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Author Topic: [WIP] map "fort"  (Read 9719 times)

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Gattles

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Re: [WIP] map "fort"
« Reply #15 on: August 02, 2005, 11:56:55 AM »

Cool map. Will it be a walkthrough or an arena map(osprey style)?
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CiviliaN_SoldieR

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Re: [WIP] map "fort"
« Reply #16 on: August 03, 2005, 07:04:35 PM »

That looks awesome!

I really hope you finish it.
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hydeph

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Re: [WIP] map "fort"
« Reply #17 on: August 05, 2005, 12:03:24 AM »

arena style, it's supposed to be an "invasion" svencoop3.5 map..

more screens with the outdoor lighting..




this is the view from the bunker....

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Tri182

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Re: [WIP] map "fort"
« Reply #18 on: August 05, 2005, 01:11:48 AM »

Yep people sill worck with doom/doom2/wolfenstein 3D :p and make mods 4 those games

http://mods.moddb.com/?search=true&mf=0&mod=&game=26&type=0&order=mod_dateup&sort=desc&list=40

http://mods.moddb.com/?search=true&mf=0&mod=&game=67&type=0&order=mod_dateup&sort=desc&list=40

Didnt know you could play Doom1 and 2 online.

Is there a way?

EDIT: Hmm some reason I cant play doom and more.
« Last Edit: August 05, 2005, 01:27:50 AM by Trigun182 »
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hydeph

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Re: [WIP] map "fort"
« Reply #19 on: August 06, 2005, 02:04:40 AM »

*bump*

hopefully somebody posts something related to the map.......
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CiviliaN_SoldieR

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Re: [WIP] map "fort"
« Reply #20 on: August 08, 2005, 01:08:51 AM »

I like the dark lighting, it works well.

Will hide the enemies, i really can't wait for this map!
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Pyrosity

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Re: [WIP] map "fort"
« Reply #21 on: August 09, 2005, 04:28:56 AM »

Absolutely awesome map Hydeph, and dark lighting wins here. Cant friggin wait for this one  8)

[offtopic] you can play doom online with some source ports, my fav online one has to be zDaemon (zdaemon.org). You just need your original doom or doom2.wad, or another IWAD.
Been playing some zdaemon recently infact :D You can go to http://www.doomworld.com/ for a comprehensive list of source ports
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random salad

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Re: [WIP] map "fort"
« Reply #22 on: August 09, 2005, 11:20:16 AM »

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Кассир клерка

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Re: [WIP] map "fort"
« Reply #23 on: August 09, 2005, 01:29:24 PM »

Very nice use of lighting. Best I've seen yet for a svencoop map, all lighting in those are always grey.. ew.
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hydeph

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Re: [WIP] map "fort"
« Reply #24 on: August 11, 2005, 01:40:52 AM »

back again







and the rest can be found here..

http://www.hydeph.cs-irc.com/maps/fort/update/

blah, alright.. the MG bunker needs to be redone, the skybox needs to be changed because of that green shit... and some textures/lights need to be tweaked here and there around the map, you can probably spot them.
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hydeph

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Re: [WIP] map "fort"
« Reply #25 on: August 17, 2005, 11:42:47 PM »



small change.

that is all

« Last Edit: August 18, 2005, 02:54:29 PM by hydeph »
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hydeph

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Re: [WIP] map "fort"
« Reply #26 on: August 31, 2005, 05:32:02 PM »





havent reall been mapping lately :/ this is just last nights work
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hydeph

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Re: [WIP] map "fort"
« Reply #27 on: September 11, 2005, 05:51:17 PM »







hokai~~~~~~

commentz plz

and yes i see some of the texture misalignment and such, ITS ALREADY FIXED!
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Sgt Wilko

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Re: [WIP] map "fort"
« Reply #28 on: September 11, 2005, 06:02:23 PM »

Very nice Hydeph, is this the map that you wanted those Vietnam converstions for?

...I'm still at it  :D
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Sephiroth

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Re: [WIP] map "fort"
« Reply #29 on: September 11, 2005, 06:04:06 PM »

Looking good, that fort reminds me of Auspices though.
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