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Topics - Abyss 25

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Gold Source RELEASES / [Gordon Hands] MERRY CHRISTMAS '09!
« on: December 24, 2009, 07:30:54 PM »
Hey guys, a little while back I was bored and I'd just installed HL again with some spiffy HD models and I thought the old HD arms could use some touching up.

So a few hours later I had this:

And I though to myself "Hey, this actually turned out pretty nice." And I decided that I should release it, so here it is just in time for Christmas.

- True story, I'll tell you about it later.

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Gold Source RELEASES / OP4 Redux Gloves Redux (Redux)
« on: August 21, 2009, 03:41:37 PM »
Tinypic don't thumbnail.

Full size pic : http://i31.tinypic.com/2vt9vmb.png

Basically all the flesh bits are from scratch, and the nomex gloves use the redux nomex gloves as a base, so they get a bit of credit there.

Have fun and enjoy!

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Gold Source RELEASES / [AI's HEV Hands] Dead Space Inspired Hands
« on: March 01, 2009, 07:39:19 PM »
I made this for a bit of practice, some people liked it so here it is. It is unlikeley at this point that I will be making some of the variations that I said I would, sorry.


Model: Ambient.Impact

Texture: John - Abyss 25


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Basically just copying and pasting some advice I gave Infallible on CDG in the hopes that it may benefit you guys as well. This tutorial/advice column in geared towards those who can't really make a detailed skin. So let's get started.

What we have here is the before, not bad but could be better:

Quote from: Infallible
Well since apparently people prefer wasting their time by texturing my model like they're a 7 year old who just got a new pack of crayons rather than actually doing a decent texture:

I reply with an intelligent and very cerebral comment as always:

Quote from: Abyss 25
Adding a slight blue hue above your dodging and a red one below the dodge will help with the illusion that the knife is more reflective. Dark red on the burns will also look good on shiny metal. Keep the saturation low to keep this effect subtle. See here: http://sourceblog.org/forums/index.php?topic=631.0 for more detail. If you're going to add damage to the blade then make the scratched bright gray/almost white to maintain that illusion of reflective, shiny metal. If you don't understand this then think the scratches on the back of an ipod that you'll inevitably get if you own one. http://images.macnn.com/macnn/reviews/artwizz/shine-carekit-1before.jpg (Note the blue hue in the light source on that one too).

This is very important if you're going for something metal and shiny like he was.

After some quick graphics tightening I came up with this:

Quote from: Abyss 25
Here's a (really) quickly done edit. Don't be afraid to variate your texture a little with the paint brush tool. If photoshop has it you could set your brush to "Behind" like I do. I did this kind of sloppily but I hope you know what I'm getting at.

EDIT: Also, if you're going for plastic then you should tone down the depth you've got going there. Try just a texture with some gaussian filter shit and maybe 20% noise with a bump map filter at maybe 5% depth. If photoshop doesn't like this or I'm confusing you with my GIMP terminology I can make you a base with GIMP.

Note how important it is to add variation to you're base texture with the brush tool. Scratches and damage (done realistically of course) can also greatly improve you're texture. I do my scratches with the paint brush tool set to about 60% opacity and 1x1 pixels wide with a 20% jitter. Photoshopers might have to do thinks a bit differently but that's fine because I'm just teaching you guys what to do and where to put detail not how to work the damn brush tool.

I hope you all enjoyed this mini-tut and found it to be informative. I'll be adding to this later. Thank you all for listening (or reading or whatever). Good night!

EDIT: And with my help Infallible was able to improve his texture greatly. A true success story.

Quote from: Infallible

Maybe too subtle for people to notice.

I made a layer and just brushed some random colors around and set it to a low opacity.
I changed the coloring from orange/brown to red.
I sharpened the grip.
I added some speckles of white.

