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Author Topic: A Very UN-Official Release  (Read 44667 times)

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Greer

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Re: A Very UN-Official Release
« Reply #45 on: November 13, 2009, 11:34:42 AM »

So, what I discover is that Modders and Players have diferrent opinions.
The players thinks HLS is better cuz have better graphics.
The Developers think HL1 is better because is a lot easier to modify.
But wait a moment: since the source code of the HL1 has been relezsed, if we convert it to Source, we have the Source code of HLS!


Yes, and to top it all in better shape.BUT you can not release it.
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Markovsky

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Re: A Very UN-Official Release
« Reply #46 on: November 13, 2009, 11:52:41 AM »

Yes, and to top it all in better shape.BUT you can not release it.

Someone can port the HL1 code to Source?
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Greer

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Re: A Very UN-Official Release
« Reply #47 on: November 13, 2009, 12:46:28 PM »

Someone can port the HL1 code to Source?

Good coder with knowledge of source and GoldSource could i guess, thats how HeartOfEvil got ported with HL2 engine.
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Markovsky

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Re: A Very UN-Official Release
« Reply #48 on: November 13, 2009, 07:33:15 PM »

Good coder with knowledge of source and GoldSource could i guess, thats how HeartOfEvil got ported with HL2 engine.

And who's the guy that ported the HOE mod to Source?
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Greer

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Re: A Very UN-Official Release
« Reply #49 on: November 14, 2009, 04:00:53 AM »

And who's the guy that ported the HOE mod to Source?
How the heck should i know?Its not my trouble and i dont want to search.Look it up on ModDB.
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redx57

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Re: A Very UN-Official Release
« Reply #50 on: November 14, 2009, 06:46:54 AM »

Half-lifesource has alot of bugs to, but I still like it, the only thing I hate is some sounds don't play and, npc's don't talk to each other
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Markovsky

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Re: A Very UN-Official Release
« Reply #51 on: November 14, 2009, 10:02:17 AM »

Half-lifesource has alot of bugs to, but I still like it, the only thing I hate is some sounds don't play and, npc's don't talk to each other

NPC's talk to each other!!
Must be your computer!
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flynia

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Re: A Very UN-Official Release
« Reply #52 on: November 15, 2009, 09:17:08 PM »

Wow! You go away and get married and revisit an old forum and the whole world changes!
Good to see a release of sorts Frakk! Thank you mate!
To all those that helped the mod along the way Thank You!
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Markovsky

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Re: A Very UN-Official Release
« Reply #53 on: November 15, 2009, 09:36:49 PM »

Wow! You go away and get married and revisit an old forum and the whole world changes!
Good to see a release of sorts Frakk! Thank you mate!
To all those that helped the mod along the way Thank You!

Are you talking to me?
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flynia

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Re: A Very UN-Official Release
« Reply #54 on: November 15, 2009, 09:40:19 PM »

Are you talking to me?

Ahhhh more directed at the original team mate sorry!

You will know when I am talking to you because I will address the post towards you or message you ok! :) Eg. "Hi Markovsky"

Hope that clears it up ;)
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Markovsky

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Re: A Very UN-Official Release
« Reply #55 on: November 15, 2009, 09:43:16 PM »

Ahhhh more directed at the original team mate sorry!

You will know when I am talking to you because I will address the post towards you or message you ok! :) Eg. "Hi Markovsky"

Hope that clears it up ;)

Ok.
I will post here picture about HLS:HD.
I already post one in that thread "Something I discover that may improve HLS".
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Markovsky

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Re: A Very UN-Official Release
« Reply #56 on: November 17, 2009, 11:10:59 PM »

Ok.
I will post here picture about HLS:HD.
I already post one in that thread "Something I discover that may improve HLS".

Hey, I discover something.
The CSS sprites and new effects are compatible with HL2 and, consequentely, with HLS.
Now you have more variety of sprites!
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teh strelok

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Re: A Very UN-Official Release
« Reply #57 on: December 01, 2009, 07:16:49 AM »

I`m enhancing half life source too.
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Frraksurred

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Re: A Very UN-Official Release
« Reply #58 on: December 15, 2009, 03:14:45 PM »

Ok, I haven't been here in a while so a little clarification seems to be needed:

The pack I released on page one was worked on by Barnz, Sgt.Wilko, Flynia, Besli, Sappy, H4wk and myself... with a few guests along the way.  All that should be in the Readme.  These are the only ones who were part of HL:S:HD.

Since releasing the pack REHAN and Shotgunny have done additional work on our HL:S DM models to get them to work.  If there are additional people working on them I am unaware, so forgive me if I miss your name.  Regardless, these gentlemen are not part of HL:S:HD, but have done it a great service imo.

In the end, so long as everyone is properly credited, I don't think it matters who works on what.  I would however suggest any naming schemes are different enough not to create additional confusion.  For example, HL:S:HD was a project that took Ambient.Impact and Romka's work (among others) and converted it to Source.  We did not borrow their name however.  This might be where some of the confusion is coming in.  If you want to take this pack and progress it from here, then I would suggest a name that does not include HL:S:HD, but be sure credits go to us in the readme for the work we did.  That is all I would require.  The rest of the Team may have a say so as well.

In any regard, I want to thank REHAN and Co. for their additional work and for posting it here for us to enjoy as well!  They have my appreciation as a HL:S fan.  :gordonbbq:
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Shotgunguy

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Re: A Very UN-Official Release
« Reply #59 on: December 15, 2009, 08:19:53 PM »

Just to remind you Frrak, I'll be fixing up the world model issues for HLDM:S.
And if there are any other issues, let me know.
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