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Messages - -Rusty-

Pages: [1] 2 3 ... 7
1
Conversation / Re: Is HIT dead?
« on: February 01, 2016, 11:18:31 AM »
boo!

2
Conversation / Re: So, it's...dead?
« on: July 21, 2013, 08:30:10 AM »
"Boo!"

3
Models / Skins / Re: [W.I.P] Resident Evil mini conversion.
« on: October 03, 2008, 11:41:28 PM »
Fucking hell.. Ok looks like no Brad, or anything else for awhile. I'm going to the field(in the military)for a month and then gunnery a week after that. In December I should be getting my old laptop back and that has just about all the OB npc/monster models and textures on it(plus the Brad and a few others I've made). So I'll send that to you BigBoss. After that I'll see you guys in 15 months because I'm deploying in Feb.

4
Models / Skins / Re: [W.I.P] Resident Evil mini conversion.
« on: September 28, 2008, 05:54:07 PM »
well, its easier

Yeah.. but I don't have that program. Like I said, it depends if I can get in contact with the guy because he's the only other person who has the model.

5
Models / Skins / Re: [W.I.P] Resident Evil mini conversion.
« on: September 28, 2008, 02:04:05 AM »
Awesome! Love! Man, I'd love to finally have SD RE models!

EDIT: Is there also going to be some nice Brad Vickers?

Maybe.. If I can get my model back from the a guy I sent it to. :/ I have it and a few others on my old laptop but my sister "borrowed" it and took it with her to Iraq while I was in training.

Whats going on WildDog. ;D

EDIT: Also, I know about the smoothing. :P



6
Mods / Re: Heart of Evil Enhancement Pack (Working Title)
« on: March 31, 2008, 02:43:01 AM »
The peasant model is a zombie from RE:Outbreak.


7
Mods / Re: Heart of Evil Enhancement Pack (Working Title)
« on: March 31, 2008, 02:22:23 AM »
If not HoE Redux then maybe Hoe Durex

I finally started doing my part on the peasants; the polygons on the meshes SaxonSwine dug up are very well spent, the wrinkles on the clothes are actually modelled, which makes the skinning a lot easier, I just do the lighting accordingly and then I can easily elaborate some finer details, and still the models are decently low-poly.

Retail model.

8
Resident Evil: Cold Blood / Re: RE:CB Beta 2 Released
« on: December 29, 2007, 04:00:23 AM »
thought you said you'd get rid of the remake textures.

9
Conversation / Re: Will be in military service
« on: November 16, 2007, 05:30:16 AM »
I'll be in military service next Thursday(11/22) until Jan 2009. Well, I won't be in any regular forces (Army/Navy/etc.) since my nearsightedness problem, but I still need to take one-month military basic training. Then I'll be transfer to a government department like the police, fire department, or local government offices for 13 months service.

In case you're curious about the conscription/mandatory military service in Taiwan: http://en.wikipedia.org/wiki/Conscription_in_the_Republic_of_China
(I'll take the alternative service in the article.)

I might be able to use computers during my service, but I can't guarantee that if I can still work on models. So I guess it'll be a long time before I get back to customization communities. :P

Just remember that its all a bunch of bullshit mind games, don't let them get to you and you'll be ok. You should be able to get on a computer dude, your only there for 13 months.. but I don't really know how the Taiwanese military is(I'm in the US military) You'll have down time... but a whole day of duty is a pain in the ass..

About basic training, I hope you exercise(at least running and having some upperbody strength). If not you might struggle a bit but then you'll eventually get to the point where you don't mind doing PT... at least thats how it was for me. When I joined I was at 170 lbs, now I weigh 151 lbs.

10
Gold Source RELEASES / Re: [OP4_Hgrunt] New Hgrunts
« on: August 24, 2007, 11:40:32 PM »
marines dont have medics they have corpsman and we don't wear "medic" symbols. if anything you'd only see this and it would be on the collar of the uniform.

btw i also wish you would have used my texture :/

11
Models / Skins / Re: [WIP] New OpFor USMC Grunts
« on: August 02, 2007, 11:50:44 AM »
i replied, btw i don't like that rifle :P

think you could make one with regular m16 as well?

12
Models / Skins / Re: [WIP] New OpFor USMC Grunts
« on: July 30, 2007, 03:23:23 AM »
ok get rid of the rank insignia and medics don't have that stupid cross on their helmets at all.

heres some marine digitals i did.(i donno what the original pants texture comes from however but it was grey.)



13
Mods / Re: Heart of Evil Enhancement Pack (Working Title)
« on: July 30, 2007, 02:55:42 AM »
Only the Marines call it a cover.

As for the hats being too high or too low, keep in mind that the Vietnam war was not a professional war, fought by professionals.

meh, i'm a navy corpsman and we also call it a cover. :/

well i was just saying it looks funny to be so high up... anyways this is a pc game not the real deal.

14
Mods / Re: Heart of Evil Enhancement Pack (Working Title)
« on: July 29, 2007, 11:10:45 PM »
OP4? The helmets are hacked off of a DOD model, and I reskinned them using the Helmet picture you posted there (lol!)  I guess colour saturation could be reduced on the helmet though

Covers on the grunts heads? What do you mean?

As for the eyebrows, I suppose they can be changed if people dislike them, but to be honest, no one's going to notice in game!

lol ah ok didn't know you used the same picture, but i just don't like the look of the helmet for some reason.

a military "hat or cap" is known as "cover" in the military(sry used to calling it that) this is what i ment, they were to high up of where they should be.



15
Mods / Re: Heart of Evil Enhancement Pack (Working Title)
« on: July 29, 2007, 09:34:15 PM »
We haven't starded any work on Kurtz yet... well, at least I haven't :P

In the meantime, the namgrunts:

those are fucking awsome, although there are some things i don't like about them.

i do realize that these are still wips and are far from finished.

-those eyebrows...(you know which ones i'm talking about)
-the helmets, they look too much like the op4 mp helmets..
-the covers on the grunts heads are too high up above the head.

hope you don't mind me posting some reference shots up here. maybe these can help?




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