Textures / 2D Art & Audio / Abyss 25's Map Texture Depot!
« on: June 27, 2008, 07:52:23 AM »
I've decided to make a topic for spontaneous map textures I sometimes make. Feel free to request new map textures and use the ones I've posted in your own maps. Just remember to properly credit me.

So on that note, I present two horror themed map textures for all you mappers:

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Help Desk / What is this shit?
« on: June 24, 2008, 03:16:59 AM »
So I just finished downloading the Crysis 1.2 patch and...

So I only have one question; WHAT IS THIS SHIT?

Gold Source RELEASES / [HL] MP5SD Reborn
« on: June 22, 2008, 08:57:39 PM »
Quote from: ABYSS 25
This is an MP5SDa2/M203 hack I made in spirit of the original HL defaul SMG. Enjoy!


Abyss 25
Twinkie Masta
The Lama
!NC! Furious
Worldcraft Dude

So that's it! What are you waiting for! Go get it!

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Other Threads / Most Photorealistic Game Engine Contest
« on: June 16, 2008, 11:17:02 PM »
Let the voting begin! Welcome to the most photo realistic engine contest, where YOU get to vote which game engine (modern and upcoming) is the most photorealistic!

The rules:

-1 vote per person

-Every post must be on-topic. Please no flaming the other peoples choices.

-Suggestions for engines I've forgotten in the roster are welcome.


And now......THE CONTESTANTS!:

-CryEngine 2 (Crysis Engine)

-Dunia Engine (Far Cry 2 Engine)

-XRay 1/1.5 (STALKER/Clear Sky Engine)

-Source Engine '07

-ID Tech 5 (Doom 4/RAGE Engine)

-COD4 Engine

-Unreal Engine 3

-Latest version of ID tech 4 (ET: Quake Wars Engine)


Model/Skin Requests / VAL Rifle UV map request.
« on: June 13, 2008, 11:51:20 PM »
Does anyone want to UV map this model I made? I'll PM you the model if you do. It's my first good model and I want to skin it but I have no idea how to UV map. Any takers? Thanks.

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Conversation / Which STALKER skin...
« on: June 12, 2008, 09:23:27 PM »
Which default STALKER skin do you think most needs an overhaul? Also, what would you like to see in this overhaul?

(In case you haven't figured it out, I'm remaking some STALKER skins)

Mods / [WIP, Long Term Project] Half-Life 1.5
« on: June 05, 2008, 10:51:42 PM »
Half-Life 1.5 is an ambitious graphical project that aims to do the following things in a mod format for half-life:


-Detail textures
-New sprites (Including a new HUD with health and suit bars)
-High quality models
-Exclusive models and skins (See my arm skin and MP5 hack in the "Too much time thread)
-Caustics/Additive water
-Protected flash light (Via PARANOIA source code)

Still in consideration:

-Replacement textures
-Specular on glass and mirrors
-Replaced map models with .mdl's
-Slight remapping (Depends on if I can get a mapper)
-Beta shadows
-Halo style recharging suit shield

Weapons loadout:

-Glock 18 (Carried by Barney, 32 round clip, low accuracy, mild damage and high recoil. Fully automatic)
-Beretta M9 (Carried by the military, 18 round clip, basically the normal HL pistol)
-M4A1 (No M203, 30 round clip, high accuracy, semi-auto, slow reload)
-MP5 (50 round clip, M203, again, basically like the default one)
-SPAS 12 (Slow pump-action shotgun, low accuracy, high damage, fast reload, 6-shells)
-LD remake shotgun (Fast pump-action, medium accuracy, medium damage, slow reload, 8-shells)


-HECU (Equipped with M4A1, SAW and Beretta)
-Blackops (Male and Female, Equipped with MP5, Beretta and Glock, Same A.I. as HECU)

The project is designed to enhance the graphics of the aging goldsource  beyond what was originally thought possible. I'm currently looking for team members in the areas of:

-Texture artist
-Moderately skilled coder


-Abyss 25 (Texture artist, Spriter, Modeler, Coder, Compiler)
-Fredy (Mapper)
-Coozins (Mapper, Coder)
-Grunt002 (Coder)

If you're interested in joining the team then just PM me or add me on instant messaging (taylor_john_frey@hotmail.com).

