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Messages - BiscuitDude

Pages: [1] 2 3 ... 10
1
Custom Content / Re: [WIP] RECB_Solitary
« on: December 24, 2006, 12:42:19 AM »
Hey ther good lookin' map  ;D. If you want to get rid of the P646 logo, why not do what ShootMe did with Scumlines? Put a spiddy looking panel over it?

2
Suggestions / Re: Bots
« on: November 30, 2006, 08:45:10 PM »
It is a good suggestion, but to make the bots do what you want would be difficult. I guess the only thing they'd be good at is running round and getting killed by the many monsters.

3
Resident Evil: Cold Blood / Re: Status of the mod
« on: November 30, 2006, 08:43:31 PM »
what enemies will have new RECB version?
You'll just have to find out when it's released  ;) .

4
Resident Evil: Cold Blood / Re: is anyone playing??!!
« on: November 28, 2006, 08:06:47 AM »
The way I always managed to play a agame was to arrange one with friends. Try getting some of your friends to play it and have a bash. ;D .

5
Suggestions / Re: Story/Maps
« on: October 21, 2006, 07:00:03 PM »
That is an interesting idea. But then of course, we have some members who play Cold Blood aslo dedicate their time and effort into making custom maps, some of which that are available currently are of a great standard. I'm sure sooner or later, someone will make a map along the lines of what you've said. But it can be tricky to get it right for people to enjoy.

6
Suggestions / Re: [Weapon/Concept] FIRE!!!
« on: August 09, 2006, 05:09:07 PM »
Sounds like a great idea! Though I'd love a Flamethrower ;D.

7
Custom Content / Re: recb_lockdown
« on: August 05, 2006, 10:55:30 AM »
Since I am the actual owner of this topic, and there hasn't been a post in ages, no. This map is not dead, I have been secretly working on it for the past few weeks. I made a few updates over at the Cold Blood forums ( www.xenoverse.net/coldblood )

I was going to expect to release the map over a week ago, as it was estimated that Beta 2 was going to be released then. But this delay has given me even more time to work on the map. I have no idea when I'll post more screenshots, but sometime in the next few days maybe.

As for progress, the first Beta is about 55% complete, many of the areas are finished and starting to take shape. Though I do not know how much more I can put into the map. As I have had a few errors lately saying I have exceeded max_patches. I'll just have to be very careful on the amount I put in the map, or I might be stuck with an incomplete map.

8
I just had a try with the Cleaver, surprisingly good. Fun to use, chopping up zombie limbs :P.

9
I love the melee weapon ideas. Seems more, Resident Evil whacking a Zombie with a flashlight or a crowbar, not sure about that Cleaver though. I love the shotgun model and skin, though I hate the animations (except for the reloading anim), if that was combined with the default Remington anims, then I would love it to death. Haven't had a chance to try the G36 since I'm a Beta 2 tester, it won't have ironsight animations, so I'll have to try it when or if you even do, put ironsight animations onto the G36.

But it is still a great start, to what I believe will be an awesome weapons pack. As I said, my only query is the animations for the shotgun.

10
Yeah that is cool. Creativity time! :D.

11
Resident Evil: Cold Blood / Re: [Beta 2] Trailer
« on: July 02, 2006, 07:48:51 PM »
Attempted a download several times, keeps getting to random percentages, then skips the rest.

12
Resident Evil: Cold Blood / Re: So, you want to Beta test?
« on: July 02, 2006, 03:12:26 PM »
NAME: Christopher "BiscuitDude" Reeve

Comp. Specs: INTEL P4 2.8Ghz, 1Gb DDR RAM, ATI RADEON X800GTO 128mbVRAM

Contact Info:
MSN/E-MAIL: dragunov_273@hotmail.com
GOOGLEMAIL: chrisreeve89@googlemail.com

Reason why I should be a Beta tester:
I have never been one to majorly criticise the great amount of work and effort that has gone into this mod, and if it wasn't for this mod I would've never gotten into mapping in the first place. I also have been a supporter of Cold Blood since it was released, and me and Minuit have become good friends, helping eachother out whenever possible. I too have also been a long running Resident Evil fan ever since Resident Evil was released in 1996 I have played every game since. I am a 100% supporter of your work, and never criticised it greatly, as I understand the great amount of work and effort put into this mod. You'll never lose my support for your work!

13
Half-Life: Enhanced / Re: Particles effects done so far...
« on: June 30, 2006, 10:25:31 AM »
Uh...so, what're you actually saying? Are you asking something? Making a statement?
I think it's a mixture of both.

14
Suggestions / Re: A new weapon
« on: June 29, 2006, 01:10:50 PM »
Soon there will be too many weapons that it won't be a survival game anymore, but an all out action game, that is not Resident Evil.

15
Conversation / Re: WFLT (With friends like these...)
« on: June 27, 2006, 02:58:07 PM »
Great stuff. Don't see much of the whining brat in the latest episodes.

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