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Messages - spriter_san

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Gold Source RELEASES / Re: [POD]ILL bot(0)`s maps
« on: February 19, 2010, 10:28:14 PM »
Holy fuck triple post.  You could of just made a new topic but...eh, whatever. Anyway...they look pretty good.  I'll have to test them out before I can give a definitive answer.

Model/Skin Requests / Re: Hand Change Request- HL to Op4
« on: February 13, 2010, 07:45:53 PM »
I tried to rig the Glock onto the hands, but it clips through.  Anybody else wanna try?
I attached my go at it.

[File not found]

General Chat / Re: The list of famous models
« on: February 12, 2010, 03:42:06 PM »
I'm not saying I'm hot for Burt Reynolds, but he is the Mustache Knight.
Creepy fact:  He was the first playgirl model.  *Cringe* *Barf*

General Chat / Re: The list of famous models
« on: February 12, 2010, 02:58:34 PM »
Adriana Lima is a famous model.
Isn't that the chick that Fakefactory is obsessed with?
Burt Reynolds.

General Chat / Two Differentiating Skins for the same model?
« on: February 11, 2010, 03:55:19 PM »
I know this has been asked here on the Decay Port forums:
And it was touched on here:

But is it possible for the HL: Decay PC port to use two different HEV view model skins to differentiate between Collette and Gina?  I know there may be some coders here that have an idea how to do it.


Model/Skin Requests / Re: Hand Change Request- HL to Op4
« on: February 09, 2010, 07:31:50 PM »
Edit: I've got a slightly different request now, It's for a Desert Eagle that I modified with a Black Mesa-themed grip texture. Is it possible to get it It in Op4:R and BS flavors as well?  And you said something about rigging a laser sight?  That would be perfect for the Op4 version. I only wish this had actual idle animations as well.
I hope I'm not asking too much, if I am, just tell me.

[File not found]

Model/Skin Requests / Hand Change Request- HL to Op4
« on: February 09, 2010, 04:13:36 PM »
Seeing as KylerAdam's Hand Change Topic is over a month old now, I'm abiding by the rules and creating a new topic.
It's just a small request, I'd like the hands on this model changed to Opposing force: Redux hands.
Thanks in advance.

[File not found]

Source RELEASES / Re: [source]head sculpt,breakable prop_physic
« on: November 01, 2008, 01:23:19 PM »
Amazing.  Just simply amazing.
You deserve an award.

General Chat / Fortress Forever 2.1 This is TF2 in my mind.
« on: September 20, 2008, 09:24:11 PM »
Hey, has anyone Dl'ed the new Fortress Forever update, It's crazy insane.  They've improved the gameplay and balance so much that anyone can kill anyone, no matter how good they are or aren't.

The ff_hunted map is amazing, protecting the Churchill-lookalike Civilian from assassin's deadly weapons. Most of the time, he gets owned, but every now and then, he manages to sneak to the safety zone.

And how about the rebirth of 2fort? It's a work of art, just plain beautiful.

Every map has its awesome parts.  One map has a giant engineer lurking in the skybox area of the level.

All of this and more awaits you in Fortress Forever.

Just Play It.

Spelled Ritalin, but whatever.  Can someone close this?

Gold Source RELEASES / Re: [Zombie] paranoia zombie
« on: June 29, 2008, 04:03:36 AM »
Hint: If you're going for a starved look, I would recommend it go more along the shape of ribs and the more inward false ribs, not a flatout V-shape.  His legs make him look like he's crippled.  But this being your first model, I say you did Okay.


Models / Skins / Re: [WIP] Fast Walker model
« on: June 29, 2008, 03:58:47 AM »
Now it's clear.  You're right, it would be twice as hard to make more heads, and also it would not fit the Half-Life theme.  I could draw up some potential heads though, but let's leave that subject alone, as this topic is not for my request, in fact, it is for your amazing fast walker model.  You truly do have skill, Shooter and I can't wait for this and all of your future works.


Model/Skin Requests / Re: someone can make this models?
« on: June 29, 2008, 03:54:52 AM »
This thread really should vanish.
Indeed.  Hall of Shame, anyone (or maybe not)?


Gold Source RELEASES / Re: [Houndeye] RTB-like Houndeye
« on: June 28, 2008, 08:01:09 AM »
Now THAT is how a houndeye should look.  I'll definitely be using this.
Although, some of the textures don't blend, they create abnormal lines.  Might wanna fix that.


Models / Skins / Re: [WIP] Fast Walker model
« on: June 28, 2008, 07:54:23 AM »
If you can model this RtB concept, then why can't you model my request...I don't understand you, Shooter.
Anyway, this looks to be extremely promising.
I say I would definitely use this, replace say...the pit drone with it.
After this, maybe you could revamp your aGrunt alien spore launcher model?

You really are the best RtB modeler (maybe the only one).


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