Gold Source RELEASES / [HL,OP4,BS 9mmar] G36
« on: May 20, 2008, 02:44:16 AM »

Each Compile comes with several sets of arms and 4 variants for each arm ref (Choose from scoped, Silenced, Plain and Everything!). Enjoy!






-The Spork

-Abyss 25

-Twinky Master


-S.A.J Colonel

-End Of Days

-DiamonD (Especially DiamonD)


Half-Life Compile: http://files.filefront.com/G36+HalfLiferar/;10279020;/fileinfo.html

OP4 Compile: Coming Soon

Blue-Shift Compile: Coming Soon

Conversation / So I'm Building A New PC....
« on: April 10, 2008, 02:31:00 AM »
Yeah, it's me again. I've worked my ass of at the pizza place to get me a few thousand dollars to build a computer and this is what I've got:

Power Supplies:

Coolmax / CXI-600B / 600-Watt / ATX / 120mm Fan / SATA-Ready / SLI-Ready / 20/24-Pin / Power Supply


OCZ OCZ500SXS StealthXStream 500-Watt Power Supply - SATA Ready, PCI-Express Ready

Motherboard updated:

Abit Fatal1ty FP-IN9 SLI Motherboard - NVIDIA nForce 650i SLI, Socket 775, ATX, Audio, PCI Express, SLI Ready, Gigabit LAN, S/PDIF, USB 2.0, Serial ATA, RAID


Asus P5N-E SLI Motherboard - NVIDIA nForce 650i SLI, Socket 775, ATX, Audio, PCI Express, Gigabit LAN, S/PDIF, USB 2.0 & Firewire, Serial ATA, RAID


EVGA nForce 680i SLI Motherboard - A1 Version, NVIDIA nForce 680i, Socket 775, ATX, Audio, PCI Express, SLI, Dual Gigabit LAN, S/PDIF, USB 2.0 & Firewire, Serial ATA, RAID

Video Card:

EVGA GeForce 8800 GT Video Card - 512MB DDR3, PCI Express 2.0, SLI Ready, (Dual Link) Dual DVI, HDTV, Video Card


Cheap Little Pentium Dual Core, Intel Pentium Dual Core E2200 Processor HH80557PG0491M - 2.20GHz, 1MB Cache, 800MHz FSB, Allendale, Dual Core, OEM, Socket 775, Processor


Intel Core 2 Duo E8400 Processor BX80570E8400 - 3.0GHz, 6MB Cache, 1333MHz FSB, Wolfdale, Dual-Core, Retail, Socket 775, Processor with Fan


Apevia X-TELSTAR-BL X-Telstar ATX Full-Tower Case - Aluminum (Blue)


Zalman CNPS9500A LED CPU Cooling Fan - Socket 478, 775, 754, 939, 940, AM2

And some generic 120mm fans.

Hard Drive:

Seagate Barracuda 7200.10 160GB Hard Drive - 7200, 8MB, SATA-300, OEM


OCZ Platinum Revision-2 2048MB PC6400 DDR2 800MHz Dual Channel Memory (2 x 1024MB)

I will also be installing Vista. So is there any reccomendations or things I should do differently?

Model/Skin Requests / Can anyone convert this?
« on: April 02, 2008, 11:54:57 PM »
Can anyone please convert this spas 12 for the half-life shotgun? If there are problems that restrict conversion or you are just plain lazy then that's cool, it's just a really cool shotgun that no one has compiled for half-life yet. Thanks if you can do it.


EDIT: Folding stock, ifin' ya please.

This is a new muzzleflash that I made for the pulse rifle and airboat in Half-Life 2. I hope you like it.  ;D

Render#1 is just an In-Game screen and Render#2 is my ultra bloom render. ;D

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