HIT Forums

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - bCrypt19

Pages: [1]
1
Model/Skin Requests / Re: [HL2] Allies to Enemies.
« on: July 11, 2010, 12:23:34 AM »
Crap, and I know nothing about that. Guess I'll have to learn.

2
Model/Skin Requests / Re: [HL2] Allies to Enemies.
« on: July 10, 2010, 08:48:31 PM »
Could you give me a general IDea of what file and what to edit? Is it in the .qc or something?

3
Model/Skin Requests / Re: [HL2] Allies to Enemies.
« on: July 10, 2010, 07:37:29 PM »
In HL2, the Vortigaunts are friendly. I'm working on a mod for HL2 that takes place back in Black Mesa when the Vortigaunts were aggressive to humans. Is there a way of making the vortigaunts attack humans without scripted sequences and without alot of coding?

4
Model/Skin Requests / [HL2] Allies to Enemies.
« on: July 10, 2010, 12:10:24 AM »
Hi, I'm currently working on a small and simple modification on the source engine using Half-Life 2's model, animations, etc. I reskinned the vortigaunt slave, and was wondering if it's possible to make NPC's that are usually friendly hostile to the player. I want the vortigaunt to attack the player, and other non-Xen NPCs. Would this be possible with little or no coding? If theres a tutorial on how can somebody link me to it because google failed me yet again, or can somebody teach me how to do it? Thanks ahead.

5
Models / Skins / Re: Multiple Skins for Barney's possible?
« on: June 22, 2010, 01:55:46 PM »
Okay thanks. Anybody have any Ideas for the Helmet in HL: Source I mentioned?

6
Models / Skins / Multiple Skins for Barney's possible?
« on: June 22, 2010, 02:38:05 AM »
Hi, I recently got into re skinning in Goldsrc and I was playiong around and thought that having the "Barney"s with bloodstains, scrathces, dirty clothes etc., would look cool, but when I added in the skin I noticed a problem: It doesn't make much sense before the Resonance Cascade. So what I want is to be able to have the guards (and maybe scientists) get progressively dirty and/or bloody as the game passes, and in "Unforeseen Consequences" everyone's a little bloodshot. I was thinking a slightly more bloody/dirty look with each passing chapter. Would this be possible? And if so, would it require alot (or any) coding? I'm not good with coding at all, and I like this idea.
Thanks ahead.

(Also a side thing I'd like, would it be possible in HL:S To get Barneys helmet reflecting the environment like some other models in Source Games? I want the helmet texture static for detail, but it reflects the env-texture, thanks ahead...Again)

Pages: [1]