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Author Topic: [MS3D] Models are sideways and collide into ground  (Read 2087 times)

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  • Vortigaunt
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[MS3D] Models are sideways and collide into ground
« on: November 25, 2009, 12:27:01 PM »

I was messing around in MS3D and when I look in HLMV the models are sideways and collide into the ground. I have 2 questions.

1. What angles do I need to rotate so it's not sideways? (hole is vertical, not parallel to ground)
2. How far (grid lines) from the origin do I move the doughnut so it appears it's on the ground and not colliding into it?

Thanks in advance.

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  • Gonarch
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Re: [MS3D] Models are sideways and collide into ground
« Reply #1 on: November 25, 2009, 01:50:57 PM »

It's because you've moved the bone, reimport the original skeleton and re-rig your model to it.

Never touch the bones in the reference model. Ever.

Atleast, not in MS3D, since it resets the orientation of the joints and screws up animations MAJORLY.

Also, the pink axis in MS3d is the same axis as the floor, resting your model on that will make it perfectly aligned to the floor.