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Author Topic: [MAP]SC_Hotel  (Read 5593 times)

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Tsunami

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Re: [MAP]SC_Hotel
« Reply #15 on: August 29, 2005, 10:42:28 PM »

Using models reduces compiling time because they're not compiled into the map ::)
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hydeph

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Re: [MAP]SC_Hotel
« Reply #16 on: August 29, 2005, 10:46:41 PM »

My favourite part is the prefabs.

Gosh golly!
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Kain the Wolf

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Re: [MAP]SC_Hotel
« Reply #17 on: August 29, 2005, 10:58:34 PM »

Can you say blocky and prefab filled?
This is poor. Very poor.
Noob-first-time-mapping poor.
This is something I would expect for Quake, not Half-Life.
This map gets: Denied.
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Tsunami

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Re: [MAP]SC_Hotel
« Reply #18 on: August 30, 2005, 10:38:54 PM »

This is something I would expect for Quake, not Half-Life.
This map gets: Denied.

You insult the poor old Quake engine! Q1 maps were better than this.

Reminds me of Wolfenstein 3D.
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Ackart

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Re: [MAP]SC_Hotel
« Reply #19 on: August 30, 2005, 11:31:56 PM »

Wow...

I didn't know the Half Life engine could import Build Engine maps.
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Grunt002

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Re: [MAP]SC_Hotel
« Reply #20 on: August 31, 2005, 12:10:11 AM »

Those rooms are big... really big... but would look better with more stuff...
Otherwise make smaller rooms.

...

or ELSE...
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Kain the Wolf

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Re: [MAP]SC_Hotel
« Reply #21 on: August 31, 2005, 04:08:55 AM »

Quote from: StoneHead
You insult the poor old Quake engine! Q1 maps were better than this.
Well, yeah, I suppose. Maybe if pacman was 3D.
Quote from: StoneHead
Reminds me of Wolfenstein 3D.
Wolfenstein3D didn't have details that stuck out, all it had was flat surfaces.
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Lurid

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Re: [MAP]SC_Hotel
« Reply #22 on: August 31, 2005, 11:50:14 AM »

Well, yeah, I suppose. Maybe if pacman was 3D.

INSULTING PACMAN? HOW DARE YOU!


Seriously.
I had about 30 maps like this that I made about 5 years ago. and I wouldn't for my life show them to anyone. I'd rather kill myself.
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hydeph

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Re: [MAP]SC_Hotel
« Reply #23 on: August 31, 2005, 04:17:22 PM »

agreed.
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