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Messages - Rusty Le Cyborg

Pages: [1] 2 3 4
1
Mods / Re: [HL1 SP Mod] Tiberium Crisis (Planning Stages)
« on: March 06, 2007, 06:56:47 PM »
Sounds cool... Command & Conquer Renegade done right, eh? :)

It's just a rumour, but maybe you will get your wish :)

http://www.mediafeet.com/2007/03/03/crysis-goes-in-house-at-eala/

Cheers for now

2
Model/Skin Requests / Re: Space Shuttle
« on: February 02, 2007, 09:50:25 PM »
Thankyou!  ;D

3
Model/Skin Requests / Re: Space Shuttle
« on: February 02, 2007, 06:40:06 PM »
Ah.... you have to register... darn it!

Any chance you have that file perhaps?

Cheers for now

4
Model/Skin Requests / Re: Space Shuttle
« on: February 02, 2007, 02:51:34 PM »
No the texture is from something else, but should fit to the model.

I don't know what an "obj" file is or what you would use to open/alter it.

The model is pretty good though as it is smaller with landing gear down too...

As for UV mapping... is that a big project?

5
Model/Skin Requests / Re: Space Shuttle
« on: February 01, 2007, 09:54:54 PM »
Hi there

It would be really great if you could help out as I really don't have a clue when it comes to modelling.

Well. I am not sure how much work it will be as it has loads of polys....

If it can be made as a static model it will be great.

It may be necessary to lose the rockets and fuel tank and perhaps make it so it is on wheels as if it has just landed, but it would be better if it could be as it is so it looks as if it is ready for take off.

Any help would be much appreciated, but don't bust a gut if it's a tall order!

http://www.sharebigfile.com/file/74361/shuttle-stuff-rar.html

Cheers for now

6
Model/Skin Requests / Re: Space Shuttle
« on: January 31, 2007, 09:23:08 PM »
Hmm... I've found a 3DS mesh of a shuttle and some nice textures... but haven't got a cvlue what to do with them!!

7
Model/Skin Requests / Space Shuttle
« on: January 30, 2007, 07:18:10 PM »
Hi there

I'm just wondering if anyone has made a Space Shuttle model in the past for the HL engine?

If so, where might it be found?

Cheers for now

9
Model/Skin Requests / Re: CZDS - Replace animation "repel_land"
« on: January 11, 2007, 09:45:05 PM »
Thanks very much to FrostbiteX !!!!

He sorted it for me...

:D

10
Model/Skin Requests / CZDS - Replace animation "repel_land"
« on: January 10, 2007, 09:02:02 PM »
Hi there

I'm involved with making a "fix" pack for Condition Zero's Deleted Scenes over at Steampowered and Ritualistic forums, but have become stumped by something I'd never noticed before.

The DS models which were made by Ritual have a couple of faults, such as different heads and weapons refusing to work with certain entities, but this one seems to be a straight omission.

The animation for "repel_land" is missing... well, there IS an animation, but it does nothing except -



Whereas a HL HGrunt looks like this -



So, my question is - Is it possible to replace the animation with that of the HGrunt? I know the skeletons are not the same, but wouldn't really know where to start.

Can someone possibly help?

11
Game News / Re: Poke 646: Vendetta
« on: December 20, 2006, 03:32:38 PM »
He actually made the original of the map Vostok.

Some of his other work went into the "Deleted Scenes" portion of the game, notably from his map "de_dehab" which formed part of the level Recoil.

12
Conversation / Re: [HL1] Move In!
« on: January 26, 2006, 07:09:55 PM »
Proof?  Screenshots please.

Proof? Have you looked at the model?

Here is a screen from Ritual's website of Miami...



and here is the scientist.mdl from Move In!



Cheers for now

13
Conversation / Re: [HL1] Move In!
« on: January 26, 2006, 11:26:45 AM »
I was under the impression that it was bad form to use models from CZ in anything other than CZ....

Your Scientist model is the NPC model from CZ...

Cheers for now

14
Mods / Re: [Steamification] Gunman-To-Steam Patch WIP
« on: December 11, 2005, 11:22:55 PM »
The video from Streamline Studios uses a DivX 3 codec. You used the DivX 5 codec on your compressed video. Neither work for me.

Just out of interest. Can you play the videos through Media Player?

Once I had some sort of conflict with my codecs and I couldn't view them. Reinstalling them did the trick.

Cheers for now

15
Mods / Re: [Steamification] Gunman-To-Steam Patch WIP
« on: December 11, 2005, 07:49:27 PM »
You can also try Nero's Valve Icon Pack. It has quite a nice Gunman one in there...



http://www.deviantart.com/deviation/13897927/

Cheers for now

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