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Author Topic: Question about monster collisions.  (Read 2894 times)

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  • Houndeye
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Question about monster collisions.
« on: February 13, 2012, 02:08:54 PM »

Hello. I've installed HL yesterday because I wanted to make something new just for fun. Nothing special. I'm complete 0 at coding, a bad mapper, a bad animator and a bad modeller. So now you know everything about me  :)
So the question is how can I change monsters collision size? For example I take headcrab as a base for my new monster but this monster's model is way bigger than headcrab. this means I can walk through it. How can I fix that? is it coded somewhere or it must be changed on the map? Thanks.


  • The zxeno prophet
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Re: Question about monster collisions.
« Reply #1 on: March 05, 2012, 01:36:26 AM »

Check the colision box in the QC file when you decompiled the model, you can see the colision box in HLMV too