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Topics - Ackart

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Game News / Ragnarok Arena Remastered Beta 2 Released
« on: April 10, 2009, 12:31:12 PM »
I tell you what, I'm a bit of an impatient nerd. If things had gone my way, you all would have the latest version of Ragnarok Arena Remastered. Unfortunately, the version I uploaded had a small bug (Every time you shot someone, the server crashed) that would have probably been overlooked by the general public, but the team just demanded that I fix it.

Download Ragnarok Arena Remastered Beta 2 Now!
This has all happened before and will happen again, and again.

Fortunately, I listened to the voice of reason and the new beta is being released in the time frame of now. What'd we add? Well, I can summarize the list with a few simple words: A few things.

Quote from: Changelist

    * Moved to the latest Orange Box SDK, thus implementing proper third person animations
    * Proper teamplay added with identifiable teams
    * Weapon Added: Sawed Off Shotgun
    * Older weapons balanced and tweaked
    * Six new player models for the new teams
    * Five new maps, three old maps tweaked
    * Numerical health value re-added, image based health bar nixed
    * Loadout menu added, most weapon pickups removed from maps
    * Plus a handful and a half of bug fixes

Now, I know what you're saying to yourself RIGHT NOW. "Damn it, the original release was okay, but it had no servers." Fortunately, we have that covered with at least three dedicated, stable servers running right now with a new dedicated server archive released alongside the mod.

Now, a special treat for those of you who enjoy social contact while playing your game. I'll be holding a Skype conference with the team and anyone who wishes to drop by while playing the mod throughout all afternoon tomorrow.

To get in on such prestigious wastes of bandwith, simply send the Skype username "RagnarokArenaSuperFriendsClub" a friend invite. Don't have Skype? You can find it here. It's free to use and all sorts of fun stuff. And remember, if you're not there.... you're probably someone who has something better to do with a Friday evening.

ps. While reading through the old Dev Blog, I realized that I said the patch would be out before Battlestar Galactica started up again. Hooo was I wrong. The show's finale was like, three weeks ago ferchristsakes.

Other Threads / Battlefield 2 Reunion Tour
« on: February 09, 2009, 12:33:00 PM »
(Crossposting this from HLC)

Have you heard? EA is coming out with a new Battlefield game for the PC!

Have you also heard that the max player count is 24, everyone has regenerating health and there's a total of three classes? And there's three maps? And it's been consolized to death?

So it got me to thinking. The last great Battlefield game was BF2, and that came out in 2005. Still, it's got a pretty damn good community with about two thousand games going at any given time. And there's sure to be a resurgence as a new BF game has been announced. And the heart of Battlefield 2 was getting a full squad together with everyone in Vent chatting away while blasting Arabs. So we need to do that again.

So, here's the deal. Anyone interested needs to post in this thread. You also need to get Skype, even if you don't have a microphone. And then, well, we play. I don't have a sate or time set since I have no clue when everyone is available. Shooting for every Friday though, and it'd be awesome if we could get a game going every night. Just so we're clear, I'm in the Central Standard Time Zone (GMT -6)

Don't have a microphone?

$7.88 at Wal Mart.

$5.99 at NewEgg.com. And this isn't the cheapest mic there.

Also, if you have a wired XBox 360 controller and an XBox 360 headset, just plug your controller into your PC with the headset attached. Boom, instant microphone. (This is what I do because I can have the audio from Skype come in through the headset and everything else play on my PC speakers)

"But I don't own Battlefield 2!"

Amazon dot Com has Battlefield 2 for $7.99.

They also have the Complete Collection (Comes with all the booster packs and the expansion) for $27.99. This also comes on one DVD as opposed to three CDs.

Additional Resources

Widescreen Support Info

Skype download

System Requirements

    * Windows XP (32-bit) with Admin rights
    * 1.7 GHz Intel Celeron D / Pentium 4 or AMD Athlon XP/ Sempron or greater
    * 512 MB of RAM or more
    * 8x or faster CD/DVD drive
    * 2.3 GB free hard drive space or more
    * Video: DirectX 9.0c compatible (see video)
    * Sound: DirectX 9.0c compatible (Sound Blaster X-Fi series recommended )

Video card must have 128 MB or more memory and one of the following chipsets:

    * NVIDIA GeForce FX 5700 or greater
    * ATI Radeon 8500 or greater

I'm on Skype as Ackart. (Daniel Glenn)

Edit: Added system requirements

Have you ever said "Man, I would love to go kill that guy if it wasn't for this pesky third dimension"? Well have we got a treat for you.

