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Messages - BigBoss7556

Pages: [1] 2 3 ... 18
1
Game News / Re: Pyro upgrade page.
« on: June 19, 2008, 12:17:12 AM »
I look forward to this, oh yeah BTW look at this page:
http://www.computerandvideogames.com/article.php?id=191229&site=pcg

Specifically this part: "the Pyro only needs 15, 20 and 25 respectively for his new toys. Since there are thirty-five to choose from, this means people can leave the silly ones alone if they don't fancy grinding them."

So this means that you can avoid getting the achievements you don't want and still unlock the 3 weapons :).  I don't play the pyro much, but I might after this update.

2
Hey Gman nice job again, how are your other packs going as well such as: OF, AZ, etc ...

3
Game News / Re: [HL2] SMOD: Redux
« on: May 27, 2008, 09:53:07 PM »
Looking forward to it EvilTwin, I remember you're the one who started the whole SMOD Redux/Remastered thing, it feels like it has been a long time since the first release.

4
Game News / Re: [HL2] SMOD: Redux
« on: December 10, 2007, 12:57:51 PM »
When playing this mod I've been getting a looping sound freeze everytime after about 5-10 minutes of play and the only way to get out of the game is to reset my computer. I am not getting this problem with any other source mods/games so could this be an SMOD problem?

5
Game News / Re: [HL2] SMOD: Redux
« on: December 06, 2007, 07:56:32 PM »
In early Nova Prosepkt, there are giant glowing "ERRORS". Like, it's red letters that spell out the word ERROR. They are pulsating and appear to have physics. One was right before the first flooded room and the other was a little ways before that (around the part with the tripwires on the ground). Am I missing a model or something?

Those are supposed to be the zombines I believe, those errors.

6
Game News / Re: [HL2] SMOD: Redux
« on: November 25, 2007, 11:29:08 PM »
This is probably a problem with SMOD or a weird load or something, but Antlions aren't spawning along the coast. I have the two from the Vortigaunt teaching me about Pheropods, but after they die, no more come to help me. Anyone know how to resolve this? I'd prefer not to load an old save, as the coast is HARD without them.

I noticed this as well.

7
Game News / Re: [HL2] SMOD: Redux
« on: November 19, 2007, 12:10:35 AM »
Nice shot, will there be enemies with miniguns as well?

8
Game News / Re: [HL2] SMOD: Redux
« on: November 18, 2007, 11:06:16 PM »
Since your removing the zombine files for the next version will you eventually try to find a solution to keep the zombine files in without crashes?

9
Game News / Re: [HL2] SMOD: Redux
« on: November 18, 2007, 04:25:07 PM »
Yeah Mopman that AR2 skin looks pretty nice.

10
Game News / Re: [HL2] SMOD: Redux
« on: November 18, 2007, 04:12:35 AM »
This model might be a good replacement for the SVD: http://www.fpsbanana.com/skins/29460

There are a few other SVD models on that site.

11
Game News / Re: [HL2] SMOD: Redux
« on: November 18, 2007, 12:08:04 AM »
Maybe the grease gun and k98 could get better/updated models in a patch/next version?

12
Game News / Re: [HL2] SMOD: Redux
« on: November 16, 2007, 02:13:02 AM »
Are you going to make an iron sight for the guass gun?

13
Game News / Re: [HL2] SMOD: Redux
« on: November 16, 2007, 01:43:38 AM »
Just got up to Ravenholm part, it's really awesome that part you put in with the helicopter and soldiers repelling down with zombies wandering around. You did a much better job of putting the combine in ravenholm than that substance mod did.

14
Game News / Re: [HL2] SMOD: Redux
« on: November 15, 2007, 10:04:36 PM »
If you want to replace the houndeye model ingame, you can use this:

http://www.hl2world.com/bbs/houndeye-release-vt44138.html?highlight=houndeye

15
Game News / Re: [HL2] SMOD Remastered: Redux
« on: November 14, 2007, 03:04:48 AM »
Thanks for doing this. Can't wait to fight those Zombines and other enemies when I finish downloading.

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