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Author Topic: Detail Textures  (Read 7319 times)

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Matt

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Detail Textures
« on: February 13, 2010, 02:36:20 PM »

Whilst sorting through files on my computer, I came across these detail textures that were made for Half-Life: Enhanced a long time ago. Now with the high resolution texture support, they will not be used so I thought I might as well post them here.

First screenshot shows the textures before the detail texture is applied


And this one shows the same screenshot, but with the detail textures applied


Please take into account that these were never actually completed so could do with some improvement.

[File not found]
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Lurid

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Re: Detail Textures
« Reply #1 on: February 13, 2010, 06:08:32 PM »

Those are just awful Matt, you should be ashamed of yourself.
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Arcturus

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Re: Detail Textures
« Reply #2 on: February 13, 2010, 06:10:04 PM »

YEAH MATTHEW
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waqwarrior

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Re: Detail Textures
« Reply #3 on: February 13, 2010, 06:25:35 PM »

They look fantastic, really put in the detail the original textures wanted to achieve but never did.
Yes, they are far from complete as far as I can tell, but what is done looks great.
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Ambient.Impact

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Re: Detail Textures
« Reply #4 on: February 13, 2010, 07:38:09 PM »

Ha. Haven't seen these in a while. Seriously. What were you thinking? I've seen better looking at the backside of a pregnant dog.
« Last Edit: February 13, 2010, 07:44:36 PM by Ambient.Impact »
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Besli

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Re: Detail Textures
« Reply #5 on: February 13, 2010, 10:50:01 PM »

I think the detail textures are looking good, but the high resolution textures will look much better! ;)
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sheridanm962

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Re: Detail Textures
« Reply #6 on: February 15, 2010, 05:23:29 AM »

I think the detail textures are looking good, but the high resolution textures will look much better! ;)

so do I XD
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Crowbar

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Re: Detail Textures
« Reply #7 on: May 07, 2010, 02:57:12 PM »

You have to change the .wad-file too if you integrate detailtextures. Otherwise it looks awful.
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Matt

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Re: Detail Textures
« Reply #8 on: May 07, 2010, 03:59:08 PM »

No you don't, you can easily just create detail textures for the default ones.
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Crowbar

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Re: Detail Textures
« Reply #9 on: May 07, 2010, 04:52:09 PM »

i am talking about real textures, not about these grey-"effekts". In our project we copied detailtextures (24bit) into halflife.wad in a lower resolution(8bit) and connected the 24bit textures with the textures of halflife.wad. This is th best way to create HD textures in half life 1. Ofcourse it is better to use another system in Half-Life: Enhanced, because the engine is more flexible. But in the original Half-Life engine 24bit textures in Tga format is the maximum, unfortunately.
I heard that in Half-Life: Enhanced 32bit VTF-texturest are useable, which is great!

 ;)
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sheridanm962

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Re: Detail Textures
« Reply #10 on: May 08, 2010, 01:13:47 AM »

yes your right I use the tga system quite well and it looks kind of geat but not as great as any other engine from 2004-2010
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Matt

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Re: Detail Textures
« Reply #11 on: May 08, 2010, 02:18:33 AM »

yes your right I use the tga system quite well and it looks kind of geat but not as great as any other engine from 2004-2010
Maybe it is something to do with Half-Life being released 6 years before 2004?
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sheridanm962

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Re: Detail Textures
« Reply #12 on: May 08, 2010, 03:33:48 AM »

but still quake 3 was released then and it looks way better and valve made no modification to the engine to support any quake 3 engine coding
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waqwarrior

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Re: Detail Textures
« Reply #13 on: May 08, 2010, 03:48:35 AM »

You're comparing apples to oranges. Or America to Europe. It will get you nowhere. Things progressed quickly at that time with the game industry. Did you know all of Half-Life's original textures were all hi-res. Of course many people still used Pentium Is at the time. Valve was careful how they made each and every nook and cranny and play "decently" (10-15 frames per second) on older configurations. Valve's Half-Life SDK supports modding greatly. Whereas most other games/engines at the time weren't huge on modding, GoldSrc makes it relatively simple for new users.

Topic anyone? I know I was straying off, but eh.
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Matt

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Re: Detail Textures
« Reply #14 on: May 08, 2010, 08:11:37 AM »

but still quake 3 was released then and it looks way better and valve made no modification to the engine to support any quake 3 engine coding
Quake 3 was released a year after. And they didn't add and modifications to the engine because they didn't need to, and they probably didn't have a license to use the Quake 3 engine
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