent. =P
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Nige111 on August 02, 2010, 11:48:42 AM
I guess I'll show this then.

(http://i.imgur.com/HNc1m.png)

(http://i.imgur.com/hPVjt.png)
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Shotgunguy on August 03, 2010, 10:00:46 AM
I decided to enhance my old HD Gonome skin.

I'm pleased with the results.
(http://a.imageshack.us/img130/2006/hdgonomenew.jpg)
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: hlfan on August 03, 2010, 07:38:34 PM
OMGGGGG I LOVE that gonome :3, are you making for opposing force, or for garrysmod? (there's addons to use monsters from hl series)

Edit: OH and the undead barney, it will fit perfect in a mod where the player (a scientist or another worker of black mesa) had a nightmare, and he fights to escape from his nightmare, if dies he suffer the "infinity lenght dream". The ambioent will fit mixing AOM Theme (scary as hell) with half life action :P.
Is just a idea  ::)
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: KylerAdams on August 03, 2010, 08:36:42 PM
I decided to enhance my old HD Gonome skin.

I'm pleased with the results.
http://a.imageshack.us/img130/2006/hdgonomenew.jpg

S.T.A.L.K.E.R: Shadow of Black Mesa?
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: bloodsurfer on August 03, 2010, 08:47:22 PM
I decided to enhance my old HD Gonome skin.

I'm pleased with the results.
That's filter rape ended up pretty well actually
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Shotgunguy on August 03, 2010, 09:09:17 PM
OMGGGGG I LOVE that gonome :3, are you making for opposing force, or for garrysmod? (there's addons to use monsters from hl series)

I know what you're talking about and I've spoken with Silverlan, he still refuses to use my HD model ports.
He only ended up using Hawk's houndeye skin I ported with selfillum.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Besli on August 03, 2010, 11:12:41 PM
Nice work Shotgunguy, do you have a pic of that houndeye?
Yeah, it's a shame that Valve has broken the chrome effect in Half Life: Source! :-(
But the selfillumination effect in Source is great, I think that should be used on the Barney model for the SECURITY logo on the vest.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Shotgunguy on August 04, 2010, 01:42:58 AM
Nice work Shotgunguy, do you have a pic of that houndeye?

Yeah, here.
(http://a.imageshack.us/img837/8608/hdhoundeyenew.jpg)

There's a bunch of images throughout the thread.
http://www.facepunch.com/showthread.php?t=738169

Yeah, it's a shame that Valve has broken the chrome effect in Half Life: Source! :-(

It's not broken in HL:S. HL:S runs on Source 2005 or 2006, since phong shading isn't working in the game.
The chrome is broken on games that run Source 2009 though.

But the selfillumination effect in Source is great, I think that should be used on the Barney model for the SECURITY logo on the vest.

Ehh, why would it be glowing though, it's just stamped on the bullet proof vest.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Lt.JC on August 04, 2010, 02:49:13 PM
I have been absent from mapping for quite a while now and as I decided to try a bit of Unreal 1 mapping I have experimented around with the UnrealED and watched some video tutorials.

So I am showing my work of my very first UT map called CTF-Deadlock. The whole map was build within 2 days. It's still not finished but it is at let's say 80%. Fine tuning needs to be done  ;)

The skybox was copied from DOM-Condemned because I like it very much and it fits perfectly in the map  ;D

Some screenshots:

[File not found]
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Shotgunguy on August 04, 2010, 11:34:56 PM
I decided to make an Sven Coop 2 styled Tor.

(http://a.imageshack.us/img291/2189/hdtornew.jpg)
(http://a.imageshack.us/img8/6033/hdtorneweyeposing.jpg)
http://media.moddb.com/images/mods/1/2/1706/25064.jpg
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: SureShot on August 06, 2010, 08:01:22 PM
Found a Glock 17 with rail I did for something eons ago (maybe RECB?) on 512's and decided to just throw together some addons for it.  Some are fictional, some aren't.  Suppressor and a Red Dot (Aimpoint? I'm a huge unfunny manchild, do not listen to me., for giggles) to come.

(http://sureshotstudios.net/portfolio/lotsabitsformahglock2.jpg)
(http://sureshotstudios.net/portfolio/lotsabitsformahglock.jpg)

And wires. Total thus far is sub 6k (for all parts, together, even though they wont all be able to be put on together buh).
(http://sureshotstudios.net/portfolio/glockwireframebits.jpg)

Got a sneaking suspish that I've done the rail too small and thus the Aimpoint is too small in proportion to the gun ... can fix I guess ...
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: KylerAdams on August 07, 2010, 05:33:08 PM
e: gonna agree with you on the rail looking too small, SS. Also, I noticed that the rail blocks the ejection port. I think. Not that it matters in a video game, but still.

I decided to make an Sven Coop 2 styled Tor.

Chrome overlay and a decontrast? Looks nice.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Shotgunguy on August 07, 2010, 06:44:36 PM
Chrome overlay and a decontrast? Looks nice.

No, phong, bumpmaps, and rimlighting. plus a couple texture filters on the texture itself.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Barnz on August 07, 2010, 07:19:53 PM
Tor should get a role in a Valve game.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: KylerAdams on August 07, 2010, 08:49:59 PM
No, phong, bumpmaps, and rimlighting. plus a couple texture filters on the texture itself.

OH. I assumed you meant for SC4/gold source. My bad.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Shotgunguy on August 07, 2010, 10:11:56 PM
OH. I assumed you meant for SC4/gold source. My bad.

I could make it for Sven Coop.
(http://a.imageshack.us/img228/8369/hdtornewgoldsource.jpg)

I could port all of my skins back to Goldsource.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: SureShot on August 07, 2010, 11:20:09 PM
e: gonna agree with you on the rail looking too small, SS. Also, I noticed that the rail blocks the ejection port. I think. Not that it matters in a video game, but still.

Chrome overlay and a decontrast? Looks nice.

http://www.aimtech-mounts.com/APM1R.JPG

The rail I agree on I think I can fix, however the rail mount is pretty ok position wise.  Most mounts I've seen look like that anyhoo.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Shotgunguy on August 09, 2010, 01:20:19 AM
I tried to make an HEV suit skin to match Abyss 25's HEV Hands skin (http://hl-improvement.com/forums/gold-source-models/%28gordon-hands%29-merry-christmas-%2709!/)
(http://a.imageshack.us/img10/6917/hevsuitsnew.jpg)
It's not my best work, but it looks decent.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: D3ads on August 17, 2010, 01:54:00 AM
Great work shotgunguy, love the Tor creature too, top notch stuff my friend!

Finally finished all the Kamazes, uploaded the results to mawddeebee;

http://www.moddb.com/members/d3ads

Jack really pulled out all the stops here and it shows!
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: KylerAdams on August 17, 2010, 05:33:19 AM
I tried to make an HEV suit skin to match Abyss 25's HEV Hands skin
http://a.imageshack.us/img10/6917/hevsuitsnew.jpg
It's not my best work, but it looks decent.

Mm, try adding the scraped paint effect to other edges aswell?
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Matix on August 17, 2010, 11:21:08 AM
Toying with my Milky 3D, a simple model hack.

Glock from DiamonD's pack on Strykerwolf for G.H.O.S.T. Ops: The Avalon Project (featured on Kyler's Ultimate USP release) anims.

(http://img814.imageshack.us/img814/1807/boredom.th.png) (http://img814.imageshack.us/i/boredom.png/)
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: KylerAdams on August 17, 2010, 01:10:14 PM
Looks nice tbh, even if it is incorrectly mirrored, which isn't your fault, DD did that originally.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Matix on August 17, 2010, 01:56:31 PM
Maybe I will correct that later  ;)

Toadie's Anaconda on SC4 Anims.

(http://img237.imageshack.us/img237/5136/anaconda.th.png) (http://img237.imageshack.us/i/anaconda.png/)
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: jack-wonrz on August 24, 2010, 11:24:18 PM
I'm making a player model for Sven, sort of v 2.0 of a similar concept I tthrew together about a year ago. I got a bit tired of texturing, and tried it out ingame:

[File not found]
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Shotgunguy on August 24, 2010, 11:49:19 PM
The eyes are too far apart, it looks like she has downs.