A sidescrolling, platforming multiplayer deathmatch - A randomly dispersed armory of more than twenty classic and original weapons from across the history of fragging and levels that capture the true essence of a sidescroller: Insane and without logic.

Utilizing the latest Valve Source engine, Ragnarok Arena Remastered aims to bring you the latest and greatest in sidescrolling deathmatch gameplay. Featuring larger maps, vibrant graphics and crowd pleasing technologies that have been around since 2004, RAR aims to bring Ragnarok Arena kicking and screaming into the twenty first century. And best of all, if you own any Source game that supports the Source SDK Base; well, you can play RAR. No Orange Box required!

Download Ragnarok Arena Remastered Beta 1 Now!

We've also got a bug reporting section set up on our forum, as well as a guide to setting up a dedicated server for Ragnarok Arena Remastered. Hope to see you ingame!

Conversation / Happy America Day 2008!
« on: November 04, 2008, 01:05:02 PM »
Since there isn't a single place ON EARTH not talking about this, why should we be any different? Lets talk about the US elections! What, you thought you would escape politics on HIT? Fat chance!

Two candidates enter, one candidate becomes President! In the left corner we have Barack "The Black Attack" Obama! Hailing as senator from Illinois, this 47 year old democrat is backed up by Joe Biden, a 65 year old senator from Delaware. In the right corner we have John "POW-Wow!" McCain, the 72 year old senator from Arizona who is backed by Sarah Palin, a 44 year old Govenor from Alaska best known by saying that she can "See Russia from her house".

And what about the asshole currently in office? Well, there's always congress. Or Hell. Maybe hell is too good for this scumbag.

As of 6:47 AM CST - from Electoral-Vote dot com

Today is gonna be interesting.

Game News / Spy on People With Style with Steam
« on: October 13, 2008, 06:52:39 PM »
So this appeared in my Community tab today with no warning what-so-ever.

Was this announced at all? Was this needed at all? Does anyone really care if one of your friends makes a new friend or buys a new game?

also, congrats to editor for getting one of the basic portal achievements. we are all proud of you

Other Threads / The Best Of Steam Community Chat
« on: October 04, 2008, 11:52:55 AM »
I love this little thing. I really do. It's a joy to receive a chat request from some lonely bot in Russia, beggging me for my username and password. Or random people who wanna advertise stuff.

I really get a kick out of the bots, personally. They're really creative when it comes to trying to scam you out of your Steam account. Sometimes. Maybe.

I'll start the thread off with an all-caps bang. Please, feel free to add your own contributions. I love reading these things far too much.

FrontLineAssembly: http://planethalflife.gamespy.com/?vo=46 IN THE SIDE GO VOTE FOR OC TO STEAMWORKS (AVERYDAY) TO MAKE A FREE WISH ANYTHING U WANT
Ackart: ?
FrontLineAssembly: VOTE FOR OC
Ackart: The fuck is OC?
FrontLineAssembly: STEAMBREAK SHIT
FrontLineAssembly: OC > SYNERSHIT
Ackart: Damn it I don't even know what OC is.
FrontLineAssembly: WHO CARES
FrontLineAssembly: VOTE FOR IT OR DIE
Ackart: Oh, that poll.
Ackart: I already voted for SourceForts. :V
FrontLineAssembly: FUCK U
FrontLineAssembly: U CAN VOTE AVERYDAR
FrontLineAssembly: WAIT
FrontLineAssembly: NO VOTE FOR OC
FrontLineAssembly: VOTE FOR OC OR U DIE
Ackart: You really are quite spastic, aren't you?

Are there zombies in your community? It's more common than you think.

Zombie related deaths accounted for over forty percent of all deaths in the United States in 2007. That number is expected to rise another twelve percent before 2009. Inadvertently, the zombie population of America alone has risen 20 percent to a staggering 30 percent of all peoples censused in 2000. Zombies in the community affect not only both health and community servers but also the economy at a local and even nationwide scale. 

