HIT Forums

Please login or register.

Login with username, password and session length
Advanced search  
Pages: [1] 2

Author Topic: [SvenCoop map] Name Pending [56k warning]  (Read 5523 times)

0 Members and 1 Guest are viewing this topic.

cwc

  • Snark
  • **
  • Offline Offline
  • Posts: 14
    • View Profile
[SvenCoop map] Name Pending [56k warning]
« on: August 29, 2005, 07:20:51 AM »

Here's some pics of a map I'm currently working on.  I re-installed SvenCoop a while ago and I quickly got sick of the game because people play the same maps over and over, or some poorly made custom map.  I took it apon myself to create a map that will be fun, look good, and be unique.   The map takes place in a city.  You begin in a small area and obtain your basic weapons [pistol, crowbar, medkit].  You then exit into the city.  The city is unique because it takes place in the middle of a war between Humans [you], and Aliens from Xen.  During your time in the city, you watch as ships fly above, you hear gunshots and battles going on in the background, you fight well placed enemies [they don't pop up in the middle of the map with a monster maker], and the environment around you changes depending on what goals you complete in the level.  By making the level change by the goals you complete, I hope to make the game a different experience everytime.  I still have some light issues to work out, and some optomizing to do, but these pics show the begining of the level, which probably makes up appoximately 1/8 of the hole map. The R_speeds average around 700-900 however in some akward areas you may get up to 1400, akward as in you wont be able to get to those areas in the final version.  I hope to replace every weapon model in the level, and I hope to make the level extremely enjoyable! :) 

[Note enemies were removed from pics on purpose]

[File not found]
« Last Edit: August 29, 2005, 07:25:38 AM by cwc »
Logged

cwc

  • Snark
  • **
  • Offline Offline
  • Posts: 14
    • View Profile
Re: [SvenCoop map] Name Pending
« Reply #1 on: August 29, 2005, 07:22:55 AM »

Here is a pic of the area below you in the first pic.

[File not found]
Logged

cwc

  • Snark
  • **
  • Offline Offline
  • Posts: 14
    • View Profile
Re: [SvenCoop map] Name Pending
« Reply #2 on: August 29, 2005, 07:24:39 AM »

Heres a pic looking down :).

[File not found]
Logged

Tony_Freeman

  • Gonarch
  • ********
  • Offline Offline
  • Posts: 1177
    • View Profile
Re: [SvenCoop map] Name Pending [56k warning]
« Reply #3 on: August 29, 2005, 08:12:34 AM »

Sure it looks nice and realistic... But 4000 epoly...O_O It will kill low-end computers.
Logged

cwc

  • Snark
  • **
  • Offline Offline
  • Posts: 14
    • View Profile
Re: [SvenCoop map] Name Pending [56k warning]
« Reply #4 on: August 29, 2005, 08:22:22 AM »

That's the models I'm using. :)
I haven't placed any models in the game as of yet, everything is done with brushes so the W_Poly is what you get. E_Polies should be extremely low, the only thing effecting E_Polies right now are some shrapnal that end up disapearing and your bullets from your guns :D.
Logged

Aydin

  • The full metal alchemist
  • DoC Development Team
  • Gonarch
  • *
  • Offline Offline
  • Posts: 3082
    • View Profile
Re: [SvenCoop map] Name Pending [56k warning]
« Reply #5 on: August 29, 2005, 08:32:39 AM »

awsome map. once this is released someone should remake it with terrorists invading a small us city
Logged

Lt.JC

  • Silencer
  • Alien Grunt
  • ******
  • Offline Offline
  • Posts: 262
    • View Profile
    • Nostalgic-Games
Re: [SvenCoop map] Name Pending [56k warning]
« Reply #6 on: August 29, 2005, 09:06:56 AM »

Well nice looking map ^^

The E_poly count is 14000-20000 on most maps. On comlicated maps.With lots of enemies and if you have HD models.
The w_poly count should be lowered! 1000 w_poly is too much when you are in an area where much action is. Dont know if there is much action in the area of the screens but 400-500 w_poly are recommended for fighting situations and 800 are good for areas with less action.
Logged

cwc

  • Snark
  • **
  • Offline Offline
  • Posts: 14
    • View Profile
Re: [SvenCoop map] Name Pending [56k warning]
« Reply #7 on: August 29, 2005, 09:32:01 AM »

Don't worry I know about R_speeds.  The map is being made for more medium to high end users.  People with bad computers will be able to play this map but with some lag in lots of areas.  As for the fighting, I've set it up so that when you are sniping you get 800 W_poly zoomed out and that drops significantly when zoomed in.  When you are on the road you get 500-600 W_poly. As I said it still has to be more optomized, and the HD models will be an option for medium-high end users.

