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Topics - prototstar

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Mods / BlackSector: Subject H.O.R.I.Z.O.N
« on: August 02, 2009, 06:11:00 AM »
A mod I've been recently working with for past two weeks. I'm fortunate to be working with the team. :)

Web: http://www.theblacksector.com
Moddb: http://www.moddb.com/mods/blacksector-subject-horizon

Fight for the UASC (United Alliance Special Corps) or head over to the mysterious Wraith, destroy the humankind and conquer the earth. Fear the war, it will be the last.

BlackSector: Subject H.O.R.I.Z.O.N is a multiplayer thirdperson sci-fi total conversion mod consists of two races fighting each other across the globe. Heavily influenced by many games such as Gear of War and Halo.

Originally, we planned to claim the outer space for ourselves. Unrestrained use of every resource and infinite room for all human beings. But then, things did not turn out the way they should have. Nowadays, it seems our planet is the one to be conquered. Earth is in a state of emergency. The human race has been shrunk to a few hundred thousand. Our world is nearly completely destroyed. The area of the Black Sectors is spreading. Nobody knows from where the Wraith came. We know only one thing: They are damned deadly and frigging furious. But today – on July 6th, 2023 – the day has come for mankind to strike back. United Alliance’s government – formed by the heads of states of USA, Germany, Great Britain, Italy, France, Spain, China, Japan and Russia – decided to send the UASC, the United Alliance Special Corps, into the conflict areas to reclaim human habitat. The Wraith are dominating roughly 70% of world’s surface. In the meantime, men fortified in the biggest remaining megacities like London, New York and Tokyo – cut off from the environment, an enclave of fear, strongholds in the manner of forgotten times. Just to prevent human kind‘s last bastion from being annihilated. Play either as a soldier of the UASC in several classes (like Heavy Gunner, Warrior, Light Infantry or Sniper) or get control of the mysterious, unknown Wraith. Battle worldwide in the infested Black Sectors for global dominance. No compromises, no mercy.

The team is currently looking for:
Concept Artists
Character Modellers
Environment Props Artists

If you want to apply for any other position like sound effects or composing music for the mod or level designer you can send a PM or email to Unreal1ty, the project leader or submit an application over at our forums.

Source RELEASES / [CSS]dm_vacant_cod4
« on: June 25, 2009, 09:00:25 AM »

Name: dm_cod4_vacant_final_rc1
Version: 8 RC1
Requirements: Counter Strike Source
Mirror 1: http://prototstar.com/release/vacant/

Completed the kitchen
Completed the small storage room
Improved lightmap.
Modified the Pitch Yaw Roll of Light_Environment. (PYR)
Increased brightness and ambient setting.
Tweaked bloomscale, autoexposure min/max.
Replaced crates with ammo boxes.
Finished placing props.
Retextured certain area.
Added more details to building.
Modified 3d Skybox
Decreased the density of the grass.
'Swaying motion' is now added for the detail sprites.
Replaced the concrete flooring in main building with different texture to remove reflection.
Added PLAYERCLIP above container to prevent player(s) from camping within the static prop.
Radar Overview Added
Added PLAYERCLIP in upper warehouse- windows level.
Added heap lot of junks and garbage composite.
Randomize props PYR (Pitch Yaw Roll)
Two building left of CT spawns are completed.
Added in random antennas.
Increased the surface arae inside the bathroom
Increased player spawns to 32- 16 for each sides.
Fixed grainy error. (.VBSP-related error)
Sets the START & END fade dist for most props.
- Nav mesh generated (TO DO)
Compile under FINAL (-final -both)


Version 8 Release Candidate 1

Direction: Extract to cstrike/maps folder.

Credits: Thanks to my friends, Interlopers.net, FPSBanana.com, Half-LifeCreations.com, Nican132.net, and the fans
for their support, tips, suggestions, comments, and inspiration.

General Chat / White screen effect
« on: November 01, 2008, 08:26:35 PM »
I've been trying to play Arrangement and Plasma mod but lately an usual effect keep messing up my screen whenever I shoot, spawn, or whatever. I can't seem to get rid of it. And it's not only white. I can't figure out what kind of effect it is. I've tried to delete the Opengl and majority of the dlls in Half Life folder in an effort to remove it but no avail.