Here, a brave UNRF Officer faces off against the denizens of a rehabilitation facility for the recently undead

Fact: Both rising oil prices and global warming have been directly linked to the rising of the dead.

Fact: Zombies do not pay taxes and therefore constantly tear the fabric that our society has been stitched so carefully into.

Fact: The UNRF can help.

The UNRF, being a program completely funded by the United Nations, is not affected by local or even statewide politics. The UNRF can act as a separate entity from even the armed forces, allowing them to act with the grace and speed required while reclaiming an undead infested area.

Unfortunately, reclamation is a dangerous job. Therefore, the UNRF is in need of a few good men.

Are you:

Currently breathing?

Own or plan on owning a personal computing device capable of running Microsoft Windows?

Have a stable internet connection with the usage habits that mimic that of the most severe shut-ins?

Currently in possession of a Valve "Steam" account with access to the "Source SDK Base 2007"?

The UNRF currently has positions for testing new and exciting features and weapons. Other positions also include mapping and animation. Simply reply to this public posting or contact your local UNRF recruiter for more information.

Recent scientific advancements allow for more creative ways of Reclamation, as shown here


From the clinically insane that brought you God Damned Undead, Resident Evil: Cold Blood and Ragnarok Arena comes a multiplayer coop adventure into the world of King of the Hill. With zombies.

Fight the undead with an impressive array of lead-spewing weaponry and explosive devices. More info as it comes to me. Mostly at the moment I need people to help me test the various changes I'm doing. Also, maps always help mods.

Gold Source RELEASES / [Installer] Valve Hammer Editor 3.5
« on: June 04, 2008, 03:39:08 PM »
As we all know, Valve released Hammer 3.5 as a single executable. No installer, no compilers, hell, no Help files. I simply went back, modified the included help file for 3.4 and packaged a bunch of new FGDs into an easy to use installer. The installer also includes the latest Zoner's and a few changes to Hammer itself (Purely text based. Updating copyrights and whatnot). Especially now that the Collective seems to be down this seems like a good thing to do.

Download The Installer here

Game News / Bungie announces Marathon: Reloaded
« on: April 01, 2008, 09:44:22 AM »
Seems that Bungie is going back to their roots with their first game free from the clutches of Microsoft. I'm kinda sad that it's not a Pathways into Darkness remake but, hey, we can't win them all.

A press release should be up in a few hours. Until then, IGN has a few sweet screenshots. Man, it's been too long since I played Marathon.


I can't freaking wait.

Other Threads / It's a crazy Ackart game design topic!
« on: February 16, 2008, 06:45:36 AM »
So, against my better judgment, I decided to download the Frontlines: Fuel of War MP demo off the XBox Live Marketplace in celebration of my 360's return to the tubes.

Suprisingly, it's actually a really fun game. It's a pretty Battlefield 2 with more emphasis on infantry combat. And suicidal remote controlled trucks. It's also the only UE3 engine game that I can think of that doesn't look like it's covered in Vaseline. It's also a new FPS IP and has a pretty spiffy story. Cool, right?

Well. It would be if we haven't seen the ingame environments FIVE HUNDRED THOUSAND TIMES already. Oh boy, tanks riding across a sun scorched oil field! Bombed out city streets! Hey guys, I know you made Desert Crisis and that inspired BF2. Unfortunately, that does not mean you can make a carbon copy of the BF2 environments.

So I got to thinking while shooting my fair share of Russians and running away from cute suicide drones.

What about a Post Apocalyptic first person shooter? Stay with me. Now, there was a huge NBC war, blah blah blah. Death, destruction and all that. But wait!

The nuclear attacks cleaned the air out! Hard to have smog over your major cities when they've been flattened and incinerated. Not to mention all that ambient radiation gave the survivors some wicked cool regeneration. Hey, Cleetus, cut my hand off! It'll be back before church on Sunday! Obviously all the rumors about radiation being deadly were simply rumors spread around by pussy pacifists and fascists who were too angry that they didn't get their own bomb.

Blood gas? Nerve gas? Hell, someone needs to run tests on that shit because the only thing they managed to do was cause spontaneous grass growth and fertilize the soil. Possibly the a hundred thousand dead but that's just a silly coincidence.

The end result for those who didn't choke themselves to death with duct tape or, you know, become a fine vapor, was a beautiful clear sky, lush green fields and some prime real estate in what used to be downtown.

