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Messages - OoPpEe

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1
Models / Skins / [CounterStrike:Source] - Weapon - C4 - King Bobomb
« on: December 22, 2006, 07:21:46 AM »
I have ALWAYS sucked ass with making animations. I have been working + gathering files to make a Mario/Nintendo theme for CS:S.
I decided to make the C4 the King Bob-omb from Mario 64. All I did was modify the Bob-omb from the Grenade pack from CS:S so right now the credits for this C4 replacement is:
Model: Mr_Propre + OoPpEe for King edits
Textures(or colours): Mr_Propre

Now what I am needing is someone to animate the model (V_)
I know the king wasn't like a windup toy however due to CS:S using an animation to set the bomb I added it. Basically the request I have is can someone make animations for this? Basic idles, the setting is the main part instead of button pressing, have the player windup the bomb and pull the "key" out and lower the model off screen.

The reason for the key to be pulled out is the C4 world model cannot be animated, so you wouldn't see the winddown at all.

I would also need some help with compiling. I am trying to make the switch to HL2 content in preperation to Team Fortress 2 and it's having me a little confused.

[File not found]

2
Source RELEASES / Re: [CSS DE]Golden Colt
« on: December 09, 2006, 08:22:45 AM »
Missing a couple of faces, can see it towards the barrel in the reload picture.

3
Conversation / Re: All things must come to an end
« on: November 30, 2006, 04:32:16 PM »
I am sorry for the major bump mods, figured I would just keep the same topic going.

Yesterday I got my daughter back. Ran into alot of shit to get her back.
Court order Aug 3, Aug 12 got the court order modified to have a Police/RCMP clause put in since the RCMP and Police refused to get involved. Then they still wouldnt get involved since she wasn't served. Got her served through my lawyer, Sept 24. RCMP wouldn't get involved since it was an Alberta order, got it extended to Saskatchewan some time later. Then the RCMP started looking for her, the news got to Amber and she went into hiding. From basically the start of Nov. the RCMP were looking for her. Last Wednesday I got served court papers - Amber was wanting to have the court order void and her given primary care.
Court was this Monday, judge basically said - she had 2 months to fight or comply with it, she did neither until now. More than a reasonable time, the order stands. I am not adding or removing to this order, if you wish to further fight it see the judge who ordered it as I am not overruling his order.
Amber's lawyer then said she will have Amber return her in 48hrs. I got Crystal at noonish yesterday :)
Now for the offical custody battle to come...

4
General Chat / Re: The O.I.C.W... Why not?
« on: November 06, 2006, 07:01:26 AM »
Am I the only human on the planet that LIKES the look of the OICW? =(

I actually love the look too, the OICW is one of my favorite weapons. A long time back I had the leaked OICW as my Sniper/Auto Rifle in TFC. I think I will be remaking that on Tuesday as it was lost on a HD crash.

5
Other Threads / Re: Post joo rig!!! [Possibly 56k]
« on: October 21, 2006, 05:18:21 AM »
I miss the CRT's I had because these have the "ghosting" in games, but after a few days of gaming on them, you really don't notice it.
I had to remove my computer desks CD holder to get the right monitor one, the left is blocking my cuboard (which I only threw excess cabels in anyways).
As for getting it to work, get a program called UltraMon it does everything for you basically with nice additions (separate taskbar for every monitor instead of all programs appearing only on the primary monitors taskbar)

This is the layout of my monitors:
http://ooppee.darkproto.net/3mon.jpg

6
Other Threads / Re: Post joo rig!!! [Possibly 56k]
« on: October 21, 2006, 01:08:55 AM »
System Specs:
Motherboard: PC-A9RD480Adv
Processor: AMD Athlon 64bit X2 4600+
Graphics Card: ATI Radeon X1900xtx PCI-E
RAM: OCZ EL DDR PC-4000 Gold GX XTC 2GB Dual Channel Kit (OCZ5002048ELGEGXT-K)
PSU: Enermax Liberty 620w
Network Card: Linksys Wireless G with Speedbooster
SoundCard: HDA E-Plosion 7.1 DTS Connect -> Hooked up to Pioneer HTP2500 (1000w 5.1 Home Theater Reciever, not using stock speakers on it)
Primary Harddrive: Maxtor 6L250R0 NTFS
Secondary Harddrive: Maxtor 6L200R0 NTFS
Center Monitor (Primary): Samsung SyncMaster 920T
Left Monitor (Secondary): Samsung SyncMaster 920Nx
Right Monitor (Running off a PCI Geforce 4 Mx400): Samsung SyncMaster 920N

Misc Specs:
Windows XP Professional Service Pack 2
Razer Copperhead Anarchy Red Mouse
Saitek Eclipse Red Edition Keyboard
Zboard Fang Game Pad
Logitech Clicksmart 510 Webcam
HP Photosmart 7960
8 80mm fans
2 120mm fans
Stock fans for x1900 and processor


I will be getting a 2nd 2GB kit (same one) of RAM, so I will have a total of 4GB RAM and a X1900 Crossfire Edition so I can rul dual GPU's and be rid of that Geforce card so all 3 monitors will be running off ATI.

