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Author Topic: So, it's...dead?  (Read 38408 times)

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Captain Scarlet

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Re: So, it's...dead?
« Reply #30 on: December 09, 2012, 06:51:11 PM »

No Sponge Cake with Scarlet Dye.
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LaggedRabbit

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Re: So, it's...dead?
« Reply #31 on: January 04, 2013, 03:48:51 PM »

Just realised I haven't visited here in months, .........

Me too .. well actually haven't visited in nearly 2 years

Just dropping in to say hello and happy 2013 to One Eyed Newt, Cappie, Lurid and Ambient Impact
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Captain Scarlet

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Re: So, it's...dead?
« Reply #32 on: January 04, 2013, 08:19:20 PM »

:O my god hello old fellow
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LaggedRabbit

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Re: So, it's...dead?
« Reply #33 on: January 25, 2013, 10:12:58 AM »

:O my god hello old fellow
Hello Cappie and happy Australia Day to you

I also had a look at svencoopcentral (now its http://scmapdb.com/ )...
you've really put a lot of work into that site, it looks great .. It's just  pity there's so few people playing Sven-Coop these days.  :-\

on the other hand .. hopefully Valve will open source the Half-Life 1 engine (like iD did with Doom and Quake) we might see Sven Coop take off as a free stand-alone game ?
and maybe even the HIT forums will have more than one post per day too :P
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Captain Scarlet

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Re: So, it's...dead?
« Reply #34 on: January 25, 2013, 07:57:43 PM »

Ah no http://scmapdb.com/ was done by a group of people, just one day I realised noone was submitting files and most of the info and recent maps were out of date.
I kind of threw in the towel but SCMapDB allows mappers to update their own pages something which I coulodn;t provide :(
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Besli

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Re: So, it's...dead?
« Reply #35 on: January 29, 2013, 11:29:21 AM »

I wonder what happend to HL:E (and the Team), or to A.I's Content Upgrade:
http://hl-improvement.com/projects/content/half-life/

Now there is a new Engine out there for Half Life, that should make their work much easier.
Xash3D, did they notice about it?

@ruM: * Besli waves back
« Last Edit: January 29, 2013, 11:34:05 AM by Besli »
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Captain Scarlet

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Re: So, it's...dead?
« Reply #36 on: January 29, 2013, 06:29:49 PM »

AI and Matt are definatly still around and are working on stuff, no idea why they aint posting on the forums though :(
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Ambient.Impact

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Re: So, it's...dead?
« Reply #37 on: January 31, 2013, 08:21:44 AM »

AI and Matt are definatly still around and are working on stuff, no idea why they aint posting on the forums though :(

Well, I can only speak for myself. I've been in a depressive chasm the last few years, sadly. I promise to be much more present when the new site launches. In fact, I'll have to be. Matt's been busy with Real Life, which I hear has an excellent physics engine.
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CiviliaN_SoldieR

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Re: So, it's...dead?
« Reply #38 on: April 28, 2013, 01:48:35 PM »

Random bump and hello.
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Matt

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Re: So, it's...dead?
« Reply #39 on: June 02, 2013, 10:27:23 PM »

Massive bump too :o

But yeah, I've been busy with working, and some other projects, mainly to build up a portfolio. I would still love to get HL:e finished, but I'm not sure when I can actually commit time to it.
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sealab

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Re: So, it's...dead?
« Reply #40 on: June 13, 2013, 03:47:30 PM »

good to know :)
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gi777

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Re: So, it's...dead?
« Reply #41 on: June 20, 2013, 08:54:08 AM »

Haha cake, did you guys perhaps play portal? There are some great cake jokes in there :o)
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Matt

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Re: So, it's...dead?
« Reply #42 on: June 25, 2013, 01:48:52 PM »

Haha cake, did you guys perhaps play portal? There are some great cake jokes in there :o)
Portal? nope never heard of it...
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Captain Scarlet

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Re: So, it's...dead?
« Reply #43 on: June 25, 2013, 08:30:47 PM »

The cake is actually true, I just got to it first and used the excuse its a lie to avoid the lynch mob
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Wrim

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Re: So, it's...dead?
« Reply #44 on: July 09, 2013, 02:56:07 AM »

I've started mapping again, so if you want to test some maps, swing by my server when it's up. I've also been doing some fan-art for WFLT.
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