Everything else looks pretty good.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: jack-wonrz on August 25, 2010, 12:04:23 AM
Eh, couldn't be bothered to go back to modeling stage even if she looked funny to me. If she does, I'll probably be able to notice it in a few weeks/months/years, when I've gained some distance :P Besides, the eyes are deliberate, it's meant to be a cartoony model and I wanted it to stay faithful to my drawing.

[File not found]
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: waqwarrior on August 25, 2010, 11:56:37 PM
(http://i257.photobucket.com/albums/hh202/waqwarrior/ohthreeoh.png)
SPAS-12
-model by Lamarr
-skin by Diwako
-animations by toadie
-custom OF arms rigged by waqwarrior/KylerAdams
-p/w models painfully rigged by waqwarrior

Work for the OF Pack, the hands are a bitch, but I've grown used to them and I'm getting to like 'em actually, I've grown rather fond of them, Kyler did a frickin' sweet hack with them.

The shotgun itself was ported over from Source, it actually looks quite nice in Source, but, uh, 8 reference SMDs?! It's really not that crazy polywise, until you look at the heatshield, you select a small area only to find out that there are over 3,000 vertices from that tiny selection. Could use a better balance of polies.

ALSO,
been wondering about this for a long time.
For example, I'm using Liquidator's Barney and since it's the Gearbox skeleton, just made some copypasta with the OF animations in the HL QC, copied the new animations over, compiled and voila~...
Thing is, the OF animations all look terrible! They look like bad vertice assignments but I know that's not the case, the clipping is absolutely awful!
Especially noticeable on the draw_shoot animation and the Blue Shift one where he ties his shoes, you'll notice his third/fourth fingers get moved outta whack, why does this happen?

Screenie, just for giggles:
(http://i257.photobucket.com/albums/hh202/waqwarrior/what.png)

Old compile is old, don't bitch about texture misalignments, terrible hand textures et cetera, just look at his hands, I notice on this [terrible] compile, I also copied over the Gearbox HL animations, so the fingers are raped on those as well. Evidently, Liquidator waved some kind of magic wand to fix the animations, where could I get my hands on such magic?
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Besli on August 26, 2010, 02:00:35 AM
The problem is that there wasn't a finger four or five in the HD model! ;)
If you will fix this you can assign finger four and five to the same bone as finger three, tha's what I did on my BS compiles.
Or if you are good in animating you can add finger four and five to the skeleton, and redo all animations (with finger four and five). ;D
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Flowers Of Naivety on August 26, 2010, 05:21:20 AM
I'm making a player model for Sven, sort of v 2.0 of a similar concept I tthrew together about a year ago. I got a bit tired of texturing, and tried it out ingame:

Very cute!
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: waqwarrior on September 03, 2010, 11:15:54 PM
(http://i257.photobucket.com/albums/hh202/waqwarrior/fapfap-1.png)

Plans for this baby:
-resmooth the vest (probably autosmooth raep for LD-ness)
-improve the back texture
-hue changes on the shirt/pants

(http://i257.photobucket.com/albums/hh202/waqwarrior/saw.png)

M249 SAW
-model by Schmung and Flasmshmizer
-skin by Geno and Acid Snake
-animations by FireArms
-sounds by FireArms
-Goldsource conversion by A082
-custom OF arms rigged by waqwarrior

(http://i257.photobucket.com/albums/hh202/waqwarrior/mhm.png)

OF:R hgrunt
-Cigarette cylinder'd, UV'd by waqwarrior
-Cigarette skin by Slider

(http://i257.photobucket.com/albums/hh202/waqwarrior/spore.png)

SPORE LAUNCHER (you may refer to him as Schmooky)
-model by Gearbox
-custom OF arm rig by waqwarrior (I actually rigged AI's OF arms properly, OF:R did a terrible job reposing...

The skin is the ultimate in sexy. I took H4wk's skin and overlayed the LD skin. It looked fantastic, but there was noticeable quality loss converting to Indexed, sadly. Oh well. It's nice enough.

Just recent stuff I've done, this place has been quiet lately...
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: D3ads on September 04, 2010, 01:18:17 AM
Just photo concepts for the units that appear in the mod, to act as a guide to model and texture design.

Left to right: OMON Riot police, Russian ground forces and Spetsnaz.

(http://media.moddb.com/images/members/1/2/1164/russ_forces.png)

If you're wondering what's going on with the soldier's face, it was the only decent ref I had of a Russian infantry soldier at that angle! He's smoking in the original photo so I had to do a bit of editing.. the result was pretty humourous so I left it like that.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: jack-wonrz on September 04, 2010, 01:08:14 PM
^ Err I should start working on those already :P

I map'd :P
Hammer is a stupid program for letting me do things it can't handle. I had it 90% textured, but it refused to compile because of the badly scaled texture bug. It kindly reported which face the error was on, but as it turned out, I can't locate individual faces in Hammer by Go to. And it doesn't say which brush the face is on, nor did it display anything in the problem box either, so it's a few hours work wasted. Half-Life's is a stupid engine too, because of scale inconsistency between world&player size and player view. Bleehh

[File not found]
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: D3ads on September 04, 2010, 01:55:30 PM
^ Err I should start working on those already :P

I map'd :P
Hammer is a stupid program for letting me do things it can't handle. I had it 90% textured, but it refused to compile because of the badly scaled texture bug. It kindly reported which face the error was on, but as it turned out, I can't locate individual faces in Hammer by Go to. And it doesn't say which brush the face is on, nor did it display anything in the problem box either, so it's a few hours work wasted. Half-Life's is a stupid engine too, because of scale inconsistency between world&player size and player view. Bleehh

Yup, definately... if it wasn't for Paranoia I wouldn't bother with it anymore! God Bless you BuZZer and co :P

It should say what brush the error occurs on in the compile log, check the map folder for the .err file, it tells you in there, if you have problems send me the map file and I'll try and sort it out.. at least you don't have a leak that's impossible to find :P Nice work btw.. I didn't know you could map! Maybe I'll let you do some mapping work on Outpost if you feel daring enough :D
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: jack-wonrz on September 04, 2010, 02:19:12 PM
Thanks, but the modeling part tends to be a struggle enough, and I've been doing that for years; Mapping, I only took up about a week ago and I'm not sure if it's going anywhere... loads of stuff to learn and compared to modeling apps, creating geomerty in Hammer is a horrible experience, not to mention the compiling times, even without vis, just to test the lighting. I'd love take up an engine which would allow me to create Doom3-type quality levels in 3d studio, but I just don't have the hardware to pull any such.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: waqwarrior on September 04, 2010, 02:51:17 PM
I've heard of horrendous compile times before. My friend Alex (not SaxonSwine) learned from some pro mappers and his most complex compiles only take a few minutes
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Nige111 on September 06, 2010, 11:47:07 PM
Ugh it's so easy and fun to make dumb shit (http://www.youtube.com/watch?v=h1_5YwRASLE) like this (http://www.youtube.com/watch?v=M-DctZSe2cY).



I shouldn't be allowed to make these. :(


I MADE ANOTHER ONE (http://www.youtube.com/watch?v=uUi0if0A2JM) ARGH.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: hlfan on September 12, 2010, 08:21:15 PM
Waq, you'r a LD Lover too?
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: waqwarrior on September 13, 2010, 01:08:44 AM
Lol, yes, I prefer the original style over what Gearbox did. Valve's styles and taste feel more classic, to me, and make the experience more enjoyable. Better animations, cooler designs...hell, my pack is using LD animations for more than a fair few weapons. Bullsquid WOULD be, but...it's the most difficult rig known to Goldsrc.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: hlfan on September 13, 2010, 03:28:56 AM
Yeah, Did you noticed that the run animations of LD barney are WAY faster than the HD ones?
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: waqwarrior on September 13, 2010, 12:02:16 PM
Subtle differences :P
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Besli on September 13, 2010, 07:04:31 PM
Yeah, Did you noticed that the run animations of LD barney are WAY faster than the HD ones?

