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Messages - waqwarrior

Pages: [1] 2 3 ... 56
1
Conversation / Re: Chrome To A Normal Texture??
« on: May 11, 2011, 12:36:44 PM »
Assign the chrome to a new, non-chrome material, and UV it.

2
Gold Source RELEASES / Re: An edited HEV
« on: April 16, 2011, 06:24:38 PM »
This looks awful. If you're going to filter rape something, at least make it look feasible.

3
shooould, but it's not as far as i know.

4
It depends on the animations--it's however fast the animations are. For example, I could use the Panthereye as a zombie replacement, and it'd go much faster than a zombie because the walk/run animations are much quicker than the default zombie's walk/run.

5
I'll try to do Opposing Force and Blue Shift myself, using the same system as you. I'll probably come to you with tons of questions though :P

6
HL SDK. Install it, dlls folder

7
As for running speed, that's animation based, just increase the animations' fps.

8
Models / Skins / Re: Multiple Skins for Barney's possible?
« on: March 22, 2011, 10:49:46 AM »
Make the pitch of the voice differ on different submodels like the scientists do.

9
Gold Source RELEASES / Re: [HL1] w_chainammo
« on: March 15, 2011, 11:47:12 PM »
Pretty well done overall.
I like the belt idea-smart!

Some ideas for improvements:

Well, first thing's first, if it's under 2MB, upload it here as an attachment. That really boils down to preference, but thought I'd pitch in my two cents.

-Remove "$externaltextures" from the QC. It doesn't really need a T model.
-More realistic looking bullet texture. This one looks pretty oversaturated and bright. Same with the box but not as much.
-Replace the "desu" text with HECU. Easier said than done. Haha.

I would have much preferred the bullets being modelled out, but okay.

This from the guy who doesn't like anything more detailed than the HD Pack.

10
Models / Skins / Re: rookie looks for help
« on: March 02, 2011, 08:11:33 PM »
No.

11
Models / Skins / Re: rookie looks for help
« on: March 01, 2011, 11:59:05 PM »
Then your model will work as a replacement. You're good to go.

12
Models / Skins / Re: rookie looks for help
« on: March 01, 2011, 12:23:45 PM »
Google Cannonfodder's Half-Life 2 tools. I don't know if they would work, you'd have to decompile ans make sure the QC of the Gmod model matches the HL2 one.

13
Model/Skin Requests / Re: Hand change problem
« on: February 23, 2011, 10:58:35 PM »
Milkshape also has Kratisto's Model Decopmiler built in. Tools > Kratisto's Half-Life Model Decompiler.

14
Other Threads / Re: [56k Warning] The "Too much time?" Thread 2
« on: February 22, 2011, 02:05:50 PM »
Here.


Made a mini Creeper.
I'm thinking of making a bunch of these and stuffing them with firecrackers.
*

...
DO IT.
Make sure to record it and upload to YouTube.

15
Models / Skins / Re: OP4 HD pack
« on: February 21, 2011, 05:17:27 PM »
Edit: I didn't saw the date.. sorry...

Wow, I didn't even remember making these! Hahaha, how time flies.
Um, I think it was just the weapons you pick up in the campaign, check the RAR to be sure.

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