It's not particularly cartoonish, either. Just very bright and happy. A lot of dabbling in the green and blue pallets with some clean, gleaming steel of all the new ecodomes built inside some molding, eroding bombed out building. Surrounded by green grass and the toys of happy little supermen.

Of course, why would people fight? Obviously everything is great, right?

Of course not! Why, now that people have all this spare time they can start debating over things that are really stupid! Like what color is better: Green or Yellow. A mild argument escalates into a fist fight which escalates into a bar brawl which escalates into a gunfight which escalates into a nation splitting in two and armies going after each other.

Honestly if you ask me those Yellow fuckers are morons. You can't like the color yellow, it doesn't go with ANYTHING.

Once again, this isn't cartoonish. Think about, oh, a war breaking out in your back yard during a fourth of July cookout.

This is now a zone of discussion for my silly idea(s) or just in general about how videogames need some new environments, damn it.

Mapping / Portal Mapping
« on: October 12, 2007, 05:10:49 PM »
First off, allow me to present you with my first portal map, Turtles. It's a proof of concept map. It also includes an FGD. Map is over when you reach the cake.


After this we have a fullbright turretothon, http://compactaim.de/downloads/index...=download&id=2 . It's short. Very short. One room short. But good luck seeing the forcefields.

After this short map, we have Portal Playground, made by a HL2World member, J_c. http://www.hl2world.com/bbs/rel-port...d-vt48478.html There is no goal. It's a playground. I recommend making a line of turret defense and typing npc_create npc_zombie in the console many times.

Now, you have an FGD. You have a thread. I want links and I want posts of awesome Portal maps, damn it! Do it now!

Conversation / For modding, what tools are important to you?
« on: October 03, 2007, 12:01:34 AM »
So, a company has asked me to give a presentation on modding on the 17th. This is a small gaming company that is trying to get more into the mainstream and they want users to be able to customize their games. (They make mostly business games right now, so being able to, say, make all the desks in the game say something different would be a new paradigm for them)

So, as users that create custom content for your games, what are the most useful points in any proverbial modding list for you? I'll include quotes and whatnot in my presentation if you wish, including links to your projects.

EDIT: Another point, what do you look for in games in terms of modding. Ease of access to files? Scripts as opposed to programming? Le what?

Did you know the C&C3SDK was released a few days ago?

Did you know it's awesome?


 ;) It's a Red Alert mod for C&C3. More news soon.



Beta 2! It's bigger, better.... and probably what we should have released in the first place.

Of course, what is Ragnarok Arena? Well, Ragnarok Arena is a sidescrolling deathmatch mod for Half Life. That's right, sidescrolling. As in left, right, up and down. With thirty weapons and twenty two maps and a wide cast of player models, Ragnarok Arena isn't just a CS Clone that got on the bandwagon about five years too late.

I'd have a changelog to post but it's rather impressive. We'll just leave that stone unturned for now.

Now, for some media!


Release trailer. (Requires divX)

Enjoy guys. And sorry for the wait.


A standalone game based on the Command & Conquer: Renegade engine
Current build: 9935
Next build: A Path Beyond Beta (In Development)
Type: First/Third person Shooter online game
Website: http://www.apathbeyond.com
Moddb: http://mods.moddb.com/321



General Questions:

Q: So what is this?
A: Red Alert: A Path Beyond is a first- person shooter based upon Command and Conquer: Red Alert. You all remember Westwood, right? So do we. We've been in development for the past three years, and finally we have something to show the general public for it. How neat is that? It's been a year since we announced the changes for the Summer 2007 version of the project, which is being called "Red Alert: A Path Beyond: Beta."

We started out as a mod for C&C Renegade, an old game that was very underappreciated by critics and customers alike. Multiplayer was sort of like Battlefield, except that this actually came out before Battlefield and doesn't have really bad bugs and bad netcode. It was fun, but it was a flawed game that had a lot of weird, not-Command-and- Conquer design decisions thanks to it being rushed out the door, such as a plethora of new characters, and the fact that it took about a million bullets to kill someone. We decided to take the basic formula of Renegade and polish the gameplay and graphics (as well as base it on a better title of theirs) so that we could have something that would be what Westwood would have put out if they had more time. We believe we've succeeded. Hopefully you will too.