Also the walk animation from the LD G-Man is faster than the HD one!
And look the differences between the LD and HD standing_idle animations!
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: hlfan on September 13, 2010, 10:44:12 PM
WOW it's true  :o

God, I Hate Gearbox u.u (?), putting of side the topic that they release opposing force and blue-shift  ;D
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: waqwarrior on September 14, 2010, 12:42:49 AM
Honestly, OF and BS didn't feel as much like classic Half-Life.
However, Opposing Force especially uses some ideas that were originally cut (map-wise).
Dunno about Blue Shift.
I loved Decay, tons of fun.

Anyways...
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Besli on September 19, 2010, 04:55:59 PM
God, I Hate Gearbox u.u (?), putting of side the topic that they release opposing force and blue-shift  ;D

Yeah, they did a really lazy job on the HD models look on the different textures from the Op4 hands,
or the BS hands. Also the textures from the HD model themself.
The best HD model were the Op4 models, I think.

On the HD crossbow fidget1 animation the crossbow itself didn't move, only the hand does. :-\
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: fury_161 on September 21, 2010, 11:33:01 PM
New w_physics. Patched up the V model. Was a lot of work.

(http://img198.imageshack.us/img198/188/minecg.jpg)(http://img198.imageshack.us/img198/6711/originalns.jpg)
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Besli on September 22, 2010, 01:30:06 PM
WOW! :o
Title: The Left 4 Dead comic-books
Post by: Red Slug on September 27, 2010, 08:29:34 PM
Hey, I brought the L4D-comics into the US-format (17 cm x 26 cm), before Valve does.
I'll try to impose and print them with the machines at work to see how it turns out.
(http://i52.tinypic.com/14cwwg0.png) (http://www.megaupload.com/?d=VCRYF3WL)(http://i54.tinypic.com/s3zmkw.png) (http://www.megaupload.com/?d=8HC3UN07)
Credits going to Valve, cgtextures.com and me.

What do you think?
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Nige111 on October 07, 2010, 06:12:21 PM
CGTextures?
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: waqwarrior on October 08, 2010, 12:52:47 AM
Fury, gravity gun looks hot, vanilla HL2 world models are subpar.

Red, what did you use from CGtextures?

Backyard Babies, Swedish rock band, they're awesome <3
(http://i257.photobucket.com/albums/hh202/waqwarrior/bb.png)
Made in liek, two minutes.

(http://i257.photobucket.com/albums/hh202/waqwarrior/hands_wip.png)

Barney Hand mesh, in-deep WIP, really.

The sleeve is from a mod called Black Ops: Redux, dunno where that's from, mesh credits go to them.
Sleeve texture is from BOR, just color raped. Not going to use that in the final version. I'll likely end up using a combination of what's on the actual barney's sleeve and existing textures. A real combination of textures.
As far as the hand goes: the hand is from Postal 2, it's using the default hand texture, seems fine to me. GORILLA HANDZ. If they're not HUEG then they get severely... warped on the model. Let's just say.. Barney works out a lot.
Lots of kinks to work out, but something higher poly than the HD/AI Barney mesh is a must. Hands and arms are a case when polies make a difference.
Suggestions, I'm open to them.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Red Slug on October 08, 2010, 05:14:28 PM
CGTextures?
Minor...
Red, what did you use from CGtextures?
...parts to extend one panel.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: waqwarrior on October 09, 2010, 03:36:27 AM
http://www.youtube.com/watch?v=pCOL13v8iAY (http://www.youtube.com/watch?v=pCOL13v8iAY)

Check what has made up most of my summer :P
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: hlfan on October 09, 2010, 03:40:39 AM
Wow, now i seeing the video, and... Your skills are awesome o.o, you'r using renard's LD-SD Arms right?

Cuak, didn't read de video's description :P
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Shotgunguy on October 09, 2010, 05:35:01 AM
I started porting more weapon models to Half-Life: Source
(http://img405.imageshack.us/img405/7559/mossberg500shotgun.jpg)
http://www.fpsbanana.com/skins/17592
http://hl-improvement.com/forums/gold-source-models/%28shotgun%29-werewolf%27s-police-shotgun-%28update-2-redownload%29/
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Greer on October 09, 2010, 09:26:38 AM

Barney Hand mesh, in-deep WIP, really.

The sleeve is from a mod called Black Ops: Redux, dunno where that's from, mesh credits go to them.
Sleeve texture is from BOR, just color raped. Not going to use that in the final version. I'll likely end up using a combination of what's on the actual barney's sleeve and existing textures. A real combination of textures.
As far as the hand goes: the hand is from Postal 2, it's using the default hand texture, seems fine to me. GORILLA HANDZ. If they're not HUEG then they get severely... warped on the model. Let's just say.. Barney works out a lot.
Lots of kinks to work out, but something higher poly than the HD/AI Barney mesh is a must. Hands and arms are a case when polies make a difference.
Suggestions, I'm open to them.

That sleeve-Millenia's work completly, please take your time to read the credits I gatherd for the mod D:
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: waqwarrior on October 09, 2010, 12:08:42 PM
Hlfan - yeah, well, AI's HEV arms + the glovepad removed + Ren's hand paks. His set had missing faces and autosmooth'd.

Greer - didn't even remember that, sorry.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: hlfan on October 09, 2010, 06:41:59 PM
Waq, about your Barney hands, the sleeve texture is a little, grainy and uber-coloured, you can use (i don't know the name of the autor) photo-realistics arms texture and adapt it to the uv of your model :P

Edit: here is the texture.

[File not found]
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: waqwarrior on October 09, 2010, 06:52:02 PM
Yeah, I'd said I was gonna use something else, I feel the same.

I'll check out that texture when I get home, thanks,
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: hlfan on October 09, 2010, 07:43:32 PM
You are welcome

PD. If the texture isn't match with the uv, give me the model via pm and I'll fix that :P
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: waqwarrior on October 09, 2010, 07:59:57 PM
Oh, I've seen that texture before. I believe it was used in the "Barney HD Pack" on FPSB a while back.
I'm going to use something without a button on it, I'm planning on modelling a button onto it myself.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: hlfan on October 09, 2010, 08:35:37 PM
Nope, it isn't that texture, i don't know if was water phoenix/ravengt photorealistics bs hands

The only thing I do is adapt it to liquidator's barney shirt, use a texture filter and draw the lines :/

Edit: Aydin's sleeve texture has a button texture, and the first time i saw the arms ingame, I think the button was 3d :O :P
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: waqwarrior on October 10, 2010, 12:35:10 AM
I don't need to worry about the lines.

I'll model and texture the button myself.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: hlfan on October 10, 2010, 06:29:30 AM
Yeah i know that you can make it yourself waq :P
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Matix on October 10, 2010, 08:57:51 PM
(http://img534.imageshack.us/img534/7492/shotd.th.png) (http://img534.imageshack.us/i/shotd.png/)

SPAS 12

Model: Snark
Textures: Millenia
Animations: Toadie

One of my latest rigs, I really like Redux shotgun anims, but I never liked the original Redux model, nor Pete's one. The arms are textured for Visitors mod, one of the best SP experiences but it could be a bit longer.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: D3ads on October 11, 2010, 01:04:55 AM
(http://media.moddb.com/images/members/1/2/1164/tehpolice.jpg)

"Hi my name's Ted Backman and I like Goatees"
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Barnz on October 11, 2010, 09:28:08 AM
I wouldn't give him proper textures without getting UVmaps right tbh.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: D3ads on October 11, 2010, 03:25:14 PM
I wouldn't give him proper textures without getting UVmaps right tbh.

