HIT Forums

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 [2]

Author Topic: Impulse 200  (Read 4289 times)

0 Members and 1 Guest are viewing this topic.

Comrade Tiki

  • Gonarch
  • ********
  • Offline Offline
  • Posts: 1395
  • Sweeter than success is vindication.
    • View Profile
Re: Impulse 200
« Reply #15 on: January 25, 2016, 12:07:31 AM »

After reading my previous posts... I want to kill myself...

It's self explanatory.

You poor thing, born a few years too late to have your youth absolved by advances in technology. All the dumb stuff I posted last decade has since been wiped out in database crashes. But this particular forum will exist well beyond our lifespans.

Admittedly, though, holster-animations are an option which should have been provided.
« Last Edit: January 25, 2016, 12:13:28 AM by Comrade Tiki »
Logged

sheridanm962

  • TOO COOL 4 THA INTARNETS
  • Alien Grunt
  • *
  • Offline Offline
  • Posts: 207
    • View Profile
Re: Impulse 200
« Reply #16 on: February 03, 2016, 10:09:36 AM »

You poor thing, born a few years too late to have your youth absolved by advances in technology. All the dumb stuff I posted last decade has since been wiped out in database crashes. But this particular forum will exist well beyond our lifespans.

Admittedly, though, holster-animations are an option which should have been provided.

There are a lot of video games (example: ARMA 3) that have implemented holster functions. But comparing something like that to a game from 1998 it's not really expected unless modded into the game. The fact that most of Half-Life: Source wasn't even re-worked and yet it had holster-animations is beyond me.
Logged
Pages: 1 [2]