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Author Topic: player_weaponstrip ; how to use  (Read 2049 times)

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BreakMyStyle

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player_weaponstrip ; how to use
« on: December 15, 2010, 07:24:48 PM »

First of all, Hello.

I'm a newbie mapper and I need help for this entity.
Code: [Select]
player_weaponstrip I want to make a point in a map, where a player passes and all his weapons get stripped.
I tried few things, but notting helped.
Can someone please explain me, how to do it? :)
« Last Edit: December 16, 2010, 09:59:30 AM by BreakMyStyle »
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tschumann

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Re: player_weaponstrip ; how to use
« Reply #1 on: December 17, 2010, 03:30:32 AM »

Just give it a targetname and have another entity target it (assuming you're mapping for Half-Life).
« Last Edit: December 18, 2010, 03:42:42 AM by tschumann »
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Captain B.O

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Re: player_weaponstrip ; how to use
« Reply #2 on: December 20, 2010, 06:34:44 PM »

 :o Hello tschumann, haven't seen you since Chatbear!


As far as I recall player_weaponstrip is a point-based entity, so like tschumann said trigger it with another entity (the most common way would probably be to make a trigger brush).
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tschumann

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Re: player_weaponstrip ; how to use
« Reply #3 on: December 20, 2010, 10:50:14 PM »

:o Hello tschumann, haven't seen you since Chatbear!

Yeah, likewise. It was actually your post here that made me register.
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