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Author Topic: [sslave]Azure sheep  (Read 10084 times)

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Red Slug

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Re: [sslave]Azure sheep
« Reply #15 on: June 14, 2005, 06:28:34 PM »

Ahahahha! Very, very good work! I'm using!
I really love the new skin and the head model.
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Besli

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Re: [sslave]Azure sheep
« Reply #16 on: June 14, 2005, 06:54:23 PM »

Ahahahha! Very, very good work! I'm using!
I really love the new skin and the head model.

Yeah, me too!
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boss429

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Re: [sslave]Azure sheep
« Reply #17 on: June 14, 2005, 07:10:28 PM »

that is a cool skin! ;D

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The_Divixion

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Re: [sslave]Azure sheep
« Reply #18 on: June 14, 2005, 07:13:16 PM »

that is a cool skin! ;D


OMFG!!! look's like an alien from Star Trek!! or something!!
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boss429

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Re: [sslave]Azure sheep
« Reply #19 on: June 14, 2005, 07:20:26 PM »

The head is really a reskin of the scientist slick!  So I just imported the the sslave texture over slick's texture.
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The_Divixion

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Re: [sslave]Azure sheep
« Reply #20 on: June 14, 2005, 07:21:55 PM »

The head is really a reskin of the scientist slick!  So I just imported the the sslave texture over slick's texture.

Well I can really see that. Black hands ? Look's more like Luther to me. ( But u can change them when u want anyways )
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boss429

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Re: [sslave]Azure sheep
« Reply #21 on: June 14, 2005, 07:25:27 PM »

The head is really a reskin of the scientist slick!  So I just imported the the sslave texture over slick's texture.

Well I can really see that. Black hands ? Look's more like Luther to me. ( But u can change them when u want anyways )
It's slick's head, I just used luther's hands for the pic.
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Ced46

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Re: [sslave]Azure sheep
« Reply #22 on: June 14, 2005, 07:26:30 PM »

smooth corrected

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End Of Days

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Re: [sslave]Azure sheep
« Reply #23 on: June 14, 2005, 08:49:26 PM »

I still see some bad smoothing. Show a shot of the feet.
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Frosty

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Re: [sslave]Azure sheep
« Reply #24 on: June 14, 2005, 10:32:19 PM »

This model is.... weird, but it's still nice.
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Mr. Incredible

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Re: [sslave]Azure sheep
« Reply #25 on: June 15, 2005, 06:04:30 AM »

9/10  AWESOME!
+1 if you post "smooth corrected" version.  ;)
« Last Edit: June 15, 2005, 07:51:39 AM by rafael »
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Preda

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Re: [sslave]Azure sheep
« Reply #26 on: June 15, 2005, 07:21:29 AM »

nicely done, but does it fit the story? those were slave+chubby, not slave+human...

nice model anyway. good for todesangst. better than mine, anyway.
« Last Edit: June 15, 2005, 07:23:20 AM by Preda »
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Marphy Black

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Re: [sslave]Azure sheep
« Reply #27 on: June 15, 2005, 08:31:03 AM »

nicely done, but does it fit the story? those were slave+chubby, not slave+human...
The sslaves in Azure Sheep were combined humans and chumtoads, and somehow that made something that resembles an alien slave.

This model is nice, but I don't see too much of the chumtoad influence in it. Also, the animations are messed up. He slides in place during all of them.
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Ced46

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Re: [sslave]Azure sheep
« Reply #28 on: June 15, 2005, 08:52:13 AM »

nicely done, but does it fit the story? those were slave+chubby, not slave+human...
The sslaves in Azure Sheep were combined humans and chumtoads, and somehow that made something that resembles an alien slave.

This model is nice, but I don't see too much of the chumtoad influence in it. Also, the animations are messed up. He slides in place during all of them.

we can suppose the islave is a long natural evolution of chumtoad
and the sslave is quick forced evolution of chumtoad, who needs human adn.
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Preda

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Re: [sslave]Azure sheep
« Reply #29 on: June 15, 2005, 09:17:10 AM »

the POV game says  something else:

Quote
The worker caste (slaves) grows the fastest in the birthing incubators because of our similarity to the base form: the fewer the improvements necessary, the shorter the development time.  Because of the urgency of our conflict with the humans, this is why super workers (xonxt-main character) aren't based off of overseers (controllers) and warrior workers (sslaves) aren't based off of warriors (grunts) . It was deemed more efficient to go the faster route than risk any further delay.

Warrior workers can be distinguished from regular workers by their magenta skin tone and improved rate of fire. The coloration change comes from mixing in a little chumtoad genetic material, the purpose of which is to transfer the chumtoads' legendary tempers.  Because all workers have the occasional rebellious urge (a genetic fluke we've yet to solve), overseers keep an especially close eye on warrior workers. Super workers needn't be monitored so closely. Coupled with our superior intelligence and ability to heal, we are far more self-sufficient than those castes below us.

AS and POV are linked. ending coincides.

 ;D
« Last Edit: June 15, 2005, 09:27:08 AM by Preda »
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