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Messages - bCrypt19

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Model/Skin Requests / Re: [HL2] Allies to Enemies.
« on: July 11, 2010, 12:23:34 AM »
Crap, and I know nothing about that. Guess I'll have to learn.

Model/Skin Requests / Re: [HL2] Allies to Enemies.
« on: July 10, 2010, 08:48:31 PM »
Could you give me a general IDea of what file and what to edit? Is it in the .qc or something?

Model/Skin Requests / Re: [HL2] Allies to Enemies.
« on: July 10, 2010, 07:37:29 PM »
In HL2, the Vortigaunts are friendly. I'm working on a mod for HL2 that takes place back in Black Mesa when the Vortigaunts were aggressive to humans. Is there a way of making the vortigaunts attack humans without scripted sequences and without alot of coding?

Model/Skin Requests / [HL2] Allies to Enemies.
« on: July 10, 2010, 12:10:24 AM »
Hi, I'm currently working on a small and simple modification on the source engine using Half-Life 2's model, animations, etc. I reskinned the vortigaunt slave, and was wondering if it's possible to make NPC's that are usually friendly hostile to the player. I want the vortigaunt to attack the player, and other non-Xen NPCs. Would this be possible with little or no coding? If theres a tutorial on how can somebody link me to it because google failed me yet again, or can somebody teach me how to do it? Thanks ahead.

Models / Skins / Re: Multiple Skins for Barney's possible?
« on: June 22, 2010, 01:55:46 PM »
Okay thanks. Anybody have any Ideas for the Helmet in HL: Source I mentioned?

Models / Skins / Multiple Skins for Barney's possible?
« on: June 22, 2010, 02:38:05 AM »
Hi, I recently got into re skinning in Goldsrc and I was playiong around and thought that having the "Barney"s with bloodstains, scrathces, dirty clothes etc., would look cool, but when I added in the skin I noticed a problem: It doesn't make much sense before the Resonance Cascade. So what I want is to be able to have the guards (and maybe scientists) get progressively dirty and/or bloody as the game passes, and in "Unforeseen Consequences" everyone's a little bloodshot. I was thinking a slightly more bloody/dirty look with each passing chapter. Would this be possible? And if so, would it require alot (or any) coding? I'm not good with coding at all, and I like this idea.
Thanks ahead.

(Also a side thing I'd like, would it be possible in HL:S To get Barneys helmet reflecting the environment like some other models in Source Games? I want the helmet texture static for detail, but it reflects the env-texture, thanks ahead...Again)

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