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Author Topic: TH Taurus compile  (Read 1598 times)

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Taz

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TH Taurus compile
« on: September 04, 2010, 07:49:35 AM »

K GUYS SO I WANT THE THEY HUNGER TAURUS FOR THE CS GLOCK SO I COMPILED IT ON MY CHOICE OF HAND SKINS.
At first I thought I had suceeded.
Then I started reloading endlessly to marvel my work.
Yeaaaah.
It's kinda akward to see your character shake his gun around then magically have a full clip, then have it appear lightning quick when he draws it.
Included is the model in question and my raw compile crap folder.

[File not found]
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waqwarrior

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Re: TH Taurus compile
« Reply #1 on: September 04, 2010, 02:54:08 PM »

I'll check it out later...make sure the animations are in the right order! Animation names don't matter for weapons, but the order is crucial.
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Captain B.O

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Re: TH Taurus compile
« Reply #2 on: September 12, 2010, 11:44:00 PM »

*Looks at hands*
AARGH MY EYES!! Did you make them 16 colour or just paste them onto another textures's pallet? Damn, what an eye sore.

As for the model, it's a nice hack. Just... dude, the hands...
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Taz

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Re: TH Taurus compile
« Reply #3 on: October 18, 2010, 01:19:53 AM »

*Looks at hands*
AARGH MY EYES!! Did you make them 16 colour or just paste them onto another textures's pallet? Damn, what an eye sore.

As for the model, it's a nice hack. Just... dude, the hands...
Yeah, I didn't know how to change hands at the time. I just slapped on a crappy bare arms texture (saved in Paint) and called it good enough. As soon as I can get a properly compiled version I'll recompile it on the 1.6 hands.
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