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Author Topic: Modding For Beginners  (Read 19925 times)

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flynia

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Re: Modding For Beginners
« Reply #30 on: October 14, 2005, 12:11:40 PM »

I've added the link to a freeware HEX editor for those more advanced users.

http://www.chmaas.handshake.de/delphi/freeware/xvi32/xvi32.htm

Always make a backup of the file before you adjust any paremeters within :)

Cheers flynia
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Marphy Black

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Re: Modding For Beginners
« Reply #31 on: October 16, 2005, 05:18:40 AM »

I have a question about decompiling the Source models. After you've decompiled them, what changes did you have to make to the qc file to make them work properly again when you recompile it? For example, I tried decompiling the Source Barney and made a few changes and then recompiled it. However, when I test it ingame, the mouth controller doesn't work, he no longer walks or runs, and when he shoots, he aims upward as it seems the blending between the two fire animations is not working. There may be even more problems I haven't yet identified, and that's why I ask since it seems you've got everything working.

There's also the issue of of qc events not playing sound files when they're supposed to, but I think I've figured out how to fix that on my own from what I've read earilier.
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flynia

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Re: Modding For Beginners
« Reply #32 on: October 16, 2005, 08:27:53 AM »

Let me guess

Cannfodders Studio Decompiler right...

I've had that very same issue :( I'm fairly positive its got something to do with that program being fairly new.

I have a working barney QC done by barneyinblue if you would like that... team approving of course.

Cheers flynia

I have a question about decompiling the Source models. After you've decompiled them, what changes did you have to make to the qc file to make them work properly again when you recompile it? For example, I tried decompiling the Source Barney and made a few changes and then recompiled it. However, when I test it ingame, the mouth controller doesn't work, he no longer walks or runs, and when he shoots, he aims upward as it seems the blending between the two fire animations is not working. There may be even more problems I haven't yet identified, and that's why I ask since it seems you've got everything working.

There's also the issue of of qc events not playing sound files when they're supposed to, but I think I've figured out how to fix that on my own from what I've read earilier.
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Marphy Black

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Re: Modding For Beginners
« Reply #33 on: October 16, 2005, 08:57:04 AM »

I don't intend to release anything; I'm just messing around with some features, so I wouldn't you to release your work for no reason at all.

However, what would be helpful, instead of giving us the working qc file, would be to actually tell us what necessary changes you had to make to the qc file after decompiling it, so we can learn what needs to be done to make the model work after decompiling it rather than having all the work done for us.
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flynia

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Re: Modding For Beginners
« Reply #34 on: October 16, 2005, 10:32:55 AM »

I'm looking at documenting the working QC files we have and uploading them as well as the decompiled models (textures, smds etc) sometime in the future.

Would that be something like what you are after?

It is a few days off yet though.

Cheers flynia
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halflifedave

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Re: Modding For Beginners
« Reply #35 on: October 30, 2005, 08:06:07 PM »

Hopefully you will forgive me for the bump  :P

but the normal map generator that comes with the Source SDK doesn't work for me  :'( , is there another normal map program I kind try  ???
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flynia

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Re: Modding For Beginners
« Reply #36 on: October 31, 2005, 04:08:14 AM »

I use this ATI one:

Attached to this post.

Cheers flynia

[File not found]
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halflifedave

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Re: Modding For Beginners
« Reply #37 on: October 31, 2005, 04:13:46 AM »

I suppose I will try that out, but I also found a plugin made by Nvidia for photoshop (you don't HAVE to have a nvidia card to use it) which is what I used for my new sig  ;D
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flynia

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Re: Modding For Beginners
« Reply #38 on: October 31, 2005, 04:15:56 AM »

Barneyinblue suggested the ATI one for me...

It does a pretty good job... Plus im a ATI Fanboy.

I guess you have to try it and see which one suits your needs more.

Do you have the VTF plugin for photoshop?

Cheers flynia
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Frraksurred

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Re: Modding For Beginners
« Reply #39 on: October 31, 2005, 05:59:31 AM »

I have not heard good things about the nVidia generator, but I have not tried it personally.

I use the"Prewitt" setting of the GIMP plugin listed in the first post of this thread.  With a little preperation it works very well.
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Barnz

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Re: Modding For Beginners
« Reply #40 on: October 31, 2005, 11:28:16 AM »

I started to use a new style normal maps in these days:

First I am using heigt2normal to create a default normal map for my texture then I took %25 from Nvidia's Normal Map Generator, %25 from ATI's Normal Map Generator. In the last step, I am painting whole Normal map texture with purple brush.
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flynia

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Re: Modding For Beginners
« Reply #41 on: December 15, 2005, 05:53:47 AM »

Here: Windows XP / 2000 VTF Shell Extensions - VTF Thumbnail & Info support

Allows you to preview VTF's using Windows... view the image for a example :) Note the preview in the details area :)

Thanks to Wunderboy.org

Homepage:- http://www.wunderboy.org/index.php
File:- http://www.wunderboy.org/download.php?file=vtf_shell_extensions_installer_v1.2.zip&s=1

« Last Edit: December 15, 2005, 07:33:13 AM by flynia »
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DeMoNIc*PSyChO

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Re: Modding For Beginners
« Reply #42 on: December 15, 2005, 09:07:45 AM »

is there any form of HLMV for HL2?
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Pumpkin_Masher

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Re: Modding For Beginners
« Reply #43 on: December 16, 2005, 03:02:06 AM »

Well there's the one in the SDK....
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halflifedave

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Re: Modding For Beginners
« Reply #44 on: February 17, 2006, 05:16:21 AM »

Is there any Source engine decompiler/compiler that DOESN'T depend on Source SDK? The current programs won't work for some reason and it's really pissin me off 
>:(
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