The textures for the vest and pants are actually bigger than what they are here, I wasn't sure if haz0r had finalised the model or not, don't think anything else needs to be altered scale wise imho, obviously upto you guys though.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: DiamonD on October 11, 2010, 05:59:07 PM
(http://img534.imageshack.us/img534/7492/shotd.th.png) (http://img534.imageshack.us/i/shotd.png/)

Scaling of the gun is off, Spas12's are a bit larger than that. I do agree that Snarks' model is really well constructed, but smoothing on his original candidate release is fubar.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Red Slug on October 11, 2010, 07:01:11 PM
(http://media.moddb.com/images/members/1/2/1164/tehpolice.jpg)

"Hi my name's Ted Backman and I like Goatees"

Quiver? (http://www.moddb.com/mods/hlquiver) ...or another HL1-Beta-mod which suddenly seem to spring up like mushrooms? No offense
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: D3ads on October 11, 2010, 10:45:20 PM
Yeah, Quiver. There's only one other HL beta mod to my knowledge.. whereas there are about 4 or 5 HL2 beta mods :\
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Norman Normandy on October 12, 2010, 11:10:44 PM
Thought i would post some of my work for a "Relived" project I'm working on

Romka's High-Def Hgrunts Riged on Gearbox High-Def Anims by Der Graue Fuchs
Resmoothed by me with modified High-Def Barney Heads and some other stuff that i can't remember right now ::)

[File not found]
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: hlfan on October 13, 2010, 11:45:53 PM
I love COD:MW2 and all tactical games, so...

I was playing Opposing Force, and I think'd that the whole game must be "updated" with all modern weponz :P

Everything was ok, but the problem was... the arms, they are: gloves + naked arms, I mean, there isn't no sleeves, so I make a retexture to look like you'r wearing sleeves!! :D

This was a old reskin, in fact, this is my first reskin (made 1 year ago :P)

[File not found]
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: brahma on October 16, 2010, 02:25:02 AM
I liked this reskin, man, for a first reskin looks nice
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: hlfan on October 16, 2010, 02:27:19 AM
Hey, Thanks!! =D
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: waqwarrior on October 22, 2010, 10:45:04 PM
Hlfan - looks nice, you could probably even take the texture from the hgrunts that you use in Opposing Force if you want to be consistent

(http://i257.photobucket.com/albums/hh202/waqwarrior/HEVarms.png)
AI's HEV arms (MS3D format proper smoothing groups <3)
I deleted the glove pad, and took the vertices around it to cover up the spot where the pad was.
Then I put Renard's LD-HD hand paks on there, with a few custom textures.
It's my arm mesh for the Half-Life pack. LD style for the win, dunno why everyone likes HD so much more.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: hlfan on October 23, 2010, 01:16:32 AM
Hey waq, you know that I hate the the 75% of the models created by gearbox :D

And.. What hgrunts o.O?

Hey, good arms there, and yes "LD style for the win"
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: waqwarrior on October 23, 2010, 01:21:35 AM
Some of the ideas in the HD Pack were likely in the beta; there was definitely an M4 at some point.

Uh, whatever hgrunts you use :3
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: hlfan on October 23, 2010, 01:33:44 AM
Yeah, emm it's illegal use the sleeve texture (not model, just texture) from COD:MW2 and use it in my arms?
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: waqwarrior on October 23, 2010, 01:42:44 AM
Only illegal if you release it.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: hlfan on October 23, 2010, 06:35:52 PM
Oh, Damn, LOL, well so i'll make a public version and upload it here :P

Edit: Another boring reskin.

Objetivo?? Make a Suit version that matches with RavenGt's V2 arms! ;D

[File not found]
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: waqwarrior on November 01, 2010, 10:22:39 AM
Good luck getting the rest of the suit to match. I'd be interested in seeing that :p

(http://i257.photobucket.com/albums/hh202/waqwarrior/weps.jpg)

Early WIP of my PCV HUD
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Cliffton_Vlodhammer on November 06, 2010, 04:41:44 PM
More... things.

http://www.youtube.com/watch?v=pPIGHVupGsU
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: hlfan on November 06, 2010, 08:50:55 PM
WOW, you are a russian weapons lover right?

Cool skins, I love that dragunov SVD, for me, the best sniper rifle. (keeping the Intervention at another side :P)
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Sergeant Kelly on November 06, 2010, 09:33:15 PM
Lol, I love the choice of music for that one. Those guns are quite awesome too. I was expecting some sort of cool Russian Cold War prototype gun for the egon though. :P

Also Deus Ex is coming back, biznitches (http://www.youtube.com/watch?v=hbjgd8BuL2s#t=2m45s)!

[File not found]
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: brahma on November 13, 2010, 08:22:37 PM
(http://img718.imageshack.us/img718/2585/scr1d.jpg)

An improvement of texture of the wall using a texture based on HL2, and improvements of the map for my mod HL: S :Redux

Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Greer on November 14, 2010, 03:21:07 AM
Lol, I love the choice of music for that one. Those guns are quite awesome too. I was expecting some sort of cool Russian Cold War prototype gun for the egon though. :P

Also Deus Ex is coming back, biznitches (http://www.youtube.com/watch?v=hbjgd8BuL2s#t=2m45s)!

You almost made me think someone's remaking Deus Ex...*sadfaic*
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: hlfan on November 17, 2010, 03:05:00 AM
Just to keep the thread alive...

An idea I got recently:

Iron sights :P, i make the m4 compatible with pistol's anims, and make it that it's set in semi-automatic with holosight (and iron sighted :P), i make the the xhair of the weapon_9mmhandgun.txt dissapear so it's more easy than use crosshair "0" every time you play opfor, the problem is the model clips the screen, due the FOV limitation en v_models, so it's all engine-related :/.

[File not found]
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: KylerAdams on November 17, 2010, 07:35:34 AM
More... things.

http://www.youtube.com/watch?v=pPIGHVupGsU

Iiiinteresting.

Mm @ the other vid. Fogger from Red Alert 1, correct?

I should show off my stuff..
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: brahma on November 17, 2010, 12:24:14 PM
Hey HLfan, you know something of moddeling? I Need a modeller for my mod.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: hlfan on November 17, 2010, 08:10:21 PM
Nah i don't know modelling, i know just some model hacks, .qc editing (a little), and photoshop. and for modelling... well i don't know... End Of days?, their jobs are fantastics :P, but he is'nt conect since a lot of time.

I'm practicing some hand change with waq's hand change tutorial, it's very well explained.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: waqwarrior on November 17, 2010, 08:24:18 PM
Kyler, do iiiiit. Preview vids? Make it hothothot.

Thanks for the kudos, hlfan :3
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: hlfan on November 17, 2010, 09:26:22 PM
nah, i doubt you one for the hands change :P

Here goes a gift to you :3

Using my photoshop skills i aproached the uvs and make to the fingers shadows due the gloves :P

[File not found]
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Cliffton_Vlodhammer on November 18, 2010, 08:08:50 AM
Mm @ the other vid. Fogger from Red Alert 1, correct?

The other Russian vid? It's Bigfoot IIRC, extracted straight from the game so I may have the names wrong.

I should show off my stuff..

Yes, yes you should.

Just to keep the thread alive...

An idea I got recently:

Iron sights :P, i make the m4 compatible with pistol's anims, and make it that it's set in semi-automatic with holosight (and iron sighted :P), i make the the xhair of the weapon_9mmhandgun.txt dissapear so it's more easy than use crosshair "0" every time you play opfor, the problem is the model clips the screen, due the FOV limitation en v_models, so it's all engine-related :/.

Fiddle with the $scale command, place before (as in above) $origin. And that model looks a bit... melted.

Maybe something on Ghost Ops AR25 animations? 20rd mag fits the pistol a bit better, plus it has a seperate empty reload.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: waqwarrior on November 18, 2010, 11:29:36 AM
Iron sights :P, i make the m4 compatible with pistol's anims, and make it that it's set in semi-automatic with holosight (and iron sighted :P), i make the the xhair of the weapon_9mmhandgun.txt dissapear so it's more easy than use crosshair "0" every time you play opfor, the problem is the model clips the screen, due the FOV limitation en v_models, so it's all engine-related :/.

Actually, it's NOT an engine limitation. I came across that problem recently with my MP5.
Just add the line "$scale 2.0" to your QC before you compile.
That should fix your problem.
It did for me.

nah, i doubt you one for the hands change :P

Here goes a gift to you :3

Using my photoshop skills i aproached the uvs and make to the fingers shadows due the gloves :P

Thanks! But, they were saved in JPEG, which means quality loss. Do you have them saved in another format?
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: hlfan on November 18, 2010, 11:22:09 PM
Tell me what format you want.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: hlfan on November 19, 2010, 12:11:32 AM
Maybe something on Ghost Ops AR25 animations? 20rd mag fits the pistol a bit better, plus it has a seperate empty reload.

