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Author Topic: Moving model ...failes ;/  (Read 1727 times)

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Kruk

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Moving model ...failes ;/
« on: December 20, 2010, 06:53:17 PM »

Hello,
I'm trying to make a simple moving vehicle with monster_furniture and scripted_sequence (just like moving a standart monster_scientist with a wakl/run animation)
$sequence "move_slow" "move_slow" LX loop fps 30 ACT_WALK 1 adding this sequence as a moving one in my vehicle mdl qc.

And in game monster_furniture moves ...hoppy as if lagy ;/ it looks bad ....
I thought there is something wrong with the model but when i change it to scientist.mdl it moves the same ;/
Anyone know a good solution for this ?

I Dont want to make a range moving animation every time i nead a streight moving model :(.

quickley uploaded a video of it on YT
http://www.youtube.com/watch?v=uXhoWKTDv3A

« Last Edit: December 20, 2010, 07:08:04 PM by Kruk »
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Kruk

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Re: Moving model ...failes ;/
« Reply #1 on: December 23, 2010, 12:52:50 PM »

seriously no one had this problem?
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