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Author Topic: "Breakable" model tutorial  (Read 5550 times)

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bloodsurfer

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Re: Remove one object after other object is destroyed.
« Reply #15 on: July 05, 2010, 05:30:43 PM »

Edited the first post.
Thank you, quite good tuto for a first try
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Kruk

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Re: "Breakable" model tutorial
« Reply #16 on: August 16, 2010, 05:49:58 PM »

Nice tut ;] but i have a litle problem with monster_furniture.
As you know it always drops to the ground ;/ how to make it fly? (im using it for a siling prop).
And i can't use cycler because i need to change it sequences.
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Barnz

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Re: "Breakable" model tutorial
« Reply #17 on: August 19, 2010, 05:47:24 AM »

put your non-solid model inside of a moving, invisible brush.
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Kruk

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Re: "Breakable" model tutorial
« Reply #18 on: August 19, 2010, 12:36:08 PM »

put your non-solid model inside of a moving, invisible brush.

It dosnt work ;( the models are in func_breakable .
But i found an other way :> put the model above the ground in before exporting max (for all brake animations, dropping and none dropping).

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