Q: What's a Red Alert?
A: Aw, you missed a hell of a game. It was an RTS by Westwood Studios, released in 1996, where the European Allies fought the Soviets in a battle for world domination using lots of tanks and lots of ridiculous technology. It's actually available on Amazon for like a dollar, you should check it out if you missed it.

Q: Whoa there pardner does EA know you're doing this?

A: Yes, and they're cool with it. Seriously. So much for being a giant, evil mega- corporation, eh? We've even showed our work off to them at the 2006 Leipzig Games Convention and more than once at EA's own offices. They like us, or at least they gave us that impression.

Q: So why should I play this?
A: I can think of a few reasons.

It's free. This really doesn't need any explanation, does it? (You'll need a copy of Renegade if you want to use Westwood Online, but it works okay without it, too.)

Balanced team- oriented combat. You can play as the Soviets, who have a lot of slow, powerful vehicles, or the European Allies, which have weaker, but faster vehicles, as well as some technological advantages that help alleviate the Soviets' advantage in power. We've been betatesting this for literally years, and have been making constant tweaks to how we want this to play. We're pretty satisfied with what we're coming out with. (This doesn't mean we turn a deaf ear to suggestions, feel free to leave a few.)

It's ridiculously scalable.
Renegade came out in 2002, and it could run on a 400 mhz Pentium III computer. However, we realize that a lot of you have computers that are much better than that, and we've managed to add a lot of support for modern graphics cards, including Shader Model 3.0 support. If you've got a POS, you can disable this stuff and play a game that looks like it came out a few years ago. If not? Say hi to bloom and normal maps and other post-processing effects that make the game look a lot prettier. Everyone wins! If none of those video-game buzzwords make sense to you, basically, it will run on a five-year- old computer, but look a lot better on a modern one.

Persistent stats on the official servers That's right, ranks! Enlarge your E-Penis with your official A Path Beyond rank. Available in compact signature form!

No really, it's free. It's completely standalone. We encourage you to try out both the original C&C: Red Alert and C&C: Renegade however, but you don't need either to hop in and start playing online or over a LAN.

More specifically, you get to drive this motherfucker:

And fly this fucker:

And ram this up someone's rearbase:

Q: Okay, so how do I actually play this?

A: It's actually pretty simple. Each side has a bunch of buildings that allow them to do things. For example, the Barracks allows you to become different infantry classes (such as Flamethrowers, Rocket Soldiers, etc.) and the War Factory allows you to make vehicles. All of these are purchased with credits, which are earned when your automated Ore Truck collects Ore from the map and returns to your Ore Refinery. More powerful weapons and vehicles cost more credits, naturally. The object of the game is to blow up the enemy team's base. As they lose buildings, they lose the benefit tied to that building. Blow up their Barracks and they'll be stuck as rifle grunts. Get their War Factory and they can't build any more vehicles. Get their Ore Refinery and they'll run out of cash. Blowing up the entire enemy base gets you a win.

The tricky part is actually pulling it off. On many maps there are automated base defenses to hinder you, including gun turrets, pillboxes, flamethrowers, and the mighty Tesla Coil, not to mention any players you run across. You'll have to sneak in undetected, or get the rest of your team to go with you in an organized assault. Of course, the enemy team could find you first, or plan a counterattack, or stay in their base, looking for infiltrants.

For a more detailed explanation of how to play the game, you can refer to the manual.

Oh dear god what do I need to run this?
Minimum playable is 800mhz (AMD or Intel), 128mb RAM, and a 64mb video card. It scales up from there. To see it at its best, we recommend in excess of 2.8ghz, 1.5 gigs of RAM, and a shader model 3 supportive video card with 256mb of RAM. It looks only as good as what you put into it. 400 megs of hard drive space are required either way.

It's saying my serial number is invalid WHAT DID I DO?!?1/1

Settle down. That's tied to your Westwood Online serial key. If you own Renegade you can use Westwood Online (okay XWIS but still). If not, you'll have to use the included connection tool in the Beta One release or just go to this link: http://mp-gaming.com/ingame.php (Yes, that server has a hundred player slots)

By the way, please register at the forums. It gives us a warm and fuzzy feeling when our ranks increase. Also; have fun! Hope to see you ingame!

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