Textures / 2D Art & Audio / Noname texture pack
« on: October 25, 2008, 09:34:14 PM »
I'm working on custom textures pack. Courtesy to CGTextures for their large library of reference photos and thank god I have my digital camera with me. Inspired by Russia, Paranoia mod, and wanting to have something different than the default textures. Still working on the pack, hopefully to release it with over twenty five textures. The textures will take advantage of detail texture feature. It'll be distribute for free (duh!) for Half Life folks to use in their projects.

Detail textures comparison

Game News / Operation Black Mesa Media
« on: July 09, 2008, 10:11:35 AM »
Operation Black Mesa is a Half Life 2 modification with a goal of remaking Opposing Force game on VALVe Source Engine.

Following the last update from January 30th, 2008, the Operation Black Mesa Team has finally published a media release with houndeye, shocktrooper, concept arts, and many more.

The team is short on members so we're seeking new applicants. If you have the skills we're looking for then don't hesitate to apply today at our forums.

Go over to our forums for the entire view on the media release. The screens are relatively large however. :)

Mapping / [ZMS]Cataclysm
« on: June 30, 2008, 06:19:32 AM »
Working on my first self-assigned level for Zombie Mod Source as level designer. I started working on it few days before Dyps was release. Here is a C&P of the map introduction from it FPSB page.
cat·a·clysm - noun -
A violent upheaval that causes great destruction or brings about a fundamental change.

Cataclysm is a Infection map takes place inside a large industrial facility somewhere in a fictional place. This is a large map featuring several rooms, hallways, and corridors to barricade against or run away from your nightmares on two or three floors. You can run, but you can't hide is the motto for this level.

Be a lone wolf and die in silence or works with your team and pray you will survive against the odd. The favors is your.
I will update this page regularly with new screenshots.

- http://www.fpsbanana.com/studios/wips/view/20646

At the moment the map currently features around four or five rooms to hide in. Two floors to run around in a loop or end up at the dead-end or ascend/desecnd to another floor. This is a large map. Excellent for 18 pllayers. I will provides bunch of physic props for players to use for barricading themselves in the room or dead end. Catacylsm is still in it rough build. Which mean details, props, effects, and other fancy features is currently not fully finalizes yet.

Here are several WIPs. Bear in mind that the pictures does not represent the final version of the map and may be subject to change anytime in it production stage.

Mapping / [GMOD]Dysprositos[BETA]
« on: June 27, 2008, 09:07:22 PM »
Map made by me(Prototstar) based on the fictional 7 Hours War in a fictional setting.
Custom props such as the tank and humvee were NOT created by me.
Special Thanks to:
Models By: Trauma Studios
Converted By: Robcwise

Map offer a free access to the entire area so you'll see a outside void where I applied nodraw. I did to to allows easier access for people that like to make posing or comic around the boundary of the map.
Keep in mind this is a beta version. The void will be removes and 3d sky box will be implement in the next version.

Quick quote from FPSB. :D
This is my first release of outdoor environment. There are bunch of stuff I was supposed to fix or add but accidentally left it out prior to trying to get my map ready for play.

Textures / 2D Art & Audio / My Mega Textures
« on: January 04, 2008, 01:57:07 AM »
Hey there! Thought I should display my works here. What are my works? Mostly 2D stuff- you know, textures for maps. I started off with using realistic photo as a base or existing textures and mess around with it. Dawid Michalczyk, my favoritefreelance illustrator & artist, inspired me with his works. DOOM 3 inspired me to create a dark grungy techy textures.

It has been quite a long time since my first textures which was never release and was later eliminated from my HDD. I gotta admit that I've improved since then. Here are my works, the packs will be listed from newest to oldest releases.

I normally release the packs in 10 textures or more. There are only three packs or less that are listed below that has less than 8 textures within it. I usually stick with metal, concrete, industrial, lab, sci-fi textures because those are what I'm really interested in. I enjoy seeing a projects that's in a lab setting or industrial area or an alien-tech. Not only that but those texture types are commonly used. Hopes you enjoy using them! The latest Readme is in Black Mesa Textures Set 3, ignore the rest of the older readme, be sure to read it!

