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Topics - Body

Pages: [1]
1
Models / Skins / HL2 zombie QC-s
« on: January 26, 2009, 04:32:07 PM »
Hello

I have a little problem about zombie modelling, when i finished my zombie model and get it into HL2 my zombie is just staying ad spamming "tantrum" animation. When i get closer the zombie hit me, etc, but i cant force it to move. I have this problem with headcrab, fast zombie too.

I have the reference model with my own bones, placeholder animations for walk, idle, attack animation. I must make ragdoll, physics reference?



here is the QC ( its just a dump model what can walk/attack/stay ) run is the idle - run1 the walk - hit is the attack animation

Code: [Select]
$cd "C:\Grey\zombie"
$modelname "Zombie/classic.mdl"
$model "studio" "zombie_ref.smd"

$poseparameter move_yaw -90.00 90.00
$cdmaterials "models\zombie_classic\"
$surfaceprop "zombieflesh"

$illumposition 2.972 6.562 31.757
$attachment "eyes" "joint1" 0.00 0.00 -0.00 rotate -0.00 0.00 -50.00
$eyeposition 0.000 0.000 64.000

$sequence run "run" loop ACT_IDLE 1 fps 30.00
$animation a_WalkS "run" loop fps 34.000000
$animation a_WalkSE "run" loop fps 34.000000
$animation a_WalkE "run" loop fps 34.000000
$animation a_WalkNE "run" loop fps 34.000000
$animation a_walk1 "run" loop fps 34.000000
$animation a_WalkNW "run" loop fps 34.000000
$animation a_WalkW "run" loop fps 34.000000
$animation a_WalkSW "run" loop fps 34.000000

$animation a_walk3 "run1" loop fps 34.000000
$sequence run1 "run1" loop ACT_WALK 1 fps 34.00 {
  { event AE_ZOMBIE_STEP_LEFT 7 }
  { event AE_ZOMBIE_SCUFF_RIGHT 10 }
  { event AE_ZOMBIE_STEP_RIGHT 21 }
  { event AE_ZOMBIE_STEP_LEFT 31 }
  { event AE_ZOMBIE_SCUFF_RIGHT 34 }
  { event AE_ZOMBIE_STEP_RIGHT 44 }
  blendwidth 9
  blend move_yaw -180.000000 180.000000
 a_WalkSE a_WalkE a_WalkNE run1 a_WalkNW a_WalkW a_WalkSW a_WalkS
}

$sequence Tantrum "run" loop ACT_ZOMBIE_TANTRUM 1 fps 30.00

$sequence attackB "hit" ACT_MELEE_ATTACK1 2 fps 60.00 {
  { event AE_ZOMBIE_ATTACK_SCREAM 5 }
  { event AE_ZOMBIE_ATTACK_RIGHT 25 }
}

$sequence attackC "hit" ACT_MELEE_ATTACK1 2 fps 60.00 {
  { event AE_ZOMBIE_ATTACK_SCREAM 5 }
  { event AE_ZOMBIE_ATTACK_LEFT 25 }
}

$sequence attackD "hit" ACT_MELEE_ATTACK1 2 fps 60.00 {
  { event AE_ZOMBIE_ATTACK_SCREAM 5 }
  { event AE_ZOMBIE_ATTACK_LEFT 25 }
}

$sequence attackE "hit" ACT_MELEE_ATTACK1 2 fps 60.00 {
  { event AE_ZOMBIE_ATTACK_SCREAM 5 }
  { event AE_ZOMBIE_ATTACK_BOTH 25 }
}

Thanks if someone can help.  ::)

2
Gold Source RELEASES / LD junk car
« on: August 21, 2008, 01:19:25 AM »
Just some hour and some google texture, its not bad to a DeathRally style minigame or just prop for a "omgnuclearwardestroyeverything" mod.  ::)



Download: http://hlmods.extra.hu/car.rar

3
General Chat / Modcast Live - Episode 3: Thriller
« on: August 08, 2008, 12:33:06 PM »
"Scary mods FTW! Plus, we're moving... again! Click through for details and this show's confirmed guests."

Guests this show are:
Andreas and James from Afraid of Monsters and Cry of Fear (both HL1)
Mikhail from Paranoia (HL1)
Brian from Zombie Panic: Source (HL2)

http://www.moddb.com/groups/blog/news/modcast-live-episode-3-thriller

This modcast live about HL horror mods  :o . Watch it at Sunday, August 10th at 1200 GMT -7.


4
Gold Source RELEASES / [Zombie] paranoia zombie
« on: June 27, 2008, 04:07:57 AM »
Hy, thats my first model for HL:Paranoia, and for my mod too. Not a remake or reskin.
Its a zombie for my sweeet asylum  ;D. Anims are the old ones ofc.

Pic:


Link:
http://mistakemod.extra.hu/Zombie.rar

***skateboard ^^ problem fixed***

5
Mods / Mistake SP mod
« on: January 01, 2008, 05:10:10 PM »
Hy!

I'm Body, the dev team leader of  "Mistake" hl1 mod. The "Mistake" is a single player horror mod for half-life 1. We're looking for a programmer, we have modeller and mapper. about the mod here:
http://mistakemod.extra.hu/
http://www.moddb.com/mods/9921/mistake
http://www.moddb.com/mods/10197/mistake-1

Requirements: add new enemy movements, new hud, new weapons.
small changes in the player movement. ( if you can, new flashlight like hl2 ;) )

Contact: PM or send a mail to Ashkandi@citromail.hu e-mail adress.



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