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Messages - Gman

Pages: [1] 2 3 ... 11
Conversation / Merry Christmas :))))
« on: December 24, 2009, 08:43:48 AM »
Merry Christmas ;)

News / Re: I Think I Prefer to Stay Inside
« on: August 21, 2009, 12:22:06 PM »

Awesome work :D

Other Threads / Re: [56k Warning] The "Too much time?" Thread 2
« on: August 20, 2009, 10:41:34 AM »
Some alien grunt improvements ;)

Gib is fully animated ;] also I reanimated (a little) agrunt eating animation :)
You can also notice particle effects when he get a gib, and little npc info (kinda SvenCoop) showing name and health.

Sd construction worker in the cockpit is good idea ;)
BTW : nice hack DiamonD :D

I was thinking about more changes with that loader ;) I even get insane idea about remodeling some parts xD
like new cockpit and improved main body ;) but when I have seen bones parts I almost fainted xP
Riging that thing and make new animations or improve old ones to make that look good is just insane xP for me :P

Gravewrecker :

If you want you can create some [beta :P] textures just name them for what they are for leg or what I will try to change defualt ones and see what I can do with UV's  :)

About loader :

Well I wanted to retexture it fully but I'm not good in makeing textures infact I'm not good with UV's too but if someone will make better textures I can try match UV's to them :P

Infact too I dont know what should be first UV or texutre xD I messed up with test models and create them in both styles [ first UV then texture and first texture [ like that PDA ] and then UV match...

Scientist :

There is picture just messed the model is ok ;)

Sword :

Yea I have seen it in one SC map as crowbar replacement ;)

DiamonD :

For now I just changed shotgun but I think about improving gauss model and change grenade to other model... More green frag one :D
[ like in normal LD style ]

Hehehehe yea elf ears xD

Like allways messed up render xD I noticed it too when "D3ads" wrote about it

Well PDA is simple done ;) like I said I think I will improve it and release some day with hands hack ;)

DiamonD about sprites :
Well I dont think you really need to do them that one what you have send me long time ago are so awsome :D I can include them ;)
But ofcourse if you will make even better ones I will include them :)

I have done a lot of changes with other packs but for now I want to finish this one ;) as base pack then I can hack models to other mods.You can read in my web. that Im working with new webpage for packs you will see a lot of new screens and renders when the webpage is up ;)

Well one more thing xD when you wroted about Zelda.... well maybe special edition of pack with elfs XD ? and sword for crowbar xD will be good idea xD


Here is quick render from model viewer showing little edit to "loader" model :


Here is INgame screen :


Box is retextured there also a small computer attached to main part [ dont really know for what xD maybe for manualy reprogramming in case of errors maybe xP ? ]

Models / Skins / Re: [PaK W.I.P.] Blue Shift SD
« on: June 07, 2008, 02:32:21 PM »
Wow that pack looking amazing :) x10 times better than mine ;)

Long time without news :| It's time to post someting ;)

I have made some changes with pack since version 1.1

For now here is one render showing security guard and scientist :

You may notice PDA ;)

Here is render showing BMRF PDA [ modeled and textured by me ;) ]

It's nothing big :P its low poly anyway ;)

I think I will improve it [both model and texture] and maybe hack it with H.E.V hands or other ones. Maybe some one will create mod with PDA like that in Doom 3 ;)

I will post in this topic renders and ingame screens in W.I.P status ;)

I'm opened for suggestions ;)

Everybody posting pictures...
Well Its time for me too :

Lol.... I'm looking like big ugly nerd... :| oh F*** it xD

Gold Source RELEASES / Re: [HL1] LDstyle pack
« on: February 20, 2008, 08:41:44 PM »
Awsome work :)

I love those new textures :D

Models / Skins / Re: WIP character: future worker
« on: February 19, 2008, 04:39:39 PM »
Nice rig :D

Im still prefering to hack it to scientist skeleton you will have walk,run,run scared,idle e.t.c animations

Anyway looks good :D

Models / Skins / Re: WIP character: future worker
« on: February 18, 2008, 05:04:28 PM »
Great work :D

Are you planing to make a new skeleton and animations to it ? or just hack it with scientist or barney skeleton with anims ?

Other Threads / Re: [56k Warning] The "Too much time?" Thread
« on: January 30, 2008, 08:54:53 PM »
Awsome :D work Killer12137 :)

Here is my work done in hour or two :P

Its zombie barniel <3 barniel zombie ? female security guard zombie ( LOL ? )

Anyway main body is from barniel model
the headcrab and arms from zombie model :P
and textures from Liquidator's  zombie_barney model
Still need to fix missing faces and animations bugs...

Model/Skin Requests / Re: Sven Coop animation bug
« on: January 29, 2008, 06:07:08 PM »
Well... You have to separate the meshes. (I supolse you have tree of them...) one for the body (torso) one for the legs (legs) and one for the head (head) In the QC file write them in the fallowing order:


You can find this bug in every mod. The models lock like flying right?

Yes they are locking like flying :P

Thanks for info :)

Model/Skin Requests / Re: Sven Coop animation bug
« on: January 27, 2008, 04:13:30 PM »
Thanks ;)

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