HIT Forums

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Putting together a team for a half life Decay Source mod.  (Read 8253 times)

0 Members and 1 Guest are viewing this topic.

Luigis #1

  • Snark
  • **
  • Offline Offline
  • Posts: 4
    • View Profile
Putting together a team for a half life Decay Source mod.
« on: January 19, 2010, 11:48:43 PM »

http://www.moddb.com/mods/anomalous-materials/news/anomalous-materials-is-now-hiring
So the Mod is Anomalous Materials, its a source conversion of half life decay, similar to Black Mesa, Guard Duty, and Operation Black Mesa.
anyways Im looking for modders wanting to help in these feat, we are looking for:
*Modelers
*Texture artists
*Animators
*Coders
*Concept artists
*Sound technicians / Musicians
*Source SDK Mappers

If you are intrested in joining the team create a portfolio and send it in to Anomalousmaterialssource@yahoo.com
the portfolios should contain:
*The portfolios should have samples of your past work, around 5 or more samples.
*They should also have past mods you have worked on, if any.
*Resume, not needed but helps you stand out in the crowd.
I hope to see your Email containing your Portfolio.
So thank you for your time and please tell a friend about this mod.

Moddb
http://www.moddb.com/mods/anomalous-materials
Steam Group
http://steamcommunity.com/groups/anomalousmaterialssource
Youtube
http://www.youtube.com/user/AMSourceMedia
« Last Edit: January 19, 2010, 11:51:27 PM by Luigis #1 »
Logged

waqwarrior

  • prettier than the average
  • Gargantua
  • *******
  • Offline Offline
  • Posts: 872
    • View Profile
Re: Putting together a team for a half life Decay Source mod.
« Reply #1 on: January 20, 2010, 01:37:05 AM »

I might want to doo concept art. I'm curreny busy with Dr. Rosenberg for Guard Duty.
Logged

Luigis #1

  • Snark
  • **
  • Offline Offline
  • Posts: 4
    • View Profile
Re: Putting together a team for a half life Decay Source mod.
« Reply #2 on: January 20, 2010, 02:07:22 AM »

I might want to do concept art. I'm curreny busy with Dr. Rosenberg for Guard Duty.
After talking to you and seeing some of your posts in Guard Duty, I was hoping to see a portfolio from you Waqwarrior, seeing one of your post made me think you would be good at the secret thing I have planned. Nice to hear from you.
Logged

Barnz

  • French Fries
  • Gonarch
  • ********
  • Offline Offline
  • Posts: 1420
    • View Profile
Re: Putting together a team for a half life Decay Source mod.
« Reply #3 on: January 20, 2010, 04:53:18 AM »

cool, what's decay - never heard of it
Logged

highvelocityraptor

  • Likes
  • Vortigaunt
  • *****
  • Offline Offline
  • Posts: 112
    • View Profile
Re: Putting together a team for a half life Decay Source mod.
« Reply #4 on: January 20, 2010, 11:37:01 AM »

Decay is some other official Half-Life co-op campaign released only on PS2. Instead of being a scientist or a security guard or one of the HECU, two players end up being some girls in shiny suits before the disaster. It was interesting to play the PC port with someone else though, although all I could compare it to is Sven Co-op.
Logged

waqwarrior

  • prettier than the average
  • Gargantua
  • *******
  • Offline Offline
  • Posts: 872
    • View Profile
Re: Putting together a team for a half life Decay Source mod.
« Reply #5 on: January 20, 2010, 11:59:58 AM »

LOL @ Barnz
Logged

Gravewrecker

  • Gonarch
  • ********
  • Offline Offline
  • Posts: 1073
    • View Profile
Re: Putting together a team for a half life Decay Source mod.
« Reply #6 on: January 20, 2010, 12:11:15 PM »

What do you do ?
Are you a modeler, skinner, animator ?
Logged

Luigis #1

  • Snark
  • **
  • Offline Offline
  • Posts: 4
    • View Profile
Re: Putting together a team for a half life Decay Source mod.
« Reply #7 on: January 22, 2010, 08:57:08 PM »

What do you do ?
Are you a modeler, skinner, animator ?

I Model, Animate, draw concept art, and map.
Logged

Barnz

  • French Fries
  • Gonarch
  • ********
  • Offline Offline
  • Posts: 1420
    • View Profile
Re: Putting together a team for a half life Decay Source mod.
« Reply #8 on: January 23, 2010, 03:44:21 AM »

I can do concept art, here's some of my previous work:

















Logged

Nige111

  • Gonarch
  • ********
  • Offline Offline
  • Posts: 2601
  • Metal Gea.. I mean.. Shagohod?!
    • View Profile
    • Cake :D
Re: Putting together a team for a half life Decay Source mod.
« Reply #9 on: January 23, 2010, 05:51:22 PM »

barnz why did you never tell us you were such an artist?
Logged

haz0r

  • DONG-DUDE
  • Vortigaunt
  • *****
  • Offline Offline
  • Posts: 156
    • View Profile
Re: Putting together a team for a half life Decay Source mod.
« Reply #10 on: August 10, 2010, 09:25:44 PM »

Tundra has already asked Gearbox devs for the source files, to port it to source.
Logged

waqwarrior

  • prettier than the average
  • Gargantua
  • *******
  • Offline Offline
  • Posts: 872
    • View Profile
Re: Putting together a team for a half life Decay Source mod.
« Reply #11 on: August 11, 2010, 02:01:38 AM »

Gearbox devs never released a PC version...do you mean the Decay mod's devs?
Logged

gi777

  • headcrabz!!
  • Alien Grunt
  • ******
  • Offline Offline
  • Posts: 436
  • headcrabz are cool
    • View Profile
Re: Putting together a team for a half life Decay Source mod.
« Reply #12 on: August 11, 2010, 11:37:24 AM »

I remember Tundra saying he works IW and his brother works for gearbox, or was it the other way around?
Idunno
Logged