Also what is considered a Low-End computer?
I consider myself in the medium area I have this:
pent 4 1.6
512 rd ram
9600 pro 128
100 gb free space

I'm desiging the map around this type of computer though:
Geforce 4mx 64mb
512 rd ram
20 gb free space
pentium 4 1.6

Also keep in mind that I am running Halflife at 1280X1024 LCD, so I can see significantly more than someone running the game at 800X600 or 1024X800
« Last Edit: August 29, 2005, 09:35:49 AM by cwc »
Logged

CiviliaN_SoldieR

  • Itty Bitty Baby
  • Gargantua
  • *******
  • Offline Offline
  • Posts: 844
  • Itty Bitty Boat
    • View Profile
    • Resident Evil: Cold Blood
Re: [SvenCoop map] Name Pending [56k warning]
« Reply #8 on: August 29, 2005, 12:50:16 PM »

Great Fucking Map!!!

I'm never usually bothered about maps, but this is sensational. I'll reinstall SC just to play this.

Do you use hotmail? There's something i'll like to ask you.
Logged

Blue

  • Houndeye
  • ****
  • Offline Offline
  • Posts: 53
    • View Profile
Re: [SvenCoop map] Name Pending [56k warning]
« Reply #9 on: August 29, 2005, 06:45:40 PM »

At last, somebody has used the Poke646 textures (That's what they are, right?) Correctly!

Oh and I really don't care about r_speeds. Hell sometimes I try to get em up as far as they can go, but with complexity not just random things.

Oh hellz yes.
Logged

Romka™

  • I am
  • Gonarch
  • ********
  • Offline Offline
  • Posts: 2543
    • View Profile
Re: [SvenCoop map] Name Pending [56k warning]
« Reply #10 on: August 29, 2005, 06:54:23 PM »

Finally a realistic map here. Good job! :)
Logged

Mirror

  • Reflection
  • Alien Grunt
  • ******
  • Offline Offline
  • Posts: 397
  • Dot Dot Dot
    • View Profile
Re: [SvenCoop map] Name Pending [56k warning]
« Reply #11 on: August 29, 2005, 08:03:28 PM »

Will it have a realistic cfg? Also when your done I'll probably hack up a ld pack for your map for low end users.
Logged

cwc

  • Snark
  • **
  • Offline Offline
  • Posts: 14
    • View Profile
Re: [SvenCoop map] Name Pending [56k warning]
« Reply #12 on: August 29, 2005, 09:23:36 PM »

Yes some of them are Poke646, lots of from the photorealistic pack and from mino's open source ts maps.  I will be modifying the damage of the guns.  I want the enemies to go down easy, non of this 600 bullets to a zombie stuff.   I think two to four shots to the head of a zombie with the pistol should probably kill it.  The map will be fast paced.
Logged

halflifedave

  • Converter
  • Gonarch
  • ********
  • Offline Offline
  • Posts: 1164
  • Greed
    • View Profile
Re: [SvenCoop map] Name Pending [56k warning]
« Reply #13 on: August 29, 2005, 09:25:08 PM »

this looks nice and sounds even better. I'll be keeping SC installed to wait for your map  ;D
Logged

Lt.JC

  • Silencer
  • Alien Grunt
  • ******
  • Offline Offline
  • Posts: 262
    • View Profile
    • Nostalgic-Games
Re: [SvenCoop map] Name Pending [56k warning]
« Reply #14 on: August 30, 2005, 03:07:42 PM »

@Blue: I dont really care about r_speeds too. But as a mapper you cant say: everyone has a p4 2.6 ghz I make the map so detailed that the w_polys are around 6000 or something. this is just pointless.

Oh yeah and one thing I wanted to say to cwc: I hope you dont hit the entity limit before the map is finished ;)
You know you can hit the limit very fast (had my own experiences on this :-/ )

However..looking forward to a finally very good looking sc map.
« Last Edit: August 30, 2005, 03:09:31 PM by Lt.JC »
Logged
Pages: [1] 2