Maybe show the anims?, I don't know nothing of Ghost Ops :P, it would be better, the m4 of my screenshot with that set of anims :P

EDIT: OH SHIT SORRY FOR DOUBLE POST!!, i forget to copy the text in the quote menu and paste in the last reply :(
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: waqwarrior on November 19, 2010, 02:34:33 AM
BMP please.

Find Ghost Ops on moddb, I'll link later if you don't find it. It has a lot of nice amimation sets + they use a universal skeleton, so SMD swaps will have you set.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: hlfan on November 19, 2010, 11:55:49 PM
Sorry waq, i'll make the bmp version tomorrow, in a few hours, i'll have "fun time" this night :D (nah just kidding, i'll go to dance)
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: hlfan on November 20, 2010, 12:08:32 AM
It has a lot of nice amimation sets + they use a universal skeleton, so SMD swaps will have you set.

EM, emm they has a total different skeleton, and refpose :/
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: waqwarrior on November 20, 2010, 12:27:03 AM
Yes, they do, but all the GO weapons share the same skeleton--AI's HEV/OF/BS hands have been converted to that skeleton.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: TAETN on November 20, 2010, 12:53:06 PM
(http://media.moddb.com/images/members/1/269/268693/Pydrant.jpg)
(http://media.moddb.com/images/members/1/269/268693/MedicHat.png)

More work, less talk. *COUGH, FagWarrior and HLFan.*
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: waqwarrior on November 20, 2010, 05:03:58 PM
Hai Kevin.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: waqwarrior on November 20, 2010, 06:24:45 PM
Double post, eh.

(http://i257.photobucket.com/albums/hh202/waqwarrior/pewpew.png)

For my pack, was gonna have separate folders so that depending on your multiplayer character, you could change the view models to match them. It adds variety and adds more depth.

Left to right, top to bottom:
hgrunt, barney, colette (robo), gina, gman, helmet, recon, scientist

Hgrunt - Benkey's gasmask head, OF:R body
Barney - Liquidator's
Colette - HD + PS2 suit
Gina - HD + PS2 suit
G-man - Liquidator's
Helmet - PS2
Recon - Benky's beret head, OF:R body
Scientist - AI's, Luther head.

In order to salvage the little free time I DO have, I just slapped on new textures to AI's Barney mesh for use with the G-man and Scientist.
IIopn's Glock animations.
They weren't too bad to repose, but Christ they took hours to get the assignments looking good.
Holding refposes are the end of me.

BTW, on the thumbs; that's not clipping, it's under the frame. Partly.
... Yeah. There is some clipping. But it's nothing noticeable in-game.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: brahma on November 20, 2010, 08:14:05 PM
Good work, I love glocks
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Shotgunguy on November 22, 2010, 10:29:37 AM
So much custom content in this I don't even know where to begin.
(http://filesmelt.com/dl/c1a00007.jpg)
(http://filesmelt.com/dl/c1a00009.jpg)
(http://filesmelt.com/dl/c1a30010.jpg)

Brand new scientists, Barney, weapons, Pipboy's HUD for Source, the list goes on.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: brahma on November 22, 2010, 02:29:32 PM
The team redux is nearly finished remap the anomalous materials, wait  8)
Better than facecrap project
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Shotgunguy on November 22, 2010, 08:25:43 PM
The team redux is nearly finished remap the anomalous materials, wait  8)
Better than Facepunch project

You're just mad because you provoked a moderator to get yourself banned.
And to be honest, I don't really care because you were being a gigantic tool.

For anyone who wants to see why he was banned, here it is.
http://filesmelt.com/dl/youdidthisyourself.jpg
If you want more examples of his obnoxiousness, just ask.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: brahma on November 22, 2010, 10:55:36 PM
Ahh, let's be frank, the pacific did not get there from nothing.
I'm sure you caught it!
You handled it all, "Goldmember" damn

But fuck it. I will not argue with you or anyone that is his "gang" asshole valve-sucker.
Do not waste your time talking to me or anything else answering me, because for me that and NOTHING will be the same thing
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Shotgunguy on November 23, 2010, 12:02:17 AM
Ahh, let's be frank, the pacific did not get there from nothing.
I'm sure you caught it!
You handled it all, "Goldmember" damn

But fuck it. I will not argue with you or anyone that is his "gang" asshole valve-sucker.
Do not waste your time talking to me or anything else answering me, because for me that and NOTHING will be the same thing

I have no idea what you just said, but I think that you're implying that I am the reason that you got yourself banned because of my Goldmember status.
Let me just inform you that Goldmember means absolutely nothing to the Facepunch community. The only reason people have it s because they are "grown ups" on the forum.
You automaticly get Goldmember status after spending two years and have over 2,000 posts on the forum.

You were banned because you obviously didn't want to be there after that little tantrum you threw on pages 47-50. Of course you were probably reported for something by other members who had enough of your constant "shit-posting". All that I'm going to say is this could've all been avoided if you acted you age instead of throwing a tantrum on the internet.
You said you were 19 so please act your age.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: brahma on November 23, 2010, 12:19:55 AM
Go to hell.
Enough talk with you.

Back to the theme of the topic
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: KylerAdams on November 23, 2010, 07:26:35 PM
You're the one derailing the topic, actually. ^^

But fuck it. I will not argue with you or anyone that is his "gang" asshole valve-sucker.
Do not waste your time talking to me or anything else answering me, because for me that and NOTHING will be the same thing

You're the one talking to Shotgunguy. You started this conversation. Basically, you're taking out your immature little rage on him because he didn't like your mod. The term you're looking for is "butthurt". Which you are. I can see why you got banned. Granted, 4chan has more lenient mods than some of Failpunch's moderating crew, but that's irrelevant. They warned you not to wag your lil cock infront of the mods again and they responded when you did it again, and you didn't even do it very well. You had a chance for some epic win, and you just failed. Really, really hard. You deserved the ban you got.

I'd suggest you grow up, before Daza finds you. He'll do worse than simply banning you outright. Probably.

Anyways, my own recent lil project.

Sven Coop 4 default models on a custom arms mesh I hacked up for personal use using Jennifer!!'s animations from CZ. Most of them are a pain in the ass because they've only got one reload anim and no idles, and they use a holding reference pose, which a truly evil thing that should be forever banished. But oh well.

The entire point of the pack is to give the atmosphere of "I am part of this world, using the same equipment and toys as everyone else. But I am not Gordon Freeman, The One Free Man. I am Kyler Adams, a soldier in the Hazardous Environment Combat Unit."

(http://i245.photobucket.com/albums/gg58/LtKylerAdams/th_scjenn_beretta.png) (http://s245.photobucket.com/albums/gg58/LtKylerAdams/?action=view&current=scjenn_beretta.png) (http://i245.photobucket.com/albums/gg58/LtKylerAdams/th_scjenn_357.png) (http://s245.photobucket.com/albums/gg58/LtKylerAdams/?action=view&current=scjenn_357.png)
(http://i245.photobucket.com/albums/gg58/LtKylerAdams/th_scjenn_deagle.png) (http://s245.photobucket.com/albums/gg58/LtKylerAdams/?action=view&current=scjenn_deagle.png) (http://i245.photobucket.com/albums/gg58/LtKylerAdams/th_scjenn_mp5n.png) (http://s245.photobucket.com/albums/gg58/LtKylerAdams/?action=view&current=scjenn_mp5n.png)
(http://i245.photobucket.com/albums/gg58/LtKylerAdams/th_scjenn_spas12.png) (http://s245.photobucket.com/albums/gg58/LtKylerAdams/?action=view&current=scjenn_spas12.png)

The obviously lower res M9 beside the MP5 and SPAS12 bother me a little, but what can I do? Use the 3.5 models? ...that's tempting, actually.. >_> <_<

Yes, they are fairly pretty, aren't they?
No, you may not have them.

...I may release a somewhat more generic version of it. But you can't have my arms.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Shotgunguy on November 23, 2010, 08:59:41 PM
Whoa, Those looks pretty sweet Kyler.
Got an ETA in mind?
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: waqwarrior on November 23, 2010, 09:20:32 PM
So much custom content in this I don't even know where to begin.

