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Topics - Besli

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Models / Skins / Ambient.Impact High Definition Model Pack
« on: May 28, 2013, 07:20:11 AM »

Okay I've decided to stick a little Ambient.Impact High Definition Model Pack together.
There is also some stuff in this Pack that wasn't released on A.I's Homepage.
I hope you enjoy it!

Visit: http://ambientimpact.com/

Download: http://www.sendspace.com/file/wrlm8j

Model/Skin Requests / Hand Change Request
« on: August 28, 2011, 11:34:25 AM »
Could someone change the hand on this shotgun to CS-CZ hands?

[File not found]

Gold Source RELEASES / [Prefabs] TRAM
« on: March 30, 2011, 10:38:25 PM »
Okay here is a nice TRAM rmf, made by Flash.

[File not found]

General Chat / Blue Shift: Reassignment *Update*
« on: March 25, 2011, 08:24:13 AM »
Believe it, or not! But after a long time there was an update on the mod database site of BS:R!!


Model/Skin Requests / [HL] Weaponbox
« on: February 11, 2011, 04:22:55 AM »
Hey does someone have this texture? I can't find it in my SDK. :-\

Mods / [HL1-MOD] Half Life: Tactical Espionage Action
« on: September 12, 2010, 05:08:31 PM »

Half-Life: Enhanced / PS2 Chargers
« on: April 27, 2010, 05:30:43 PM »
Hey, HL:E Team, are you still using the PS2 Chargers?

I think PS2 Chargers will be good in a Mod like "Decay", but not in HL:E.
I'm not a big fan of the PS2 Chargers. They were interesting when all the PS2
models were ported to PC, but now they are very old.

I think the chargers should be replaced with some new custom models.
If you need some inspiration, ask me! ;)

Mods / Paranoia: Savior
« on: February 16, 2010, 11:04:16 PM »

Textures / 2D Art & Audio / Nightwatch Textures: Released!
« on: December 26, 2009, 07:15:40 PM »

In other news, Andrew "KungFuSquirrel" Weldon, founder of the now defunct Half-Life: Nightwatch Team, has recently released the official Half-Life: Nightwatch textures. If you make Sven Co-op maps, I strongly urge you to download this package. While not as high-resolution as the Half-Life engine can handle, they are extremely well-made.

Discuss the Half-Life: Nightwatch textures on the SvenCoop Forum.

Nightwatch Texture Collection - Download Link:

S.T.A.L.K.E.R. BULDOZER (credits to GSC Game World)

I made this model as a replacement for the qloader.mdl in de_quarry.
(I made a short and a long version, they are both in the *.rar file.)


Gold Source RELEASES / [HL1] High Resolution w_rpgammo.mdl
« on: June 12, 2009, 10:03:39 PM »
Like the topic says...

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Conversation / Merry Christmas!
« on: December 24, 2008, 10:48:27 AM »
I want to wish you all:

Gold Source RELEASES / Op4:Redux Drill Instructor Reskin
« on: April 17, 2008, 06:44:30 PM »
Okay, I never liked the red patch on his arm, so I replaced it with a better one!
I also replaced the button texture.

Tell me what you think abou it!


Original Model and Textures: Gearbox
Enhanced Model and Textures: Opposing Force: Redux Team
New Patch Texture: Besli (Thanks to Flash to get the transparency to work!)
New Button Texture: Besli

[File not found]

Gold Source RELEASES / [HL1/SP] HL: Sewer (Beta)
« on: April 15, 2008, 12:18:22 AM »

Hello Community,

today I want to present you the first Beta-Version of my Half Life Modification named Half-Life: Sewer.
This Mod has nothing to do with Black-Mesa or Gordon Freeman, it plays in its own „universe“, as the name say it plays in a sewer.

Details of the Project:

Name: Half-Life: Sewer
Type: Singleplayer-Mission
Languages: german/englisch
Engine: Half-Life v.1110 (Non-Steam Version)
This beta version only contain one map.


The player doesn't know, how he got into the sewer, but he wants as fast as possible out of this „shit“. Very fast the player notice that there are happening curious things, and soon he finds first signals that are affirming his theories: dead employees, are pointing to, that there is nothing good going on down here. Maybe there are secret activities or a underground complot?

But at the moment the priority is to find a way through the stinking sewer, and to solve the enigmas. But not only the enigmas are the enemy of the player, also a secret organisation is standing behind all the death and harm.

The player only know one thing: he doesn't want to suffer the same destiny, as the dead employees he has found.

Get up into a stinking Adventure…


This Modification should not offer brainless shooting action, it also offers enigmas, you have to solve. It plays in a sewer (underground), what doesn't have to mean, that you won't get to the outside (ground) through the gameplay.

Rounded off by some video sequences, where you also will get more information about the „B.O.T.S.“ (Black Operation Team Seven) organisation and their goals.
Because of that, I'm searching for synchron speakers, who will give the leaders of „B.O.T.S.“ a voice (also in the video sequences).


This is the Beta-Version of the Mod, and only contains the first map, of ca. 7 Maps (without video sequences). In this Map you don't see enemies, but you have to solve alot of enigmas, to get a feel of the gameplay.



This enemies are replacing the HGrunts and are more dangerous.
They are part of „B.O.T.S.“.

Leaders of the organisation:

This are the four „heads“ behind „B.O.T.S.“.
From left to right: 1. Founder and leader of the organisation, 2. Expert for weapons and their errand, 3. Expert for tactics and instructor for terrorists, 4. a politician who has affiliated to the organisation, to fight for a better world. He has contacts to big concerns, like arms manufacturer and power stations (atomic plant).



I'm searching for 4 synchron speaker, who like to give one of the Leaders above a voice. In the english version will all dialogs be in english. You should speak very good english for that.

If you want to help you can contact me via the E-Mail addy down there, and please attach a example (sample file).


E-Mail: sewer@blurarts.com
Website: http://sewer.blurarts.com (in work)


Here you can download the Beta-Version of Half-Life: Sewer:
Sewer Beta Version

Now enjoy playing the Beta! ;D
Marcel N.

General Chat / Unknown Logo?
« on: April 09, 2008, 05:38:40 PM »
I saw this logo before, but I don't know what it is for, or what is the name of the logo.

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