7
Other Threads / Re: Post joo desktop!!![NOT SAFE FOR WORK]
« on: August 24, 2006, 09:03:16 PM »
Here's my desktop computer :)

[File not found]

8
Models / Skins / Re: Team Fortress Classic Evolution
« on: August 08, 2006, 05:13:12 AM »
There's no consistency problems with player models or grenades, unless the hitboxers are incorrect.

When I said consistency, I meant that you cannot have a 6 foot wide and fat blob as a player model. You will get a consistency error. You can go bigger than the origional models, just not too much.

9
Conversation / Re: All things must come to an end
« on: August 04, 2006, 01:38:09 AM »
Im sure he means stuck around as in taking care of his responsibilities. Without the daughter he would have left that chick a long time ago. But he stuck around so the girl would have a mom and a dad.

People before you were a bit closer to what I was meaning.
I got a court order saying I will have Temp custody of Crystal. The problem is, I have to FIND her myself. The police will not help me at all...

10
Conversation / All things must come to an end
« on: August 03, 2006, 02:54:23 AM »
I don't really know where to start. I really got a laugh when people did this, but I guess I can be a hypocrite for once.
For those who know me closely, know I have a daughter. She just turned a year old on June 6th. She is my life, everything. She's one of the reasons I am rarely playing games now. Well for those who didn't know, the mother and I are separated and she is pregnant with our 2nd child. I started seeing someone before we found out that she is pregnant. I stayed with the new girl in my life. Amber and I had a mutual agreement of joint custody, 50/50. I'm not going to get into further details, but to sum up what happened is she took off with my daughter and I don't know where she is. I called police, and they said there is nothing I can do without custody papers which we don't have.
Right now I am having a complete mindfuck. I lost my daughter, I have only stuck around because of her. She's gone now.
I am also living with my Grandparents and earlier this week my Grandfather was rushed to the hospital. He has lung cancer.
I just want to say goodbye to all the friends I made here and for those who I have spoken to while I was around. Thank you all for the memories.
Goodbye
Greg

11
Suggestions / Re: Shrapnel (please don't flame me for this)
« on: July 28, 2006, 07:27:11 AM »
A work around for that would be to have it tracers, then when the velocity slows down have the model slowly fade in

12
my god, I am loving this. I've always liked TFC but haven't played it in ages because there aren't that many good servers. Most of them are bot filled. Anyways, how did you get around the file consistency problem? I know that back in the day, you couldn't replace models because of that problem. OR has that problem been resolved in the Steam version? I haven't played it in ages, like I said.

There has never been a major consistancy problem to get around unless you count remodelling the w_ and p_ models as they are completly locked (cannot even reskin them). Player models only have a size limit on the xyz axis. Hell for awhile there I found a way to get past the xyz limit, model the model and then crunch it all up into a big mess (basically put all the body parts in the same area, so the model looks completly deformed), then via animation, make the model normal. However, that appears to be fixed. Some w_ models however can be reskinned by editing the w_modelT.mdl. All of this has been around and working before Steam, ever since TFC was released.

Onto the topic of this pack.
Looking great so far, I kinda find some of the weapons unfitting (AK at Supernailgun) however you are stuck with that if you are trying to make a (semi) realism pack. If you run into any problems with anything with this pack, send me an email or contact me on MSN and I will be happy to give you a hand.
ooppee@hotmail.com

13
Source RELEASES / Re: Citadel 3D Moving Background
« on: July 16, 2006, 06:36:12 AM »
You need a screenshot of the citadel? It's the building you see in basically every skybox of HL2...

14
Spotlight / Re: [9mmAR] RavenGT's Oldschool MP5 Three
« on: July 13, 2006, 01:17:26 AM »
Love this, I myself however liked your first one. I was wondering if anyone has this still? Along with the 2nd edition (which I never seen).

15
Models / Skins / Re: [AI Barney] Reskin
« on: July 08, 2006, 12:39:36 AM »
Thats the problem though, you cannot have over 2mb of textures. So some textures you have at 512x512, you may have to drop to 256x256. For example, the gun holster, make it 256x256 and since it's so small, the loss will be minor.

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