Brand new scientists, Barney, weapons, Pipboy's HUD for Source, the list goes on.

Likin' the scientists. Barney's helmet chrome is godlike. Good job :P
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Shotgunguy on November 23, 2010, 09:43:37 PM
Likin' the scientists. Barney's helmet chrome is godlike. Good job :P

That ain't chrome, it's actually envmaps. That was put into the materials folder by accident, unfortunately, envmaps are over brightened in some areas so they will be changed back to the chrome shader.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: KylerAdams on November 23, 2010, 09:48:12 PM
Got and ETA in mind?

Considering just taking off the watch and releasing with the Gearbox HD arms, but I'm not going to do it without an entire pack of models.

...which wouldn't be all that much work considering the sheer amount of models I've done with those arms. Still, probably a couple weeks knowing me. =P
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: waqwarrior on November 23, 2010, 11:36:34 PM
The Internet is a killer. Without it, I'd probably get much more done.

Aah. I see. HL:S's chrome shader is pretty sexy, if I could code I'd try to add it to Half-Life. Easier said than done...
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: hlfan on November 24, 2010, 12:11:56 AM
Hey waq check your xbow release, there's the gloves and arms textures in bmp :D

Well, returning to the topic: this is a dead project :P, so don't expect any releases :P

It's Ai's soldier arms + barney's sleeves, with some custom textures.

Edit: @kyler, i love that watch :3, i want it but for real life/use xD

[File not found]
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Barnz on November 24, 2010, 12:27:57 AM
that vampire guy is a fucking moron
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: brahma on November 24, 2010, 01:34:23 AM
You too ¬¬
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Shotgunguy on November 24, 2010, 01:57:44 AM
You too ¬¬

Careful now, I know you don't want to get yourself banned here.


Anyway, I ported over this USP Package (http://www.fpsbanana.com/skins/19021) to Source, it looks pretty good.
(http://filesmelt.com/dl/USP_Package.jpg)
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: brahma on November 24, 2010, 02:33:13 AM
¬¬
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: KylerAdams on November 24, 2010, 04:04:17 AM
Win. Hot USP. Can we get some view/ingames?

You too ¬¬

You should stop talking. Seriously. Just stop.

Before Daza shows up and starts playing with you. :P

Trust me, you won't like Daza. 
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Shotgunguy on November 24, 2010, 04:31:41 AM
Win. Hot USP. Can we get some view/ingames?

You should stop talking. Seriously. Just stop.

Before Daza shows up and starts playing with you. :P

Trust me, you won't like Daza. 

Was he the guy responsible for this (http://hl-improvement.com/forums/profile/?u=4883)?
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Кассир клерка on November 24, 2010, 06:58:47 AM
what are you dumb fuckers arguing about now keep off site drama off site

no i didn't do the sparklee stuff I just gave him the 'TOO COOL FOR THA INTERNETS' title but i've super banned some people which gives them a nice site instead of the forums, DiamonD should have seen it
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: D3ads on November 26, 2010, 02:50:50 PM
Trying to decide what style of medkit to go with, Paranoia uses the standard Russian individual medical instruments medpack which I've edited to look better and less photoraped, they're also used in STALKER and Metro 2033 as well. So I came up with my own style for the medkit with a greyish coloured design that has a health symbol on it. I'm not sure which is best though, since although the yellow one appears in just about every Russian game (because it's a standard medkit) it's very noticable and you can spot it easily whereas the grey one is an original design but it's not that easy to spot in comparison. Maybe I should make the health symbol larger? What do you guys think? It might not seem important but when you're in a fiirefight and losing health,, I don't want the player struggling to spot them!

Here's a real life Russian medkit;

(http://deadland.ru/files/u2173/-___________________________________________.jpg)

[File not found]
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Captain B.O on November 26, 2010, 03:35:17 PM
...

Perhaps a red or yellow/orange stripe around the box? I've used my über1337 Photoshop skills (not) to make a mock-up of what it would look like:
(http://img.captainbo.info/hl/medkits.gif)

I'm sure it would look better if you tried it; I knocked those together in 5 minutes :p.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: jack-wonrz on November 27, 2010, 01:27:24 PM
Experimenting with some hi-poly shite. The final effect will be used for baking ao maps, but I still need to learn how to make sharp(er) edges appear on smoothed models, discriminating by smoothing groups doesn't always work. I think bevelling the edges slightly might do the trick, but I'd have to do that after the uv-map is done if I want it baked.
The model itself is just above 2000 triangles (so far).

[File not found]
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: TAETN on November 27, 2010, 02:38:14 PM
The final effect will be used for baking ao maps, but I still need to learn how to make sharp(er) edges appear on smoothed models, discriminating by smoothing groups doesn't always work. I think bevelling the edges slightly might do the trick, but I'd have to do that after the uv-map is done if I want it baked.

Yeah, you're basically on the right track. If you sort of "stack" the edges, you can create the illusion of sharp edges. I made a Scope that way once, lemme dig it up.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: KylerAdams on November 27, 2010, 04:00:33 PM
words.russian_medkit.real_life.designs

Use the yellow design. It's realistic and it's easy to identify in combat, as you mentioned. It's functional and it's atmospheric, despite the likely comments of people going "lol medkits arent orange nub". Form follows function, old Engineering philosophy.

And the tan one reminds me of Medal of Honor: Allied Assault. So yeah.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: jack-wonrz on November 28, 2010, 12:09:37 PM
@Taetn:
Let's hope it doesn't fuck up my uv, I haven't figured out a good work flow in 3ds yet...


Bwaarfl

Under 2400 triangles, I need to redo the boots.


Another little model I've been working on;
If anyone wants to get into skinning, they should try Photoshop CS4 Extended (or later), being a long time PaintShop Pro user, I never thought I'd touch that shit, but the projection painting actually made texturing fun for me again.

[File not found]
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: D3ads on November 29, 2010, 01:05:50 AM
Looking great, nice polycount :)

Kyler: You're right, I think I will do but put the red cross symbol on it too even if it does look like S.T.A.L.K.E.R. :/

Captain B.O: Appreciate the ideas there my friend! I decided that the grey and orange clash a bit too much though :)
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: brahma on November 29, 2010, 08:33:43 PM
(http://img823.imageshack.us/img823/8629/99175123.jpg)
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Shotgunguy on November 29, 2010, 10:46:21 PM
That looks pretty cool Lestat.
That barney looks like the one from Half-Life: Zombie Edition (http://www.moddb.com/mods/half-life-zombie-edition/images/screenshot-14#imagebox), Just with higher contrast.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: brahma on November 29, 2010, 11:02:55 PM
Similar, but not the same, I still have to redo some things in texture, like the vest.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: KylerAdams on December 01, 2010, 09:05:23 PM
I giggled a little bit.

KoRn - A.D.I.D.A.S.

[File not found]
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Кассир клерка on December 07, 2010, 03:46:26 PM
Usually don't do this but I'm pretty desperate at the moment.

I'm working on a independent game project that is in desperate need of someone who can model organics. In particular, people. I'm shit house at it so the project is really in need of someone that can model player models. It doesn't have to be the most detailed thing in the world but something that resembles a human being is fine as long as its fairly low poly (around 3000 tops)

Another position that's open is the need for an animator.

This project is no pay as we haven't really decided if we're selling it yet but at the very least it can be put on your resume or fill your portfolio.

To explain what the game is a bit, it's a multiplayer game set on a space station akin to The Ship or the recently released Bloody Good Time but is less about senseless murder and more about working on a space station while being constantly suspicious of your crew mates who may or may not be traitors. It's essentially a rehash of a crappy little game on the BYOND engine called Space Station 13, which was far from avery simple game with the massive amount of systems that were put into it ranging from a fully decked out atmospheric system(kill people by replacing the air with excess co2 or even set the entire station ablaze from excess oxygen etc) to bomb building. We plan on going with a similar scope.

