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Author Topic: MOD map texture tests  (Read 2834 times)

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Kruk

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MOD map texture tests
« on: July 28, 2009, 12:59:24 AM »

HI, since i have a lot of time i decided to resurrect my hl1 mod ;] (now for steam) i making tests to remember some thing.
I don't now is there a problem if i madke most textures 512x512 with detail textures 512x512 2on2 (color detail, btw why people make BW detail ?).
I know the file size will increase but the mod will be short any way XD

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bloodsurfer

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Re: MOD map texture tests
« Reply #1 on: July 28, 2009, 09:05:33 AM »

Your mod Kruk ?
And that looks awesome
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Lt.JC

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Re: MOD map texture tests
« Reply #2 on: July 28, 2009, 10:16:10 AM »

Finally someone who knows how to use detail textures the right way  ;D

But I think its not good when your map textures are all 512x512. Halflife can support them but if too many of them are in a map you can get problems and high compile times.

Rather make the normal textures half the size, with detail textures on them it will still look very good.  ;)
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Abyss 25

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Re: MOD map texture tests
« Reply #3 on: July 28, 2009, 09:46:41 PM »

The only detail texture packs I've seen use one or two generic ones for every surface in the game. So it's best to leave it black and white so that all materials don't look weird and have the same tint.
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waqwarrior

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Re: MOD map texture tests
« Reply #4 on: September 11, 2009, 09:00:10 PM »

Very good quality textures, I like.
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