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Author Topic: List of "events" and what they do?  (Read 2216 times)

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Taz

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List of "events" and what they do?
« on: December 21, 2010, 02:00:43 AM »

All right, so I'm working on a simple little Ghost Ops conversion pack for Op4 as compile practice. I know the events in the SMD make them play sounds, but they're usually out of sync unless they were made for the model in question, so does a list of events and what they do exist? Thanks. :D
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waqwarrior

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Re: List of "events" and what they do?
« Reply #1 on: December 21, 2010, 02:29:39 AM »


Hmm...search for "crossbow reload" and find the thread about crossbow reload sounds. Matt posted a .txt with tons of events.
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bloodsurfer

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Re: List of "events" and what they do?
« Reply #2 on: December 21, 2010, 08:25:05 AM »

Hmm...search for "crossbow reload" and find the thread about crossbow reload sounds. Matt posted a .txt with tons of events.
Actualy with all of them
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Matt

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Re: List of "events" and what they do?
« Reply #3 on: December 21, 2010, 03:13:28 PM »

It was probably this file. It lists a few extra events for HL:e but just ignore those, they won't do anything in regular HL

[File not found]
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Taz

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Re: List of "events" and what they do?
« Reply #4 on: December 21, 2010, 08:10:48 PM »

It was probably this file. It lists a few extra events for HL:e but just ignore those, they won't do anything in regular HL
Awesome, thanks. Sounds sync up and work like a dream now.
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