Strangely enough we're swarmed with programmers but are in desperate need of talented artists so if you're interested in either working on the project in full or just to do a one off thing either PM me here or jump onto irc.synirc.net/#spaceogres but please only do so if you have actual proof of experience.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: bloodsurfer on December 07, 2010, 07:58:09 PM
Strangely enough we're swarmed with programmers but are in desperate need of talented artists so if you're interested in either working on the project in full or just to do a one off thing either PM me here or jump onto irc.synirc.net/#spaceogres but please only do so if you have actual proof of experience.
If you guys are starting for scratch it's no surprise, programmers love doing shit from zero. I could give a hand with modeling if you have a texture artist that can do texture from scratch
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: waqwarrior on December 07, 2010, 10:43:14 PM
Words.

I'd help if I could, it'd be something new to do. Eh. Might have better luck on moddb.

Also.

http://www.youtube.com/watch?v=Ri1qeUWpE7g

Work in progress 'n stuff. Near completion. Doing lots with draw sounds and more NPC sounds. Really inspired by this (http://hl-improvement.com/forums/models-skins/(wip)-ld-weapon-sound-effects-enhancment-pack/) thread. Only just started this, none of it's in the video. It's nice. Adds a touch of realism. Finding sounds is a real pain though. Don't have a mic. If anyone knows any good...random sound sites, lemme know :P
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Кассир клерка on December 08, 2010, 02:38:23 AM
If you guys are starting for scratch it's no surprise, programmers love doing shit from zero. I could give a hand with modeling if you have a texture artist that can do texture from scratch
From scratch to some degree we're using an engine but it's more of a graphics library than a fully fledged one, the engine in is Ogre.
Yeah we have a concept artist who has recently given texturing a try and is pretty damn good at it.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: brahma on December 08, 2010, 06:55:36 AM
(http://img228.imageshack.us/img228/3782/reddddo.jpg)

First experiment with extra rooms in Half Life Source.
This will be applied in mod Half Life Source Redux, most maps will have extra rooms to give a greater sense of environment.

And before I forget it, amazing pack Waqwarrior, good job
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: hlfan on December 08, 2010, 10:42:35 PM
Good mapping, brahma, it gaves a BM:S feeling, are you thinking in remade some models? or it's all maps?

Well this is a list of models that would be included in my opposing force :P, each one needs a fix, or a retouch.

1)Abyss MP5, take it from H.I.T model depot, rig it with A.I's Opfor arms, make idle's animation with movement, and silencer removed - Things TO DO: Put the silencer back. <= Done

2)v_glock from Afraid Of Monsters: Director's cut, rigged with A.I's Opfor arms, and modify the animations to fit in the game - Things TO DO: Flip the glock, make the muzzleflash appear.  <= done

3)Afraid Of monsters: DC hammer in Valve's crowbar anims, rig it with A.I's Opfor arms, and hacked a chrome layer over it - Things TO DO: Shrink the chrome layer, and delete it from some parts

4)Xbow founded in internet, A.I's Opfor arms rigged on, ultra-fixed uv's (this model was messed up), added reloading sounds via .qc coding (from this post: http://hl-improvement.com/forums/modelskin-requests/(-fixed-details-inside-)-crossbow-with-reloadsliding-sounds/) - Things TO DO: Found better sounds.

[File not found]
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Flowers Of Naivety on December 09, 2010, 02:55:37 AM
Hmmm I think I forgot to mention that I got a job as a photographer... Lol. So that's where all my time goes. I do product photogrpahy for http://www.linentablecloth.com/ it's the largest online supplier of tableclothes, chaircovers, etc. The company sold a million bucks worth of product on Black Friday and Cyber Monday.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: hlfan on December 09, 2010, 05:12:59 AM
I saw some photos trought your signature, nice pics, and cool camera :O. I wish you luck with that job, :D
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: brahma on December 09, 2010, 09:43:07 AM
HLFan, the main objective is maps and some textures (some of them from BM: S Leak), but for now it's just that ...
I will only edit models when I find a good modeler, or someone who knows how to convert GoldSrc to source.
If you know modeling, can join the team
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Flowers Of Naivety on December 10, 2010, 02:24:53 AM
I saw some photos trought your signature, nice pics, and cool camera :O. I wish you luck with that job, :D

Thanks dude!
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: brahma on December 10, 2010, 12:26:47 PM
Good Job Flowers, great photos continue with the good work.
In my country photograph is a good business, earns much money. Then I do not know how, but I believe also is a valued profession and earns much money too
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Flowers Of Naivety on December 11, 2010, 04:42:17 AM
Yeah, it's not too bad. Started at $10 an hour, full time. Good enough pay that I was able to buy a new car and have started buying guns lol. So I'm pretty lucky.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: waqwarrior on December 11, 2010, 07:45:40 PM
2)v_glock from Afraid Of Monsters: Director's cut, rigged with A.I's Opfor arms, and modify the animations to fit in the game

One last thing, mirror the slide! The ejected would hit the player if the Glock was like that in reality.

To flip the slide, I don't recommend using MS3D to flip, as when you do that, it rapes the smoothing, so you'd have to resmooth it.
Use gflip to flip the model, then decompile the 9mmhandun_gflip. Use the glock_ref found there and move it in position with the right handed one.

Easier than resmoothing it, IMO.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: hlfan on December 11, 2010, 11:27:20 PM
I use milkshape and it isn't smoth-raped :P

Ah, and by the way, the gloves that i'm using are the ones that i give you as a gift :P, here is the smooth preview, aaaand, the arm and gloves in bmp format.

[File not found]
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: waqwarrior on December 11, 2010, 11:31:16 PM
If you mirror the slide in MS3D the smoothing gets raped.

Ooh thanks. I might darken the glove a bit though.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Flowers Of Naivety on December 12, 2010, 06:56:16 AM
Just made this after seeing another comic someone made... I felt creative...
(http://img98.imageshack.us/img98/9470/comich.jpg)
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Lurid on December 18, 2010, 04:56:35 PM
Been making my gingerbread cookies today.

(took this picture last year, but they look the same, so meh =P)
(http://img217.imageshack.us/img217/253/cookiesftw.jpg)
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: waqwarrior on December 26, 2010, 10:59:26 PM
http://www.youtube.com/watch?v=sXe1mzrcnpE
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Red Slug on December 28, 2010, 12:55:11 PM
http://www.youtube.com/watch?v=sXe1mzrcnpE

I like the POV -  it's rigged on the standard skeleton without any custom animations, right?
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: waqwarrior on December 28, 2010, 03:50:07 PM
Valve's original, yes. I made the shooting and grenade animations less exaggerated, still need to work on the grenade though.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: hlfan on December 28, 2010, 05:35:41 PM
Grunt: Listen to me shepard!!

Waqwarrior: LALALALALALA...

*Grunt dies of sadness"  :'(

Pretty good model :D, and Like Red Slug says, The origins are very good.

Me wants a pic of your scientist, I like SD-LD Remakes :P
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: waqwarrior on December 28, 2010, 07:06:13 PM
Grunt: Listen to me shepard!!

Waqwarrior: LALALALALALA...

*Grunt dies of sadness"  :'(

Pretty good model :D, and Like Red Slug says, The origins are very good.

Me wants a pic of your scientist, I like SD-LD Remakes :P

I lol'd. :D

Yeah, it's Schmung/Twinke's model, you can find the Source version on FPSB, HL2 section... it's the "Old School" MP5, I added the leaf sight for hawtness reasons.

Heh, I won't show ALL of 'em, that'd ruin the fun! Here's a quick screen of Luther though.

[File not found]
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: hlfan on December 28, 2010, 07:41:40 PM
Cool, it's only a recolour, right? Did it moths ago
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: waqwarrior on December 28, 2010, 10:33:05 PM
Cool, it's only a recolour, right? Did it moths ago

Yeah, and it's not that great, either, but better than the original :X

Wondering if there are other hi-res scientist reskins out there... if not I'll just tweak AI's skins. Water-Phoenix just made phototextures, basically, they look odd as well.

Slick is the best scientist head, no questions asked. <3
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: D3ads on December 28, 2010, 10:35:50 PM
Lurid: Those are fucking awesome.

