HIT Forums

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - prototstar

Pages: [1] 2 3 ... 5
1
Other Threads / Re: [56k Warning] The "Too much time?" Thread 2
« on: August 22, 2009, 11:02:19 PM »
Went for a different approach to designing a texture from scratch. Made a hi-polies plane and baked it on to a low-poly plane. Then I went and did the typical method: painted the A.O map. The result was this. I'm still trying to get a hang of 3ds Max.



2
Mods / Re: BlackSector: Subject H.O.R.I.Z.O.N
« on: August 09, 2009, 08:32:30 AM »
Recent new article from Human Armor Game Studios. :)
http://www.moddb.com/mods/blacksector-subject-horizon/news/to-end-all-war

3
Mods / BlackSector: Subject H.O.R.I.Z.O.N
« on: August 02, 2009, 06:11:00 AM »
A mod I've been recently working with for past two weeks. I'm fortunate to be working with the team. :)


Web: http://www.theblacksector.com
Moddb: http://www.moddb.com/mods/blacksector-subject-horizon

Description:
Fight for the UASC (United Alliance Special Corps) or head over to the mysterious Wraith, destroy the humankind and conquer the earth. Fear the war, it will be the last.

BlackSector: Subject H.O.R.I.Z.O.N is a multiplayer thirdperson sci-fi total conversion mod consists of two races fighting each other across the globe. Heavily influenced by many games such as Gear of War and Halo.


Storyline:
Originally, we planned to claim the outer space for ourselves. Unrestrained use of every resource and infinite room for all human beings. But then, things did not turn out the way they should have. Nowadays, it seems our planet is the one to be conquered. Earth is in a state of emergency. The human race has been shrunk to a few hundred thousand. Our world is nearly completely destroyed. The area of the Black Sectors is spreading. Nobody knows from where the Wraith came. We know only one thing: They are damned deadly and frigging furious. But today – on July 6th, 2023 – the day has come for mankind to strike back. United Alliance’s government – formed by the heads of states of USA, Germany, Great Britain, Italy, France, Spain, China, Japan and Russia – decided to send the UASC, the United Alliance Special Corps, into the conflict areas to reclaim human habitat. The Wraith are dominating roughly 70% of world’s surface. In the meantime, men fortified in the biggest remaining megacities like London, New York and Tokyo – cut off from the environment, an enclave of fear, strongholds in the manner of forgotten times. Just to prevent human kind‘s last bastion from being annihilated. Play either as a soldier of the UASC in several classes (like Heavy Gunner, Warrior, Light Infantry or Sniper) or get control of the mysterious, unknown Wraith. Battle worldwide in the infested Black Sectors for global dominance. No compromises, no mercy.

The team is currently looking for:
Concept Artists
Character Modellers
Environment Props Artists

If you want to apply for any other position like sound effects or composing music for the mod or level designer you can send a PM or email to Unreal1ty, the project leader or submit an application over at our forums.






4
Other Threads / Re: [56k Warning] The "Too much time?" Thread 2
« on: July 25, 2009, 07:07:16 AM »
REWIINNNNDD!!!

1024x1024 sky texture. Shall I go for 4096x4096 just to abuse Source Engine? Lol

5
Other Threads / Re: Post joo desktop!!![NOT SAFE FOR WORK]
« on: July 22, 2009, 10:49:44 PM »
Mine. :D

[File not found]

6
Other Threads / Re: [56k Warning] The "Too much time?" Thread 2
« on: July 08, 2009, 06:50:59 PM »
Bored....


7
Source RELEASES / Re: [CSS]dm_vacant_cod4
« on: July 07, 2009, 07:33:51 PM »
1st post updated!

8
Other Threads / Re: [56k Warning] The "Too much time?" Thread 2
« on: July 01, 2009, 10:40:26 AM »
Just a teaser. :D


9
Source RELEASES / Re: [CSS]dm_vacant_cod4
« on: June 30, 2009, 01:46:24 AM »
Just some major overhaul. Lot of fixes. This will be the last version I will work on. It'll come with the radar this time. Any tips, suggestions, comments?

VERSION 8 FINAL










10
Source RELEASES / Re: [CSS]dm_vacant_cod4
« on: June 27, 2009, 05:25:20 PM »
Map updated. Final version is out.

11
Source RELEASES / [CSS]dm_vacant_cod4
« on: June 25, 2009, 09:00:25 AM »

Name: dm_cod4_vacant_final_rc1
Version: 8 RC1
Requirements: Counter Strike Source
Mirror 1: http://prototstar.com/release/vacant/

CHANGELOG FOR VERSION 8 RELEASE CANDIDATE 1
Completed the kitchen
Completed the small storage room
Improved lightmap.
Modified the Pitch Yaw Roll of Light_Environment. (PYR)
Increased brightness and ambient setting.
Tweaked bloomscale, autoexposure min/max.
Replaced crates with ammo boxes.
Finished placing props.
Retextured certain area.
Added more details to building.
Modified 3d Skybox
Decreased the density of the grass.
'Swaying motion' is now added for the detail sprites.
Replaced the concrete flooring in main building with different texture to remove reflection.
Added PLAYERCLIP above container to prevent player(s) from camping within the static prop.
Radar Overview Added
Added PLAYERCLIP in upper warehouse- windows level.
Added heap lot of junks and garbage composite.
Randomize props PYR (Pitch Yaw Roll)
Two building left of CT spawns are completed.
Added in random antennas.
Increased the surface arae inside the bathroom
Increased player spawns to 32- 16 for each sides.
Fixed grainy error. (.VBSP-related error)
Sets the START & END fade dist for most props.
- Nav mesh generated (TO DO)
Compile under FINAL (-final -both)

============================

Version 8 Release Candidate 1


Direction: Extract to cstrike/maps folder.

Credits: Thanks to my friends, Interlopers.net, FPSBanana.com, Half-LifeCreations.com, Nican132.net, and the fans
for their support, tips, suggestions, comments, and inspiration.

12
Other Threads / Re: [56k Warning] The "Too much time?" Thread 2
« on: December 09, 2008, 05:49:50 AM »
Nice cliff texture.OBM stuff i'm guessing.

Only the textures :)

Does anyone know how to manually create the ssbump? Tutorial over at Facepunch doesn't help at all. I've done about an hour of googling for 'Self-Shadowed Radiosity Occulsion Bumpmap'-Whatever it was and 'SSBump' and result were the PDF, several articles about it, and people's posts. Nothing helpful other than the fact that it's generated from high and low mesh and baking them.

13
Other Threads / Re: [56k Warning] The "Too much time?" Thread 2
« on: December 08, 2008, 07:09:42 AM »
The outline of your sleigh make me cries.  :'(

Edit:

ALso, god damn SSBump driving me nut when it come to blending textures. Look at the dirt floor. D:



14
Other Threads / Re: [56k Warning] The "Too much time?" Thread 2
« on: November 29, 2008, 07:11:47 PM »
Made a custom texture for HL2. Anyone recognize it? It's a remake.

[File not found]

15
Textures / 2D Art & Audio / Re: Noname texture pack
« on: November 24, 2008, 06:16:01 AM »
Gamma Textures released. Contains 6 textures in a single WAD file. :)


[File not found]

Pages: [1] 2 3 ... 5