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Author Topic: Unused animations  (Read 1396 times)

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Coozins

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Unused animations
« on: August 27, 2005, 09:49:45 PM »

As many of you may have noticed, lots of the models for HL have unused animations. It would be good if some of these animations were used in HL:E. For example, barney has an animation called "C1a3_emerge". In "We've got hostiles!" you see a barney getting pulled into a vent by a zombie. The map could be rip-ented so instead of the barney getting gibbed, he plays the emerge animation.
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Volgin

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Re: Unused animations
« Reply #1 on: August 27, 2005, 10:47:35 PM »

about the barney animation, it really happens, he is pulled into the vent by the zombie, he even fire some shots and then he got gibbed
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your evil twin

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Re: Unused animations
« Reply #2 on: August 27, 2005, 10:49:56 PM »

There are other unused animations... grunts jumping over gaps and stuff - I was thinking they could be used in an altered/additional Residue Processing/Lambda Core map (have a grunt leaping over a chasm full of green slime).
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Red Slug

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Re: Unused animations
« Reply #3 on: August 28, 2005, 12:24:32 AM »

As many of you may have noticed, lots of the models for HL have unused animations. It would be good if some of these animations were used in HL:E. For example, barney has an animation called "C1a3_emerge". In "We've got hostiles!" you see a barney getting pulled into a vent by a zombie. The map could be rip-ented so instead of the barney getting gibbed, he plays the emerge animation.

Yes. Would be cool: Barney getting pulled into the vent, shoots the zombie, crawls out of the vent and dies.
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