Just made this after seeing another comic someone made... I felt creative...
(http://img98.imageshack.us/img98/9470/comich.jpg)

S.T.A.L.K.E.R. the PG-13 version? :P
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: waqwarrior on January 04, 2011, 11:55:12 PM
(http://i257.photobucket.com/albums/hh202/waqwarrior/xbow.jpg)

Rimrook's HEV arms <3
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Lurid on January 08, 2011, 12:25:41 AM
Me and a friend tried picturing the expression "(Going to) Hell in a handbasket"

(http://img526.imageshack.us/img526/1926/hellbasket.jpg)
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Jenkemator on January 08, 2011, 12:09:35 PM
(http://2.bp.blogspot.com/_4Pf-9gu_pM4/S-T73fuWicI/AAAAAAAAAA4/M9eoprd5oRI/s1600/justin-bieber-my-world-album-cover.jpg)
How about Justin Bieber?

(http://img41.imageshack.us/img41/6127/pointblank2010021213495.jpg)
And Point Blank?
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: gi777 on January 08, 2011, 12:13:48 PM
It's a horrible free2play Korean game that cheap fucks like you play.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: brahma on January 10, 2011, 07:04:42 PM
Extra rooms in HLS Redux

(http://img832.imageshack.us/img832/5921/41916403.jpg)
(http://img838.imageshack.us/img838/2204/75746437.jpg)

Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Flowers Of Naivety on January 15, 2011, 07:38:46 AM
S.T.A.L.K.E.R. the PG-13 version? :P

Yeah lol, my little brothers were helping me out with some photo class assignments last spring. I like to go back and use the photos for projects still.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Zilly on January 16, 2011, 06:24:43 AM
It's a horrible free2play Korean game that cheap fucks like you play.
Too Right :)
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: waqwarrior on January 22, 2011, 05:50:13 PM
Extra rooms in HLS Redux

One great thing about Source--the maps don't get raped when you decompile.

http://www.youtube.com/watch?v=mwvJEcsBURU

^ That. Know what you should do? Watch it in 1080p :)
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: waqwarrior on January 29, 2011, 02:18:21 AM
http://www.youtube.com/watch?v=nHVIRbGAUq0

Me playing the piano.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: KevinLancaster on January 29, 2011, 02:54:22 PM
http://www.youtube.com/watch?v=nHVIRbGAUq0

Me playing the piano.

Wrong vid? There doesn't seem to be sound and it looks like a video of a picture frame.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Besli on January 29, 2011, 06:00:54 PM
Wrong vid? There doesn't seem to be sound and it looks like a video of a picture frame.

Maybe he can't play piano! ;)
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: waqwarrior on January 29, 2011, 09:45:07 PM
Movie Maker removed the sound! Weird..
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Besli on January 29, 2011, 10:33:38 PM
Movie Maker removed the sound! Weird..

Yeah, I'm sure. :P
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: D3ads on February 01, 2011, 10:02:04 PM
Russian infantry soldier, WIP skin job. Model by wonrz, head is a placeholder.



[File not found]
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: D3ads on February 06, 2011, 08:32:19 PM
Pretty much done, just waiting for the heads to be finalised so I can do the hands to match and other bits and pieces to be edited and added like the helmet.

[File not found]
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: hlfan on February 06, 2011, 09:35:41 PM
Really good work here, the head reminds me of quake marines :D.

I simply love the vest :3
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: waqwarrior on February 13, 2011, 07:07:34 PM
http://www.youtube.com/watch?v=8li7XP9PrxU
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Flowers Of Naivety on February 15, 2011, 05:14:35 AM
Been buying weapons, taking photos, learned flash, and am now learning to animate at work. Oh and been dating a lot lately. Bitches come out of the woodworks when you have a nice new car and lots of cash.

(http://img225.imageshack.us/img225/5742/paraj.jpg)
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: hlfan on February 18, 2011, 10:29:00 PM
@Flowers Of Naivety: nice pic, It looks like a photo from a guns magazine :D.

On Topic: Heavy W.I.P, never saw a w_chainammo, matching with the LD model :(, so here it is.

If someone can help me with the bullets, it would be great :-)

[File not found]
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Besli on February 19, 2011, 04:22:11 AM
Wow, looks nice! Maybe you can change DESU to HECU.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Shotgunguy on February 19, 2011, 05:53:58 AM
Made a mini Creeper.
I'm thinking of making a bunch of these and stuffing them with firecrackers.
(http://a3.sphotos.ak.fbcdn.net/hphotos-ak-snc6/184301_165784086805099_100001205268290_404335_4441362_n.jpg)
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: hlfan on February 19, 2011, 07:27:40 PM
Wow, looks nice! Maybe you can change DESU to HECU.

hehe you are the only one who noticed that? damn, well, i'll give it a try to the HECU. :P
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Besli on February 20, 2011, 03:44:22 PM
hehe you are the only one who noticed that? damn, well, i'll give it a try to the HECU. :P

It's very hard to read the small font!! ;)
I think there is standing 200x9mm or what is it?
Also it looks like you only used one point at: PROPERTY OF THE U.S ARMY
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: waqwarrior on February 20, 2011, 05:26:21 PM
hehe you are the only one who noticed that? damn, well, i'll give it a try to the HECU. :P

The font you're looking for is "Steamer Thin" .. looks very military-esque.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: brahma on February 20, 2011, 06:18:54 PM
I know that here is not the best place to ask but ... Who knows map in the Source engine and want enter in a team for a mod?
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: hlfan on February 22, 2011, 05:31:33 AM
The font you're looking for is "Steamer Thin" .. looks very military-esque.

where I can find it?
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: waqwarrior on February 22, 2011, 02:05:50 PM
Here. (http://www.fonts101.com/fonts/view/Brandname/16652/Steamer.aspx)


Made a mini Creeper.
I'm thinking of making a bunch of these and stuffing them with firecrackers.
*

...
DO IT.
Make sure to record it and upload to YouTube.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: hlfan on February 22, 2011, 11:43:11 PM
Here. (http://www.fonts101.com/fonts/view/Brandname/16652/Steamer.aspx)

Thanks :D
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Nige111 on February 23, 2011, 01:52:14 AM
I don't know why I bother doing this stuff.

(http://cloud.steampowered.com/ugc/594678423472580895/8217A69C5D98C768424AA6E591FD4B5612B78E4E/)

Apologies for the large image.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: toadie on April 03, 2011, 09:55:06 AM
Retro Black Rifle, Colt model 609. Part from-scratch skin, part tweaked from Saxon's skin.

[File not found]
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Flowers Of Naivety on June 02, 2011, 07:38:43 PM
I took this last night...

(http://img19.imageshack.us/img19/2953/25704620921826712701446.jpg)
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Lurid on June 03, 2011, 01:55:19 PM
I took this last night...


Very nice, I tink it'll be my background on my second monitor for a while.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Shotgunguy on June 03, 2011, 03:48:04 PM
I took this last night...


That picture is sexy. I'm thinking about using that as a background.
Would you happen to have a larger version of that picture in 1920x1080?
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Lurid on July 30, 2011, 09:13:19 AM
Changed my avatar after like 5 years of using the same one.
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Freakin on October 11, 2011, 09:59:03 AM
WHAT THE HELL HAPPENED WHEN I WAS GONE oh hey guys.

(http://i20.photobucket.com/albums/b234/Freakin150/Art/VTOLDropshipDesign01.jpg)
I drew some stuff and shit.
(http://i20.photobucket.com/albums/b234/Freakin150/Art/U59colored.jpg)

EDIT: WHERE IS EVERYBODY?
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: Besli on October 11, 2011, 03:55:57 PM
EDIT: WHERE IS EVERYBODY?

Take a look there:
http://www.half-lifecreations.com/forums/index.php
Title: Re: [56k Warning] The "Too much time?" Thread 2
Post by: toadie on June 20, 2013, 08:29:53 AM
Oh I've been Super Busy with my Spare Time.

http://www.youtube.com/watch?v=PuoRGsEilaM

http://www.updatedtuesdays.com

http://gentlemen.updatedtuesdays.com/ytp/src/137153544512.jpg

Amongsst other things

And Of course, For Hire.


(http://gentlemen.updatedtuesdays.com/ytp/src/137171410049.jpg)
(http://gentlemen.updatedtuesdays.com/ytp/src/137171415596.jpg)
(http://gentlemen.updatedtuesdays.com/ytp/src/137171420649.jpg)