Black Mesa Textures Set 3

Prototstar's Blog

The Big Textures (Premature)

Prototstar's Blog

Sandstone Textures Pack


Portal Miniature Textures Pack

Prototstar's Blog

Black Mesa Textures Pack 2 Addon

Prototstar's Blog

Runescape Miniature Textures Pack

Prototstar's Blog

Black Mesa Textures Pack 2

Prototstar's Blog

Black Mesa Textures Pack 1

Prototstar's Blog

Early Works

Mods / [WIP][HL2SP] Codename: Outbreak
« on: December 24, 2007, 10:48:50 PM »
Hi there! I have decided to start up a Half Life 2 singleplayer modification. Here is a brief information of the mod. I'm still trying to gather the team.

Name: Codename: Outbreak
Genre: Science fiction
Type: FPS
Engine: Source Engine
Mode: Singleplayer
Website: N/A (Getting it soon sometime this week)


     Outbreak is about David Lane, a USA marine who embarked on a mission to the underground laboratory, a site of terrible incident to inspect the lab, clean it up, and find the cause of the incident. Codename: Outbreak is a singleplayer modification with science fiction genre.

Codename: Outbreak is a horror sci-fi singleplayer modification based off the famous Source Engine. The mod aimed to be one of the original- trying not to be another Black Mesa, City 17, or Nova Prospekt. The mod will provides a whole new storyline that's based in the Half Life 2 universe. A whole new levels with puzzles that will test your mind and a battle that will pump up your adrenaline.


     There was a recent incident in Mentone, California. A science industry known as Eon Technologies Corporation, an
underground corporation, was experimenting with their new project involving unknown genetic life forms.
The experiment was a tremendous failure, resulting in huge casualties and damages. The scientists managed to send
out signal warning the United State government about the incident. The US quickly responds to the incident immediately.
All California citizens were evacuated to the neighboring states and Mexico. Military were sent in to clear up the
infested area.
You're about to embark on the unknown missions. You got no knowledge of what your enemies look like, nor
who your enemies, or the condition inside the lab. All you know is you are assigned on one of the deadliest mission no
other countries have ever dare faced.

The mod will feature:

# Maps with full HDR feature
# New weapons
# Textures applied with normal map, specular map, bump map, and parallax to bring the realism atmosphere to the field.
# Models with normal, specular, bump, and phong to bring them to life.
# Semi-Realism gameplay
# Maps with incredible details that will immerse you
# Parallax & Refraction Occlusion Shader
# Ironsight
# Weapon recoils
# No crosshair
# Weapon firing modes
# Nightvision
# Run on the latest famous Source Engine

[These features are not final.]

Concept Arts

Help Wanted

Catalyst Source Studio is looking for dedicated members that's willing to spend their free time to assist with the mod.
I don't think it would require a large team to finish the mod. Please before applying for any of the positions, you must have previous works, experiences, instant messaging programs (e.g Xfire, Steam), creativity, free time, your own set of supplies and lastly, know why you want to join the mod development team. Possibly more positions will be available in the future.

I believed I might have found a programmer already.

World Model designer
Must be able to produce world objects and architectures such as foliages, barrels, windows, furnitures, etc.

Weapon model designer
The job of this position is to create all three views of weapon models (W,V,P) to replace the current Half Life 2 weapons. Not many weapons, just less than five weapons.

Animators will be in charge of character animations including cycles, reload animations, and cinematic scenes. You must be able to animate monsters and weapons.

Texture Artist

Must be able to applies high quality skin on to the NPC with diffuse, normal, phong, specular, parallax and bumpmap. Must have a knowledge of producing normal map through Zbrush or other related program. Know how to UV map.

Voice Actors

Must be able to create a voice acting that will be uses in game. BUT PLEASE, we don't want a high pitch squeaky voice. Just IMAGINE how horrible that would sound in a normal situation, no offense.

Are you interested? Contact me via PM or leave a message on my FPSB profile. Don't want to do that? You can contact me through IM by adding my emails below:

Xfire: prototstar
Steam: spec_op
MSN: lkaterungroch[at]hotmail.com
YIM: prototstar[at]yahoo.com

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